CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2008_087
id sigradi2008_087
authors Lautenschlaeger, Graziele; Anja Pratschke
year 2008
title Electronic Art and Second Order Cybernetic: From Art in Process to Process in Art.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The goal of the paper presented below is to discuss partial results of a research which has been financed by the state sponsored agency FAPESP since 2007. Inserted in the research line Design Process, it aims to analyse connections between design process in electronic art and architecture, concerning the creation of mixed media spatialities, as well as present how each field can get the benefits from this analyses. Based on Grounded Theory methodology, a method of qualitative research which aims to understand “reality” from the meanings attributed by people for their experiences, the research has been started collecting data from bibliographical references, interviews with media artists, theoreticians and curators of electronic art and visits to media labs. Interviews and visits of media centers were taken in Europe while the researcher was as an exchange student in the Interface Culture Department in Kunstuniversität Linz, from March to September of 2008. By crossing data collected from the interviews and visits, with the cybernetic social system theory by Niklas Luhmann, and the discussion of an example of mixed media spatiality creation in the art field, this paper analyses how creative processes in digital era depends on different interdisciplinary relationships and how collaborative approaches are needed nowadays in the arts and architectural areas, seeing that artworks are always being influenced by their respective specific “mediality”. The aim of this paper is to discuss the relevance of the use of the cybernetic theory in digital culture, when concepts like participation, interaction and communication are some of the keywords, towards a “collective and distributed authorship”, and their reflects in the contemporary spatiality. The special interest in the comparison of art experience and second order cybernetics as a reference to architecture field is one of the findings of the paper. And, concerning the practical implication, due to cybernetics’ constant questioning of viability, adaptability and recursion, it should be able to point some ways to architects and artists´ works, especially if we consider that they never work in “ideal” conditions.
keywords Electronic art. Design process. Second order Cybernetic. Niklas Luhmann.
series SIGRADI
email
last changed 2016/03/10 09:54

_id caadria2008_37_session4a_300
id caadria2008_37_session4a_300
authors Pellitteri, Giuseppe; Salvatore Concialdi, Raimondo Lattuca
year 2008
title Performative Architecture: New Semantic for New Shapes?
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 300-208
doi https://doi.org/10.52842/conf.caadria.2008.300
summary Two innovations have more deeply changed the building process: the operational continuity of the design and construction phases and the software allowing not only the representation but also the autonomous creation of complex shapes never before thought, just because they could not be represented. This last innovation introduce to a “Performative Architecture” that addresses to emerge a new kind of architecture. Building performances (structural, environmental, energetic) are guiding design principles, adopting new building performance-based priorities for the design of cities, buildings and landscape. This emerging architecture places broadly defined performance above form making; It utilises digital technologies of quantitative and qualitative performance-based simulation to offer a comprehensive approach to the design of the build environment. Some aspects of “Performative Architecture” theories are critically examined and we report two experiments made using these procedures. The results try to give a contribution to detect some misunderstandings in relation to recent building projects shown.
keywords Performative Architecture, simulation, performance
series CAADRIA
email
last changed 2022/06/07 07:59

_id cdc2008_255
id cdc2008_255
authors Perez, Edgardo
year 2008
title The Fear Of The Digital: From The Elusion Of Typology To Typologics
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 255-266
summary It might seem that architecture has been forced to choose, once again, between two worlds of existence. One of them might be the construction of the tangible, the other, a “formal fantasy” that will never reach a legitimate status among the “tectonic” or the “structural”. This vague spectrum has confirmed the fear of loosing typology as a proof, of loosing a foremost validation for architecture. But one could see the virtual as a possibility to generate a structure of discourses and interactive tactics to reformulate the typological. This meaning that the virtual could transcend the so called “graphic” stigma and actually produce the discourses and spatial strategies to radicalize typology and move towards a radicalization of content.
email
last changed 2009/01/07 08:05

_id sigradi2008_179
id sigradi2008_179
authors Toloudi, Zenovia
year 2008
title Architectural Brand valuations through a tag-based learning machine.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Brand is a set of associations related to an object from a particular source (Libai 2008). Such an object can be a product, person or service. Architecture is both service and product. However architectural Branding has never been clearly defined. This probably happens due to the lack of tools to measure the architectural Brand. This paper explores a direction to evaluate the architectural Brand by using computational methods in order to offer a better understanding regarding the awareness, reputation and prominence of the architectural firm. The methodology is based on case studies in which the brands of different types of architectural firms are analyzed, measured and compared to each other through a two-part process: a. the development of one tool to statistically measure the architectural Brand and b. the interpretation of the results of the measurements. a. Learning machine In order to make these brand measurements within a specific group of people or images, this paper develops an interactive tool that uses an image database. The tool constitutes a learning machine; it makes a hypothetic hierarchical categorization of the image database into + and – using an initial sample and it proposes to the user the first image of the list; finally, the user validates the image by confirming or not the machine’s guess. In this image database, each image is described as an array of attributes (tags). Tags can be generated either by the architectural firm itself or can emerge by users. b. Evaluation of results This interactive, user-friendly tool is drawing a user’s preference by proposing similar images from the database based on a learning process from the user input (initial sample and feedback); alternatively, it can be used as a questionnaire for quantitative research. Moreover, this tool categorizes photos of similar content. This research focuses on the following issues as parameters of the effectiveness of the process: o Simplicity of the database organization through computation. o Top-down Vs. Bottom-up tagging of works/ images mechanism. o Future use of the image database. o Transformation of the image database while becoming larger. o “Market” segmentation or not. o Combination of the tool with other Brand measurement tools. o Combination of the tool with other image databases. The outcome of this approach can provide an analysis and metric of the brand strength of different architectural firms. Furthermore, it can help architectural firms to understand better how they are perceived by others in order to improve their brand image and associations.
keywords Branding, learning machine, image database, attribute, tag
series SIGRADI
email
last changed 2016/03/10 10:01

_id acadia11_60
id acadia11_60
authors Speaks, Michael
year 2011
title New Values of New Design
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 60-63
doi https://doi.org/10.52842/conf.acadia.2011.060
summary Driven by advances in building and information technology and accelerated by the tumultuous period of global economic restructuring that commenced in 2008, architecture and interior design practice is today confronted with the necessity of fundamental change. According to the “Building Futures” group at the Royal Institute of British Architects and US-based “Design Futures Council,” both of which this past year published studies on this very topic, a great deal depends on what happens in China and other emerging markets, where many European and US firms now have offices. And that is not only because these are the most vibrant markets for architecture and design services, but also because the demands placed on practitioners in these markets are fundamentally changing the way buildings are designed and delivered, at home and abroad. Both studies suggest that all sectors of the A/E/C industry will face increasingly fierce competition that will, of necessity, force practices large and small to compete less on cost and more on value. In the very near future buildings and their interiors will be valued almost entirely based on performance—economic, cultural, environmental—and only those firms able to create these and other forms of added value will survive. Disruptive technologies like building information modeling and integrated product delivery will enable all firms, even those competing solely on the basis of cost, to design better buildings and deliver them more efficiently. But in such a fiercely competitive global marketplace, efficiency alone will not be enough to guarantee market viability. The real differentiator will instead be design.
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:56

_id ecaade2008_127
id ecaade2008_127
authors Çagdas Durmazoglu, Mahmut; Çagdas, Gülen; Tong , Hakan
year 2008
title An Agent Based Approach for Evaluation of Free-Form Surfaces
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 405-412
doi https://doi.org/10.52842/conf.ecaade.2008.405
summary Designers; architects and artists in general always proceed with one crucial goal in their mind when they design: to be able to materialize the scheme in their mind. There are some tools that can help designers to test their design to see if it will be successfully constructed or functioned as close as possible as the way they imagined or expected; visual simulation models in digital environments of the designs are such important tools for architectural design process, but these models does not provide enough data to determine the design’s applicability. Therefore, the need of a tool that would work with the designer in order to determine the possibility of whether the design could be built or not as the way designer imagined, is vital.
keywords Rain-flow analysis, performance analysis, agent systems, decision support system, free-form bodies
series eCAADe
type normal paper
email
last changed 2022/06/07 07:57

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