CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 456

_id sigradi2009_903
id sigradi2009_903
authors Harris, Ana Lúcia Nogueira de Camargo
year 2009
title O Uso da Técnica dos "Planos em Série" com o Desenvolvimento da Computação Gráfica - Uma Experência Didática [The Use of the 'Serial Plan' Technique with the Development of the Computer Graphic - A Teaching Experience]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper is about comparative didactic experiences where the “Serial plan Technique” defined by Wong (1998), was applied in 2001 and 2008 which computer resources from that time. In 2001 this technique was applied with the help of AutoCAD for generation of the planifications, but in 2008 the appliances of AutoCAd and Sketch Up were used for the virtual construction of objects. The quality of the results showed a didactic potential and an increasement in the possible creative rhythm, mainly because the facility of the three-dimensional virtual visualization and because the speed in the physical execution of the created project.
keywords didactic experiences; serial plan technique; CAD; AutoCAD; Skecht Up
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2008_077
id sigradi2008_077
authors Briones, Carolina
year 2008
title A collaborative project experience in an architectural framework, working with Open Source applications and physical computing [Diseño de Plataformas Digitales e Interactivas: una experiencia educativa trabajando colaborativamente con aplicaciones de Código Abierto y Computación Física]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Nowadays, thanks to the telecommunication revolution and therefore the massive spread of Internet, we have seen the come up of international architectural offices with branches located in different continent, working in a collaborative fashion, surpassing physical and time frontiers. At the same time, the multidisciplinary work between designers, architects, engineers, programmers and even biologist, between others, have been taking place in the new network society. All transformations also supported by the arising of FOSS (Free Open Source Software) and the virtual communities behind them, which allow the creation of non-traditional or specific software, the association between disciplines, and also, the formation of meeting scenarios for a mixture of individuals coming up with multiple motivation to coexist in collaborative environment. Furthermore, it is possible to argue that Open Source applications are also the reflection of a social movement, based on the open creation and exchange of information and knowledge. Do the appeared of FOSS compel us to re-think our working and teaching methods? Do they allow new modes of organizing and collaborating inside our architectural practices?. This paper would like to address these questions, by presenting the results of the “Experience Design” course, which by implementing teaching methods based on Open Source principles and cutting-edge tools, seeks to approach students to these new “way of do”, knowledge and methodologies, and overall, focus them on the science behind the computer. This paper describes the “Experience Design” course, in which architectural graduate students of Universidad Diego Portales (Chile), put for first time their hands on the creation of interactive interfaces. By acquiring basic knowledge of programming and physical computing, students built in a collaborative way a responsive physical installation. The course use as applications “Processing” and “Arduino”. The first one is an Open Source programming language and environment for users who want to program images, animation, and interactions. It has a visual context and serve as a software sketchbook and professional production tool. Processing is a project initiated by Ben Fry and Casey Reas, at the MIT Media Lab (www.processing.org). The second is an Open Source electronics prototyping platform based on flexible, easy-to-use hardware and software. Arduino has a microcontroller (programmed with Processing language) which can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators (www.arduino.cc). Both environments shared a growing community of people working in related projects and extending useful assistance for beginners. In this paper it is presented the current state of the pilot course and some of the initials results collected during the process. Students and teacher’s debates and evaluations of the experience have been exposed. Together with a critical evaluation in relation to the accomplishment of the effort of place together different disciplines in one collaborative project akin, architecture, design, programming and electronic. Finally, futures modifications of the course are discussed, together with consideration to take in account at the moment of bring Open Source and programming culture into the student curriculum.
keywords Physical computing, teaching framework, Open Source, Interactive Installation
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_2000
id sigradi2009_2000
authors Celani, Gabriela
year 2009
title Enseñando diseño generativo: una experiencia didáctica [Teaching Generative Design: a Learning Experience]"
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Este trabajo describe el seminario de Diseño Generativo ofrecido en el programa de posgrado en el área de Arquitectura y Construcción en la Universidad de Campinas en el primer semestre de 2008. El curso tuvo como objetivo introducir el tema de los métodos sistemáticos de generación de alternativas de diseño, como base para el desarrollo de sistemas de CAAD. El método pedagógico del curso estuvo compuesto por presentaciones teóricas, lecturas, discusiones, y ejercicios prácticos. Los sistemas generativos más conocidos fueron categorizados en dos grandes grupos: el de combinaciones de elementos (como la enumeración sistemática de combinaciones y los algoritmos genéticos) y el de los sistemas basados en reglas (como los fractales y la gramática de formas). Además de constituirse en una oportunidad para proponer una categorización de los principales sistemas generativos, el curso también permitió que se hiciera una reflexión sobre la importancia de la introducción de los sistemas generativos y de las técnicas de programación en los cursos de pre-grado y pos-grado.
keywords Generative design systems; Theoretical basis of CAAD
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:48

_id sigradi2008_201
id sigradi2008_201
authors Corradi, Eduardo Marotti; Gabriela Celani
year 2008
title O túnel de vento – um exercício de projeto baseado em técnicas de animação [The wind tunnel - an exercise in design based on techniques of animation]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The objective of the present research was to study the use of animation techniques as a tool for the design process. The study started with a literature review about the different possible applications of animation techniques in architectural design. Four main categories of applications were found: (1) space representation and “walk through”, (2) simulation of articulated elements and kinetic structures, (3) visualization and analysis of functional aspects of the buildings, such as circulation and fire escape, and finally (4) the generation of novel shapes. The second part of the research consisted of a design exercise in which animation techniques were used to generate a shape. For this purpose a wind simulator was used in 3DMAX. Next, Paracloud software was used to automatically generate a rib structure that allowed to produce a scale model of the shape with a laser cutter.
keywords Animation, design process, digital fabrication
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:49

_id ecaade2008_008
id ecaade2008_008
authors Cypriano, Débora Z.; Celani, Gabriela
year 2008
title Sloping Façade Buildings in Brazilian Modern Architecture
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 61-68
doi https://doi.org/10.52842/conf.ecaade.2008.061
summary Sloping façade buildings have been present throughout XXth century architecture, for different programs and in different countries. One of the first architects to use sloping façades was probably Frank Lloyd Wright, two early examples being Taliesin West (1937) and the Annie Pfeiffer Chapel at Florida Southern College (1938-41). In Brazilian Modern architecture sloping façades soon became a recurrent solution, the earlier examples being produced by architects Oscar Niemeyer, João V. Artigas and Affonso E. Reidy, possibly influenced by FLW, as suggested by Irigoyen (2002). The present research proposes that these buildings may have influenced other architects in Brazil and abroad. In order to confirm this hypothesis, a design process was modelled and a shape grammar was developed to describe a small corpus of buildings designed by these three architects in the 1940´s and 1950´s.
keywords Sloping façade buildings, shape grammar, Brazilian modern architecture
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2008_097
id sigradi2008_097
authors Nogueira de Carvalho, Ana Paula; Marcelo Tramontano, Marlon Rubio Longo
year 2008
title D.O.S. Designers on Spot: Communication processes and Learning actions [Processos de Comunicação e Ações de Aprendizagem]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary D.O.S. Designers on Spot: Communication processes and Learning actions This paper introduces some concepts that have been studied at D.O.S. project as part of the learning and communication actions. These concepts are relevant to the project as they brought to the team some improvements about design experiences based on network communication, as well as some reflections done by designers and researchers in different parts of the world. The project proposed by our research group is part of growing demands for experiments able to explore the Advanced Internet for fast transferring large packages of content. The activities are divided in two different instances: one is called exploratory research and aims to identify enrichments that a collaborative practice would add to the design process and to the production of interactive prototypes as well. The other one is related to remote learning strategies. It aims at investigating new methods of collective design and prototyping of objects with integrated media, and the diffusion of these techniques and methods in classroom environments, as a teaching strategy. Following are three different aspects about design experiences. The first one, called communication processes, presents a panoramic view about different ways the participants of a remote design session can share information. It targets to point and to systematize design actions by exploring transversal characteristics among designers, teams and the resulting objects. In order to achieve it, we have to understand some relations between remote communication and design processes, which explore issues in the project phases of conception, production and interaction. This exploration is part of the search for a conceptual scope for the D.O.S. project development, with an emphasis on the communication specificities between remote designers and the design process. The second one, learning action processes, introduces some issues about academic teaching and learning of design through remote and collaborative media. The third one, Virtual Design Studio (VDS), is related to the previous and aims to present a specific kind of remote design sessions targeting to create strategies to use new communication and information technologies (ICT) on remote project instances. The teaching of Architecture and Design is, above all, multidisciplinary – this means that it is not limited to the knowledge of one field of activity but, by a wide range of subjects from different areas - including Computing. The introduction of ICT (Information and Communication Technologies) in the project process is commonly associated to the final stages, and not to the creation. The contribution of the digital environment is provided for the use of various software, which are not restricted to those responsible for graphical representation: programs responsible for the organization of data in tables, for example, enable monitoring developments with clarity. The multidisciplinary consideration supports new variables in the process of design, working quickly and accurately on the possibilities, which modifies the agency of decisions and management tasks.
keywords Advanced internet, collaborative design, virtual design studio
series SIGRADI
email
last changed 2016/03/10 09:56

_id sigradi2009_1108
id sigradi2009_1108
authors Santos, Denise Mônaco dos; Marcelo Tramontano
year 2009
title O projeto Comunidades_online: espacialidades híbridas sob uma perspectiva social [The Online_communities project: hybrid spacialities under a social perspective]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article intends to present the development and the results of an experience about the interlacing information and communication technologies on local communities carried out by the Online_communities project, developed between 2004 and 2008 in Cidade Tiradentes, district of São Paulo. It’s about the elaboration of a critical examination of one interpretation of this project, among many possible, which privileges, on one hand, the links of the different aspects it covers, highlighting its actions which are very distinct. On the other hand, it is about creating hybrid spaces in urban fragments, considering them as spaces constituted from communication insertion through computational systems in communities geographically referred.
keywords Hybrid spaces; Communities; Computational interfaces; Information and Communication Technologies; Digital inclusion
series SIGRADI
email
last changed 2016/03/10 09:59

_id ecaade2008_040
id ecaade2008_040
authors Baerlecken, Daniel; Kobiella, Olaf
year 2008
title Math Objects
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 677-684
doi https://doi.org/10.52842/conf.ecaade.2008.677
summary The paper discusses mathematical form generation as an academic methodology to develop new approaches to architectural design. The academic design studio ‘Math objects’ investigates the relationship between complex 3d-surfaces and mathematics in order to expand the formal repertoire of architecture. It claims that the process of form generation can be seen as an autonomous entity, which is independent from an overall strategy or any a priori meaning. Architecture has always originated from a concept, eventually progressing towards a certain form. This methodology has been reversed. The paper discusses two studios undertaken in the last year, led by Daniel Baerlecken and Olaf Kobiella at the TU Braunschweig, Germany.
keywords Generative design, design methodology: architectural design teaching, parametric form generation, NURBS-modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_055
id ecaade2008_055
authors Beirão, José; Duarte, José; Stouffs, Rudi
year 2008
title Structuring a Generative Model for Urban Design: Linking GIS to Shape Grammars
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 929-938
doi https://doi.org/10.52842/conf.ecaade.2008.929
summary Urban Design processes need to adopt flexible and adaptive procedures to respond to the evolving demands of the contemporary city. To support such dynamic processes, a specific design methodology and a supporting tool are needed. This design methodology considers the development of a design system rather than a single design solution. It is based on patterns and shape grammars. The idea is to link the descriptions of each pattern to specific shape rules inducing the generation of formal solutions that satisfy the pattern. The methodology explores, from the urban designer point of view, the capacity of a shape grammar to codify and generate urban form (Duarte et al, 2007). This paper defines the ontology of urban entities to build on a GIS platform the topology describing the various components of the city structure. By choosing different sets of patterns the designer defines his vision for a specific context. The patterns are explicated into shape rules that encode the designer’s interpretation of the pattern, and operate on this ontology of urban entities generating solutions that satisfy the pattern’s concept. Some examples of the topological relations are shown.
keywords Patterns, shape grammars, ontology, generative urban design
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2018_1359
id sigradi2018_1359
authors Bertola Duarte, Rovenir; Ziger Dalgallo, Ayla; Consalter Diniz, Maria Luisa; Romão Magoga, Thais
year 2018
title A window to the autism: the political role of the difference of an objectile in the homogeneous school
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 848-853
summary This paper approaches the insertion of an objectile in the homogeneous space of a school, looking to bring flexibility and responsiveness to assist a user with Autism Spectrum Disorder (ASD). The research concerns with photosensitivity, a problem faced by almost 25% of the children with autism (Miller-Horn; Spence; Takeoka, 2011). The study is based on the theories for ASD environments that speak of ‘sensorial perception’ and ‘thinking with imagery’ (Mostafa, 2008), and the coexistence of Sensory Design Theory and Neuro-Typical Method (Pomana, 2015). The result consists of a gadget developed in MIT App Inventor tool and a curtain that interact responsively through an Arduino code, for a new connection between the user and his surroundings.
keywords Objectile; Responsive Architecture; Architecture and autism; ASD; Inclusive school
series SIGRADI
email
last changed 2021/03/28 19:58

_id ddss2004_ra-33
id ddss2004_ra-33
authors Diappi, L., P. Bolchim, and M. Buscema
year 2004
title Improved Understanding of Urban Sprawl Using Neural Networks
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 14020-2408-8, p. 33-49
summary It is widely accepted that the spatial pattern of settlements is a crucial factor affecting quality of life and environmental sustainability, but few recent studies have attempted to examine the phenomenon of sprawl by modelling the process rather than adopting a descriptive approach. The issue was partly addressed by models of land use and transportation which were mainly developed in the UK and US in the 1970s and 1980s, but the major advances were made in the area of modelling transportation, while very little was achieved in the area of spatial and temporal land use. Models of land use and transportation are well-established tools, based on explicit, exogenouslyformulated rules within a theoretical framework. The new approaches of artificial intelligence, and in particular, systems involving parallel processing, (Neural Networks, Cellular Automata and Multi-Agent Systems) defined by the expression “Neurocomputing”, allow problems to be approached in the reverse, bottom-up, direction by discovering rules, relationships and scenarios from a database. In this article we examine the hypothesis that territorial micro-transformations occur according to a local logic, i.e. according to use, accessibility, the presence of services and conditions of centrality, periphericity or isolation of each territorial “cell” relative to its surroundings. The prediction capabilities of different architectures of supervised Neural networks are implemented to the south Metropolitan area of Milan at two different temporal thresholds and discussed. Starting from data on land use in 1980 and 1994 and by subdividing the area into square cells on an orthogonal grid, the model produces a spatial and functional map of urbanisation in 2008. An implementation of the SOM (Self Organizing Map) processing to the Data Base allows the typologies of transformation to be identified, i.e. the classes of area which are transformed in the same way and which give rise to territorial morphologies; this is an interesting by-product of the approach.
keywords Neural Networks, Self-Organizing Maps, Land-Use Dynamics, Supervised Networks
series DDSS
last changed 2004/07/03 22:13

_id sigradi2008_089
id sigradi2008_089
authors Godoi,Giovana; Gabriela Celani
year 2008
title A study about facades from historical brazilian town using shape grammar
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Shape grammars have been used in architecture for analysis and synthesis - in the first case, mainly for the characterization of styles and in the later for the generation of novel compositions. The present research proposes the use of shape grammars for establishing guidelines for the requalification of historical areas that have lost their original characteristics due to improper renovations. The use of shape grammars proposed here starts with the definition of a set of rules for characterizing the original style of an area. Based on these rules, the main characteristics of the area are confirmed, such as siting, proportions between walls and openings in the façades, overall dimensions constraints, and so on. Next, the rules of the grammar are transformed, to allow the use of contemporary building materials, as well as the incorporation of contemporary living styles in the new design. Rules must take into account two cases: original buildings that have been inadequately transformed, and buildings that have been completely torn down and will replace been completely replaced by new constructions. Both cases need to be harmonious with the remaining original buildings, however without simply copying the existing style. In both cases, rules have been used to establish the guidelines for the renovations, which resulted in modern urban environments that resemble the original historical sites in terms of spatial relations and proportions. They also create an appropriate environment for the observations of the preserved original buildings, which would otherwise look like aliens in a completely transformed neighborhood. The latter case is very common in most Brazilian cities, especially in the case of São Paulo, where houses from the late 1800´s and early 1900´s are flanked by high rise apartment buildings. In order to develop and test the proposed method, a study will be carried out in a small Brazilian town called Monte Alegre do Sul. The town was chosen because its original urban morphology, developed in the XIXth century, is still relatively well preserved, although part of the original façades have been transformed. The objective of the research is to develop a shape grammar to set guidelines for the re-adaptation of the already renovated façades and reconstruction of other ones in Monte Alegre do Sul.
keywords Shape grammar, generative design systems
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2009_805
id sigradi2009_805
authors Gonçalves Costa, Luís Gustavo; Arivaldo Leão de Amorim
year 2009
title Geração de Ortofotos para Produção de Mapas de Danos [Ortophoto creation for damage map production ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The present work integrates the ongoing Master Degree Research Project entitled "Damage Map Representation and Pathology Database (Cronidas) Creation". This paper aims to discuss the search for alternatives in the development of a map of damages to be applied on historical buildings in order to assist preservation and restoration projects. Orthophotos of the facades and of the internal walls of buildings will be produced; once generated, these images are vectorized and transformed in drawings which represent the pathologies, in other words, the damage map. The research the following softwares: PhotoModeler®Pro5 for the generation of the orthophotos, Photoshop®CS3 for image treatment, and AutoCAD®2008 for tracing the relevant areas.
keywords damage map; conservation and restoration project; ortophoto; vectorization; building pathologies
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2020_242
id caadria2020_242
authors Martin Iglesias, Rodrigo, Voto, Cristina and Agra, Rocío
year 2020
title Design in the Age of Dissident Cyborgs - Xenofuturism as caring-curing practices
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 233-240
doi https://doi.org/10.52842/conf.caadria.2020.2.233
summary This paper synthesizes several years of research in the field of the theory of architecture and design, and its subsequent undergraduate and graduate teaching. Specifically, it is a work that reflects on how architecture and design should face the three most important paradigmatic phenomena of our present and near future. Paradigms as things we think with, rather than as things we think about (Agamben, 2008), or in other words, it matters what ideas we use to think of other ideas (Strathern, 1992). These phenomena refer to environmental, technological and anthropological aspects, and the strategies to cope with them, involving alternate design thinking and practice in which futurabilities and futurizations depart from the displacement generated by post-utopian visions based on dissidence and subalternity.
keywords Chthulucene; Cyborg Design; Dissident Futures; Futurization; Xenofuturism
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2008_113
id ecaade2008_113
authors Montenegro, Nuno C.; Duarte , José Pinto
year 2008
title Towards a Computational Description of Urban Patterns
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 239-248
doi https://doi.org/10.52842/conf.ecaade.2008.239
summary This study is concerned with the formulation of solutions for urban problems. It departs from Alexander’s pattern language theory and urban design guidelines, to create a system for generating specifications or the ingredients of a plan, given a scale, a site and a community. It takes into account strategies, regulations, guidelines, physical features of the site, and furthermore, the social, cultural and economic characteristics of the population. This system, sorted by a sequence of events, through stages, categories, methods and agents, describes taxonomic levels and their inner relations. Such an ontology provides a pattern encoding structure towards a computational model within the capabilities provided by the spatial data modeling of GIS (GIS-O). The urban formulation model is conceived to increase qualitative inputs, reducing ambiguities, through a flexible while automate process applied to urban planning.
keywords Urban Formulation, Ontology, Pattern Language, GIS interoperability
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2008_166
id ecaade2008_166
authors Nardelli, Eduardo Sampaio; Vincent, Charles C.
year 2008
title Diagnosis and Strategies for a Digital Design Studio
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 177-182
doi https://doi.org/10.52842/conf.ecaade.2008.177
summary Recent studies have shown that despite some isolated initiatives digital tools education in the most important architecture schools in São Paulo has been done as something disjointed from the regular design studio activities. Actually, the existence of specific disciplines dedicated to digital tools education themselves is a symptom that something is wrong. In this Paper, we present a brief diagnosis and a first draft for the actions to be taken in order to supersede this situation.
keywords Architectural design, Digital design, Digital teaching
series eCAADe
email
last changed 2022/06/07 07:58

_id ddss2008-38
id ddss2008-38
authors Schieck, Ava Fatah gen.; Alan Penn, Eamonn O’Neill
year 2008
title Mapping, sensing and visualising the digitalco-presence in the public arena
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper reports on work carried out within the Cityware project using mobile technologies to map, visualise and project the digital co-presence in the city. This paper focuses on two pilot studies exploring the Bluetooth landscape in the city of Bath. Here we apply adapted and ‘digitally augmented’ methods for spatial observation and analysis based on established methods used extensively in the space syntax approach to urban design. We map the physical and digital flows at a macro level and observe static space use at the micro level. In addition we look at social and mobile behaviour from an individual’s point of view. We apply a method based on intervention through ‘Sensing and projecting’ Bluetooth names and digital identity in the public arena. We present early findings in terms of patterns of Bluetooth flow and presence, and outline initial observations about how people’s reaction towards the projection of their Bluetooth names practices in public. In particular we note the importance of constructing socially meaningful relations between people mediated by these technologies. We discuss initial results and outline issues raised in detail before finally describing ongoing work.
keywords Pervasive systems, digital presence, urban encounter, digital identity
series DDSS
last changed 2008/09/01 17:06

_id sigradi2008_179
id sigradi2008_179
authors Toloudi, Zenovia
year 2008
title Architectural Brand valuations through a tag-based learning machine.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Brand is a set of associations related to an object from a particular source (Libai 2008). Such an object can be a product, person or service. Architecture is both service and product. However architectural Branding has never been clearly defined. This probably happens due to the lack of tools to measure the architectural Brand. This paper explores a direction to evaluate the architectural Brand by using computational methods in order to offer a better understanding regarding the awareness, reputation and prominence of the architectural firm. The methodology is based on case studies in which the brands of different types of architectural firms are analyzed, measured and compared to each other through a two-part process: a. the development of one tool to statistically measure the architectural Brand and b. the interpretation of the results of the measurements. a. Learning machine In order to make these brand measurements within a specific group of people or images, this paper develops an interactive tool that uses an image database. The tool constitutes a learning machine; it makes a hypothetic hierarchical categorization of the image database into + and – using an initial sample and it proposes to the user the first image of the list; finally, the user validates the image by confirming or not the machine’s guess. In this image database, each image is described as an array of attributes (tags). Tags can be generated either by the architectural firm itself or can emerge by users. b. Evaluation of results This interactive, user-friendly tool is drawing a user’s preference by proposing similar images from the database based on a learning process from the user input (initial sample and feedback); alternatively, it can be used as a questionnaire for quantitative research. Moreover, this tool categorizes photos of similar content. This research focuses on the following issues as parameters of the effectiveness of the process: o Simplicity of the database organization through computation. o Top-down Vs. Bottom-up tagging of works/ images mechanism. o Future use of the image database. o Transformation of the image database while becoming larger. o “Market” segmentation or not. o Combination of the tool with other Brand measurement tools. o Combination of the tool with other image databases. The outcome of this approach can provide an analysis and metric of the brand strength of different architectural firms. Furthermore, it can help architectural firms to understand better how they are perceived by others in order to improve their brand image and associations.
keywords Branding, learning machine, image database, attribute, tag
series SIGRADI
email
last changed 2016/03/10 10:01

_id sigradi2011_100
id sigradi2011_100
authors Kutschat Hanns, Daniela; De Marchi, Polise Moreira
year 2011
title Estratégias de reconfiguração do espaço urbano – cidade superfície: diálogos entre arte e cidade mediados por intervenções artísticas em fachadas e muros na cidade de São Paulo [Urban space reconfiguration strategies - surface city: dialogs between art and city mediated through artistic interventions on facades and walls in the city of São Paulo]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 526-529
summary This paper discusses multiple aspects of the city through examples of artistic interventions which see the city as complex and dynamic layers in constant change. This paper investigates the spatial configuration changes of São Paulo city in material surfaces as facades and walls. The understanding of urban surfaces as "'mediative' spatiality" (Ferrara, 2008) assigns communication categories to urban surfaces; the visual condition is discussed in this paper.
keywords Surface city; art; urban intervention; urban landscape
series SIGRADI
email
last changed 2016/03/10 09:54

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
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last changed 2012/02/11 19:21

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