CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 555

_id ecaade2007_094
id ecaade2007_094
authors Buattour, Mohamed; Halin, Gilles; Bignon, Jean Claude
year 2007
title Management system for a Virtual Cooperative Project
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 125-131
doi https://doi.org/10.52842/conf.ecaade.2007.125
summary The paper presents on-going research aimed at the support of the management of building projects and the aid cooperative design. Today, The use of systems adapted to the cooperative design assistance for the building domain is complex. This results from the complexity of the cooperative work (difficulties in tracking actor’s work, lack of most of the required information, coordination problems, implicit nature of most of the construction activities etc.) The paper will briefly review two data exchanging modes that we had defined. After, on the basis of this concept of cooperative design we describe a new model of a virtual environment aimed to takes into account the relational organization of the project and the semantic meaning of works. This research represents a new approach because it not based on management of documents but on all data relative to works. Finally, we use this new model for defining a design-aided tool, to deduce advantages and limits of the “Virtual Cooperative Project”. This system lets geographically dispersed project actors model the project context of a building. More specifically, it allows interpreting, using and exchanging project works in a centralized virtual environment during the building life cycle. This system uses IFC objects which associate in the same model the semantic and the 3D representation of building works.
keywords Cooperation model, cooperative work design, project management, digital mock-up
series eCAADe
email
last changed 2022/06/07 07:54

_id d34b
id d34b
authors Horne M, Thompson E
year 2007
title Virtual Reality and 3D modelling in built environment education
source CONVR2007 7th Conference on Construction Applications of Virtual Reality, Penn State University, USA, 22-23 October 2007
summary This study builds upon previous research on the integration of Virtual Reality (VR) within the built environment curriculum and aims to investigate the role of Virtual Reality and three-dimensional (3D) computer modelling on learning and teaching in a school of the built environment. In order to achieve this aim a number of academic experiences were analysed to explore the applicability and viability of 3D computer modelling and Virtual Reality (VR) into built environment subject areas. Although two-dimensional representations have been greatly accepted by built environment professions and education, three-dimensional computer representations and VR applications, offering interactivity and immersiveness, are not yet widely accepted. The project builds on previous studies which focused on selecting and implementing appropriate VR strategies and technologies (Horne and Hamza, 2006) and offers an approach on how three-dimensional computer modelling and virtual reality may be integrated into built environment teaching. It identifies the challenges and perceived benefits of doing so by academic staff and reports on the systematic approach which was adopted by Northumbria University, School of the Built Environment, to raise awareness of VR technologies across the spectrum of built environment disciplines. A selection of case studies is presented which illustrate how VR and 3D modelling have been integrated to extend traditional forms of representation and enhance the students’ learning experience. The attitudes perceptions, opinions and concerns of academic staff in regards to use of 3D and VR technologies in their teaching are discussed
keywords Virtual Reality, 3D computer modelling, built environment, curriculum.
series other
type normal paper
email
last changed 2008/03/14 00:08

_id caadria2007_029
id caadria2007_029
authors Abdelmohsen, Sherif; Ellen Yi-Luen Do
year 2007
title TangiCAD: Tangible Interface for Manipulating Architectural 3D Models
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.x8o
summary This paper presents an interface for interacting with tangible objects to produce and edit architectural 3D models, called TangiCAD. TangiCAD is a tangible/virtual construction kit which allows architects to manipulate virtual models using easy hand control of tangible cubes, as an alternative interface for 3D modeling. It consists of a set of tangible cubes representing architectural elements, such as walls, columns, slabs,…etc., in addition to some editing operations. With more developed versions, the paper argues that architects could use tangible interfaces to carry out 3D modeling in an intuitive way, using their "flip-the-box" hands-on movement.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2007_af109
id sigradi2007_af109
authors Angulo, Antonieta
year 2007
title Mobile Learning Applications using Handheld Devices: Ubiquitous training of visual-spatial skills [Aplicaciones de Aprendizaje utilizando dispositivos móviles: Entrenamiento ubicuo de habilidades espaciales visuales]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 205-209
summary This research seeks the development of mobile learning applications that provide ubiquitous training in visual-spatial skills using wireless handheld mobile devices (i.e. PDA, cell phones). The paper reports about the findings of a first stage in which the application targeted the handling of spatial representations and the qualitative understanding of 3D spaces. Evidence was collected regarding effectiveness of the instructional strategy related to specific aspects of the students’ visual-spatial competency and obtained qualitative feedback regarding the students’ level of satisfaction about the learning experience using the initial prototype. The paper provides recommendations for future implementations of an m-learning beta version.
keywords M-learning; visual-spatial skills; handheld devices; ubiquitous training; architectural design
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2007_611
id caadria2007_611
authors Arpornwicharnop, Kittisak; Pinyo Jinuntuya and Pizzanu Kanongchaiyos
year 2007
title Simulation Software Development for Urban Landscape Possibility Analysis
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.u9u
summary This research paper proposes a simulation software development for possibility analysis of urban landscape development project. Normally, analysis of land potentiality and feasibility study for investment are necessary pre-processed for supporting urban planning, developing and architectural designing. However, most available tools are usually tailor made for each process individually, causing difficulties in information interchange between each processes. In this research, we propose a policy making support system for urban planning project development providing several functions such as testing land use and its physical character which are important to urban expansion and architectural design based on impact analysis of urban comprehensive plan. The proposed integrated system consists of a topological analysis module, constraint checking module and geographical information processing module. First, Geographical information stored in 3D graphic file format is converted to object-oriented data model and stored in a database. With several constraint and regulations, the stored information is then checked in the landscape topological analysis module. In evaluation process, the developed software is tested with geographical information of Bangkok area under constraints and regulations of Building Control Act of Thailand. While controlling building properties, the software can model the buildings and generate urban physical character. The result is then checked by several urban landscape planning experts. Experimental result shows that proposed system provides flexibility in information interchanging with constraints and regulations updating without system reconfiguration. The system also provides internet accessing for public participation in the process of making urban comprehensive plan.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2007_391
id caadria2007_391
authors Biloria, Nimish
year 2007
title Adaptive Corporate Environments
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.d7a
summary The research paper illustrates an attempt to envision computation aided architectural responsiveness (spatial and informational) towards contemporary forms of corporate organizations. Architectural substantiations for such corporate bodies embodying dynamic business eco-systems tend to be rather inert in essence and deem to remain closed systemic entities, adhering to a rather static spatial program in accordance with which they were initially conceptualized. Architectural renditions supporting such emergent forms of organizations hence need to be re-thought: a need to break apart from the inherent closed system typology of architectural materiality needs to be visualized. The research paper, addresses such issues by specifically focusing upon developing intelligent reconfigurable spaces (in accordance with customized activity oriented spatial preferences of its occupants) and an interactive user interface as a front end of the system (for inputting preferences and 3d space visualization purposes). A space cluster, completely user centric, equally dynamic, and flexible, as compared to the dynamic activities which the space sustains is thus developed. The papers content is explicitly based on the output of the authors PhD research work conducted at the TU Delft, Netherlands.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2007_211
id ecaade2007_211
authors Cheng, Nancy Yen-wen
year 2007
title Mining a Collection of Animated Sketches
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 447-456
doi https://doi.org/10.52842/conf.ecaade.2007.447
summary How can we make a set of digital assets useful for teaching and research? As we amass data, it is crucial to select and interpret what is presented. This paper describes how a collection of animated drawings has been made accessible through an iterative development process. It describes a Web matrix interface, interpreted lesson formats and an assessment method. The assessment method of tallying achievement on design criteria before a lesson reveals inherent challenges of the problem, tallying afterwards reveals the effectiveness of the lesson in addressing those challenges. Using space-planning layout problems, we found that students readily picked up simple graphic devices such as measurement grids, adjacency diagrams and thumbnail sketches. Students showed less immediate improvement on skills that require juggling of multiple criteria, such as meeting all programmed area size requirements.
keywords Sketching, design process, architectural education, animation, instruction
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2007_167
id ecaade2007_167
authors Dokonal, Wolfgang; Knight, Michael
year 2007
title Digital Design Tools vs. Sketching in Design
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 843-848
doi https://doi.org/10.52842/conf.ecaade.2007.843
summary This paper reports on and updates a research project which seeks to address two fundamental questions. Does the current breed of user friendly 3D CAAD software really enhance our design abilities when compared to more traditional techniques like sketching and how might the use of such software inform how we teach the new generation of architectural students. It furthermore summarizes the results of a web questionnaire that tries to find out the current main tools in the early design phases amongst architectural practitioners in two European countries.
keywords Digital design, practice, early design stages
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2007_050
id ecaade2007_050
authors Donath, Dirk; Böhme, Luis Felipe González
year 2007
title Constraint-Based Design in Participatory Housing Planning
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 687-694
doi https://doi.org/10.52842/conf.ecaade.2007.687
summary The research presented in this paper deals with the yet unexplored development of a constraint-based design strategy to support participatory housing planning processes in Latin America. The article discusses the implementation criteria of a constraint satisfaction approach to solving the building bulk design problem. This elementary problem to the architecture practice, is concerned with the synthesis of the boundary geometry from the volume, shape and allocation of the building and any part thereof located inside a given zoning lot. A legal solution to a building bulk design problem is a building cubature that complies with all the applicable bulk regulations. The case study applies to the common class of single-family house units produced in Chile and the regulatory framework implemented there. Two different computer implementation criteria are being tested in an ongoing series of trials. The first, and most extensively developed, makes use of Maxon’s XPresso® visual scripting environment to set up a semi-automated controllable design environment that allows to create parametric feature-based 3D models of building bulk solutions. The second approach is currently being tested by using Ilog’s OPL Studio® constraint programming environment to achieve fully automated search and 2D graphic visualization of the complete set of solutions to separate subdomains of the bulk problem.
keywords Constraint-based design, constraint satisfaction problems, building bulk design, participatory planning, low-income housing
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2007_014
id ascaad2007_014
authors Dritsas, S. and E. Rafailaki
year 2007
title A Computational Framework for Theater Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 165-182
summary This paper presents the results of an ongoing research on computational methods for the design of theatrical spaces. We demonstrate a systemic approach to design supported by a set of digital tools implemented for assisting the process. The primary purpose of the framework is to establish a formal basis for expressing and exploring explicit design criteria. At this stage the framework enables us to metrically access a range of design metrics that traditionally have been addressed through primarily architectural narrative. Moreover, our method strives in establishing a background where knowledge can be explicitly encoded and the results of analytical methods can be additively employed. In the future, the framework will assist as the platform for experimenting with generative or query-based design processes empowered by computation. We structured this paper / framework around three conceptual units: (a) a design intent toolkit assisting the processes of rapidly generating theater configurations; (b) an analytical system that evaluates a range of design metrics centered about aspects of visual comfort; and (c) a post-processing and visualization unit that binds the design metrics with existing data / studies and provide a range of representation methods. Overall, the methodology adopts existing knowledge in theatrical design, challenges traditional ideas of understanding the theater and proposes methods for evaluating its architectural performance. The conclusions focus on highlighting both the limitations and the potential of our system in the process of theater design. We also extend outside the boundaries of the current research into a brief discussion on the methodological impact of digital technology in architectural research. Finally we propose areas of future research and development.
series ASCAAD
email
last changed 2008/01/21 22:00

_id bsct_fotiadou
id bsct_fotiadou
authors Fotiadou, Angeliki
year 2007
title Analysis of Design Support for Kinetic Structures
source Vienna University of Technology; Building Science & Technology
summary This thesis attempts the formation and systemization of a basis of knowledge and information, which is indispensable to turn a design support for kinetic structures into representation by means of a 3d animating program. Representation of kinetic structures by means of the existing ordinary software sources is possible; Nevertheless, such representation lacks of different important features and functions and results eventually in the total absence of a real model of the construction, which is valuable to the user of the program especially in the field of the kinetics, where everything depends on the movement: design not only requires, but demands for visualisation. A personal interest in kinetic architecture and therefore in the physical movement of structural elements in a building, as well as an attempt to “fathom” the possibility of changing this concept to visualization and modern reality by the use of a software are the main incentives of this master thesis. First, a general research will be performed in order to check the existence of similar or semisimilar proposals. The area in which the research will be held is the Bibliography in kinetic architecture and parametric design. A comparison of animation and 3D prototype software in well-known programs will focus on whether virtual weather conditions are considered as a parameter to the animation of the structure of the programs and case studies of several existing kinetic structures will be performed, in order to point out flaws and/or helpful commands in the programs in connection with the presentation of kinetic architecture. Criteria for the choice of the software: ability to customise and to produce geometric modelling, animation in relation to time (video animation) and the simulation after taking into consideration weather factors. Finally, using the computer and the scripting language, based probably on the theory of parametric design and primitive instancing, a realistic simulation of different elements will be performed in relation to variable measurements of luminance, ventilation and temperature so as to render feasible the construction of a whole structure. The results of the thesis will be used in the future as the basic knowledge in the creation of software for simulation of kinetic architecture. This program will be used as a tool for the architect to present a building, where kinetic architecture will be applied and to create simulation of the kinetic movement through a library of the existing prefabricated elements which will be created with the help of this thesis.
keywords Kinetic architecture, 3D designing software, scripting, programming
series thesis:MSc
email
more http://cec.tuwien.ac.at
last changed 2007/07/16 17:51

_id caadria2010_049
id caadria2010_049
authors Fukuda, Tomohiro and Hitoshi Takeuchi
year 2010
title Development of use flow of 3D CAD / VR software for citizens who are non-specialists in city design
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 521-530
doi https://doi.org/10.52842/conf.caadria.2010.521
summary The purpose of this study is the development of a tool by which citizens who are non-specialists can design a regional revitalisation project. Therefore, a 3D CAD / VR (3-dimensional computer-aided design / virtual reality) combination system was developed by using SketchUP Pro, GIMP, and UC-win / Road. This system has the advantages of low cost and easy operation. The utility of the system was verified as a result of applying the developed prototype system in the Super Science High School program for high school students created by the Ministry of Education, Culture, Sports, Science and Technology, Japan. It has been used for two years, since 2007. In addition, the characteristics of the VR made by the non-specialists were considered.
keywords Urban renewal design; participatory planning; 3D CAD; VR; design by non-specialists
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_593
id caadria2007_593
authors Fukuda, Tomohiro; Atsuko Kaga, Masahiro Kawaguchi and Wookhyun Yeo
year 2007
title Development of Soil Calculation Function in 3-D VR System for Environmental Design
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.i5u
summary When performing an architectural design or an environmental design with complicated geographical features, soil calculation is needed to study the soil balance between the amount of cut and the amount of bank. In recent years, construction activities involving small environmental load have been called for. Therefore, it is necessary to stop the discharge of surplus soil. Moreover, the result of soil calculation can show that the landscape after completion may change greatly. A system which can study soil calculation and landscape simultaneously is called for. Furthermore, to correspond to the citizen participation type design process, a system which can allow understanding of a plan by stakeholders who do not have professional knowledge is called for. This research studies landscape and soil calculation with the aim of developing a possible system. A 3D-VR system which studies environmental design is extended and a soil calculation function in which high precision calculation and visual expression are possible is developed.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_127
id caadria2007_127
authors Gu, Ning; L.F. Gül, M.L. Maher
year 2007
title Designing within the Design: A Pedagogical Case Study of 3D Virtual Worlds in Design Education
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.o1v
summary Within most architecture and design schools, 3D virtual worlds are traditionally perceived and used as a CAAD tool for modelling and collaboration. Building on the understanding of virtual worlds as the extension of our physical environments where people can inhabit and participate in a variety of activities, we teach designing virtual worlds as a design subject which considers 3D virtual worlds as a different kind of environment design other than a technical tool for supporting design simulation and collaboration. This paper reports on our teaching experience, as well as discusses the principles for designing and teaching in 3D virtual worlds.
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2007_203
id caadria2007_203
authors Heidrich, Felix; Peter Russell and Thomas Stachelhaus
year 2007
title Intervision3D: Online 3D Visualisation and Conferencing
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.l3p
summary The use of Internet communication technologies in distributed teams has been carried out for well over 10 years. In this time, various methods to communicate and transfer information have been developed. A large amount of effort has been placed on enabling normal conversation to take place and it could be said, that with technologies like Skype, this is established. This enables planning partners to discuss, but we still need to convey what they are discussing. In short, the contents are still lacking. Technologies exist to allow users to share files or images, however this does not nearly reach the intensity or quality of discussions when partners are sitting together in front of a drawing or model. At best, screen sharing allows participants to see the same image but with low resolution and bad system response. The goal of the Intervision3D project is to allow distributed team members to discuss design issues with a common 3D model where participants can manipulate the model together in real time. In contrast to screen-sharing solutions, the Intervision3D project uses a server, which delivers a copy of the model to each conference participant. The server then coordinates the perspective views of all conference participants. One of the participants (usually the first) is initially designated as the speaker and he or she controls the views of the model through an intuitive walk/fly-through interface. The speed of the system is also buttressed by the simplicity of the application: as a Java applet, it is possible to start the Intervision3D system in any browser or as a separate applet on any system. As such, none of the participants need to install anything. The resolution of the model is optimized for each participant's browser and computer display. Currently, Intervision3D can import .3ds files and then render them using the JOGL Engine (Java Bindings for Open GL). JOGL allows the full Open GL suite to be used in rendering the model including lighting and textures: even normal PCs can do this quite well. The first implementation of the system is within an existing internet-based Design Studio and the paper elucidates how the first uses of the system have (partially) helped to increase the exchange of design ideas over the Internet. Through the Intervison3D system, the participants who have been separated by distance can once again discuss the same 3D model.
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2007_475
id cf2007_475
authors Hirschberg, Urs; Michael Stadler
year 2007
title Design Science Labs: Why architectural research needs laboratories for integrated and networked simulation
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 475-488
summary The ever increasing complexity of architectural projects demands efficient tools to assist within their associated design processes. We present an infrastructure initiative to tackle these challenges with Design Science Labs that are heavily rooted on simulation techniques in various academic fields. The merits of these techniques are discussed under the prospect of research and teaching experience as well as practical applicability. For an increased benefit, strong interoperability between these simulation techniques is desirable, but still not easily achievable. The infrastructure initiative aims to build smooth bridges between these fields and to gain additional architectural design space from their interaction.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ascaad2007_030
id ascaad2007_030
authors Hoog, J.;C. Falkner and P. Seifried
year 2007
title Collaborative spaces as learning environments: How Schools of Architecture may find their Way into the Virtual World
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 357-364
summary 3D virtual environments provided by current information and communication technologies offer new opportunities for architecture, potentially opening a completely new domain for architectural practice. Within this paper we describe scenarios for the use of 3D virtual environments at schools of architecture based on experiences from an EC-funded research project for the establishment of 3D - virtual campus for VIPA (Virtual campus for virtual space design Provided for European Architects). The campus was conceived as an extension of the existing learning management system used at TU-Vienna, Moodle. Within VIPA three virtual environments were tested as collaborative labs, for teaching architecture, and as digital environmental design tools: Open Croquet, Blender and Second Life.
series ASCAAD
email
last changed 2008/01/21 22:00

_id 6c08
id 6c08
authors Horne M, Thompson E, Podevyn M
year 2007
title An overview of virtual city modelling: emerging organisational issues
source CUPUM07 10th International Conference on Computers in Urban Planning and Urban Management, Iguassu Falls, Brazil, 11-13 July 2007
summary This paper presents a recent overview of the increasing use of Virtual Reality (VR) technologies for the simulation of urban environments. It builds on previous research conducted on the identification of three-dimensional (3D) city models and offers an analysis of the development, utilization and construction of VR city models. Issues pertaining to advantages, barriers and ownership are identified. The paper describes a case study of the development of a VR model for the city of Newcastle upon Tyne in the UK and outlines the role that academic institutions can play in both the creation and utilization of urban models. The study offers a new approach for the creation, management and update of urban models and reflects on issues which are emerging. Areas for future research are discussed.
keywords city models, Virtual Reality, management, diversity, ownership
series other
type normal paper
email
last changed 2008/03/14 00:13

_id caadria2007_639
id caadria2007_639
authors Jinuntuya, Pinyo; Jirayod Theppipit
year 2007
title Temporary Housing Design and Planning Software for Disaster Relief Decision Support System
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.k9q
summary There is a continuous and urgent need for disaster relief in Thailand and countries suffering from floods and tsunami impact. Based on this issue, design and planning software for temporary housing project has been developed, as well as the process and guideline for implementation. This paper describes a unique coupling of interactive 3D virtual environment with parametric designing in order to manage disaster relief project more efficiently. Architects and planners can use the functionality of software on both design simulation and project evaluation aspects. We need to provide correct information to help people making decision when they are in disaster. So the disaster relief decision support system must offer proper information of crisis management focused on people, place, and process. One of the main features of software is the relationship modeling of essential factors such as number of people, houses, budget, time, and space. This automatic temporary houses generation and space planning is simulated for land use and layout plan design with cost estimation analysis. The system components were proposed to a new disaster relief system in alternative approach. Using community-based development will not cost budget but required people participation. Our software’s space coordination will start and centered from available space in school or temple with sufficient infrastructure. After essential factors are inputted, appropriated number of temporary houses, public facilities, and management guideline will be generated to support further planning decision. Our core system was developed on Java and Swing Technology, empowered by real-time 3D rendering CAD engine. In addition, “Virtools” as our Authoring Tools was applied to improve design interaction and explore rapid software prototyping. At the end, we discuss the comparison between real situations in Thailand and appropriate design standardization, which should be reconsidered how to manage crisis with the limitation of time and budget from government.
series CAADRIA
email
last changed 2022/06/07 07:50

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