CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 490

_id ecaade2008_049
id ecaade2008_049
authors Dokonal, Wolfgang
year 2008
title Creating and Using 3D City Models
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 223-230
doi https://doi.org/10.52842/conf.ecaade.2008.223
summary City modelling is a topic which has been on the agenda for a long time. Today crucial questions concerning the creation of a city model are resolved. The vision of the automatic generation of the 3D geometry of a city out of high resolution digital aerial images is a reality now. These new developments decreased the cost for creating and maintaining a 3D city model of a complete city significantly. This paper wants to outline the ‘history’ of 3D city models and show recent developments in this field. An overview about current applications and uses in this field in Austria and the implementation into daily work is shown with examples (Graz and Vienna city models). Additionally the new developments like Street View in Google Earth or Bird’s Eye in Virtual earth are discussed in relation to their 3D ‘relatives’.
keywords 3Dcity Models, GIS, Google Earth, Virtual Earth
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2008_137
id ecaade2008_137
authors Palmquist, Erik; Shaw, Jonathan
year 2008
title Collaborative City Modeling
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 249-256
doi https://doi.org/10.52842/conf.ecaade.2008.249
summary This paper presents an approach to creating an online real time rendering environment, upon which a large-scale, urban 3D model can be produced as a collaborative effort between initial content creators and outside parties with an interest in simulation and visualization. In 2007, the City of Atlanta, Georgia organized a taskforce to provide recommendations on the future development and mobility along the city’s signature street, Peachtree Street. To aid in the visualization of this area, datasets were converted into low polygon textured 3D models for the entire study area. This content will serve as the foundation of a collaborative effort to complete a high quality real time environment. The process for this project will be described and the means to extend the boundaries, maintain, and collaborate with this content will be proposed.
keywords 3D model, collaborative design, real time, visualization, training
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2008_081
id sigradi2008_081
authors Kirschner, Ursula
year 2008
title Study of digital morphing tools during the design process - Application of freeware software and of tools in commercial products as well as their integration in AutoCAD
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This research work examines methods of experimental designing with CAAD in a CAD laboratory with architecture students as the testing persons. Thereby the main focus is on the early phase of finding forms, in which different techniques with digital media are tried out in the didactic architectural design lessons. In these work have been traced the influences of the media employed on the design processes and combined the approaches of current CAAD research with aspects from classic design theory. For mathematical rules of proportion, atmospheric influence factors and analogy concepts in architecture, I have developed design methods which have been applied and verified in several series of seminars. (Kirschner, U.: 2000, Thesis, a CAAD supported architectural design teaching, Hamburg, school of arts). Previous experimental exercises showed that morphological sequences of modeling are effective sources for playful designing processes. In the current work these approaches are enhanced and supplemented by different morphological architectural concepts for creating shapes. For this purpose 2D based software like Morphit, Winmorph and other freeware were used. Whereas in the further development of this design technique we used 3D freeware morphing programs like zhu3D or Blender. The resulting morphological shapes were imported in CAD and refined. Ideally the morphing tool is integrated in the modeling environment of the standard software AutoCAD. A digital city model is the starting basis of the design process to guarantee the reference to the reality. The applied design didactic is predicated on the theories of Bernhard Hoesli. The act of designing viewed as „waiting for a good idea“ is, according to him, unteachable; students should, in contrast, learn to judge the „the force of an idea“. On the subject of morphology a form-generating method in the pre-design phase has been tested. Starting from urban-planning lines on an area map, two simple geometric initial images were produced which were merged by means of morphing software. Selected images from this film sequence were extruded with CAAD to produce solid models as sectional drawings. The high motivation of the students and the quality of the design results produced with these simple morphing techniques were the reason for the integration of the artistic and scientific software into the creative shape modeling process with the computer. The students learned in addition to the „bottom up “and „ top down” new design methods. In the presentation the properties and benefits of the morphing tools are presented in tables and are analyzed with regard to the architectural shape generating in an urban context. A catalogue of criteria with the following topics was developed: user friendliness, the ability of integrating the tools or as the case may be the import of data into a CAD environment, the artistic aspects in terms of the flexibility of shape generating as well as the evaluation of the aesthetic consideration of shapes.
keywords Architectural design, freeware morphing software, AutoCAD
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2008_083
id ecaade2008_083
authors Belcher, Daniel; Johnson, Brian R.
year 2008
title ARchitectureView
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 561-568
doi https://doi.org/10.52842/conf.ecaade.2008.561
summary We present a system for viewing architectural building models – specifically Building Information Modeling (BIM) models – in 3D using an Augmented Reality Tangible User Interface (TUI) and a Magic Lens interaction metaphor. ARchitectureView is meant to facilitate communication and collaboration around a shared model. We present the system overview and a number of use scenarios in which the interface would serve to improve communication across disciplines and varied technical backgrounds, while supporting a rich and coherent common understanding.
keywords Augmented Reality, Building Information Modeling, Magic Lens, Tangible User Interface
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_186
id ecaade2008_186
authors Bourdakis, Vassilis
year 2008
title Low Tech Approach to 3D Urban Modeling
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 959-964
doi https://doi.org/10.52842/conf.ecaade.2008.959
summary Over the last decade various examples of urban 3D models have been created employing various techniques for data collection and model building. The problems faced are well documented, issues of accuracy, complexity and utility of the models has also been addressed. This paper presents a low tech approach to accurate city modeling focusing on engineering applications, browsing/experiencing applications as well as multi-layering time based analyses, historical info overlaying for use in interactive real time applications (museum exhibitions, research projects for behavioral patterns of users in 3D urban environments, marketing, tourism, etc). The pros and cons of the proposed methodology are analyzed and ways forward suggested.
keywords Urban modeling, photogrammetric techniques, 3D modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_158
id ecaade2008_158
authors Kaga, Atsuko; Sugawara, Shihomi
year 2008
title Research on the Visualization for Analyzing City Changes
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 939-944
doi https://doi.org/10.52842/conf.ecaade.2008.939
summary To perceive such changes of city space visually, a three-dimensional (3D) city space model is effective. The use of buildings in a city space is complex, reflecting the number of stories, and the number of stories in many cases. Furthermore, environmental parameters, such as opening a shop developed for conditions of the location, the existence of a building which is easy to divert to some other purpose, a managerial layer, and the whole country, is closely related to city change. A city change can be analyzed from various perspectives if such information can also be accumulated and displayed. If it is expressed in two dimensions, it will be restricted, but if expressed in 3D, the use situation of city space can be grasped quickly. Commercial 3D GIS software is useful for visualizing such a 3D city space model while referring to attribute information. However, such software is expensive and its use is restricted. For this study, highly extensible 3D modeling software is used to develop a technique for visualizing city spaces using its attribute information. Then the developed script is applied to an actual city model in Japan.
keywords City Analysis, Urban design, 3D-model, City Visualization
series eCAADe
email
last changed 2022/06/07 07:52

_id 9d5f
id 9d5f
authors Podevyn M, Horne M, Fisher P, Thompson, E
year 2008
title Global Visualisation Engines – Issues for Urban Landscape Planning Participation Processes
source Digital Design in Landscape Architecture 2008, Proceedings at Anhalt University of Applied Sciences, 29-31 May 2008
summary Traditional planning processes use two-dimensional drawings, plans, sections, elevations and artists’ impressions to communicate design intent to interested parties. Three-dimensional computer visualisation technologies that support the planning process raise institutional and organisational challenges as their perceived benefits are considered. Virtual Reality (VR) models add interactivity and immersiveness to landscape visualisations but require appropriate technical input and management. This paper explores two main themes. Firstly, how interactive 3D computer simulations of planning proposals can be adopted to successfully improve the traditional process. It reports on a pilot study to examine how architects, clients, planning officers and university researchers have worked together to systematically examine and analyse this changing process. It reports on issues concerned with ownership of city models, the roles and the compatibility, accuracy and remote sharing of urban data. Secondly, we explore the emerging theme of web-based GIS applications and their impact on architectural visualisation. The process of placing urban data onto Google Earth was tested and the resulting issues emerging with this software, including IT and data management and accuracy issues for suitable architectural visualisation are discussed. The study also reports and offers an overview of placing accurate urban landscape data onto Google Earth and a discussion of using this method for online public participation and communicating technical building information.
keywords 3D modelling, planning process, VR city models, Google Earth
series other
type normal paper
email
last changed 2008/11/02 21:09

_id ef93
id ef93
authors Krawczyk, Robert J
year 2008
title The Codewriting Workbook: Creating Computational Architecture in AutoLISP
source Princeton Architectural Press, New York
summary Conceived as a primer for architects, artists and designers, The Codewriting Workbook introduces students and practitioners to basic programming concepts for computeraided design (CAD). Through a series of guided exercises using algorithmic functions, readers learn how to develop and write procedures for two-dimensional drawings and three-dimensional models. Each sequence of exercises starts with a simple concept and evolves into a family of possible solutions, including specifying and exploring a wide range of design alternatives, integrating parameters for controlling randomness, utilizing meteorological data, and developing complex patterns for laser-cutting and CNC-milling. Exercises are presented in AutoLISP, a widely accessible CAD programming environment.

Forward by William J. Mitchell

CD included, over 400 functions, 416 pages, 274 drawings

keywords programming, algorithmic design, computational architecture, AutoLISP
series book
type normal paper
email
more http://home.netcom.com/~codewriting/
last changed 2008/12/08 22:08

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2008_077
id ecaade2008_077
authors Graf, Robert; Yan, Wei
year 2008
title Automatic Walkthrough Utilizing Building Information Modeling to Facilitate Architectural Visualization
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 555-560
doi https://doi.org/10.52842/conf.ecaade.2008.555
summary This paper presents a new system that supports automatic path planning for walkthrough in building models, using information retrieved from Building Information Modeling (BIM). It can automatically generate a path that explores all or part of the rooms in a building. During a real-time walkthrough, users will be able to follow the path while interactively controlling their viewing angles. That way, users can take guided tours while simultaneously looking around to examine the spaces. We expect the system to be useful in design review because BIM models of design can be easily brought into the system that allows reviewers to start walkthrough immediately and interactively. The significance of the work is that the system has potential applications for visualization of complex building design.
keywords Walkthrough, Building Information Modeling, Visualization
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2008_079
id ecaade2008_079
authors Hemmerling, Marco; Knaack, Ulrich; Schulz, Jens-Uwe
year 2008
title Complexity in Digital Architectural Design
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 85-90
doi https://doi.org/10.52842/conf.ecaade.2008.085
summary The association of complexity and geometry was the starting point for an academic project at the chair of Computer Aided Design in Detmold. The students were asked to analyze a complex structure - taken from nature, art, technology or society - regarding the underlying geometrical rules and principles. The translation of these abstract geometric principles (logarithmic spiral, polyhedron, rotational solids, mesh-work, double helix…) into a three-dimensional structure was then realized in Rhinoceros. The 3D-modeling was followed by a transformation- and optimization-process of the initial shape by using the evolutionary principles of mutation and selection. The set-up for these variations followed predefined rules and principles for the manipulation of the original structure.
keywords Geometry, Complexity, Computer Aided Design, Architecture
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2008_163
id ecaade2008_163
authors Hemmerling, Marco; Lemberski, David
year 2008
title Anaglyph Representation as Medium for Spatial Design
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 209-214
doi https://doi.org/10.52842/conf.ecaade.2008.209
summary The paper discusses the use and possible applications of stereoscopic projection and anaglyph representation for the design-process and visualization of architectural spaces and three-dimensional objects. As the topic of stereoscopic vision is quiet broad and has a long tradition in various fields (photography, art, virtual reality) the paper focuses on the implementation of anaglyph representation in 3D-Modeling-Software as a tool to support spatial perception within the design process. Against this background and based on a test-series with 113 students the benefits and conditions of spatial perception, vision and sense using anaglyph representation are examined.
keywords stereoscopic vision, spatial perception, anaglyph representation
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2008_142
id ecaade2008_142
authors Hoog, Jochen; Wolff-Plottegg, Manfred
year 2008
title Real Virtualities - Architecture 2.0
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 817-822
doi https://doi.org/10.52842/conf.ecaade.2008.817
summary The Institute of Architecture and Design, TU Vienna has bought a virtual island in Second Life (SL) in order to use it in a design course (5 ECTS). The goal was to introduce students to new ways in which computers in a web based network like SL can be used to generate designs by using end user scripting within a virtual 3D environment. After a short introduction into the basics of SL and to the rules and conditions of multi-user virtual environments (MUVE’s) the students worked within that kind of spatial software as a place and as hyper media. The main focus of this paper is to stress and to describe the differences of the student’s results compared to common architectural design courses.
keywords Algorithmic architecture, Second Life, virtual space design, learning platform
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2008_039
id ecaade2008_039
authors Indraprastha, Aswin; Shinozaki, Michihiko
year 2008
title Constructing Virtual Urban Environment Using Game Technology
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 359-366
doi https://doi.org/10.52842/conf.ecaade.2008.359
summary Recent game technology ascends development of low-cost virtual environment to the next level in two domains : reality representation and user interaction or engagement. In architecture and urban design realm, realistic 3D representation become more important in such way of conceptualizing ideas and analyzing the context of design problem. This research will present development of virtual urban environment using game engine technology. Aim of this research is to promote game engine as a tool for visual representation, visual analysis and further basic tool for urban design study. At the end, we point out potentials as well as constraints both in technical and design method issues in game technology based on the research findings.
keywords Game engine: virtual urban environment, design study, visual representation, visual analysis
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2008_009
id ecaade2008_009
authors Lyon , Eduardo R.
year 2008
title Knowledge Based Design and Digital Manufacturing:
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 625-632
doi https://doi.org/10.52842/conf.ecaade.2008.625
summary This research explores new ways to integrate manufacturing knowledge in to design phases. Through the use of design for manufacturing (DfM) concept, and looking at relations between its potential application in component design and its implementation using digital manufacturing technologies, the author implemented a DfM model that varies from previous models by incorporated learning in the process. This process was based on the incremental development and refinement of design heuristics and metrics. The DfM model developed in this research is a process model to be implemented as a framework within educational settings. The final purpose is to provide better foundational constructs for design education and to improve teaching approaches that integrate design and manufacturing.
keywords Design Computing, Design for manufacturing, Knowledge Based Design, Digital Manufacturing
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2008_058
id ecaade2008_058
authors Niblock, Chantelle; Hanna, Raid
year 2008
title An Investigation of the Influence of Using the Computer on Cognitive Design Actions:
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 693-700
doi https://doi.org/10.52842/conf.ecaade.2008.693
summary This paper documents a research pilot study; it is a comparative investigation between an expert designer and a novice designer. The study used protocol analysis to examine design cognitive actions whilst using 3D digital media during the conceptual stage of design. The empirical study found novice designers capable of managing a design process of complex objects due to the increase in their contribution of design strategies to the overall process. The possible reason for this may be due to using free-form modelling with accuracy aids found in computing facilities. This provides evidence to suggest automated computing should be encouraged within the pedagogical framework of architectural design.
keywords Protocol Analysis, Design cognition, Complexity Management, Design Process
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2008_172
id ecaade2008_172
authors Pellitteri, Giuseppe; Concialdi, Salvatore; Lattuca, Raimondo; Conti, Giuseppe; De Amicis, Raffaele
year 2008
title Digital Architectures Generated Using Forces in Urban Environment
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 951-958
doi https://doi.org/10.52842/conf.ecaade.2008.951
summary A paper, a description of a software application is given, which allows to generate tridimensional models of buildings, directly inside a geo referential context, following a parametric approach, in which the volume of the building is put in direct relation with forces/law bonds emerging from the urban context. The user is, therefore, able to interactively operate within a project process, in which, by changing the parameters values and by verifying in real time, the results of the changes, he/she is able to evaluate all possible infinite scenarios. The system, thought for Trento’s (Italy) urban context, may also be applied on other cities.
keywords Generative design, performative architecture
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia08_134
id acadia08_134
authors Peters, Brady
year 2008
title Copenhagen Elephant House: A Case Study of Digital Design Processes
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 134-141
doi https://doi.org/10.52842/conf.acadia.2008.134
summary This paper outlines the digital design processes involved in the design and construction of the new Elephant House at Copenhagen Zoo. Early design concepts for the canopy were tested using physical sketch models. The geometric complexity of these early physical models led to the involvement of the Specialist Modelling Group and the use of the computer to digitally sketch 3D CAD models. After many studies, the complex form of the canopies was rationalised using torus geometry. A computer program was written to generate the canopy glazing and structure. This parametric system was developed to be a design tool, and was developed by an architectural designer working with the team. Through its use the team were able to explore more design options, and alter the design farther along in the design process; however, this generative tool was created largely as a CAD efficiency tool. Another series of computer programs were written to generate and populate a shading system based on environmental analysis. Unlike the computer program that generated the structure and glazing, this program was not developed to make the generation of complex geometric structures more efficient, but developed to explore computational approaches that would have been impossible without the computer. Most of the canopy’s design was communicated to fabricator through a geometry method statement, a method that has been proven to be effective in the past. The project completed in June 2008.
keywords Complex Geometry; Computation; Design; Generative; Sustainability
series ACADIA
last changed 2022/06/07 08:00

_id ecaade2008_138
id ecaade2008_138
authors Sdegno, Alberto
year 2008
title Palladio’s Bridges: Graphic Analysis and Digital Interpretations
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 43-50
doi https://doi.org/10.52842/conf.ecaade.2008.043
summary The paper presents some results of a research on the digital reconstruction of some bridges designed by Andrea Palladio. The use of new technologies has enabled us to investigate the morphology of every single element and to be compared each other. Using the method of video animation, we have analyzed some of them in order to simulate the human perception and to understand their spatial configuration, but also to visualize the point of view of a man crossing a river or a canal. The last step was to prepare the models for producing some physical maquettes with the technique of rapid prototyping that have enabled us to verify the quality of the digital construction. Some different kinds of powder were used to identify the best one for the representation of architecture.
keywords Digital reconstruction, geometric analysis, unbuilt projects, video, rapid prototyping
series eCAADe
email
last changed 2022/06/07 07:59

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