CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 556

_id ecaade2007_191
id ecaade2007_191
authors Cardoso, Daniel; Michaud, Dennis; Sass, Lawrence
year 2007
title Soft Façade: Steps into the Definition of a Responsive ETFE Façade for High-rise Buildings
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 567-573
doi https://doi.org/10.52842/conf.ecaade.2007.567
summary Façade systems are to a great extent responsible for both the energy-performance and overall aesthetic qualities of a building. The study presented in this paper explores the tectonic integration of a distributed computer network and the façade of a high-rise tower through the use of ETFE cushions, exploiting the soft nature of this material to embed a sensor network to provide touch-responsive changes of opacity in the façade, potentially improving the energy-efficiency of a building, and promoting a novel kind of dialogue between a space and its inhabitants. We propose that the inclusion of computer networks and displays in the built environment necessarily leads to new design philosophies that solve tectonically the dialogue between traditional materials and technological devices, and we put forward the first results of a research into a novel implementation of electrochromic ‘smart’ cushions that allows for changing opacities of the façade elements of a building in response to human touch.
keywords Responsiveness: smart windows, interactive architecture, tangible interfaces
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2007_196
id ecaade2007_196
authors Flanagan, Robert
year 2007
title Enhancing the Precision of Design Processes with Localized Time-based Media
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 327-332
doi https://doi.org/10.52842/conf.ecaade.2007.327
summary Time-based media in design, especially adaptations of film and television techniques, continue to hold much promise in emerging architectural design processes; one potential use is to overcome the conforming regularity of Building Information Modeling, or BIM technology, by guiding the ongoing implementation of design in the Building Information process. This research and its associated pedagogy explores the potential benefits of using video diagrams, or memory diagrams, in micro design environments, rather than as overall design compositions, to provide location specific design instructions within a larger conceptual framework to inform the BIM process. It also evaluates the related potential of architecture embedded with smart technology as an extension of memory diagrams in an expanded BIM function.
keywords BIM, memory diagram, smart architecture, micro-design, film
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2007_329
id caadria2007_329
authors Jacobs, Zhya
year 2007
title Capturing the Infinite: Bottom up CAD - CAM Technology for Regenerative Development
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.b0l
summary In most design practices there is a division between the generation of information to describe buildings and the production of information to construct them. Today architects are in charge of the design of the building (aesthetics) while the contractor is accountable for the means of construction (tectonics). The advent of digital technologies within the field of architecture however has begun to cause and will continue to cause fundamental changes within the AEC industry. The Paper describes a possible scenario where a Bottom – Up, part to whole approach to architecture can be adopted using the freedom afforded by Parametric Design within the CAD-CAM environment. This approach is explored through the design of a smart block in concrete that is integrated into a wall system.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia07_138
id acadia07_138
authors Mathew, Anijo Punnen
year 2007
title Beyond Technology: Efficiency, Aesthetics, and Embodied Experience
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 138-145
doi https://doi.org/10.52842/conf.acadia.2007.138
summary The spaces we live in are increasingly entwined in a complex weave of architecture and technology. With the evolution of intelligent devices that work in the background, design of place will eventually be a seamless integration of not just efficient but also experiential and virtual technologies. This signals a paradigm shift because “smart” architecture affords users a new interaction with architecture. In spite of such promises, we have seen interactive architecture ideas and “smart” environments only within laboratory walls or in the form of simplistic implementations. Perhaps the reason is simple. Rachael McCann asks if the integration of technology within the context of an increasingly information-driven modern era has abandoned the body in favor of the mind (McCann 2006). If we acknowledge that “smart” computing has the opportunity to transcend an efficient backbone to generator of experiences, perhaps we, as designers, must reconsider our position and strategy in this modern world. This paper is designed as a critical essay—one which evaluates interactive architecture and “smart” environments within the context of today’s socio-cultural climate. The paper hopes to open a discussion about the role of computing as architecture and the role of the architect in the design of such architecture.
series ACADIA
email
last changed 2022/06/07 07:58

_id acadia07_158
id acadia07_158
authors Oatman, Devin; Senagala, Mahesh
year 2007
title Am I? Architecture of Ambient Intelligence
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 158-163
doi https://doi.org/10.52842/conf.acadia.2007.158
summary In its purest state, Ambient Intelligence is smart computing whose presence is not apparent to the human senses except in response and actions. The original intentions and origins of Ambient Intelligence began with the need for more efficient and unobtrusive management of our everyday activities. Synonymous with ubiquitous computing, Ambient Intelligence, or AmI, consists of: UbiComp: the integration of microchips and computers into everyday objects; UbiComm: the ability of these objects to communicate with each other and the user; and Intelligent User Interface which allows inhabitants of the environment to interact with the system with human gestures (Riva 2005). Put together, these components are basically personifi ed computers. The key factor in Ambient Intelligent communities is that the microscopic computers are aware of their surroundings and their purpose just as human beings are. With the ability to self-program and react to new software, they eliminate the need for humans to program them, decreasing maintenance and programming time. These concepts and technologies raise important questions. What happens when the system disappears? Are we ready as a society to see a certain degree of power taken away from us by anticipatory computers? This short paper will provide an overview of AmI and why it is important for architects to embrace, explore, and engage this emerging technology.
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia07_130
id acadia07_130
authors Satpathy, Lalatendu; Mathew, Anijo Punnen
year 2007
title Smart Housing for the Elderly: Understanding Perceptions and Biases of Rural America
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 130-137
doi https://doi.org/10.52842/conf.acadia.2007.130
summary It is commonly acknowledged that ‘smart’ environments, interactive architecture and ‘smart’ homes will define the next cutting edge in architectural research. Most critics agree that one of the first problems that ‘smart’ homes will help to address is that of spiraling costs of healthcare and aging-in-place. This may be true for urban settings where there is the financial feasibility for such technologies but what about rural America? It has been conclusively proven that rural America suffers from a lack of healthcare (delivery and access). Prior research (Mathew 2005) has also established that a rural home is different from an urban home. Will technologies designed for the urban home work in a rural setting? And do rural people carry the same attitudes and biases towards technology? This paper continues our research in the design of ‘smart’ rural environments. It summarizes findings from focus group studies conducted in rural communities that help us to understand attitudes of people towards ‘smart’ technology. We will use these findings to examine the feasibility of ubiquitous computing and ‘smart’ spaces in rural areas. In conclusion, we will present guidelines to help designers in the creation of technology to augment healthy aging in rural home settings.
series ACADIA
email
last changed 2022/06/07 07:57

_id caadria2007_309
id caadria2007_309
authors Schoch, Odilo
year 2007
title The Categorisation of Data from Smart Buildings for a positive Sustainable Application
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.h3i
summary This paper describes an architecture oriented approach of a categorization of information in so called computer integrated buildings (CIB). It follows an approach which seeks for the suitability of information categorization in order to achieve an energetically sustainable operation of CIBs. The CIB and its environment may exist as physical objects or as a simulation. The underlying question of this paper is: how can data of high temporal and spatial density be made accessible within a CIB with the goal of quickly delivering the most suitable answers for a specifical application. The subtitle „Google™ in the House“ was chosen due to the achievable relation of a model with simple user interfaces, extendable pre-valuable data basis and high quality answers is being developed. The model’s foundation is the potential of any built context that it is very easy to position data in physical space by adding its position by Cartesian coordinates. This architectural way of pre-sorting data is defined as logical arranging. Further on, known mechanisms of information retrieving and mapping are added to the model. A preliminarily summary concludes that energetically sustainable operations are backed through means of computational categorization models.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_006
id ascaad2007_006
authors Afify, H.M.N. and Z. A. Abd ElGhaffar
year 2007
title Advanced Digital Manufacturing Techniques (CAM) in Architecture
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 67-80
summary Building projects today are not only born out digitally, but they are also realized digitally through "file-to-factory" processes of computer aided manufacturing (CAM) and computer numerically controlled (CNC) technologies. It was the challenge of constructability that brought into question, what new instruments of practice are needed to take advantage of the opportunities opened up by the digital modes of production, instead of whether a particular form is buildable. In this case of building construction, architects could design with attention to innovative details, afforded by unique shapes and sizes, knowing that whatever they created on their computer screen could be fabricated digitally for an affordable price. The aims of the research are to discuss and analyze the digital manufacturing techniques (CAM) in architecture and its fabrication, production process. To understand how these technologies fit within a broader context of architectural practice. The research begins with defining, what is digital manufacturing in architecture, its potentials, components and influences in the contemporary architecture. Further more it discusses the digital fabrication, Two- dimensional cutting, subtractive fabrication, additive fabrication and formative fabrication. The assembly technique, building skin, new materials and mass- customization in digital manufacturing techniques (CAM). That will be a hand in analyzing several case studies.
keywords Digital technology in architecture, Digital manufacturing, Formative fabrication, New materials, Fabrication machines and software.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_010
id ecaade2007_010
authors Artopoulos, Giorgos; Kourtis, Lampros
year 2007
title The House of Affects Project
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 777-784
doi https://doi.org/10.52842/conf.ecaade.2007.777
summary The House of Affects is an experimental installation to be part of the PerFormaSpace project pursued at the University of Cambridge, UK (DIGIS) and Goldsmiths College London, U.C.L. (Digital Studios), currently partially funded by Arts&Business East 2006, in collaboration with Econavate, UK who will provide their technical expertise in fabrication using recycled materials. This paper presents project-specific information and theoretical discussion on the design process and the computational methods used to develop advanced adaptive structural components in relationship to behavioral goals, criteria and constraints.
keywords Optimization, computational architecture, architectonics, adaptability
series eCAADe
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2019_367
id lasg_whitepapers_2019_367
authors Atelier Iris van Herpen
year 2019
title Exploring New Forms of Craft
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.367 - 392
summary Dutch fashion designer Iris van Herpen and Canadian architect Philip Beesley have been united by friendship and a mutual interest in esoteric, experimental craft since 2012. Together they collaborated on various dresses, techniques and materials, featured in six of Iris van Herpen's Couture collections. Since her first show in 2007, van Herpen has been preoccupied with inventing new forms and methods of sartorial expression by combining the most traditional and the most radical materials and garment construction methods into her unique aesthetic vision.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ascaad2007_044
id ascaad2007_044
authors Huang, C.-H. and R. J. Krawczyk
year 2007
title Web Based BIM for Modular House Development: Query Approach in Consumer Participatory Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 559-570
summary The paper describes the relationship of client’s requirements and available design options of the proposed system by examples of its current prototype. By integrating the nature of modularity in prefabricated housing design, a proposed web-based design system will provide information filtering questionnaires to assist customers in selecting appropriate design components. A methodology has been developed that can generate design options based on the client’s needs and available modular components from selected product suppliers making it possible to simulate the final design before processing orders for assembling and manufacturing. Overall, the research demonstrates the power of internet that acts as a feedback loop to receive the information from clients, streamline the communication in between design teams, and integrate all products and materials together.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_053
id ascaad2007_053
authors Islami, S.Y.
year 2007
title Surface-driven architecture: Moving Beyond the Ornament/Structure Opposition
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 671-682
summary Contemporary architecture has been influenced by a shift of interest from the dialectic Derridean theories of language to those of Deleuze and Guattari who put more emphasis on transitions, experimentation and material presence. New digital design tools as well as new construction materials have opened up more possibilities for architects. E-paper, digital screens, printed concrete, composite polymers and dynamic cladding systems, have allowed designers to relish architecture at the surface level. Moreover, the process of architectural design is shifting from the desktop to the virtual world of the computer. NURBS, Blobs, Metaforms, Isomorphic Surfaces and other complex geometries are now possible using surface-driven computer modelling software. Because of this, the resultant architecture display a much more distinct appreciation and mastery of surface-effects. The following article argues that contemporary architecture is becoming increasingly a process of surfacing, both as a process of revealing and as a process of concealing. Surface, in common parlance, is generally understood as the exterior boundary of things, the outer skin of any object. In this sense, surfaces are actual, material, textural entities that we often encounter first. The surface is also taken to be something that conceals: “it was not what it appeared to be on the surface.” However, it is when things surface that they become evident or apparent; they appear out of a previously concealed existence or latency. Thus, surfacing is a process of becoming explicit, of becoming experientially apparent in a movement from virtuality to actuality. This article argues that the use of emerging computer technologies in architecture, have resulted in a renewed prioritization of surface and surface-effects. It shall be concluded that the surface-driven nature of most contemporary modelling software has resulted in a new approach to architectural design, one that has the potential of subverting the traditional hierarchy between ornament and structure. As a result, this design strategy has allowed for a much more spirited and creative approach to architecture.
series ASCAAD
email
last changed 2008/01/21 22:00

_id lasg_whitepapers_2019_133
id lasg_whitepapers_2019_133
authors Ji, Haru Hyunkyung; and Graham Wakefield
year 2019
title Selected Artificial Natures, 2017-2018
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.133 - 142
summary Artificial Nature is a research-creation collaboration co-founded by Haru Hyunkyung Ji and Graham Wakefield in 2007. It has led to a decade of immersive installations in which the invitation is to become part of an alien ecosystem rich in feedback networks.1 Here we present four recent works in this series between 2017 and 2018.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaade2020_184
id ecaade2020_184
authors Kycia, Agata and Guiducci, Lorenzo
year 2020
title Self-shaping Textiles - A material platform for digitally designed, material-informed surface elements
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 21-30
doi https://doi.org/10.52842/conf.ecaade.2020.2.021
summary Despite the cutting edge developments in science and technology, architecture to a large extent still tends to favor form over matter by forcing materials into predefined, often superficial geometries, with functional aspects relegated to materials or energy demanding mechanized systems. Biomaterials research has instead shown a variety of physical architectures in which form and matter are intimately related (Fratzl, Weinkamer, 2007). We take inspiration from the morphogenetic processes taking place in plants' leaves (Sharon et al., 2007), where intricate three-dimensional surfaces originate from in-plane growth distributions, and propose the use of 3D printing on pre-stretched textiles (Tibbits, 2017) as an alternative, material-based, form-finding technique. We 3D print open fiber bundles, analyze the resulting wrinkling phenomenon and use it as a design strategy for creating three-dimensional textile surfaces. As additive manufacturing becomes more and more affordable, materials more intelligent and robust, the proposed form-finding technique has a lot of potential for designing efficient textile structures with optimized structural performance and minimal usage of material.
keywords self-shaping textiles; material form-finding; wrinkling; surface instabilities; bio-inspired design; leaf morphogenesis
series eCAADe
email
last changed 2022/06/07 07:52

_id ascaad2007_005
id ascaad2007_005
authors Loh, E.; N. Dawood and J. Dean
year 2007
title Integration of 3D Tool with Environmental Impact Assessment (3D EIA)
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 51-66
summary Environmental Impact Assessment (EIA) tools have been available for some years now and their function is predominantly to predict and identify the environmental impact of building projects. However EIA analysis is often done after the completion of the project or building and when it is too late to influence the design, materials or components to be used. Also, more than 80% of the design decisions that influence the whole life cycle of a building are made at the initial design phase. EIA does not receive the required attention. A new approach is suggested in this research to ensure that designers, clients and stakeholders have all of the relevant information needed at the outline design stage for the assessment of cost and environmental impact. The idea is that building owners and users will have the opportunity to minimise their operating costs from ‘cradle to cradle’. As energy resources reduce over the next few decades, the value of this research will increase and it is possible to foresee government legislation which drives building construction in this direction. By making environmental impact analysis readily linked to 3D products at the very early stage of the design process, the value of 3D technology will be enhanced significantly resulting in more use of the technology in the construction process. In this context, the objective of this paper is to introduce and explore approaches for developing integrated 3D- EIA, LCA (Life Cycle Analysis) and LCCA (Life Cycle Cost Analysis) and VR (Virtual Reality) tools and develop trade-off analysis to assist in the decision making process. To demonstrate initial results, a pilot case study in the UK is being developed.
series ASCAAD
last changed 2008/01/21 22:00

_id d939
id d939
authors Marc Aurel Schnabel
year 2007
title 8448cubed
source The Faculty of Architecture, Design and Planning, The University of Sydney, Sydney 2006, NSW, Australia www.arch.usyd.edu.au ISBN: 978-0-9581221-2-2
summary 8448cubed is an architectural design exhibition showcasing creative digital design techniques. It explores how the coupling of architectural designs with digital modelling and manufacturing methods allow for a deeper comprehension and experience of space and form. The core of this collection is held together by the idea of spatial concepts within constraints of a cube 8448 millimetres3 in volume. Materials are creatively cut using computer-aided architectural design tools, parametric design techniques and digital manufacturing processes.
keywords digital modelling, parametric modeling, digital manufacturing, form generation, exhibition
series book
type normal paper
email
more http://8448cubed.tk/
last changed 2007/11/17 16:07

_id ecaade2013r_006
id ecaade2013r_006
authors Neto, Pedro L.; Vieira, Andrea P.; Moreira, Bruno; Ribeiro, Lígia
year 2013
title A blended-learning approach in CAAD. Enhancing an architectural design studio experience by using collaborative web applications.
source FUTURE TRADITIONS [1st eCAADe Regional International Workshop Proceedings / ISBN 978-989-8527-03-5], University of Porto, Faculty of Architecture (Portugal), 4-5 April 2013, pp. 83-94
summary This paper is the result of a research project started in 2007 in our architecture school which aimed to adopt a Blended-Learning approach in teaching CAAD to 3rd year architecture students, while integrating the knowledge produced by our R&D Unit on architectural representation and communication techniques and web applications. We present our main conclusions regarding this strategy’s results and the web applications involved to understand if they acted like catalysts for engaging students with their learning process and for promoting a better communication between them and their teachers. The article shows how this strategy created new forms of interaction making communication between teachers and students easier and giving the latter an active role in the learning process. We start with an introduction to CAAD’s pedagogical strategy; we then describe the strategy and model applied to several case studies and the materials and learning tools used. Finally, we’ll discuss the most significant results and draw the main conclusions. The results highlight how the learning process coming from the Blended-Learning strategy and the use of complementary web applications strengthens the student’s and teacher’s capacity to work in a close relationship while maintaining the student’s active role in the learning process.
keywords Blended-learning; education in architecture; communication and representation; collaborative teaching and learning; design studio environment
email
last changed 2013/10/07 19:08

_id ascaad2007_011
id ascaad2007_011
authors Reichrath, M. and P. Zeile
year 2007
title Illumination of urban space using digital simulation methods: Exemplified on the UNESCO World Heritage Site of Bamberg
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 127-140
summary The photorealistic visualisation of lighting-scenarios with the help of virtual 3d city models is gaining importance as a tool, helping to make decisions in the process of planning. This form of presentation makes sense to every spectator very quickly and in a definite way, thus it makes collaboration easy especially in interdisciplinary planning teams. Moreover the light-planner has the possibility to check his design in a virtual surrounding and therefore gain additional reliability for his planning. The displayed, exemplary, workflow and the techniques belonging to it, allow to show situations during the course of planning and to present the current state of planning realistically. Hence the quality of planning can be enduringly improved, through experimental use of new materials and ideas. Moreover alternative planning that does not show the right results can be eliminated very early in planning process, with not need for special investments to do so.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia16_254
id acadia16_254
authors Sharmin, Shahida; Ahlquist, Sean
year 2016
title Knit Architecture: Exploration of Hybrid Textile Composites Through the Activation of Integrated Material Behavior
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 254-259
doi https://doi.org/10.52842/conf.acadia.2016.254
summary The hybrid system in textile composites refers to the structural logic defined by Heino Engel, which describes a system that integrates multiple structural behaviors to achieve an equilibrium state (Engel 2007). This research explores a material system that can demonstrate a hybrid material behavior defined by the differentiated tensile and bending-active forces in a single, seamless knitted composite material. These behaviors were installed during the materialization phase and activated during the composite formation process. Here, the material formation involves two interdependent processes: 1) development of the knitted textile with integrated tensile and reinforced materials and 2) development of the composite by applying pre-stress and vacuuming the localized area with reinforcements in a consistent resin-based matrix. The flat bed industrial weft knitting machine has been utilized to develop the knitted textile component of the system with a controlled knit structure. This enables us to control the material types, densities, and cross sections with integrated multiple layers/ribs and thus, the performance of the textile at the scale of fiber structure. Both of these aspects were researched in parallel, using physical and computational methods informed and shaped by the potentials and constraints of each other. A series of studies has been utilized to develop small-scale prototypes that depict the potential of the hybrid textile composite as the generator of complex form and bending active structures. Ultimately, it indicates the possibilities of hybrid textile composite materials as self-structuring lightweight components that can perform as highly articulated and differentiated seamless architectural elements that are capable of transforming the perception of light, space, and touch.
keywords form-finding, programmable materials, composite forming processes, embedded responsiveness
series ACADIA
type paper
email
last changed 2022/06/07 07:56

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