CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 382

_id caadria2008_62_session6a_510
id caadria2008_62_session6a_510
authors Diniz, Nancy
year 2008
title Body tailored space: Configuring Space through Embodiment
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 510-517
doi https://doi.org/10.52842/conf.caadria.2008.510
summary With this project I propose that embodiment can be more emphasized and better supported in space-design frameworks. This paper presents background on several theories of embodiment since the beginning of the twentieth century to recent developments of the concept in tangible and social computing and anticipate that this reveals pathways for designing new embodiment framework systems for architecture. I suggest that architecture and interactive computing can share a common theoretical foundation in embodied interaction. The main thesis is for designers to use the body as an interface to understand how the interaction between a person and his/her surroundings arises and how our embodiment reveals other rich spatial qualities during the conception phase of design. This paper proposes a conceptual framework for embodied interaction based on the creation of real-time systems in order to instigate a framework for interactive processes that can help designers understand architecture phenomena and the performance of space. I present a design experiment on embodied performance space entitled “Body Tailored Space” where the boundaries of the human body are metaphorically extended into surrounding membranes.
keywords Embodiment; embodied interaction; interactive architecture; phenomenology; second order cybernetics
series CAADRIA
email
last changed 2022/06/07 07:55

_id cdc2008_403
id cdc2008_403
authors Wie, Shaxin
year 2008
title Poetics of performative space
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 403-417
summary My project concerns subjectivation, performativity and embodiment, as inflected by notions of process and field. These questions were inspired by recent work in the margins of experimental performance, sound arts, computational media, and philosophy of process. They are informed by, and critically respond to Leibniz’s continuous substance, Whitehead’s “unbifurcated” process ontology, and Petitot’s approach to morphogenesis. Beginning with a concern with the materiality of writing, the project explores the ethico-aesthetics of touch and movement, and poetic architecture or installation events as sites for speculative action. The kind of events I describe, are collective, co-present, embodied, and a-linguistic. The potential for physical contact is a condition for the collective embodied experiences needed to conduct experimental phenomenology. Our events are designed for four or more participants, three to destabilize dyadic pairing, and lower the threshold to improvising being in that space, and a fourth for potential sociality. Having dissolved line between actor and spectator, we may adopt the disposition of an agent of change, or equally a witness of the event. Relinquishing also a categoreal fixation on objects in favor of continua, we inhabit ambient environments thick with media and matter that evolve in concert with movement or gesture.
email
last changed 2009/01/07 08:05

_id caadria2008_53_session5b_437
id caadria2008_53_session5b_437
authors Ambrose, Michael A.; Lisa Lacharité
year 2008
title Representation and re-Presentation: Emerging Digital Conventions of Architectural Communication
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 437-444
doi https://doi.org/10.52842/conf.caadria.2008.437
summary This paper examines the theoretical and conceptual underpinnings of digital architectural representation. Emerging digital tools, processes, and methods are sponsoring new conventions for the communication of architectural ideas and motives. New conventions yielded through digital media offer fresh and currently uncodified ways to communicate. These new conventions attempt to communicate the same ideas as the old, sometimes subverting the imperative for drawing as the representation does not refer to information in the abstract, but literally is the information. This research explores the use of architectural conventions, such as plan, section, and perspective, to examine re-presentation—not only a way to convey form and content, but to also to be used as a form of communication. The emerging digital conventions are forms of communication situated between representation and re-presentation.
keywords Education, design theory, digital design representation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2008_151
id ecaade2008_151
authors Barelkowski, Robert
year 2008
title Web-based Support for Social Participation and Education in Planning Procedures
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 823-828
doi https://doi.org/10.52842/conf.ecaade.2008.823
summary The paper is intended to present the methodological structure of web-based mechanisms related to planning procedures, with particular focus on social participation. The tools provide a link between planners and local community members, allow the acquisition of different sets of data, provide detailed information on the environment and planned transformations, serve as a source of detailed information on the procedure, and last but not least play an educational role, which contributes greatly to the understanding of sustainability, cultural sensitivity, environmental issues, planning concerns on a wider scale. Web-related technology provides many opportunities to reach for a wider social participation and simultaneously to receive more representative feedback from the local community. The article will discuss in detail some results of the implementation of the Citizen project – a web-based platform supporting the social participation.
keywords Spatial planning, social participation, web-based tools, web-based participation, Citizen project
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_005
id ecaade2008_005
authors Breen, Jack; Stellingwerff, Martijn
year 2008
title Capital A to Z
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 759-766
doi https://doi.org/10.52842/conf.ecaade.2008.759
summary Throughout the history of architecture, the Capital – the intermediate between a column and the beam or surface it supports – has been a recurring feature in architectural composition and articulation. In this paper we describe results and findings from the Capital A to Z exercise within the Ornamatics Course from the TU-Delft MSc curriculum. We will show how this exercise combines various digital and physical processes for form finding and how further insights can come from the actual production of models and prototypes. Conclusions will be drawn regarding the integrated educational setup and regarding the influence of different methods and tools on the design process and the design results.
keywords Computer aided manufacturing and modelling, composition, prototyping, ornamatics, education-based research
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_194
id ecaade2008_194
authors Brown, Andre; Winchester, Martin; Knight, Mike
year 2008
title Panoramic Architectural Art: Real-Digital Interaction as a Catalyst
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 751-756
doi https://doi.org/10.52842/conf.ecaade.2008.751
summary This paper describes an integrated cross-disciplinary project in which digital technologies have been used as a vehicle to bring together material, educators and students from a variety of backgrounds. A significant piece of new art, commissioned for the Capital of Culture year (2008) in Liverpool, has been the centre-piece and catalyst for the project.
keywords Art: Interactive: Education
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2008_134
id ecaade2008_134
authors Burry, Jane; Burry, Mark
year 2008
title The Bonds of Spatial Freedom
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 301-308
doi https://doi.org/10.52842/conf.ecaade.2008.301
summary In education and research at this time there is arguably no longer a need to build a strong case for the power of CAAD to support designers – the evidence is there. The major challenges no longer centre on hardware, software and graphics potential or on skills acquisition and adoption. The research that we will report here reveals that computational complexity and geometrical complexity are emerging as the sharp issues that demand a major review of how we model the large hybrid spaces that we seek to construct in design. Computational relational modeling and scripting may have opened a trove of creative possibilities. But it may delude us into painting ourselves into a corner: infinite variety within a much reduced palette of opportunities.
keywords Architectural Geometry, relational modeling, parametric design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2008_43_session4b_350
id caadria2008_43_session4b_350
authors Chen, Rui; Xiangyu Wang
year 2008
title Tangible Augmented Reality for Design Learning: An Implementation Framework
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 350-356
doi https://doi.org/10.52842/conf.caadria.2008.350
summary Nowadays, it is becoming more and more popular for teaching and learning to be supported in technology-supported settings. These digital technologies create new instructional methods. Tangible Augmented Reality (AR) technology can construct an innovative and interactive learning space by merging computer-generated learning materials and stimuli of virtuality into a real space. Different cognitive and social-learning processes might be involved with different learning activities that can be potentially supported by different technology modes of tangible AR. This paper discusses an empirical research framework for designing and implementing tangible AR technologies to improve the pedagogical effectiveness of learning processes involved in architectural design education. The research framework includes the theoretical process of applying tangible AR in design learning, the devised experimentations and associated methodology. Issues and benefits of incorporating tangible AR into architectural design learning are also investigated and discussed.
keywords Augmented Reality, architectural design learning, framework, learning theory, tangible interface
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2008_073
id ecaade2008_073
authors Dalla Vecchia, Luisa; da Silva, Adriane; Pereira , Alice
year 2008
title Teaching/Learning Architectural Design Based on a Virtual Learning Environment
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 801-808
doi https://doi.org/10.52842/conf.ecaade.2008.801
summary This paper describes an experiment in which a virtual learning environment was used in the context of an architectural design course. The objective was to evaluate the capability of the learning environment used to support the interactions needed, between teacher-student and between students, for the establishment of a process of discussion and development of architectural design. Some limitations imposed either by the virtual learning environment or by the context of the experiment itself were identified and also positive points, such as the possibility to register the whole design process. All this data subside studies about the process of teaching/learning architectural design validating this experiment and allowing the promotion of new experiments in the different stages of this academic process.
keywords architectural design, technology in education, virtual learning environment
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2008_012
id sigradi2008_012
authors Dokonal, Wolfgang
year 2008
title What is the state of digital architectural design?
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary What is the state of digital architectural design? The ubiquity of the computer in architecture can be seen in the many computer based presentations from famous architectural practices. BIM (Building Information Modelling) is the key word and we can see implementations in very ambitious projects all over the world. Glossy magazines show the results of this kind of architecture and predict that this is the future of our profession. But when we go out into the “small world” (in Europe) and talk with architects in small firms, there is a very different reality – at least at the moment. Although they all agree that the computer is crucial for their work, it is a love/hate relationship for many them. Most still use the computer purely as a drafting device and AutoCAD is still the dominant tool. Although many of them agree with the statement that you can use the computer for design, only a minority really use the computer as a design tool in the early design stages. To find out more about the reality of the use of computers in design in “small town Europe” we have been undertaking two different kinds of research over the past 4 years. The first one is an educational experiment using first year’s students to find out about the different qualities of designing with and without the computer. The results have been presented at previous conferences and, since we are doing a last run of these experiments this year, we will update and finalise our findings in this paper. To make it comparable to previous years, we use largely the same settings using the same type of student (first year) and the same project/site. We will also be comparing the results for students designing ‘freestyle’ ie in the way that they want against the previous years controlled groups. The second strand of research we have followed is a survey amongst practitioners and some of the above statements came out of this survey. We did this survey using a web questionnaire and focused on a particular region of Europe. Although the numbers of participants for this survey were quite satisfying we are re-running the survey in a different region and country to see whether there are significant differences. The results of our research and our experience as teachers and architects leads us to the main question of how we can give recommendations on how to teach design the new generation of architects. In many aspects most of the teaching that is done in our faculties is still strictly divided into teaching design and teaching computer skills. The crucial question for architectural education are the implications of the ubiquity of the computer will have especially in the field of design. We will try to give some suggestions for these effects this could have on our teaching. In the long run, this is the only way to avoid some of the pitfalls and bring the benefits of computers in design to our small architectural firms. The paper will present a summary of the results of our research and try to propose an answer to the question: “What is the state of digital design in small town Europe?”
series SIGRADI
email
last changed 2016/03/10 09:50

_id ascaad2012_003
id ascaad2012_003
authors Elseragy, Ahmed
year 2012
title Creative Design Between Representation and Simulation
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 11-12
summary Milestone figures of architecture all have their different views on what comes first, form or function. They also vary in their definitions of creativity. Apparently, creativity is very strongly related to ideas and how they can be generated. It is also correlated with the process of thinking and developing. Creative products, whether architectural or otherwise, and whether tangible or intangible, are originated from ‘good ideas’ (Elnokaly, Elseragy and Alsaadani, 2008). On one hand, not any idea, or any good idea, can be considered creative but, on the other hand, any creative result can be traced back to a good idea that initiated it in the beginning (Goldschmit and Tatsa, 2005). Creativity in literature, music and other forms of art is immeasurable and unbounded by constraints of physical reality. Musicians, painters and sculptors do not create within tight restrictions. They create what becomes their own mind’s intellectual property, and viewers or listeners are free to interpret these creations from whichever angle they choose. However, this is not the case with architects, whose creations and creative products are always bound with different physical constraints that may be related to the building location, social and cultural values related to the context, environmental performance and energy efficiency, and many more (Elnokaly, Elseragy and Alsaadani, 2008). Remarkably, over the last three decades computers have dominated in almost all areas of design, taking over the burden of repetitive tasks so that the designers and students can focus on the act of creation. Computer aided design has been used for a long time as a tool of drafting, however in this last decade this tool of representation is being replaced by simulation in different areas such as simulation of form, function and environment. Thus, the crafting of objects is moving towards the generation of forms and integrated systems through designer-authored computational processes. The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD) computer-aided engineering (CAE) applications. This paper highlights the influence of the evolving transformation from Computer Aided Design (CAD) to Computational Design (CD) and how this presents a profound shift in creative design thinking and education. Computational-based design and simulation represent new tools that encourage designers and artists to continue progression of novel modes of design thinking and creativity for the 21st century designers. Today computational design calls for new ideas that will transcend conventional boundaries and support creative insights through design and into design. However, it is still believed that in architecture education one should not replace the design process and creative thinking at early stages by software tools that shape both process and final product which may become a limitation for creative designs to adapt to the decisions and metaphors chosen by the simulation tool. This paper explores the development of Computer Aided Design (CAD) to Computational Design (CD) Tools and their impact on contemporary design education and creative design.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_003.pdf
last changed 2012/05/15 20:46

_id esaulov02_paper_eaea2007
id esaulov02_paper_eaea2007
authors Esaulov, G.V.
year 2008
title Videomodeling in Architecture. Introduction into Concerned Problems
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Since the very 1st year Russian Academy of Architecture and building sciences that was established in 1992 by the Presidents’ decree as the higher scientific and creative organization in the country has always paid much attention to supporting and developing fundamental investigations in architecture, town-planning, building sciences, professional education and creative practice. Study of the birth process of the architectural idea and searching for tools assisting the architect’s creative activity and opportunities for adequate transfer of architectural image to potential consumer – relate to the number of problems which constantly bother the architectural community. Before turning to the conference, let us set certain conditions that have a significant impact on the development of architectural and construction activity in modern Russia.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ecaade2008_177
id ecaade2008_177
authors Fatah gen. Schieck, Ava
year 2008
title Exploring Architectural Education in the Digital Age
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 861-870
doi https://doi.org/10.52842/conf.ecaade.2008.861
summary This paper reports on work carried out within the module ‘Digital Space & Society as part of the MSc Adaptive Architecture & Computation course at UCL. I describe my approach in investigating possibilities for integrating digital media and computation into a module taught to students coming predominantly from a design background. The teaching adopts the design studio culture, which integrates: teaching, discovery (research), and application (practice). Here I present an attempt to develop new ways that extend beyond conventionally applied methods within traditional architectural education by adopting project based learning that is carried out in the real world. The project is driven by my recent research activities. Donald Schon’s concept of the ‘knowledge in action’ provides a useful framework for interpreting my approach.
keywords Architectural education, digital, project based, teaching & research
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2008_192
id ecaade2008_192
authors Fioravanti, Antonio
year 2008
title An e-Learning Environment to Enhance Quality in Collaborative Design
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 829-836
doi https://doi.org/10.52842/conf.ecaade.2008.829
summary The research project is aimed at enhancing the overall quality of buildings through a suitable exercise of design collaboration, and a delocalized cross-disciplinary learning for university students in the faculties of Architecture and Engineering. The research defines methods, techniques and ICT programs to provide education in the culture and exercise of collaboration for future professionals and technicians who operate in the field of the design and construction of complex building systems.
keywords Collaborative Design, e-learning, knowledge bases, ontologies, multi-agent system
series eCAADe
email
last changed 2022/06/07 07:50

_id ac21
id ac21
authors Giddings B, Horne M
year 2008
title The Changing Patterns of Architectural Design Education
source Architecture and Modern Information Technologies, Vol. 3, No. 4. ISSN-1998-4839
summary Digital technologies have been introduced to students of architecture for over two decades and at present it could be argued that students are producing some of the highest quality designs, and some of the most interesting forms ever to come from University Schools. The value of computer aided design (CAD) is also being demonstrated in architectural practice, with high profile, large budget, bespoke and iconic buildings designed by internationally renowned architects. This paper reviews the changing patterns of architectural design education and considers the contribution digital technologies could make to buildings with more commonplace uses. The study offers a perspective on different kinds of buildings and considers the influence that emerging technologies are having on building form. It outlines digital technologies, alongside students’ application for architectural design and considers the role they could play in the future, in developing a shared architectural language. It is suggested that some of the biggest opportunities for future research will be in the design of external spaces, often a neglected part of architectural design education.
keywords architectural design education, digital technologies
series other
type normal paper
email
more http://www.marhi.ru/AMIT
last changed 2008/11/02 20:38

_id cdc2008_007
id cdc2008_007
authors Giddings, Bob and Margaret Horne
year 2008
title The Changing Patterns of Architectural Design Education in the UK
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 7-16
summary Digital technologies have been introduced to students of architecture for over two decades and at present it could be argued that students are producing some of the highest quality designs, and some of the most interesting forms ever to come from University Schools. The value of computer aided design (CAD) is also being demonstrated in architectural practice, with high profile, large budget, bespoke and iconic buildings designed by internationally renowned architects. This paper reviews the changing patterns of architectural design education and considers the contribution digital technologies could make to buildings with more commonplace uses. The study offers a perspective on different kinds of buildings and considers the influence that emerging technologies are having on building form. It outlines digital technologies, alongside students’ application for architectural design and considers the role they could play in the future, in developing a shared architectural language. It is suggested that some of the biggest opportunities for future research will be in the design of external spaces, often a neglected part of architectural design education.
email
last changed 2009/01/07 08:05

_id acadia08_438
id acadia08_438
authors Hall, Theodore W.; Wassim Jabi; Katia Passerini; Cristian Borcea; Quentin Jones
year 2008
title An Interactive Poster System to Solicit Casual Design Feedback
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 438-447
doi https://doi.org/10.52842/conf.acadia.2008.438
summary As part of a government funded grant in ubiquitous social computing, we have developed and deployed an interactive poster kiosk that invites casual feedback on student design work or other items of interest among peers in the School of Architecture. The system runs on a standard PC with a large LCD display and a touch-sensitive overlay. Posters reside in the system as web-page URIs. Passersby provide feedback on poster content by “finger painting” on the touch screen. The system e-mails the feedback to the poster provider. We have deployed the system in the Architecture Library for a period of three weeks. During that time, interaction with the kiosk passed through three general phases—unfamiliarity, novelty, and familiarity—with the peak interaction occurring during the middle phase. This paper describes the development and deployment of the system, the quantity and quality of the feedback it attracted, and concludes with recommendations for repeating and improving the exercise.
keywords Computation; Education; Feedback; Interactive; Social
series ACADIA
last changed 2022/06/07 07:50

_id acadia08_458
id acadia08_458
authors Hemsath, Timothy; Robert Williams; Ronald Bonnstetter; Leen-Kiat Soh
year 2008
title Digital CADCAM Pedagogy Model: Intelligent Inquiry Education
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 458-463
doi https://doi.org/10.52842/conf.acadia.2008.458
summary Prototype manufacturing as an educational tool has been very successful at the college level in architecture and engineering design. This paper discusses an innovative inquiry-based learning approach rather than the problem-based learning models commonly utilized by other similar programs. For example, several research-funded technology projects (e.g., Cappelleri et al. 2007) look at involving students in problem-based learning exercises (e.g., building robots); however, these exercises (while providing valuable experiences) have predetermined outcomes ingrained by the teachers, the project structure, and the components used to construct the devices. Therefore, inquisitive and creative problem solving is limited to the “kit-of-parts” in their approach to solving the problem. The inquiry-based CADCAM pedagogy model is more concerned with the process of solving a problem through the vehicle of prototyping than with the specificity of the design project itself. This approach has great potential. First, the need to solve the problem drives learning on multiple levels, integrating interdisciplinary ideas into the problem and solution. Second, the problem interlocks disciplines through inquiry knowledge building in team exercises. Finally, it encourages diversity and flexibility by allowing students to look at problems from multiples perspectives and points of view.
keywords CAD; Education; Evaluation; Pedagogy; Rapid Prototyping
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2010_213
id sigradi2010_213
authors Herrera, Pablo C.
year 2010
title Tecnologías disruptivas: programación y fabricación en Latinoamérica [Disruptive technologies: programming and digital fabrication in Latin America]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 213-216
summary Since 2008 the preference for using different programming methods (Rhinoscript) had been analyzed using blogs. Searching for answers to explain the negative tendency of this year (from 48,063 to 16,332), a second repository was created (Grasshopper) featuring interactive methods and techniques. It has been discovered that of the five geographic regions analyzed Latin America is the only one that preferred the interactive interface (18% over programming). This shows that we are still keeping a strong dependency on the use of stable and safe technologies over disruptive ones that proved to be more efficient in design and fabrication.
keywords digital fabrication, scripting, architectural education, rhinoscripting, grasshopper
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2008_091
id ecaade2008_091
authors Holzer, Dominik
year 2008
title Let’s get Physical
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 125-132
doi https://doi.org/10.52842/conf.ecaade.2008.125
summary This paper presents an approach for familiarizing architecture students with concepts of environmental performance in the early design stages. A design studio was run at the University of Technology Sydney by Leena Thomas and the author where students were applying building performance analysis to inform their design process from the very beginning of the semester. Students were using parametric design and evolutionary structural optimization in conjunction with environmental performance optimization. Michael Hensel and Defne Sunguroglu (Ocean North) joined the studio at half time for a workshop to investigate how processes occurring in nature can be mapped to inform the morphological design process. In spite the multitude of challenges put to the students during the semester in regard to their design methodology and techniques, they were able to produce highly performative and aesthetically pleasing design outcomes.
keywords environmental design, structural optimization, parametric design, design education, morphologic design exploration
series eCAADe
email
last changed 2022/06/07 07:50

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