CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 491

_id ecaade2008_000
id ecaade2008_000
authors Muylle, Marc (ed.)
year 2008
title ARCHITECTURE ‘in computro’ - Integrating methods and techniques
source 26th eCAADe Conference Proceedings [ISBN 978-0-9541183-7-2], Antwerp (Belgium) 26-29 September 2008, 968 p.
doi https://doi.org/10.52842/conf.ecaade.2008
summary The presence of both visible and hidden digital resources in daily life is overwhelming and their presence continues to grow exponentially. It is surprising how little the impact of this evolution is questioned, especially in education. Reflecting on past experiences of this subject to learn for the future seems rarely to be done, and the sheer fact that a digital method exists is often seen as sufficient justification for its use. Are these the perceptions of serious misgivings or isolated views that circulate in the educational world and beyond? We would suggest that the eCAADe (Education and Research in Computer Aided Architectural Design in Europe) and its conferences provide the ideal forum to provide answers in this debate. For the first conference in what is to be the next quarter century of the existence of eCAADe, a theme was chosen that could easily include all aspects of this debate: ARCHITECTURE ‘in computro’ , Integrating methods and techniques It seems a bit vulgar to use a dog-Latin phrase ‘in computro’ for such a serious matter but at least it now has a place between ‘in vivo’ and ‘in vitro’. For more than 25 years CAAD has been available, and has been more and more successfully used in research and commercial architectural practice. In education, which by definition should prepare students for the future, the constantly evolving CAAD metaphor is provoking a challenge to cope with the ever expanding scope of related topics. It is not surprising that this has led to differing opinions as to how CAAD should be taught. Questions such as how advanced research results can be incorporated in teaching, or if the Internet is provoking self-education by students, are in striking contrast with the more fundamental issues such as the discussion on analogue versus digital design methods. Is CAAD a part of design teaching or is it its logical successor in a global E-topia? Although the E of education is a prominent factor in the ‘raison d’être’ of the organisation, the papers presented at this conference illustrate that eCAADe is open to all other relevant contributions in the area of computer-aided architectural design. It will be a fortunate coincidence that this exchange of knowledge and opinions on such state-of-the-art subjects, will be hosted by the The Higher Institute of Architectural Sciences, Henry van de Velde, located in the historical buildings of the Royal Academy of Fine Art established since the founding of the academy in 1662.
series eCAADe
type normal paper
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id sigradi2008_012
id sigradi2008_012
authors Dokonal, Wolfgang
year 2008
title What is the state of digital architectural design?
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary What is the state of digital architectural design? The ubiquity of the computer in architecture can be seen in the many computer based presentations from famous architectural practices. BIM (Building Information Modelling) is the key word and we can see implementations in very ambitious projects all over the world. Glossy magazines show the results of this kind of architecture and predict that this is the future of our profession. But when we go out into the “small world” (in Europe) and talk with architects in small firms, there is a very different reality – at least at the moment. Although they all agree that the computer is crucial for their work, it is a love/hate relationship for many them. Most still use the computer purely as a drafting device and AutoCAD is still the dominant tool. Although many of them agree with the statement that you can use the computer for design, only a minority really use the computer as a design tool in the early design stages. To find out more about the reality of the use of computers in design in “small town Europe” we have been undertaking two different kinds of research over the past 4 years. The first one is an educational experiment using first year’s students to find out about the different qualities of designing with and without the computer. The results have been presented at previous conferences and, since we are doing a last run of these experiments this year, we will update and finalise our findings in this paper. To make it comparable to previous years, we use largely the same settings using the same type of student (first year) and the same project/site. We will also be comparing the results for students designing ‘freestyle’ ie in the way that they want against the previous years controlled groups. The second strand of research we have followed is a survey amongst practitioners and some of the above statements came out of this survey. We did this survey using a web questionnaire and focused on a particular region of Europe. Although the numbers of participants for this survey were quite satisfying we are re-running the survey in a different region and country to see whether there are significant differences. The results of our research and our experience as teachers and architects leads us to the main question of how we can give recommendations on how to teach design the new generation of architects. In many aspects most of the teaching that is done in our faculties is still strictly divided into teaching design and teaching computer skills. The crucial question for architectural education are the implications of the ubiquity of the computer will have especially in the field of design. We will try to give some suggestions for these effects this could have on our teaching. In the long run, this is the only way to avoid some of the pitfalls and bring the benefits of computers in design to our small architectural firms. The paper will present a summary of the results of our research and try to propose an answer to the question: “What is the state of digital design in small town Europe?”
series SIGRADI
email
last changed 2016/03/10 09:50

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20076302
id ijac20076302
authors Kobayashi, Yoshihiro; Abdelhameed, Wael A.
year 2008
title Implementations and Applications of DesignMap: Case Studies to Manage an Online Database of Visual Designs
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 243-258
summary This research introduces state-of-the-art techniques in the areas of online libraries, communities, and forums. The research endeavours to describe a computer system called DesignMap that could be categorized as a visual design forum. This system encourages networking and can also be applied as a visual design library. The DesignMap system, which manages and displays a massive number of visual designs in two and three dimensions, was presented and discussed in a previous research. This project, however, is concerned with the application of DesignMap as a tool to search, visualize, modify, and then add designs in a map; these designs are classified based on their formal properties of object relationships. DesignMap users have access to any part or category in the map. The resulting design series created by users of this system present a new and unique form of design collaboration. The research also investigates several applications of the DesignMap system.
series journal
last changed 2008/10/14 14:00

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2008_087
id sigradi2008_087
authors Lautenschlaeger, Graziele; Anja Pratschke
year 2008
title Electronic Art and Second Order Cybernetic: From Art in Process to Process in Art.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The goal of the paper presented below is to discuss partial results of a research which has been financed by the state sponsored agency FAPESP since 2007. Inserted in the research line Design Process, it aims to analyse connections between design process in electronic art and architecture, concerning the creation of mixed media spatialities, as well as present how each field can get the benefits from this analyses. Based on Grounded Theory methodology, a method of qualitative research which aims to understand “reality” from the meanings attributed by people for their experiences, the research has been started collecting data from bibliographical references, interviews with media artists, theoreticians and curators of electronic art and visits to media labs. Interviews and visits of media centers were taken in Europe while the researcher was as an exchange student in the Interface Culture Department in Kunstuniversität Linz, from March to September of 2008. By crossing data collected from the interviews and visits, with the cybernetic social system theory by Niklas Luhmann, and the discussion of an example of mixed media spatiality creation in the art field, this paper analyses how creative processes in digital era depends on different interdisciplinary relationships and how collaborative approaches are needed nowadays in the arts and architectural areas, seeing that artworks are always being influenced by their respective specific “mediality”. The aim of this paper is to discuss the relevance of the use of the cybernetic theory in digital culture, when concepts like participation, interaction and communication are some of the keywords, towards a “collective and distributed authorship”, and their reflects in the contemporary spatiality. The special interest in the comparison of art experience and second order cybernetics as a reference to architecture field is one of the findings of the paper. And, concerning the practical implication, due to cybernetics’ constant questioning of viability, adaptability and recursion, it should be able to point some ways to architects and artists´ works, especially if we consider that they never work in “ideal” conditions.
keywords Electronic art. Design process. Second order Cybernetic. Niklas Luhmann.
series SIGRADI
email
last changed 2016/03/10 09:54

_id cdc2008_221
id cdc2008_221
authors Lobel, Josh
year 2008
title The representation of post design(v.) design(n.) information
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 221-228
summary Attempts to address interoperability issues in digital design information have become stilted. A lack of any real success is more indicative of the questions asked rather than the solutions proposed. If design information is the progenitor of design representation, and representation is a method by which to encode, store, and distribute design information, then the issues associated with digital design information can be seen as special cases of the general the problems associated with communication. Considering a representation by asking: ‘What is the information that needs to be communicated?’ and, ‘With whom is this information being communicated?’ may provide a better perspective from which to assess specific technological problems such as software interoperability. The goal of this paper is a call to attention – an exercise in critical thought and a provocation. Can re-conceptualizing the problems with the representation and interoperability of digital design information as generic problems of communication offer insight on novel solutions? A brief overview of the challenges posed to interoperability is presented along with current and past efforts to address this issue. An alternative methodology for the communication of design information via process rather than state descriptions is proposed, followed by a summary conclusion.
email
last changed 2009/01/07 08:05

_id sigradi2008_078
id sigradi2008_078
authors Lobos, Danny; Dirk Donath
year 2008
title Top down and bottom up – using BIM to merge these two design strategies.
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Our current research is focused on the optimization and evaluation of the architectural building design (gestalt), related and in balance to the inner organization of a building, the floorplan layout. This paper is focused on the impact of Space Layout Planning supported by Information and Communication Technologies (ICT) applied to Architectural Design. We present an overview and wide description of the „architectural design“, the classical definition and methods; and its evolution in practice since the ICT tools impact of the last forty years. Definition such as space program, space relationships, space function are wide discussed to understand the phenomena of architectural layout design, the parameters, variables, constraints and goals of each design. Second we present the state of the art and the current techniques and approaches (optimization, generative systems, artificial intelligence, genetic algorithms, physically based modeling, etc), a classification structure is generated to visualize the areas of impact and use of each technique (different areas from architectural design). Finally we described a complete framework to research and develop our own methodologies based on a specific case of architectural design, the current CAD tools and the possible develop of new tools using the impact of BIM systems.
keywords space layout planning, computer aided design, functional planning, architectural floor layout, design methodologies, simulation and evaluation
series SIGRADI
email
last changed 2016/03/10 09:55

_id cdc2008_085
id cdc2008_085
authors Morad, Sherif
year 2008
title Building Information Modeling and Architectural Practice: On the Verge of a New Culture
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 85-90
summary The introduction of machine-readable tools for architectural design, which do not just focus on mere geometry or presentation, but on the richness of information embedded computationally in the design, has impacted the way architects approach and manipulate their designs. With the rapid acceleration in building information modeling (BIM) as a process which fosters machine-readable applications, architects and other participants in the design and construction industry are using BIM tools in full collaboration. As a trend which is already invading architectural practice, BIM is gradually transforming the culture of the profession in many ways. This culture is developing new properties for its participants, knowledge construction mechanisms, resources, and production machineries. This paper puts forward the assumption that BIM has caused a state of transformation in the epistemic culture of architectural practice. It appears that practice in the architecture, engineering and construction (AEC) industry is still in this phase of transformation; on the edge of developing a new culture. The paper attempts to address properties of such an emerging culture, and the new role architects are faced with to overcome its challenges.
email
last changed 2009/01/07 08:05

_id sigradi2020_549
id sigradi2020_549
authors Rodríguez-Velásquez, Maribel
year 2020
title Socio-technical interactions in the relationship between social movements and internet: a review of the state of the art and the theoretical framework
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 549-554
summary The paper recognizes the relationship between social movements and internet how new practices of resistance through technological appropriation (Castells, 2012). This social interaction mediated by technology, understood as socio-technical interaction, establish new dynamics between human-technology-human and other heterogeneous actants (Latour, 2008), such as power and counter-power institutions that also connect to the socio-technical network. Therefore, the studies about digital interaction of the instrumental line are expanded, towards an understanding of socio-technical interactions, from the dynamics of design/use interconnected with cultural, political and economic contexts (Scolari, 2004, 2019), because the technology must satisfy social needs.
keywords Socio-technical interaction, Social movements, Internet, Human-Computer Interaction, Socio- technical network
series SIGraDi
email
last changed 2021/07/16 11:52

_id ddss2008-46
id ddss2008-46
authors Sharma, Shrikant B. and Vincent Tabak
year 2008
title Rapid Agent Based Simulation of People Flow forDesign of SpacesAnalysis, Design and Optimisation
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper presents a novel static-dynamic network based people flow simulation model applied to design optimisation of circulation spaces within buildings and urban areas. In the current state of art the majority of existing people flow simulation models are driven by analysis rather than design. This is fine for simpler, evacuation type scenarios where a single or a few analyses runs are sufficient to determine the evacuation time. For more complex scenarios such as crowd circulation with complex multi-directional flow, one is as interested in the sensitivity of various design and stochastic behavioural parameters, so the rapid modelling simulations together with design capability become important. This paper presents a simplified network based people flow model that enables rapid simulations and therefore iterative design optimization of circulation space. The work integrates the techniques of graph-theory based network analysis with an origin-destination matrix model of crowd flow, to provide a rapid, parametric model. The resulting model can be analysed in a static as well as dynamic state. In the static state, the model analyses space based on connectivity of nodes, superimposed with the origin-destination matrix of population to provide valuable information such as footfalls, density maps, as well as quasi-static parameters such as mean flow rates. In the dynamic state, the model allows time-dependent analysis of flow using a detailed agent based simulation that also incorporates dynamic route-choice modelling, agent behaviours and interaction, and stochastic variations. The paper presents the integrated modelling technique and its implementation into simulation software SMART Move.
keywords People Flow, Pedestrian, Agent Based Simulation, Evacuation, Network, Optimisation
series DDSS
last changed 2008/09/01 17:06

_id cdc2008_301
id cdc2008_301
authors Herron, Jock
year 2008
title Shaping the Global City: The Digital Culture of Markets, Norbert Wiener and the Musings of Archigram
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 301-308
summary The contemporary “built environment” as conceived by designers – be it actual or virtual; be it architecture, landscape, industrial products or, more purely, art – is increasingly generated using powerful computational tools that are shaping the culture of the design professions, so much so that the phrase “digital culture” aptly applies. Designers are rightly inclined to believe that the emerging contemporary landscape – especially in thriving global cities like New York, London and Tokyo – has recently been and will continue to be shaped in important ways by digital design. That will surely be the case. However, design does not exist in a material vacuum. Someone pays for it. This essay argues that the primary shaper of global cities today is another “digital culture”, one defined by the confluence of professions and institutions that constitute our global financial markets. The essay explores the common origins of these two cultures – design and finance; the prescient insights of Archigram into the cybernetic future of cities; the spatial implications of nomadic “digitized” capital and the hazards of desensitizing – in many ways, dematerializing – the professional practices of design and finance. The purpose of the essay is not to establish primacy of one over the other. Especially in the case of urban design, they are interdependent. The purpose is to explore the connection.
email
last changed 2009/01/07 08:05

_id acadia08_000
id acadia08_000
authors Kudless, Andrew; Neri Oxman, and Marc Swackhamer, editors
year 2008
title Silicon + Skin: Biological Processes and Computation
source Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008
doi https://doi.org/10.52842/conf.acadia.2008
summary Biological processes, computing and design make an inconvenient mix, a mix that challenges us to broaden our academic horizons at a time when we are thirsty for creative solutions to unprecedented global problems and opportunities. More than a mixture, it is about forming rhizomatic connections between these three systems of knowledge, brought together through design, mediated by computing and inspired by the wisdom ensconced in biological processes that have evolved over billions of years. The last few years together represent a watershed time for ACADIA. Themes ranging from digital fabrication, smart environments, expanding bodies, and synthetic landscapes have been taken up in the recent past. This year’s conference marks yet another year of pushing the envelope with a subject matter that is still on the frontiers of the emerging (and emergent) knowledge. ACADIA is proud to play a vanguard role in leading and facilitating this discourse. To this end, the outstanding team of conference chairs has put together a unique and exciting program. I would like to thank the chairs for their boldness, hard work and resourcefulness in bringing together a remarkable array of people, things, systems, and topics to the table. All evidence points to the emergence of ACADIA as THE forum for vanguard explorers from multiple disciplines. I hope that the seeds of discourses sown at this remarkable conference at the University of Minnesota will grow into significant movements in the future. Thank you!
series ACADIA
last changed 2022/06/07 07:49

_id cf2019_009
id cf2019_009
authors Veloso, Pedro; Jinmo Rhee and Ramesh Krishnamurti
year 2019
title Multi-agent space planning: a literature review (2008-2017)
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 52-74
summary In this paper we review the research on multi-agent space planning (MASP) during the period of 2008-2017. By MASP, we refer to space planning (SP) methods based on online mobile agents that map local perceptions to actions in the environment, generating spatial representation. We group two precedents and sixteen recent MASP prototypes into three categories: (1) agents as moving spatial units, (2) agents that occupy a space, and (3) agents that partition a space. In order to compare the prototypes, we identify the occurrence of features in terms of representation, objectives, and control procedures. Upon analysis of occurrences and correlations of features in the types, we present gaps and challenges for future MASP research. We point to the limits of current systems to solve spatial conflicts and to incorporate architectural knowledge. Finally, we suggest that behavioral learning offers a promising path for robust and autonomous MASP systems in the architectural domain.
keywords Space planning; Agent-based modeling; Multi-agent systems; Generative systems
series CAAD Futures
email
last changed 2019/07/29 14:08

_id acadia08_364
id acadia08_364
authors Bonwetsch, Tobias; Ralph Baertschi ;Silvan Oesterle
year 2008
title Adding Performance Criteria to Digital Fabrication: Room-Acoustical Information of Diffuse Respondent Panels
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 364-369
doi https://doi.org/10.52842/conf.acadia.2008.364
summary In this research project we explore the defined design and application of digitally fabricated wall panels for room-acoustical architectural interventions. In Particular, we investigate the room-acoustical criteria applying to everyday used spaces. We present a digital design and fabrication process developed to create non-standardised panels and two case studies which apply this process on the acoustical improvement of a specific room situation. Our aim is to find correlations between digitally fabricated surface structures and sound- aesthetical characteristics, in order to utilise these for the architectural design.
keywords Acoustics; Digital Fabrication; Evaluation; Material; Robotics
series ACADIA
last changed 2022/06/07 07:54

_id ecaade2017_202
id ecaade2017_202
authors Sollazzo, Aldo, Trento, Armando and Baseta, Efilena
year 2017
title Machinic Agency - Implementing aerial robotics and machine learning to map public space
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 611-618
doi https://doi.org/10.52842/conf.ecaade.2017.2.611
summary The research presented in this paper is focused on proposing a new digital workflow, involving unmanned aerial vehicles (UAV) and machines learning systems, in order to detect and map citizen's behaviors in the context of public spaces.Novel machinic abilities can be implemented in the understanding of the human context, decoding, through computer visions and machine learning, complex systems into intelligible outputs (Olson, 2008), mapping the relationships of our reality. In this framework, robotic and computational strategies can be implemented in order to offer a new description of public spaces, bringing to light the hidden forces and multiple layers constituting the urban habitat. The presented study focuses on the development of a methodology turning video frames collected from cameras installed on drones into large datasets used to train convolutional networks and enable machines learning systems to detect and map pedestrians in public spaces.
keywords mapping; drones; machine learning; computer vision; city
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia08_246
id acadia08_246
authors Zawidzki, Machi
year 2008
title Implementation of Cellular Automata for Dynamic Shading of Building Facade
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 246-255
doi https://doi.org/10.52842/conf.acadia.2008.246
summary Paper presents creative use of cellular automata (CA) in architecture, namely for dynamic shading of building facade. The abbreviation “CA” refers both to singular form “cellular automaton” and plural- “automata”. One of the most interesting “visual” quality of CA is abilty to create organic patterns which sometimes are very pleasing to human eye. These patterns seem to “live their own life” and “taming” them to perform purposeful actions is quiet challenging due to their computational irreducibility as shown in an example of possible practical application, but as a result, provides visual effects of unmatched intriguing complexity hard to achieve by means of artistic will, whim or chance. Although amazing qualities of CA astonish for many years, their practical (physical) applications are still very sparse if existing at all, besides “pretty pictures”. Four classes of CA “behavior” with conjunction to the problem of “pattern average grayness” was presented. Two classes of CA were analyzed: 2- color, 1- dimension, range- 1 (2C-1D-R1) and 2-color, 1- dimension, range- 2 (2C-1D-R2) for potential practical use. Problem of monotonic gradual change of average grayness as a function of sequence of initial conditions was discussed. Scheme of mechanical system realizing the idea of shading controlled by CA was proposed.
keywords Cellular Automata; Lighting; Pattern; Robotics; Skin
series ACADIA
last changed 2022/06/07 07:57

_id sigradi2008_077
id sigradi2008_077
authors Briones, Carolina
year 2008
title A collaborative project experience in an architectural framework, working with Open Source applications and physical computing [Diseño de Plataformas Digitales e Interactivas: una experiencia educativa trabajando colaborativamente con aplicaciones de Código Abierto y Computación Física]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Nowadays, thanks to the telecommunication revolution and therefore the massive spread of Internet, we have seen the come up of international architectural offices with branches located in different continent, working in a collaborative fashion, surpassing physical and time frontiers. At the same time, the multidisciplinary work between designers, architects, engineers, programmers and even biologist, between others, have been taking place in the new network society. All transformations also supported by the arising of FOSS (Free Open Source Software) and the virtual communities behind them, which allow the creation of non-traditional or specific software, the association between disciplines, and also, the formation of meeting scenarios for a mixture of individuals coming up with multiple motivation to coexist in collaborative environment. Furthermore, it is possible to argue that Open Source applications are also the reflection of a social movement, based on the open creation and exchange of information and knowledge. Do the appeared of FOSS compel us to re-think our working and teaching methods? Do they allow new modes of organizing and collaborating inside our architectural practices?. This paper would like to address these questions, by presenting the results of the “Experience Design” course, which by implementing teaching methods based on Open Source principles and cutting-edge tools, seeks to approach students to these new “way of do”, knowledge and methodologies, and overall, focus them on the science behind the computer. This paper describes the “Experience Design” course, in which architectural graduate students of Universidad Diego Portales (Chile), put for first time their hands on the creation of interactive interfaces. By acquiring basic knowledge of programming and physical computing, students built in a collaborative way a responsive physical installation. The course use as applications “Processing” and “Arduino”. The first one is an Open Source programming language and environment for users who want to program images, animation, and interactions. It has a visual context and serve as a software sketchbook and professional production tool. Processing is a project initiated by Ben Fry and Casey Reas, at the MIT Media Lab (www.processing.org). The second is an Open Source electronics prototyping platform based on flexible, easy-to-use hardware and software. Arduino has a microcontroller (programmed with Processing language) which can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators (www.arduino.cc). Both environments shared a growing community of people working in related projects and extending useful assistance for beginners. In this paper it is presented the current state of the pilot course and some of the initials results collected during the process. Students and teacher’s debates and evaluations of the experience have been exposed. Together with a critical evaluation in relation to the accomplishment of the effort of place together different disciplines in one collaborative project akin, architecture, design, programming and electronic. Finally, futures modifications of the course are discussed, together with consideration to take in account at the moment of bring Open Source and programming culture into the student curriculum.
keywords Physical computing, teaching framework, Open Source, Interactive Installation
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia08_340
id acadia08_340
authors Chalmers, Chris
year 2008
title Chemical Signaling as a Model for Digital Process in Architecture
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 340-345
doi https://doi.org/10.52842/conf.acadia.2008.340
summary The role of the architect is quite literally one of assembly: synthesizing the various parts of a project into a cohesive whole. It is a difficult job, often requiring the architect to weave many seemingly contradictory concerns into a solution that benefits them all. It is not surprising then, that the many elegant and effective systems found in nature should be inspiring to the architect. Emerging fields like biomimicry and systems dynamics model the patterns of interaction between organisms and their environments in terms of dynamic part to part and part to whole relationships. ¶ Observations of real relationships between organisms and their environments, as they exist in nature, reveal complex feedback loops working across multiple scales. These feedback loops operate by the simultaneous action of two observed phenomena. The first is the classic phenotypic relationship seen when organisms of the same genetic makeup instantiate differently based upon differences in their environment. This is the relationship that was originally proposed by Charles Darwin in his theory of natural selection of 1859. Darwin’s model is unidirectional: the organism adapts to its environment, but not the other way around. It operates at the local scale as individual parts react to the conditions of the whole. (Canguilhem, 1952). ¶ The second phenomenon, which sees its effect at the global scale, is the individual’s role as consumer and producer in the flows of energy and material that surround it. It is the subtle and incremental influence of the organism upon its environment, the results of which are often invisible until they reach a catastrophic threshold, at which point all organisms in the system feel global changes. ; The research presented in this paper addresses the dialectic between organism and environment as each responds reciprocally to the others’ changing state. Such feedback loops act in a non-linear fashion, across nested scales in biological systems. They can be modeled to act that way in a digital design process as well. This research is an exploration into one such model and its application to architecture: the simple communication between organisms as they affect and are affected by their environments through the use of signal chemicals.
keywords Biology; Cellular Automata; Feedback; Material; Scripting
series ACADIA
last changed 2022/06/07 07:55

_id ijac20076305
id ijac20076305
authors Dorta, Tomas
year 2008
title Design Flow and Ideation
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 299-316
summary In the last year, we developed the Hybrid Ideation Space (HIS), an innovative immersive sketching and model-making system that augments analog tools with digital capabilities, for continue and direct reflective conversation with the representation. The system enables designers to sketch and make models all around them in real-time and real scale using a digital tablet (sketches), image capture (physical models) and a spherical projection device (immersion). Teams of industrial design students participated in the study working on the initial stages of the design of a car. This is a comparative study putting side by side the HIS, analog tools and hybrid modeling techniques. We developed the notion of Design Flow to assesses the design ideation process. The students reported being in the state of flow more often in the HIS than with digital or physical modeling.
series journal
last changed 2008/10/14 14:00

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