CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 486

_id sigradi2008_078
id sigradi2008_078
authors Lobos, Danny; Dirk Donath
year 2008
title Top down and bottom up – using BIM to merge these two design strategies.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Our current research is focused on the optimization and evaluation of the architectural building design (gestalt), related and in balance to the inner organization of a building, the floorplan layout. This paper is focused on the impact of Space Layout Planning supported by Information and Communication Technologies (ICT) applied to Architectural Design. We present an overview and wide description of the „architectural design“, the classical definition and methods; and its evolution in practice since the ICT tools impact of the last forty years. Definition such as space program, space relationships, space function are wide discussed to understand the phenomena of architectural layout design, the parameters, variables, constraints and goals of each design. Second we present the state of the art and the current techniques and approaches (optimization, generative systems, artificial intelligence, genetic algorithms, physically based modeling, etc), a classification structure is generated to visualize the areas of impact and use of each technique (different areas from architectural design). Finally we described a complete framework to research and develop our own methodologies based on a specific case of architectural design, the current CAD tools and the possible develop of new tools using the impact of BIM systems.
keywords space layout planning, computer aided design, functional planning, architectural floor layout, design methodologies, simulation and evaluation
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2008_069
id ecaade2008_069
authors Mark, Earl; Gross, Mark; Goldschmidt , Gabriela
year 2008
title A Perspective on Computer Aided Design after Four Decades
doi https://doi.org/10.52842/conf.ecaade.2008.169
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 169-176
summary We offer a summary view of competing theories that have guided and inspired the development of computer aided design over the past forty years with attention to how they support design processes. We identify eight distinct approaches to design. We then speculate on what a collective view of these schools posits with respect of the next generation of tools. This perspective reflects our view as teachers and researchers at institutions with different curricula, a first-hand role in the development of computer aided design technology, and specialization in design theory and methods.
keywords Design theory and methods, computer aided design software, constraints, parametric variation
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia08_324
id acadia08_324
authors Narahara, Taro
year 2008
title New Methodologies in Architectural Design inspired by Self-Organization
doi https://doi.org/10.52842/conf.acadia.2008.324
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 324-331
summary This paper introduces a potential application of construction systems seen in biological systems to overcome various shortcomings in human architecture. Unlike human constructions, some social insects can produce habitable structures with simple rules without predetermined blueprints or central leaders to gain more adaptability. Active application of logics from self-organizing systems can possibly enhance our conventional centralized methods by designing artificial distributed systems. A conceptual case study is presented that involves a notion of the collective construction.
keywords Algorithm; Construction; Flocking; Genetic; Self-Organization
series ACADIA
last changed 2022/06/07 07:59

_id acadia08_110
id acadia08_110
authors Vermisso, Emmanouil
year 2008
title Using Formal & Behavioral Patterns in Nature to Evaluate the Design of Bio-inspired Structural Shapes: The case of a Canopy for a South-east Asian Masterplan
doi https://doi.org/10.52842/conf.acadia.2008.110
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 110-117
summary Born out of a design project at Foster+Partners, a number of three-dimensional shapes is examined vis-à-vis the recently emerging attempt of applying principles of evolutionary biology to engineering and design.
keywords Adaptation; Evolution; Performance; Plants; Process
series ACADIA
last changed 2022/06/07 07:58

_id sigradi2023_253
id sigradi2023_253
authors Cavalcanti, Isabella, Teixeira Mendes, Leticia and Albuquerque, Fernando
year 2023
title From Modeling to Collective Digital Fabrication: Experience of the "Banco Cabaça"
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 543–554
summary This paper presents an experience of collective digital fabrication and parametric modeling of furniture made with recycled plastic waste, inspired by natural elements of the Brazilian northeast. In addition to conventional joinery techniques, we highlight the technologies of rapid prototyping (PR) and digital fabrication (FD) (Volpato, 2007, Pupo, 2008; Pupo, 2009); as tools that promote a paradigm shift, both in the design process and in production and materialization (Kolarevic, 2005), allowing recycled plastic to have new applications. We started with a brief review of digital fabrication processes in Brazil, emphasizing collaboration in design and execution. Then, we contain the recycling of plastic and the need for actions for its best destination. Finally, we present a sustainable and collaborative design experience: the modeling and digital fabrication of furniture, entirely produced from recycled plastic, called “Banco Cabaça”.
keywords Sustainable Design, Digital fabrication, Collaborative process, Parametric modeling, Brazilian design.
series SIGraDi
email
last changed 2024/03/08 14:07

_id acadia08_390
id acadia08_390
authors Vrana, Andrew; Joe Meppelink; Ben Nicholson
year 2008
title New Harmony Grotto
doi https://doi.org/10.52842/conf.acadia.2008.390
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 390-399
summary With the expanding wave of contemporary architecture inspired and informed by biomorphic design and biomimetic processes, the re-evaluation of work of Frederick Kiesler has become immanent. Throughout the mid 20th century he became increasingly interested in the relationship of natural form and structure to architectural space and organization. The Grotto for Meditation proposed in 1963 for New Harmony, Indiana commissioned by Mrs. Jane Blaffer-Owen was the culmination of his life’s work. Though the project was not realized, it embodies all of the influences of his time from surrealism to biology and cybernetic theory. Through our university and the Blaffer Foundation, we engaged in formal research and tectonic resolution of the project employing digital modeling and fabrication technologies at our College and in Houston where Mrs. Owen lives when she is not in New Harmony. We based this project on the full catalog of archival material made available to us with support from the Blaffer and Kielser Foundations. Our exploration also was influenced by discussions with Mrs. Blaffer-Owen who is still very interested in realizing this profoundly interesting and enigmatic project. Our university has opened the door to the opportunity that our reinterpreted Grotto become a permanent fixture on the campus next to a wetland landscape that it is currently under construction. Our research into Kiesler has engaged his esoteric concepts of “co-realism” and “continuous tension” as well as his early use of recursive geometry and biomorphic form in design. From reverse engineering and digital fabrication via 3D scanning to generative structural articulation, we are experimenting with a structural/spatial system that closely aligns with Kiesler’s originally proposed tile patterning dilated into a minimal structure. Our prototypes and the final version will be fabricated by one of the largest commercially for-hire water jet cutter in country and assembled on the site.
keywords Biomorphic; Digital Fabrication; Prototype; Structure
series ACADIA
last changed 2022/06/07 07:58

_id ecaade2008_160
id ecaade2008_160
authors Aschwanden, Gideon; Halatsch, Jan; Schmitt , Gerhard
year 2008
title Crowd Simulation for Urban Planning
doi https://doi.org/10.52842/conf.ecaade.2008.493
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 493-500
summary This paper presents a semi-automatic visualization method for the evaluation of urban environments that is based on artificial intelligence. It proposes the use of agent-based crowd simulation software on a mid-scale urban planning level for design evaluation. The information on agents’ movements is noted in standard raster images. The results are maps that are easy to understand. These maps show movement paths of the agents and density and give further conclusion on bottlenecks in planning contexts. Key measures, like the occupant movement in a given district, until now relied greatly on empirical knowledge or data that could be only gathered after an urban design had become built reality. Our method focuses on the adaptation of common software technology that is originally situated in film and TV productions. A practical workflow shows how our method can be easily integrated in daily design tasks.
keywords Artificial intelligence, agent-based, crowd simulation, urban planning, design evaluation, occupant movement
series eCAADe
email
last changed 2022/06/07 07:54

_id cdc2008_359
id cdc2008_359
authors Burke, Anthony
year 2008
title Reframing “intelligence” in computational design environments
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 359-366
summary This paper seeks to establish a set of principals that form an understanding of intelligent systems related to design and architecture, through a review of intelligence as it has been understood over the last 60 years since Alan Turing first asked the question “can machines think?”1 From this review, principals of intelligence can be identified within the neurophysiological and artificial intelligence (AI) communities that provide a foundation for understanding intelligence in computational architecture and design systems. Through critiquing these principals, it is possible to re-frame a productive general theory of intelligent systems that can be applied to specific design processes, while simultaneously distinguishing the goals of design oriented intelligent systems from those goals of general Artificial Intelligence research.
email
last changed 2009/01/07 08:05

_id ddss2008-33
id ddss2008-33
authors Charlton, James A.; Bob Giddings and Margaret Horne
year 2008
title A survey of computer software for the urban designprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Urban design is concerned with the shape, the surface and the physical arrangement of all kinds of urban elements, the basic components that make up the built environment, at the level of buildings, spaces and human activities. It is also concerned with the non-visual aspects of the environment, such as noise, wind and temperature and humidity. The city square is a particular urban element which can take many forms and its geometrical relationships such as maximum dimensions, ratio of width to length and building height to length have been analysed for centuries (Alberti 1475), (Vitruvius 1550), (Sitte 1889), (Corbett 2004). Within the current urban design process there are increasing examples of three dimensional computer representations which allow the user to experience a visual sense of the geometry of city squares in an urban landscape. Computer-aided design and Virtual Reality technologies have recently contributed to this visual assessment, but there have been limited attempts at 3D computer representations which allow the user to experience a greater sense of the urban space. This paper will describe a survey of computer tools which could support a more holistic approach to urban design and which could be used to simulate a number of urban texture and urban quality aspects. It will provide a systematic overview of currently available software that could support the simulation of building density, height, colour and style as well as conditions relating to noise, shading, heat, natural and artificial light. It will describe a methodology for the selection and filtering of appropriate computer applications and offer an initial evaluation of these tools for the analysis and representation of the three-dimensional geometry, urban texture and urban quality of city centre spaces. The paper is structured to include an introduction to the design criteria relating to city centre spaces which underpins this research. Next the systematic review of computer software will be described, and selected tools will undergo initial evaluation. Finally conclusions will be drawn and areas for future research identified.
keywords Urban design, Software identification, 3D modelling, Pedestrian modelling, Wind modelling, Noise mapping, Thermal comfort, VR Engine
series DDSS
last changed 2008/09/01 17:06

_id ascaad2016_027
id ascaad2016_027
authors Cocho-Bermejo, Ana
year 2016
title Time in Adaptable Architecture - Deployable emergency intelligent membrane
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 249-258
summary The term "Parametricism" widespread mainly by Patrick Schumacher (Schumacher, 2008) is worthy of study. Developing the concept of Human Oriented Parametric Architecture, the need of implementing time as the lost parameter in current adaptive design techniques will be discussed. Morphogenetic processes ideas will be discussed through the principle of an adaptable membrane as a case study. A model implementing a unique Arduino[i] on the façade will control its patterns performance through an Artificial Neural Network that will understand the kind of scenario the building is in, activating a Genetic Algorithm that will optimize the insulation performance of the ETFE pillows. The system will work with a global behavior for façade pattern performance and with a local one for each pillow, giving the option of individual sun-shading control. Machine learning implementation will give the façade the possibility to learn from the efficacy of its decisions through time, eliminating the need of a general on-off behavior.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ddss2004_ra-33
id ddss2004_ra-33
authors Diappi, L., P. Bolchim, and M. Buscema
year 2004
title Improved Understanding of Urban Sprawl Using Neural Networks
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 14020-2408-8, p. 33-49
summary It is widely accepted that the spatial pattern of settlements is a crucial factor affecting quality of life and environmental sustainability, but few recent studies have attempted to examine the phenomenon of sprawl by modelling the process rather than adopting a descriptive approach. The issue was partly addressed by models of land use and transportation which were mainly developed in the UK and US in the 1970s and 1980s, but the major advances were made in the area of modelling transportation, while very little was achieved in the area of spatial and temporal land use. Models of land use and transportation are well-established tools, based on explicit, exogenouslyformulated rules within a theoretical framework. The new approaches of artificial intelligence, and in particular, systems involving parallel processing, (Neural Networks, Cellular Automata and Multi-Agent Systems) defined by the expression “Neurocomputing”, allow problems to be approached in the reverse, bottom-up, direction by discovering rules, relationships and scenarios from a database. In this article we examine the hypothesis that territorial micro-transformations occur according to a local logic, i.e. according to use, accessibility, the presence of services and conditions of centrality, periphericity or isolation of each territorial “cell” relative to its surroundings. The prediction capabilities of different architectures of supervised Neural networks are implemented to the south Metropolitan area of Milan at two different temporal thresholds and discussed. Starting from data on land use in 1980 and 1994 and by subdividing the area into square cells on an orthogonal grid, the model produces a spatial and functional map of urbanisation in 2008. An implementation of the SOM (Self Organizing Map) processing to the Data Base allows the typologies of transformation to be identified, i.e. the classes of area which are transformed in the same way and which give rise to territorial morphologies; this is an interesting by-product of the approach.
keywords Neural Networks, Self-Organizing Maps, Land-Use Dynamics, Supervised Networks
series DDSS
last changed 2004/07/03 22:13

_id ijac20076105
id ijac20076105
authors Turkienicz, Benamy; Goncalves, Barbara Bellaver; Grazziotin, Pablo
year 2008
title CityZoom: A Visualization Tool for the Assessment of Planning Regulations
source International Journal of Architectural Computing vol. 6 - no. 1, pp. 79-95
summary A city modelled according to planning regulations usually presents a correlation between plots and building dimensions. To simulate the overall impact of building regulations over a large number of plots it is advantageous to use a computational tool to perform the task. Existing software can generate proxies of the would be reality, but do not accurately simulate the impact of alternative urban regulations. CityZoom is a Decision Support System for urban planning which not only provides CAD tools, but also allows users to evaluate and modify the city model according to different constraints such as solar radiation, luminance, terrain's pervious conditions, etc.. By simulating specific urban regulations and addressing environmental comfort issues, CityZoom helps architects to simultaneously evaluate the different attributes of a particular design. Coupled with GIS tools, CityZoom allows users to perform multiple analyses over the existing database and use the resultant feedback to optimize proposed solutions. Future developments envisage giving CityZoom a more autonomous role, using artificial intelligence to optimize building shapes and dimensions.
keywords CityZoom; Urban Planning; Building; Simulation
series journal
last changed 2008/06/18 08:12

_id ecaade2008_025
id ecaade2008_025
authors Asanowicz, Aleksander
year 2008
title How to Find an Idea? - Computer Aided Creativity
doi https://doi.org/10.52842/conf.ecaade.2008.735
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 735-742
summary In this paper the possibilities of using computer software in creative searching of design ideas is analysed. At the basis of such psychological theories as Incubation, Synectics, Geneplore, Bisociation, Conceptual Blending, Visual Synectics the implementation of digital technologies in the idea searching – the main stage of design process – is presented. In all computer ‘metaphorisation’ methods presented in this paper pictures are treated as idea triggers. Designer generate the ideas of the form by use the pictures as triggers for free association or for metaphorisation. The two cases of implementation of these methods, which based on graphic transformations, will be presented.
keywords Creativity, design methods, form searching
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2008_081
id sigradi2008_081
authors Kirschner, Ursula
year 2008
title Study of digital morphing tools during the design process - Application of freeware software and of tools in commercial products as well as their integration in AutoCAD
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This research work examines methods of experimental designing with CAAD in a CAD laboratory with architecture students as the testing persons. Thereby the main focus is on the early phase of finding forms, in which different techniques with digital media are tried out in the didactic architectural design lessons. In these work have been traced the influences of the media employed on the design processes and combined the approaches of current CAAD research with aspects from classic design theory. For mathematical rules of proportion, atmospheric influence factors and analogy concepts in architecture, I have developed design methods which have been applied and verified in several series of seminars. (Kirschner, U.: 2000, Thesis, a CAAD supported architectural design teaching, Hamburg, school of arts). Previous experimental exercises showed that morphological sequences of modeling are effective sources for playful designing processes. In the current work these approaches are enhanced and supplemented by different morphological architectural concepts for creating shapes. For this purpose 2D based software like Morphit, Winmorph and other freeware were used. Whereas in the further development of this design technique we used 3D freeware morphing programs like zhu3D or Blender. The resulting morphological shapes were imported in CAD and refined. Ideally the morphing tool is integrated in the modeling environment of the standard software AutoCAD. A digital city model is the starting basis of the design process to guarantee the reference to the reality. The applied design didactic is predicated on the theories of Bernhard Hoesli. The act of designing viewed as „waiting for a good idea“ is, according to him, unteachable; students should, in contrast, learn to judge the „the force of an idea“. On the subject of morphology a form-generating method in the pre-design phase has been tested. Starting from urban-planning lines on an area map, two simple geometric initial images were produced which were merged by means of morphing software. Selected images from this film sequence were extruded with CAAD to produce solid models as sectional drawings. The high motivation of the students and the quality of the design results produced with these simple morphing techniques were the reason for the integration of the artistic and scientific software into the creative shape modeling process with the computer. The students learned in addition to the „bottom up “and „ top down” new design methods. In the presentation the properties and benefits of the morphing tools are presented in tables and are analyzed with regard to the architectural shape generating in an urban context. A catalogue of criteria with the following topics was developed: user friendliness, the ability of integrating the tools or as the case may be the import of data into a CAD environment, the artistic aspects in terms of the flexibility of shape generating as well as the evaluation of the aesthetic consideration of shapes.
keywords Architectural design, freeware morphing software, AutoCAD
series SIGRADI
email
last changed 2016/03/10 09:53

_id cdc2008_235
id cdc2008_235
authors Laiserin, Jerry
year 2008
title Digital Environments for Early Design: Form-Making versus Form-Finding
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 235-242
summary Design ideas, like scientific theories, are falsifiable hypotheses subject to testing and experimentation and—if need be—replacement by newer ideas or theories. Design ideas also are known through distributed cognition, in which a mental construct and an external representation complement each other. Representations may be categorized along the axes 2D-3D and Analog-Digital, plus a proposed third axis from Form-Making to Form-Finding. In Form-Making, the mental construct component (of distributed cognition) arises before the representation. In Form-Finding, representation arises before the mental construct. All media of representation have different affordances. Certain media and representations afford Form-Making more so than Form-Finding; and vice versa. Design educators, students and practitioners will benefit from conscious, systematic choice of media and methods that afford an appropriate range of Form-Making and Form-Finding behavior when proposing and testing design ideas.
email
last changed 2009/01/07 08:05

_id caadria2008_37_session4a_300
id caadria2008_37_session4a_300
authors Pellitteri, Giuseppe; Salvatore Concialdi, Raimondo Lattuca
year 2008
title Performative Architecture: New Semantic for New Shapes?
doi https://doi.org/10.52842/conf.caadria.2008.300
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 300-208
summary Two innovations have more deeply changed the building process: the operational continuity of the design and construction phases and the software allowing not only the representation but also the autonomous creation of complex shapes never before thought, just because they could not be represented. This last innovation introduce to a “Performative Architecture” that addresses to emerge a new kind of architecture. Building performances (structural, environmental, energetic) are guiding design principles, adopting new building performance-based priorities for the design of cities, buildings and landscape. This emerging architecture places broadly defined performance above form making; It utilises digital technologies of quantitative and qualitative performance-based simulation to offer a comprehensive approach to the design of the build environment. Some aspects of “Performative Architecture” theories are critically examined and we report two experiments made using these procedures. The results try to give a contribution to detect some misunderstandings in relation to recent building projects shown.
keywords Performative Architecture, simulation, performance
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia08_142
id acadia08_142
authors Sprecher, Aaron; Paul Kalnitz
year 2008
title Degrees and Switches
doi https://doi.org/10.52842/conf.acadia.2008.142
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 142-151
summary In recent years, evolutionary biology has been the focus of post-Darwinist theories superseding the mere notion of variation with a concept called evolutionary development. The theory of evolutionary development, commonly referred to as evo-devo, follows a series of observations on the nature of organic developments and natural morphologies. Its main contribution rests on an evolutionary model that considers the similarities of genetic material forming organisms and their differences in morphological development due to switching mechanisms between the assigned genes. As observed by the American biologist Sean Carroll, evolution follows regulatory sequences of selector genes that are similar and can be found across various species of insects, plants and animals. ¶ This observation represents a counter-proposal to the old-modern evolutionary theories that looked at processes of adaptation as a function of the emergence of new genes. Evo-devo, on the contrary, recognizes that morphological differences are triggered by recombinatory switches that re-arrange genes in manifold ways to produce numerous characteristics of adaptation. ¶ From a design point of view, evo-devo has tremendous implications because it suggests that generative design protocols may induce sets of similar operations, yet stimulate a wide range of morphologies according to their sequential arrangements and activities. These generative design strategies include, among others, computational methods such as structural shape annealing and object-oriented analysis and design. While these methods are now integrating computing design practices, it is here proposed to review these two computational design methods in the context of three research projects.
keywords Algorithm; Evolution; Genetic; Object-Oriented; Stochastic
series ACADIA
last changed 2022/06/07 07:56

_id sigradi2008_199
id sigradi2008_199
authors Castañe, Dora
year 2008
title Rosario, views on the integral revitalization of a cultural heritage [Rosario, Miradas sobre la Revitalización Integral de un Patrimonio Cultural]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This work shows the study of the methods and techniques for the development of a virtual vision VRML 3D included in an "Digitally-integrated knowledge base" with interactive interphases of a significantly revitalized fragment of a central area of the city of Rosario, Province of Santa Fé, Argentina, that includes an emblematic heritage for the Argentineans: the National Monument to the Flag. Digital models that partly allow the development of a hypothesis of integration between the digitized information and information technology—new digital proximity— to the effects of being able to investigate the generation of multimedia database that includes three-dimensional and dynamic models of the mentioned type, in this case, urban, architectonic, and cultural heritage. Different views and research on heritage have been developing. Nevertheless, the use of these new 3D non-immersive technologies and inter-phases are opening a new field of vision and understanding of the subject.
keywords Heritage, Urban-architectural planning, virtual reality
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2008_43_session4b_350
id caadria2008_43_session4b_350
authors Chen, Rui; Xiangyu Wang
year 2008
title Tangible Augmented Reality for Design Learning: An Implementation Framework
doi https://doi.org/10.52842/conf.caadria.2008.350
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 350-356
summary Nowadays, it is becoming more and more popular for teaching and learning to be supported in technology-supported settings. These digital technologies create new instructional methods. Tangible Augmented Reality (AR) technology can construct an innovative and interactive learning space by merging computer-generated learning materials and stimuli of virtuality into a real space. Different cognitive and social-learning processes might be involved with different learning activities that can be potentially supported by different technology modes of tangible AR. This paper discusses an empirical research framework for designing and implementing tangible AR technologies to improve the pedagogical effectiveness of learning processes involved in architectural design education. The research framework includes the theoretical process of applying tangible AR in design learning, the devised experimentations and associated methodology. Issues and benefits of incorporating tangible AR into architectural design learning are also investigated and discussed.
keywords Augmented Reality, architectural design learning, framework, learning theory, tangible interface
series CAADRIA
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