CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 538

_id ecaade2007_226
id ecaade2007_226
authors Agger, Kristian; Lassen, Michael; Knudsen, Nikolaj; Borup, Ruben; Rimestad, Jens; Norholdt, Peter; Bramsen, Nikolaj
year 2007
title B-processor
doi https://doi.org/10.52842/conf.ecaade.2007.043
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 43-50
summary The B-processor is a redesign of the digital building information modelling/managing concept: Addressing the whole building industry participants and all phases in the building process. Offering a new “standard” for digital building information structure with generic modelling and evaluation tools in the B-model kernel. Plug-in structure for free extension of the B-processor system by the Building Industry. Kernel prototyped in Java to be downloaded for free – open source.
keywords Digital applications in construction, digital fabrication and construction, prediction and evaluation, design methodology, generative design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_155
id ecaade2007_155
authors Bonwetsch, Tobias; Bärtschi, Ralph; Kobel, Daniel; Gramazio, Fabio; Kohler, Matthias
year 2007
title Digitally Fabricating Tilted Holes
doi https://doi.org/10.52842/conf.ecaade.2007.793
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 793-799
summary Digital fabrication of building components by means of computer numerically controlled (CNC) machines is of high interest for architects and the building industry. Common design software does not allow for utilizing the potential that lies within these new technologies. To fully exploit the power of digital fabrication, new design paradigms have to be explored. In our design studios we implement direct scripting, the use of images to control parameters, as well as dynamical and rule based systems, which enables the designer to exploit the possibilities of digital fabrication. This paper provides an overview of the tools we developed. We will present some of the results from these classes and discuss its implications for future tool sets. It is essential to apply the knowledge of production methods at the starting point of the design process, in order to fully benefit from these new technologies. We believe that novel design strategies emerge out of this shift in production. Our goal is to integrate the principles of digital fabrication into the design process, resulting in a more valuable and sustainable architecture.
keywords Digital fabrication, CNC, design tools
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_174
id ecaade2007_174
authors Carrara, Gianfranco; Fioravanti, Antonio
year 2007
title X-House – A Game to Improve Collaboration in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2007.141
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 141-149
summary The current research we are conducting refers to a general model of architectural design. The complexity of the present-day design process is such that new ICT tools are required to consciously and appropriately govern the design choices. In particular, the tools that involve the early phases of the design process, when the choices crucial to the entire building process are made. In this perspective we are developing, together with a general model of architectural design based on Collaborative Design (CD), a simplified version of it – the _-House game – that can be used to help university students appreciate the complexity of doing architecture and building. This “simplified version” of the general model is therefore a useful ‘design training tool’ in the case of complex problems that can be solved by means of iterations, trade-offs, creativity, and group work; and at the same time makes it possible to highlight, define and link relatively little known aspects of design, such as scheduling, relations among operators, decision-making mechanisms, and process and design priorities.
keywords Collaborative design, game, research and education, web based design
series eCAADe
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2023_253
id sigradi2023_253
authors Cavalcanti, Isabella, Teixeira Mendes, Leticia and Albuquerque, Fernando
year 2023
title From Modeling to Collective Digital Fabrication: Experience of the "Banco Cabaça"
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 543–554
summary This paper presents an experience of collective digital fabrication and parametric modeling of furniture made with recycled plastic waste, inspired by natural elements of the Brazilian northeast. In addition to conventional joinery techniques, we highlight the technologies of rapid prototyping (PR) and digital fabrication (FD) (Volpato, 2007, Pupo, 2008; Pupo, 2009); as tools that promote a paradigm shift, both in the design process and in production and materialization (Kolarevic, 2005), allowing recycled plastic to have new applications. We started with a brief review of digital fabrication processes in Brazil, emphasizing collaboration in design and execution. Then, we contain the recycling of plastic and the need for actions for its best destination. Finally, we present a sustainable and collaborative design experience: the modeling and digital fabrication of furniture, entirely produced from recycled plastic, called “Banco Cabaça”.
keywords Sustainable Design, Digital fabrication, Collaborative process, Parametric modeling, Brazilian design.
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaade2007_167
id ecaade2007_167
authors Dokonal, Wolfgang; Knight, Michael
year 2007
title Digital Design Tools vs. Sketching in Design
doi https://doi.org/10.52842/conf.ecaade.2007.843
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 843-848
summary This paper reports on and updates a research project which seeks to address two fundamental questions. Does the current breed of user friendly 3D CAAD software really enhance our design abilities when compared to more traditional techniques like sketching and how might the use of such software inform how we teach the new generation of architectural students. It furthermore summarizes the results of a web questionnaire that tries to find out the current main tools in the early design phases amongst architectural practitioners in two European countries.
keywords Digital design, practice, early design stages
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2007_217
id ecaade2007_217
authors Duarte, José
year 2007
title Inserting New Technologies in Undergraduate Architectural Curricula
doi https://doi.org/10.52842/conf.ecaade.2007.423
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 423-430
summary This paper describes a set of curricular tools devised to insert new technologies in an undergraduate architectural curriculum. These tools encompass three courses and laboratories with advanced geometric modeling, rapid prototyping, virtual reality, and remote collaboration facilities. The immediate goal was to set up the virtual design studio and enable creative design thinking. The ultimate goal was to fulfill the criteria of intellectual satisfaction, acquisition of specialized professional skills, and contribution for the economic development of society that should underlie university education.
keywords Architecture, education, fabrication, digital media
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2007_013
id ascaad2007_013
authors El Razaz, Z.M.
year 2007
title Virtual Heritage in the Digital Era
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 149-164
summary These instructions are intended to guide contributors to the Second International Conference of the Arab Society of Computer Aided Architectural Design (ASCAAD 2007) when preparing papers. The abstract is in 10 pt Times with 11 pt leading. In the last years we have witnessed an enormous interest in the idea of the virtual, triggered by the increasing availability of advanced information technology. The capacity of this technology to model and simulate the behavior and the perception of environments have raised enormous expectations about the possibilities of producing synthetic, virtual environments that will eventually replace reality in the forms we know it. But if this virtual trend is a very recent phenomenon associated to the development of information technology, the idea of the virtual is not new. Virtual reality takes place, also, in architecture. Virtual architecture is not a design problem to which architecture and architects can offer any answer that they please. It is the condition, under which we have come to live in the 21st century through the physical and sensual encounter with the computer. It is only as a violence of this nature that virtual architecture can become a virtual thing and have the power to change the architectural thought of the era. Virtual reality could be used in different fields but essentially, the goal of this piece of work is the development of a generic set of tools that provide users with the means to recall represent and document the heritage in a new way, in order to preserve and make it accessible to as many people as possible.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2019_663
id caadria2019_663
authors Gaudilliere, Nadja
year 2019
title Towards an History of Computational Tools in Automated Architectural Design - The Seroussi Pavilion Competition as a Case Study
doi https://doi.org/10.52842/conf.caadria.2019.2.581
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 581-590
summary The present research proposes a method to analyse computational tools at the architect's disposal and the potential technical bias they induce in architectural design. Six case studies will be used as a demonstration of the method's ability to highlight those biases and how architects and designers manipulate those tools to translate their architectural expertise into algorithmic design. Those case studies are the six answers to the Seroussi Pavilion competition, organized in 2007 by Natalie Seroussi, a Parisian gallery owner. Having a keen interest into computational design, she invited six architectural practices specializing in this field. As the six case studies answer the same design brief, it represents a particularly suitable opportunity to analyse the intricate relationship between architectural constraints, their translation into computational data and instructions and the programming tools used to do so. Through the analysis of four different aspects of the project - algorithmic tools/method, computational set-up, organizational chart and architectural design - several issues of the computational turn in architecture are discussed.
keywords digital heritage; computational design tools; architectural constraints; programming-based spatial design; Seroussi pavilion competition
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia07_066
id acadia07_066
authors Gün, Onur Yüce ; Wallin, Nicholas J.
year 2007
title Composing the Bits of Surfaces in Architectural Practice
doi https://doi.org/10.52842/conf.acadia.2007.066
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 66-73
summary Emergent design tools, with enhanced modeling and parametric manipulation capabilities, are encouraging the exploration of new geometric typologies in the field of architecture. Designers are not only finding more opportunities to work with geometries of higher complexities but are also becoming able to manipulate their designs with simple formulations. After a decade of familiarity with free form modeling tools, architects must now become more aware of the critical relationship between design and construction. When a design is performed without taking the constraints of construction into account the inefficient method of geometric post-rationalization becomes necessary. Thus, the knowledge of the rationale should be applied from the very beginning of the design processes, and digital models should be informed and controlled while being developed. This paper will present analytical strategies and methods for working with nonstandard geometries in a geometrically and parametrically controlled environment. Each method is supported with custom scripts which run in both parametric and non-parametric computer aided design (CAD) platforms. Each script and method is manipulated for the next project and the computational tools created build up a library of surface generation, manipulation, and subdivision tools. This library later becomes a source for office-wide use of surface manipulation.
series ACADIA
email
last changed 2022/06/07 07:49

_id ecaade2007_009
id ecaade2007_009
authors Gün, Onur Yüce
year 2007
title Composing the Bits of Surfaces in Architectural Practice
doi https://doi.org/10.52842/conf.ecaade.2007.859
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 859-868
summary Emergent design tools; with enhanced modeling and parametric manipulation capabilities are encouraging the exploration of new geometric typologies in the field of architecture. Designers are not only finding more opportunities to work with geometries of higher complexities but also becoming able to update their designs with simple formulations. After a decade of proximity with free form modeling tools, architects now have to become more aware of the critical relationship of design and construction. When the design is performed without taking the constraints of the construction the inefficient method of geometric post-rationalization unavoidably has to take place. So, the knowledge of the rationale should be applied from the very beginning of the design processes, and the digital models should be informed and controlled while being developed. This paper will present analytical strategies and methods developed for working with non-standard geometries in a geometrically and parametrically controlled environment. Each method is supported with custom scripts which run in both parametric and non-parametric computer aided design (CAD) platforms. Each script and method is manipulated for the next project over time and the computational tools created build up a library of surface generation, manipulation and subdivision tools.
keywords Parametric, surface, construction, Generative Components, Rhino Script
series eCAADe
email
last changed 2022/06/07 07:50

_id ascaad2007_052
id ascaad2007_052
authors Hamza, N. and M. Horne
year 2007
title Building Information Modelling: Empowering Energy Conscious Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 661-670
summary The increasing awareness of climate change and carbon dioxide emissions from the built environment is resulting in the need to visualize the environmental performance of buildings. One of the recent drivers in the UK has been the tightening of building regulations relating to energy consumption in buildings, mandating all buildings to be performance evaluated by accredited environmental simulation tools to test their carbon dioxide emission against set targets. Currently there is major confusion on all levels from architects to building control officers and contractors on how to engrain energy consciousness principles in the design and construction of buildings. Within this context, ‘Building Information Modelling’ that is linked to ‘Building Performance Modelling’ is increasingly being looked upon as a tool to facilitate the communication between the design team and contractors and to provide a transparent information model on the specification and targeted energy consumption of all new/ refurbished buildings to all parties involved. In this paper, analysis of the benefits and drawbacks of current efforts to combine those two comprehensive databases will be investigated. A sample of main software development companies, architects and contractors, using semi-structured interviews is undertaken to find out how Building Integrated Modelling (BIM) and Building Performance Modelling (BPM) can support the design and construction teams to deliver energy conscious buildings.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_181
id ecaade2007_181
authors Henriques, Gonçalo Castro
year 2007
title New Digital Procedures through Animation:
doi https://doi.org/10.52842/conf.ecaade.2007.269
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 269-274
summary Several digital techniques are currently being used in architecture, and animation is certainly one of the most popular in the professional and academic realms. However, its use is frequently limited to representational purposes as an end stage in the creative process. This article will focus on the alternative use of animation techniques as generative tools. It will show how such new generative tools can affect the creative process of form generation by contextualizing these phenomena within advances in complex system theory and in computation. Despite the use of such animation techniques be recent in architecture, the article will pinpoint some examples of how they were used to shape architectural form by taking into account the forces present in specific design contexts.
keywords Digital morphogenesis, generative tools, complex systems
series eCAADe
email
last changed 2022/06/07 07:49

_id cf2007_223
id cf2007_223
authors Hirschberg, Urs; Martin Frühwirth and Stefan Zedlacher
year 2007
title Puppeteering Architecture: Experimenting with 3D gestural design interfaces
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 223-234
summary This paper documents and analyzes a set of experimental prototype applications for interaction with 3D modeling software through body movements. The documented applications are the result of two workshops dedicated to exploring the potential of 3D motion tracking technology in architectural design. The larger issue the work addresses is how one can create tools that allow us to bring our intuition and our talent for ‘craft’ into the digital design process and in how far tapping into the expressive powers of our body movements may provide new possibilities in this respect.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ijac20075211
id ijac20075211
authors Ioannidis, Charalabos; Potsiou, Chryssy; Soile, Sofia
year 2007
title A Spatial Information System for the Archaeological Site of Mycenae
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 376-394
summary Digital and automated photogrammetric procedures, developed for the collection and management of spatial data, and terrestrial laser scanning systems provide new capabilities for documentation of archaeological monuments and sites. Also, special tools in Spatial Information Systems and production of virtual models have been developed. Their combination provides relevant scientists (architects, archaeologists, etc) and users with a variety of options for the creation of integrated systems capable for documentation, restoration and cultural development of archaeological sites. Detailed 2D and 3D representation of the current condition of the site, development of a multi-purpose SIS, and introduction of modern digital products at a local museum, such as 3D models, creation of virtual environment and Web applications are some of them. Application of such techniques and systems was made to the archaeological site of the Mycenae in Greece, one of the most important sites worldwide.
series journal
last changed 2007/08/29 16:23

_id ascaad2007_053
id ascaad2007_053
authors Islami, S.Y.
year 2007
title Surface-driven architecture: Moving Beyond the Ornament/Structure Opposition
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 671-682
summary Contemporary architecture has been influenced by a shift of interest from the dialectic Derridean theories of language to those of Deleuze and Guattari who put more emphasis on transitions, experimentation and material presence. New digital design tools as well as new construction materials have opened up more possibilities for architects. E-paper, digital screens, printed concrete, composite polymers and dynamic cladding systems, have allowed designers to relish architecture at the surface level. Moreover, the process of architectural design is shifting from the desktop to the virtual world of the computer. NURBS, Blobs, Metaforms, Isomorphic Surfaces and other complex geometries are now possible using surface-driven computer modelling software. Because of this, the resultant architecture display a much more distinct appreciation and mastery of surface-effects. The following article argues that contemporary architecture is becoming increasingly a process of surfacing, both as a process of revealing and as a process of concealing. Surface, in common parlance, is generally understood as the exterior boundary of things, the outer skin of any object. In this sense, surfaces are actual, material, textural entities that we often encounter first. The surface is also taken to be something that conceals: “it was not what it appeared to be on the surface.” However, it is when things surface that they become evident or apparent; they appear out of a previously concealed existence or latency. Thus, surfacing is a process of becoming explicit, of becoming experientially apparent in a movement from virtuality to actuality. This article argues that the use of emerging computer technologies in architecture, have resulted in a renewed prioritization of surface and surface-effects. It shall be concluded that the surface-driven nature of most contemporary modelling software has resulted in a new approach to architectural design, one that has the potential of subverting the traditional hierarchy between ornament and structure. As a result, this design strategy has allowed for a much more spirited and creative approach to architecture.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_639
id caadria2007_639
authors Jinuntuya, Pinyo; Jirayod Theppipit
year 2007
title Temporary Housing Design and Planning Software for Disaster Relief Decision Support System
doi https://doi.org/10.52842/conf.caadria.2007.x.k9q
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary There is a continuous and urgent need for disaster relief in Thailand and countries suffering from floods and tsunami impact. Based on this issue, design and planning software for temporary housing project has been developed, as well as the process and guideline for implementation. This paper describes a unique coupling of interactive 3D virtual environment with parametric designing in order to manage disaster relief project more efficiently. Architects and planners can use the functionality of software on both design simulation and project evaluation aspects. We need to provide correct information to help people making decision when they are in disaster. So the disaster relief decision support system must offer proper information of crisis management focused on people, place, and process. One of the main features of software is the relationship modeling of essential factors such as number of people, houses, budget, time, and space. This automatic temporary houses generation and space planning is simulated for land use and layout plan design with cost estimation analysis. The system components were proposed to a new disaster relief system in alternative approach. Using community-based development will not cost budget but required people participation. Our software’s space coordination will start and centered from available space in school or temple with sufficient infrastructure. After essential factors are inputted, appropriated number of temporary houses, public facilities, and management guideline will be generated to support further planning decision. Our core system was developed on Java and Swing Technology, empowered by real-time 3D rendering CAD engine. In addition, “Virtools” as our Authoring Tools was applied to improve design interaction and explore rapid software prototyping. At the end, we discuss the comparison between real situations in Thailand and appropriate design standardization, which should be reconsidered how to manage crisis with the limitation of time and budget from government.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_177
id ecaade2007_177
authors Kaijima, Sawako; Michalatos, Panagiotis
year 2007
title Discretization of Continuous Surfaces as a Design Concern
doi https://doi.org/10.52842/conf.ecaade.2007.901
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 901-908
summary The increasing trend in architecture to create unconventional forms opened up a new area of investigations in the employment of computational methods in design and construction. Our investigation is undertaken within a structural engineering firm, Adams Kara Taylor and focuses on finding ways to design structural solutions that respect criteria of efficiency, architectural intentions as well as intrinsic properties of the geometry. In this paper, we present various approaches on discretization where a project is presented as a continuous form, envelope or skin that must be subsequently subdivided in order to yield a framing or cladding solution compatible with different manufacturing, design and engineering considerations. The first part of this paper illustrates such a project where we applied and developed one of our discretization approaches. The second part of the paper focuses on generalization where we present a series of methodologies and corresponding software tools developed for the purpose.
keywords Discretization, framing solution, structural analysis
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2007_005
id ascaad2007_005
authors Loh, E.; N. Dawood and J. Dean
year 2007
title Integration of 3D Tool with Environmental Impact Assessment (3D EIA)
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 51-66
summary Environmental Impact Assessment (EIA) tools have been available for some years now and their function is predominantly to predict and identify the environmental impact of building projects. However EIA analysis is often done after the completion of the project or building and when it is too late to influence the design, materials or components to be used. Also, more than 80% of the design decisions that influence the whole life cycle of a building are made at the initial design phase. EIA does not receive the required attention. A new approach is suggested in this research to ensure that designers, clients and stakeholders have all of the relevant information needed at the outline design stage for the assessment of cost and environmental impact. The idea is that building owners and users will have the opportunity to minimise their operating costs from ‘cradle to cradle’. As energy resources reduce over the next few decades, the value of this research will increase and it is possible to foresee government legislation which drives building construction in this direction. By making environmental impact analysis readily linked to 3D products at the very early stage of the design process, the value of 3D technology will be enhanced significantly resulting in more use of the technology in the construction process. In this context, the objective of this paper is to introduce and explore approaches for developing integrated 3D- EIA, LCA (Life Cycle Analysis) and LCCA (Life Cycle Cost Analysis) and VR (Virtual Reality) tools and develop trade-off analysis to assist in the decision making process. To demonstrate initial results, a pilot case study in the UK is being developed.
series ASCAAD
last changed 2008/01/21 22:00

_id ecaade2007_069
id ecaade2007_069
authors Madrazo, Leandro
year 2007
title Crossing Interactions between Architecture and Media
doi https://doi.org/10.52842/conf.ecaade.2007.827
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 827-835
summary The course Systems of Representation has been conceived as an open structure made up of relationships between different areas of knowledge. Art and new media, architectural theory and visual communication, graphic design and interface design, digital tools and manual techniques, are put into relation in the theory lessons and in the realization of exercises. The crossing interactions between the different media gives rise to an interdisciplinary and participatory education, with the support of information and communication technologies. The paper focuses in the content and results of two of the six themes that make the course: Text and Image.
keywords Representation, design education, interdisciplinarity, computer-supported collaborative learning
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2007_af27
id sigradi2007_af27
authors Muñoz Henríquez, Leda María
year 2007
title Towards a Graphic Design teaching methodology, based on a system of perceptual tools for digital visual codification [Hacia una metodología de enseñanza del Diseño Gráfico, basada en un sistema de herramientas perceptuales de codificación visual digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 121-126
summary New requirements from the "Visual Information Society" motivate the creation of strategies for the teaching of digital design as a professional skill. Here we describe a computer-mediated experience with a learning method addressing a strategy of digital visual codification in initial workshops of Graphic Design. The strategy is based on a “system of perceptual tools for digital visual codification”, categorized into semiotic foundations, which allow the student to address visual communication through digital design with normalized criteria and creative openness. This enables the student to develop competence in visual digital communication and self-assessment of both process and result.
series SIGRADI
email
last changed 2016/03/10 09:55

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