CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 55

_id caadria2008_72_session7a_594
id caadria2008_72_session7a_594
authors Kosavinta, Satakhun
year 2008
title Collaborative Financial Feasibility With CAAD For Residential Development
doi https://doi.org/10.52842/conf.caadria.2008.594
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 594-600
summary Computer Aided Architectural Design software is a necessary tool for the architectural design of a visible object or model. In residential development, an estimation of time/cost corresponding to the design is needed in order to complete its successful project. But available feasibility supporting tools usually lacks ability to share their information. To solve this limitation, this research proposes a design of Graphic User Interface (GUI) for collaborative financial feasibility through an architectural design process in housing project. The development of the GUI starts from collecting some information and requirement from National Housing Authority of Thailand. A heuristic decision making approach based on financial analysis are then designed for both design processes and feasibility processes of the project. Finally, design of the GUI is an integration of CAAD engines, design standards and financial feasibility analysis. Proposed GUI for collaborative financial feasibility is also tested and verified with some information from sample past projects of the National Housing Authority. From the experimental results, This GUI allows designers to improve the design of the project in real-time by inspecting the result of their design via the part of the architectural design-oriented GUI called myMonitoring and Scratch Pad. Together with planning, collaborative financial feasibility is focusing on the four main financial parameters which illustrated the possible chance of the project: Net Present Value (NPV), Benefit-Cost Ratio (B/C), Internal Rate of Return (IRR), and Payback Period. The core system was developed on Java Technology such as JSP and Swing empowered by 3D game engine. In addition, “Virtools” as an authoring tool was applied to improve interactive 3D virtual environment and explore rapid online system prototyping.
keywords Collaborative: Financial Feasibility; CAAD; Residential Development; Virtual Reality (VR)
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
doi https://doi.org/10.52842/conf.acadia.2016.140
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id caadria2008_56_session5b_459
id caadria2008_56_session5b_459
authors Schnabel, Marc Aurel
year 2008
title Disparallel Spaces: Parametric Design Experience
doi https://doi.org/10.52842/conf.caadria.2008.459
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 459-467
summary Disparallel Spaces was an architectural design exhibition showcasing creative digital design techniques. It explored how the coupling of architectural design with digital modelling and fabrication methods allows for a deeper comprehension and experience of space and form. The participating designers proposed architectural solutions that challenged and defied gravity, dimension, space and volume in unprecedented ways, resulting in novel designs created with freedom of innovation, interpretation, and definition without boundaries. The notion of non-conformity was the core of this collection of works, held together by the idea of spatial concepts in disparallel configurations and unconventional methods in the process of design.
keywords Parametric design; Fabrication; Design learning; Architecture and art
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2008_132
id ecaade2008_132
authors Kanellos, Anastasios; Hanna, Sean
year 2008
title Topological Self-Organisation
doi https://doi.org/10.52842/conf.ecaade.2008.459
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 459-466
summary The problem of filling a given volume with a 3-dimensional structural network lattice comprising a certain number of nodes is considered. The proposed method of approach is contained within the framework of iterative physical dynamic simulation and implements a generative algorithm that features a particle-spring system. The algorithm is able to suitably arrange nodes in the space of a volumetric envelope and establish connections between them through local rules of self-organisation, thus producing efficient space frames without having prior knowledge of either geometry or topology of the network lattice.
keywords Physical dynamic simulation, particle-spring system, space frame
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2008_088
id ecaade2008_088
authors Reffat, Rabee M.
year 2008
title Investigating Patterns of Contemporary Architecture using Data Mining Techniques
doi https://doi.org/10.52842/conf.ecaade.2008.601
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 601-608
summary This paper addresses the utilization of Data Mining as an advanced technique of information technologies to investigate and identify the patterns of architectural features of contemporary architecture in Saudi Arabia in two suggested building types: houses and commercial office buildings. Such patterns will help in developing a model of patterns of architectural features that can be utilized to augment the architectural context of Saudi Arabia. The paper presents a constructed framework that provides a comprehensive analysis of recognition criteria for identifying each architectural feature of the nominated set of nine features. These architectural features include: spatial relationships, space allocation, circulation, building form, façade treatment, building structure, external finishes, environmental aspects, and cultural features. The recognition criteria for these architectural features are expressed in the attribute-value format. Such criteria are extracted for houses and commercial office buildings specifically within the context of Saudi contemporary architecture based on extensive case analysis that represents the diversity of architectural designs of houses and commercial office buildings. The paper also, introduces a process model of applying Data Mining for investigating patterns of contemporary architecture.
keywords Architectural Patterns, Data Mining, Architectural Features
series eCAADe
email
last changed 2022/06/07 08:00

_id ddss2008-25
id ddss2008-25
authors Antoni, Jean-Philippe; P. Frankhauser, C. Tannier, S. Youssoufi
year 2008
title Simulating and assessing prospective scenariosA comparative approach in urban planning
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The first part of the paper is centred on the phenomena of urban growth, in order to set the rules for a sustainable scenario of urban development. Then we enter the core of the paper that is the comparison of models. For each of the three compared models, we describe its main theoretical characteristics, the chosen parameters, and the obtained results. In section 6, heterogeneity of the produced results is discussed, and we highlight the points of interest and the lacks of the three models. Here we show that results we obtained feed debates about urban growth management. Finally, concluding remarks at the end of the paper address the general topic of the evaluation of the quality of simulation results.
keywords Urban sprawl, sustainable development, fractals, cellular automata, spatial interaction models
series DDSS
last changed 2008/09/01 17:06

_id acadia08_300
id acadia08_300
authors Doumpioti, Christina
year 2008
title Adaptive Growth of Fibre Composite Structures
doi https://doi.org/10.52842/conf.acadia.2008.300
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 300-307
summary The core idea of this research is the incorporation of the morphogenetic principles found in natural systems in the generation of fibre-composite structures by exploiting, at the maximum, the intrinsic performative capacities of the material system in use. The intention is the integration of form, material, structure and program into a multi-performative system that will satisfy simultaneously several, even conflicting objectives, in order to achieve an optimal compromise. This process involves the combination and implementation of concepts and methods based on precedent studies in the field of biomimetics, as well as form-finding digital and physical experiments that inform a coherent design methodology, leading to a structural system able to be fabricated using cutting-edge technology.
keywords Adaptation; Composite; Fiber; Integrative; Morphogenesis
series ACADIA
last changed 2022/06/07 07:55

_id cdc2008_157
id cdc2008_157
authors Rocker, Ingeborg
year 2008
title Versioning: Architecture as series?
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 157-170
summary This paper investigates the role of versioning in contemporary theory and the practice of design. The introduction of computation done by computers allowed for complex mathematical calculations and their visualization, which were for long time simply too complex. Today, differential calculus – underlying most interactive 3D modeling software – has significantly informed the production and conceptualization of architecture. The upshot of this transformation is that we are now witnessing a shift from an architecture of modularity towards an architecture of seriality, design versions. The core idea of versioning exceeds simple variation between different parameterized design iterations, versioning rather also operates at the micro-scale, within the structure and aesthetic of digital design itself.
email
last changed 2009/01/07 08:05

_id ecaade2008_007
id ecaade2008_007
authors Serrato-Combe, Antonio
year 2008
title Digital Cocktail
doi https://doi.org/10.52842/conf.ecaade.2008.145
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 145-152
summary Digital design education has become, in a way, quite similar to Mixology, the art and science of mixing great drinks. Gone are the days when digital design educators only had a handful of ingredients to prepare their educational recipes. Today there are simply too many recipes. So, what should the core elements of digital education be today? What ingredients should be discarded? In what way should educators mix the ingredients? This paper presents highlights of a process followed by an experimental architectural digital design studio where students were served a special digital design cocktail exploring a new way to approach digital education today framed within the constraints of a typical architectural curriculum.
keywords Digital design education, education process, education core, pedagogy, teaching, design process
series eCAADe
email
last changed 2022/06/07 07:57

_id ijac20097303
id ijac20097303
authors Taron, Joshua M.
year 2009
title Interactive Hemostasis Modeling in Urban Network Design
source International Journal of Architectural Computing vol. 7 - no. 3,375-387
summary This paper describes a type of project that images a city as it might exist given the integration of hemostatic procedures within pedestrian networks during emergencies requiring full-scale egress from an urban core. It articulates the steps taken to integrate a pre-existing C++ hemostasis model (C. Jacob, 2008) into Maya software in order to describe how the project operates on a computational level. By projecting these agent-based logics directly into/onto each pedestrian in the city (the smallest unit of the system), egress-oriented infrastructure can shift from being extensively predetermined in form (concrete barriers, metal railing, police barricades, etc.), to something more intensively defined, real-time, and locally on-demand. These procedures are situated within a larger schema based on the structural principles of Norbert Wiener's cybernetic feedback loops, that acknowledge and allow for hybrid (top-down + bottom-up) awareness and control within systems. The project attempts to ally itself with emerging forms of network design with similar structural typologies supported through the use of personal mobile devices (PMDs) in urban environments.
series journal
last changed 2009/10/20 08:02

_id ecaade2008_111
id ecaade2008_111
authors Theodoros, Dounas
year 2008
title Dynamic Algebras and Grammars
doi https://doi.org/10.52842/conf.ecaade.2008.429
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 429-436
summary The research presented in the paper explores the creation of custom shape grammars with animation tools, either as learning or educational tool or for the purposes of architectural design. Standard shape grammars contain an initial shape or design and one or more transformation rules. The designer just applies the rules in the initial design or has to chose which rule to apply. Dynamic shape grammars on the other hand use animation tools to produce dynamic rules of transformation, or even dynamic – parametric initial shapes on which to apply the rules on. The dynamic state of the rules in our system allows the designer to change the rules during designing without having to abandon a core structural idea or concept. Furthermore the implementation with an animation tool allows the design system to be form-independent and express the underlying structure of an architectural idea with non-graphical connections like parent and child relationships, or other deformation rules.It can be shown that in a computation context dynamic shape grammars are actually groups of standard shape grammars where the grammars in the group share the classification of the transformation rules they contain. The system that we present allows the designer to change between the grammars in one group in a transparent way without expressing the grammar formally but by only manipulating simple objects inside the animation software package.
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2008_2_session1a_022
id caadria2008_2_session1a_022
authors Theodoros, Dounas; Kotsiopoulos M. Anastasios
year 2008
title Dynamic (Shape) Grammars
doi https://doi.org/10.52842/conf.caadria.2008.022
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 22-28
summary The research presented in the paper explores the creation of custom shape grammars with animation tools, either as learning or educational tool or for the purposes of architectural design. Standard shape grammars contain an initial shape or design and one or more transformation rules. In a simple scenario the designer just applies the rules in the initial design or in a complicated scenario has to choose which rule to apply. Dynamic shape grammars on the other hand use animation tools to produce dynamic rules of transformation, or even dynamic – parametric initial shapes on which to apply the rules on. The dynamic state of the rules in our system allows the designer to change the rules during designing without having to abandon a core idea or concept. Furthermore the implementation with an animation tool allows the design system to be form-independent and express the underlying structure of an architectural idea with non-graphical connections like parent and child relationships, or other deformation rules. It can be shown that in a computation context dynamic shape grammars are actually groups of standard shape grammars where the grammars in the group share the classification of the transformation rules they contain. The system that we present allows the designer to change between the grammars in one group in a transparent way without expressing the grammar formally but by only manipulating simple objects inside the animation software package. This transparency focuses the effort of the user in simply design and keeping track of the formal declarations of shape grammars while the multiple dynamic grammars remove the obstacle of conforming to a single set of rules. The benefits of this effort can be especially seen in actual architectural design where the focus is in developing a concept idea and not strictly adhering to the rules.
series CAADRIA
email
last changed 2022/06/07 07:58

_id ddss2008-10
id ddss2008-10
authors Zeiler, Wim; Perica Savanovic
year 2008
title Morphologic C-K reflection for collaborative buildingdesign
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Design involves multi-disciplinary design teams to support this highly complex process. A reflective design approach is developed: Integral Desig. This design process approach results in transparency of the design steps and the design decisions. We regard the activities which make these changes obvious to an external observer as the core elements of designing (design as process). The results of these activities are combined with the C-K theory by Hatchuel and Weil, which defines design as a process generating co-expansion of two spaces, space of concepts C and space of knowledge K. Within the design process, the prescriptive methodology of Integral Design is used as a framework for reflection on the design process itself by the use Morphological Overviews (MO). Morphology provides a structure to give an overview and to structure the communication and reflection between design team members.
keywords Design & Decision Support Systems, C-K theory, Morphological Overview
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_183
id ecaade2008_183
authors Fricker, Pia; Wartmann, Christoph; Hovestadt, Ludger
year 2008
title Processing: Programming Instead of Drawing
doi https://doi.org/10.52842/conf.ecaade.2008.525
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 525-530
summary The following paper essentially focuses on the innovative use of an open-source programming language, called ‘Processing’, in the architecture curriculum and the development of a line of teaching beginning with Processing and ending with object-oriented programming in Java. This represents one creative possibility through which students are able to overcome the typically difficult step of learning a programming language and simultaneously learn how to apply it as a design tool.
keywords CAAD curriculum, CAAD research, User Participation in Design, Programming instead of Drawing
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2018_033
id caadria2018_033
authors Bai, Nan and Huang, Weixin
year 2018
title Quantitative Analysis on Architects Using Culturomics - Pattern Study of Prizker Winners Based on Google N-gram Data
doi https://doi.org/10.52842/conf.caadria.2018.2.257
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 257-266
summary Quantitative studies using the corpus Google Ngram, namely Culturomics, have been analyzing the implicit patterns of culture changes. Being the top-standard prize in the field of Architecture since 1979, the Pritzker Prize has been increasingly diversified in the recent years. This study intends to reveal the implicit pattern of Pritzker Winners using the method of Culturomics, based on the corpus of Google Ngram to reveal the relationship of the sign of their fame and the fact of prize-winning. 48 architects including 32 awarded and 16 promising are analyzed in the printed corpus of English language between 1900 and 2008. Multiple regression models and multiple imputation methods are used during the data processing. Self-Organizing Map is used to define clusters among the awarded and promising architects. Six main clusters are detected, forming a 3×2 network of fame patterns. Most promising architects can be told from the clustering, according to their similarity to the more typical prize winners. The method of Culturomics could expand the sight of architecture study, giving more possibilities to reveal the implicit patterns of the existing empirical world.
keywords Culturomics; Google Ngram; Pritzker Prize; Fame Pattern; Self-Organizing Map
series CAADRIA
email
last changed 2022/06/07 07:54

_id cdc2008_111
id cdc2008_111
authors Dounas, Theodore
year 2008
title Algebras, Geometries and Algorithms, Or How Architecture fought the Law and the Law Won
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 111-114
summary An Architect is required to deal quite often with a restrictive piece of Building Code during his/her practice, especially in traditional and hence protected environments. The paper examines the algorithmic nature of such a Building Code and in particular the President's Decree governing the design and architecture of traditional housing in the Old Town, “Ano Poli”, in Thessaloniki Greece. The nature of the constraints and descriptions the Decree contains is algorithmic, which means that the descriptions of the constraints is procedural with a specific start and a specific finish for a house design. The problem with such descriptions in a Law is that, although an architect can develop his/her own interpretations of the traditional language of the area, or even be able to trace his/her designs using shape grammars derived from traditional buildings preserved until today, the final result cannot be approved for a building permit since it does not comply with the Presidential Decree. We suggest that the nature of such legislation should be algebraic in nature and not algorithmic, since algebras allow an amount of freedom in development of architectural language while also permitting the restriction of scale, height and so on. This coupling of architectural design freedom and effective restriction on metrics of new buildings contained in algebraic systems can be shown to be much more effective than the established algorithmic system. The Decree's content comprises of regulations concerning the volume, form and use of new buildings in the protected and conserved built environment of “Ano Poli” in Thessaloniki.
last changed 2009/01/07 08:05

_id ecaade2015_265
id ecaade2015_265
authors Hosey, Shannon; Beorkrem, Christopher, Damiano, Ashley, Lopez, Rafael and McCall, Marlena
year 2015
title Digital Design for Disassembly
doi https://doi.org/10.52842/conf.ecaade.2015.2.371
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 2, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 371-382
wos WOS:000372316000043
summary The construction and building sector is now widely known to be one of the biggest energy consumers, carbon emitters, and creators of waste. Some architectural agendas for sustainability focus on energy efficiency of buildings that minimize their energy intake during their lifetime - through the use of more efficient mechanical systems or more insulative wall systems. One issue with these sustainability models is that they often ignore the hierarchy of energy within architectural design. The focus on the efficiency is but one aspect or system of the building assembly, when compared to the effectiveness of the whole, which often leads to ad-hoc ecology and results in the all too familiar “law of unintended consequences” (Merton, 1936). As soon as adhesive is used to connect two materials, a piece of trash is created. If designers treat material as energy, and want to use energy responsibly, they can prolong the lifetime of building material by designing for disassembly. By changing the nature of the physical relationship between materials, buildings can be reconfigured and repurposed all the while keeping materials out of a landfill. The use of smart joinery to create building assemblies which can be disassembled, has a milieu of new possibilities created through the use of digital manufacturing equipment. These tools afford designers and manufacturers the ability to create individual joints of a variety of types, which perform as well or better than conventional systems. The concept of design for disassembly is a recognizable goal of industrial design and manufacturing, but for Architecture it remains a novel approach. A classic example is Kieran Timberlake's Loblolly House, which employed material assemblies “that are detailed for on-site assembly as well as future disassembly and redeployment” (Flat, Inc, 2008). The use of nearly ubiquitous digital manufacturing tools helps designers create highly functional, precise and effective methods of connection which afford a building to be taken apart and reused or reassembled into alternative configurations or for alternative uses. This paper will survey alternative energy strategies made available through joinery using digital manufacturing and design methods, and will evaluate these strategies in their ability to create diassemblable materials which therefore use less energy - or minimize the entropy of energy over the life-cycle of the material.
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=4075520a-6fe7-11e5-bcc8-f7d564ea25ed
last changed 2022/06/07 07:50

_id acadia08_286
id acadia08_286
authors Khan, Omar
year 2008
title Reconfigurable Molds as Architecture Machines
doi https://doi.org/10.52842/conf.acadia.2008.286
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 286-291
summary In The Architecture Machine (1970), Nicholas Negroponte postulates the development of design machines wherein the “design process, considered as evolutionary, can be presented to a machine, also considered as evolutionary, and a mutual training, resilience, and growth can be developed.” The book, dedicated to “the first machine that can appreciate the ges­ture,” argues for developing machines with human like quali­ties. This paper aims to develop an alternative trajectory to the “evolutionary” architecture machine, this time not towards anthropomorphism but responsiveness. The aim on one level is the same: to create machines that appreciate the gesture. However our approach is tied to more modest aims and means that bring current thinking on evolutionary processes and the forming of materials together. The reconfigurable mold (RCM) is an architecture machine that produces parts that can be combined to create more complex organizations. The molds are simple analog computers that employ various continuous scales like volume, weight and heat to develop their unique components. Parametric alterations are made possible by affecting these measures in the process of fabrication. An underlying material that is instrumental in the molds is rub­ber, whose variable elasticity provides unique possibilities for indexing the gesture that remains elusive for industrial pro­cesses.
keywords Casting; Digital Fabrication; Generative; Material; Morphogenesis
series ACADIA
last changed 2022/06/07 07:52

_id caadria2020_242
id caadria2020_242
authors Martin Iglesias, Rodrigo, Voto, Cristina and Agra, Rocío
year 2020
title Design in the Age of Dissident Cyborgs - Xenofuturism as caring-curing practices
doi https://doi.org/10.52842/conf.caadria.2020.2.233
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 233-240
summary This paper synthesizes several years of research in the field of the theory of architecture and design, and its subsequent undergraduate and graduate teaching. Specifically, it is a work that reflects on how architecture and design should face the three most important paradigmatic phenomena of our present and near future. Paradigms as things we think with, rather than as things we think about (Agamben, 2008), or in other words, it matters what ideas we use to think of other ideas (Strathern, 1992). These phenomena refer to environmental, technological and anthropological aspects, and the strategies to cope with them, involving alternate design thinking and practice in which futurabilities and futurizations depart from the displacement generated by post-utopian visions based on dissidence and subalternity.
keywords Chthulucene; Cyborg Design; Dissident Futures; Futurization; Xenofuturism
series CAADRIA
email
last changed 2022/06/07 07:59

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