CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 557

_id ascaad2007_023
id ascaad2007_023
authors AlRawi, O.
year 2007
title Regenerating Architectural Elements Using AI: The Case of Muqarnas
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 273-274
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_025
id acadia07_025
authors Ascott, Roy
year 2007
title Architecture and the Culture of Contingency
doi https://doi.org/10.52842/conf.acadia.2007.025
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 25-31
summary A culture is a set of behaviours, attitudes and values that are shared, sustained and transformed by an identifi able community. Currently, we are bound up in a culture of consumerism, and of terror; there are also retro cultures and utopian cultures. What’s happening now that’s interesting is that many, if not all of these diff erent tendencies, tastes and persuasions are being re-aligned, interconnected and hybridised by a vast global community of online users, who are transdisciplinary in their approach to knowledge and experience, instinctively interactive with systems and situations, playful, transgressive and enormously curious. This living culture makes it up as it goes along. No longer do the institu- tions of state, church or science call the tune. Nor can any architectural schema contain it. This is a culture of inclusion and of self-creation. Culture no longer defi nes us with its rules of aesthetics, style, etiquette, normalcy or privilege. We defi ne it; we of the global community that maps out the world not with territorial boundaries, or built environments, but with open-ended networks. This is a bottom-up culture—non-linear, bifurcating, immersive, and profoundly human. Who needs archi- tecture? Any structural interface will do. Ours can be described as a contingent culture. It’s about chance and change, in the world, in the environment, in oneself. It’s a contingent world we live in, unpredictable, unreliable, uncertain and indeterministic. Culture fi ghts back, fi ghts like with like. The Contingent Culture takes on the contingency of life with its own strategies of risk, chance, and play. It is essentially syncretic. People re-invent themselves, create new relationships, new orders of time and space. Along the way, they create, as well as accommodate, the future. This culture is completely open-ended, evolving and transforming at a fast rate—just as we are, at this stage of our evolution, and just as we want it to be. Human nature, unconstrained, is essentially syncretic too.
series ACADIA
last changed 2022/06/07 07:54

_id acadia07_157
id acadia07_157
authors Duck, Tom; Dickinson, Cameron; Coffin, Matt
year 2007
title The Pheonix Mars Lander
doi https://doi.org/10.52842/conf.acadia.2007.x.h0u
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 157
summary The Canadian Space Agency has agreed to supply the Phoenix Lander with a meteorological (or MET) weather station. This includes a pressure sensor, three temperature sensors located along a vertical one-metre mast, and a wind speed and direction sensor (called a Tell-Tale), mounted atop the MET mast. The MET suite of instruments will also include the first extraplanetary lidar system. The lidar will measure the distribution of Martian dust in the atmosphere up to altitudes of 20 km.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2007_223
id ecaade2007_223
authors Homma, Riken; Morozumi, Mitsuo; Onishi, Yasunobu; Murakami, Yuji
year 2007
title Map-Based Repository of Image System for Sharing the Photographs in Design Studio
doi https://doi.org/10.52842/conf.ecaade.2007.151
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 151-157
summary In the preparation of urban designs, it is important for the designer to understand the space feature of the project district and to obtain the design resource from the site. In our design studio, students take pictures of a point of interest (POI) in the project district and discuss the design concept of the district based on the photographs. To share the photographs obtained by the students during the field survey along with the attribute information and shooting positions, the present authors have developed a Web-based image archive system as an effective resource for a design studio. This system registers the photographs taken in the surveying district on GoogleMap and simultaneously displays the images on a three-dimensional city model. In this paper, we discuss the development of a Map-based Repository of Image (MRI) system to share the photographs of a city. Moreover, we attempt to evaluate its pedagogical effect in the design studio.
keywords WebGIS, GoogleMap, virtools, design studio
series eCAADe
email
last changed 2022/06/07 07:50

_id d481
id d481
authors Langley P, Derix C and Coates P
year 2007
title Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism
source Generative Arts conference, Milan, 2007
summary This paper examines the use of dynamic learning systems and adaptive topologies within neural networks models, and their implications as a tool for architectural mappings. The principal investigation is the ability of such systems to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows. A growing neural network [GNN] model is proposed, able to map dynamic data inputs over time. It is based on Kohonen’s early self-organising feature maps [SOM] and takes as its starting point previous work by CECA with neural networks in an architectural context, as well as other examples of neural gases, and GNNs, in order to develop a model capable of ‘autopoietic’ behaviour and ‘meta – learning’. The principal investigation is the ability of such a system to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows.

As a case study, the proposed neural network model has been used to map ‘urban territory’, as part of an on going architectural research project, based in North London. The project takes the notion of ‘urban territories’ rather than ‘urban space’ as the field for interrogation, as a description of temporal spatial occupation space, rather than spatial physical permanence. Furthermore, the GNN may be used to identify the relationships between unused and vacant sites along the street. In this way, the GNN may become a means of proposing architectural interventions for these spaces, so that the territories of those that occupy it and the negotiations between them are not lost.

keywords neural networks, adaptive topology, urban planning, generative design
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/24 19:38

_id cf2007_361
id cf2007_361
authors Lertlakkhanakul, Jumphon; Sun-Hwie Hwang and Jin-Won Choi
year 2007
title Avatar Expression Agent in Virtual Architecture
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 361-372
summary The lack of understanding of the character essence of avatars brings about limitations in interaction with their expressions. With the state-of-the art CAD standard and virtual reality, our approach is to explore the different paradigm of virtual architecture focusing on social interaction through avatars’ gesture expression. The method to classify context-aware expression data model and to autonomously activate it in real-time along with users’ communication is investigated. A domain of virtual office has been chosen as our study model based on our previous research. To achieve our goals, an avatar expression agent is developed based on our previous context-aware architectural simulation platform so called ‘V-PlaceSims’. The output is delivered as a Web page with an ActiveX control embedded to simulate and to evaluate through the internet. As users communicate with one another using a text box, the avatar expression agent simultaneously detects the users’ emotion by parsing the input texts to perform related gestures automatically. The result reveals a new convenience way to communicate with the other users with an enhancement in automated expression.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ascaad2007_057
id ascaad2007_057
authors Menges, A.
year 2007
title Computational Morphogenesis: Integral Form Generation and Materialization Processes
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 725-744
summary Natural morphogenesis, the process of evolutionary development and growth, derives polymorphic systems that obtain their complex form, organisation and versatility from the interaction of system intrinsic material capacities and external environmental influences and forces. One striking aspect of natural morphogenesis is that formation and materialisation processes are always inherently and inseparably related. In stark contrast to these integral development processes of material form, architecture as a material practice is mainly based on design approaches that are characterised by a hierarchical relationship that prioritises the definition and generation of form over its subsequent materialisation. This paper will present an alternative approach to design that entails unfolding morphological complexity and performative capacity without differentiating between form generation and materialisation processes. Based on an understanding of material systems not as derivatives of standardized building systems and elements but rather as generative drivers in the design process this approach seeks to develop and employ computational techniques and digital fabrication technologies to unfold innate material capacity and specific latent gestalt. Extending the concept of material systems by embedding their material characteristics, geometric behaviour, manufacturing constraints and assembly logics within integral computational models promotes an understanding of form, material and structure not as separate elements, but rather as complex interrelations in polymorphic systems resulting from the response to varied input and environmental influences and derived through the logics and constraints of advanced manufacturing processes. These processes will be explained along 8 research projects.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_156
id acadia07_156
authors O’dor, Ron; Stokesbury, Dr. Michael
year 2007
title The Ocean Tracking Network
doi https://doi.org/10.52842/conf.acadia.2007.x.w9w
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 156
summary The Ocean Tracking Network (OTN) is a large-scale global initiative that comprehensively monitors ocean conditions and marine life response to these conditions. Scientists are tagging sea creatures, from salmon to whales, with tiny transmitters so that their movements can be tracked for over 20 years by receivers placed at one-kilometre intervals along the ocean floor. Pressure sensors added to these receivers allow real-time measurements of ocean depth, temperature and salinity, all of which provide significant information about climate change and the likelihood of natural disasters such as tsunamis. On shore, scientists around the world can receive this information regularly and upload it to a central database, resulting in current and reliable international records.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2008_137
id ecaade2008_137
authors Palmquist, Erik; Shaw, Jonathan
year 2008
title Collaborative City Modeling
doi https://doi.org/10.52842/conf.ecaade.2008.249
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 249-256
summary This paper presents an approach to creating an online real time rendering environment, upon which a large-scale, urban 3D model can be produced as a collaborative effort between initial content creators and outside parties with an interest in simulation and visualization. In 2007, the City of Atlanta, Georgia organized a taskforce to provide recommendations on the future development and mobility along the city’s signature street, Peachtree Street. To aid in the visualization of this area, datasets were converted into low polygon textured 3D models for the entire study area. This content will serve as the foundation of a collaborative effort to complete a high quality real time environment. The process for this project will be described and the means to extend the boundaries, maintain, and collaborate with this content will be proposed.
keywords 3D model, collaborative design, real time, visualization, training
series eCAADe
email
last changed 2022/06/07 07:58

_id b840
id b840
authors Schnabel, Marc Aurel; Wang, Xiangyu; Seichter, Hartmut; Kvan, Tom
year 2007
title From virtuality to reality and back
source INTERNATIONAL ASSOCIATION OF SOCIETIES OF DESIGN RESEARCH 2007 (IASDR07) ©School of Design, The Hong Kong Polytechnic University 2007 Core A, The Hong Kong Polytechnic University Hung Hom, Kowloon, Hong Kong Editor: Sharon Poggenpohl 12-15 November 2007 ISBN 988-99101-4-4 Digital Proceedings, Day 4, Session D: INTERACTION/INTERFACE
summary There has been a growing research interest in investigating techniques to combine real and virtual spaces. A variety of “reality” concepts such as Virtual Reality and Augmented Reality and their supporting technologies have emerged in the field of design to adopt the task of replacing or merging our physical world with the virtual world. The different realities can be tailored to enhance comprehension for specific design activities along a design life-cycle. This paper presents state-of-the-art applications of these “reality” concepts in design and related areas, and proposes a classification of these realities to address suitability issues for the effective utilization of the concepts and technologies. Their potentials and implications in certain design activities are also discussed.
keywords Mixed Reality, Augmented Reality, Virtual Reality, Augmented Virtuality, Mediated Reality, Amplified Reality, Virtualized Reality
series other
type normal paper
email
more http://158.132.218.50:8000/
last changed 2007/11/15 20:58

_id ecaade2007_222
id ecaade2007_222
authors Turkienicz, Benamy; Bellaver, Bábara; Grazziotin, Pablo
year 2007
title CityZoom
doi https://doi.org/10.52842/conf.ecaade.2007.375
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 375-382
summary In the last twenty years, computer tools have progressively enabled the modeling of buildings and cities in lesser time and cost, along with an increase in the results quality. A city modeled according to planning regulations usually present a correlation between plots and buildings dimensions. The representation of such correlation for a large number of plots requires repetitive work, thus suggesting the use of a computational tool to perform the task. Existing CAD, GIS, and VR software can generate accurate representations of the reality, but have no capabilities to simulate the impact of alternative urban regulations for large number of plots in a short period of time. CityZoom is a Decision Support System for urban planning, with a specific built-in city model, where data is represented in an object-oriented model representing the urban structure. CityZoom not only provide CAD tools, but a shell where different performance models can operate iteratively. It can simulate given urban regulations applied to a set of urban plots, as well as address environmental comfort issues such as shadow casting between buildings. Results can be displayed as tables, graphs, and in a 3D preview of the whole city or part of it. It’s also possible to export them to commercial GIS tools, to perform different data analysis. The graphical outputs make for an easy understanding of the results by laymen, an important feature for participatory planning, while the display of the correspondent numerical data enable correlations with indicators and parameters of urban quality.
keywords CityZoom, urban planning, building simulation
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac20075404
id ijac20075404
authors Wierzbicki, Madalina N.; de Silva, Clarence W.
year 2007
title Design Tools for Foldable Structures with Application of Fuzzy Logic
source International Journal of Architectural Computing vol. 5 - no. 4, pp. 645-662
summary Rigidly foldable shells offer tremendous potential for developing kinetic architectural structures. However, the added element of motion poses new design challenges. Initially, sketchy shell geometry is constructed to reflect the intended form. Further steps involve assuring an error free folding within a range that satisfies desired functional requirements. The kinematics of a parallel topology of the shell's geometry is difficult to express algorithmically what prevents from developing of automated adjustment tools based on computational methods. The geometry can be adjusted manually based on intuitive observations; however the process is tedious, time consuming and unpredictable. This paper develops automated adjustment tools based on the intuitive approach of a human designer. The study applies the fuzzy logic formalism as a computational interface between human approach and structured adjustments to the geometry. The advantages of fuzzy logic stem from its natural ability to represent human knowledge and effectiveness in reconciling ambiguities, uncertainties and redundancies that the intuitive human approach brings along. The development steps of fuzzy logic based algorithm are presented. Performed evaluation tests and the results are discussed.
series journal
last changed 2008/02/25 20:30

_id caadria2010_049
id caadria2010_049
authors Fukuda, Tomohiro and Hitoshi Takeuchi
year 2010
title Development of use flow of 3D CAD / VR software for citizens who are non-specialists in city design
doi https://doi.org/10.52842/conf.caadria.2010.521
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 521-530
summary The purpose of this study is the development of a tool by which citizens who are non-specialists can design a regional revitalisation project. Therefore, a 3D CAD / VR (3-dimensional computer-aided design / virtual reality) combination system was developed by using SketchUP Pro, GIMP, and UC-win / Road. This system has the advantages of low cost and easy operation. The utility of the system was verified as a result of applying the developed prototype system in the Super Science High School program for high school students created by the Ministry of Education, Culture, Sports, Science and Technology, Japan. It has been used for two years, since 2007. In addition, the characteristics of the VR made by the non-specialists were considered.
keywords Urban renewal design; participatory planning; 3D CAD; VR; design by non-specialists
series CAADRIA
email
last changed 2022/06/07 07:50

_id ddss2008-02
id ddss2008-02
authors Gonçalves Barros, Ana Paula Borba; Valério Augusto Soares de Medeiros, Paulo Cesar Marques da Silva and Frederico de Holanda
year 2008
title Road hierarchy and speed limits in Brasília/Brazil
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper aims at exploring the theory of the Social Logic of Space or Space Syntax as a strategy to define parameters of road hierarchy and, if this use is found possible, to establish maximum speeds allowed in the transportation system of Brasília, the capital city of Brazil. Space Syntax – a theory developed by Hillier and Hanson (1984) – incorporates the space topological relationships, considering the city shape and its influence in the distribution of movements within the space. The theory’s axiality method – used in this study – analyses the accessibility to the street network relationships, by means of the system’s integration, one of its explicative variables in terms of copresence, or potential co-existence between the through-passing movements of people and vehicles (Hillier, 1996). One of the most used concepts of Space Syntax in the integration, which represents the potential flow generation in the road axes and is the focus of this paper. It is believed there is a strong correlation between urban space-form configuration and the way flows and movements are distributed in the city, considering nodes articulations and the topological location of segments and streets in the grid (Holanda, 2002; Medeiros, 2006). For urban transportation studies, traffic-related problems are often investigated and simulated by assignment models – well-established in traffic studies. Space Syntax, on the other hand, is a tool with few applications in transport (Barros, 2006; Barros et al, 2007), an area where configurational models are considered to present inconsistencies when used in transportation (cf. Cybis et al, 1996). Although this is true in some cases, it should not be generalized. Therefore, in order to simulate and evaluate Space Syntax for the traffic approach, the city of Brasília was used as a case study. The reason for the choice was the fact the capital of Brazil is a masterpiece of modern urban design and presents a unique urban layout based on an axial grid system considering several express and arterial long roads, each one with 3 to 6 lanes,
keywords Space syntax, road hierarchy
series DDSS
last changed 2008/09/01 17:06

_id ascaad2007_058
id ascaad2007_058
authors Abdelhameed, W. and Y. Kobayashi
year 2007
title Developing a New Approach of Computer Use ‘KISS Modeling’ for Design-Ideas Alternatives of Form Massing: A framework for three-Dimensional Shape Recognition in Initial Design Phases
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 745-756
summary This research aims at developing a new approach called ‘KISS Modeling’. KISS is generally a rule of ‘Keep It Simple, Stupid’ that will be applied in modeling process investigated and presented by the research. The new approach is implemented in a computer program ‘KISS Modeling’ that generates three dimensional forms based on simplifying the concept of shape recognition in design. The research, however, does not employ totally concepts of shape recognition or shape understanding in Artificial Intelligence and psychology. The research, in summary, investigates and describes: 1) a new approach of computer use contributing to generating design-ideas alternatives of form massing in initial design phases, within a simple way that any designer can understand at single glance, 2) implementation of shape recognition for generative three dimensional forms, 3) function to generate different outputs from different recognition, and 4) case studies introduced through applications and functions of the three dimensional modeling system presented by the research. The research concluded that the introduced processes help the user improve the management of conceptual designing through facilitating a discourse of his/her modeling of design-ideas massing.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email
last changed 2008/01/21 22:00

_id 16fe
id 16fe
authors Abdelmohsen, Sherif; Do, Ellen Yi-Luen
year 2007
title Tracking Design Development through Decomposing Sketching Processes
source Digital proceedings of the International Association of Societies of Design Research (IASDR 2007), Emerging Trends in Design Research, Hong Kong Polytechnic University School of Design, Hong Kong.
summary We conducted a protocol study of the architectural sketching process. We decompose the process into process flows to explore the extent to which it expresses concept development in schematic and refined design phases. We track the development of design concepts in these phases by following the process flows of individual sketched strokes. We argue that each stroke drawn by the designer reveals a probability of an embedded concept, and that this concept is either promoted and propagated throughout the design phases, or blocked while designing. We expand the notion of lateral and vertical transformation in design by introducing a set of processes described as cross propagation, lateral promotion and vertical promotion.
series other
type normal paper
email
last changed 2010/01/30 07:19

_id caadria2007_029
id caadria2007_029
authors Abdelmohsen, Sherif; Ellen Yi-Luen Do
year 2007
title TangiCAD: Tangible Interface for Manipulating Architectural 3D Models
doi https://doi.org/10.52842/conf.caadria.2007.x.x8o
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper presents an interface for interacting with tangible objects to produce and edit architectural 3D models, called TangiCAD. TangiCAD is a tangible/virtual construction kit which allows architects to manipulate virtual models using easy hand control of tangible cubes, as an alternative interface for 3D modeling. It consists of a set of tangible cubes representing architectural elements, such as walls, columns, slabs,…etc., in addition to some editing operations. With more developed versions, the paper argues that architects could use tangible interfaces to carry out 3D modeling in an intuitive way, using their "flip-the-box" hands-on movement.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2007_006
id ascaad2007_006
authors Afify, H.M.N. and Z. A. Abd ElGhaffar
year 2007
title Advanced Digital Manufacturing Techniques (CAM) in Architecture
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 67-80
summary Building projects today are not only born out digitally, but they are also realized digitally through "file-to-factory" processes of computer aided manufacturing (CAM) and computer numerically controlled (CNC) technologies. It was the challenge of constructability that brought into question, what new instruments of practice are needed to take advantage of the opportunities opened up by the digital modes of production, instead of whether a particular form is buildable. In this case of building construction, architects could design with attention to innovative details, afforded by unique shapes and sizes, knowing that whatever they created on their computer screen could be fabricated digitally for an affordable price. The aims of the research are to discuss and analyze the digital manufacturing techniques (CAM) in architecture and its fabrication, production process. To understand how these technologies fit within a broader context of architectural practice. The research begins with defining, what is digital manufacturing in architecture, its potentials, components and influences in the contemporary architecture. Further more it discusses the digital fabrication, Two- dimensional cutting, subtractive fabrication, additive fabrication and formative fabrication. The assembly technique, building skin, new materials and mass- customization in digital manufacturing techniques (CAM). That will be a hand in analyzing several case studies.
keywords Digital technology in architecture, Digital manufacturing, Formative fabrication, New materials, Fabrication machines and software.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_226
id ecaade2007_226
authors Agger, Kristian; Lassen, Michael; Knudsen, Nikolaj; Borup, Ruben; Rimestad, Jens; Norholdt, Peter; Bramsen, Nikolaj
year 2007
title B-processor
doi https://doi.org/10.52842/conf.ecaade.2007.043
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 43-50
summary The B-processor is a redesign of the digital building information modelling/managing concept: Addressing the whole building industry participants and all phases in the building process. Offering a new “standard” for digital building information structure with generic modelling and evaluation tools in the B-model kernel. Plug-in structure for free extension of the B-processor system by the Building Industry. Kernel prototyped in Java to be downloaded for free – open source.
keywords Digital applications in construction, digital fabrication and construction, prediction and evaluation, design methodology, generative design
series eCAADe
email
last changed 2022/06/07 07:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 27HOMELOGIN (you are user _anon_509976 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002