CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 491

_id ijac20076301
id ijac20076301
authors Barros, Diana Rodriguez; Castane, Dora; Stipech, Alfredo
year 2008
title Hypermedia urban models in virtual environments: Case studies of central areas of Argentine cities
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 221-241
summary The virtual models of urban fragments recreate environments of simulation and analysis with a great degree of realism. This paper addresses a review of case studies in which Argentine researchers from three different university centres have worked jointly. We examine spatial databases from a representational and communicational perspective as virtual 3D, walkthrough, and interconnected urban models. Our aim is to explore, recognise and analyse advances in this direction, and to apply them to the development of virtual models of central areas in the Argentine cities of Buenos Aires, Rosario, Santa Fe and Mar del Plata. We present the methodology used to analyse the design, production and management processes of the virtual model as well as the results of our research. We acknowledge that these models are consistent non-traditional instruments of analysis which complement the knowledge of the city and facilitate spatial comprehension. Finally, we review predominant tendencies.
series journal
last changed 2008/10/14 14:00

_id acadia08_478
id acadia08_478
authors Yan, Wie
year 2008
title Environment-Behavior Simulation: From CAD to BIM and Beyond
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 478-485
doi https://doi.org/10.52842/conf.acadia.2008.478
summary This paper describes our research on environment-behavior simulation and focuses on the modeling of built environments using Computer-Aided Design (CAD) and Building Information Modeling (BIM). Our environment-behavior simulation addresses the problem of predicting and evaluating the impacts of built environments on their human inhabitants. We present simulation systems comprising an agent-based virtual user model and building models created with CAD and BIM tools. We compare the use of CAD vs. BIM with two case studies for environment-behavior simulation, and describe the essential parts of modeling buildings for the simulation, including geometry modeling—how the building components are shaped, semantic modeling—what the building components are, and pattern modeling—how the building components are used by users. We conclude that a new extensible and pattern-embedded BIM system will be necessary to facilitate environment-behavior simulation.
keywords Behavior; BIM; Environment; Information; Simulation
series ACADIA
last changed 2022/06/07 07:57

_id cdc2008_003
id cdc2008_003
authors Kalay, Yehuda E.
year 2008
title The Impact of Information Technology on Architectural Education in the 21st Century
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 3-6
summary Architecture is a technology-intensive discipline. It uses technology—both in the process of designing and in its products—to achieve certain functional, cultural, social, economic, and other goals. In turn, technology transforms the discipline. The importance of technology to the discipline and to the practice of architecture has been demonstrated again and again throughout history. In the 21st century, the advent of computer-aided design, computerassisted collaboration, construction automation, “intelligent” buildings, and “virtual” places, promise to have as much of an impact on architectural design processes and products as earlier technological advances have had. Like most other early adoptions of a technology, the first uses of computing in the service of architecture mimicked older methods: electronic drafting, modeling, and rendering. But this rather timid introduction is changing rapidly: new design and evaluation tools allow architects to imagine new building forms, more responsive (and environmentally more responsible) buildings, even radically new types of environments that blend physical with virtual space. Communication and collaboration tools allow architects, engineers, contractors, clients, and others to work much more closely than was possible before, resulting in more complex, more innovative, and more effective designs. Understanding and shaping this transformation are the basis of architectural education in the 21st century.
email
last changed 2009/01/07 08:05

_id ddss2008-33
id ddss2008-33
authors Charlton, James A.; Bob Giddings and Margaret Horne
year 2008
title A survey of computer software for the urban designprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Urban design is concerned with the shape, the surface and the physical arrangement of all kinds of urban elements, the basic components that make up the built environment, at the level of buildings, spaces and human activities. It is also concerned with the non-visual aspects of the environment, such as noise, wind and temperature and humidity. The city square is a particular urban element which can take many forms and its geometrical relationships such as maximum dimensions, ratio of width to length and building height to length have been analysed for centuries (Alberti 1475), (Vitruvius 1550), (Sitte 1889), (Corbett 2004). Within the current urban design process there are increasing examples of three dimensional computer representations which allow the user to experience a visual sense of the geometry of city squares in an urban landscape. Computer-aided design and Virtual Reality technologies have recently contributed to this visual assessment, but there have been limited attempts at 3D computer representations which allow the user to experience a greater sense of the urban space. This paper will describe a survey of computer tools which could support a more holistic approach to urban design and which could be used to simulate a number of urban texture and urban quality aspects. It will provide a systematic overview of currently available software that could support the simulation of building density, height, colour and style as well as conditions relating to noise, shading, heat, natural and artificial light. It will describe a methodology for the selection and filtering of appropriate computer applications and offer an initial evaluation of these tools for the analysis and representation of the three-dimensional geometry, urban texture and urban quality of city centre spaces. The paper is structured to include an introduction to the design criteria relating to city centre spaces which underpins this research. Next the systematic review of computer software will be described, and selected tools will undergo initial evaluation. Finally conclusions will be drawn and areas for future research identified.
keywords Urban design, Software identification, 3D modelling, Pedestrian modelling, Wind modelling, Noise mapping, Thermal comfort, VR Engine
series DDSS
last changed 2008/09/01 17:06

_id ascaad2012_003
id ascaad2012_003
authors Elseragy, Ahmed
year 2012
title Creative Design Between Representation and Simulation
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 11-12
summary Milestone figures of architecture all have their different views on what comes first, form or function. They also vary in their definitions of creativity. Apparently, creativity is very strongly related to ideas and how they can be generated. It is also correlated with the process of thinking and developing. Creative products, whether architectural or otherwise, and whether tangible or intangible, are originated from ‘good ideas’ (Elnokaly, Elseragy and Alsaadani, 2008). On one hand, not any idea, or any good idea, can be considered creative but, on the other hand, any creative result can be traced back to a good idea that initiated it in the beginning (Goldschmit and Tatsa, 2005). Creativity in literature, music and other forms of art is immeasurable and unbounded by constraints of physical reality. Musicians, painters and sculptors do not create within tight restrictions. They create what becomes their own mind’s intellectual property, and viewers or listeners are free to interpret these creations from whichever angle they choose. However, this is not the case with architects, whose creations and creative products are always bound with different physical constraints that may be related to the building location, social and cultural values related to the context, environmental performance and energy efficiency, and many more (Elnokaly, Elseragy and Alsaadani, 2008). Remarkably, over the last three decades computers have dominated in almost all areas of design, taking over the burden of repetitive tasks so that the designers and students can focus on the act of creation. Computer aided design has been used for a long time as a tool of drafting, however in this last decade this tool of representation is being replaced by simulation in different areas such as simulation of form, function and environment. Thus, the crafting of objects is moving towards the generation of forms and integrated systems through designer-authored computational processes. The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD) computer-aided engineering (CAE) applications. This paper highlights the influence of the evolving transformation from Computer Aided Design (CAD) to Computational Design (CD) and how this presents a profound shift in creative design thinking and education. Computational-based design and simulation represent new tools that encourage designers and artists to continue progression of novel modes of design thinking and creativity for the 21st century designers. Today computational design calls for new ideas that will transcend conventional boundaries and support creative insights through design and into design. However, it is still believed that in architecture education one should not replace the design process and creative thinking at early stages by software tools that shape both process and final product which may become a limitation for creative designs to adapt to the decisions and metaphors chosen by the simulation tool. This paper explores the development of Computer Aided Design (CAD) to Computational Design (CD) Tools and their impact on contemporary design education and creative design.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_003.pdf
last changed 2012/05/15 20:46

_id ddss2008-30
id ddss2008-30
authors Hemmerling, Marco
year 2008
title Digital MaterialPerception, Interaction and Immersion in Virtual Environments
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper outlines two major aspects of virtual environments for architectural design. On the one hand it focusses on how to use virtual reality as an extended tool to generate spatial design by building up and interacting with a three-dimensional digital model. On the other hand it describes - based on a case study - the relation between perception, interaction and immersion in virtual environments. Both approaches can be interconnected to a continues design process, that allows the designer to create, manipulate, visualize and decide on spatial concepts in a holistic three-dimensional simulation.
keywords Virtual Environment, Digital Architecture, Immersion, Perception, Human-Computer Interaction
series DDSS
last changed 2008/09/01 17:06

_id caadria2008_17_session2a_143
id caadria2008_17_session2a_143
authors Kaewlai, Pornpis; Pinyo Jinuntuya, Pizzanu Kanongchaiyos
year 2008
title Interactive Feasibility-based CAAD System for Infrastructure and Open Space Planning in Housing Project Design
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 143-148
doi https://doi.org/10.52842/conf.caadria.2008.143
summary The decision support system developed in this research is aimed to the conceptual scheme of project focusing on infrastructure planning and open space design in the architectural context for housing project. Alternative design sets are provided within the limitations, and possibilities to be further evaluated appropriately. This system helps architects and developers to analyze relationships of physical environment, architectural requirements and the overall of project-related factors with real-time cost estimation. Factors for cost estimation derived from the beginning to the end of project will be manipulated simultaneously. Architects and developers can use this design simulation to address the physical data with real-time cost estimation, provide alternative results, and design evaluation for overall project’s feasibility. The software of our research is not just a tool for design & planning automation in feasibility analysis. It will be an interactive decision support system for both developers and planners aspects. The system was developed by SketchUp Ruby Application Programming Interface. The results will be presented into two ways. Firstly, 2D and 3D modeling will be used for interactive visualization in design and planning of the beginning process. Subsequently, numbers and additional factors in details will be used to show relationship between architectural environment and feasibility-based information to help architects and developers collaboratively analyze the land use planning and open space design for housing project. In evaluation process, the developed software is tested with the project preceding and the future project of Bangkok area under constraints and regulations of Building Control Act of Thailand. In conclusion, this system will make effectiveness in design process and management of the construction knowledge. The decision support systems should be designed to makes explicit use of both planning analysis aspect and knowledge-based decision making.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2008_52_session5a_426
id caadria2008_52_session5a_426
authors Kaga, Atsuko; Yasuko Matsunaga, Kenichi Sakai, Tomohiro Fukuda
year 2008
title Construction of a design support system for the public space design in which a citizen participates: The interactive design system in a workshop
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 426-432
doi https://doi.org/10.52842/conf.caadria.2008.426
summary Workshops are held with local residents’ participation as one technique by which residents plan roads and places along a route. Because residents without special knowledge participate in such workshops, it is necessary to show the contents intelligibly so that all participants might grasp the plan contents and examine them. Moreover, for community planning workshops, because the time during which they can be held is restricted, within that time, plan- related information must be organized efficiently for rapid examination and searching of its contents. As an interactive system, a real-time simulation (RS) is sought that allows rapid drawing and that has a structure to display the contents of a plan using a three-dimensional space model in real time. The purpose of this research is to build a system that supports environmental space design, which uses RS in the workshop, and which is applicable for evaluation of an actual street space maintenance plan.
series CAADRIA
email
last changed 2022/06/07 07:52

_id matveyev02_paper_eaea2007
id matveyev02_paper_eaea2007
authors Matveyev, Sergey
year 2008
title Interactive 3D-Presentations and their Possibilities in Architectural Education and Real Designing (Digital Architecture Simulation)
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Architectural designs come alive in people’s minds. It takes a lot of effort and time to make them real and tangible. But you cannot start the construction unless you have a clear picture in your mind. And here the imaginative part comes to the fore. We use technology that makes incredible things happen. One gets the ability to watch and experience the whole building in three-dimensions before it is made real! From now on you can create and feel the life-like architecture in Virtual Environment (VE).
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id caadria2008_78_session7b_642
id caadria2008_78_session7b_642
authors Moorapun, Chumporn
year 2008
title Methods for Validating The use of virtual simulation generated from a computer game for environment and behaviour research
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 642-646
doi https://doi.org/10.52842/conf.caadria.2008.642
summary This paper shows that computer game technology can generate virtual environments for use as research settings in environment and behaviour research. It illustrates the development of a simulation of a retail shop generated by the game engine Counter-Strike. In addition, this paper suggests methods to interface with this virtual shop. Lastly, it proposes methods to assess the validity of the simulation of this virtual shop
keywords Computer simulation, validating virtual simulation, virtual environment, game technology
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac20076101
id ijac20076101
authors Oxman, Rivka
year 2008
title Performance-based Design: Current Practices and Research Issues
source International Journal of Architectural Computing vol. 6 - no. 1, pp. 1-17
summary In view of current developments in the theory and technology of digital design, potential novel directions for environments that support performance-based design are beginning to emerge. The field of performance-based design is defined through an analysis of current work in the field. Various models of performance-based architectural design are presented and discussed. On the basis of this analysis, key concepts and issues in the application of performance-based design in architecture are defined and certain research directions for the development of new approaches are presented. Finally we propose a new approach termed: Performative Design. Performative Design suggests that in creating simulation environments for performance-based architectural design both generative and evaluative capabilities can be integrated within performance-based simulations. The potential of performance-based simulation as a model of performance-based design is explored through a case study from an experimental digital design studio. Implication of this work on future research directions in the field is explicated.
series journal
last changed 2008/06/18 08:12

_id oxman02_theses_eaea2007
id oxman02_theses_eaea2007
authors Oxman, Rivka; Rina Kolomisky
year 2008
title Designing Experience in Virtual Worlds
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary The immense growth in computer and virtual reality technology has resulted in the development of new approaches to the design of virtual environments. Virtual environments related to everyday life are currently being designed and implemented to accommodate diverse functions. These information environments are generally not sufficient to simulate the experience of real life. There is a need to establish new conceptual approaches to enhance the richness of our experience in virtual world.
keywords virtual environments, psychology - sense of presence - sense of place; scenario-based; media interactivity; methods and techniques of spatial simulation
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id ecaade2008_035
id ecaade2008_035
authors Skertchly, Marco Marcello Montes; Cavazos, María Estela Sánchez; Nieva Montes de Oca, Álvaro
year 2008
title Digital Environments as Facilitators of Architectural Space Perceptual Analysis
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 351-358
doi https://doi.org/10.52842/conf.ecaade.2008.351
summary In this paper is presented the study of a student of the Design Master Postgraduate Program of the Universidad Autónoma de Aguascalientes, with it the student is expected to get his title. The study is about the user’s perception of the architectural space and how it is influenced by it illumination conditions. The work is being carried by the digital modeling and the simulation of the illuminating conditions, using photorealistic virtual reality digital environments. It makes possible to manipulate the architectural space compound elements in a rapid and anticipated way, after the data analysis of the results the architectural space and their illuminating conditions are going to be modeled and simulated using the full scale (1:1) Architectonic Space Modelation and Simulation Laboratory of the University.
keywords Architectural perception, Digital environments, Architectural space, Space experimentation and quasi experimentation
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2008_116
id ecaade2008_116
authors Spaeth, A. Benjamin
year 2008
title Room Acoustics in the Architectural Design Process
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 367-374
doi https://doi.org/10.52842/conf.ecaade.2008.367
summary The basic principles, methods, and digital tools for the analysis of room acoustics are the topic of this paper. Students have been using these analysis and simulation tools during a seminar at Stuttgart University to systematically investigate acoustical situations. Additionally to lecturing on the underlying physics of room acoustics we were trying to convey the impact of geometry on room acoustics and therefore the impact of room acoustics on shapes in architecture. This paper describes the implementation of a real time simulation module for room acoustics within our Virtual Reality System.
keywords Room Acoustics, Virtual Reality, Design Tools, Education
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia08_430
id acadia08_430
authors Wan, Peng-Hui; Ramesh Krishnamurti
year 2008
title A Computational Approach for Evaluating the Facilitation of Wayfinding in Environments
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 430-437
doi https://doi.org/10.52842/conf.acadia.2008.430
summary In any environment, wayfinding is a kind of spatial problem that people encounter almost daily. Although it has been well documented that environmental cues significantly facilitate wayfinding, there has been little work done to examine the effectiveness of the facilitation. In particular, wayfinding manageability is considered in this paper, and, to this end, a computational approach to its evaluation is proposed. This is illustrated through simulation, employing a quantifiable measure for wayfinding facilitation. The measure is statistically determined from experimental data on certain wayfinding variables.
keywords Algorithm; Analysis; Computation; Design; Environment
series ACADIA
last changed 2022/06/07 07:58

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cdc2008_359
id cdc2008_359
authors Burke, Anthony
year 2008
title Reframing “intelligence” in computational design environments
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 359-366
summary This paper seeks to establish a set of principals that form an understanding of intelligent systems related to design and architecture, through a review of intelligence as it has been understood over the last 60 years since Alan Turing first asked the question “can machines think?”1 From this review, principals of intelligence can be identified within the neurophysiological and artificial intelligence (AI) communities that provide a foundation for understanding intelligence in computational architecture and design systems. Through critiquing these principals, it is possible to re-frame a productive general theory of intelligent systems that can be applied to specific design processes, while simultaneously distinguishing the goals of design oriented intelligent systems from those goals of general Artificial Intelligence research.
email
last changed 2009/01/07 08:05

_id ecaade2008_103
id ecaade2008_103
authors Chase, Scott; Schultz, Ryan; Brouchoud, Jon
year 2008
title Gather ’round the Wiki-Tree
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 809-816
doi https://doi.org/10.52842/conf.ecaade.2008.809
summary The growth of internet based communication has facilitated the development of open source, collaborative projects. Here we describe the results of three ‘Wikitecture’ experiments in collaborative, open source architectural design within the virtual world Second Life. We describe the in-world platform developed and its use for a design competition entry. Issues such as contribution assessment and the role of open source collaborative design in architecture and construction are discussed, concluding with a wish list for future enhancements.
keywords Virtual worlds, wikis, open source architecture, collaborative design
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia08_082
id acadia08_082
authors Del Campo, Matias; Sandra Manninger
year 2008
title Speculations on Tissue Engineering and Architecture
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 82-87
doi https://doi.org/10.52842/conf.acadia.2008.082
summary The main aim of this paper is to speculate on opportunities inherent in the field of tissue engineering, for possible applications in the discipline of architecture. Engineered solutions based on the discoveries within the discipline of Tissue engineering can yield novel building materials and construction methods. These entire conjectures mean a different approach to the trajectories of architectural production, abandoning mechanical solutions for architecture problems in favor of biological, organ driven architectonic conditions.
keywords Algorithm; Construction; Digital Fabrication; Material; Topology
series ACADIA
last changed 2022/06/07 07:55

_id 82b1
id 82b1
authors Greenwood D, Horne M, Thompson E M, Allwood C M, Wernemyr C, Westerdahl B.
year 2008
title Strategic Perspectives of the Use of Virtual Reality within the Building Industries of Four Countries.
source International Journal of Architectural Engineering and Design Management
summary This paper presents results from the first stage of an analysis of the use of virtual reality (VR) within the building industries of strategically selected countries, namely, China, Sweden, the UK and the US. The aims of the research are to assess VR usage and its benefits within the building industries of these countries and to identify perceived barriers to VR usage and ways of overcoming them. The countries selected offer a range of experience in the adoption of VR technologies and the paper provides an initial analysis of developments at an international level. Semi-structured interviews were conducted with senior professionals from each of six leading construction companies within each country. The findings included the rationale for the adoption of VR and the barriers to doing so, as well as some divergence between the respondents in their working definition of what visualization and, specifically, VR actually represents.
keywords Building industry; implementation strategy;international perspectives; interview survey; virtual reality
series other
type normal paper
email
last changed 2008/11/26 16:54

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