CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 154

_id acadia08_152
id acadia08_152
authors Biloria, Nimish
year 2008
title Morphogenomic Urban and Architectural Systems: An Investigation into Informatics Oriented Evolution of Form: The Case of the A2 Highway
doi https://doi.org/10.52842/conf.acadia.2008.152
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 152-157
summary This research paper exemplifies upon a novel information integrated generative design method: Morphogenomics, being experimented with at Hyperbody, TU Delft. Morphogenomics, a relatively new research area, which deals with the intricacies of morphological informatics. This paper furthermore discusses an ongoing Morphogenmoics oriented design-research case: the development of a Distributed Network-city along the A2 highway, Netherlands. The A2 highway, development is a live project seeking urban development on either side of this busy highway. Hyperbody, during the course of this research initiative developed a series of real-time interactive computational tools focusing upon the collaborative contextual generation of a performative urban and architectural morphology for the A2 highway. This research paper elaborates upon these computational techniques based Morphogenomic approach and its resultant outcomes.
keywords Computation; Evolution; Flocking; Information; Morphogenesis
series ACADIA
last changed 2022/06/07 07:54

_id ecaade2008_194
id ecaade2008_194
authors Brown, Andre; Winchester, Martin; Knight, Mike
year 2008
title Panoramic Architectural Art: Real-Digital Interaction as a Catalyst
doi https://doi.org/10.52842/conf.ecaade.2008.751
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 751-756
summary This paper describes an integrated cross-disciplinary project in which digital technologies have been used as a vehicle to bring together material, educators and students from a variety of backgrounds. A significant piece of new art, commissioned for the Capital of Culture year (2008) in Liverpool, has been the centre-piece and catalyst for the project.
keywords Art: Interactive: Education
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2010_031
id caadria2010_031
authors Burke, A.; B. Coorey, D. Hill and J. McDermott
year 2010
title Urban micro-informatics: a test case for high-resolution urban modelling through aggregating public information sources
doi https://doi.org/10.52842/conf.caadria.2010.327
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 327-336
summary Our contention is that the city is a rich collection of urban micro-ecologies in continuous formation that include information types outside the traditional boundaries of urban design, city planning, and architecture and their native data fields. This paper discusses working with non-standard urban data types of a highly granular nature, and the analytical possibilities and technical issues associated with their aggregation, through a post professional masters level research studio project run in 2008. Opportunities for novel urban analysis arising from this process are discussed in the context of typical urban planning and analysis systems and locative media practices. This research bought to light specific technical and conceptual issues arising from the combination of processes including sources of data, data collection methods, data formatting, aggregating and visualisation. The range and nature of publicly available information and its value in an urban analysis context is also explored, linking collective information sites such as Pachube, to local environmental analysis and sensor webs. These are discussed in this paper, toward determining the possibilities for novel understandings of the city from a user centric, real-time urban perspective.
keywords Urban; informatics; processing; ubicomp; visualisation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2008_072
id ecaade2008_072
authors Coates, Paul S.; Derix, Christian W.
year 2008
title Smart Solutions for Spatial Planning
doi https://doi.org/10.52842/conf.ecaade.2008.231
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 231-238
summary SSSP is a Government funded knowledge transfer project under the overall umbrella of the UK ‘building sustainable communities’ initiative. The paper describes the innovative techniques being developed by the partners to build urban modelling tools for multiple simulation or regeneration scenarios in the Thames Gateway region of London. This knowledge transfer scheme is between the main partners and the London boroughs of Newham and Tower Hamlets. The main aim is to demonstrate the use of digital data in the development of planning scenarios. The aim is to demonstrate a workflow, which should provide stakeholders with a way of testing regeneration options, which are grounded on ‘real’ data and are capable of providing rapid feedback for policy makers and inhabitants alike.
keywords GIS: Data Analysis: Urban modelling: Ant Colony Optimisation: Dijkstra shortest path algorithm
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia08_072
id acadia08_072
authors Frumar, Jerome
year 2008
title An Energy Centric Approach to Architecture: Abstracting the material to co-rationalize design and performance
doi https://doi.org/10.52842/conf.acadia.2008.072
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 72-81
summary This paper begins by exploring matter as an aggregated system of energy transactions and modulations. With this in mind, it examines the notion of energy driven form finding as a design methodology that can simultaneously negotiate physical, environmental and fabrication considerations. The digital workspace enables this notion of form finding to re-establish itself in the world of architecture through a range of analytic tools that algorithmically encode real world physics. Simulating the spatial and energetic characteristics of reality enables virtual “form generation models that recognize the laws of physics and are able to create ‘minimum’ surfaces for compression, bending [and] tension” (Cook 2004). The language of energy, common in engineering and materials science, enables a renewed trans-disciplinary dialogue that addresses significant historic disjunctions such as the professional divide between architects and engineers. Design becomes a science of exploring abstracted energy states to discover a suitable resonance with which to tune the built environment. ¶ A case study of one particular method of energy driven form finding is presented. Bi-directional Evolutionary Structural Optimization (BESO) is a generative engineering technique developed at RMIT University. It appropriates natural growth strategies to determine optimum forms that respond to structural criteria by reorganizing their topology. This dynamic topology response enables structural optimization to become an integrated component of design exploration. A sequence of investigations illustrates the flexibility and trans-disciplinary benefits of this approach. Using BESO as a tool for design rather than purely for structural optimization fuses the creative approach of the architect with the pragmatic approach of the engineer, enabling outcomes that neither profession could develop in isolation. The BESO case study alludes to future design processes that will facilitate a coherent unfolding of design logic comparable to morphogenesis.
keywords Energy; Form-Finding; Morphogenesis; Optimization; Structure
series ACADIA
last changed 2022/06/07 07:50

_id caadria2008_1_session1a_014
id caadria2008_1_session1a_014
authors Fukuda, Tomohiro; Atsuko Kaga, Yosuke Takada
year 2008
title Development and evaluation of a representation method of 3DCG pre-rendering animation for environmental symbiosis design
doi https://doi.org/10.52842/conf.caadria.2008.014
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 14-21
summary As a method of dissemination of environmental symbiosis design towards environmental problem solutions, 3DCG pre-rendering animation (3DCGPRA) which has a high quality of representation and has a powerful appeal, is expected to be particularly effective. After arranging components required in an environmental symbiosis design, the representation targets which needed to be developed were clarified. In addition, representation methods of shade and shadow, grass, human activity, and symbiosis methods etc. were developed. In a real project, a 7’ 3DCGPRA was created applying these new methods, and its validity was evaluated.
keywords Environmental design; environmental symbiosis design; 3DCG pre-rendering animation; eco-village; natural elements
series CAADRIA
email
last changed 2022/06/07 07:50

_id cdc2008_017
id cdc2008_017
authors Holzer, Dominik
year 2008
title Embracing the Post-digital
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 17-22
summary This paper discusses ways for designers to reconnect their design methodologies with the process of making. The paper takes a critical standpoint on the way architects have integrated digital tools and computational processes in their design over the past three to four decades. By scrutinising the support designers can derive from their virtual design-space it is debated in how far this may be complemented by sensory information-feedback from the physical design-space. A studio-based design project is used to illustrate how students have approached this issue to address aspects of building performance in a post-digital way. Moving between digital and physical models without difficulty, the students were able to study the effects geometrical changes on sustainability-performance in real time.
email
last changed 2009/01/07 08:05

_id ecaade2008_190
id ecaade2008_190
authors Russell, Peter; Elger, Dietrich
year 2008
title The Meaning of BIM
doi https://doi.org/10.52842/conf.ecaade.2008.531
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 531-536
summary The paper is a position paper, not a report about a research project. It concerns the paradigm-shift that is taking place in the CAAD software and its implications for the business of architecture and more importantly, for the education of future members of the profession. Twenty years ago the use of CAAD software as a replacement for hand drafting was starting. Since then the transformation is complete: hardly a final project in the universities is drawn by hand. Currently, we are witnessing a second paradigm shift and its name is BIM. The meaning of BIM is rooted in two significant differences to current CAAD software and this will have implications for teaching and practicing architecture. The first difference is the way the software structures information in the CAAD file. The standard way to save CAAD information was to organise simple geometric objects according to membership in groups and to sort them according to a layer-metaphor, which primarily controlled the visibility of the geometric elements. Three-dimensional modelling is/was nothing more than the same structure with a more complex geometry. BIM software changes this structure by storing classes of geometries and then to store the specific values of individual geometries according to factors that can be determined by external or internal logical factors. The implication for architects is that we have the chance to be the people in control of the building information model, so long as we invest the time and energy to fully understand what is happening to the building information during the planning process. If we ignore this, the real danger exists that the last control of the building’s final configuration will be usurped. As educators we are currently teaching students that will be leaving the schools in 2012 and beyond. By then, the paradigm-shift will be in full motion and so it behoves us to consider which skill sets we want the next generation of architects to possess. This means not just teaching students about how to use particular BIM software or how to program a certain parametric/genetic algorithm in a form-finding process. We need to teach our students to take the leadership in building information management and that means understanding and controlling how the building information flows, how the methodologies that are used by the consulting engineers affect our building models, and knowing what kind of logical inconsistencies (internal or external) can threaten the design intention.
keywords Building Information Modelling, Digital Curriculum, Architectural Pedagogy
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia11_60
id acadia11_60
authors Speaks, Michael
year 2011
title New Values of New Design
doi https://doi.org/10.52842/conf.acadia.2011.060
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 60-63
summary Driven by advances in building and information technology and accelerated by the tumultuous period of global economic restructuring that commenced in 2008, architecture and interior design practice is today confronted with the necessity of fundamental change. According to the “Building Futures” group at the Royal Institute of British Architects and US-based “Design Futures Council,” both of which this past year published studies on this very topic, a great deal depends on what happens in China and other emerging markets, where many European and US firms now have offices. And that is not only because these are the most vibrant markets for architecture and design services, but also because the demands placed on practitioners in these markets are fundamentally changing the way buildings are designed and delivered, at home and abroad. Both studies suggest that all sectors of the A/E/C industry will face increasingly fierce competition that will, of necessity, force practices large and small to compete less on cost and more on value. In the very near future buildings and their interiors will be valued almost entirely based on performance—economic, cultural, environmental—and only those firms able to create these and other forms of added value will survive. Disruptive technologies like building information modeling and integrated product delivery will enable all firms, even those competing solely on the basis of cost, to design better buildings and deliver them more efficiently. But in such a fiercely competitive global marketplace, efficiency alone will not be enough to guarantee market viability. The real differentiator will instead be design.
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:56

_id acadia08_222
id acadia08_222
authors Westre, Aaron
year 2008
title Complexity Machine 1: A 3D Modeling Application Implementing Behavioral Simulation
doi https://doi.org/10.52842/conf.acadia.2008.222
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 222-229
summary Complexity Machine 1 is a software application developed by the author as a Master of Architecture thesis project at the University of Minnesota. The software acts as a platform for exploring three dimensional form produced via behavioral simulation. Specifically, the behaviors are modeled on emergent group dynamics found commonly in nature such as flocking, chasing, and evading. Though various commercial softwares and numerous small-scale architectural projects exist in this area, Complexity Machine 1 is intended as a freely available and generic platform for exploring the formal implications of these emergent behaviors. The simulated behaviors are governed by a variety of parameters and a set of eight simple rules. Formal results are influenced by these parameters and rules; along with scale, color, and geometric settings. The flexibility of the software allows users to investigate a vast array of potential forms, adjust settings in real time, and export the results for further manipulation. Complexity Machine 1 continues to be refined and improved towards the goal of providing an easy to use platform to designers for exploring forms that emerge from complex group behavior.
keywords Behavior; Complexity; Emergence; Flocking; Simulation
series ACADIA
last changed 2022/06/07 07:57

_id ecaade2008_006
id ecaade2008_006
authors Marin, Philippe; Bignon, Jean-Claude; Lequay, Hervé
year 2008
title Integral Evolutionary Design, Integrated to Early Stage of Architectural
doi https://doi.org/10.52842/conf.ecaade.2008.019
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 19-26
summary This paper deals with the architectural design process and the digital tools able to support a creative activity. Evolutionary devices are expected to support the architect in the initial phase of his work in progress and to stimulate his creativity through analogical thinking. An experimental tool is described, this one is using a genetic algorithm to explore the solution space, and it is based on both solar passive qualities and subjective interaction.
keywords Architectural design process, evolutionary design, genetic algorithm, analogical thinking, environmental parameters
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia11_152
id acadia11_152
authors Rael, Ronald; San Fratello, Virginia
year 2011
title Developing Concrete Polymer Building Components for 3D Printing
doi https://doi.org/10.52842/conf.acadia.2011.152
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 152-157
summary The creation of building components that can be seen as sustainable, inexpensive, stronger, recyclable, customizable and perhaps even reparable to the environment is an urgent, and critical focus of architectural research. In the U.S. alone, the construction industry produced 143.5 million tons of building-related construction and demolition debris in 2008, and buildings, in their consumption of energy produce more greenhouse gasses than automobiles or industry.Because the inherent nature of 3D printing opens new possibilities for shaping materials, the process will reshape the way we think about architectural building components. Digital materiality, a term coined by Italian and Swiss architects Fabio Gramazio and Matthias Kohler, describes materiality increasingly enriched with digital characteristics where data, material, programming and construction are interwoven (Gramazio and Kohler, 2008). The research aspires towards this classification through the use of parametric modeling tools, analytic software and quantitative and qualitative analysis. Rapid prototyping, which is the automatic construction of physical objects using additive manufacturing technology, typically employs materials intended for the immediate analysis of form, scale, and tactility. Rarely do the materials used in this process have any long-term value, nor does the process - except in rare cases with expensive metal prototyping - have the ability to create actual and sustainable working products. This research intends to alter this state of affairs by developing methods for 3D printing using concrete for the production of long-lasting performance-based components.
series ACADIA
type work in progress
email
last changed 2022/06/07 08:00

_id ecaade2008_040
id ecaade2008_040
authors Baerlecken, Daniel; Kobiella, Olaf
year 2008
title Math Objects
doi https://doi.org/10.52842/conf.ecaade.2008.677
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 677-684
summary The paper discusses mathematical form generation as an academic methodology to develop new approaches to architectural design. The academic design studio ‘Math objects’ investigates the relationship between complex 3d-surfaces and mathematics in order to expand the formal repertoire of architecture. It claims that the process of form generation can be seen as an autonomous entity, which is independent from an overall strategy or any a priori meaning. Architecture has always originated from a concept, eventually progressing towards a certain form. This methodology has been reversed. The paper discusses two studios undertaken in the last year, led by Daniel Baerlecken and Olaf Kobiella at the TU Braunschweig, Germany.
keywords Generative design, design methodology: architectural design teaching, parametric form generation, NURBS-modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id ddss2008-32
id ddss2008-32
authors Chiaradia, Alain; Christian Schwander, Jorge Gil, Eva Friedrich
year 2008
title Mapping the intangible value of urban layout (i-VALUL): Developing a tool kit for the socio-economic valuation of urbanarea, for designers and decision makers
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary In this paper we present the development of a GIS tool kit for the socioeconomic valuation of urban areas towards the creation of sustainable communities, describing the project context, development process, the tool kit’s structure, its main tools and initial feedback from its use. We then present the plan for training sessions and pilot projects where the tool kit is going to be used, and conclude with the discussion of the development of a single integrated tool to be used beyond the life of the ‘i-VALUL’ project. This project was supported by the UCL led UrbanBuzz programme within which UEL is a prime partner.
keywords Urban planning, spatial analysis, design support tools, evaluation system, GIS
series DDSS
last changed 2008/09/01 17:06

_id ascaad2012_003
id ascaad2012_003
authors Elseragy, Ahmed
year 2012
title Creative Design Between Representation and Simulation
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 11-12
summary Milestone figures of architecture all have their different views on what comes first, form or function. They also vary in their definitions of creativity. Apparently, creativity is very strongly related to ideas and how they can be generated. It is also correlated with the process of thinking and developing. Creative products, whether architectural or otherwise, and whether tangible or intangible, are originated from ‘good ideas’ (Elnokaly, Elseragy and Alsaadani, 2008). On one hand, not any idea, or any good idea, can be considered creative but, on the other hand, any creative result can be traced back to a good idea that initiated it in the beginning (Goldschmit and Tatsa, 2005). Creativity in literature, music and other forms of art is immeasurable and unbounded by constraints of physical reality. Musicians, painters and sculptors do not create within tight restrictions. They create what becomes their own mind’s intellectual property, and viewers or listeners are free to interpret these creations from whichever angle they choose. However, this is not the case with architects, whose creations and creative products are always bound with different physical constraints that may be related to the building location, social and cultural values related to the context, environmental performance and energy efficiency, and many more (Elnokaly, Elseragy and Alsaadani, 2008). Remarkably, over the last three decades computers have dominated in almost all areas of design, taking over the burden of repetitive tasks so that the designers and students can focus on the act of creation. Computer aided design has been used for a long time as a tool of drafting, however in this last decade this tool of representation is being replaced by simulation in different areas such as simulation of form, function and environment. Thus, the crafting of objects is moving towards the generation of forms and integrated systems through designer-authored computational processes. The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD) computer-aided engineering (CAE) applications. This paper highlights the influence of the evolving transformation from Computer Aided Design (CAD) to Computational Design (CD) and how this presents a profound shift in creative design thinking and education. Computational-based design and simulation represent new tools that encourage designers and artists to continue progression of novel modes of design thinking and creativity for the 21st century designers. Today computational design calls for new ideas that will transcend conventional boundaries and support creative insights through design and into design. However, it is still believed that in architecture education one should not replace the design process and creative thinking at early stages by software tools that shape both process and final product which may become a limitation for creative designs to adapt to the decisions and metaphors chosen by the simulation tool. This paper explores the development of Computer Aided Design (CAD) to Computational Design (CD) Tools and their impact on contemporary design education and creative design.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_003.pdf
last changed 2012/05/15 20:46

_id cdc2008_149
id cdc2008_149
authors Kolarevic, Branko
year 2008
title Post-Digital Architecture: Towards Integrative Design
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 149-156
summary In this paper, an alternative vision of integrated design is proposed that is more open, fluid, pliable, and opportunistic in its search of collaborative alliances and agendas. This alternative approach is referred to as integrative design, in which methods, processes, and techniques are discovered, appropriated, adapted, and altered from “elsewhere,” and often “digitally” pursued. The designers who engage design as a broadly integrative endeavor fluidly navigate across different disciplinary territories, and deploy algorithmic thinking, biomimicry, computation, digital fabrication, material exploration, and/or performance analyses to discover and create a process, technique, or a product that is qualitatively new.
last changed 2009/01/07 08:05

_id ecaade2008_178
id ecaade2008_178
authors Kolarevic, Branko
year 2008
title Architecture in the Post-Digital Age: Towards Integrative Design
doi https://doi.org/10.52842/conf.ecaade.2008.653
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 653-658
summary For many, integration within the building industry is an inevitable outcome as architecture, engineering, and construction enter a ‘post-digital’ age. This paper argues that the challenge is to avoid closed systems of integration and to keep integrative tendencies as open as possible, conceptually and operationally. An alternative vision of integrated design is proposed that is more open, fluid, pliable, and opportunistic in its search of collaborative alliances and agendas. This alternative approach is referred to as integrative design, in which methods, processes, and techniques are discovered, appropriated, adapted, and altered from ‘elsewhere’, and often ‘digitally’ pursued.
keywords Integrated design, integrative design
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2008_166
id sigradi2008_166
authors Papanikolaou, Dimitris
year 2008
title Digital Fabrication Production System Theory: Towards an Integrated Environment for Design and Production of Assemblies
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary A Digital Fabrication Production System (DFPS) is a concept describing a set of processes, tools, and resources that will be able to produce an artifact according to a design, fast, cheap, and easy, independently of location. A DFPS project is a complex assembly of custom parts that is delivered by a network of fabrication and assembly processes. This network is called the value chain. The workflow concept of a DFPS is the following: begin design process with a custom geometric form; decompose it into constructible parts; send the part files for fabrication to various locations; transport all parts at the construction site at the right time; finally, assemble the final artifact. Conceptually it means that based on a well structured value chain we could build anything we want, at anyplace, at controllable cost and quality. The goals of a DFPS are the following: custom shapes, controllable lead time, controllable quality, controllable cost, easiness of fabrication, and easiness of assembly. Simply stated this means to build any form, anywhere, accurately, cheap, fast, and easy. Unfortunately, the reality with current Digital Fabrication (DF) projects is rather disappointing: They take more time than what was planned, they get more expensive than what was expected, they involve great risk and uncertainty, and finally they are too complex to plan, understand, and manage. Moreover, most of these problems are discovered during production when it is already late for correction. However, there is currently no systematic approach to evaluate difficulty of production of DF projects in Architecture. Most of current risk assessment methods are based on experience gathered from previous similar cases. But it is the premise of mass customization that projects can be radically different. Assembly incompatibilities are currently addressed by building physical mockups. But physical mockups cause a significant loss in both time and cost. All these problems suggest that an introduction of a DFPS for mass customization in architecture needs first an integrated theory of assembly and management control. Evaluating feasibility of a DF project has two main problems: first, how to evaluate assemblability of the design; second, how to evaluate performance of the value chain. Assemblability is a system’s structure problem, while performance is a system’s dynamics problem. Structure of systems has been studied in the field of Systems Engineering by Network Analysis methods such as the Design Structure Matrix (DSM) (Steward 1981), and the liaison graph (Whitney 2004), while dynamics of systems have been studied by System Dynamics (Forrester 1961). Can we define a formal method to evaluate the difficulty of production of an artifact if we know the artifact’s design and the production system’s structure? This paper formulates Attribute Process Methodology (APM); a method for assessing feasibility of a DFPS project that combines Network Analysis to evaluate assemblability of the design with System Dynamics to evaluate performance of the value chain.
keywords Digital Fabrication, Production System, System Dynamics, Network Analysis, Assembly
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2008_005
id ecaade2008_005
authors Breen, Jack; Stellingwerff, Martijn
year 2008
title Capital A to Z
doi https://doi.org/10.52842/conf.ecaade.2008.759
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 759-766
summary Throughout the history of architecture, the Capital – the intermediate between a column and the beam or surface it supports – has been a recurring feature in architectural composition and articulation. In this paper we describe results and findings from the Capital A to Z exercise within the Ornamatics Course from the TU-Delft MSc curriculum. We will show how this exercise combines various digital and physical processes for form finding and how further insights can come from the actual production of models and prototypes. Conclusions will be drawn regarding the integrated educational setup and regarding the influence of different methods and tools on the design process and the design results.
keywords Computer aided manufacturing and modelling, composition, prototyping, ornamatics, education-based research
series eCAADe
email
last changed 2022/06/07 07:54

_id ddss2008-46
id ddss2008-46
authors Sharma, Shrikant B. and Vincent Tabak
year 2008
title Rapid Agent Based Simulation of People Flow forDesign of SpacesAnalysis, Design and Optimisation
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper presents a novel static-dynamic network based people flow simulation model applied to design optimisation of circulation spaces within buildings and urban areas. In the current state of art the majority of existing people flow simulation models are driven by analysis rather than design. This is fine for simpler, evacuation type scenarios where a single or a few analyses runs are sufficient to determine the evacuation time. For more complex scenarios such as crowd circulation with complex multi-directional flow, one is as interested in the sensitivity of various design and stochastic behavioural parameters, so the rapid modelling simulations together with design capability become important. This paper presents a simplified network based people flow model that enables rapid simulations and therefore iterative design optimization of circulation space. The work integrates the techniques of graph-theory based network analysis with an origin-destination matrix model of crowd flow, to provide a rapid, parametric model. The resulting model can be analysed in a static as well as dynamic state. In the static state, the model analyses space based on connectivity of nodes, superimposed with the origin-destination matrix of population to provide valuable information such as footfalls, density maps, as well as quasi-static parameters such as mean flow rates. In the dynamic state, the model allows time-dependent analysis of flow using a detailed agent based simulation that also incorporates dynamic route-choice modelling, agent behaviours and interaction, and stochastic variations. The paper presents the integrated modelling technique and its implementation into simulation software SMART Move.
keywords People Flow, Pedestrian, Agent Based Simulation, Evacuation, Network, Optimisation
series DDSS
last changed 2008/09/01 17:06

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