CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cdc2008_279
id cdc2008_279
authors Jensen, Ole B.
year 2008
title Networked mobilities and new sites of mediated interaction
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 279-286
summary This paper takes point of departure in an understanding of mobility as an important cultural dimension to contemporary life. The movement of objects, signs, and people constitutes material sites of networked relationships. However, as an increasing number of mobility practices are making up our everyday life experiences the movement is much more than a travel from point A to point B. The mobile experiences of the contemporary society are practices that are meaningful and normatively embedded. That is to say, mobility is seen as a cultural phenomenon shaping notions of self and other as well as the relationship to sites and places. Furthermore, an increasing number of such mobile practices are mediated by technologies of tangible and less tangible sorts. The claim in this paper is, that by reflecting upon the meaning of mobility in new mediated interaction spaces we come to test and challenge these established dichotomies as less fruitful ways of thinking. The paper concludes with a research agenda for unfolding a ‘politics of visibility’, engaging with the ambivalences of networked mobilities and mediated projects, and critically challenge of taken for granted interpretations of networked mobilities.
email
last changed 2009/01/07 08:05

_id 5d77
id 5d77
authors Adriane Borda; Neusa Félix; Janice de Freitas Pires; Noélia de Moraes Aguirre.
year 2008
title MODELAGEM GEOMÉTRICA NOS ESTÁGIOS INICIAIS DE APRENDIZAGEM DA PRÁTICA PROJETUAL EM ARQUITETURA. GEOMETRIC MODELING IN THE EARLY STAGES OF LEARNING PRACTICE ARCHITECTURAL DESIGN.
source 12th Iberoamerican Congress of Digital Graphics, SIGRADI, 2008, Havana. SIGRADI, Proceedings of the 12th Iberoamerican Congress of Digital Graphics.. Havana : Ministerio de Educacion Superior, 2008. p. 434-438.
summary This work invests on delimitation of a Geometric Modeling study program directed to students at the initial stages of Architecture. It is considered that the studies promote a qualified control of the form based on recognition of parameters which define it, moreover it also allows the enlargement of the students geometric vocabulary, important to the architectural design activities. In this way, the program advances on the appropriation of new concepts which surround the investigations on architectural design processes, such as the concept of shape grammar. Observing analysis and architectural composition practices based on such concept, contents of geometric modeling which are already being used in the context of post-graduation are identified to be transposed to the graduation context, along with the initial teaching practices of architectural design. The results refer to making the didactic material available, these materials have the objective of building references for the development of design practice which explore the reflection about the processes of creation and composition of architectural form in their geometric aspects.
keywords Architecture, Geometric Modeling, Shape grammar, Teaching/Learning
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:47

_id caadria2008_27_session3b_221
id caadria2008_27_session3b_221
authors Al-Haddad, Tristan
year 2008
title Parametric modulations in Masonry
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 221-228
doi https://doi.org/10.52842/conf.caadria.2008.221
summary The focus of the research presented in this paper asks how a designer can create a flexible system of physical making which can accommodate multiple programmatic functions within a smooth whole, rather than creating an a priori singular formal object. This adaptable system of construction works through the development of an intelligent CAD model that can be mapped to a flexible manufacturing mechanism, i.e. a reconfigurable mold. This system of manufacturing can be used to cast totally unique solid modules without creating a unique mold for each part by manipulating the topological structure of the system. This approach takes the notion of mass-customization beyond the expensive and unsustainable one-offs that the design world has seen recently, and into a new paradigm of a sustainable, economically viable world of mass-customizable form and space.
keywords Parametrics, Variability, Reconfigurability, UHPC, Topology, Molding, Casting
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2008_080
id sigradi2008_080
authors Andrés, Roberto
year 2008
title Hybrid Art > Synthesized Architecture
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. At first, it describes and discusses different uses of art in architectural history. Through the analyzes of Le Corbusier’s artistic and architectural practices, it observes the limits of looking at art as only ‘inspiration’ for architectural form and points to the necessity of surpassing this formal approach. More than bringing pictorial ‘inspiration’, art, as a experimental field, can change our architectural procedures and approaches - a much richer and powerful addition to the development of architecture. It discusses then, the confluence of architecture, information and communication technologies. Very commonly present in our contemporary life, not only on the making of architecture – computer drawings and modeling of extravagant buildings – nor in ‘automated rooms’ of the millionaire’s houses. Televisions, telephones and computers leave the walls of our houses “with as many holes as a Swiss cheese”, as Flusser has pointed. The architecture has historically manipulated the way people interact, but this interaction now has been greatly changed by new technologies. Since is inevitable to think the contemporary world without them, it is extreme urgent that architects start dealing with this whole universe in a creative way. Important changes in architecture occur after professionals start to research and experiment with different artistic medias, not limiting their visions to painting and sculpture. The main hypothesis of this paper is that the experiments with new media art can bring the field of architecture closer to information and communication technologies. This confluence can only take form when architects rise questions about technology based interaction and automation during their creative process, embodying these concepts into the architecture repertoire. An educational experience was conducted in 2007 at UFMG Architecture School, in Brazil, with the intention of this activity was to allow students to research creatively with both information technology and architecture. The students’ goal was to create site-specific interventions on the school building, using physical and digital devices. Finally, the paper contextualizes this experience with the discussion above exposed. Concluding with an exposition of the potentialities of some contemporary art modalities (specially the hybrid ones) in qualifying architectural practices.
keywords Architecture; Information and Communication Technologies; Digital Art; Site Specific Art; Architectural Learning.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2008_103
id sigradi2008_103
authors Baltazar, Ana Paula; Maria Lucia Malard, Silke Kapp, Pedro Schultz
year 2008
title From physical models to immersive collaborative environments: testing the best way for homeless people to visualise and negotiate spaces
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper describes an experiment to investigate the best way for lay people to use representation to visualise and negotiate space. It was motivated by our observations in workshops for digital inclusion in the context of a housing project for a homeless association. Computers were used to make it easier for the community to understand and change the spaces in real time. The first workshops proved that our approach was efficient as an exercise but not certainly effective concerning the understanding of spatial qualities. So we have designed an experiment to compare the usability of different media in participatory design processes. For that we have adapted the ‘Usability’ methodology, which is fully described in the paper. We started with three main questions. The first concerned the effectiveness of different media to represent spatial quality; the second concerned the best way for novices to approach space, whether by refurbishing a pre-existing space or by starting from the scratch; and the third concerned the effectiveness of negotiation by means of discourse and by means of or action. We also had two main hypothesis: one coming from research on digital environments and stereo visualisation, indicating that the more people feel immersed in the represented environment the more they are able to correlate it with physical space; and the other coming from our own observations in the participatory design workshops, in which the collective decision-making was manipulated by those people with more advanced communication skills who use their ability in an authoritative way regardless of the relevance of what they have to say. This paper describes the whole experiment, which was an exercise of spatial negotiation in 5 versions. In the first version we provided fixed digital views of a room in plan and axonometry; for another two versions we provided a physical model of the room in 1:10 scale, with some pieces of the existing furniture in different scales. This was done to check if people were just playing with a puzzle or actually grasping the correspondence between representation and the object or the space represented. One version proposes refurbishment and the other starts from the scratch. And the last two versions repeated the same task made with the physical model, but this time using a 3D interactive digital model. People were required not only to organise the furniture in the space but also to build a full scale cardboard structure and organise the real furniture reproducing their proposed model. Their comments on the spaces they had built confronted with what they had imaged when working with the model has enabled us to compare the different models, as also the different ways of negotiating spaces. This paper describes this experiment in detail concluding that 3D digital interactive models are far more effective than physical models and 2D drawings; when negotiation happens by means of action it provides more creative results than when the discoursive practice prevails; people are more creative when they start something from scratch, though they spend more time. The results of this experiment led us to formulate a new hypothesis leading to the development of an immersive collaborative environment using stereoscopy.
keywords Visualisation, negotiation, immersive environment, digital interfaces, homeless people
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss2008-09
id ddss2008-09
authors Bates-Brkljac, N.
year 2008
title Towards client-focused architectural representationsas a facilitator for improved design decision-makingprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper focuses on architectural representations as a means of communicating design schemes in the process of decision-making. It reports on the study, which investigated people’s responses to different forms of architectural representations. The paper starts with the discussion about participation in decision-making process and the potential benefits of using computer generated representations. Then, it describes the research study and examines results of the investigation. In the final section it is argued that client focused architectural representations are needed to support the exchange of views and discussion amongst different stakeholders in order to reduce the requirement for trained interpretation and encourage the participation in the decision making process.
keywords Architectural representations, Perceived credibility, Design decision making
series DDSS
last changed 2008/09/01 17:06

_id ecaade2008_115
id ecaade2008_115
authors Bernal, Marcelo; Yi-Luen Do, Ellen
year 2008
title Variation from Repetition
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 791-798
doi https://doi.org/10.52842/conf.ecaade.2008.791
summary Making double curvature surfaces in architectural design is nontrivial and presents many challenges. Design and fabrication of these complex shapes requires systematic approaches. Most current design and fabrication processes distribute adaptable patterns over modulated variable surfaces. But to produce variation with this method means many machining hours and a budget that a conventional architectural project cannot afford. An alternative method to achieve such complex shapes would be to overlap identical elements on a grid. This paper presents an approach to fabricate such complex surfaces from the repetition of a series of identical elements.
keywords Double curvature, adaptability: automation, digital fabrication
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2008_24_session3a_193
id caadria2008_24_session3a_193
authors Biswas, Tajin; Tsung-Hsien Wang, Ramesh Krishnamurti
year 2008
title Integrating sustainable building rating systems with building information models
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 193-200
doi https://doi.org/10.52842/conf.caadria.2008.193
summary The transition from conventional to sustainable building depends on a number of factors— technological, environmental, economic and social. From a computer-aided design perspective, the first two are perhaps the most significant. We are working on a project with an emphasis on developing tools, to evaluate environmental consequences for design decision-making. Our current thrust is given to reducing energy usage as well as carbon emissions in buildings.
keywords Sustainable building rating system, Building information model
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia08_292
id acadia08_292
authors Celento, David; Del Harrow
year 2008
title ceramiSKIN: Digital Possibilities for Ceramic Cladding Systems
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 292-299
doi https://doi.org/10.52842/conf.acadia.2008.292
summary CeramiSKIN is an inter-disciplinary investigation by an architect and a ceramics artist examining new possibilities for ceramic cladding using digital design and digital fabrication techniques. Research shown is part of an ongoing collaborative residency at The European Ceramics Work Centre. ¶ Ceramics are durable, sustainable, and capable of easily assuming detailed shapes with double curvature making ceramics seemingly ideal for digitally inspired “plastic” architecture. The primary reason for the decline in complex ceramic cladding is that manual mold-making is time-consuming—which is at odds with today’s high labor costs and compressed construction timeframes. We assert that digital advances in the area of mold-making will assist in removing some of the barriers for the use of complex ceramic cladding in architecture. ; The primary goals of ceramiSKIN as they relate to digitally assisted production are: greater variety and complexity, reduced cost and time, a higher degree of accuracy, and an attempt to facilitate a wider range of digital design possibilities through the use of a ceramics in architectural cladding systems. ¶ The following paper begins with an overview discussing double curvature and biophilia in architecture and their relationship to ceramics. This is followed by detailed commentary on three different experiments prior to a concluding summary.
keywords Biomorphic; Collaboration; Complex Geometry; Digital Fabrication; Skin
series ACADIA
last changed 2022/06/07 07:55

_id ecaade2008_034
id ecaade2008_034
authors Christenson, Mike
year 2008
title Questioning the Primacy of Visual Simulation in an Epistemology of Digital Models
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 889-896
doi https://doi.org/10.52842/conf.ecaade.2008.889
summary This paper questions the degree to which visual simulations are conventionally assumed to be a primary means of entering digital models into productive architectural discourse. The paper considers established means by which digital models are made known, specifically those which place epistemological value on multiple representational modes, particularly building information modeling software. The paper outlines a proposal to displace the use of visual simulation as a primary means of making digital models known.
keywords Digital aids to design creativity, generative design, modes of production, precedents and prototypes, research, education and practice
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2008_198
id ecaade2008_198
authors Crotch, Joanna; Mantho, Robert
year 2008
title Media, Technology and Teaching
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 293-300
doi https://doi.org/10.52842/conf.ecaade.2008.293
summary With the growing reliance on technology and other visual media to explore architectural ideas, has architectural pedagogy realigned itself with the evolving possibilities of the new technological age? With the above in mind, we designed a program to explore and test this question. The programs encouraged experimentation and speculation. Technology was seen to be central to the program. The starting point was the selection of an activity. Each stage of the process required the student to firstly, carefully observe, then to create an image utilizing different ‘medium’ to realize their observations. The chosen mediums were cubism, movie making and digital imaging. Conventional plans and sections were required to be made of each final outcome, of each stage. As part of and in response to each progressive stage, a space to house an element of the activity was designed. The concluding part required the design of a small urban building to accommodate the activity selected.
keywords Pedagogy, Architecture, Technology, Spatialization, Exploration
series eCAADe
email
last changed 2022/06/07 07:56

_id 732b
id 732b
authors Dimitris Papanikolaou
year 2008
title From Representation of States to Description of Processes
source Proceedings of 1st International Conference: Critical Digital, Cambridge, MA: Harvard University, 2008: 311-318
summary Introduction of digital technologies in architecture has generated a great amount of hesitation and criticism about the role of design and its relation to the artifact. This confusion seems to stem from the dual nature of design as representation of the form and as a description of its production process. Today architects urge to adopt digital tools to explore complex forms often without understanding the complexity of the underlying production techniques. As a consequence, architects have been accused of making designs that they do not know how to build. Why is this happening today? It seems that while technology has progressed, the design strategy has remained the same. This paper will deal with the following question: What matters in design? The paper will reveal fundamental problems, attempt to answer this question, and suggest new directions for design strategies today. The conclusion of this paper is that digital design should also aim to describe process of production rather than solely represent form.
keywords Description, Artifact, Digital, Process, Assembly, Value Chain
series other
type normal paper
email
last changed 2008/06/16 21:08

_id ijac20076305
id ijac20076305
authors Dorta, Tomas
year 2008
title Design Flow and Ideation
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 299-316
summary In the last year, we developed the Hybrid Ideation Space (HIS), an innovative immersive sketching and model-making system that augments analog tools with digital capabilities, for continue and direct reflective conversation with the representation. The system enables designers to sketch and make models all around them in real-time and real scale using a digital tablet (sketches), image capture (physical models) and a spherical projection device (immersion). Teams of industrial design students participated in the study working on the initial stages of the design of a car. This is a comparative study putting side by side the HIS, analog tools and hybrid modeling techniques. We developed the notion of Design Flow to assesses the design ideation process. The students reported being in the state of flow more often in the HIS than with digital or physical modeling.
series journal
last changed 2008/10/14 14:00

_id ddss2008-18
id ddss2008-18
authors Fujii, Haruyuki; Hideyuki Nakashima and Masaki Suwa
year 2008
title Types of Intelligence in Architectural Design ProcessesOn the basis of a Phenomenological and Dialectic Model ofDesign Processes
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This study aims at establishing a constructive methodology of architectural activity. This paper investigates the types of intelligence employed in the activity. The types are derived from a phenomenological and dialectic point of view. The model employs Endo-system view with which a system is observed from the inside of the system. It describes architectural activity from a cognitive point of view of the actor principle involved in the activity.
keywords Design Science, Decision Making, Dialectical Process, Noesis and Noema
series DDSS
last changed 2008/09/01 17:06

_id caadria2008_18_session3a_153
id caadria2008_18_session3a_153
authors Gero, John S.; Kazjon S. Grace, Robert Saunders
year 2008
title Computational Analogy-Making in Designning: A Process Architecture
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 153-160
doi https://doi.org/10.52842/conf.caadria.2008.153
summary This paper presents a model of computational analogy-making in designing based on the notion of situated similarity. Situated similarity is the idea that the relationship between two concepts is dependent not only on what the agent knows about those concepts but also on the way the agent is looking at them. Analogy-making is modelled as three interacting processes: formulation, matching and mapping. The model is developed and then its implications for developing situated analogy-making systems in design are discussed.
keywords Analogy-making; situatedness; similarity; designing
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia08_182
id acadia08_182
authors Gibson, Michael; Kevin R. Klinger; Joshua Vermillion
year 2008
title Constructing Information: Towards a Feedback Ecology in Digital Design and Fabrication
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 182-191
doi https://doi.org/10.52842/conf.acadia.2008.182
summary As strategies evolve using digital means to navigate design in architecture, critical process-based approaches are essential to the discourse. The often complex integration of design, analysis, and fabrication through digital technologies is wholly reliant upon a process-basis necessitating the use of a design feedback loop, which reinforces critical decision-making and challenges the notions of how we produce, visualize, and analyze information in the service of production and assembly. Central to this process-based approach is the effective and innovative integration of information and the interrogation of material based explorations in the making of architecture. This fabrication ‘ecology’ forces designers to engage complexity and accept the unpredictability of emergent systems. It also exposes the process of working to critique and refine feedback loops in light of complex tools, methods, materials, site, and performance considerations. In total, strategies for engaging this ‘ecology’ are essential to accentuate our present understanding of environmental design and theory in relation to digital processes for design and fabrication. ¶ This paper recounts a design/fabrication seminar entitled “Constructing Information” in which architecture students examined an environmental design problem by way of the design feedback loop, where their efforts in applying digital design and fabrication methods were driven explicitly by material and site realities and where their work was executed, installed, and critically explored in situ. These projections raise important questions about how information, complexity, and context overlay and merge, and underscore the critical potential of visual, spatial, and material effects as part of a fabrication-oriented design process.
keywords Digital Fabrication; Ecology; Environment; Feedback; Performance
series ACADIA
last changed 2022/06/07 07:51

_id ecaade2008_048
id ecaade2008_048
authors Gün, Onur Yüce
year 2008
title Anti UV: Progressive Component Design in Cross Platforms
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 69-76
doi https://doi.org/10.52842/conf.ecaade.2008.069
summary The executive power of computation, once utilized to inform the discrete pieces of design, ‘component making’ rapidly became one of the trends in architectural design. Idea of components conceptually transformed the enclosing forms of architecture into subdivision surfaces that act as fields for components to aggregate on. While a certain level of variety is achieved via manipulation of components, the characteristics of the surfaces become overlooked via common use of parametric (UV) subdivision. This paper, with a critical look at the current component field generation techniques, focuses on alternative methods of transforming a surface into a digital ground for component aggregation. Series of studies address and deal with various pitfalls of component design and application on software-dictated UV subdivision surfaces.
keywords Computation, Components, Emergent, Generative, Progressive
series eCAADe
email
last changed 2022/06/07 07:49

_id cdc2008_099
id cdc2008_099
authors Harrison, David and Michael Donn
year 2008
title Using Project Information Clouds to Preserve Design Stories within the Digital Architecture Workplace
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 99-104
summary During the development of an architectural design a series of design stories form. These stories chronicle the collective decision making process of the diverse project team. Current digital design processes often fail to record these design stories because of the emphasis placed on the concise and accurate generation of the virtual model. This focus on an allencompassing digital model is detrimental to design stories because it limits participation, consolidates information flow and risks editorialisation of design discussion. Project Information Clouds are proposed as a digital space for design team participants to link, categorise and repurpose existing digital information into comprehensible design stories in support of the digital building model. Instead of a discrete tool, the Project Information Cloud is a set of principles derived from a proven distributed information network, the World Wide Web. The seven guiding principles of the Project Information Cloud are simplicity, modular design, decentralisation, ubiquity, information awareness, evolutionary semantics and context sensitivity. These principles when applied to the development of existing and new digital design tools are intended to improve information exchange and participation within the distributed project team.
email
last changed 2009/01/07 08:05

_id ddss2008-31
id ddss2008-31
authors Heurkens, Erwin W.T.M.
year 2008
title The Urban Decision RoomApplication and Evaluation of an Urban Management Instrument
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The Urban Decision Room (UDR) should be placed in the tradition of urban design and planning discipline that is taught, and into which research is carried out, at the Faculty of Architecture at the Delft University of Technology. The UDR was developed at the faculty as one of the new design and planning methods with its own specific features. The UDR is specifically aimed at decision-making processes in the practice of urban planning, and particularly at complex urban area development projects. The background to the design enables the UDR to support planning decisions that are made at urban planning element level. The participants in the interactive UDR sessions are asked to provide concrete solutions for urban planning design problems (in terms of preferences for particular functions, number of plots, etc.) and to enter them in a simulation model. A computer network is then used to calculate the common solution space of all the proposals, which is then projected onto a central screen. This outcome generally provides the basis for further discussions and negotiations, after which another round as described above can be held. The paper first focuses on the background and the main features of the UDR system. Secondly, the decision-making issue and a description of a specific Urban Decision Room model, the UDR Heijsehaven will be explained. Thirdly the structure of, and the experiences from, the experimental sessions with the Urban Decision Room Heijsehaven are described. After that the results of the evaluation of the UDR system by participants is presented and finally the follow-up assignment for the UDR system is carried out.
keywords Urban Decision Room, UDR Heijsehaven, Urban Renewal Project, Urban Planning, Urban Management Instrument, Common Solution Space, Decision Support System
series DDSS
last changed 2008/09/01 17:06

_id cdc2008_017
id cdc2008_017
authors Holzer, Dominik
year 2008
title Embracing the Post-digital
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 17-22
summary This paper discusses ways for designers to reconnect their design methodologies with the process of making. The paper takes a critical standpoint on the way architects have integrated digital tools and computational processes in their design over the past three to four decades. By scrutinising the support designers can derive from their virtual design-space it is debated in how far this may be complemented by sensory information-feedback from the physical design-space. A studio-based design project is used to illustrate how students have approached this issue to address aspects of building performance in a post-digital way. Moving between digital and physical models without difficulty, the students were able to study the effects geometrical changes on sustainability-performance in real time.
email
last changed 2009/01/07 08:05

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