CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 459

_id acadia07_222
id acadia07_222
authors Woodbury, Robert; Aish, Robert; Kilian, Axel
year 2007
title Some Patterns for Parametric Modeling
doi https://doi.org/10.52842/conf.acadia.2007.222
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 222-229
summary Patterns express generic solutions to a well-described problem. In parametric modeling patterns can be used to describe a “tactical” level of work, above mechanics and below design. We describe three patterns and show how they can be used through an example model.
series ACADIA
email
last changed 2022/06/07 07:57

_id ijac20075402
id ijac20075402
authors Burry, Jane R.
year 2007
title Mindful Spaces: Computational Geometry and the Conceptual Spaces in which Designers Operate
source International Journal of Architectural Computing vol. 5 - no. 4, pp. 611-624
summary Combinatorial computational geometry, while dealing with geometric objects as discrete entities, provides the means both to analyse and to construct relationships between these objects and relate them to other non-geometrical entities. This paper explores some ways in which this may be used in design through a review of six, one-semester-long design explorations by undergraduate and postgraduate students in the Flexible Modeling for Design and Prototyping course between 2004 and 2007. The course focuses on using computational geometry firstly to construct topologically defined design models based on graphs of relationships between objects (parametric design,) and concurrently to output physical prototypes from these "flexible models"(an application of numerical computational geometry). It supports students to make early design explorations. Many have built flexible models to explore design iterations for a static spatial outcome. Some have built models of real time responsive dynamic systems. In this educational context, computational geometry has enabled a range of design iterations that would have been challenging to uncover through physical analogue means alone. It has, perhaps more significantly, extended the students' own concept of the space in which they design.
series journal
email
last changed 2008/02/25 20:30

_id ijac20075406
id ijac20075406
authors Iordanova, Ivanka
year 2007
title Teaching Digital Design Exploration: Form Follows
source International Journal of Architectural Computing vol. 5 - no. 4, pp. 685-702
summary This paper presents some challenges of teaching computational geometry to architectural students, and proposes a multi-level pedagogical scheme introducing associative geometry and parametric modeling/design into architectural design education. It reports on two pedagogical experiences: one held in the context of a spatial geometry course in the first year of education; and another one, in a digital design studio with third-year architectural students. More specifically, it discusses the impact on design exploration of a library of interactive referents models introduced into the architectural studio. Situated in the 'performance' paradigm of digital design methods, they allow for design object explorations based on modification of architecturally meaningful features (structural, environmental, functional, etc.). The form of a design object can thus 'follow' function, structure, or even sustainability. The digital methods and the design knowledge transferred by the interactive models, together with their visual nature, are found to amplify the processes of 'seeing-as' and the 'reflective conversation with the situation' considered essential for creative design.
series journal
email
last changed 2008/02/25 20:30

_id sigradi2007_af24
id sigradi2007_af24
authors Monedero, Javier
year 2007
title Architectural eLearning: An inquiry into the fuzzy boundaries that separate education and instruction [Architectural eLearning. Una indagación sobre los límites borrosos que separan la educación y la instrucción]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 155-158
summary This communication is based on the development of a new subject to be imparted in collaboration with three Departments (Visual Communication, Projects and Construction) at the School of Architecture of Barcelona. It is a work that has been financed with a special grant from our university, aimed at the development of new teaching modalities and, in particular, of those that would develop the use of new technologies, collaboration among university departments and eLearning. The aim of the communication is twofold. First, to present some results that we consider valuable in themselves, as much for the techniques as for the methodology that we have used. Second, to propitiate a debate on the new situation that the teaching of architecture is moving to, due to the advance of a series of instruction methods where the methodological organization, the storing of informative material and the preparation of autonomous interactive systems, open more and more effective roads of learning but that, at the same time, point towards a new educational structure that fits badly within the traditional structures in which we have still to work daily. Regarding the first point, the main aspects to highlight are: a) the development of a selflearning system by means of a very complete series of tutorials that allow a gradual acquisition, depending on the necessities or interests of each student, of geometric modeling, parametric design, visual simulation and interactive animation techniques, b) the development of a system of general information supply and on line comments and corrections. Regarding the second point, a provisional theoretical framework has been elaborated based on the consideration of the ubiquitous visual communication media as misleading mediators of a personal relationship. This theoretical frame has been tested by a few experiences carried out with the collaboration of students implied in the project. The general conclusion is that both challenges must be faced at the same time: new educational technologies must be analysed and integrated in our curricula and a new theoretical framework, able to clarify the difference between instruction and education, must be developed in parallel with those technologies.
keywords Architecture; eLearning; Visual Communication
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia07_230
id acadia07_230
authors Qian, Cheryl Z.; Chen, Victor Y.; Woodbury, Robert F.
year 2007
title Participant Observation Can Discover Design Patterns in Parametric Modeling
doi https://doi.org/10.52842/conf.acadia.2007.230
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 230-241
summary Our research aims to understand the mid-level patterns of work that recur across designers and tasks. Our users comprise active architects and civil engineers. The hypothesis is that making such patterns explicit will result in improved expert work practices, in better learning material and suggestions for improvements in parametric design. The literature shows that patterns express design work at a tactical level, above simple editing and below overall conception. We conducted a user experience study based on Bentley’s GenerativeComponents, in which geometry can be related, transformed, generated, and manipulated parametrically within a user-defined framework. After interviewing the system’s chief, we ran a participant-observer study in the January 2007 SmartGeometry workshop. We engaged designers through the role of tutor and simultaneously observed and discussed their design process. We found clear evidence of designers using patterns in the process and discerned several previously unknown patterns. In February at another 10-day workshop, we found more evidence supporting prior findings. The paper demonstrates that participant observation can be an efficient method of collecting patterns about designers’ work and introduces such new patterns. We believe these patterns may help designers work at more creative levels and may suggest new ideas of interest to CAD application developers.
series ACADIA
email
last changed 2022/06/07 08:00

_id acadia07_048
id acadia07_048
authors Vollen, Jason; Clifford, Dale; Winn, Kelly; Gindlesparger, Matt
year 2007
title Digital Fabric: Generating Ceramic Catenary Networks
doi https://doi.org/10.52842/conf.acadia.2007.048
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 48-55
summary Digital modeling in the design environment has prompted intuitive shaping of architectural form. The pliability of the imagination allows limitless possibilities of shape without a constrained methodology. This paper chronicles a design exploring catenary form-finding using parametric constraints in a dynamic modeling environment. Catenary structural networks are treated as digital cloth objects. Applying parametric edge and point constraints simulates various behavior patterns under gravity load. The integration of real-time Finite Element Method [FEM] and dynamic cloth simulation presents an intuitive method for the design and analysis of catenary structures. Constraints resist the limitless pliability of shape and hone the intuition using force to find form realized as a ceramic catenary network.
series ACADIA
email
last changed 2022/06/07 07:58

_id caadria2007_029
id caadria2007_029
authors Abdelmohsen, Sherif; Ellen Yi-Luen Do
year 2007
title TangiCAD: Tangible Interface for Manipulating Architectural 3D Models
doi https://doi.org/10.52842/conf.caadria.2007.x.x8o
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper presents an interface for interacting with tangible objects to produce and edit architectural 3D models, called TangiCAD. TangiCAD is a tangible/virtual construction kit which allows architects to manipulate virtual models using easy hand control of tangible cubes, as an alternative interface for 3D modeling. It consists of a set of tangible cubes representing architectural elements, such as walls, columns, slabs,…etc., in addition to some editing operations. With more developed versions, the paper argues that architects could use tangible interfaces to carry out 3D modeling in an intuitive way, using their "flip-the-box" hands-on movement.
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2008_080
id sigradi2008_080
authors Andrés, Roberto
year 2008
title Hybrid Art > Synthesized Architecture
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. At first, it describes and discusses different uses of art in architectural history. Through the analyzes of Le Corbusier’s artistic and architectural practices, it observes the limits of looking at art as only ‘inspiration’ for architectural form and points to the necessity of surpassing this formal approach. More than bringing pictorial ‘inspiration’, art, as a experimental field, can change our architectural procedures and approaches - a much richer and powerful addition to the development of architecture. It discusses then, the confluence of architecture, information and communication technologies. Very commonly present in our contemporary life, not only on the making of architecture – computer drawings and modeling of extravagant buildings – nor in ‘automated rooms’ of the millionaire’s houses. Televisions, telephones and computers leave the walls of our houses “with as many holes as a Swiss cheese”, as Flusser has pointed. The architecture has historically manipulated the way people interact, but this interaction now has been greatly changed by new technologies. Since is inevitable to think the contemporary world without them, it is extreme urgent that architects start dealing with this whole universe in a creative way. Important changes in architecture occur after professionals start to research and experiment with different artistic medias, not limiting their visions to painting and sculpture. The main hypothesis of this paper is that the experiments with new media art can bring the field of architecture closer to information and communication technologies. This confluence can only take form when architects rise questions about technology based interaction and automation during their creative process, embodying these concepts into the architecture repertoire. An educational experience was conducted in 2007 at UFMG Architecture School, in Brazil, with the intention of this activity was to allow students to research creatively with both information technology and architecture. The students’ goal was to create site-specific interventions on the school building, using physical and digital devices. Finally, the paper contextualizes this experience with the discussion above exposed. Concluding with an exposition of the potentialities of some contemporary art modalities (specially the hybrid ones) in qualifying architectural practices.
keywords Architecture; Information and Communication Technologies; Digital Art; Site Specific Art; Architectural Learning.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2008_055
id ecaade2008_055
authors Beirão, José; Duarte, José; Stouffs, Rudi
year 2008
title Structuring a Generative Model for Urban Design: Linking GIS to Shape Grammars
doi https://doi.org/10.52842/conf.ecaade.2008.929
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 929-938
summary Urban Design processes need to adopt flexible and adaptive procedures to respond to the evolving demands of the contemporary city. To support such dynamic processes, a specific design methodology and a supporting tool are needed. This design methodology considers the development of a design system rather than a single design solution. It is based on patterns and shape grammars. The idea is to link the descriptions of each pattern to specific shape rules inducing the generation of formal solutions that satisfy the pattern. The methodology explores, from the urban designer point of view, the capacity of a shape grammar to codify and generate urban form (Duarte et al, 2007). This paper defines the ontology of urban entities to build on a GIS platform the topology describing the various components of the city structure. By choosing different sets of patterns the designer defines his vision for a specific context. The patterns are explicated into shape rules that encode the designer’s interpretation of the pattern, and operate on this ontology of urban entities generating solutions that satisfy the pattern’s concept. Some examples of the topological relations are shown.
keywords Patterns, shape grammars, ontology, generative urban design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2007_069
id caadria2007_069
authors Chiu, Hao-Hsiu
year 2007
title Telepinup System: Supporting Dynamic Remote Interaction in Design Reviews
doi https://doi.org/10.52842/conf.caadria.2007.x.u1d
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary This paper addresses a pilot study in proposing a series of interface design solutions as integrated parts of a virtual communication space prototype: Telepinup System, which intends to enhance dynamic and seamless experiences for distributed architectural design discussions through digital interaction. Aiming to support graphic-centered, nonlinear, and contextual way of visualverbal communication suitable for design discussion, the prototype tool is developed to demonstrate various interface solutions and to be evaluated within the actual use contexts in two user experiments for its efficiency and effectiveness of underlying design criteria and proposed solutions. Interaction patterns during the experiments are recorded in the database and immediately visualized at the end of each test for participants to give instant feedback and for later analysis. The initial result shows that the collaboration between some critical interface solutions helps seamlessly synchronize graphical, verbal and social information exchange.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2007_051
id ascaad2007_051
authors Ibrahim, M.M.
year 2007
title Teaching BIM, what is missing? The challenge of integrating BIM based CAD in today’s architectural curricula
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 651-660
summary Building Information Modeling is the technology converting the workplace in design firms around the world. Now, professionals as well as academia see the feasibility and benefits of converting to such a new technology. Therefore, it seems inevitable to start teaching BIM to architecture students. And as we keep using and depending on computers the way we are, it also seems inevitable that programming will soon become one of the core curriculum classes for architecture students. However, the same problems facing professionals in design firms are those facing academic educators in schools of architecture, but with some different aspects. The misconceptions about the reality of BIM and the lack of understanding the full potential of the applications are the common issues. Few schools have started looking at the problem of preparing their students for a career in a BIM enabled work environment. The difficulty is due partly to the novelty of the technology and partly to the dilemma of teaching one application versus teaching the technology behind it. Besides the steep learning curve there should be the early introduction to how to interact deeply with the application to edit its content. The training required for BIM based CAD should focus on the core concepts rather than the application interface and functionalities. Therefore, building a course for teaching these systems should follow a different path than with conventional CAD. The training should be tied closely to the design curriculum in the design schools. A special version with different interface might empower the user. Hence, enhancing the experience and relieving some of the concerns attached with introducing BIM in the architecture curriculum.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_189
id ecaade2007_189
authors Mark, Earl
year 2007
title Simulating Dynamic Forces in Design with Special Effects Tools
doi https://doi.org/10.52842/conf.ecaade.2007.219
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 219-226
summary Special effects technology can facilitate dynamic sketching in the early stage of a design project without needing time-consuming effort. This form of sketching was tested in a design studio taught by the author. The study of dynamic materials and oceanfront site conditions set the stage at the beginning of a design process for a more comprehensive analysis later on. On the one hand, the risk of using special effects tools is that the visual look can seem convincing, but the apparent result is based upon an overly simplified set of assumptions. On the other hand, the use of such technology can be very stimulating to the design imagination without requiring complex analysis that may bog down the free flow of ideas. Once a greater commitment is made to a particular design proposal, more complete physical analysis and modeling can be undertaken to help avoid the risk of false first impressions. In the studio, cloth simulation was used to develop the design of tension membrane structures (tents) that retracted and unfurled in a series of complex movements. Fluid dynamics effects were used in the design and development of related boat dock facilities. A wind-tunnel simulation tool was used to explore the performance of the tension-membrane fabrics under varied wind loads. The visualization techniques were complemented by ¼ to ½ scale assembled components created by rapid prototyping. The use of an actual wind-tunnel further tested the prototypes in some cases. On the whole, quickly implemented special effects were the starting point for reacting to and developing some initial design concepts and served as the basis for more complete physical modeling of prototypes later on. Using animation as a design method is well established in other work (Hirschberg 06). Animation is also a helpful way to work out the step by step assembly of complex architectural form (Mark 95). The special effects tools permit a larger range of initial design alternatives to be initially considered that are subsequently narrowed down by physically based prototypes that are more predictive of real world performance.
keywords Cloth simulation, fluid dynamics effects, design sketching, special effects, tension membrane fabrics
series eCAADe
email
last changed 2022/06/07 07:59

_id ijac20075102
id ijac20075102
authors Oxman, Neri; Rosenberg, Jesse Louis
year 2007
title Material-based Design Computation: An Inquiry into Digital Simulation of Physical Material Properties as Design Generators
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 26-44
summary The paper demonstrates the association between geometry and material behavior, specifically the elastic properties of resin impregnated latex membranes, by means of homogenizing protocols which translate physical properties into geometrical functions. Resin-impregnation patterns are applied to 2-D pre-stretched form-active tension systems to induce 3-D curvature upon release. This method enables form-finding based on material properties, organization and behavior. Some theoretical foundations for material-computation are outlined. A digital tool developed in the Processing (JAVA coded) environment demonstrates the simulation of material behavior and its prediction under specific environmental conditions. Finally, conclusions are drawn from the physical and digital explorations which redefine generative material-based design computation, supporting a synergetic approach to design integrating form, structure, material and environment.
series journal
email
last changed 2007/06/14 12:11

_id ecaade2007_219
id ecaade2007_219
authors Paraizo, Rodrigo
year 2007
title Precise Uncertainty: Notes on Historical Modeling
doi https://doi.org/10.52842/conf.ecaade.2007.367
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 367-374
summary The objective of this work is to examine the current practice in historic buildings and sites modeling, in order to suggest some possible guidelines for future implementations in the field. These implementations are meant to improve the use of digital modeling as a scientific tool for historical research and heritage presentation, focusing first on information management and then discussing representation techniques for rendering levels of accuracy, departing from the experience in LAURD/PROURB to some future research possibilities.
keywords 3D modeling, urban heritage, hyperdocuments
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2007_033
id ecaade2007_033
authors Paul, Norbert
year 2007
title A Complex-Based Building Information System
doi https://doi.org/10.52842/conf.ecaade.2007.591
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 591-598
summary Volume modeling, finite element computation and spatial information systems have a common basis in topology, especially in the theory of complexes which are higher dimensional generalization of graphs. A complex is a topological space having a certain algebraic structure called “chain complex” and due to its similarity to real world buildings a special kind of complexes are even called “buildings” in mathematics. So it would be consequent to base a building information system upon this theory or at least try to do so. Some manipulations and queries of such spaces can then be expressed by mappings which are similar to complex-morphisms and generalize the well known Euler operators. Other practical useful operations like assigning a detail to a spatial element (“refinement”), hiding details at lower scale views (“coarsening”) or spatial versioning, however, need a somewhat different kind of mappings. This paper shows a simple relational database representation of a finite complex as a basis for a database backed building information system. The implementation of operations on such a relational complex in Java will also be shown.
keywords Building information modeling, spatial modeling
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2007_036
id ascaad2007_036
authors Pratini, E.F.
year 2007
title Experimental Tools for the Teaching of Technical Graphics and Improving Visualization
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 457-468
summary This paper presents an updated evaluation of an experience of applying computer graphics, virtual reality and Internet resources in the teaching of technical graphics at the University of Brasilia, Brazil. It differs from a previous paper (Pratini, 2004) for the addition of an overview of the course, the context and the new teaching methodology. It is an extended, more detailed paper, which includes examples, and closes with some results of surveys on the didactic material and the methodology. Our motivation for this experiment is the fact that most of the students have a lack of previous knowledge on the basis of drawings, resulting difficulties in both understanding and visualizing technical drawings. In this experiment, we introduced VRML 3D modeling in addition to CAD and regular pencil-and-paper drawings study and practice. To support the learning of this broad knowledge not present in the technical graphics bibliography, we first provided a website with animations and virtual reality resources. Since 2003 we are providing a CD-ROM containing all the former website material which is updated each semester. At the present time, the CD-ROM contains almost all the needed didactic material and software for the one semester technical graphics course. This experience was intended to improve and to support learning in a way that motivates the students, young people who are used to play video and computer games. Classes, website and CD-ROM material were conceived to take advantage of computers´ interactivity and animated resources. The use of computers´ technology and new media to support the learning resulted a new methodology and several new unanswered questions.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ecaade2007_131
id ecaade2007_131
authors Sdegno, Alberto
year 2007
title RQS - Reverse Quadratura for Surveying
doi https://doi.org/10.52842/conf.ecaade.2007.615
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 615-620
summary This research is based on the development of a new method for surveying single and double curved surfaces using an application of an ancient perspective method for representing a picture on a complex surface. The procedure enables the user to have some detailed cross-points of a grid in order to simplify the survey operation. Another phase of the work is to take some double-pictures of the element, according of the method I shall describe in the paper. The photographs of the single element, with the projection of the regular grid, can be processed with every Image-Based Modeling Software in order to obtain – with the usual calibration methods – the digital “mapped with reticulum” model of the curved surface we are analyzing. The final step enables the user to improve the quality of the textured model, switching from the grid-textured photographs to the simple-textured one. This research is part of a more general theoretical and experimental Academic research that has the aim of studying the ancient drawing methods of in order to find some analogies with the digital technology applied to the study of architectural buildings.
keywords Geometric modeling, survey, image-based modeling, image processing, quadraturism
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia07_192
id acadia07_192
authors Seebohm, Thomas
year 2007
title Digital Design Pedagogy: Strategies and Results of Some Successful Experiments
doi https://doi.org/10.52842/conf.acadia.2007.192
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 192-203
summary Are there design techniques unique to digital design software that should be explicitly taught or should one leave it to serendipity for students to discover these techniques? A review is provided of the experience of different teaching strategies for digital design pedagogy over a four-year period and, on the basis of this experience, recommendations for successful strategies are given. The teaching strategies presented assume prior training in basic three-dimensional digital modeling and hence represent a first exposure to digital design methodology. The three areas in which digital design provides unique strengths are: a) a three-dimensional design process; b) curvilinear and geometric design; and c) simulation to test the effectiveness of a design from various points of view, with particular emphasis on natural lighting. A brief overview is provided of the theoretical content of the course, the nature of the in-class design exercises, and the term project; all are visually illustrated with examples. The endeavour to reach an optimal pedagogical strategy was both enriched and complicated by the constant change in functional ability of digital design and simulation software and the availability of new software. Nevertheless, it was possible to draw some useful conclusions.
series ACADIA
email
last changed 2022/06/07 07:56

_id ascaad2007_047
id ascaad2007_047
authors Sidawi, B.
year 2007
title A Theoretical Framework for the Implementation of Building User’s Lifestyle in nD CAD System
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 595-606
summary People’s lifestyle, traditions and culture affect the way they live, interact with the built environment and erect buildings. Lifestyle influences the physical characteristics of the space such as: organization of spaces, distances between spaces and location of spaces. Taking lifestyle aspects into account by architects would provide comfortable environment that is tailored to people needs and aspirations. On the other hand, rapid developments in computer modeling of buildings since 1960, led to the invention of 3D CAD systems that are capable of modeling the physical volume, shape and form of buildings and helping project team members to virtually visualize buildings. 4D CAD systems went beyond the mere 3D modeling of the physical building as they link the 3D virtual building model with other building’s information such as construction process, cost estimation etc. The nD CAD research that emerged in the late 1990s proposed endless dimensions of CAD modeling that would include the building regulations’ requirements, basic user needs and client requirements. This paper argues that it would not be enough to model the client requirements and some of user/ occupant’s physical and environmental aspects as it does not reflect the real utilization of the building by building’s user and the way that he/ she likes to live. This research aims to define the lifestyle characteristics of the architectural space and its boundaries. It suggests that various aspects of the user’s lifestyle such as degree of privacy, flexibility and adaptability required for each space, organization of internal spaces and style of spaces should be implemented in the future nD CAD models. Such implementation would enable designers to consider real life scenarios, model the real needs of people and provide the adequate end product for them.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_032
id acadia07_032
authors Sijpkes, Pieter and Theodore, David
year 2007
title The New Architecture of Phase Change: Speculations on Ice Rapid Prototyping
doi https://doi.org/10.52842/conf.acadia.2007.032
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 32-39
summary The paper presents speculative avenues for constructing 3-D ice models at various scales using traditional fabricating methods and modern CNC and rapid-prototyping techniques. Canada has a long history of using ice and snow for the construction of houses (igloo), ice palaces, and ice roads, in some cases dating back thousands of years. These techniques will be reviewed and evaluated for their suitability in modern uses. Computer-driven ice imaging and production methods present many opportunities and challenges. On the software side, we will speculate on how to use parametric software for form-finding; on the hardware side, we will reflect on how to translate these models into task planning for ice-building machines. Initially, these machines will be off-the-shelf robots and rapid prototyping machines, but we envision using specially constructed “cold irons,” “re-icing” robots, and automatic “ice bricklaying” machines. Vapour deposition on a substrate is envisioned as well. An overview of the design and adaptation of water delivery systems, through drip or spray nozzles, as well as methods of cooling water through natural or artificial means will be given. The role of additives (for colour and / or strength) will be outlined.
series ACADIA
email
last changed 2022/06/07 07:56

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