CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss2004_ra-33
id ddss2004_ra-33
authors Diappi, L., P. Bolchim, and M. Buscema
year 2004
title Improved Understanding of Urban Sprawl Using Neural Networks
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 14020-2408-8, p. 33-49
summary It is widely accepted that the spatial pattern of settlements is a crucial factor affecting quality of life and environmental sustainability, but few recent studies have attempted to examine the phenomenon of sprawl by modelling the process rather than adopting a descriptive approach. The issue was partly addressed by models of land use and transportation which were mainly developed in the UK and US in the 1970s and 1980s, but the major advances were made in the area of modelling transportation, while very little was achieved in the area of spatial and temporal land use. Models of land use and transportation are well-established tools, based on explicit, exogenouslyformulated rules within a theoretical framework. The new approaches of artificial intelligence, and in particular, systems involving parallel processing, (Neural Networks, Cellular Automata and Multi-Agent Systems) defined by the expression “Neurocomputing”, allow problems to be approached in the reverse, bottom-up, direction by discovering rules, relationships and scenarios from a database. In this article we examine the hypothesis that territorial micro-transformations occur according to a local logic, i.e. according to use, accessibility, the presence of services and conditions of centrality, periphericity or isolation of each territorial “cell” relative to its surroundings. The prediction capabilities of different architectures of supervised Neural networks are implemented to the south Metropolitan area of Milan at two different temporal thresholds and discussed. Starting from data on land use in 1980 and 1994 and by subdividing the area into square cells on an orthogonal grid, the model produces a spatial and functional map of urbanisation in 2008. An implementation of the SOM (Self Organizing Map) processing to the Data Base allows the typologies of transformation to be identified, i.e. the classes of area which are transformed in the same way and which give rise to territorial morphologies; this is an interesting by-product of the approach.
keywords Neural Networks, Self-Organizing Maps, Land-Use Dynamics, Supervised Networks
series DDSS
last changed 2004/07/03 22:13

_id ddss2008-43
id ddss2008-43
authors Katoshevski, Rachel; Theo Arentze and Harry Timmermans
year 2008
title Simulating Urban Dynamics Using a Combination of CellularAutomata and Activity-Based Models
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Cellular automata models of urban change have been criticised for their lack of behavioural theory and representation in simulating urban change. It has led to a plea for developing multi-agent models. As a first step into this direction, this paper discusses the formulation of a combination of a cellular automata representation for an initial configuration of land use. This is linked to an activity-based model of travel demand, which generates varying demand for facilities across space. Agents, representing facility providers respond to this demand in locating and resizing their facilities. The interplay between these components then results in urban dynamics. The model is illustrated using a hypothetical example of urban forms.
keywords Cellular automata, Activity-Based Modelling, Urban dynamics
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-07
id ddss2008-07
authors Nijland, Linda; Theo Arentze and Harry Timmermans
year 2008
title Multi-Day Activity Scheduling Reactions to FutureEvents in a Dynamic Agent-Based Model of Activity-Travel Behaviour
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In the context of activity-based transport simulation models, multi-day activity planning is receiving increasing attention. The aim of this paper is to develop and illustrate an extension of a needs-based model of activity generation that takes into account possible influences of pre-planned activities and events. This paper describes the theory and shows the results of simulations of the extension. The simulation was done for six different activities and different parameter values. The results show that the model works well and the influences of the parameters are clear and seem logical.
keywords Travel Demand, Activity-Based Modelling, Activity Generation, Activity Scheduling, Needs, Multi-Day Activity Planning
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-27
id ddss2008-27
authors Ronald, Nicole; Theo Arentze and Harry Timmermans
year 2008
title Modelling social aspects of travel behaviourA preliminary review
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Recent travel forecasting models have focussed strongly upon the fact that travel is derived from the activities in which people participate, such as work, school, shopping, sport, leisure, and social events. Participation in social activities is determined by one's friends and the groups that one is a member of, i.e., their household, their workplace/school, sporting groups, voluntary organisations and clubs. These acquaintances form part of an individual's social network: a representation of the people one interacts with. This paper presents a review of the intersection between social networks and travel behaviour, identifies the key concepts, and discusses how agent-based models could be used to explore the effects of social networks on travel behaviour.
keywords Agent-based models, social networks, travel behaviour
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-46
id ddss2008-46
authors Sharma, Shrikant B. and Vincent Tabak
year 2008
title Rapid Agent Based Simulation of People Flow forDesign of SpacesAnalysis, Design and Optimisation
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper presents a novel static-dynamic network based people flow simulation model applied to design optimisation of circulation spaces within buildings and urban areas. In the current state of art the majority of existing people flow simulation models are driven by analysis rather than design. This is fine for simpler, evacuation type scenarios where a single or a few analyses runs are sufficient to determine the evacuation time. For more complex scenarios such as crowd circulation with complex multi-directional flow, one is as interested in the sensitivity of various design and stochastic behavioural parameters, so the rapid modelling simulations together with design capability become important. This paper presents a simplified network based people flow model that enables rapid simulations and therefore iterative design optimization of circulation space. The work integrates the techniques of graph-theory based network analysis with an origin-destination matrix model of crowd flow, to provide a rapid, parametric model. The resulting model can be analysed in a static as well as dynamic state. In the static state, the model analyses space based on connectivity of nodes, superimposed with the origin-destination matrix of population to provide valuable information such as footfalls, density maps, as well as quasi-static parameters such as mean flow rates. In the dynamic state, the model allows time-dependent analysis of flow using a detailed agent based simulation that also incorporates dynamic route-choice modelling, agent behaviours and interaction, and stochastic variations. The paper presents the integrated modelling technique and its implementation into simulation software SMART Move.
keywords People Flow, Pedestrian, Agent Based Simulation, Evacuation, Network, Optimisation
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_160
id ecaade2008_160
authors Aschwanden, Gideon; Halatsch, Jan; Schmitt , Gerhard
year 2008
title Crowd Simulation for Urban Planning
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 493-500
doi https://doi.org/10.52842/conf.ecaade.2008.493
summary This paper presents a semi-automatic visualization method for the evaluation of urban environments that is based on artificial intelligence. It proposes the use of agent-based crowd simulation software on a mid-scale urban planning level for design evaluation. The information on agents’ movements is noted in standard raster images. The results are maps that are easy to understand. These maps show movement paths of the agents and density and give further conclusion on bottlenecks in planning contexts. Key measures, like the occupant movement in a given district, until now relied greatly on empirical knowledge or data that could be only gathered after an urban design had become built reality. Our method focuses on the adaptation of common software technology that is originally situated in film and TV productions. A practical workflow shows how our method can be easily integrated in daily design tasks.
keywords Artificial intelligence, agent-based, crowd simulation, urban planning, design evaluation, occupant movement
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_123
id ecaade2008_123
authors Cenani, Sehnaz; Ça_da_, Gülen
year 2008
title Agent-Based System for Modeling User Behavior in Shopping Malls
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 635-642
doi https://doi.org/10.52842/conf.ecaade.2008.635
summary Agent-based systems are being used as decision support systems for solving architectural design problems. Usually in design phase, user behavior is ignored by the designers. Therefore, after the construction, the users face difficulties in emergency situations and in daily usage. As a result, buildings become insufficient to respond to users’ needs and design goals of the building itself. Before construction, ability of testing the interactions between the building and its users is particularly important to solve the problems in early phases of the design. Hence, to design a building that functions better in certain situations and time loss decreases in the design process. For these reasons, the aim of this study is to develop a model to simulate users in shopping malls.
keywords User behavior, decision support systems, agent-based systems, simulation, shopping malls
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2008_5_session1a_042
id caadria2008_5_session1a_042
authors Chen, Chiung-Hui
year 2008
title The design of an interactive scenario-based agent simulator for supporting the early stages of urban design
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 42-48
doi https://doi.org/10.52842/conf.caadria.2008.042
summary Recently, urban planning has largely placed the user at street as the centre of infrastructural design, with significant implications for the perceived attractiveness of user environments. The urban designers faced with the task of designing such spaces, needs a tool that will allow different designs to be compared in terms of their attractiveness as well as their effectiveness. Therefore, this paper applies the selective attention theory and establishes a pedestrian behavior model that embeds the behavior-based rules and attributes of an agent. We call this simulation platform to be an agent-based street simulator (ABSS). Through experiments and verifications on cases of real-life urban streets, the system and its applications, and major findings are reported.
keywords attention theory; street design; agent; behavior; pedestrian
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2008_18_session3a_153
id caadria2008_18_session3a_153
authors Gero, John S.; Kazjon S. Grace, Robert Saunders
year 2008
title Computational Analogy-Making in Designning: A Process Architecture
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 153-160
doi https://doi.org/10.52842/conf.caadria.2008.153
summary This paper presents a model of computational analogy-making in designing based on the notion of situated similarity. Situated similarity is the idea that the relationship between two concepts is dependent not only on what the agent knows about those concepts but also on the way the agent is looking at them. Analogy-making is modelled as three interacting processes: formulation, matching and mapping. The model is developed and then its implications for developing situated analogy-making systems in design are discussed.
keywords Analogy-making; situatedness; similarity; designing
series CAADRIA
email
last changed 2022/06/07 07:51

_id ddss2008-11
id ddss2008-11
authors Gohnai, Y.; A. Ohgai and K. Watanabe
year 2008
title A simulation model development of firefightingactivity by community residents against coseismic firespread using multi-agent systemAs a support tool for community-based disaster preventionplanning
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper attempted to develop a simulation model of residents’ firefighting activity against coseismic fire spread using multi-agent system. The developed model was applied to a case study area. In the application, the simulations were carried out to the existing area and eleven cases of the assumption (virtual conditions) of the area where are implemented various non-physical and physical measures. As a result, the measures with only physical and haphazard multitude of measures did not show a remarked effect of disaster prevention performance. And, it is confirmed that the model can visually, dynamically and quantitatively output results. From these outputs, the possibility of contribution for enhancing residents’ awareness and drafting a plan of disaster prevention was confirmed. However, there are still some problems to be solved for the practical use of the model.
keywords Community-based Planning for Disaster Prevention, Planning Support System, Fire Spread Simulation, Firefighting simulation, Multi-agent system, Cellular Automata
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_110
id ecaade2008_110
authors Ireland, Tim
year 2008
title Space Diagrams
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 91-98
doi https://doi.org/10.52842/conf.ecaade.2008.091
summary Decomposing typical hierarchies of architectural space we look to the use of agents to generate architectonic form in a process of distributed representation. This paper forms a part of this on going research; a component focusing on the problem of circulation. The work presented looks to swarm intelligence and the well-trodden field of computational way finding techniques based on the route finding means of social insects. Ant foraging algorithms are used generally towards optimization and tend to rely on a priori knowledge of the environment. Outlined here is an investigation of emergent route formation and spatial connectivity based on simple agent and pheromone interaction. Optimization is not the key, but emergent connectivity through blind local communication.
keywords Agents, self-organisation, circulation, ants, pheromones
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2008_23_session3a_185
id caadria2008_23_session3a_185
authors Merrick, Kathryn; Mary Lou Maher, Rob Saunders
year 2008
title Achieving adaptable behaviour in intelligent rooms using curious supervised learning agents
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 185-192
doi https://doi.org/10.52842/conf.caadria.2008.185
summary Multiple devices, both hardware and software, may come and go at any time in a given room. Software controlling the behaviour of these devices must be able to adapt to encompass new devices or the removal of existing devices. This paper presents a model for curious, supervised learning agents that address the issue of adaptability at a behavioural level in an intelligent room. Curious, supervised learning agents comprise a curiosity module and a supervised learning algorithm. The curiosity module identifies interesting devices on which to focus the agent’s learning. The supervised learning component realises behaviours by observing, modelling and mimicking human actions. Our framework is demonstrated in a virtual meeting room in Second Life. We show that the curious learning agent can adapt its behaviour to identify new learning goals in response to new devices and activities. 
keywords Curiosity, Supervised learning, Agent, Intelligent room
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac20097303
id ijac20097303
authors Taron, Joshua M.
year 2009
title Interactive Hemostasis Modeling in Urban Network Design
source International Journal of Architectural Computing vol. 7 - no. 3,375-387
summary This paper describes a type of project that images a city as it might exist given the integration of hemostatic procedures within pedestrian networks during emergencies requiring full-scale egress from an urban core. It articulates the steps taken to integrate a pre-existing C++ hemostasis model (C. Jacob, 2008) into Maya software in order to describe how the project operates on a computational level. By projecting these agent-based logics directly into/onto each pedestrian in the city (the smallest unit of the system), egress-oriented infrastructure can shift from being extensively predetermined in form (concrete barriers, metal railing, police barricades, etc.), to something more intensively defined, real-time, and locally on-demand. These procedures are situated within a larger schema based on the structural principles of Norbert Wiener's cybernetic feedback loops, that acknowledge and allow for hybrid (top-down + bottom-up) awareness and control within systems. The project attempts to ally itself with emerging forms of network design with similar structural typologies supported through the use of personal mobile devices (PMDs) in urban environments.
series journal
last changed 2009/10/20 08:02

_id cf2019_009
id cf2019_009
authors Veloso, Pedro; Jinmo Rhee and Ramesh Krishnamurti
year 2019
title Multi-agent space planning: a literature review (2008-2017)
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 52-74
summary In this paper we review the research on multi-agent space planning (MASP) during the period of 2008-2017. By MASP, we refer to space planning (SP) methods based on online mobile agents that map local perceptions to actions in the environment, generating spatial representation. We group two precedents and sixteen recent MASP prototypes into three categories: (1) agents as moving spatial units, (2) agents that occupy a space, and (3) agents that partition a space. In order to compare the prototypes, we identify the occurrence of features in terms of representation, objectives, and control procedures. Upon analysis of occurrences and correlations of features in the types, we present gaps and challenges for future MASP research. We point to the limits of current systems to solve spatial conflicts and to incorporate architectural knowledge. Finally, we suggest that behavioral learning offers a promising path for robust and autonomous MASP systems in the architectural domain.
keywords Space planning; Agent-based modeling; Multi-agent systems; Generative systems
series CAAD Futures
email
last changed 2019/07/29 14:08

_id acadia08_478
id acadia08_478
authors Yan, Wie
year 2008
title Environment-Behavior Simulation: From CAD to BIM and Beyond
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 478-485
doi https://doi.org/10.52842/conf.acadia.2008.478
summary This paper describes our research on environment-behavior simulation and focuses on the modeling of built environments using Computer-Aided Design (CAD) and Building Information Modeling (BIM). Our environment-behavior simulation addresses the problem of predicting and evaluating the impacts of built environments on their human inhabitants. We present simulation systems comprising an agent-based virtual user model and building models created with CAD and BIM tools. We compare the use of CAD vs. BIM with two case studies for environment-behavior simulation, and describe the essential parts of modeling buildings for the simulation, including geometry modeling—how the building components are shaped, semantic modeling—what the building components are, and pattern modeling—how the building components are used by users. We conclude that a new extensible and pattern-embedded BIM system will be necessary to facilitate environment-behavior simulation.
keywords Behavior; BIM; Environment; Information; Simulation
series ACADIA
last changed 2022/06/07 07:57

_id ddss2008-13
id ddss2008-13
authors Yoshida, Takumi; Toshiyuki Kaneda
year 2008
title Improvement of Pedestrian Shop-around BehaviourAgent Model: Design and Implementation of ‘Erratic Visit’ Behaviour Model
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary We presented the following three research results: 1) we classified pedestrian shop-around behaviour in a commercial district by the phase axis and process axis, and defined “Erratic Visit”. Next, we constructed an Erratic Visit Model where all facilities and routes are known. Then, we simulated the shop-around behaviour in the Osu district using ASSA2.0 with an implemented Erratic Visit Module, and confirmed that the performance of ASSA was improved.
keywords Agent-Based Simulation, Pedestrian Shop-around Behaviour, Erratic Visit, ASSA
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_127
id ecaade2008_127
authors Çagdas Durmazoglu, Mahmut; Çagdas, Gülen; Tong , Hakan
year 2008
title An Agent Based Approach for Evaluation of Free-Form Surfaces
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 405-412
doi https://doi.org/10.52842/conf.ecaade.2008.405
summary Designers; architects and artists in general always proceed with one crucial goal in their mind when they design: to be able to materialize the scheme in their mind. There are some tools that can help designers to test their design to see if it will be successfully constructed or functioned as close as possible as the way they imagined or expected; visual simulation models in digital environments of the designs are such important tools for architectural design process, but these models does not provide enough data to determine the design’s applicability. Therefore, the need of a tool that would work with the designer in order to determine the possibility of whether the design could be built or not as the way designer imagined, is vital.
keywords Rain-flow analysis, performance analysis, agent systems, decision support system, free-form bodies
series eCAADe
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2008_005
id ecaade2008_005
authors Breen, Jack; Stellingwerff, Martijn
year 2008
title Capital A to Z
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 759-766
doi https://doi.org/10.52842/conf.ecaade.2008.759
summary Throughout the history of architecture, the Capital – the intermediate between a column and the beam or surface it supports – has been a recurring feature in architectural composition and articulation. In this paper we describe results and findings from the Capital A to Z exercise within the Ornamatics Course from the TU-Delft MSc curriculum. We will show how this exercise combines various digital and physical processes for form finding and how further insights can come from the actual production of models and prototypes. Conclusions will be drawn regarding the integrated educational setup and regarding the influence of different methods and tools on the design process and the design results.
keywords Computer aided manufacturing and modelling, composition, prototyping, ornamatics, education-based research
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2008_59_session6a_487
id caadria2008_59_session6a_487
authors Chevrier, C.; J.P. Perrin
year 2008
title Interactive parametric modelling: POG a tool the cultural heritage monument 3D reconstruction
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 487-493
doi https://doi.org/10.52842/conf.caadria.2008.487
summary Historic monument and archaeological site 3D reconstruction is nowadays often required for many applications (scientific and architectural studies, virtual visits for a better understanding of the monument, etc). This task is very time-consuming. Automating the modelling of the most common components could ease this 3D work and produce accurate, consistent and re-usable models. Based upon compound rules of architectural elements but also upon various other data sources such as photographs and 3D laser scans, we have conceived and developed an interactive tool for virtual 3D reconstruction of heritage monuments. It allows a quick modelling and accurate adjustments to the measured data. This tool could be a great help for architects and archaeologists. Research first has began with the study of classical architecture, and has gone on with other architectural styles. Architectural elements are described with parametric data, then generated by our tool. Our main application context was the town of Nancy in France where there are lots of classical architecture buildings which allow us to test our tool. It will be further extended to be applied to other architectural styles and will be combined with photogrammetry methods.
keywords parametric modelling, cultural heritage, 3D model
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2008_012
id sigradi2008_012
authors Dokonal, Wolfgang
year 2008
title What is the state of digital architectural design?
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary What is the state of digital architectural design? The ubiquity of the computer in architecture can be seen in the many computer based presentations from famous architectural practices. BIM (Building Information Modelling) is the key word and we can see implementations in very ambitious projects all over the world. Glossy magazines show the results of this kind of architecture and predict that this is the future of our profession. But when we go out into the “small world” (in Europe) and talk with architects in small firms, there is a very different reality – at least at the moment. Although they all agree that the computer is crucial for their work, it is a love/hate relationship for many them. Most still use the computer purely as a drafting device and AutoCAD is still the dominant tool. Although many of them agree with the statement that you can use the computer for design, only a minority really use the computer as a design tool in the early design stages. To find out more about the reality of the use of computers in design in “small town Europe” we have been undertaking two different kinds of research over the past 4 years. The first one is an educational experiment using first year’s students to find out about the different qualities of designing with and without the computer. The results have been presented at previous conferences and, since we are doing a last run of these experiments this year, we will update and finalise our findings in this paper. To make it comparable to previous years, we use largely the same settings using the same type of student (first year) and the same project/site. We will also be comparing the results for students designing ‘freestyle’ ie in the way that they want against the previous years controlled groups. The second strand of research we have followed is a survey amongst practitioners and some of the above statements came out of this survey. We did this survey using a web questionnaire and focused on a particular region of Europe. Although the numbers of participants for this survey were quite satisfying we are re-running the survey in a different region and country to see whether there are significant differences. The results of our research and our experience as teachers and architects leads us to the main question of how we can give recommendations on how to teach design the new generation of architects. In many aspects most of the teaching that is done in our faculties is still strictly divided into teaching design and teaching computer skills. The crucial question for architectural education are the implications of the ubiquity of the computer will have especially in the field of design. We will try to give some suggestions for these effects this could have on our teaching. In the long run, this is the only way to avoid some of the pitfalls and bring the benefits of computers in design to our small architectural firms. The paper will present a summary of the results of our research and try to propose an answer to the question: “What is the state of digital design in small town Europe?”
series SIGRADI
email
last changed 2016/03/10 09:50

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