CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 490

_id ijac20086405
id ijac20086405
authors Ahlquist, Sean; Fleischmann, Moritz
year 2008
title Elemental Methods for Integrated Architectures: Experimentation with Design Processes for Cable Net Structures
source International Journal of Architectural Computing vol. 6 - no. 4, 453-475
summary Tension active systems are compelling architectural structures having an intimate connection between structural performance and the arrangement of material. The direct flow of structural forces through the material makes these systems attractive and unique from an aesthetic point of view, but they are a challenge to develop from a design and an engineering perspective. Traditional methods for solving such structural systems rely on both analog modeling techniques and the use of highly advanced engineering software. The complexity and laborious nature of both processes presents a challenge for iterating through design variations. To experiment with the spacemaking capabilities of tension active systems, it is necessary to design methods that can actively couple the digital simulation with the analog methods for building the physical structure. What we propose is a designer-authored process that digitally simulates the behaviors of tension active systems using simple geometric components related to material and structural performance, activated and varied through elemental techniques of scripting. The logics for manufacturing and assembly are to be embedded in the digital generation of form. The intention is to transform what is a highly engineered system into an architectural system where investigation is as much about the determination of space and environment as it is about the arrangement of structure and material.
series journal
last changed 2009/03/03 07:48

_id ijac20076305
id ijac20076305
authors Dorta, Tomas
year 2008
title Design Flow and Ideation
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 299-316
summary In the last year, we developed the Hybrid Ideation Space (HIS), an innovative immersive sketching and model-making system that augments analog tools with digital capabilities, for continue and direct reflective conversation with the representation. The system enables designers to sketch and make models all around them in real-time and real scale using a digital tablet (sketches), image capture (physical models) and a spherical projection device (immersion). Teams of industrial design students participated in the study working on the initial stages of the design of a car. This is a comparative study putting side by side the HIS, analog tools and hybrid modeling techniques. We developed the notion of Design Flow to assesses the design ideation process. The students reported being in the state of flow more often in the HIS than with digital or physical modeling.
series journal
last changed 2008/10/14 14:00

_id lengyel02_paper_eaea2007
id lengyel02_paper_eaea2007
authors Lengyel, Dominik; Catherine Toulouse
year 2008
title Living Clay
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary The aim of architectural visualization is an illustrative representation of architecture. Existing methods may be classified in two directions: realistic versus abstract and three dimensional versus two dimensional. This has been the field of activity until the computer aided design came up. In digital work the dimensions are transitional, a mixture of three and two dimensional work came out to be an efficient way to serve a multitude of visual attractions. But with the multitude problems arose. Stylistic uncertainties that continuously discredit the computer aided work. Our essay "living clay" intends to show an alternative approach to combine the advantages of the analog and the digital world without interfering with contemporary stylistic developments.
keywords presentation, visualization, figure, modeling, designing, realness, the analog world, the digital world
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id cdc2008_057
id cdc2008_057
authors Onur, Gun and Jonas Coersmeier
year 2008
title Progressions in Defining the Digital Ground for Component Making
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 57-64
summary Terms digital and computation, once accepted as emergent understandings in design, became commonly known and used in recent years. Transformation of techniques from analog to digital created a shift in the understandings as well as products of design. Digital design exploration enabled the designers’ exposure to variety and richness. Increasing number of digital tools became easily-accessible. Thus design thinking in both practice and academia was transformed. Computation, via increasing power and speed of processing, offers mass information execution. Once this power was utilized to inform the discrete pieces of design, “component making” quickly became one of the trends in architectural design. Idea of components transformed the enclosing forms of architecture into subdivision surfaces which act as fields for components to aggregate on. While there has been a great interest in creating variety via manipulation of components as individual members, the characteristics of the surfaces became overlooked via common use of parametric (UV) subdivision. This paper, with a critical look at the current component field generation techniques, focuses on alternative methods of transforming a surface into a digital ground for component aggregation. Series of studies address and deal with various pitfalls of component design and application on software-dictated UV subdivision surfaces. Studies aim to release the component design logic from being software-specific by creation and use of customized digital tools and scripts.
email
last changed 2009/01/07 08:05

_id ecaade2008_037
id ecaade2008_037
authors Rügemer, Jörg; Serrato-Combe, Antonio
year 2008
title Architectural Toolkits
doi https://doi.org/10.52842/conf.ecaade.2008.161
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 161-168
summary This paper examines how, when, why and why not architecture students today use widely available digital toolkits. It also compares and makes observations on the work and nature of both analog and digital tools. The setting for the inquiry is an architectural design studio where, with no specific mandate to use specific tools from the part of the instructors, students were let free to use whatever tools they could find to explore, develop and finally present their design solutions. The paper reflects and focuses on the success and effective use of digital tools by students who opted to use new digital toolkits.
keywords Education, Pedagogy, Design Process, Digital Design Education,
series eCAADe
email
last changed 2022/06/07 07:56

_id cdc2008_105
id cdc2008_105
authors Friedrich, Christian
year 2008
title Information-matter hybrids: Prototypes engaging immediacy as architectural quality
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 105-110
summary ‘Immediate Architecture’ is an exploratory investigation into possibilities of immediate interactive and constructive interaction with the built environment supported by digital technologies. Aim is to realize interactive reconfigurable architectural objects that support their informational and material reconfiguration in real-time. The outcome is intended to become a synergetic amalgam of interactive architecture, parametric design environment, automated component fabrication and assembly. To this end, computational and material strategies are developed to approach the condition of immediate architecture and applied in real-world prototypes. A series of developed techniques are presented, ranging from realtime volumetric modeling, behavioral programming and meta-application protocol to streaming fabrication and dynamic components for interactive architecture.
email
last changed 2009/01/07 08:05

_id acadia08_286
id acadia08_286
authors Khan, Omar
year 2008
title Reconfigurable Molds as Architecture Machines
doi https://doi.org/10.52842/conf.acadia.2008.286
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 286-291
summary In The Architecture Machine (1970), Nicholas Negroponte postulates the development of design machines wherein the “design process, considered as evolutionary, can be presented to a machine, also considered as evolutionary, and a mutual training, resilience, and growth can be developed.” The book, dedicated to “the first machine that can appreciate the ges­ture,” argues for developing machines with human like quali­ties. This paper aims to develop an alternative trajectory to the “evolutionary” architecture machine, this time not towards anthropomorphism but responsiveness. The aim on one level is the same: to create machines that appreciate the gesture. However our approach is tied to more modest aims and means that bring current thinking on evolutionary processes and the forming of materials together. The reconfigurable mold (RCM) is an architecture machine that produces parts that can be combined to create more complex organizations. The molds are simple analog computers that employ various continuous scales like volume, weight and heat to develop their unique components. Parametric alterations are made possible by affecting these measures in the process of fabrication. An underlying material that is instrumental in the molds is rub­ber, whose variable elasticity provides unique possibilities for indexing the gesture that remains elusive for industrial pro­cesses.
keywords Casting; Digital Fabrication; Generative; Material; Morphogenesis
series ACADIA
last changed 2022/06/07 07:52

_id cdc2008_235
id cdc2008_235
authors Laiserin, Jerry
year 2008
title Digital Environments for Early Design: Form-Making versus Form-Finding
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 235-242
summary Design ideas, like scientific theories, are falsifiable hypotheses subject to testing and experimentation and—if need be—replacement by newer ideas or theories. Design ideas also are known through distributed cognition, in which a mental construct and an external representation complement each other. Representations may be categorized along the axes 2D-3D and Analog-Digital, plus a proposed third axis from Form-Making to Form-Finding. In Form-Making, the mental construct component (of distributed cognition) arises before the representation. In Form-Finding, representation arises before the mental construct. All media of representation have different affordances. Certain media and representations afford Form-Making more so than Form-Finding; and vice versa. Design educators, students and practitioners will benefit from conscious, systematic choice of media and methods that afford an appropriate range of Form-Making and Form-Finding behavior when proposing and testing design ideas.
email
last changed 2009/01/07 08:05

_id cdc2008_117
id cdc2008_117
authors Parthenios, Panos
year 2008
title Analog vs. Digital: why bother?
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 117-128
summary Architects take advantage of a broad palette of tools and media for design, analog and digital, because each tool has its own strengths and weaknesses and provides an additional value—an added level of vision—to the architect. This closely relates to the notion of Critical Points for Change (CPC) a contribution this study makes towards a better understanding of the uniqueness of the conceptual design process. CPC are crucial moments when the architect suddenly becomes able to “see” something which drives him to go back and either alter his idea and refine it or reject it and pursue a new one. They are crucial parts of the design process because they are a vital mechanism for enhancing design. The right choice and smooth combination of design tools, analog and digital, is critical for the design outcome. Using multiple tools allows the designer to overcome the possible influences and limitations imposed by a single tool. The current and evolving landscape is illustrated by coexistence, complementing and evolution of tools. The answer to the pseudo-dilemma of analog or digital is both.
keywords Conceptual design, design process, tool, analog, digital
email
last changed 2009/01/07 08:05

_id 5d77
id 5d77
authors Adriane Borda; Neusa Félix; Janice de Freitas Pires; Noélia de Moraes Aguirre.
year 2008
title MODELAGEM GEOMÉTRICA NOS ESTÁGIOS INICIAIS DE APRENDIZAGEM DA PRÁTICA PROJETUAL EM ARQUITETURA. GEOMETRIC MODELING IN THE EARLY STAGES OF LEARNING PRACTICE ARCHITECTURAL DESIGN.
source 12th Iberoamerican Congress of Digital Graphics, SIGRADI, 2008, Havana. SIGRADI, Proceedings of the 12th Iberoamerican Congress of Digital Graphics.. Havana : Ministerio de Educacion Superior, 2008. p. 434-438.
summary This work invests on delimitation of a Geometric Modeling study program directed to students at the initial stages of Architecture. It is considered that the studies promote a qualified control of the form based on recognition of parameters which define it, moreover it also allows the enlargement of the students geometric vocabulary, important to the architectural design activities. In this way, the program advances on the appropriation of new concepts which surround the investigations on architectural design processes, such as the concept of shape grammar. Observing analysis and architectural composition practices based on such concept, contents of geometric modeling which are already being used in the context of post-graduation are identified to be transposed to the graduation context, along with the initial teaching practices of architectural design. The results refer to making the didactic material available, these materials have the objective of building references for the development of design practice which explore the reflection about the processes of creation and composition of architectural form in their geometric aspects.
keywords Architecture, Geometric Modeling, Shape grammar, Teaching/Learning
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:47

_id bbc9
id bbc9
authors Aeck, Richard
year 2008
title Turnstijl Houses & Cannoli Framing
source VDM Verlag Dr. Muller Aktiengesellschaft Co. KG, Germany

ISBN: 3639078470 ISBN-13: 9783639078473

summary This work presumes that integrating modeling tools and digital fabrication technology into architectural practice will transform how we build the detached house. Single-family houses come in all shapes and sizes, and in doing so, imply variation as well in certain materials, methods, and lighter classes of structure. Ultimately, houses are extensions, if not expressions, of those dwelling within, yet our attempts to produce appealing manufactured houses have prioritized standardization over variation and fall short of this ideal. Rather than considering new offerings born of the flexibility and precision afforded by digital production, sadly, today’s homebuilders are busy using our advancing fabrication technology to hasten the production of yesterday’s home. In response to such observations, and drawing upon meta-themes (i.e., blending and transition) present in contemporary design, this study proposes a hybrid SIP/Lam framing system and a corresponding family of houses. The development of the Cannoli Framing System (CFS) through 3D and physical models culminates in the machining and testing of full-scale prototypes. Three demonstrations, branded the Turnstijl Houses, are generated via a phased process where their schema, structure, and system geometry are personalized at their conception. This work pursues the variation of type and explores the connection between type and production methodology. Additional questions are also raised and addressed, such as how is a categorical notion like type defined, affected, and even “bred”?
keywords Digital Manufacturing, Type, Typology, CNC, SIP, SIPs, Foam, PreFab, Prefabrication, Framing, Manufactured House, Modular, Packaged House, Digital, Plywood, Methodology
series thesis:MSc
type normal paper
email
more http://branchoff.net
last changed 2010/11/16 08:29

_id caadria2008_3_session1a_029
id caadria2008_3_session1a_029
authors Ambrose, Michael A., Carl Lostritto, Luc Wilson
year 2008
title Animate education Early Design Education Pedagogy
doi https://doi.org/10.52842/conf.caadria.2008.029
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 29-35
summary This paper presents a novel approach to the introduction and use of animation and motion graphics in foundation design education. Design inquiry and understanding as generated from, and translated by, movement is the focus. This work explores animation as a design methodology in the first weeks of architectural education. The proposed design exercise discussed here will probe the concept/context and spatial/visual literacy of the learned sense of space-time in architectural design education and representation. Here the digital application of animation and motion graphics is intended to be process driven to encourage students to find an attitude about solutions rather than a solution to the design project. The intention is to examine the relationship between form and space through a structured exploration of movement within a kit-of-parts design project that explores a three-dimensional spatial construct. Animation as a design method poses unique potentials and pitfalls. Animation and motion graphics, as a collection of instances, is both questioned and exaggerated. This project creates a threshold experience of learning that puts in motion an exploration of integrated digital process and design product.
keywords Education, design theory, design studies, animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2008_53_session5b_437
id caadria2008_53_session5b_437
authors Ambrose, Michael A.; Lisa Lacharité
year 2008
title Representation and re-Presentation: Emerging Digital Conventions of Architectural Communication
doi https://doi.org/10.52842/conf.caadria.2008.437
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 437-444
summary This paper examines the theoretical and conceptual underpinnings of digital architectural representation. Emerging digital tools, processes, and methods are sponsoring new conventions for the communication of architectural ideas and motives. New conventions yielded through digital media offer fresh and currently uncodified ways to communicate. These new conventions attempt to communicate the same ideas as the old, sometimes subverting the imperative for drawing as the representation does not refer to information in the abstract, but literally is the information. This research explores the use of architectural conventions, such as plan, section, and perspective, to examine re-presentation—not only a way to convey form and content, but to also to be used as a form of communication. The emerging digital conventions are forms of communication situated between representation and re-presentation.
keywords Education, design theory, digital design representation
series CAADRIA
email
last changed 2022/06/07 07:54

_id cdc2008_329
id cdc2008_329
authors Araya, Sergio
year 2008
title Algorithmic Transparency
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 329-340
summary This paper describes the procedures developed in the creation of an innovative technique to design and manufacture composite materials with transparency and translucency properties. The long term objective of this research is to develop a method to design and fabricate architectural elements. The immediate objective is to develop the methodology and procedural techniques to design and manufacture a composite material with controlled non homogeneous transparency properties. A secondary objective is to explore different levels of “embedded behavior” or responsiveness by using these techniques to combine different physical material properties on new designed “smarter” and “responsive” composite materials.
email
last changed 2009/01/07 08:05

_id cdc2008_229
id cdc2008_229
authors Asut, Serdar
year 2008
title Rethinking the Creative Architectural Design in the Digital Culture
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 229-234
summary This paper tries to examine the effects of emerging digital tools in architectural design. Digital tools are not only practical instruments used for drawing, but they also affect design thinking. As the ones that are used in architectural design are mostly commercial, one can say that design thinking, the identity of the design and the creativity of the designer are defined by the companies which develop these tools. Therefore architects have to be able to manipulate these tools and personalize them in order to free their design thinking and creativity. This paper addresses the open source development in order to redefine creativity in architecture of digital culture.
keywords Design Tools, Digital Culture, CAD Software, Open Source
email
last changed 2009/01/07 08:05

_id barakat_theses_eaea2007
id barakat_theses_eaea2007
authors Barakat, Husam
year 2008
title Analytical Study of the Projects of Students in the Architectural Design - Comparision Between Physical and Digital Models
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Since its foundation in 1981, Architectural faculty has adopted traditional teaching methods for practical subjects such as architectural design and Urban planning. In these subjects, students submitted their projects and exams on (chanson) and (calk) sheets using various drawing tools. Such tools are still in use by students up to date in manually architectural concept presentation. This comes after the students pass a number of subjects related to art and engineering drawing that help the students in gaining drawing representation and rendering skills.
keywords architectural concept, traditional teaching, computer technology
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20076104
id ijac20076104
authors Benoudjit, Mohamed Amine; Coates, Paul S.
year 2008
title Artificial networks for spatial analysis
source International Journal of Architectural Computing vol. 6 - no. 1, pp. 59-78
summary This paper tests digital representation techniques which can be used by artificial neural networks in a computer-aided design (CAD) environment to analyze and classify architectural spaces. We developed two techniques for encoding volumetric data: vertex representation and feature space representation, as input for artificial neural networks. We tested how two different kinds of artificial neural networks, perceptron networks and self-organizing maps, could recognize given shapes in these representational formats. We have found that a one-layer perceptron can be used to classify shapes even when presented with input vectors composed of real numbers. These spatial representation techniques provide a method for using ANNs for architectural purposes.
series journal
last changed 2008/06/18 08:12

_id ecaade2008_115
id ecaade2008_115
authors Bernal, Marcelo; Yi-Luen Do, Ellen
year 2008
title Variation from Repetition
doi https://doi.org/10.52842/conf.ecaade.2008.791
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 791-798
summary Making double curvature surfaces in architectural design is nontrivial and presents many challenges. Design and fabrication of these complex shapes requires systematic approaches. Most current design and fabrication processes distribute adaptable patterns over modulated variable surfaces. But to produce variation with this method means many machining hours and a budget that a conventional architectural project cannot afford. An alternative method to achieve such complex shapes would be to overlap identical elements on a grid. This paper presents an approach to fabricate such complex surfaces from the repetition of a series of identical elements.
keywords Double curvature, adaptability: automation, digital fabrication
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia08_364
id acadia08_364
authors Bonwetsch, Tobias; Ralph Baertschi ;Silvan Oesterle
year 2008
title Adding Performance Criteria to Digital Fabrication: Room-Acoustical Information of Diffuse Respondent Panels
doi https://doi.org/10.52842/conf.acadia.2008.364
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 364-369
summary In this research project we explore the defined design and application of digitally fabricated wall panels for room-acoustical architectural interventions. In Particular, we investigate the room-acoustical criteria applying to everyday used spaces. We present a digital design and fabrication process developed to create non-standardised panels and two case studies which apply this process on the acoustical improvement of a specific room situation. Our aim is to find correlations between digitally fabricated surface structures and sound- aesthetical characteristics, in order to utilise these for the architectural design.
keywords Acoustics; Digital Fabrication; Evaluation; Material; Robotics
series ACADIA
last changed 2022/06/07 07:54

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