CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 204

_id caadria2008_81_session7b_662
id caadria2008_81_session7b_662
authors Champion, Erik; Andrew Dekker, Petra Thomas
year 2008
title Lazy Panorama Monopoly Table: Take Your City for a Spin
doi https://doi.org/10.52842/conf.caadria.2008.662x.u7o
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 662-669
summary While conventional information displays are still effective, a lack of integration between descriptive and contextual information means they cannot be used independently of additional external information. New digital systems such as Google Maps are increasing in popularity. Unfortunately these present some limitations in terms of understanding both route and survey information, and in particular navigation and orientation, such as intuitively understanding a plan view no matter which way one is facing, so visitors can quickly and intuitively learn how to get to specific buildings or to specific facilities. Digital systems may also alienate older and non computer literate users; and they display contextual information inside an interface which limits the possible range of interaction methods offered by physical interaction. Our solution was to create a 3D physical model that one could spin, which would in turn display digital panoramas that spun in rotational alignment with the physical city model. Further, the user could place category tokens in intersections of the city model, which would bring up digital panoramas on the screen and highlight facilities linked to the category chosen. Rotating the token would also rotate the digital panorama.
keywords Urban visualization, panorama, tangible user interface, phidgets
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2008_25_session3b_205
id caadria2008_25_session3b_205
authors Kim, Miyun; Jinwon Choi
year 2008
title Visualizing Environmental Information on The Geo-Spatial Urban Map
doi https://doi.org/10.52842/conf.caadria.2008.205
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 205-212
summary Environmental and residential destruction caused by urbanization and land development raises a serious issue. In addition, advanced technology has quickly changed the structure of cities, followed by revolutionary changes are growing faster these days and this requires us to turn our attention into developing a symbiotic eco-city, which will make it possible for further sustainable development. In this regard, it grows much more important to manage a flood of information from various intelligent devices and systems for environmental maintenance. The structure and meaning of modern info-oriented cities have changed their focus from tangible materials and resources, or energy into intangible information and knowledge. Now it has become the most important on how to manage and utilize a vast amount of information in order to strengthen the competitiveness and improve the life quality. This study finds methods for an effective city management and planning, or visualization of information for ecology-friendly education in order to provide a comfortable city life and develop a cleaner city, by efficiently managing information on several ecology protection areas and their sauces of pollution in the centre of a city. The goal is to help city managers or planners to be better aware of environmental information related to their work.
keywords Ecology-friendly city; environmental information; geo-spatial urban map; classification, visualization
series CAADRIA
email
last changed 2022/06/07 07:49

_id cdc2008_267
id cdc2008_267
authors Rojas, Francisca M.; Kristian Kloeckl and Carlo Ratti
year 2008
title Dynamic City: Investigations into the sensing, analysis and application of real-time, location-based data
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 267-278
summary Over the past decade, our cities have been blanketed with digital bits. Unlike the old electromagnetic, unidirectional waves, these bits are bidirectional – they communicate – and are thus tied to human activities. Our hypothesis is that by analyzing these bits we can gain an augmented, fine-grained understanding of how the city functions - socially, economically and yes, even psychologically. Some preliminary results from different projects recently carried out at MIT senseable city lab are discussed below.
email
last changed 2009/01/07 08:05

_id caadria2008_64_session6b_529
id caadria2008_64_session6b_529
authors Rügemer, Jörg
year 2008
title Form Follows Tool: How the mere existence of a 2D laser cutter does influences architectural design in education?
doi https://doi.org/10.52842/conf.caadria.2008.529
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 529-535
summary The paper is aimed to examine the influence of a digital laser cutter on the design process within the College of Architecture and Planning, University of Utah, Salt Lake City. The tool functions as a peripheral output device within a simple “CAD-CAM” model manufacturing process in the area of architectural model making. It is a 2D laser cutter, accessible to the students since four years. The paper has a critical look at how the machine’s availability, its possibilities, as well as its promising time saving potential has changed the way students develop their design and process their projects. Rapid prototyping is becoming more and more an integral and important part of our design studios. With the adoption of the laser cutter, the model making procedure has changed from a relatively time-consuming, but immediately controllable process, to a procedure where one has to spatially re-think the elements that need to be produced, in order to adapt to the necessary digital workflow or process.
keywords 2D Laser Cutter, Digital Design Development, Digital Model Manufacturing Process, Analogue Model Assemblage
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2008_50_session5a_409
id caadria2008_50_session5a_409
authors Wessel, Ginette M.; Eric J. Sauda, Remco Chang
year 2008
title Urban Visualization: Urban Design and Computer Visualization
doi https://doi.org/10.52842/conf.caadria.2008.409
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 409-416
summary Historically, the city represents not just a collection of buildings, but also the concrete cosmology of the world. The importance of geometry in this context is that one can be assured that one’s understanding of the form of the city will correspond to meaning. It is this reading that is the canonical visualization method of the city form. But contemporary urban designers are confronted by cities with overlapping systems of movement and information that has made the reading of geometry insufficient for an understanding of the city. Our interdisciplinary team of researchers has been studying issues related to urban visualization from the perspectives of urban design and computer visualization. Together, we have published work demonstrating how very large and disparate data sets can be visualized and integrated in unique ways. Building on this existing work that connects the two disciplines, this paper presents a survey of six urban design methodologies that may be useful for visualization. Each approach is described through a brief history, a conceptual overview and a diagrammatic exegesis. The conclusion presents an overview of the complementary natures of the discourses in urban design and computer visualization and a prospectus for application of the identified methodologies to computer urban visualization. We conclude that urban theories can inform urban visualization both as a method of informing generation and run-time simplification of 3D geometric modeling and in managing information visualization overlay issues for the very large, over-lapping data sets.
keywords Visualization: urbanism
series CAADRIA
email
last changed 2022/06/07 07:57

_id bbc9
id bbc9
authors Aeck, Richard
year 2008
title Turnstijl Houses & Cannoli Framing
source VDM Verlag Dr. Muller Aktiengesellschaft Co. KG, Germany

ISBN: 3639078470 ISBN-13: 9783639078473

summary This work presumes that integrating modeling tools and digital fabrication technology into architectural practice will transform how we build the detached house. Single-family houses come in all shapes and sizes, and in doing so, imply variation as well in certain materials, methods, and lighter classes of structure. Ultimately, houses are extensions, if not expressions, of those dwelling within, yet our attempts to produce appealing manufactured houses have prioritized standardization over variation and fall short of this ideal. Rather than considering new offerings born of the flexibility and precision afforded by digital production, sadly, today’s homebuilders are busy using our advancing fabrication technology to hasten the production of yesterday’s home. In response to such observations, and drawing upon meta-themes (i.e., blending and transition) present in contemporary design, this study proposes a hybrid SIP/Lam framing system and a corresponding family of houses. The development of the Cannoli Framing System (CFS) through 3D and physical models culminates in the machining and testing of full-scale prototypes. Three demonstrations, branded the Turnstijl Houses, are generated via a phased process where their schema, structure, and system geometry are personalized at their conception. This work pursues the variation of type and explores the connection between type and production methodology. Additional questions are also raised and addressed, such as how is a categorical notion like type defined, affected, and even “bred”?
keywords Digital Manufacturing, Type, Typology, CNC, SIP, SIPs, Foam, PreFab, Prefabrication, Framing, Manufactured House, Modular, Packaged House, Digital, Plywood, Methodology
series thesis:MSc
type normal paper
email
more http://branchoff.net
last changed 2010/11/16 08:29

_id sigradi2008_180
id sigradi2008_180
authors Vincent, Charles
year 2008
title Gulliver in the land of Generative Design
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The current trend in architectural design towards architectural computing has been treated both from a philosophical standing point and as an operational systems’ problem, in a quest for explications which could at last break ground for a more broad development and adoption of design tools. As Kostas Terzidis (2007) puts it, the intuitiveness that architects have put on so high a pedestal seems to be the central issue to be dealt with by both views. There seems to be no apparent shortcut toward the reconciliation between traditional practice and new media and most certainly it is not only a problem of interface design, but one of design method clarification and reinterpretation of those methods into computing systems. Furthermore, there’s no doubt left as to whether computing systems can generate such new patterns as to impact our own understanding of architecture. But even if computer algorithms can make possible the exploration of abstract alternatives to an abstract initial idea, as in Mathematica and Processing, the issue of relating abstract and geometric representations of human centered architecture lays in the hands of architects, programmers or, better yet, architect-programmers. What seems now to be the relevant change is that architectural design might escape from the traditional sequence embedded in the need – program – design iterations – solution timeline, substituted by a web of interactions among differing experimental paths, in which even the identification of needs is to be informed by computing. It is interesting to note that the computational approach to architectural design has been praised for the formal fluidity of bubbles and Bezier shapes it entails and for the overcoming of functionalist and serialization typical of modern architecture. That approach betrays a high degree of canonic fascination with the tools of the trade and very little connection to the day to day chores of building design. On the other hand, shall our new tools and toys open up new ways of thinking and designing our built landscape? What educational issues surface if we are to foster wider use of the existing technologies and simultaneously address the need to overtake mass construction? Is mass customization the answer for the dead end modern architecture has led us to? Can we let go the humanist approach begun in Renascence and culminated in Modernism or shall we review that approach in view of algorithmic architecture? Let us step back in time to 1726 when Swift’s ‘Travels into Several Remote Nations of the World by Lemuel Gulliver’ was first published. In Swift’s fierce critic of what seemed to him the most outrageous ideas, he conceived a strange machine devised to automatically write books and poetry, in much the same generative fashion that now, three centuries later, we begin to cherish. “Every one knew how laborious the usual method is of attaining to arts and sciences; whereas by his contrivance, the most ignorant person at a reasonable charge, and with a little bodily labour, may write books in philosophy, poetry, politicks, law, mathematics and theology, without the least assistance from genius or study. He then led me to the frame, about the sides whereof all his pupils stood in ranks. It was twenty foot square, placed in the middle of the room. The superficies was composed of several bits of wood, about the bigness of a dye, but some larger than others. They were all linked together by slender wires. These bits of wood were covered on every square with paper pasted on them; and, on these papers were written all the words of their language in their several moods, tenses, and declensions, but without any order. The professor then desired me to observe, for he was going to set his engine at work. The pupils at his command took each of them hold of an iron handle, whereof there were forty fixed round the edges of the frame; and giving them a sudden turn, the whole disposition of words was entirely changed. He then commanded six and thirty of the lads to read the several lines softly as they appeared upon the frame; and where they found three or four words together that might make part of a sentence, they dictated to the four remaining boys who were scribes. This work was repeated three or four times, and at every turn the engine was so contrived, that the words shifted into new places, as the square bits of wood moved upside down.” (Jonathan Swift, Gulliver’s Travels, A Voyage to Balnibarbi) What astonishing forecast did Swift show in that narrative that, in spite of the underlying incredulity and irony, still clarifies our surprise when faced to what might seem to some of us just an abandonment of all that architects and designers have cherished: creativeness and inventiveness. Yet, we could argue that such a radical shift in paradigm occurred once when master builders left the construction ground and took seat at drafting boards. The whole body of design and construction knowledge was split into what now seem to us just specialties undertaken by more and more isolated professionals. That shift entailed new forms of representation and prediction which now each and all architects take for granted. Also, Cartesian space representation turned out to be the main instrument for professional practice, even if one can argue that it is not more than the unfolding of stone carving techniques that master builders and guilds were so fond of. Enter computing and all its unfolding, i.e. DNA coding, fractal geometry, generative computing, nonlinear dynamics, pattern generation and cellular automata, as a whole new chapter in science, and compare that to conical perspective, descriptive and analytical geometry and calculus, and an image begins to form, delineating a separation between architect and digital designer. In previous works, we have tried approaching the issues regarding architects education in a more consensual way. But it seems now that the whole curricular corpus might be changed as well. The very foundations upon which we prepare future professionals shall change, not only in College, but in High School as well. In this paper, we delve further into the disconnect between current curricula and digital design practices and suggest new disciplinary grounds for a new architectural education.
keywords Educational paradigm; Design teaching; Design methods;
series SIGRADI
email
last changed 2016/03/10 10:02

_id asanowicz02_paper_eaea2007
id asanowicz02_paper_eaea2007
authors Asanowicz, Aleksander; Katarzyna Asanowicz
year 2008
title The Dynamic Perception of Digitally Created Abstract Urban Space
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Sigmund Freud in his book has used a City as a Metaphor of human Psyche. According to him City is not only images of the forms given us in the process of perception but all invisible and nowadays not existing forms (buildings) too. This way of representing historical sequences is possible thanks to ability of our mind to parallel consideration of different spatial meanings. Aldo Rossi called it - “analogous City” – a city which includes the existing buildings, buildings which was existed in the same place in the past and imaginary buildings (our visions of future development of the city). As a result – City is a place where real and virtual meet. Aldo Rossi presents an “analogous city” as a mental map which includes real and unreal forms representing, at the same time, remembered and imagined events. He has written: “When we back to the place after long absence we not only recognize it, but at the same time start remembering events which has happened at this place in the past. Peter Eisenman in “The City of Artificial Excavation” has analyzed the city as an archaeologist, who excaved forgotten buildings and showed us unknown connections and meanings.
keywords city perception, emotions, digital composition
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ijac20076301
id ijac20076301
authors Barros, Diana Rodriguez; Castane, Dora; Stipech, Alfredo
year 2008
title Hypermedia urban models in virtual environments: Case studies of central areas of Argentine cities
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 221-241
summary The virtual models of urban fragments recreate environments of simulation and analysis with a great degree of realism. This paper addresses a review of case studies in which Argentine researchers from three different university centres have worked jointly. We examine spatial databases from a representational and communicational perspective as virtual 3D, walkthrough, and interconnected urban models. Our aim is to explore, recognise and analyse advances in this direction, and to apply them to the development of virtual models of central areas in the Argentine cities of Buenos Aires, Rosario, Santa Fe and Mar del Plata. We present the methodology used to analyse the design, production and management processes of the virtual model as well as the results of our research. We acknowledge that these models are consistent non-traditional instruments of analysis which complement the knowledge of the city and facilitate spatial comprehension. Finally, we review predominant tendencies.
series journal
last changed 2008/10/14 14:00

_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
doi https://doi.org/10.52842/conf.caadria.2010.327
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia08_208
id acadia08_208
authors Griffiths, Jason
year 2008
title Man + Water + Fan = Freshman: Natural Process of Evaporative Cooling and the Digital Fabrication of the ASU Outdoor Dining Pavilion
doi https://doi.org/10.52842/conf.acadia.2008.208
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 208-213
summary To the east of Johnson City TX is the Lyndon B. Johnson’s family home. Part of the Johnson Estate2 is given over to a working farm circa 1870 that presents various aspects of domestic practice from the era. This includes a desert fridge which is a simple four-legged structure with a slightly battered profile that’s draped in calico. Its principle is simple; water from an upturned jar is drawn by osmosis down the sides of the calico where it evaporates in wind currents drawn though a “dog run” between two log cabins. Cooled air circulates within the structure and where cheese and milk are kept fresh during the summer. The desert fridge is a simple system that reaches a state of equilibrium through the natural process of evaporation. ¶ This system provides a working model for a prototype structure for an outdoor dining pavilion that was designed and constructed on the campus of Arizona State University. The desert fridge is the basis for a “biological process”3 of evaporative cooling that has been interpreted in terms a ritual of outdoor dining in arid climates. The pavilion is intended as a gathering point and a place of interaction for ASU freshmen. The long-term aim of this project is to provide a multiple of these pavilions across the campus that will be the locus of a sequence of dining events over a “dining season”4 during the fall and spring semester. ; This paper describes how the desert fridge principle has been interpreted in the program and construction of the dining pavilion. It explores a sequence of levels by which the structure, via digital production process, provides an educational narrative on sustainability. This communicative quality is portrayed by the building in direct biological terms, through tacit knowledge, perceived phenomena, lexical and mechanical systems. The paper also describes how these digital production process were used in the building’s design and fabrication. These range from an empirical prognosis of evaporative cooling effects, fluid dynamics, heat mapping and solar radiation analysis through to sheet steel laser cutting, folded plate construction and fully associative variable models of standard steel construction. The aim of the pavilion is to create an environment that presents the evaporative cooling message at a multiple of levels that will concentrate the visitor in holistic understanding of the processes imbued within the building.5
keywords Communication; Digital Fabrication; Environment; System
series ACADIA
last changed 2022/06/07 07:51

_id cdc2008_301
id cdc2008_301
authors Herron, Jock
year 2008
title Shaping the Global City: The Digital Culture of Markets, Norbert Wiener and the Musings of Archigram
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 301-308
summary The contemporary “built environment” as conceived by designers – be it actual or virtual; be it architecture, landscape, industrial products or, more purely, art – is increasingly generated using powerful computational tools that are shaping the culture of the design professions, so much so that the phrase “digital culture” aptly applies. Designers are rightly inclined to believe that the emerging contemporary landscape – especially in thriving global cities like New York, London and Tokyo – has recently been and will continue to be shaped in important ways by digital design. That will surely be the case. However, design does not exist in a material vacuum. Someone pays for it. This essay argues that the primary shaper of global cities today is another “digital culture”, one defined by the confluence of professions and institutions that constitute our global financial markets. The essay explores the common origins of these two cultures – design and finance; the prescient insights of Archigram into the cybernetic future of cities; the spatial implications of nomadic “digitized” capital and the hazards of desensitizing – in many ways, dematerializing – the professional practices of design and finance. The purpose of the essay is not to establish primacy of one over the other. Especially in the case of urban design, they are interdependent. The purpose is to explore the connection.
email
last changed 2009/01/07 08:05

_id ddss2008-20
id ddss2008-20
authors Holanda, Frederico de; Valério Medeiros and Ana Paula Barros
year 2008
title Integration through city space-formUsing space syntax, traffic modelling and geoprocessing tools forevaluating new urban developments
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary New boroughs are continuously being built in Brasilia, Brazil’s Capital City. The paper deals with the performance of such boroughs concerning sociospatial segregation. A comparison is made between two proposals for a new borough to the West of the North Wing of the Pilot Plan, which was originally designed by Lucio Costa. The first proposal was made by a wellknown architectural studio in Brasilia and is beginning to be implemented. The second proposal is an exercise made by undergraduate students from the School of Architecture of the University of Brasilia, under the supervision of one the authors of the paper. The two proposals present very different performances. In the first case, the borough is set apart from the immediate urban surroundings; there is no direct connection between inner roads and the main arteries that surround the site. In the second case, the students have proposed a scheme that connects the interior areas of the borough to the vicinity; we hardly know where the new borough begins vis-à-vis the neighbouring areas. We argue that there are serious traffic implications in the first case, as well as sociological implications. We deal with traffic modelling, space syntax techniques and geoprocessing tools to prove so. Furthermore, we will show how the building types are as well socially inadequate, for they will imply homogeneous social layers among the inhabitants – namely exclusively high-middle class living in the new area.
keywords Space syntax, traffic modelling, urban expansion, urban design
series DDSS
last changed 2008/09/01 17:06

_id sigradi2008_081
id sigradi2008_081
authors Kirschner, Ursula
year 2008
title Study of digital morphing tools during the design process - Application of freeware software and of tools in commercial products as well as their integration in AutoCAD
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This research work examines methods of experimental designing with CAAD in a CAD laboratory with architecture students as the testing persons. Thereby the main focus is on the early phase of finding forms, in which different techniques with digital media are tried out in the didactic architectural design lessons. In these work have been traced the influences of the media employed on the design processes and combined the approaches of current CAAD research with aspects from classic design theory. For mathematical rules of proportion, atmospheric influence factors and analogy concepts in architecture, I have developed design methods which have been applied and verified in several series of seminars. (Kirschner, U.: 2000, Thesis, a CAAD supported architectural design teaching, Hamburg, school of arts). Previous experimental exercises showed that morphological sequences of modeling are effective sources for playful designing processes. In the current work these approaches are enhanced and supplemented by different morphological architectural concepts for creating shapes. For this purpose 2D based software like Morphit, Winmorph and other freeware were used. Whereas in the further development of this design technique we used 3D freeware morphing programs like zhu3D or Blender. The resulting morphological shapes were imported in CAD and refined. Ideally the morphing tool is integrated in the modeling environment of the standard software AutoCAD. A digital city model is the starting basis of the design process to guarantee the reference to the reality. The applied design didactic is predicated on the theories of Bernhard Hoesli. The act of designing viewed as „waiting for a good idea“ is, according to him, unteachable; students should, in contrast, learn to judge the „the force of an idea“. On the subject of morphology a form-generating method in the pre-design phase has been tested. Starting from urban-planning lines on an area map, two simple geometric initial images were produced which were merged by means of morphing software. Selected images from this film sequence were extruded with CAAD to produce solid models as sectional drawings. The high motivation of the students and the quality of the design results produced with these simple morphing techniques were the reason for the integration of the artistic and scientific software into the creative shape modeling process with the computer. The students learned in addition to the „bottom up “and „ top down” new design methods. In the presentation the properties and benefits of the morphing tools are presented in tables and are analyzed with regard to the architectural shape generating in an urban context. A catalogue of criteria with the following topics was developed: user friendliness, the ability of integrating the tools or as the case may be the import of data into a CAD environment, the artistic aspects in terms of the flexibility of shape generating as well as the evaluation of the aesthetic consideration of shapes.
keywords Architectural design, freeware morphing software, AutoCAD
series SIGRADI
email
last changed 2016/03/10 09:53

_id ddss2008-08
id ddss2008-08
authors Koshak, Nabeel A.; Abdullah Fouda
year 2008
title Analyzing Pedestrian Movement in Mataf Using GPSand GIS to Support Space Redesign
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Evaluating the use of architectural and urban spaces is an important issue for architects and urban designers who wish to enhance space usability. Space usability is crucial in crowded spaces such as Mataf areas. Millions of people come to the city of Makkah, Saudi Arabia every year to perform Hajj (Islamic Pilgrimage) and Umrah. A cornerstone of Hajj and Umrah spirituals is to perform Tawaf, which is the circumambulation of the Ka'bah in the center of the Holy Mosque in Makkah. The areas of performing Tawaf (called Mataf) become very crowded during Hajj and the last ten days of Ramadan. This paper demonstrates how we utilized Global Positioning Systems (GPS) and Geographic Information Systems (GIS) to analyze pedestrian movement while performing Tawaf. During the Hajj of 1424 H (2004 in the Georgian Calendar), several GPS devices were used to collect pedestrian movement coordinates at specific time intervals. Computer software for tracking analysis is used to visualize and analyze the pattern of pedestrian movement in Tawaf. The software allows users to view temporal data, which can be set up with past time windows for historical data analysis. The findings of this research show levels of service and flow rates throughout different zones and times of Mataf. They indicate the most critical zones and times for Tawaf during Hajj. They also visually demonstrate the track pattern of pedestrian movement at different locations in the Tawaf area. The paper concludes with some redesign recommendations to remove obstacles and facilitate pedestrian movement in Tawaf. The approach described in this paper can be implemented in architectural and urban design space modifications to improve pedestrian movement in open spaces.
keywords Pedestrian movement analysis, GPS, GIS, Hajj, Makkah, Tawaf
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-35
id ddss2008-35
authors Neema, M.N. and A. Ohgai
year 2008
title A GA-based Multi-Objective Optimization Model for Location Planning of Urban Parks and Open Spaces A Case Study on Dhaka City
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In this paper, we present a new multi-objective location model for urban parks and open spaces (POSs) planning. We developed a Genetic Algorithm (GA) based multi-objective optimization model (GAMOOM) to derive optimum locations of POSs by considering four incommensurable objectives with the provision of POSs near: 1) densely populated areas, 2) air polluted areas, 3) noisy areas, and 4) areas without open spaces. The success of the model is presented through its application as a case study on Dhaka City. Obtained results indicate that the model can successfully provide optimum location of required POSs. The findings from this study also signify that optimum location of POSs obtained by utilizing only the second objective is substantially different than that of others. Moreover, there is also difference in optimum location of POSs by taking into account only the third objective when compared with others. Therefore, considering single objective cannot give optimum results for good POSs planning. So, it is verified that POSs should be planned by optimizing multiple objectives instead of single objective. The outcome of this multi-objective GAMOOM model does have an implication on how POSs should be designed and managed by the planning authority for not only sustainable environment but also better quality of life in a city.
keywords Genetic Algorithm (GA), Multi-Objective Optimization, Parks and Open Space (POS)
series DDSS
last changed 2008/09/01 17:06

_id ddss2008-04
id ddss2008-04
authors Osaragi, Toshihiro and Kenichi Ogawa
year 2008
title Brand Value of Area-Images Extracted from SpatialDistribution of Building Names
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Our area-images are composed of evaluations derived from the various kinds of elements or activities within different regions. In quantitative terms, the extraction of area-images is difficult. In this paper, we focus on a phenomenon in which a part of people’s area-image can be observed in the names of buildings. In the first instance, a model based on the random utility theory is constructed to describe the spatial distribution of building names. Secondly, the proposed model is calibrated using actual data from the city of Tokyo (Setagaya Ward), and effects of such area-elements or activities on area-images are then estimated. Finally, values for the area-images are quantitatively estimated and their spatial distribution is represented on a map.
keywords Brand-value, Area-image, Building name, Spatial distribution, Logit model
series DDSS
last changed 2008/09/01 17:06

_id 9d5f
id 9d5f
authors Podevyn M, Horne M, Fisher P, Thompson, E
year 2008
title Global Visualisation Engines – Issues for Urban Landscape Planning Participation Processes
source Digital Design in Landscape Architecture 2008, Proceedings at Anhalt University of Applied Sciences, 29-31 May 2008
summary Traditional planning processes use two-dimensional drawings, plans, sections, elevations and artists’ impressions to communicate design intent to interested parties. Three-dimensional computer visualisation technologies that support the planning process raise institutional and organisational challenges as their perceived benefits are considered. Virtual Reality (VR) models add interactivity and immersiveness to landscape visualisations but require appropriate technical input and management. This paper explores two main themes. Firstly, how interactive 3D computer simulations of planning proposals can be adopted to successfully improve the traditional process. It reports on a pilot study to examine how architects, clients, planning officers and university researchers have worked together to systematically examine and analyse this changing process. It reports on issues concerned with ownership of city models, the roles and the compatibility, accuracy and remote sharing of urban data. Secondly, we explore the emerging theme of web-based GIS applications and their impact on architectural visualisation. The process of placing urban data onto Google Earth was tested and the resulting issues emerging with this software, including IT and data management and accuracy issues for suitable architectural visualisation are discussed. The study also reports and offers an overview of placing accurate urban landscape data onto Google Earth and a discussion of using this method for online public participation and communicating technical building information.
keywords 3D modelling, planning process, VR city models, Google Earth
series other
type normal paper
email
last changed 2008/11/02 21:09

_id ddss2008-38
id ddss2008-38
authors Schieck, Ava Fatah gen.; Alan Penn, Eamonn O’Neill
year 2008
title Mapping, sensing and visualising the digitalco-presence in the public arena
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper reports on work carried out within the Cityware project using mobile technologies to map, visualise and project the digital co-presence in the city. This paper focuses on two pilot studies exploring the Bluetooth landscape in the city of Bath. Here we apply adapted and ‘digitally augmented’ methods for spatial observation and analysis based on established methods used extensively in the space syntax approach to urban design. We map the physical and digital flows at a macro level and observe static space use at the micro level. In addition we look at social and mobile behaviour from an individual’s point of view. We apply a method based on intervention through ‘Sensing and projecting’ Bluetooth names and digital identity in the public arena. We present early findings in terms of patterns of Bluetooth flow and presence, and outline initial observations about how people’s reaction towards the projection of their Bluetooth names practices in public. In particular we note the importance of constructing socially meaningful relations between people mediated by these technologies. We discuss initial results and outline issues raised in detail before finally describing ongoing work.
keywords Pervasive systems, digital presence, urban encounter, digital identity
series DDSS
last changed 2008/09/01 17:06

_id ecaade2017_202
id ecaade2017_202
authors Sollazzo, Aldo, Trento, Armando and Baseta, Efilena
year 2017
title Machinic Agency - Implementing aerial robotics and machine learning to map public space
doi https://doi.org/10.52842/conf.ecaade.2017.2.611
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 611-618
summary The research presented in this paper is focused on proposing a new digital workflow, involving unmanned aerial vehicles (UAV) and machines learning systems, in order to detect and map citizen's behaviors in the context of public spaces.Novel machinic abilities can be implemented in the understanding of the human context, decoding, through computer visions and machine learning, complex systems into intelligible outputs (Olson, 2008), mapping the relationships of our reality. In this framework, robotic and computational strategies can be implemented in order to offer a new description of public spaces, bringing to light the hidden forces and multiple layers constituting the urban habitat. The presented study focuses on the development of a methodology turning video frames collected from cameras installed on drones into large datasets used to train convolutional networks and enable machines learning systems to detect and map pedestrians in public spaces.
keywords mapping; drones; machine learning; computer vision; city
series eCAADe
email
last changed 2022/06/07 07:56

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