CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 54

_id ecaade2007_039
id ecaade2007_039
authors Koutamanis, Alexander
year 2007
title Matching Representation to Perception
doi https://doi.org/10.52842/conf.ecaade.2007.551
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 551-558
summary Visual representations play an important role in mobile architectural guides, especially with respect to the identification of buildings, i.e. matching internal representations to external ones (the documentation in the guide) and the perceived scene. By restructuring this documentation into networks of significant architectural entities and features a guide is enriched with flexible, economical means for supporting building identification under the typically variable conditions architectural travelers have to endure.
keywords Mobile computing, architectural guide, representation, perception, recognition
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia07_025
id acadia07_025
authors Ascott, Roy
year 2007
title Architecture and the Culture of Contingency
doi https://doi.org/10.52842/conf.acadia.2007.025
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 25-31
summary A culture is a set of behaviours, attitudes and values that are shared, sustained and transformed by an identifi able community. Currently, we are bound up in a culture of consumerism, and of terror; there are also retro cultures and utopian cultures. What’s happening now that’s interesting is that many, if not all of these diff erent tendencies, tastes and persuasions are being re-aligned, interconnected and hybridised by a vast global community of online users, who are transdisciplinary in their approach to knowledge and experience, instinctively interactive with systems and situations, playful, transgressive and enormously curious. This living culture makes it up as it goes along. No longer do the institu- tions of state, church or science call the tune. Nor can any architectural schema contain it. This is a culture of inclusion and of self-creation. Culture no longer defi nes us with its rules of aesthetics, style, etiquette, normalcy or privilege. We defi ne it; we of the global community that maps out the world not with territorial boundaries, or built environments, but with open-ended networks. This is a bottom-up culture—non-linear, bifurcating, immersive, and profoundly human. Who needs archi- tecture? Any structural interface will do. Ours can be described as a contingent culture. It’s about chance and change, in the world, in the environment, in oneself. It’s a contingent world we live in, unpredictable, unreliable, uncertain and indeterministic. Culture fi ghts back, fi ghts like with like. The Contingent Culture takes on the contingency of life with its own strategies of risk, chance, and play. It is essentially syncretic. People re-invent themselves, create new relationships, new orders of time and space. Along the way, they create, as well as accommodate, the future. This culture is completely open-ended, evolving and transforming at a fast rate—just as we are, at this stage of our evolution, and just as we want it to be. Human nature, unconstrained, is essentially syncretic too.
series ACADIA
last changed 2022/06/07 07:54

_id ecaade2007_012
id ecaade2007_012
authors Benoudjit, Moamed Amine; Coates, Paul S.
year 2007
title Artificial Networks for Spatial Analysis
doi https://doi.org/10.52842/conf.ecaade.2007.911
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 911-918
summary The present paper aims to present a summary of my ongoing PhD research, which is concerned with the study of the possibilities of developing an analytical and design tool based on artificial neural networks (ANN) and other Artificial Intelligence (AI) and connectionist algorithms.
keywords Space, classification, artificial neural networks, cellular automata
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2007_af73
id sigradi2007_af73
authors Bruscato, Underlea; Rodrigo Garcia Alvarado
year 2007
title Spaces for Meetings and Memories in Virtual Networks [Espaços de Encontro e Memória nas Redes]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 380-384
summary Digital media is becoming a huge space for information and communication, including heritage simulation. Meantime urban spaces are deteriorating and loosing social role. This paper shows development of heritage models like social spaces in internet to promote urban memory and meetings. A model of old square and theatre of the abandonee town of Sewell in Chile, diffused through youtube, and the model of Square of Inmigration in Sao Leopoldo, Brasil, available in virtual communities in internet with links to fotolog pages of families. These examples demonstrated relationship between technological possibilities and urban spaces that can support social cohesion.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia07_268
id acadia07_268
authors Cantrell, Bradley E.
year 2007
title Ambient Space
doi https://doi.org/10.52842/conf.acadia.2007.268
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 268-275
summary An exploration of streetscape lighting that responds to site phenomena provides a basis to explore the abilities of sensor driven devices to construct landscape form. The project expresses multiple reactive spaces through a hypothetical design project on Pine Street in New York City. The landscape is the input using the variables of wind, sound, motion, and light in order to focus, open, lower, and contract each lighting device. As the landscape progresses throughout the day, season, and/or year, various relationships are created in form and light to organize spaces on multiple scales. Data becomes the armature for scripted reactions allowing the infrastructure to respond for safety or efficiency. With the proliferation of sensor networks and sensor systems, the possibilities arise for the re-articulation of data expression. The single lighting device works within a network that is connected by the specifi c phenomenology of the site. The project is grounded historically in the landscape folly, an architectural device that is not what it appears to be (Figure 1).
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2007_191
id ecaade2007_191
authors Cardoso, Daniel; Michaud, Dennis; Sass, Lawrence
year 2007
title Soft Façade: Steps into the Definition of a Responsive ETFE Façade for High-rise Buildings
doi https://doi.org/10.52842/conf.ecaade.2007.567
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 567-573
summary Façade systems are to a great extent responsible for both the energy-performance and overall aesthetic qualities of a building. The study presented in this paper explores the tectonic integration of a distributed computer network and the façade of a high-rise tower through the use of ETFE cushions, exploiting the soft nature of this material to embed a sensor network to provide touch-responsive changes of opacity in the façade, potentially improving the energy-efficiency of a building, and promoting a novel kind of dialogue between a space and its inhabitants. We propose that the inclusion of computer networks and displays in the built environment necessarily leads to new design philosophies that solve tectonically the dialogue between traditional materials and technological devices, and we put forward the first results of a research into a novel implementation of electrochromic ‘smart’ cushions that allows for changing opacities of the façade elements of a building in response to human touch.
keywords Responsiveness: smart windows, interactive architecture, tangible interfaces
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20075301
id ijac20075301
authors de Velasco, Guillermo Vasquez
year 2007
title A Group of Friends: The Las Americas Network, Virtual Studios, and Distance Education in Architecture
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 455-468
summary This paper celebrates the human factor by describing how our collective vocation towards innovation in design education has inspired the development of an active network across the Americas. Ten years after its creation, the Las Americas Digital Research Network has generated a stream of innovative implementations. This is the first time that the main stream of these research activities is articulated into a peer-reviewed journal publication. The narrative of the paper follows a time-line that starts with the creation of the Las Americas Digital Research Network in 1996. Supported by such a framework the paper continues to describe the implementation of virtual design studios as collaborations nested at the core of the network. Finally, the paper explains how the virtual design studios provide fundamental feasibility for the development of network-mediated distance education curricula in architecture and the opening of a new dimension in the development and deployment of collaborative networks.
series journal
email
last changed 2007/11/20 18:06

_id ecaade2007_231
id ecaade2007_231
authors Díaz, Joaquin
year 2007
title Holistic Cost-Information Management in Building and Construction
doi https://doi.org/10.52842/conf.ecaade.2007.533
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 533-539
summary In the building and construction industry the need for a more holistic enterprise-overlapping information exchange is obvious. Especially the management of cost-information from the very beginning design-phase to the point of controlling and billing is a very important task. Co-operation between architects, construction companies, engineering consultants, and authorities using digital information exchange becomes a strategic success factor. Solutions which cover all stages of the value creation chain such as e-tendering, cost-estimation, cost-determination, and production must be anytime accessible and platform independent. While the basic conditions of IT-infrastructure (digital networks) are today fully sufficient, the compatibility between the systems and the information to be exchanged represent the largest problem. The main problem is in the range of different systems and various information domains. Transformations and adjustments of the exchanged information still cost nearly 40 % of design and engineering time. Efficient information exchanges require a universal exchange format, which makes the existing systems compatible. This paper describes the German approach for a holistic information exchange in the building and construction industry. Furthermore the new approach to integrate the German GAEB Standard and the Industrial Foundation Classes (IFC) and the possibilities that can be obtained out of this integration will be explained.
keywords GAEB standard, e-tendering, cost-estimation and cost management, bidding and billing procedures, integration of cost and graphical information (BIM)
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia07_040
id acadia07_040
authors Hyde, Rory
year 2007
title Punching Above Your Weight: Digital Design Methods and Organisational Change in Small Practice
doi https://doi.org/10.52842/conf.acadia.2007.040
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 40-47
summary Expanding bodies of knowledge imply expanding teams to manage this knowledge. Paradoxically, it can be shown that in situations of complexity—which increasingly characterise the production of architecture generally—the small practice or small team could be at an advantage. This is due to the increasingly digital nature of the work undertaken and artefacts produced by practices, enabling production processes to be augmented with digital toolsets and for tight project delivery networks to be forged with other collaborators and consultants (Frazer 2006). Furthermore, as Christensen argues, being small may also be desirable, as innovations are less likely to be developed by large, established companies (Christensen 1997). By working smarter, and managing the complexity of design and construction, not only can the small practice “punch above its weight” and compete with larger practices, this research suggests it is a more appropriate model for practice in the digital age. This paper demonstrates this through the implementation of emerging technologies and strategies including generative and parametric design, digital fabrication, and digital construction. These strategies have been employed on a number of built and un-built case-study projects in a unique collaboration between RMIT University’s SIAL lab and the award-winning design practice BKK Architects.
series ACADIA
email
last changed 2022/06/07 07:50

_id lasg_whitepapers_2019_133
id lasg_whitepapers_2019_133
authors Ji, Haru Hyunkyung; and Graham Wakefield
year 2019
title Selected Artificial Natures, 2017-2018
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.133 - 142
summary Artificial Nature is a research-creation collaboration co-founded by Haru Hyunkyung Ji and Graham Wakefield in 2007. It has led to a decade of immersive installations in which the invitation is to become part of an alien ecosystem rich in feedback networks.1 Here we present four recent works in this series between 2017 and 2018.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id d481
id d481
authors Langley P, Derix C and Coates P
year 2007
title Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism
source Generative Arts conference, Milan, 2007
summary This paper examines the use of dynamic learning systems and adaptive topologies within neural networks models, and their implications as a tool for architectural mappings. The principal investigation is the ability of such systems to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows. A growing neural network [GNN] model is proposed, able to map dynamic data inputs over time. It is based on Kohonen’s early self-organising feature maps [SOM] and takes as its starting point previous work by CECA with neural networks in an architectural context, as well as other examples of neural gases, and GNNs, in order to develop a model capable of ‘autopoietic’ behaviour and ‘meta – learning’. The principal investigation is the ability of such a system to identify/ map/ model/ represent flows within dynamic data sets and identify topological relationships between these flows.

As a case study, the proposed neural network model has been used to map ‘urban territory’, as part of an on going architectural research project, based in North London. The project takes the notion of ‘urban territories’ rather than ‘urban space’ as the field for interrogation, as a description of temporal spatial occupation space, rather than spatial physical permanence. Furthermore, the GNN may be used to identify the relationships between unused and vacant sites along the street. In this way, the GNN may become a means of proposing architectural interventions for these spaces, so that the territories of those that occupy it and the negotiations between them are not lost.

keywords neural networks, adaptive topology, urban planning, generative design
series other
type normal paper
email
more http://www.generativeart.com/
last changed 2012/09/24 19:38

_id ascaad2007_010
id ascaad2007_010
authors Leite, J.V. and S.M. Zancheti
year 2007
title Public Cyberspace: The virtualization of public space in digital city projects
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 111-126
summary Digital cities are characterized by the gathering of people and institutions connected to each other through a computer network, which has a real city as a reference. In this context, it is important to comprehend processes and factors of socialization in communication networks which are routinely present in the dynamics of a city. The aim of this paper is to characterize a concept of Public Cyberspace within the virtualization of public space in selected digital city projects.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2007_af69
id sigradi2007_af69
authors Leite, Julieta Leite
year 2007
title Spatial (in)formations: How’s interface between the urban space and the virtual space? [(in)formações espaciais: Que interface entre o espaço urbano e o espaço virtual?]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 355-358
summary This article contributes to comprehend how socialization by communication networks influences the dynamics of use and occupation of city spaces. The urban space is analyzed according the relations between the electronic spaces and the social space of every day. It interests us how the physical structures of urban spaces and the virtual space contribute to shape one single space, as an interface relational, that serve to organizing and representing the collectivity that use them.
keywords Urban space; cyberspace; social space; ubiquity
series SIGRADI
email
last changed 2016/03/10 09:54

_id ascaad2007_032
id ascaad2007_032
authors Othman, A. and A. Al-Attili
year 2007
title Re-Placing Embodied Interaction: Palestinian Architects Virtual Community
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 381-398
summary Our ongoing project Palestine Architects Platform (PAP) –and PAP VE is a project intended to re-bond Palestinian architects and facilitate communication between them in Virtual Environments “virtual land” using virtual means. We used it as an example to argue that its inherently embedded spatial metaphor could compensate for the physical disconnectedness, and allow interaction on many different levels. Our paper proposes an interactive archiving and networking location where discourse is not only stored but categorised, analysed, retrieved and used to start new topics, or can be used to improve new debates. The focus is on the social values of PAP network and its empowering nature. The design and the structure is not simply a system for online socialisation rather it is a result of thoroughly studying available networks and their principles. It is a result of deep analysis of reality behind this community. We finally propose a set of principles that can secure a real innovative and creative knowledge exchange.
series ASCAAD
email
last changed 2008/01/21 22:00

_id sigradi2007_af34
id sigradi2007_af34
authors Pujol Romero, Monica; Monica Farkas
year 2007
title Digital Maps [Mapas Digitales]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 340-344
summary This work is based on a digital mapping of actors that build the territorial or conceptual relations between different believes, agents and identities of design. This dynamic map although they are connected with a territory, they are visible on a net that can be based on territory or not. Therefore nodes appear and not necessarily material relationships between them, building networks which will allow data to flow between new neighborhoods. From this framework, the project’s next step is to produce an interactive prototype map of design’s field in the city of Buenos Aires.
keywords Mapa; digital; interactividad; diseño; territorio
series SIGRADI
email
last changed 2016/03/10 09:58

_id caadria2007_683
id caadria2007_683
authors Tayyar, Bahram
year 2007
title Digitally Supported Neighbourhoods
doi https://doi.org/10.52842/conf.caadria.2007.x.d5x
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The new infrastructure of digital telecommunication and ubiquitous computation enables people to work, communicate, and entertain via electronic networks from their living places. Therefore, understanding the nature and design of digitally supported neighborhoods is likely to emerge as an increasingly important research question. This study investigates how neighborhoods in Melbourne can be more appropriately designed for new technologies and other convenience, especially for new residents with different life styles. It adopts Sidney Brower’s (1996) typology of neighborhoods and explores social, spatial and technological implications of new emergent lifestyles, according to Clifford’s (2002) classification, on every type. Key Words – Digitally Supported Neighborhoods, Implication of Modern ICTs, Telecommunication Based Lifestyles, Typology, Scenario Based Study.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia07_048
id acadia07_048
authors Vollen, Jason; Clifford, Dale; Winn, Kelly; Gindlesparger, Matt
year 2007
title Digital Fabric: Generating Ceramic Catenary Networks
doi https://doi.org/10.52842/conf.acadia.2007.048
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 48-55
summary Digital modeling in the design environment has prompted intuitive shaping of architectural form. The pliability of the imagination allows limitless possibilities of shape without a constrained methodology. This paper chronicles a design exploring catenary form-finding using parametric constraints in a dynamic modeling environment. Catenary structural networks are treated as digital cloth objects. Applying parametric edge and point constraints simulates various behavior patterns under gravity load. The integration of real-time Finite Element Method [FEM] and dynamic cloth simulation presents an intuitive method for the design and analysis of catenary structures. Constraints resist the limitless pliability of shape and hone the intuition using force to find form realized as a ceramic catenary network.
series ACADIA
email
last changed 2022/06/07 07:58

_id ecaade2007_090
id ecaade2007_090
authors Wojtowicz, Jerzy; Takenaka, Tsukasa
year 2007
title Virtual Studio
doi https://doi.org/10.52842/conf.ecaade.2007.743
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 743-750
summary Distributed design over networks is rapidly emerging as the new mode of architectural practice. Recent digital working environment of virtual studio is illustrated with three case studies. Projects highlight the social importance and advocate remote delivery of studio education and design practice in the sheared digital space.
keywords Virtual design studio, distributed practice and teaching, digital media
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2007_050
id ecaade2007_050
authors Donath, Dirk; Böhme, Luis Felipe González
year 2007
title Constraint-Based Design in Participatory Housing Planning
doi https://doi.org/10.52842/conf.ecaade.2007.687
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 687-694
summary The research presented in this paper deals with the yet unexplored development of a constraint-based design strategy to support participatory housing planning processes in Latin America. The article discusses the implementation criteria of a constraint satisfaction approach to solving the building bulk design problem. This elementary problem to the architecture practice, is concerned with the synthesis of the boundary geometry from the volume, shape and allocation of the building and any part thereof located inside a given zoning lot. A legal solution to a building bulk design problem is a building cubature that complies with all the applicable bulk regulations. The case study applies to the common class of single-family house units produced in Chile and the regulatory framework implemented there. Two different computer implementation criteria are being tested in an ongoing series of trials. The first, and most extensively developed, makes use of Maxon’s XPresso® visual scripting environment to set up a semi-automated controllable design environment that allows to create parametric feature-based 3D models of building bulk solutions. The second approach is currently being tested by using Ilog’s OPL Studio® constraint programming environment to achieve fully automated search and 2D graphic visualization of the complete set of solutions to separate subdomains of the bulk problem.
keywords Constraint-based design, constraint satisfaction problems, building bulk design, participatory planning, low-income housing
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia07_016
id acadia07_016
authors Druckrey, Tim
year 2007
title Five Excursions
doi https://doi.org/10.52842/conf.acadia.2007.016
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 16-24
summary In the history of mechanical contrivances, it is difficult to know how many of the automata of antiquity were constructed only in legend or by actual scientific artifice. Icarus’s wings melt in the light of historical inquiry, as they were reputed to do in the myth; but was the flying automaton, attributed to a Chinese scientist of c. 380 BC actually in the air for three days, as related? (The same story is told of Archytas of Tarentum.) The mix of fact and fiction is a subject of critical importance for the history of science and technology; for our purposes, the aspirations of semi-mythical inventors can be as revealing as their actual embodiment.
series ACADIA
last changed 2022/06/07 07:55

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