CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2009_2000
id sigradi2009_2000
authors Celani, Gabriela
year 2009
title Enseñando diseño generativo: una experiencia didáctica [Teaching Generative Design: a Learning Experience]"
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Este trabajo describe el seminario de Diseño Generativo ofrecido en el programa de posgrado en el área de Arquitectura y Construcción en la Universidad de Campinas en el primer semestre de 2008. El curso tuvo como objetivo introducir el tema de los métodos sistemáticos de generación de alternativas de diseño, como base para el desarrollo de sistemas de CAAD. El método pedagógico del curso estuvo compuesto por presentaciones teóricas, lecturas, discusiones, y ejercicios prácticos. Los sistemas generativos más conocidos fueron categorizados en dos grandes grupos: el de combinaciones de elementos (como la enumeración sistemática de combinaciones y los algoritmos genéticos) y el de los sistemas basados en reglas (como los fractales y la gramática de formas). Además de constituirse en una oportunidad para proponer una categorización de los principales sistemas generativos, el curso también permitió que se hiciera una reflexión sobre la importancia de la introducción de los sistemas generativos y de las técnicas de programación en los cursos de pre-grado y pos-grado.
keywords Generative design systems; Theoretical basis of CAAD
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:48

_id ddss2008-16
id ddss2008-16
authors van den Berg, Pauline E.W.; Theo A. Arentze and Harry J.P. Timmermans
year 2008
title Pauline E.W. van den Berg, Theo A. Arentze and Harry J.P. Timmermans
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary New information and communication technologies (ICT’s), gain importance and are changing people’s daily lives. With the introduction of new ICT’s, alternatives for face-to-face contacts and physical presence are provided. In that sense, ICT may offer a substitute to physical travel. Other potential relationships between telecommunication and travel are neutrality, complementation or modification. The relationship between ICT and activitytravel patterns has received a substantial amount of attention recently. However, a link with the wider activity patterns of individuals and households and environmental characteristics is missing in existing studies. The spatial and mobility impacts of social networks are not well known either. However, social networks are crucial to an understanding of travel behaviour. The most important part of travel demand for non-work purposes in terms of distance travelled is for socializing with network members. Hence, individuals’ social network characteristics are relevant for their propensity to perform social activities. The study of social networks can provide new insights to understand the generation of social activities and travel involved. In order to increase our understanding of the interrelationships between properties of the built environment, ICT-use, social networks and activity-travel patterns, these links should be the starting point for analysis. This paper presents a data collection instrument that was developed to study these links and the results of an application of the instrument in a survey among a large sample of households in the Eindhoven region, and discusses the implications of the findings for planning support models.
keywords Social networks, social interaction, ICT, activity-travel, communication diary
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-31
id ddss2008-31
authors Heurkens, Erwin W.T.M.
year 2008
title The Urban Decision RoomApplication and Evaluation of an Urban Management Instrument
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The Urban Decision Room (UDR) should be placed in the tradition of urban design and planning discipline that is taught, and into which research is carried out, at the Faculty of Architecture at the Delft University of Technology. The UDR was developed at the faculty as one of the new design and planning methods with its own specific features. The UDR is specifically aimed at decision-making processes in the practice of urban planning, and particularly at complex urban area development projects. The background to the design enables the UDR to support planning decisions that are made at urban planning element level. The participants in the interactive UDR sessions are asked to provide concrete solutions for urban planning design problems (in terms of preferences for particular functions, number of plots, etc.) and to enter them in a simulation model. A computer network is then used to calculate the common solution space of all the proposals, which is then projected onto a central screen. This outcome generally provides the basis for further discussions and negotiations, after which another round as described above can be held. The paper first focuses on the background and the main features of the UDR system. Secondly, the decision-making issue and a description of a specific Urban Decision Room model, the UDR Heijsehaven will be explained. Thirdly the structure of, and the experiences from, the experimental sessions with the Urban Decision Room Heijsehaven are described. After that the results of the evaluation of the UDR system by participants is presented and finally the follow-up assignment for the UDR system is carried out.
keywords Urban Decision Room, UDR Heijsehaven, Urban Renewal Project, Urban Planning, Urban Management Instrument, Common Solution Space, Decision Support System
series DDSS
last changed 2008/09/01 17:06

_id caadria2008_77_session7b_635
id caadria2008_77_session7b_635
authors Loemker, Thorsten M.
year 2008
title In-situ Analyses of Buildings by means of Smart Devices and Location Based Services
doi https://doi.org/10.52842/conf.caadria.2008.635
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 635-641
summary In this research we examined if it might be possible that a client accomplishes an ad-hoc analysis of an existing building with the intention of prospective revitalization. The aim is to give a client who incidentally faces a building the possibility to run an in situ usability simulation. To accomplish this we recommend Location Based Services that can be accessed by common remote sensing devices. These devices should automatically connect to server-based applications, which compare the requirements of the client with the existing building and run remote simulations on concrete further utilization. The newly generated information will then be passed back to the clients’ device. In the paper we address a scenario of a prospective client who visits a city where he hits on an unused building he might be interest in. The client wishes to gain immediate and accurate information if the building is able to meet his demands regarding the space needed for his company. Different techniques investigated, their assets and drawbacks will be described that could accomplish suchlike tasks.
keywords Location Based Services, Smart Environments, Ubiquitous Computing, Optimization
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2008_164
id ecaade2008_164
authors M. Loemker, Thorsten; Degering , Albrecht
year 2008
title Design To Cost with the Aid of Numerical Optimization Techniques
doi https://doi.org/10.52842/conf.ecaade.2008.501
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 501-506
summary This paper discusses the use of optimization methods in the architectural design process. It points out the possible scope of integration with regard to building costs in the design of new buildings.
keywords Optimization, Layout-Planning, Design to Cost
series eCAADe
email
last changed 2022/06/07 07:59

_id ddss2008-35
id ddss2008-35
authors Neema, M.N. and A. Ohgai
year 2008
title A GA-based Multi-Objective Optimization Model for Location Planning of Urban Parks and Open Spaces A Case Study on Dhaka City
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In this paper, we present a new multi-objective location model for urban parks and open spaces (POSs) planning. We developed a Genetic Algorithm (GA) based multi-objective optimization model (GAMOOM) to derive optimum locations of POSs by considering four incommensurable objectives with the provision of POSs near: 1) densely populated areas, 2) air polluted areas, 3) noisy areas, and 4) areas without open spaces. The success of the model is presented through its application as a case study on Dhaka City. Obtained results indicate that the model can successfully provide optimum location of required POSs. The findings from this study also signify that optimum location of POSs obtained by utilizing only the second objective is substantially different than that of others. Moreover, there is also difference in optimum location of POSs by taking into account only the third objective when compared with others. Therefore, considering single objective cannot give optimum results for good POSs planning. So, it is verified that POSs should be planned by optimizing multiple objectives instead of single objective. The outcome of this multi-objective GAMOOM model does have an implication on how POSs should be designed and managed by the planning authority for not only sustainable environment but also better quality of life in a city.
keywords Genetic Algorithm (GA), Multi-Objective Optimization, Parks and Open Space (POS)
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_188
id ecaade2008_188
authors Tunçer, Bige; de Ruiter, Paul; Mulders, Sander
year 2008
title An Experiment in Multidisciplinary Digital Design
doi https://doi.org/10.52842/conf.ecaade.2008.659
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 659-666
summary The design and realization of complex buildings requires multidisciplinary design collaboration from early on in the design process. The intensive use of digital design environments in this process demands new knowledge and skills from the involved players including integrating and managing digital design data, developing custom design tools, and utilizing visualization and rapid prototyping techniques. In order to prepare our students for these evolving practices we have developed a multidisciplinary collaborative design studio, named XXL, where student teams work in groups and each students claims a role: architectural design, structural design, digital design, construction and cladding design, and process management. In this paper, we describe the studio, discuss the contributions of the Digital Design Manager, and relate these contributions to design education and practice.
keywords Multidisciplinary design, design collaboration, digital design, architectural education
series eCAADe
email
last changed 2022/06/07 07:58

_id ddss2008-15
id ddss2008-15
authors Vreenegoor, Rona C.P.; B. de Vries and J.L.M. Hensen
year 2008
title Comparing district designsScreening analysis of the critical factors at the building level
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary More and more urban designs show the appliance of low-energy techniques. Unfortunately, it is difficult to determine which one of these urban designs has the best results for energy consumption and CO2-emissions because of a lack of methods and techniques at district level. A new energy performance calculation method at district level including aspects like houses, transport and households is presented. In this paper we focus on the critical factors at the building level that should be included in a district data model. Therefore we have executed a screening analysis to indicate what the critical factors are.
keywords Design support, energy performance simulation, district model, residents’ preferences
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-02
id ddss2008-02
authors Gonçalves Barros, Ana Paula Borba; Valério Augusto Soares de Medeiros, Paulo Cesar Marques da Silva and Frederico de Holanda
year 2008
title Road hierarchy and speed limits in Brasília/Brazil
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper aims at exploring the theory of the Social Logic of Space or Space Syntax as a strategy to define parameters of road hierarchy and, if this use is found possible, to establish maximum speeds allowed in the transportation system of Brasília, the capital city of Brazil. Space Syntax – a theory developed by Hillier and Hanson (1984) – incorporates the space topological relationships, considering the city shape and its influence in the distribution of movements within the space. The theory’s axiality method – used in this study – analyses the accessibility to the street network relationships, by means of the system’s integration, one of its explicative variables in terms of copresence, or potential co-existence between the through-passing movements of people and vehicles (Hillier, 1996). One of the most used concepts of Space Syntax in the integration, which represents the potential flow generation in the road axes and is the focus of this paper. It is believed there is a strong correlation between urban space-form configuration and the way flows and movements are distributed in the city, considering nodes articulations and the topological location of segments and streets in the grid (Holanda, 2002; Medeiros, 2006). For urban transportation studies, traffic-related problems are often investigated and simulated by assignment models – well-established in traffic studies. Space Syntax, on the other hand, is a tool with few applications in transport (Barros, 2006; Barros et al, 2007), an area where configurational models are considered to present inconsistencies when used in transportation (cf. Cybis et al, 1996). Although this is true in some cases, it should not be generalized. Therefore, in order to simulate and evaluate Space Syntax for the traffic approach, the city of Brasília was used as a case study. The reason for the choice was the fact the capital of Brazil is a masterpiece of modern urban design and presents a unique urban layout based on an axial grid system considering several express and arterial long roads, each one with 3 to 6 lanes,
keywords Space syntax, road hierarchy
series DDSS
last changed 2008/09/01 17:06

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2008_040
id ecaade2008_040
authors Baerlecken, Daniel; Kobiella, Olaf
year 2008
title Math Objects
doi https://doi.org/10.52842/conf.ecaade.2008.677
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 677-684
summary The paper discusses mathematical form generation as an academic methodology to develop new approaches to architectural design. The academic design studio ‘Math objects’ investigates the relationship between complex 3d-surfaces and mathematics in order to expand the formal repertoire of architecture. It claims that the process of form generation can be seen as an autonomous entity, which is independent from an overall strategy or any a priori meaning. Architecture has always originated from a concept, eventually progressing towards a certain form. This methodology has been reversed. The paper discusses two studios undertaken in the last year, led by Daniel Baerlecken and Olaf Kobiella at the TU Braunschweig, Germany.
keywords Generative design, design methodology: architectural design teaching, parametric form generation, NURBS-modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2008_077
id sigradi2008_077
authors Briones, Carolina
year 2008
title A collaborative project experience in an architectural framework, working with Open Source applications and physical computing [Diseño de Plataformas Digitales e Interactivas: una experiencia educativa trabajando colaborativamente con aplicaciones de Código Abierto y Computación Física]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Nowadays, thanks to the telecommunication revolution and therefore the massive spread of Internet, we have seen the come up of international architectural offices with branches located in different continent, working in a collaborative fashion, surpassing physical and time frontiers. At the same time, the multidisciplinary work between designers, architects, engineers, programmers and even biologist, between others, have been taking place in the new network society. All transformations also supported by the arising of FOSS (Free Open Source Software) and the virtual communities behind them, which allow the creation of non-traditional or specific software, the association between disciplines, and also, the formation of meeting scenarios for a mixture of individuals coming up with multiple motivation to coexist in collaborative environment. Furthermore, it is possible to argue that Open Source applications are also the reflection of a social movement, based on the open creation and exchange of information and knowledge. Do the appeared of FOSS compel us to re-think our working and teaching methods? Do they allow new modes of organizing and collaborating inside our architectural practices?. This paper would like to address these questions, by presenting the results of the “Experience Design” course, which by implementing teaching methods based on Open Source principles and cutting-edge tools, seeks to approach students to these new “way of do”, knowledge and methodologies, and overall, focus them on the science behind the computer. This paper describes the “Experience Design” course, in which architectural graduate students of Universidad Diego Portales (Chile), put for first time their hands on the creation of interactive interfaces. By acquiring basic knowledge of programming and physical computing, students built in a collaborative way a responsive physical installation. The course use as applications “Processing” and “Arduino”. The first one is an Open Source programming language and environment for users who want to program images, animation, and interactions. It has a visual context and serve as a software sketchbook and professional production tool. Processing is a project initiated by Ben Fry and Casey Reas, at the MIT Media Lab (www.processing.org). The second is an Open Source electronics prototyping platform based on flexible, easy-to-use hardware and software. Arduino has a microcontroller (programmed with Processing language) which can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators (www.arduino.cc). Both environments shared a growing community of people working in related projects and extending useful assistance for beginners. In this paper it is presented the current state of the pilot course and some of the initials results collected during the process. Students and teacher’s debates and evaluations of the experience have been exposed. Together with a critical evaluation in relation to the accomplishment of the effort of place together different disciplines in one collaborative project akin, architecture, design, programming and electronic. Finally, futures modifications of the course are discussed, together with consideration to take in account at the moment of bring Open Source and programming culture into the student curriculum.
keywords Physical computing, teaching framework, Open Source, Interactive Installation
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2008_201
id sigradi2008_201
authors Corradi, Eduardo Marotti; Gabriela Celani
year 2008
title O túnel de vento – um exercício de projeto baseado em técnicas de animação [The wind tunnel - an exercise in design based on techniques of animation]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The objective of the present research was to study the use of animation techniques as a tool for the design process. The study started with a literature review about the different possible applications of animation techniques in architectural design. Four main categories of applications were found: (1) space representation and “walk through”, (2) simulation of articulated elements and kinetic structures, (3) visualization and analysis of functional aspects of the buildings, such as circulation and fire escape, and finally (4) the generation of novel shapes. The second part of the research consisted of a design exercise in which animation techniques were used to generate a shape. For this purpose a wind simulator was used in 3DMAX. Next, Paracloud software was used to automatically generate a rib structure that allowed to produce a scale model of the shape with a laser cutter.
keywords Animation, design process, digital fabrication
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:49

_id sigradi2009_805
id sigradi2009_805
authors Gonçalves Costa, Luís Gustavo; Arivaldo Leão de Amorim
year 2009
title Geração de Ortofotos para Produção de Mapas de Danos [Ortophoto creation for damage map production ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The present work integrates the ongoing Master Degree Research Project entitled "Damage Map Representation and Pathology Database (Cronidas) Creation". This paper aims to discuss the search for alternatives in the development of a map of damages to be applied on historical buildings in order to assist preservation and restoration projects. Orthophotos of the facades and of the internal walls of buildings will be produced; once generated, these images are vectorized and transformed in drawings which represent the pathologies, in other words, the damage map. The research the following softwares: PhotoModeler®Pro5 for the generation of the orthophotos, Photoshop®CS3 for image treatment, and AutoCAD®2008 for tracing the relevant areas.
keywords damage map; conservation and restoration project; ortophoto; vectorization; building pathologies
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2009_903
id sigradi2009_903
authors Harris, Ana Lúcia Nogueira de Camargo
year 2009
title O Uso da Técnica dos "Planos em Série" com o Desenvolvimento da Computação Gráfica - Uma Experência Didática [The Use of the 'Serial Plan' Technique with the Development of the Computer Graphic - A Teaching Experience]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper is about comparative didactic experiences where the “Serial plan Technique” defined by Wong (1998), was applied in 2001 and 2008 which computer resources from that time. In 2001 this technique was applied with the help of AutoCAD for generation of the planifications, but in 2008 the appliances of AutoCAd and Sketch Up were used for the virtual construction of objects. The quality of the results showed a didactic potential and an increasement in the possible creative rhythm, mainly because the facility of the three-dimensional virtual visualization and because the speed in the physical execution of the created project.
keywords didactic experiences; serial plan technique; CAD; AutoCAD; Skecht Up
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2011_100
id sigradi2011_100
authors Kutschat Hanns, Daniela; De Marchi, Polise Moreira
year 2011
title Estratégias de reconfiguração do espaço urbano – cidade superfície: diálogos entre arte e cidade mediados por intervenções artísticas em fachadas e muros na cidade de São Paulo [Urban space reconfiguration strategies - surface city: dialogs between art and city mediated through artistic interventions on facades and walls in the city of São Paulo]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 526-529
summary This paper discusses multiple aspects of the city through examples of artistic interventions which see the city as complex and dynamic layers in constant change. This paper investigates the spatial configuration changes of São Paulo city in material surfaces as facades and walls. The understanding of urban surfaces as "'mediative' spatiality" (Ferrara, 2008) assigns communication categories to urban surfaces; the visual condition is discussed in this paper.
keywords Surface city; art; urban intervention; urban landscape
series SIGRADI
email
last changed 2016/03/10 09:54

_id sigradi2008_097
id sigradi2008_097
authors Nogueira de Carvalho, Ana Paula; Marcelo Tramontano, Marlon Rubio Longo
year 2008
title D.O.S. Designers on Spot: Communication processes and Learning actions [Processos de Comunicação e Ações de Aprendizagem]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary D.O.S. Designers on Spot: Communication processes and Learning actions This paper introduces some concepts that have been studied at D.O.S. project as part of the learning and communication actions. These concepts are relevant to the project as they brought to the team some improvements about design experiences based on network communication, as well as some reflections done by designers and researchers in different parts of the world. The project proposed by our research group is part of growing demands for experiments able to explore the Advanced Internet for fast transferring large packages of content. The activities are divided in two different instances: one is called exploratory research and aims to identify enrichments that a collaborative practice would add to the design process and to the production of interactive prototypes as well. The other one is related to remote learning strategies. It aims at investigating new methods of collective design and prototyping of objects with integrated media, and the diffusion of these techniques and methods in classroom environments, as a teaching strategy. Following are three different aspects about design experiences. The first one, called communication processes, presents a panoramic view about different ways the participants of a remote design session can share information. It targets to point and to systematize design actions by exploring transversal characteristics among designers, teams and the resulting objects. In order to achieve it, we have to understand some relations between remote communication and design processes, which explore issues in the project phases of conception, production and interaction. This exploration is part of the search for a conceptual scope for the D.O.S. project development, with an emphasis on the communication specificities between remote designers and the design process. The second one, learning action processes, introduces some issues about academic teaching and learning of design through remote and collaborative media. The third one, Virtual Design Studio (VDS), is related to the previous and aims to present a specific kind of remote design sessions targeting to create strategies to use new communication and information technologies (ICT) on remote project instances. The teaching of Architecture and Design is, above all, multidisciplinary – this means that it is not limited to the knowledge of one field of activity but, by a wide range of subjects from different areas - including Computing. The introduction of ICT (Information and Communication Technologies) in the project process is commonly associated to the final stages, and not to the creation. The contribution of the digital environment is provided for the use of various software, which are not restricted to those responsible for graphical representation: programs responsible for the organization of data in tables, for example, enable monitoring developments with clarity. The multidisciplinary consideration supports new variables in the process of design, working quickly and accurately on the possibilities, which modifies the agency of decisions and management tasks.
keywords Advanced internet, collaborative design, virtual design studio
series SIGRADI
email
last changed 2016/03/10 09:56

_id ddss2008-38
id ddss2008-38
authors Schieck, Ava Fatah gen.; Alan Penn, Eamonn O’Neill
year 2008
title Mapping, sensing and visualising the digitalco-presence in the public arena
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper reports on work carried out within the Cityware project using mobile technologies to map, visualise and project the digital co-presence in the city. This paper focuses on two pilot studies exploring the Bluetooth landscape in the city of Bath. Here we apply adapted and ‘digitally augmented’ methods for spatial observation and analysis based on established methods used extensively in the space syntax approach to urban design. We map the physical and digital flows at a macro level and observe static space use at the micro level. In addition we look at social and mobile behaviour from an individual’s point of view. We apply a method based on intervention through ‘Sensing and projecting’ Bluetooth names and digital identity in the public arena. We present early findings in terms of patterns of Bluetooth flow and presence, and outline initial observations about how people’s reaction towards the projection of their Bluetooth names practices in public. In particular we note the importance of constructing socially meaningful relations between people mediated by these technologies. We discuss initial results and outline issues raised in detail before finally describing ongoing work.
keywords Pervasive systems, digital presence, urban encounter, digital identity
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_000
id ecaade2008_000
authors Muylle, Marc (ed.)
year 2008
title ARCHITECTURE ‘in computro’ - Integrating methods and techniques
doi https://doi.org/10.52842/conf.ecaade.2008
source 26th eCAADe Conference Proceedings [ISBN 978-0-9541183-7-2], Antwerp (Belgium) 26-29 September 2008, 968 p.
summary The presence of both visible and hidden digital resources in daily life is overwhelming and their presence continues to grow exponentially. It is surprising how little the impact of this evolution is questioned, especially in education. Reflecting on past experiences of this subject to learn for the future seems rarely to be done, and the sheer fact that a digital method exists is often seen as sufficient justification for its use. Are these the perceptions of serious misgivings or isolated views that circulate in the educational world and beyond? We would suggest that the eCAADe (Education and Research in Computer Aided Architectural Design in Europe) and its conferences provide the ideal forum to provide answers in this debate. For the first conference in what is to be the next quarter century of the existence of eCAADe, a theme was chosen that could easily include all aspects of this debate: ARCHITECTURE ‘in computro’ , Integrating methods and techniques It seems a bit vulgar to use a dog-Latin phrase ‘in computro’ for such a serious matter but at least it now has a place between ‘in vivo’ and ‘in vitro’. For more than 25 years CAAD has been available, and has been more and more successfully used in research and commercial architectural practice. In education, which by definition should prepare students for the future, the constantly evolving CAAD metaphor is provoking a challenge to cope with the ever expanding scope of related topics. It is not surprising that this has led to differing opinions as to how CAAD should be taught. Questions such as how advanced research results can be incorporated in teaching, or if the Internet is provoking self-education by students, are in striking contrast with the more fundamental issues such as the discussion on analogue versus digital design methods. Is CAAD a part of design teaching or is it its logical successor in a global E-topia? Although the E of education is a prominent factor in the ‘raison d’être’ of the organisation, the papers presented at this conference illustrate that eCAADe is open to all other relevant contributions in the area of computer-aided architectural design. It will be a fortunate coincidence that this exchange of knowledge and opinions on such state-of-the-art subjects, will be hosted by the The Higher Institute of Architectural Sciences, Henry van de Velde, located in the historical buildings of the Royal Academy of Fine Art established since the founding of the academy in 1662.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id ecaade2008_074
id ecaade2008_074
authors Pauwels, Pieter; Verstraeten, Ruben; Meeus, Wim; De Meyer, Ronald; Van Campenhout, Jan
year 2008
title Industry Foundation Classes: A Space-Based Model Scheme?
doi https://doi.org/10.52842/conf.ecaade.2008.117
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 117-124
summary This paper illustrates our findings concerning space based design methodologies and interoperability issues for today’s Building Information Modeling (BIM) environments. A method is elaborated which enables building designers to perform an automated energy use analysis, based on an Industry Foundation Classes (IFC) model derived from a commercial BIM environment, in this case Autodesk Revit 9.1. A prototype application was built, which evaluates the building model as well as vendor-neutral exchange mechanisms, in accordance with the Flemish Energy Performance Regulation (EPR) standard. Several issues regarding the need for space-based building models are identified and algorithms are developed to overcome possible shortcomings.
keywords IFC, BIM, Revit, EPBD
series eCAADe
email
last changed 2022/06/07 07:59

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