CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 488

_id ecaade2008_053
id ecaade2008_053
authors Berit Lang, Silke
year 2008
title Is it About Time to Investigate a Transdisciplinary Understanding of Design?
doi https://doi.org/10.52842/conf.ecaade.2008.283
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 283-292
summary This paper claims that now the time is right to investigate a transdisciplinary understanding of design. Nowadays, design is excellent in many disciplines and specialized fields but not connected and coordinated to other fields. The benefit of a transdiciplinary understanding of design will open up new ways in teaching, research and business. The current activities in this field at leading schools worldwide evidence that the time has come to gain a fundamental understanding of design. In this paper we describe the phenomena that design as a research topic currently gains in importance. We then discuss why there is no unified definition of design. We explain our approach towards a transdiciplinary understanding of design and show how this differs from other initiatives.
keywords Design Science, Design, Modeling, Verification, Knowledge Visualization
series eCAADe
email
last changed 2022/06/07 07:52

_id 9609
id 9609
authors Abdelmohsen, Sherif; Do, Ellen Yi-Luen
year 2008
title Energy Puppet: An Ambient Awareness Interface for Home Energy Consumption
source Digital proceedings of the 7th International Workshop on Social Intelligence Design (SID 2008), School of Architecture, Universidad de Puerto Rico, San Juan, Puerto Rico.
summary The Energy Puppet is an ambient display device that provides peripheral awareness of energy consumption for individual home appliances. The display produces different “pet-like” behavioral reactions according to energy use patterns of the appliances to give homeowners an indication of their energy consumption status. The puppet would raise its “arms” in victory to display normal consumption rate, or its “eyes” would change color to red and “roar” to warn the homeowners when the specific appliance reaches dangerously high consumption rates. The assumption is that the awareness of energy consumption could affect how people consume and control energy use in their households. This paper describes the usage scenarios and the design and implementation of Energy Puppet and discusses future research directions.
keywords Ambient Intelligence, Peripheral Awareness, Energy Consumption
series other
type normal paper
email
last changed 2010/01/30 07:22

_id caadria2008_27_session3b_221
id caadria2008_27_session3b_221
authors Al-Haddad, Tristan
year 2008
title Parametric modulations in Masonry
doi https://doi.org/10.52842/conf.caadria.2008.221
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 221-228
summary The focus of the research presented in this paper asks how a designer can create a flexible system of physical making which can accommodate multiple programmatic functions within a smooth whole, rather than creating an a priori singular formal object. This adaptable system of construction works through the development of an intelligent CAD model that can be mapped to a flexible manufacturing mechanism, i.e. a reconfigurable mold. This system of manufacturing can be used to cast totally unique solid modules without creating a unique mold for each part by manipulating the topological structure of the system. This approach takes the notion of mass-customization beyond the expensive and unsustainable one-offs that the design world has seen recently, and into a new paradigm of a sustainable, economically viable world of mass-customizable form and space.
keywords Parametrics, Variability, Reconfigurability, UHPC, Topology, Molding, Casting
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2008_3_session1a_029
id caadria2008_3_session1a_029
authors Ambrose, Michael A., Carl Lostritto, Luc Wilson
year 2008
title Animate education Early Design Education Pedagogy
doi https://doi.org/10.52842/conf.caadria.2008.029
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 29-35
summary This paper presents a novel approach to the introduction and use of animation and motion graphics in foundation design education. Design inquiry and understanding as generated from, and translated by, movement is the focus. This work explores animation as a design methodology in the first weeks of architectural education. The proposed design exercise discussed here will probe the concept/context and spatial/visual literacy of the learned sense of space-time in architectural design education and representation. Here the digital application of animation and motion graphics is intended to be process driven to encourage students to find an attitude about solutions rather than a solution to the design project. The intention is to examine the relationship between form and space through a structured exploration of movement within a kit-of-parts design project that explores a three-dimensional spatial construct. Animation as a design method poses unique potentials and pitfalls. Animation and motion graphics, as a collection of instances, is both questioned and exaggerated. This project creates a threshold experience of learning that puts in motion an exploration of integrated digital process and design product.
keywords Education, design theory, design studies, animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2008_53_session5b_437
id caadria2008_53_session5b_437
authors Ambrose, Michael A.; Lisa Lacharité
year 2008
title Representation and re-Presentation: Emerging Digital Conventions of Architectural Communication
doi https://doi.org/10.52842/conf.caadria.2008.437
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 437-444
summary This paper examines the theoretical and conceptual underpinnings of digital architectural representation. Emerging digital tools, processes, and methods are sponsoring new conventions for the communication of architectural ideas and motives. New conventions yielded through digital media offer fresh and currently uncodified ways to communicate. These new conventions attempt to communicate the same ideas as the old, sometimes subverting the imperative for drawing as the representation does not refer to information in the abstract, but literally is the information. This research explores the use of architectural conventions, such as plan, section, and perspective, to examine re-presentation—not only a way to convey form and content, but to also to be used as a form of communication. The emerging digital conventions are forms of communication situated between representation and re-presentation.
keywords Education, design theory, digital design representation
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2008_080
id sigradi2008_080
authors Andrés, Roberto
year 2008
title Hybrid Art > Synthesized Architecture
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. At first, it describes and discusses different uses of art in architectural history. Through the analyzes of Le Corbusier’s artistic and architectural practices, it observes the limits of looking at art as only ‘inspiration’ for architectural form and points to the necessity of surpassing this formal approach. More than bringing pictorial ‘inspiration’, art, as a experimental field, can change our architectural procedures and approaches - a much richer and powerful addition to the development of architecture. It discusses then, the confluence of architecture, information and communication technologies. Very commonly present in our contemporary life, not only on the making of architecture – computer drawings and modeling of extravagant buildings – nor in ‘automated rooms’ of the millionaire’s houses. Televisions, telephones and computers leave the walls of our houses “with as many holes as a Swiss cheese”, as Flusser has pointed. The architecture has historically manipulated the way people interact, but this interaction now has been greatly changed by new technologies. Since is inevitable to think the contemporary world without them, it is extreme urgent that architects start dealing with this whole universe in a creative way. Important changes in architecture occur after professionals start to research and experiment with different artistic medias, not limiting their visions to painting and sculpture. The main hypothesis of this paper is that the experiments with new media art can bring the field of architecture closer to information and communication technologies. This confluence can only take form when architects rise questions about technology based interaction and automation during their creative process, embodying these concepts into the architecture repertoire. An educational experience was conducted in 2007 at UFMG Architecture School, in Brazil, with the intention of this activity was to allow students to research creatively with both information technology and architecture. The students’ goal was to create site-specific interventions on the school building, using physical and digital devices. Finally, the paper contextualizes this experience with the discussion above exposed. Concluding with an exposition of the potentialities of some contemporary art modalities (specially the hybrid ones) in qualifying architectural practices.
keywords Architecture; Information and Communication Technologies; Digital Art; Site Specific Art; Architectural Learning.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2008_49_session5a_399
id caadria2008_49_session5a_399
authors Anuradha, V.; Minal Sabnis, Vennila Thirumavalavn
year 2008
title Voronoi diagram Voro [Schemata]: Application of interactive weighted voronoi diagrams as an alternate master-planning framework for business parks.
doi https://doi.org/10.52842/conf.caadria.2008.399
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 399-408
summary This paper explores the application of Interactive Weighted Voronoi diagrams in business park master plans through site specific testing, derivation of zoning parameters and creation of an applet.
keywords Weighted Voronoi diagrams, 3D Voronoi grids, Alternative Planning frameworks for architectural design
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2016_450
id sigradi2016_450
authors Araujo, André L.; Celani, Gabriela
year 2016
title Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714
summary Complex forms and structures have always been highly valued in architecture, even much before the development of computers. Many architects and engineers have strived to develop structures that look very complex but at the same time are relatively simple to understand, calculate and build. A good example of this approach is the Beijing National Aquatics Centre design for the 2008 Olympic Games, also known as the Water Cube. This paper presents a proposal for a structural variance-producing engine using cellular automata (CA) techniques to produce complex structures based on Weaire-Phelan geometry. In other words, this research evaluates how generative and parametric design can be integrated with structural performance in order to enhance design flexibility and control in different stages of the design process. The method we propose was built in three groups of procedures: 1) we developed a method to generate several fits for the two Weaire-Phelan polyhedrons using CA computation techniques; 2) through the finite elements method, we codify the structural analysis outcomes to use them as inputs for the CA algorithm; 3) evaluation: we propose a framework to compare how the final outcomes deviate for the good solutions in terms of structural performance and rationalization of components. We are interested in knowing how the combination of the procedures could contribute to produce complex structures that are at the same time certain rational. The system developed allows the structural analysis of structured automatically generated by a generative system. However, some efficient solutions from the structural performance point of view do not necessarily represent a rational solution from the feasibility aspects.
keywords Structural design; Complex structures; Bottom-up design approach
series SIGRADI
email
last changed 2021/03/28 19:58

_id cdc2008_329
id cdc2008_329
authors Araya, Sergio
year 2008
title Algorithmic Transparency
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 329-340
summary This paper describes the procedures developed in the creation of an innovative technique to design and manufacture composite materials with transparency and translucency properties. The long term objective of this research is to develop a method to design and fabricate architectural elements. The immediate objective is to develop the methodology and procedural techniques to design and manufacture a composite material with controlled non homogeneous transparency properties. A secondary objective is to explore different levels of “embedded behavior” or responsiveness by using these techniques to combine different physical material properties on new designed “smarter” and “responsive” composite materials.
email
last changed 2009/01/07 08:05

_id ijac20076304
id ijac20076304
authors Baltazar, Ana Paula; Kapp, Silke; Nascimento, Denise Morado; Goncalves, Rodrigo Marcandier; Lino, Sulamita Fonseca; Coelho, Mara Lidia Rodrigues; Olalquiaga, Amanda Alves; Gontijo, Felipe Jose; Silva, Joana Vieira Da; Magalhaes, Pedro Arthur Novaes
year 2008
title Noncopyright And The Digital Interface To Support The Autonomous Production Of Dwellings
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 279-297
summary This paper presents the discussions on intellectual property crucial for the research group MOM to develop the system IDA (digital interface for supporting autonomous production of dwellings). It first introduces IDA, its conceptual framework, its database and its interactive interface. Then, it examines the arguments for copyright, identifying them as myths or disguises of other intentions, usually based on perpetuating privileges. From that it discusses the way IDA approaches interaction as a means to break the usual logic of perpetuating privileges in digital systems. This leads to examining some anti-copyright movements concluding that they follow the same logic of register of the copyright. Thus, noncopyright seems to be the best means to protest against the current logic and for conveying information towards autonomy of users in their processes of production of space. It also points to an alternative use of computers in architecture as proposed in IDA, which is not based on representation but on interaction.
series journal
last changed 2008/10/14 14:00

_id sigradi2008_103
id sigradi2008_103
authors Baltazar, Ana Paula; Maria Lucia Malard, Silke Kapp, Pedro Schultz
year 2008
title From physical models to immersive collaborative environments: testing the best way for homeless people to visualise and negotiate spaces
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper describes an experiment to investigate the best way for lay people to use representation to visualise and negotiate space. It was motivated by our observations in workshops for digital inclusion in the context of a housing project for a homeless association. Computers were used to make it easier for the community to understand and change the spaces in real time. The first workshops proved that our approach was efficient as an exercise but not certainly effective concerning the understanding of spatial qualities. So we have designed an experiment to compare the usability of different media in participatory design processes. For that we have adapted the ‘Usability’ methodology, which is fully described in the paper. We started with three main questions. The first concerned the effectiveness of different media to represent spatial quality; the second concerned the best way for novices to approach space, whether by refurbishing a pre-existing space or by starting from the scratch; and the third concerned the effectiveness of negotiation by means of discourse and by means of or action. We also had two main hypothesis: one coming from research on digital environments and stereo visualisation, indicating that the more people feel immersed in the represented environment the more they are able to correlate it with physical space; and the other coming from our own observations in the participatory design workshops, in which the collective decision-making was manipulated by those people with more advanced communication skills who use their ability in an authoritative way regardless of the relevance of what they have to say. This paper describes the whole experiment, which was an exercise of spatial negotiation in 5 versions. In the first version we provided fixed digital views of a room in plan and axonometry; for another two versions we provided a physical model of the room in 1:10 scale, with some pieces of the existing furniture in different scales. This was done to check if people were just playing with a puzzle or actually grasping the correspondence between representation and the object or the space represented. One version proposes refurbishment and the other starts from the scratch. And the last two versions repeated the same task made with the physical model, but this time using a 3D interactive digital model. People were required not only to organise the furniture in the space but also to build a full scale cardboard structure and organise the real furniture reproducing their proposed model. Their comments on the spaces they had built confronted with what they had imaged when working with the model has enabled us to compare the different models, as also the different ways of negotiating spaces. This paper describes this experiment in detail concluding that 3D digital interactive models are far more effective than physical models and 2D drawings; when negotiation happens by means of action it provides more creative results than when the discoursive practice prevails; people are more creative when they start something from scratch, though they spend more time. The results of this experiment led us to formulate a new hypothesis leading to the development of an immersive collaborative environment using stereoscopy.
keywords Visualisation, negotiation, immersive environment, digital interfaces, homeless people
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2008_098
id sigradi2008_098
authors Barba, Salvatore; Nicola Pasquino
year 2008
title A free SIG for evaluating the compatibility of a landscape and an incinerator [Un SIG libre para la evaluación de la compatibilidad paisajística de un incinerador]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This research, which is just at its start, has been preliminary concentrated on the localization of a solid waste incinerator in the vicinities of a city - and in particular on finding the necessary data, rather than in the development of a new application.
keywords Medio ambiente, modelos MC, gvSig.
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2008_42_session4b_343
id caadria2008_42_session4b_343
authors Barrios, Carlos; Damien Alomar
year 2008
title Computing with textile blocks: Symmetry Studies on Frank Lloyd Wright’s Textile Block Design Patterns
doi https://doi.org/10.52842/conf.caadria.2008.343
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 343-349
summary This research focused on generating alternative designs from the textile blocks California Houses of Frank Lloyd Wright based on regular wallpaper symmetry patterns. A computational framework was developed that generates the designs of the original textile blocks in combination with all possible wallpaper symmetry patterns. This computational framework allowed for the creation of the catalog of possible regular patterns. The development of the framework allowed for a deeper understanding of the symmetrical relationships of the blocks and the wallpaper patterns created by Frank Lloyd Wright and a large collection of new ones.
keywords Symmetry Studies, Design Patterns, Blocks Computation, Frank Lloyd Wright, Textile Blocks
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac20076301
id ijac20076301
authors Barros, Diana Rodriguez; Castane, Dora; Stipech, Alfredo
year 2008
title Hypermedia urban models in virtual environments: Case studies of central areas of Argentine cities
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 221-241
summary The virtual models of urban fragments recreate environments of simulation and analysis with a great degree of realism. This paper addresses a review of case studies in which Argentine researchers from three different university centres have worked jointly. We examine spatial databases from a representational and communicational perspective as virtual 3D, walkthrough, and interconnected urban models. Our aim is to explore, recognise and analyse advances in this direction, and to apply them to the development of virtual models of central areas in the Argentine cities of Buenos Aires, Rosario, Santa Fe and Mar del Plata. We present the methodology used to analyse the design, production and management processes of the virtual model as well as the results of our research. We acknowledge that these models are consistent non-traditional instruments of analysis which complement the knowledge of the city and facilitate spatial comprehension. Finally, we review predominant tendencies.
series journal
last changed 2008/10/14 14:00

_id ddss2008-09
id ddss2008-09
authors Bates-Brkljac, N.
year 2008
title Towards client-focused architectural representationsas a facilitator for improved design decision-makingprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper focuses on architectural representations as a means of communicating design schemes in the process of decision-making. It reports on the study, which investigated people’s responses to different forms of architectural representations. The paper starts with the discussion about participation in decision-making process and the potential benefits of using computer generated representations. Then, it describes the research study and examines results of the investigation. In the final section it is argued that client focused architectural representations are needed to support the exchange of views and discussion amongst different stakeholders in order to reduce the requirement for trained interpretation and encourage the participation in the decision making process.
keywords Architectural representations, Perceived credibility, Design decision making
series DDSS
last changed 2008/09/01 17:06

_id sigradi2018_1359
id sigradi2018_1359
authors Bertola Duarte, Rovenir; Ziger Dalgallo, Ayla; Consalter Diniz, Maria Luisa; Romão Magoga, Thais
year 2018
title A window to the autism: the political role of the difference of an objectile in the homogeneous school
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 848-853
summary This paper approaches the insertion of an objectile in the homogeneous space of a school, looking to bring flexibility and responsiveness to assist a user with Autism Spectrum Disorder (ASD). The research concerns with photosensitivity, a problem faced by almost 25% of the children with autism (Miller-Horn; Spence; Takeoka, 2011). The study is based on the theories for ASD environments that speak of ‘sensorial perception’ and ‘thinking with imagery’ (Mostafa, 2008), and the coexistence of Sensory Design Theory and Neuro-Typical Method (Pomana, 2015). The result consists of a gadget developed in MIT App Inventor tool and a curtain that interact responsively through an Arduino code, for a new connection between the user and his surroundings.
keywords Objectile; Responsive Architecture; Architecture and autism; ASD; Inclusive school
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2008_16_session2a_132
id caadria2008_16_session2a_132
authors Bhatt, Anand
year 2008
title Modeling conventional Architectural Processes: Maintaining knowledge created by institutions situated in a historic context
doi https://doi.org/10.52842/conf.caadria.2008.132
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 132-142
summary In this paper we present a knowledge representation infrastructure that is being tested in collaboration with several institutions. This infrastructure is designed to map the structure of institutions dealing in Architecture and related disciplines, their interrelationships, and knowledge constructed by institutionalized processes in a given historical context.
keywords Knowledge Acquisition, Modelling, Knowledge Storage, Inferencing, Portals
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2008_159
id ecaade2008_159
authors Bhatt, Anand; Kishore, AVV
year 2008
title Studying Corpus Changes in CumInCAD
doi https://doi.org/10.52842/conf.ecaade.2008.855
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 855-860
summary We discuss several experiments conducted with the Corpus of CAAD research, where we focus on the change in the CAAD Ontology. These experiments are representative of the investigations which could be conducted through an ontology driven, online application designed to allow the research community investigate the nature, structure and evolution of our discipline.
keywords Knowledge Modelling, Modelling View, Semantics and Change, CAAD Ontology, Representation
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2008_41_session4b_335
id caadria2008_41_session4b_335
authors Biao, Li; Li Rong, Xue Kai, Liu Chang, Gao Qin
year 2008
title A Generative Tool Base on Multi-Agent System: Algorithm of “HighFAR” and Its Computer Programming
doi https://doi.org/10.52842/conf.caadria.2008.335
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 335-342
summary Utilizing the principle of multi-agent system by computer programming, the paper presents achievement of an architectural generative design tool which implements intelligent architecture design with the focus of the layout in Asian high density “Floor Area Ratio” (FAR). Applying with the software, architects can get a high density FAR planning design in several minutes. From macroscopic position of building agents in geography to encode the agents by computer programming, the paper expounds the process of the generative tool and its mathematics algorithms.
keywords Multi-agent system, FAR, genetic algorithm, generator
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia08_152
id acadia08_152
authors Biloria, Nimish
year 2008
title Morphogenomic Urban and Architectural Systems: An Investigation into Informatics Oriented Evolution of Form: The Case of the A2 Highway
doi https://doi.org/10.52842/conf.acadia.2008.152
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 152-157
summary This research paper exemplifies upon a novel information integrated generative design method: Morphogenomics, being experimented with at Hyperbody, TU Delft. Morphogenomics, a relatively new research area, which deals with the intricacies of morphological informatics. This paper furthermore discusses an ongoing Morphogenmoics oriented design-research case: the development of a Distributed Network-city along the A2 highway, Netherlands. The A2 highway, development is a live project seeking urban development on either side of this busy highway. Hyperbody, during the course of this research initiative developed a series of real-time interactive computational tools focusing upon the collaborative contextual generation of a performative urban and architectural morphology for the A2 highway. This research paper elaborates upon these computational techniques based Morphogenomic approach and its resultant outcomes.
keywords Computation; Evolution; Flocking; Information; Morphogenesis
series ACADIA
last changed 2022/06/07 07:54

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