CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 557

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2007_014
id ascaad2007_014
authors Dritsas, S. and E. Rafailaki
year 2007
title A Computational Framework for Theater Design
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 165-182
summary This paper presents the results of an ongoing research on computational methods for the design of theatrical spaces. We demonstrate a systemic approach to design supported by a set of digital tools implemented for assisting the process. The primary purpose of the framework is to establish a formal basis for expressing and exploring explicit design criteria. At this stage the framework enables us to metrically access a range of design metrics that traditionally have been addressed through primarily architectural narrative. Moreover, our method strives in establishing a background where knowledge can be explicitly encoded and the results of analytical methods can be additively employed. In the future, the framework will assist as the platform for experimenting with generative or query-based design processes empowered by computation. We structured this paper / framework around three conceptual units: (a) a design intent toolkit assisting the processes of rapidly generating theater configurations; (b) an analytical system that evaluates a range of design metrics centered about aspects of visual comfort; and (c) a post-processing and visualization unit that binds the design metrics with existing data / studies and provide a range of representation methods. Overall, the methodology adopts existing knowledge in theatrical design, challenges traditional ideas of understanding the theater and proposes methods for evaluating its architectural performance. The conclusions focus on highlighting both the limitations and the potential of our system in the process of theater design. We also extend outside the boundaries of the current research into a brief discussion on the methodological impact of digital technology in architectural research. Finally we propose areas of future research and development.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ijac20075107
id ijac20075107
authors Kieferle, Joachim; Wössner, Uwe; Becker, Martin
year 2007
title Interactive Simulation in Virtual Environments - A Design Tool for Planners and Architects
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 116-126
summary Simulations can assist planners in optimizing their design and in minimizing its environmental impact. By adjusting the architecture according to simulation results, and running further simulations based on the adjusted design, an iterative process can help to increase the design quality. Up to now computing simulations have taken a long time, thus only a very limited number of iterations could be calculated. This project shows an approach that is close to a real time simulation. By dividing the simulation into smaller parts and running the software on clusters or vector supercomputers, first results are available within several seconds, and reasonable results in less than one minute. Besides the technical features, another focus is the easy accessibility of the simulation. Intuitive methods like a tangible user interface provide easy interaction methods for specialists as well as non specialists. The results of the simulation can be visualized and interacted with from the desktop or any kind of virtual environments. Further aspects like limitations of automatic grid generation, shape recognition and computation power are discussed.
series journal
email
last changed 2007/06/14 12:11

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2007_503
id caadria2007_503
authors Sat, Reika; Bin Lu, Mayumi, Oyama-Higa. Tsuneo Jozen and Katsuya Nagae
year 2007
title Impact of Design Tools with Game-Like Function on Designer
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.x1x
summary Various visualization design tools such as CG and VR have been widely used in the process of architectural design and urban planning. The applications of these tools not only assist the designers but also make it possible to involve other relevant professionals and ordinary residents. In order to enable more convenient applications of the tools in the design process and instigate the interests of additional parties of relevance, we add entertainment function to the design tools. In order to test the results of such design tools resembling computer games, we examined the status of users during the design process when these tools being employed. Comparison of the results of questionnaire and collections of physiological data indicated the unique effectiveness of game-like design tools. Pulse detection at ear was used to check the changes of blood supply for left and right hemispheres. The data collected were then visualized by complex Chaos analysis. Comparison of the processed data indicated the different brain status when a user applies these tools in the design and showed the effectiveness of the tools and their impact on the designer. Our results support the usefulness of game-like design tools and may lead to further developments of contents and methods to advance such tools.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_056
id ecaade2007_056
authors Spaeth, A. Benjamin; Schwägerl, Klaus; Stamm, Isolde
year 2007
title Parameters in the Design Process
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 869-877
doi https://doi.org/10.52842/conf.ecaade.2007.869
summary “Ce n’est point le navire qui naît de la forge des clous et du sciage des planches. C’est la forge des clous et du sciage des planches qui naissent de la pente vers la mer et croissance du navire” (Saint-Exupéry, 1948). The paper describes and analyses a course held at Stuttgart University, Germany dealing with the application of parameters in an architectural design process and the transformation of this process into a relational digital model. The course is introduced with special emphasis on its tasks, aims and the implicit didactic concept. It is also investigated if and how a design approach resulting from the identification and determination of parameters can lead to a creation of a unique shape. Finally the impact of the practical exercises for the final design is evaluated. The course’s structure is enhanced by the “Vorklasse” from Bauhaus and the conviction that using software is taught most effectively by working on an own specific project. At the very beginning the students get the chance to gain experiences with parameters through preliminary practical exercises, like folding and modelling and analysing. Then the use of the software is taught in several compact sessions in parallel to the design process. The impact of the early practical exercises on the subsequent design process is remarkable. Special attention is therefore given to this aspect. The aim of the lessons is to produce a proposal for the design task. The proposal is then to be presented as a parametric model representing either the global shape or a constructive detail.
keywords Design education, digital project, parametrical design
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2007_611
id caadria2007_611
authors Arpornwicharnop, Kittisak; Pinyo Jinuntuya and Pizzanu Kanongchaiyos
year 2007
title Simulation Software Development for Urban Landscape Possibility Analysis
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.u9u
summary This research paper proposes a simulation software development for possibility analysis of urban landscape development project. Normally, analysis of land potentiality and feasibility study for investment are necessary pre-processed for supporting urban planning, developing and architectural designing. However, most available tools are usually tailor made for each process individually, causing difficulties in information interchange between each processes. In this research, we propose a policy making support system for urban planning project development providing several functions such as testing land use and its physical character which are important to urban expansion and architectural design based on impact analysis of urban comprehensive plan. The proposed integrated system consists of a topological analysis module, constraint checking module and geographical information processing module. First, Geographical information stored in 3D graphic file format is converted to object-oriented data model and stored in a database. With several constraint and regulations, the stored information is then checked in the landscape topological analysis module. In evaluation process, the developed software is tested with geographical information of Bangkok area under constraints and regulations of Building Control Act of Thailand. While controlling building properties, the software can model the buildings and generate urban physical character. The result is then checked by several urban landscape planning experts. Experimental result shows that proposed system provides flexibility in information interchanging with constraints and regulations updating without system reconfiguration. The system also provides internet accessing for public participation in the process of making urban comprehensive plan.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:50

_id sigradi2007_af70
id sigradi2007_af70
authors Corona Martínez, Alfonso; Libertad Vigo; José R. Kós; Denise B. Pinheiro Machado
year 2007
title Archinet-MetaUniversity: Alfa Project phase3: The transversal integration [Archinet-MetaUniversidad: Proyecto ALFA en Fase3: La integración transversal]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 131-134
summary This paper presents the results of a workshop which took place in Rio de Janeiro and gathered Brazilian and international exchange students with tutors from eight universities located in Latin America and Europe. The design process highlighted the advantages and limitations of the communication between the tutors, educated with traditional tools and students who enter at the university already familiar with digital tools. The manipulation of images assumes a primary position, particularly in an environment based on several foreign languages. However, this process also exposed the limitations of images to represent the essence of the place.
keywords Theory & Education; Design & Communication; Multidisciplinary Transversal Disciplines; Sustainability & Urban Preservation; Colaborative & Teaching implementations
series SIGRADI
email
last changed 2016/03/10 09:49

_id ecaade2007_137
id ecaade2007_137
authors Dillenburger, Benjamin; Thesseling, Frank; Kotnik, Toni; Annen, Monika; Fuhr, Claudia; Girot-Ifrah, Yael; Tann, Martin; Shin, Dong Youn; Markovic, Sladjana; Versteeg, Meindert; Wendt, Tobias; Zäh, Matthias
year 2007
title Architectural Use of Computer Controlled Deformation Techniques on the Example of CNC-Bent Tube Structures
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 21-26
doi https://doi.org/10.52842/conf.ecaade.2007.021
summary Steel tubes as construction material have an enormous capacity. CNC bending machines have the ability to deform material into all three dimensions in contrast to other popular CNC techniques for architectural design that use subtractive methods like laser-cutting and milling. The research examines the potential of a digital deforming process of CNC-Bending. During three months the authors developed several design concepts, programmed the necessary software for generating the structure and produced three architectural prototypes shown at an exhibition. Altogether they were constructed out of more than 500 pieces of steel tubes and over 5000 bends.
keywords CNC bending, NURBS-curve approximation, tubular structure, swarm behavior, parameterization
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia07_056
id acadia07_056
authors Dritsas, Stylianos; Becker, Mirco
year 2007
title Research & Design in Shifting from Analog to Digital
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 56-65
doi https://doi.org/10.52842/conf.acadia.2007.056
summary In this paper we track the evolution of computational design from its analog origins to its contemporary digital regime. Our long term goal is to qualify and quantify the implications of digital computation on design thinking and its influence on the architectural practice. Meanwhile, we present the results of our past few years of collaborative research in design and computation that illustrate the nature of the intellectual engagement required for appreciating the potential of digital design thinking and making. In a temporal frame, these results are expressed as a constellation of punctuated innovations emerging sporadically during the painstaking process of tackling architectural problems using digital means. In the long run, they hopefully amount to an approach to fleshing out a paradigm shift from analog to digital and building a knowledge foundation of architectural methods.
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2007_585
id cf2007_585
authors Fischer, Thomas
year 2007
title Enablement or Restriction? On supporting others in making (sense of things)
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 585-598
summary In this paper I present and reflect upon a five-year investigation of designing digital tools for designing in the area of architectural space grid structures. I understand design as a novelty and knowledge generating conversational process as described by Pask (see Scott 2001) and Glanville (2000). Furthermore, I regard making design tools as a design task in itself, rendering this paper a reflection on designing for designing. This paper gives a report on observations I made during the toolmaking study, and subsequently contextualizes these observations using second-order cybernetic theory. This reflection focuses on different relationships between observers and systems, on conditions under which observers construct knowledge and on limits of supporting others in this activity.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id ecaade2007_073
id ecaade2007_073
authors Francis, Sabu
year 2007
title Web Based Collaborative Architectural Practice Using a Fractal System
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 727-734
doi https://doi.org/10.52842/conf.ecaade.2007.727
summary I have been working on an architecture representation system in India since 1991; that markedly deviates from the need of traditional drawings as we know. Over three million square feet of work has been done that took advantage of this system as it was being developed. The system has now matured sufficiently to be put into practice as a comprehensive architectural system of practice. It takes advantage of creation of just-in-time dynamic multi-organizations that can get formed (and dismantled) over the Internet on a project to project basis. The raison d’être of the representation system is that it would expose the “source-code” (metaphorically) of any work of architecture to stakeholders, much the same way as an open-source software project exposes the internal representation to fellow developers. I believe the design of architecture must go through an “open source” process in order to produce socially responsible designs. Such a stance is explained in this paper. The paper also explains the system in detail; its mathematical basis and justifies the need for such an approach. It also explores how a collaborative practice can be put into place using the system in the context of Internet technologies.
keywords Collaborative practice, fractals, representation system
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2007_000
id caadria2007_000
authors Gang, Yu; Zhou Qi and Dong Wei (eds.)
year 2007
title CAADRIA 2007 - Digitization and Globalization
source Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia / Nanjing (China) 19-21 April 2007, 694 p.
doi https://doi.org/10.52842/conf.caadria.2007
summary Turning to 21st century, the globe has been rapidly becoming a small village as the transportation and communication tools become more efficient and more easily available to the public. So has this been happening in AEC industry (Architecture, Engineering and Construction). Digital technology has apparently changed the working process in the AEC industry, but not as efficiently as in manufacturing industry, such as automobile production. It might be mainly because of the diversified components and scattered sites with lower industry standards, especially against the background of customization and vernacular traditions of architecture. What roles can digital technology play in this development and how can we steer correctly this inevitable trend?
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:49

_id cf2007_167
id cf2007_167
authors Herr, Christiane M.; Justyna Karakiewicz
year 2007
title ALGOGRAM: Automated Diagrams for an Architectural Design Studio
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 167-180
summary Building on a previously presented theoretical model for the integration of cellular automata into the design process, this paper introduces cellular automata as architectural design process support in the form of automated conceptual diagrams. This approach is the outcome of a series of successive software implementations, which are briefly outlined in terms of key features and observations made during their applications. The main part of the paper focuses on Algogram, the latest implementation, and its application in a second year design studio. The integrated concept of abstract representations, automated design exploration and individual interpretation is introduced as automated diagram.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id cf2007_303
id cf2007_303
authors Holzer, Dominik; Yamin Tengono and Steven Downing
year 2007
title Developing a Framework for Linking Design Intelligence from Multiple Professions in the AEC Industry
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 303-316
summary The research presented in this paper addresses the issue of bridging conceptual differences between the theories and practice of various disciplines in the AEC industry. The authors propose an application logic that works as a framework in assisting the evaluation process of multidisciplinary design. Parametric design templates assist in channeling and integrating information generated during the design process.
series CAAD Futures
email
last changed 2007/07/06 12:47

_id jemtrud02_paper_eaea07
id jemtrud02_paper_eaea07
authors Jemtrud, Michael
year 2008
title Emerging Technologies in a Participatory Design Studio_between Carleton University and Pennsylvania State University
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary As a preliminary report on a proof-of-concept design studio conducted during the spring semester of 2007 between the Carleton Immersive Media Studio (CIMS) at Carleton University in Ottawa and the Immersive Environment Laboratory (IEL) at Pennsylvania State University, the paper first describes the implementation of this network-centric collaborative design platform. The report articulates the “staging” of the conditions of possibility for a dynamic interplay between technological mediation and the reality of making, then compares the use of high bandwidth technology with customized symmetrical toolsets in the tele-collaborative educational environment, versus commercial toolsets deployed over moderate bandwidth connections. In each setting, the collaborative environment is assessed according to issues encountered by students and design outcomes. The effectiveness of the digitally mediated collaborative studio is also gauged in terms of student reaction to the learning process via feedback surveys and questionnaires.
keywords design, collaboration, tele-presence, visualization, broadband
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id caadria2007_639
id caadria2007_639
authors Jinuntuya, Pinyo; Jirayod Theppipit
year 2007
title Temporary Housing Design and Planning Software for Disaster Relief Decision Support System
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.k9q
summary There is a continuous and urgent need for disaster relief in Thailand and countries suffering from floods and tsunami impact. Based on this issue, design and planning software for temporary housing project has been developed, as well as the process and guideline for implementation. This paper describes a unique coupling of interactive 3D virtual environment with parametric designing in order to manage disaster relief project more efficiently. Architects and planners can use the functionality of software on both design simulation and project evaluation aspects. We need to provide correct information to help people making decision when they are in disaster. So the disaster relief decision support system must offer proper information of crisis management focused on people, place, and process. One of the main features of software is the relationship modeling of essential factors such as number of people, houses, budget, time, and space. This automatic temporary houses generation and space planning is simulated for land use and layout plan design with cost estimation analysis. The system components were proposed to a new disaster relief system in alternative approach. Using community-based development will not cost budget but required people participation. Our software’s space coordination will start and centered from available space in school or temple with sufficient infrastructure. After essential factors are inputted, appropriated number of temporary houses, public facilities, and management guideline will be generated to support further planning decision. Our core system was developed on Java and Swing Technology, empowered by real-time 3D rendering CAD engine. In addition, “Virtools” as our Authoring Tools was applied to improve design interaction and explore rapid software prototyping. At the end, we discuss the comparison between real situations in Thailand and appropriate design standardization, which should be reconsidered how to manage crisis with the limitation of time and budget from government.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2009_139
id ecaade2009_139
authors Knight, Michael; Dokonal, Wolfgang
year 2009
title State of Affairs - Digital Architectural Design in Europe: A Look into into Education and Practice – Snapshot and Outlook
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 191-196
doi https://doi.org/10.52842/conf.ecaade.2009.191
wos WOS:000334282200023
summary This paper updates a research project that tries to take a snapshot on the use of computers in the average architectural firms in two European countries. Our main interest is to see whether the digital design methods are starting to have an impact in these offices. First results of this research using an online web questionnaire have been presented at the eCAADe 2007 conference in Frankfurt and have been updated and presented at the Sigradi 2008 conference in Havana. At the moment we are working with additional interviews and we are preparing a rerun of the questionnaire to have an idea about the current developments. This paper is still based mainly on the findings we presented at the Sigradi conference to bring this information to the eCAADe community as well. We will be presenting the results of the new questionnaire in Istanbul.
keywords Digital design, early stage design
series eCAADe
email
last changed 2022/06/07 07:51

_id cf2007_557
id cf2007_557
authors Lai, Ih-Cheng
year 2007
title Idea Hitchhiking in the Idea Association Process
source Computer Aided Architectural Design Futures / 978-1-4020-6527-9 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures / 978-1-4020-6527-9] Sydney (Australia) 11–13 July 2007, pp. 557-570
summary Idea association is an important behavior to generate diverse ideas during the conceptual design stage. In the idea association process, the designer links and generates related ideas in conjunction with other participants by idea hitchhiking. By looking for combinations, more novel and useful ideas are found. For understanding how ideas are hitchhiked and combined, we apply a computational tool called DIM and conduct a design experiment to approach this research. Through the analysis of the generated graph-like structure (called idea map), some observations are found and discussed in this paper.
series CAAD Futures
email
last changed 2007/07/06 12:47

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