CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 491

_id acadia08_332
id acadia08_332
authors Marin, Philippe; Jean-Claude Bignon ;Hervé Lequay
year 2008
title A Genetic Algorithm for Use in Creative Design Processes
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 332-339
doi https://doi.org/10.52842/conf.acadia.2008.332
summary This paper deals with natural growth mechanisms applied to architectural design processes. We implement a genetic algorithm as part of a digital tool to be used in the creative design process. This evolutionary process is evaluated by means of environmental parameters, passive solar qualities and the designer’s individual requirements. A morphogenetic process is put forward, based on a “metamorphosis strategy”.
keywords Algorithm; Analysis; Environment; Genetic; Performance
series ACADIA
last changed 2022/06/07 07:59

_id ddss2008-26
id ddss2008-26
authors Slager, C.T.J.; B. de Vries, A.K. Bregt and A.J. Jessurun
year 2008
title Methodology to generate landscape configurations foruse in multi-actor plan-making processes
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In this paper, we investigate an approach to generate landscape configurations for use in multi-actor plan-making processes. Using the information from predefined lot typologies, a heuristic allocation method, consisting of a suitability function and an allocation mechanism of lot components is explained. The suitability function is primarily based on adjacency and distance parameters as found in landscape design literature. The allocation mechanism starts from a random but constrained initial situation, and generates a plausible lot configuration by orderly swapping pairs of cells thereby increasing the overall suitability of the plan . From the results, the limitations of this approach are concluded and the concepts are presented for an improved landscape generation algorithm.
keywords Landscape configurations, spatial allocation, Landscape grammar, Cellular automata, Genetic Algorithms, Simulated Annealing
series DDSS
last changed 2008/09/01 17:06

_id acadia08_346
id acadia08_346
authors Von Buelow, Peter
year 2008
title Breeding Topology: Special Considerations For Generative Topology Exploration Using Evolutionary Computation
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 346-353
doi https://doi.org/10.52842/conf.acadia.2008.346
summary Topology optimization of engineering structures has long been a topic of research scrutiny. Many methods have been successfully developed for the determination of continuum structures. Some of these techniques, for example the homogenous method, have also been adapted for use with discrete structural frames or trusses. Most commonly the topology optimization of truss structures is carried out with the aid of a ground structure, a simple raster that describes potential joint locations. Although this simplifies the computation, it greatly limits the range of potential solutions that fit the gridded raster. Additionally, when using Evolutionary Computation (EC) methods, the level of computational intensity increases exponentially with the size of the ground structure making anything above a very modest level of complexity impractical to process. ¶ This paper demonstrates several practical techniques that can be used with EC, and more specifically Genetic Algorithms, when applied to topology exploration of discrete structures. First a method of chromosome coding that avoids the use of ground structures is shown. Then specific genetic recombination techniques are illustrated that are well suited for breeding different topologies. The combined techniques are demonstrated in a topology design problem. The paper concludes with a discussion of advantages of EC over traditional optimization methods in the area of overall form design.
keywords Algorithm; Evolution; Generative; Genetic; Topology
series ACADIA
last changed 2022/06/07 07:58

_id sigradi2008_103
id sigradi2008_103
authors Baltazar, Ana Paula; Maria Lucia Malard, Silke Kapp, Pedro Schultz
year 2008
title From physical models to immersive collaborative environments: testing the best way for homeless people to visualise and negotiate spaces
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper describes an experiment to investigate the best way for lay people to use representation to visualise and negotiate space. It was motivated by our observations in workshops for digital inclusion in the context of a housing project for a homeless association. Computers were used to make it easier for the community to understand and change the spaces in real time. The first workshops proved that our approach was efficient as an exercise but not certainly effective concerning the understanding of spatial qualities. So we have designed an experiment to compare the usability of different media in participatory design processes. For that we have adapted the ‘Usability’ methodology, which is fully described in the paper. We started with three main questions. The first concerned the effectiveness of different media to represent spatial quality; the second concerned the best way for novices to approach space, whether by refurbishing a pre-existing space or by starting from the scratch; and the third concerned the effectiveness of negotiation by means of discourse and by means of or action. We also had two main hypothesis: one coming from research on digital environments and stereo visualisation, indicating that the more people feel immersed in the represented environment the more they are able to correlate it with physical space; and the other coming from our own observations in the participatory design workshops, in which the collective decision-making was manipulated by those people with more advanced communication skills who use their ability in an authoritative way regardless of the relevance of what they have to say. This paper describes the whole experiment, which was an exercise of spatial negotiation in 5 versions. In the first version we provided fixed digital views of a room in plan and axonometry; for another two versions we provided a physical model of the room in 1:10 scale, with some pieces of the existing furniture in different scales. This was done to check if people were just playing with a puzzle or actually grasping the correspondence between representation and the object or the space represented. One version proposes refurbishment and the other starts from the scratch. And the last two versions repeated the same task made with the physical model, but this time using a 3D interactive digital model. People were required not only to organise the furniture in the space but also to build a full scale cardboard structure and organise the real furniture reproducing their proposed model. Their comments on the spaces they had built confronted with what they had imaged when working with the model has enabled us to compare the different models, as also the different ways of negotiating spaces. This paper describes this experiment in detail concluding that 3D digital interactive models are far more effective than physical models and 2D drawings; when negotiation happens by means of action it provides more creative results than when the discoursive practice prevails; people are more creative when they start something from scratch, though they spend more time. The results of this experiment led us to formulate a new hypothesis leading to the development of an immersive collaborative environment using stereoscopy.
keywords Visualisation, negotiation, immersive environment, digital interfaces, homeless people
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia08_238
id acadia08_238
authors Besserud, Keith; Joshua Cotten
year 2008
title Architectural Genomics
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 238-245
doi https://doi.org/10.52842/conf.acadia.2008.238
summary This paper provides an introduction to the concept of genetic algorithms and a sampling of how they are being explored as an optimization strategy for some of the building projects in the BlackBox studio at Skidmore, Owings, and Merrill.
keywords Algorithm; Environment; Evolution; Genetic; Simulation
series ACADIA
last changed 2022/06/07 07:52

_id acadia08_340
id acadia08_340
authors Chalmers, Chris
year 2008
title Chemical Signaling as a Model for Digital Process in Architecture
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 340-345
doi https://doi.org/10.52842/conf.acadia.2008.340
summary The role of the architect is quite literally one of assembly: synthesizing the various parts of a project into a cohesive whole. It is a difficult job, often requiring the architect to weave many seemingly contradictory concerns into a solution that benefits them all. It is not surprising then, that the many elegant and effective systems found in nature should be inspiring to the architect. Emerging fields like biomimicry and systems dynamics model the patterns of interaction between organisms and their environments in terms of dynamic part to part and part to whole relationships. ¶ Observations of real relationships between organisms and their environments, as they exist in nature, reveal complex feedback loops working across multiple scales. These feedback loops operate by the simultaneous action of two observed phenomena. The first is the classic phenotypic relationship seen when organisms of the same genetic makeup instantiate differently based upon differences in their environment. This is the relationship that was originally proposed by Charles Darwin in his theory of natural selection of 1859. Darwin’s model is unidirectional: the organism adapts to its environment, but not the other way around. It operates at the local scale as individual parts react to the conditions of the whole. (Canguilhem, 1952). ¶ The second phenomenon, which sees its effect at the global scale, is the individual’s role as consumer and producer in the flows of energy and material that surround it. It is the subtle and incremental influence of the organism upon its environment, the results of which are often invisible until they reach a catastrophic threshold, at which point all organisms in the system feel global changes. ; The research presented in this paper addresses the dialectic between organism and environment as each responds reciprocally to the others’ changing state. Such feedback loops act in a non-linear fashion, across nested scales in biological systems. They can be modeled to act that way in a digital design process as well. This research is an exploration into one such model and its application to architecture: the simple communication between organisms as they affect and are affected by their environments through the use of signal chemicals.
keywords Biology; Cellular Automata; Feedback; Material; Scripting
series ACADIA
last changed 2022/06/07 07:55

_id ascaad2016_027
id ascaad2016_027
authors Cocho-Bermejo, Ana
year 2016
title Time in Adaptable Architecture - Deployable emergency intelligent membrane
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 249-258
summary The term "Parametricism" widespread mainly by Patrick Schumacher (Schumacher, 2008) is worthy of study. Developing the concept of Human Oriented Parametric Architecture, the need of implementing time as the lost parameter in current adaptive design techniques will be discussed. Morphogenetic processes ideas will be discussed through the principle of an adaptable membrane as a case study. A model implementing a unique Arduino[i] on the façade will control its patterns performance through an Artificial Neural Network that will understand the kind of scenario the building is in, activating a Genetic Algorithm that will optimize the insulation performance of the ETFE pillows. The system will work with a global behavior for façade pattern performance and with a local one for each pillow, giving the option of individual sun-shading control. Machine learning implementation will give the façade the possibility to learn from the efficacy of its decisions through time, eliminating the need of a general on-off behavior.
series ASCAAD
email
last changed 2017/05/25 13:31

_id acadia08_316
id acadia08_316
authors Greenberg, Evan
year 2008
title Observation, Analysis, and Computation of Branching Patterns in Natural Systems
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 316-323
doi https://doi.org/10.52842/conf.acadia.2008.316
summary Branching occurs in natural systems for functional reasons. However, the branching logic for each specific system is quite different due to environmental and mathematical factors. In the computation of branching systems, these mathematical factors can be incorporated quite easily into the coding of each system. However, it is the environmental components that must be given further consideration in the simulation of these natural systems. Through the engine of genetic algorithms based on evolutionary developmental theory, the specific logics observed and analyzed in branching patterns of river systems, trees, and insect tracheae can be simulated and optimized in a digital environment.
keywords Algorithm; Branching; Emergence; Genetic; Simulation
series ACADIA
last changed 2022/06/07 07:51

_id sigradi2008_087
id sigradi2008_087
authors Lautenschlaeger, Graziele; Anja Pratschke
year 2008
title Electronic Art and Second Order Cybernetic: From Art in Process to Process in Art.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The goal of the paper presented below is to discuss partial results of a research which has been financed by the state sponsored agency FAPESP since 2007. Inserted in the research line Design Process, it aims to analyse connections between design process in electronic art and architecture, concerning the creation of mixed media spatialities, as well as present how each field can get the benefits from this analyses. Based on Grounded Theory methodology, a method of qualitative research which aims to understand “reality” from the meanings attributed by people for their experiences, the research has been started collecting data from bibliographical references, interviews with media artists, theoreticians and curators of electronic art and visits to media labs. Interviews and visits of media centers were taken in Europe while the researcher was as an exchange student in the Interface Culture Department in Kunstuniversität Linz, from March to September of 2008. By crossing data collected from the interviews and visits, with the cybernetic social system theory by Niklas Luhmann, and the discussion of an example of mixed media spatiality creation in the art field, this paper analyses how creative processes in digital era depends on different interdisciplinary relationships and how collaborative approaches are needed nowadays in the arts and architectural areas, seeing that artworks are always being influenced by their respective specific “mediality”. The aim of this paper is to discuss the relevance of the use of the cybernetic theory in digital culture, when concepts like participation, interaction and communication are some of the keywords, towards a “collective and distributed authorship”, and their reflects in the contemporary spatiality. The special interest in the comparison of art experience and second order cybernetics as a reference to architecture field is one of the findings of the paper. And, concerning the practical implication, due to cybernetics’ constant questioning of viability, adaptability and recursion, it should be able to point some ways to architects and artists´ works, especially if we consider that they never work in “ideal” conditions.
keywords Electronic art. Design process. Second order Cybernetic. Niklas Luhmann.
series SIGRADI
email
last changed 2016/03/10 09:54

_id ddss2008-40
id ddss2008-40
authors Marin, Ph.; J.C. Bignon, H. Lequay
year 2008
title Integral evolutionary design, integrated to early stageof architectural design processGenerative exploration of architectural envelope responding tosolar passive qualities
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper tackles the exploration of generative digital tools in the field of architectural design. Evolutionary mechanisms are expected to help the designer and to support his creativity. Our purpose is to implement a digital tool based on a genetic algorithm, which uses environmental parameters and human interplay to evolve an architectural form. The analysis of design processes and CAD use lead us to mark a transformation of design process at a cognitive level.
keywords Genetic algorithm, generative architectural design process, environmental parameters
series DDSS
last changed 2008/09/01 17:06

_id acadia08_324
id acadia08_324
authors Narahara, Taro
year 2008
title New Methodologies in Architectural Design inspired by Self-Organization
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 324-331
doi https://doi.org/10.52842/conf.acadia.2008.324
summary This paper introduces a potential application of construction systems seen in biological systems to overcome various shortcomings in human architecture. Unlike human constructions, some social insects can produce habitable structures with simple rules without predetermined blueprints or central leaders to gain more adaptability. Active application of logics from self-organizing systems can possibly enhance our conventional centralized methods by designing artificial distributed systems. A conceptual case study is presented that involves a notion of the collective construction.
keywords Algorithm; Construction; Flocking; Genetic; Self-Organization
series ACADIA
last changed 2022/06/07 07:59

_id ecaade2008_190
id ecaade2008_190
authors Russell, Peter; Elger, Dietrich
year 2008
title The Meaning of BIM
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 531-536
doi https://doi.org/10.52842/conf.ecaade.2008.531
summary The paper is a position paper, not a report about a research project. It concerns the paradigm-shift that is taking place in the CAAD software and its implications for the business of architecture and more importantly, for the education of future members of the profession. Twenty years ago the use of CAAD software as a replacement for hand drafting was starting. Since then the transformation is complete: hardly a final project in the universities is drawn by hand. Currently, we are witnessing a second paradigm shift and its name is BIM. The meaning of BIM is rooted in two significant differences to current CAAD software and this will have implications for teaching and practicing architecture. The first difference is the way the software structures information in the CAAD file. The standard way to save CAAD information was to organise simple geometric objects according to membership in groups and to sort them according to a layer-metaphor, which primarily controlled the visibility of the geometric elements. Three-dimensional modelling is/was nothing more than the same structure with a more complex geometry. BIM software changes this structure by storing classes of geometries and then to store the specific values of individual geometries according to factors that can be determined by external or internal logical factors. The implication for architects is that we have the chance to be the people in control of the building information model, so long as we invest the time and energy to fully understand what is happening to the building information during the planning process. If we ignore this, the real danger exists that the last control of the building’s final configuration will be usurped. As educators we are currently teaching students that will be leaving the schools in 2012 and beyond. By then, the paradigm-shift will be in full motion and so it behoves us to consider which skill sets we want the next generation of architects to possess. This means not just teaching students about how to use particular BIM software or how to program a certain parametric/genetic algorithm in a form-finding process. We need to teach our students to take the leadership in building information management and that means understanding and controlling how the building information flows, how the methodologies that are used by the consulting engineers affect our building models, and knowing what kind of logical inconsistencies (internal or external) can threaten the design intention.
keywords Building Information Modelling, Digital Curriculum, Architectural Pedagogy
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia08_142
id acadia08_142
authors Sprecher, Aaron; Paul Kalnitz
year 2008
title Degrees and Switches
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 142-151
doi https://doi.org/10.52842/conf.acadia.2008.142
summary In recent years, evolutionary biology has been the focus of post-Darwinist theories superseding the mere notion of variation with a concept called evolutionary development. The theory of evolutionary development, commonly referred to as evo-devo, follows a series of observations on the nature of organic developments and natural morphologies. Its main contribution rests on an evolutionary model that considers the similarities of genetic material forming organisms and their differences in morphological development due to switching mechanisms between the assigned genes. As observed by the American biologist Sean Carroll, evolution follows regulatory sequences of selector genes that are similar and can be found across various species of insects, plants and animals. ¶ This observation represents a counter-proposal to the old-modern evolutionary theories that looked at processes of adaptation as a function of the emergence of new genes. Evo-devo, on the contrary, recognizes that morphological differences are triggered by recombinatory switches that re-arrange genes in manifold ways to produce numerous characteristics of adaptation. ¶ From a design point of view, evo-devo has tremendous implications because it suggests that generative design protocols may induce sets of similar operations, yet stimulate a wide range of morphologies according to their sequential arrangements and activities. These generative design strategies include, among others, computational methods such as structural shape annealing and object-oriented analysis and design. While these methods are now integrating computing design practices, it is here proposed to review these two computational design methods in the context of three research projects.
keywords Algorithm; Evolution; Genetic; Object-Oriented; Stochastic
series ACADIA
last changed 2022/06/07 07:56

_id sigradi2022_112
id sigradi2022_112
authors Toledo, Jimena
year 2022
title The Role of Visual Platforms -visual Social Media- in the Creative Design Process
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 639–650
summary In the current design practice, new digital tools have emerged -visual- also called Infrastructures (Perkel, 2011) such as; Behance 2003, Pinterest 2009, Archdaily 2008, Instagram (2010) -to cite the most recognized in the creative field in Argentina-, which promote different opportunities and support the creative process and problem solving, making it easier for designers to find inspiring material through the Internet. However, very little is known about how these new practices affect professional work, how they themselves see it and the tensions they generate.This article will present the results of a general survey applied to expert designers as part of the first stage of the Doctoral Research project. Which investigates the behavior referred specifically to the use of visual platforms -visual social media- in order to understand, characterize, describe the use and involvement of them within the design process.
keywords Project processes - Creativity - Design process - Visual Social Media -Curatorial Practice
series SIGraDi
email
last changed 2023/05/16 16:56

_id acadia08_246
id acadia08_246
authors Zawidzki, Machi
year 2008
title Implementation of Cellular Automata for Dynamic Shading of Building Facade
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 246-255
doi https://doi.org/10.52842/conf.acadia.2008.246
summary Paper presents creative use of cellular automata (CA) in architecture, namely for dynamic shading of building facade. The abbreviation “CA” refers both to singular form “cellular automaton” and plural- “automata”. One of the most interesting “visual” quality of CA is abilty to create organic patterns which sometimes are very pleasing to human eye. These patterns seem to “live their own life” and “taming” them to perform purposeful actions is quiet challenging due to their computational irreducibility as shown in an example of possible practical application, but as a result, provides visual effects of unmatched intriguing complexity hard to achieve by means of artistic will, whim or chance. Although amazing qualities of CA astonish for many years, their practical (physical) applications are still very sparse if existing at all, besides “pretty pictures”. Four classes of CA “behavior” with conjunction to the problem of “pattern average grayness” was presented. Two classes of CA were analyzed: 2- color, 1- dimension, range- 1 (2C-1D-R1) and 2-color, 1- dimension, range- 2 (2C-1D-R2) for potential practical use. Problem of monotonic gradual change of average grayness as a function of sequence of initial conditions was discussed. Scheme of mechanical system realizing the idea of shading controlled by CA was proposed.
keywords Cellular Automata; Lighting; Pattern; Robotics; Skin
series ACADIA
last changed 2022/06/07 07:57

_id ijac20086405
id ijac20086405
authors Ahlquist, Sean; Fleischmann, Moritz
year 2008
title Elemental Methods for Integrated Architectures: Experimentation with Design Processes for Cable Net Structures
source International Journal of Architectural Computing vol. 6 - no. 4, 453-475
summary Tension active systems are compelling architectural structures having an intimate connection between structural performance and the arrangement of material. The direct flow of structural forces through the material makes these systems attractive and unique from an aesthetic point of view, but they are a challenge to develop from a design and an engineering perspective. Traditional methods for solving such structural systems rely on both analog modeling techniques and the use of highly advanced engineering software. The complexity and laborious nature of both processes presents a challenge for iterating through design variations. To experiment with the spacemaking capabilities of tension active systems, it is necessary to design methods that can actively couple the digital simulation with the analog methods for building the physical structure. What we propose is a designer-authored process that digitally simulates the behaviors of tension active systems using simple geometric components related to material and structural performance, activated and varied through elemental techniques of scripting. The logics for manufacturing and assembly are to be embedded in the digital generation of form. The intention is to transform what is a highly engineered system into an architectural system where investigation is as much about the determination of space and environment as it is about the arrangement of structure and material.
series journal
last changed 2009/03/03 07:48

_id acadia08_066
id acadia08_066
authors Ahlquist, Sean; Moritz Fleischmann
year 2008
title Material & Space: Synthesis Strategies based on Evolutionary Developmental Biology
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 66-71
doi https://doi.org/10.52842/conf.acadia.2008.066
summary A material system can be defined as a set of self-organized materials, defining a certain spatial arrangement. In architecture, this material arrangement acts as a threshold for space, though space often only appears as a by-product of the material organization. Treating space as a resulting, therefore secondary, independent product minimizes the capacity to generate architecture that is astutely aware of concerns of functionality, environment and energy. An effective arrangement of material can only be determined in relation to the spaces that it defines. When proposing a more critical approach, a material system can be seen as an intimate inter-connection and reciprocal exchange between the material construct and the spatial conditions. It is necessary to re-define material system as a system that coevolves spatial and material configurations through analysis of the resultant whole, in a process of integration and evaluation. ¶ With this understanding of material system comes an expansion in the number of criteria that are simultaneously engaged in the evolution of the design. The material characteristics, as well as the spatial components and forces (external and internal), are pressures onto the arrangement of material and space. ¶ This brings a high degree of complexity to the process. Biological systems are built on methods that resolve complex interactions through sets of simple yet extensible rules. Evolutionary Developmental Biology explains how growth is an interconnected process of external forces registering fitness into a fixed catalogue of morphological genetic tools. Translating the specific framework for biological growth into computational processes, allows the pursuit of an architecture that is fully informed by the interaction of space and material.
keywords Biology; Computation; Material; Parametric; System
series ACADIA
last changed 2022/06/07 07:54

_id caadria2008_53_session5b_437
id caadria2008_53_session5b_437
authors Ambrose, Michael A.; Lisa Lacharité
year 2008
title Representation and re-Presentation: Emerging Digital Conventions of Architectural Communication
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 437-444
doi https://doi.org/10.52842/conf.caadria.2008.437
summary This paper examines the theoretical and conceptual underpinnings of digital architectural representation. Emerging digital tools, processes, and methods are sponsoring new conventions for the communication of architectural ideas and motives. New conventions yielded through digital media offer fresh and currently uncodified ways to communicate. These new conventions attempt to communicate the same ideas as the old, sometimes subverting the imperative for drawing as the representation does not refer to information in the abstract, but literally is the information. This research explores the use of architectural conventions, such as plan, section, and perspective, to examine re-presentation—not only a way to convey form and content, but to also to be used as a form of communication. The emerging digital conventions are forms of communication situated between representation and re-presentation.
keywords Education, design theory, digital design representation
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2016_450
id sigradi2016_450
authors Araujo, André L.; Celani, Gabriela
year 2016
title Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714
summary Complex forms and structures have always been highly valued in architecture, even much before the development of computers. Many architects and engineers have strived to develop structures that look very complex but at the same time are relatively simple to understand, calculate and build. A good example of this approach is the Beijing National Aquatics Centre design for the 2008 Olympic Games, also known as the Water Cube. This paper presents a proposal for a structural variance-producing engine using cellular automata (CA) techniques to produce complex structures based on Weaire-Phelan geometry. In other words, this research evaluates how generative and parametric design can be integrated with structural performance in order to enhance design flexibility and control in different stages of the design process. The method we propose was built in three groups of procedures: 1) we developed a method to generate several fits for the two Weaire-Phelan polyhedrons using CA computation techniques; 2) through the finite elements method, we codify the structural analysis outcomes to use them as inputs for the CA algorithm; 3) evaluation: we propose a framework to compare how the final outcomes deviate for the good solutions in terms of structural performance and rationalization of components. We are interested in knowing how the combination of the procedures could contribute to produce complex structures that are at the same time certain rational. The system developed allows the structural analysis of structured automatically generated by a generative system. However, some efficient solutions from the structural performance point of view do not necessarily represent a rational solution from the feasibility aspects.
keywords Structural design; Complex structures; Bottom-up design approach
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia08_102
id acadia08_102
authors Beaman, Michael
year 2008
title Bio-complexity: Instructing with Relational Generatives
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 102-109
doi https://doi.org/10.52842/conf.acadia.2008.102
summary This paper will discuss the use of complex systems in analyzing biological precedence of self-organizing, self-stabilizing and emergent phenomenon. The use of complex biological systems will be used to define relational models that avoid issues of scale. Scalability (the ability to traverse scales) will be presented as a relational construct through the use of scope, not scale. The analysis of biological formation and organization as a relational model defined by scope will be presented as a generative in forming design strategies and solutions and will be illustrated in four undergraduate-level architecture studio projects.
keywords Complexity; Generative; Scripting; Self-Organization; Simulation
series ACADIA
last changed 2022/06/07 07:54

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