CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2007_373
id cf2007_373
authors Chan, Chiu-Shui
year 2007
title Does Color Have Weaker Impact on Human Cognition Than Material?
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 373-384
summary This project intends to develop a method for using virtual reality (VR) to represent a built environment for simulating environmental influences on occupants. Objectives of the project were to explore: (1) what environmental stimuli would affect habitants’ perception, and (2) what possible factors in the built environment would affect occupants’ cognition. An office was selected as the subject of study. Methods were to create a number of digital models, each containing an embedded variable, and then test the impact of environmental influences on visual perception. Results obtained in this study indicate that materials have stronger impact to human perception than colors, and VR has great potential for design decision making and post-occupancy evaluation.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id acadia07_066
id acadia07_066
authors Gün, Onur Yüce ; Wallin, Nicholas J.
year 2007
title Composing the Bits of Surfaces in Architectural Practice
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 66-73
doi https://doi.org/10.52842/conf.acadia.2007.066
summary Emergent design tools, with enhanced modeling and parametric manipulation capabilities, are encouraging the exploration of new geometric typologies in the field of architecture. Designers are not only finding more opportunities to work with geometries of higher complexities but are also becoming able to manipulate their designs with simple formulations. After a decade of familiarity with free form modeling tools, architects must now become more aware of the critical relationship between design and construction. When a design is performed without taking the constraints of construction into account the inefficient method of geometric post-rationalization becomes necessary. Thus, the knowledge of the rationale should be applied from the very beginning of the design processes, and digital models should be informed and controlled while being developed. This paper will present analytical strategies and methods for working with nonstandard geometries in a geometrically and parametrically controlled environment. Each method is supported with custom scripts which run in both parametric and non-parametric computer aided design (CAD) platforms. Each script and method is manipulated for the next project and the computational tools created build up a library of surface generation, manipulation, and subdivision tools. This library later becomes a source for office-wide use of surface manipulation.
series ACADIA
email
last changed 2022/06/07 07:49

_id acadia07_174
id acadia07_174
authors Bontemps, Arnaud; Potvin, André; Demers, Claude
year 2007
title The Dynamics of Physical Ambiences
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 174-181
doi https://doi.org/10.52842/conf.acadia.2007.174
summary This research proposes to support the reading of physical ambiences by the development of a representational technique which compiles, in a numerical interface, two types of data: sensory and filmic. These data are recorded through the use of a portable array equipped with sensors (Potvin 1997, 2002, 2004) as well as the acquisition of Video information of the moving environment. The compilation of information is carried out through a multi-media approach, by means of a program converting the environmental data into dynamic diagrams, as well as the creation of an interactive interface allowing a possible diffusion on the Web. This technique, named APMAP/Video, makes it possible to read out simultaneously spatial and environmental diversity. It is demonstrated through surveys taken at various seasons and time of the day at the new Caisse de dépôt et de placement headquarters in Montreal which is also the corpus for a SSHRC (Social Sciences and Humanities Research Council) research grant on Environmental Adaptability in Architecture (Potvin et al. 2003-2007). This case study shows that the technique can prove of great relevance for POEs (Post Occupancy Evaluation) as well as for assistance in a new design project.
series ACADIA
email
last changed 2022/06/07 07:54

_id ascaad2007_014
id ascaad2007_014
authors Dritsas, S. and E. Rafailaki
year 2007
title A Computational Framework for Theater Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 165-182
summary This paper presents the results of an ongoing research on computational methods for the design of theatrical spaces. We demonstrate a systemic approach to design supported by a set of digital tools implemented for assisting the process. The primary purpose of the framework is to establish a formal basis for expressing and exploring explicit design criteria. At this stage the framework enables us to metrically access a range of design metrics that traditionally have been addressed through primarily architectural narrative. Moreover, our method strives in establishing a background where knowledge can be explicitly encoded and the results of analytical methods can be additively employed. In the future, the framework will assist as the platform for experimenting with generative or query-based design processes empowered by computation. We structured this paper / framework around three conceptual units: (a) a design intent toolkit assisting the processes of rapidly generating theater configurations; (b) an analytical system that evaluates a range of design metrics centered about aspects of visual comfort; and (c) a post-processing and visualization unit that binds the design metrics with existing data / studies and provide a range of representation methods. Overall, the methodology adopts existing knowledge in theatrical design, challenges traditional ideas of understanding the theater and proposes methods for evaluating its architectural performance. The conclusions focus on highlighting both the limitations and the potential of our system in the process of theater design. We also extend outside the boundaries of the current research into a brief discussion on the methodological impact of digital technology in architectural research. Finally we propose areas of future research and development.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_009
id ecaade2007_009
authors Gün, Onur Yüce
year 2007
title Composing the Bits of Surfaces in Architectural Practice
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 859-868
doi https://doi.org/10.52842/conf.ecaade.2007.859
summary Emergent design tools; with enhanced modeling and parametric manipulation capabilities are encouraging the exploration of new geometric typologies in the field of architecture. Designers are not only finding more opportunities to work with geometries of higher complexities but also becoming able to update their designs with simple formulations. After a decade of proximity with free form modeling tools, architects now have to become more aware of the critical relationship of design and construction. When the design is performed without taking the constraints of the construction the inefficient method of geometric post-rationalization unavoidably has to take place. So, the knowledge of the rationale should be applied from the very beginning of the design processes, and the digital models should be informed and controlled while being developed. This paper will present analytical strategies and methods developed for working with non-standard geometries in a geometrically and parametrically controlled environment. Each method is supported with custom scripts which run in both parametric and non-parametric computer aided design (CAD) platforms. Each script and method is manipulated for the next project over time and the computational tools created build up a library of surface generation, manipulation and subdivision tools.
keywords Parametric, surface, construction, Generative Components, Rhino Script
series eCAADe
email
last changed 2022/06/07 07:50

_id e9e2
id e9e2
authors Joseph J. Nicholson
year 2007
title AEC Technocentrism?
source blogspot.com
summary Technocentrism within the AEC industry hastens digital architecture's progress and leads to low end production because advanced technology doesn't become implemented fast enough. CAD technology isn't being rolled over, expediently, to latest versions (and beyond) because complacency impedes CAD technologies from looking outside it's own discipline - obstructing access to more standardized applied systems.

Post modern CAD (VDC [Virtual Design & Construction]/BIM [Building Information Modeling]) is THE system that will be the primordial digital structure to future architectures and better standardizations.

series other
type short paper
email
last changed 2007/05/17 22:46

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id acadia23_v1_174
id acadia23_v1_174
authors Nejur, Andrei
year 2023
title NoeudAL Pavilion: Ultralight folded nodes for bespoke geometries
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 174-179.
summary This research project, conducted at the University of Montreal School of Architecture, presents an innovative approach to the construction of reticulated structures, focusing on the development and application of a novel, ultralight aluminum node. The node, constructed from a folded, laser-cut, 1-mm aluminum sheet, is designed to accommodate wooden linear members with varied rectangular sections, making it adaptable to bespoke geometries and low valence nodes. This innovative design offers a solution to the long-standing challenge in the construction industry of balancing cost, customization, and weight for reticulated structures through novel node designs (Abdelwahab and Tsavdaridis 2019; Dyvik et al. 2023; Chilton 2007; Rochas 2014; Hassani et al. 2020).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaade2007_086
id ecaade2007_086
authors Oxman, Neri
year 2007
title FAB Finding
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 785-792
doi https://doi.org/10.52842/conf.ecaade.2007.785
summary The distinction between material behavior (mechanics) and material response (electronics) in the framework of responsive building skins has promoted unique design protocols for integrating sensor technologies into material components. Such a distinction results in the implementation of remote sensing devices post the process of material fabrication. Sensors are commonly perceived as electronic add-on patches which initiate mechanical output with response to electrical input. This work seeks to establish a novel approach to the integration of electronics in building skins which prioritizes material selection, behavior and fabrication given a required task, over post-production sensor application. The term “FAB Finding” is proposed to describe an instrumental methodology facilitating the coupling of CNC fabrication processes with material organization and behavior. It offers a design mentality which emphasizes the nature and the effects brought about by the use of specific fabrication processes which are by definition inherent in the design product and its behavior. A light-sensing inflatable skin system is developed as a working prototype demonstrating such an approach.
keywords Digital fabrication, material behavior, form-finding, sensors, responsive skin
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2007_146
id ecaade2007_146
authors Post, Jelle; Koutamanis, Alexander
year 2007
title Linking Measurement, Simulation and Prediction
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 515-522
doi https://doi.org/10.52842/conf.ecaade.2007.515
summary In the last decade Computational Building Performance Simulation (CBPS) has acquired the reputation of a solid analytical method. However, this reputation relies mostly on the admittedly advanced and robust theoretical and algorithmic basis of performance simulation techniques. On the practical side, building simulation has yet to live up to expectation. The main reason is that simulation use is not as widespread as it should. Applications are mostly academic, mainly validation studies. This has led us to the assumption that the applicability and usability of performance simulations require additional components that link them more closely to design processes and facilitate their integration in everyday design activities. In this paper we present the results of research into a working method for location-specific daylight simulation. Our method is based on the satisfication of a number of requirements common to many types of CBPS: validated simulation algorithms, flexible, fast calibration by means of real-world measurement, multiyear, location-specific environmental data, and support of both measured and mathematical environmental data models.
keywords Simulation, daylight, integration
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2007_037
id ascaad2007_037
authors Silva, N.F. and E. M. Lima
year 2007
title Do Different CAAD Education Methods Really Produce Different Results?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 469-478
summary We compare four teaching experiences aiming to demonstrate that different CAAD education methods may produce different results: an undergrad software-oriented course, an undergrad project-based course, a post grad course with a hybrid teaching approach and a project-based CAAD post grad diploma program.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_011
id ecaade2007_011
authors Tessmann, Oliver
year 2007
title Structural Analysis as Driver in Surface-based Design Approaches
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 109-115
doi https://doi.org/10.52842/conf.ecaade.2007.109
summary This ongoing research argues for novel strategies to integrate structural analysis data in an architectural design approach. Instead of a linear procedure of synthesis, analysis and post-rationalisation a synthesis/analysis loop is installed that uses structural analysis data as design driver from early on. The approach is not aiming for a pure force-driven form-finding or optimization process but regards structural performance as one design criteria among others. Equilibrium between multiple parameters is aspired instead of a single-parameter-optimum. The research is conducted by a custom-made digital interface between a 3d modelling software and an application for structural analysis of space frames structures. Surfaces are translated into meshes with supports at user-defined nodes and then exposed to its dead load in the structural analysis software. The resulting nodal deviation is feed into an algorithm that steers the appropriate reaction towards the local stresses and deviations, taking into account the mesh topology, its supports and their position in the mesh. The initial mesh is optimized in shape transformed back into a double-layer surface model in the 3d software which evolves into an interconnected two-layer space frame. An instant feedback from synthesis to analysis and vice versa is installed. Analysing techniques migrate into the realm of synthesis.
keywords Optimization, collaborative design, structure and surface
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2007_016
id ascaad2007_016
authors Biloria, N.
year 2007
title Developing an Interactive Architectural Meta-System for Contemporary Corporate Environments: An investigation into aspects of creating responsive spatial systems for corporate offices incorporating rule based computation techniques
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 199-212
summary The research paper exemplifies upon an attempt to create a co-evolving (socio-cultural and technological) programmable spatiality with a strong underpinning in the domain of computation, interaction design and open system typologies for the generation of a constantly informed self-adaptive corporate office space (which addresses the behavioral patterns/preferences of its occupants). Architectural substantiations for such corporate bodies embodying dynamic business eco-systems usually tend to be rather inert in essence and deem to remain closed systemic entities, adhering to a rather static spatial program in accordance with which they were initially conceptualized. The research initiative, rather than creating conventional inert structural shells (hard components), thus focuses upon the development of a meta-system, or in other words the creation of a ‘soft’ computationally enriched open systemic framework (informational) which interfaces with the ‘hard’, material component and the users of the architectural construct (corporate offices). This soft space/meta system serves as a platform for providing the users with a democratic framework, within which they can manifest their own programmatic (activity oriented) combinations in order to create self designed spatial alternatives. The otherwise static/inert hard architectural counterpart, enhanced with contemporary technology thus becomes a physical interface prone to real-time spatial/structural and ambient augmentation to optimally serve its users.
series ASCAAD
email
last changed 2008/01/21 22:00

_id caadria2007_451
id caadria2007_451
authors Chan, Chiu-Shui
year 2007
title Evaluating the Cognition in a Work Space Virtually
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.v8d
summary In any built environment, there exist certain subtle stimuli that affect the occupants’ cognitive processes and performance. This research intends to identify: (1) what environmental stimuli an office building would generate that could affect the habitants’ cognitive ability, and (2) how the habitants react to these stimuli. The goals of the study are to develop a new method for using immersive virtual reality to represent a built environment for simulating environmental impact, and to discover factors that could influence habitants’ cognitive performance in a space. It is expected that the discoveries could advance the application of virtual reality to study human cognition in architecture.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_657
id caadria2007_657
authors Chotsiri, Sirin; Siwarak Suwannasan, Wipaporn Lamool and Monchai Bunyavipakul
year 2007
title The Development of E-Groupware in the Collaborative Work of Architectural Design
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.u1h
summary The emergence of the computer networking, especially the internet has been a very useful tool for the construction industry. The AEC (AEC: Architectural, Engineering and Construction) has adopted the computer technology to the collaboration design work (CSCW: Computer Support Collaborative Work). It used to be that people work together in the real physical space like an office or design studio but now in the virtual design place. This is to accommodate the work that is being done among the designers or construction teams that are far apart. Through Web Application these people can work together from different location.
series CAADRIA
last changed 2022/06/07 07:50

_id caadria2007_661
id caadria2007_661
authors Lamool, W.; S. Chotsiri, S. Suvarnnasara and M. Bunyavipakul
year 2007
title The Development of E-Groupware in the Collaborative Work of Architectural Design
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.v3t
summary The emergence of the computer networking, especially the internet has been a very useful tool for the construction industry, The AEC (AEC: Architectural, Engineering and Construction) has adopted the computer technology to the collaboration design work (CSCW: Computer Support Collaborative Work). It used to be that people work together in the real physical space like an office or design studio but now in the virtual design place. This is to accommodate the work that is being done among the designers or construction teams that are far apart. Though Web Application these people can work together from different.
series CAADRIA
last changed 2022/06/07 07:50

_id caadria2007_081
id caadria2007_081
authors Lertlakkhanakul, Jumphon; Choungkyu Ryu and Jinwon Choi
year 2007
title Providing Interactive Usability Framework and Scenario in Virtual Architecture: Ubiquitous Virtual Working Place Case Study
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.n7f
summary In virtual workplace, two-dimensional system with desktop metaphor can provide only limited functions and interactions. It is indispensable to create a framework that can change traditional computer generated 3D model into interactive virtual architecture exploited by end users. However, such framework cannot be established without fundamental understanding of the new virtual architecture. The aim of this research emphasizes on how to design a virtual working place supporting actual office activities to extend the boundary of the conventional office through ‘Digital Space Lab’ case study. To achieve our goals, potential usability of virtual architecture is investigated. The next step is to design the virtual working place. After that, a set of scenarios indicating how the end users will utilize our interactive workplace is demonstrated. Eventually, the result serves as basis knowledge to construct a usability framework for the novel virtual architecture.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2007_361
id cf2007_361
authors Lertlakkhanakul, Jumphon; Sun-Hwie Hwang and Jin-Won Choi
year 2007
title Avatar Expression Agent in Virtual Architecture
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 361-372
summary The lack of understanding of the character essence of avatars brings about limitations in interaction with their expressions. With the state-of-the art CAD standard and virtual reality, our approach is to explore the different paradigm of virtual architecture focusing on social interaction through avatars’ gesture expression. The method to classify context-aware expression data model and to autonomously activate it in real-time along with users’ communication is investigated. A domain of virtual office has been chosen as our study model based on our previous research. To achieve our goals, an avatar expression agent is developed based on our previous context-aware architectural simulation platform so called ‘V-PlaceSims’. The output is delivered as a Web page with an ActiveX control embedded to simulate and to evaluate through the internet. As users communicate with one another using a text box, the avatar expression agent simultaneously detects the users’ emotion by parsing the input texts to perform related gestures automatically. The result reveals a new convenience way to communicate with the other users with an enhancement in automated expression.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ascaad2007_019
id ascaad2007_019
authors Morsy, S.M.
year 2007
title A Social Approach to Intelligent Buildings
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 229-242
summary Intelligent buildings were a hot topic since the 1980's. The vision was to share building telecommunication backbones with energy management systems, fire alarms, security systems and even office automation. The benefits were touted to include cost savings for cabling and long term maintenance, plus a future potential for interoperability between systems. The potential within these concepts and the surrounding technology is vast, and lives of users are changing from the effects of Intelligent Buildings developments on their living and working environments. In other words, the main aim of building intelligent building is merely a technological trend. But using intelligent buildings has wider effects on users than intended. Neglecting the human aspects of the users may be considered as a shortcoming. This paper considers the causes of this new trend in architecture in a larger social context, from which the rationalism of building intelligent buildings must arise. This will be done through exploring the concepts and applications of intelligent buildings, showing how all of them affect human life in such many ways.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_074
id acadia07_074
authors Peters, Brady
year 2007
title The Smithsonian Courtyard Enclosure: A Case-Study of Digital Design Processes
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 74-83
doi https://doi.org/10.52842/conf.acadia.2007.074
summary This paper outlines the processes involved in the design of the Smithsonian Institution’s Patent Office Building’s new courtyard enclosure. In 2004, Foster + Partners won an invited international competition to design the new courtyard enclosure in Washington, D.C. Early in the project, the Specialist Modelling Group (SMG), an internal research and design consultancy, was brought in to advise the project team on computer modelling techniques, develop new digital design tools, and help solve the complex geometric issues involved. Throughout the project, computer programming was used as one of the primary tools to explore design options. The design constraints were encoded within a system of associated geometries. This set-out geometry performed as a mechanism to control the parameters of a generative script. The design evolution involved the use of many different media and techniques and there was an intense dialog between a large team and many consultants. The computer script was a synthesis of the design ideas and was constantly modified and adapted during the design process. The close collaboration between architects, consultants, and fabricators was of key importance to the success of the project. This project, now named The Robert and Arlene Kogod Courtyard, will complete in late 2007.
series ACADIA
email
last changed 2022/06/07 08:00

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