CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 555

_id ecaade2007_119
id ecaade2007_119
authors Zupancic, Tadeja; Mullins, Michael
year 2007
title Reconfiguring Course Design in Virtual Learning Environments
doi https://doi.org/10.52842/conf.ecaade.2007.647
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 647-654
summary Although many administrators and educators are familiar with e-learning programs, learning management systems and portals, fewer may have experience with virtual distributed learning environments and their academic relevance. The blended learning experience of the VIPA e-learning project for architectural students offers some innovative insights into experientially oriented educational interfaces. A comparative analysis of VIPA courses and project results are presented in the paper. Special attention in the discussion is devoted to the improvements of e-learning solutions in architecture. The criterion of the relation between the actual applicability of selected e-learning solutions and elements of collaborative educational interfaces with VR are taken into account. A system of e-learning applicability levels in program and course development and implementation of architectural tectonics in courseware is developed from the evaluation process and which contributes to the discussion of future trends in architectural education.
keywords Architectural education, e-learning, virtual space
series eCAADe
email
last changed 2022/06/07 07:57

_id 16fe
id 16fe
authors Abdelmohsen, Sherif; Do, Ellen Yi-Luen
year 2007
title Tracking Design Development through Decomposing Sketching Processes
source Digital proceedings of the International Association of Societies of Design Research (IASDR 2007), Emerging Trends in Design Research, Hong Kong Polytechnic University School of Design, Hong Kong.
summary We conducted a protocol study of the architectural sketching process. We decompose the process into process flows to explore the extent to which it expresses concept development in schematic and refined design phases. We track the development of design concepts in these phases by following the process flows of individual sketched strokes. We argue that each stroke drawn by the designer reveals a probability of an embedded concept, and that this concept is either promoted and propagated throughout the design phases, or blocked while designing. We expand the notion of lateral and vertical transformation in design by introducing a set of processes described as cross propagation, lateral promotion and vertical promotion.
series other
type normal paper
email
last changed 2010/01/30 07:19

_id caadria2008_4_session1a_036
id caadria2008_4_session1a_036
authors Coorey, Ben
year 2008
title Erosive fluidity Exploration in generating digital architectural form
doi https://doi.org/10.52842/conf.caadria.2008.036
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 36-41
summary This paper explores emerging digital technologies and their application in architectural design. It investigates the tools and techniques that are currently available and produces some interesting work that is both inspiring and interesting. A series of three scenarios were explored via a digital design studio at the Faculty of Architecture, Design and Planning, The University of Sydney. The final work appeared in the ‘Disparallel Spaces’ exhibition, University of Sydney in May/June 2007. This paper will explain these scenarios and offer a look at some emerging trends in architectural design.
keywords Parametric, Animation, Complexity, Responsiveness
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2007_145
id caadria2007_145
authors Golda, Robert
year 2007
title The Global Collaborative Design Project: An Outline of Future Trends in Architectural Design
doi https://doi.org/10.52842/conf.caadria.2007.x.q3h
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Collaborative design in architecture has been researched heavily in the academic world, and has begun to infiltrate the profession of architecture. Due to the effects of globalization, many different industries have become involved in the current trend of outsourcing work, or collaborating globally with geographically distributed partners. Advances in information technologies and networking are making this possible, and it is proving itself extremely successful in the world of business. The academic world, however, has seen only limited experiments in distributed virtual design. Limiting factors include an emphasis on individual assessment, administrative and logistical hurdles, and an unclear system of academic benefit. To illustrate the potential of collaborative technologies and methods, I present in this paper conceptual frameworks, collectively termed “Global Collaborative Design Project” (GCDP) that can be deployed in academia as well as in professional practice.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_102
id ecaade2007_102
authors Lang, Silke Berit
year 2007
title Novel Approaches to City Modeling: Generation and Visualization of Dynamic Complex Urban Systems
doi https://doi.org/10.52842/conf.ecaade.2007.343
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 343-350
summary This year, for the first time in history more people are living in cities than in the country. This fact induced us to look at the topic of city modeling from different sides. In this paper we introduce novel approaches that contribute to the generation and visualization of dynamic complex urban systems. We distinguish reality-based and generic city models. On the one hand we look a three dimensional models of urban environments. On the other hand we are looking at the key challenges and trends that will shape future cities. We are drawing parallels to functional models of brain circuitry. City modeling as a case in point provides the basis for our research to arrive at a transdiciplinary theory of design and modeling.
keywords City modeling, generic modeling, reality-based modeling, mega- cities, sustainable cities
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2007_af32
id sigradi2007_af32
authors Períes, Lucas
year 2007
title Morphology and Topology, the new digital media-based composition methods [Morfología y topología, nuevos procesos compositivos con medios digitales]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 112-116
summary This paper develops the topic of morphological generation of artificial landscapes using digital media. Current trends in landscape composition link architectural style to ground topography; buildings are not simply placed on the land, instead, they emerge from it, generating alternative morphology landscapes, or so-called “topographic landscapes” that emerge from the massive incorporation of computer technology in the design process, and are supported by the complex organization of topologic geometry. There has been a change from the classical method of architectural composition, in which rather than linking diverse shapes together in a static layout, dynamic actions inspired by the landscape are linked instead.
keywords Landscape; design process; composition; morphology; topology
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2007_228
id ecaade2007_228
authors Pupo, Regiane; Celani, Gabriela
year 2007
title Trends in Graduate Research on IT & Architecture: a Qualitative Comparison of Tendencies in Brazil and abroad
doi https://doi.org/10.52842/conf.ecaade.2007.431
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 431-437
summary Applications of information technology (IT) in the architectural profession have greatly increased in the past decades, ranging nowadays from concept design to automated construction. There are countless applications in the architecture practice that go well beyond representation, such as BIM software, generative design systems, and rapid prototyping and fabrication. For this reason, IT has been a frequent graduate research topic. In the present research academic graduate theses that dealt with IT in architecture since 1999 were surveyed and categorized, with the purpose of comparing the topics, applications and methods that are studied in Brazil and abroad. We hope that the differences found will help Brazilian architecture schools to update their IT curriculum, overcoming old prejudices against the use of computers in the creative phases of design.
keywords Information technology, architectural design, design process, design education, computational design, CAD
series eCAADe
email
last changed 2022/06/07 08:00

_id ascaad2007_015
id ascaad2007_015
authors Tarabieh, K. and A. Malkawi
year 2007
title A Comparative Study to Benchmark Energy Performance Using Building Simulation Tools
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 183-198
summary Building performance assessment is a process of using a numerical model “simulation tool” to predict performance of both the building and system metrics. The decision to choose a suitable simulation tool is a continuous challenge. Issues such as model data availability, integrity and applicability add additional constraints to the modeling process. This paper discusses the process of using different building simulation tools to identify a credible building energy performance indicator. A typical building is modeled using different tools utilizing similar input data and weather conditions. A series of building performance experiments are conducted and the resulting trends are compared to real-time metered data. The paper presents a pilot project to create an energy benchmarking tool for facility managers and the challenges facing the development team.
series ASCAAD
email
last changed 2008/01/21 22:00

_id ascaad2007_002
id ascaad2007_002
authors Abdellatif, R. and C. Calderon
year 2007
title SecondLife: A Computer-Mediated Tool for Distance-Learning in Architecture Education?
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 17-34
summary Despite the importance of distance learning for its ability to reach a wide audience, easiness to access materials, and its lower cost compared to traditional learning, architecture education has not been well served by distance education. This is because it has a higher level of learning objectives, it is taught by coaching methodologies, and involves nonverbal forms of communication. One of the most common learning methods used in the design studio is the Criticism/Critique, which is a graphic and oral type of communication between the tutor and the students. In this investigation, Second Life, a massive multi-user online virtual environment that offers three-dimensional spatial capabilities via Avatars impersonation, is used as a computer-mediated tool for text and graphic-based communication in a distance learning situation. The study describes a demonstration experiment where students had to communicate with their tutor, display and describe their projects at a distance, in a purposely designed criticism space in SecondLife. The main objective of this paper is to observe and document the effects and the use of SecondLife virtual environment as an online 3D graphical-based tool of computer-mediated communication in distance learning in architecture education. The study also answers some questions: How well did the students use the tools of the medium provide? Was there a sense of personal communication and realism gained through using Avatars in the virtual environment? Did SecondLife provide a successful means of communication for a graphic-based context? And what are the students’ opinions about the learning environment? Using multiple methods of data collection, mainly based on an electronic observation of the experiment, questioning the participants before and after the experiment, and the analysis of the chat transcripts, the study presents descriptive results of the experiment, and discusses its main features. Proposals for modifications are made for future replications.
series ASCAAD
email
last changed 2008/01/21 22:00

_id acadia07_025
id acadia07_025
authors Ascott, Roy
year 2007
title Architecture and the Culture of Contingency
doi https://doi.org/10.52842/conf.acadia.2007.025
source Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 25-31
summary A culture is a set of behaviours, attitudes and values that are shared, sustained and transformed by an identifi able community. Currently, we are bound up in a culture of consumerism, and of terror; there are also retro cultures and utopian cultures. What’s happening now that’s interesting is that many, if not all of these diff erent tendencies, tastes and persuasions are being re-aligned, interconnected and hybridised by a vast global community of online users, who are transdisciplinary in their approach to knowledge and experience, instinctively interactive with systems and situations, playful, transgressive and enormously curious. This living culture makes it up as it goes along. No longer do the institu- tions of state, church or science call the tune. Nor can any architectural schema contain it. This is a culture of inclusion and of self-creation. Culture no longer defi nes us with its rules of aesthetics, style, etiquette, normalcy or privilege. We defi ne it; we of the global community that maps out the world not with territorial boundaries, or built environments, but with open-ended networks. This is a bottom-up culture—non-linear, bifurcating, immersive, and profoundly human. Who needs archi- tecture? Any structural interface will do. Ours can be described as a contingent culture. It’s about chance and change, in the world, in the environment, in oneself. It’s a contingent world we live in, unpredictable, unreliable, uncertain and indeterministic. Culture fi ghts back, fi ghts like with like. The Contingent Culture takes on the contingency of life with its own strategies of risk, chance, and play. It is essentially syncretic. People re-invent themselves, create new relationships, new orders of time and space. Along the way, they create, as well as accommodate, the future. This culture is completely open-ended, evolving and transforming at a fast rate—just as we are, at this stage of our evolution, and just as we want it to be. Human nature, unconstrained, is essentially syncretic too.
series ACADIA
last changed 2022/06/07 07:54

_id ascaad2007_038
id ascaad2007_038
authors Bakr, A.F. and D. Saadallah
year 2007
title Strategic planning through Mapping of Water pollution in Lack of information system utilizing geographic information system (GIS): Lake Maryout, Alexandria, Egypt
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 479-490
summary Strategic planning always requests supporting tools to defeat lack of data problems, which is a common drawback in our planning system as a result of several reasons. This paper is an extensive overview of the recent application of Geographic Information Systems (GIS) in the domain of water contamination in lakes. The authors try to establish a GIS mapping technique, which is customized for Lake of Maryout in Alexandria city, Egypt demonstrating various GIS analysis techniques/approaches applied to a diversity of real-life engineering endeavors in the water contamination control management sector in a lack of data system. First, the reader is concisely acquainted with the major steps of utilized mapping technique and how they are conducted. Second, the technique would be applied to define degree of water pollution distribution in Lake of Maryout. Finally, the output maps would be analyzed to delineate a quick and long term strategy of solution.
series ASCAAD
last changed 2008/01/21 22:00

_id ascaad2007_039
id ascaad2007_039
authors Bakr, A.F.; I. Diab and D. Saadallah
year 2007
title Detecting Inefficient Lighting Solutions: Step-by-Step Geographic information system (GIS) Technique
source Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 491-504
summary Outdoor lighting is used to illuminate roadways, parking lots, yards, sidewalks, public meeting areas, signs, work sites, and buildings. It provides us with better visibility and a sense of security. When well designed and properly installed, outdoor lighting can be and is very useful in improving visibility and safety and a sense of security, while at the same time minimizing energy use and operating costs. But, because nobody thought at this, most street lights shine light not only on the nearby ground, where is needed, but also miles away and skywards. Thus a large fraction of the light is lost, at consumer expense and without his/her consent. In the other hand, shortage in street light may cause more crimes as well as accidents. Most of the wasted or short light comes from the poorly designed street lights. Billboards, decorative lights, poorly shielded security lights are part of the problem too, but the main culprit for the waste and ugly glow one sees above one's head at nights is from the streetlights. Thus, recent computer technology gives us tools to be employed for testing the quality of light. Geographic Information System (GIS) software could be utilized to achieve that mission through applying mapping technique. This technique could analyze digital photographs and define light polluted areas as well as bad lighted. This paper reveals that step by step technique, which employs hybrid technologies to solve such problem for better planning decisions.
series ASCAAD
last changed 2008/01/21 22:00

_id sigradi2007_af101
id sigradi2007_af101
authors Barci Castriota, Leonardo; Carla Viviane da Silva Angelo
year 2007
title Digital technology and accessibility: The Rede Latino-americana de Acervos de Arquitetura e Urbanismo (RELARQ) [Tecnologia digital e acessibilidade: A Rede Latino-americana de Acervos de Arquitetura e Urbanismo (RELARQ)]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 200-204
summary The new digital technologies offer new possibilities of interconnection and re-connection that are reconfiguring the diverse areas of knowledge and the diverse fields of human action. In this direction, this work reflects on the proposal of the creation of the Latin American Network or Architectural Archives (RELARQ), pioneering initiative in our continent that aims to create a basis of cooperation between the diverse Brazilian and Latin-American institutions, with the objective to congregate, in an online catalogue, accessible to all, the information contained in hundreds of institutions distributed all over the continent, that will count with a common methodological basis for digital treatment and access to the images. With the RELARQ, the area of the History of Architecture will have a new, powerful tool in as far as the researchers will be able to access archives in the most distant places of our continent.
keywords Architecture; digitalization; photography; accessibility; internet
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2007_076
id ecaade2007_076
authors Coates, Paul S.; Derix, Cristian
year 2007
title Parsimonious Models of Urban Space
doi https://doi.org/10.52842/conf.ecaade.2007.335
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 335-342
summary This paper sets out an approach to urban modelling derived from early work with cellular automata and agglomeration models. In these cases the models are an example of distributed representation, where the rules built in to the model are replicated in all the discrete components of the model be they cells or agents. This is the classic AI. / AL paradigm of emergent systems. The paper describes the main structure of the models, and presents examples of the use of this modelling process in design education, pointing out the way dynamic models allow mapping on to interesting speculations about the dynamic of the city, and its social systems. The paper ends with a report on the use of such models as a design decision support system and how they will be used in planned work in master planning in the London Thames gateway area under the UK govt. sustainable communities initiative.
keywords Urban modeling, space syntax, agent based modeling, cellular automata
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2007_161
id ecaade2007_161
authors Dieckmann, Andreas; Netten, Sarah; Russell, Peter
year 2007
title From Oh-Oh to OO
doi https://doi.org/10.52842/conf.ecaade.2007.663
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 663-669
summary The architect’s profession has always been that of an organizer; a coordinator. In an increasingly specialized society such as ours there is an even greater demand for professionals with a wide range of management abilities. Today’s architect will have to organize and coordinate the flow, the means and the systematic storage of information in a project. For an institution that ‘produces’ architects, it is, in the opinion of the authors, vital to not only teach modern / contemporary methods of organizing information but also to practice them. If architecture students are to comprehend the necessity of organizing skills & tools, they will have to encounter these from day one of their student life. It is perhaps surprising (or not) that niversities are not necessarily the best example of svelte, efficient organisations. On the contrary, they are often run on age-old principles that never change, despite acknowledged faults. A faculty of architecture has been developing a system to enable all members of the faculty, (teachers and students alike), with a central service for the management of information. This service is a set of web-based tools for organizing and managing the curriculum and all matters connected to that. The objective of the platform is to increase efficiency and transparency in the administration of the faculty. The effect of the system has been to develop a community. Two main aspects buttress this community. Firstly, the users are made aware of the presence of other users through a “Who’s On Campus” module. This module allows users to see which other users are logged in and using IP Addresses and WLAN Access Point Information, where they roughly are. Secondly, through a range of communication processes, informal communication is easily undertaken with other users online. The effect has been to improve the daily activities of the faculty. Achieving this has come about not by decree, but by convincing and observable benefits from the system.
keywords Virtual universities, internet collaboration, CSCW
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2007_216
id ecaade2007_216
authors Hamid, Bauni
year 2007
title Mapping Design Process into Process Design: Implementing Collaborative Design from Social Psychological Approaches
doi https://doi.org/10.52842/conf.ecaade.2007.711
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 711-716
summary In this paper we view the process of collaboration as a social setting, rather than a problem of communication. It involves and is impacted by social, non-technical aspects, such as lack of shared understanding, conflict, availability and motivation of the participants, and other factors that can facilitate or impede the goals of the collaborative enterprise. We propose to use a social and psychological approach. The ideal model should be a collaborative design system that can facilitate the socially constructed interactions among participants, as well as the communication of information. The proposed system should enable participants to assess the typical problems of collaboration. We build up our effort towards this goal by developing a representation system of collaborative design process. In this research we attempt to map collaborative design process into process design by using our proposed representation system. Our intention is to enable the existing system visually representing the integration of design stage to the whole construction process: since project planning until building operation.
keywords Design process: process design, collaborative design, social psychology
series eCAADe
email
last changed 2022/06/07 07:50

_id be0c
id be0c
authors Hamza N, Horne M
year 2007
title An operational model for teaching low energy architecture
source Building and Environment Volume 42, Issue 11, November 2007, Pages 3841-3847 July 2007
summary Awareness of the need to integrate sustainability at all levels has recently been gaining momentum in education to meet pedagogical university policy, government and employers’ expectations. Within the school of the Built Environment at Northumbria University an integrated course delivery has been adopted for second year students. This proposal intends to disseminate an operational model for integrating teaching and assessment between three modules which have traditionally been taught and assessed separately to achieve a low-energy house.
keywords low-energy architecture, virtual reality, integrated curriculum, project decision making, mapping learning outcomes
series other
type normal paper
email
more http://dx.doi.org/10.1016/j.buildenv.2006.11.003
last changed 2008/03/14 00:25

_id caadria2007_203
id caadria2007_203
authors Heidrich, Felix; Peter Russell and Thomas Stachelhaus
year 2007
title Intervision3D: Online 3D Visualisation and Conferencing
doi https://doi.org/10.52842/conf.caadria.2007.x.l3p
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary The use of Internet communication technologies in distributed teams has been carried out for well over 10 years. In this time, various methods to communicate and transfer information have been developed. A large amount of effort has been placed on enabling normal conversation to take place and it could be said, that with technologies like Skype, this is established. This enables planning partners to discuss, but we still need to convey what they are discussing. In short, the contents are still lacking. Technologies exist to allow users to share files or images, however this does not nearly reach the intensity or quality of discussions when partners are sitting together in front of a drawing or model. At best, screen sharing allows participants to see the same image but with low resolution and bad system response. The goal of the Intervision3D project is to allow distributed team members to discuss design issues with a common 3D model where participants can manipulate the model together in real time. In contrast to screen-sharing solutions, the Intervision3D project uses a server, which delivers a copy of the model to each conference participant. The server then coordinates the perspective views of all conference participants. One of the participants (usually the first) is initially designated as the speaker and he or she controls the views of the model through an intuitive walk/fly-through interface. The speed of the system is also buttressed by the simplicity of the application: as a Java applet, it is possible to start the Intervision3D system in any browser or as a separate applet on any system. As such, none of the participants need to install anything. The resolution of the model is optimized for each participant's browser and computer display. Currently, Intervision3D can import .3ds files and then render them using the JOGL Engine (Java Bindings for Open GL). JOGL allows the full Open GL suite to be used in rendering the model including lighting and textures: even normal PCs can do this quite well. The first implementation of the system is within an existing internet-based Design Studio and the paper elucidates how the first uses of the system have (partially) helped to increase the exchange of design ideas over the Internet. Through the Intervison3D system, the participants who have been separated by distance can once again discuss the same 3D model.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2007_159
id ecaade2007_159
authors Heidrich, Felix; Russell, Peter; Stachelhaus, Thomas
year 2007
title Intervision3D: Online 3D Visualisation and Conferencing
doi https://doi.org/10.52842/conf.ecaade.2007.757
source Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 757-764
summary The use of Internet communication technologies in distributed teams has been carried out for well over 10 years. In this time, various methods to communicate and transfer information have been developed. A large amount of effort has been placed on enabling normal conversation to take place and it could be said, that with technologies like Skype, this is established. This enables planning partners to discuss, but we still need to convey what they are discussing. In short, the contents are still lacking. Technologies exist to allow users to share files or images, however this does not nearly reach the intensity or quality of discussions when partners are sitting together in front of a drawing or model. At best, screen sharing allows participants to see the same image but with low resolution and bad system response. The goal of the project is to allow distributed team members to discuss design issues with a common 3D model where participants can manipulate the model together in real time.. The speed of the system is also buttressed by the simplicity of the application: as a Java applet, it is possible to start the Intervision3D system in any browser or as a separate applet on any system. Files can be imported and then rendered using the JOGL Engine (Java Bindings for Open GL). JOGL allows the full Open GL suite to be used in rendering the model including lighting and textures: even normal PCs can do this quite well. The first implementation of the system is within an existing internet-based Design Studio and the paper elucidates how the first uses of the system have (partially) helped to increase the exchange of design ideas over the Internet.
keywords Virtual design studio, shared models, CSCW
series eCAADe
email
last changed 2022/06/07 07:49

_id ijac20075109
id ijac20075109
authors Jachna, Timothy J.; Santo, Y.; Schadewitz, N.
year 2007
title Deep Space
source International Journal of Architectural Computing vol. 5 - no. 1, pp. 146-160
summary The work described here explores the problem of how digital technologies can enrich the experience of spatiality and social interaction in space(s). An existing café space at the School of Design of the Hong Kong Polytechnic University is linked to a "twin" in the form of an online-accessible environment. Sensors and displays establish channels of communication between the virtual and the physical space, enabling on-site visitors to the café and online visitors to the website to share a spatial experience. The article explains the design of modes of communication between the spaces, outlining the theory and genesis of the project and discussing issues and principles in the design and realization of such spaces, including the interplay between the three-dimensionality of the physical space and the two-dimensional picture-plane-based monitor interface through which the website is experienced, as well as strategies for the transmission of spatial experience within the constraints of commonly-available hardware and software.
series journal
email
last changed 2007/06/14 12:11

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