CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 483

_id sigradi2008_180
id sigradi2008_180
authors Vincent, Charles
year 2008
title Gulliver in the land of Generative Design
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The current trend in architectural design towards architectural computing has been treated both from a philosophical standing point and as an operational systems’ problem, in a quest for explications which could at last break ground for a more broad development and adoption of design tools. As Kostas Terzidis (2007) puts it, the intuitiveness that architects have put on so high a pedestal seems to be the central issue to be dealt with by both views. There seems to be no apparent shortcut toward the reconciliation between traditional practice and new media and most certainly it is not only a problem of interface design, but one of design method clarification and reinterpretation of those methods into computing systems. Furthermore, there’s no doubt left as to whether computing systems can generate such new patterns as to impact our own understanding of architecture. But even if computer algorithms can make possible the exploration of abstract alternatives to an abstract initial idea, as in Mathematica and Processing, the issue of relating abstract and geometric representations of human centered architecture lays in the hands of architects, programmers or, better yet, architect-programmers. What seems now to be the relevant change is that architectural design might escape from the traditional sequence embedded in the need – program – design iterations – solution timeline, substituted by a web of interactions among differing experimental paths, in which even the identification of needs is to be informed by computing. It is interesting to note that the computational approach to architectural design has been praised for the formal fluidity of bubbles and Bezier shapes it entails and for the overcoming of functionalist and serialization typical of modern architecture. That approach betrays a high degree of canonic fascination with the tools of the trade and very little connection to the day to day chores of building design. On the other hand, shall our new tools and toys open up new ways of thinking and designing our built landscape? What educational issues surface if we are to foster wider use of the existing technologies and simultaneously address the need to overtake mass construction? Is mass customization the answer for the dead end modern architecture has led us to? Can we let go the humanist approach begun in Renascence and culminated in Modernism or shall we review that approach in view of algorithmic architecture? Let us step back in time to 1726 when Swift’s ‘Travels into Several Remote Nations of the World by Lemuel Gulliver’ was first published. In Swift’s fierce critic of what seemed to him the most outrageous ideas, he conceived a strange machine devised to automatically write books and poetry, in much the same generative fashion that now, three centuries later, we begin to cherish. “Every one knew how laborious the usual method is of attaining to arts and sciences; whereas by his contrivance, the most ignorant person at a reasonable charge, and with a little bodily labour, may write books in philosophy, poetry, politicks, law, mathematics and theology, without the least assistance from genius or study. He then led me to the frame, about the sides whereof all his pupils stood in ranks. It was twenty foot square, placed in the middle of the room. The superficies was composed of several bits of wood, about the bigness of a dye, but some larger than others. They were all linked together by slender wires. These bits of wood were covered on every square with paper pasted on them; and, on these papers were written all the words of their language in their several moods, tenses, and declensions, but without any order. The professor then desired me to observe, for he was going to set his engine at work. The pupils at his command took each of them hold of an iron handle, whereof there were forty fixed round the edges of the frame; and giving them a sudden turn, the whole disposition of words was entirely changed. He then commanded six and thirty of the lads to read the several lines softly as they appeared upon the frame; and where they found three or four words together that might make part of a sentence, they dictated to the four remaining boys who were scribes. This work was repeated three or four times, and at every turn the engine was so contrived, that the words shifted into new places, as the square bits of wood moved upside down.” (Jonathan Swift, Gulliver’s Travels, A Voyage to Balnibarbi) What astonishing forecast did Swift show in that narrative that, in spite of the underlying incredulity and irony, still clarifies our surprise when faced to what might seem to some of us just an abandonment of all that architects and designers have cherished: creativeness and inventiveness. Yet, we could argue that such a radical shift in paradigm occurred once when master builders left the construction ground and took seat at drafting boards. The whole body of design and construction knowledge was split into what now seem to us just specialties undertaken by more and more isolated professionals. That shift entailed new forms of representation and prediction which now each and all architects take for granted. Also, Cartesian space representation turned out to be the main instrument for professional practice, even if one can argue that it is not more than the unfolding of stone carving techniques that master builders and guilds were so fond of. Enter computing and all its unfolding, i.e. DNA coding, fractal geometry, generative computing, nonlinear dynamics, pattern generation and cellular automata, as a whole new chapter in science, and compare that to conical perspective, descriptive and analytical geometry and calculus, and an image begins to form, delineating a separation between architect and digital designer. In previous works, we have tried approaching the issues regarding architects education in a more consensual way. But it seems now that the whole curricular corpus might be changed as well. The very foundations upon which we prepare future professionals shall change, not only in College, but in High School as well. In this paper, we delve further into the disconnect between current curricula and digital design practices and suggest new disciplinary grounds for a new architectural education.
keywords Educational paradigm; Design teaching; Design methods;
series SIGRADI
email
last changed 2016/03/10 10:02

_id caadria2008_55_session5b_452
id caadria2008_55_session5b_452
authors Park, Jae Wan; Yunseok Oscar Kang, Kostas Terzidis
year 2008
title [SIN]uous: Developing a Pattern Fabricator Bridging between Visualization in the Digital and Fabrication in the Physical
doi https://doi.org/10.52842/conf.caadria.2008.452
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 452-458
summary We describe a domain-specific design tool capable of creating and fabricating complicated curvilinear patterns within the early stages of the design. This tool entitled “[SIN]uous” is a parametric design application that allows both the customization and fabrication of dynamic patterns created by the combination of SINE and COSINE functions. This tool allows designers and architects to design curvilinear patterns and manufacture schematic physical models of them in a short period of time, using rapid prototyping equipment such as a laser cutter. This tool consists of several modules, including a pattern maker, a fabricator, and a 3-D simulator. Using this tool, patterns are generated by manipulating variable parameters and fabricated according to the assembly sequence easily and quickly through algorithms by locating nodes of intersections. The end result is an exported computer file compatible with laser cutting technology. We expect that this design tool will facilitate the transition between the virtual and the physical, thus resulting in a better design product.
keywords Pattern; Fabrication; Fabricator; Rapid Prototyping
series CAADRIA
email
last changed 2022/06/07 08:00

_id acadia08_448
id acadia08_448
authors Alfaris, Anas; Riccardo Merello
year 2008
title The Generative Multi-Performance Design System
doi https://doi.org/10.52842/conf.acadia.2008.448
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 448-457
summary This paper proposes a framework for an integrated computational design system. This design system builds on the strengths inherent in both generative synthesis models and multi-performance analysis and optimization. Four main design mechanisms and their mathematical models are discussed and their integration proposed. The process of building the design system begins by a top-down decomposition of a design concept. The different disciplines involved are decomposed into modules that simulate the respective design mechanisms. Subsequently through a bottom-up approach, the design modules are connected into a data flow network that includes clusters and subsystems. This network forms the Generative Multi-Performance Design System. This integrated system acts as a holistic structured functional unit that searches the design space for satisfactory solutions. The proposed design system is domain independent. Its potential will be demonstrated through a pilot project in which a multi-performance space planning problem is considered. The results are then discussed and analyzed.
keywords Analysis; Behavior; Generative; Optimization; Performance
series ACADIA
type normal paper
last changed 2022/06/07 07:54

_id ddss2008-22
id ddss2008-22
authors Keim, Christian
year 2008
title Modelling urban dynamics through cellular automata: an empirical application
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Actual developments of digital maps and tools given by GIS-systems provide the possibility to develop new methodologies to handle land-cover data for modelling purposes. At any rate empirical applications are still rare within the Geosimulation studies and yet there is not an established methodology. The aim of the work has been to construct a cellular automata (CA) model of a sprawling city region within the German context, based on empirical data. The urban land-use classes (LUC) are considered as a higher organisation level of different building typologies and relative functions. These define the land-use patterns as self-organized from their complex spatial iterations, based on limited local information exchange. On the one hand the synthesis capacity of the CA models has been verified, even without socio-economical variables. On the other hand, it has been seen that the still early evolutional state of digital land-cover datasets are too premature to fully suite the modelling purposes.
keywords Complex Systems, Self-Organisation, Cellular automata, Geographical information systems, Land-use change
series DDSS
last changed 2008/09/01 17:06

_id kozlov02_paper_eaea2007
id kozlov02_paper_eaea2007
authors Kozlo, Dmitri
year 2008
title Topological Method of Construction of Point Surfaces as Physical Models
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary The shape of architectural objects in general can be treated as an envelope – a two dimensional surface embedded into three dimensional space. We directly perceive only the surface as a synthesis of sequential “photo snaps” – the two dimensional imprints on a retina – a concave screen inside of our eyes. In 15th century Italian architect and theorist L. B. Alberti claimed that the architecture consists in the outlines and the structure (lineamenta et structura in the original Latin text). The visible shape (outlines) exists only because a directly not perceived structure determines it. Like Alberti, the modern mathematical theories of form distinguish the shape as an exterior surface and the form itself as an internal structure. This subtle difference becomes a very important subject in the relationship between a virtual and a physical model in the studies of architectural endoscopy.
keywords topology, manifold, knots, point surface, physical model
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id caadria2008_27_session3b_221
id caadria2008_27_session3b_221
authors Al-Haddad, Tristan
year 2008
title Parametric modulations in Masonry
doi https://doi.org/10.52842/conf.caadria.2008.221
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 221-228
summary The focus of the research presented in this paper asks how a designer can create a flexible system of physical making which can accommodate multiple programmatic functions within a smooth whole, rather than creating an a priori singular formal object. This adaptable system of construction works through the development of an intelligent CAD model that can be mapped to a flexible manufacturing mechanism, i.e. a reconfigurable mold. This system of manufacturing can be used to cast totally unique solid modules without creating a unique mold for each part by manipulating the topological structure of the system. This approach takes the notion of mass-customization beyond the expensive and unsustainable one-offs that the design world has seen recently, and into a new paradigm of a sustainable, economically viable world of mass-customizable form and space.
keywords Parametrics, Variability, Reconfigurability, UHPC, Topology, Molding, Casting
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_242
id acadia11_242
authors Braumann, Johannes; Brell-Cokcan, Sigrid
year 2011
title Parametric Robot Control: Integrated CAD/CAM for Architectural Design
doi https://doi.org/10.52842/conf.acadia.2011.242
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 242-251
summary Robots are gaining popularity in architecture. Snøhetta has recently purchased their own industrial robot, becoming one of the first architectural offices to adopt robot technology. As more and more architects are exposed to robotic fabrication, the need for easy interoperability, integration into architectural design tools and general accessibility will increase. Architects are discovering that industrial robots are much more than kinematic machines for stacking bricks, welding or milling - they are highly multifunctional and can be used for a huge variety of tasks. However, industry standard software does not provide easy solutions for allowing direct robot control right from CAAD (Computer Aided Architectural Design) systems. In this paper we will discuss existing methods of programming industrial robots, published architectural results (Gramazio and Kohler 2008) and the design of a new user interface that allows intuitive control of parametric designs and customized robotic mass production, by integrating CAM (Computer Aided Manufacturing) functions into CAAD.
keywords robot programming; parametric design; mass customization; grasshopper component design; fabrication; robot milling; digital architecture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2008_119
id ecaade2008_119
authors Celento, David; Harrow, Del
year 2008
title CeramiSKIN
doi https://doi.org/10.52842/conf.ecaade.2008.709
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 709-716
summary ceramiSKIN is the result of an inter-disciplinary investigation between an architect and a ceramics artist. We are exploring natural orders as generators for aperiodic (non-repeating) tiling systems in architectural ceramic cladding systems. Of particular interest are the possibilities offered by digital imaging of organic materials [at various scales from 1:1 to 1:1 nanometer] as a means of form generation. After scanning, shapes are computationally deformed to create a range of biophilic effects promulgated through unique large scale ceramic cladding systems constructed using digital fabrication techniques.
keywords Ceramic cladding systems: biophilia in architecture, digital design, digital fabrication, mass-customization
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2008_175
id sigradi2008_175
authors Knight, Terry; Larry Sass, Kenfield Griffith, Ayodh Vasant Kamath
year 2008
title Visual-Physical Grammars
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper introduces new visual-physical design grammars for the design and manufacture of building assembly systems that provide visually rich, culturally resonant design variations for housing. The building systems are intended to be tailored for particular cultures and communities by incorporating vernacular, decorative design into the assembly design. Two complementary areas of computational design research are brought together in this work: shape grammars and digital fabrication. The visual or graphic aspects of the research are explored through shape grammars. The physical design and manufacturing aspects are explored through advanced digital design and fabrication technologies and, in particular, build on recent work on mono-material assemblies with interlocking components that can be fabricated with CNC machines and assembled easily by hand on-site (Sass, 2007). This paper describes the initial, proof-of-concept stage of this work: the development of an automated, visual-physical grammar for an assembly system based on a vernacular language of Greek meander designs. A shape grammar for the two-dimensional Greek meander language (Knight, 1986) was translated into a three-dimensional assembly system. The components of the system are uniquely designed, concrete “meander bricks” (Figure 1). The components have integrated alignment features so that they can be easily fitted and locked together manually without binding materials. Components interlock horizontally to form courses, and courses interlock vertically in different ways to produce a visual variety of meander walls. The assembly components were prototyped at desktop scale with a layered manufacturing machine to test their appearance after assembly and their potential for design variations (Figure 2). Components were then evaluated as full-scale concrete objects for satisfaction of physical constraints related to concrete forming and component strength. The automated grammar (computer program) for this system generates assembly design variations with complete CAD/CAM data for fabrication of components formed from layered, CNC cut molds. Using the grammar, a full-scale mockup of a corner wall section was constructed to assess the structural, material, and aesthetic feasibility of the system, as well as ease of assembly. The results of this study demonstrate clearly the potentials for embedding visual properties in structural systems. They provide the foundations for further work on assembly systems for complete houses and other small-scale structures, and grammars to generate them. In the long-term, this research will lead to new solutions for economical, easily manufactured housing which is especially critical in developing countries and for post-disaster environments. These new housing solutions will not only provide shelter but will also support important cultural values through the integration of familiar visual design features. The use of inexpensive, portable digital design and fabrication technologies will allow local communities to be active, cooperative participants in the design and construction of their homes. Beyond the specific context of housing, visual-physical grammars have the potential to positively impact design and manufacture of designed artifacts at many scales, and in many domains, particularly for artifacts where visual aesthetics need to be considered jointly with physical or material requirements and design customization or variation is important.
keywords Shape grammar, digital fabrication, building assembly, mass customization, housing
series SIGRADI
email
last changed 2016/03/10 09:54

_id ddss2008-42
id ddss2008-42
authors Niemeyer, R.A. B. de Vries, J. Beetz
year 2008
title Identifying technical obstacles for aconstraint-based mass customization system
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary Flexible mass customization of buildings is still in its infancy. Current systems for the automated support of owner-driven configuration management are limited with regard to the degree of freedom they offer to end-users. In this paper we present and discuss a constraint definition and verification system that allows the architect to specify boundary conditions within which the client can vary the design. The required constraint grammar is presented and applied to a real-world building code. A 2D floor plan prototype is tested to reveal the methodological and technical issues to be solved to make a step forward.
keywords Customization, user oriented, BIM, constraints, CAD, prototype
series DDSS
last changed 2008/09/01 17:06

_id sigradi2008_166
id sigradi2008_166
authors Papanikolaou, Dimitris
year 2008
title Digital Fabrication Production System Theory: Towards an Integrated Environment for Design and Production of Assemblies
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary A Digital Fabrication Production System (DFPS) is a concept describing a set of processes, tools, and resources that will be able to produce an artifact according to a design, fast, cheap, and easy, independently of location. A DFPS project is a complex assembly of custom parts that is delivered by a network of fabrication and assembly processes. This network is called the value chain. The workflow concept of a DFPS is the following: begin design process with a custom geometric form; decompose it into constructible parts; send the part files for fabrication to various locations; transport all parts at the construction site at the right time; finally, assemble the final artifact. Conceptually it means that based on a well structured value chain we could build anything we want, at anyplace, at controllable cost and quality. The goals of a DFPS are the following: custom shapes, controllable lead time, controllable quality, controllable cost, easiness of fabrication, and easiness of assembly. Simply stated this means to build any form, anywhere, accurately, cheap, fast, and easy. Unfortunately, the reality with current Digital Fabrication (DF) projects is rather disappointing: They take more time than what was planned, they get more expensive than what was expected, they involve great risk and uncertainty, and finally they are too complex to plan, understand, and manage. Moreover, most of these problems are discovered during production when it is already late for correction. However, there is currently no systematic approach to evaluate difficulty of production of DF projects in Architecture. Most of current risk assessment methods are based on experience gathered from previous similar cases. But it is the premise of mass customization that projects can be radically different. Assembly incompatibilities are currently addressed by building physical mockups. But physical mockups cause a significant loss in both time and cost. All these problems suggest that an introduction of a DFPS for mass customization in architecture needs first an integrated theory of assembly and management control. Evaluating feasibility of a DF project has two main problems: first, how to evaluate assemblability of the design; second, how to evaluate performance of the value chain. Assemblability is a system’s structure problem, while performance is a system’s dynamics problem. Structure of systems has been studied in the field of Systems Engineering by Network Analysis methods such as the Design Structure Matrix (DSM) (Steward 1981), and the liaison graph (Whitney 2004), while dynamics of systems have been studied by System Dynamics (Forrester 1961). Can we define a formal method to evaluate the difficulty of production of an artifact if we know the artifact’s design and the production system’s structure? This paper formulates Attribute Process Methodology (APM); a method for assessing feasibility of a DFPS project that combines Network Analysis to evaluate assemblability of the design with System Dynamics to evaluate performance of the value chain.
keywords Digital Fabrication, Production System, System Dynamics, Network Analysis, Assembly
series SIGRADI
email
last changed 2016/03/10 09:57

_id caadria2008_51_session5a_417
id caadria2008_51_session5a_417
authors Schimek, Heimo; Milena Stavric, Albert Wiltsche
year 2008
title The Intelligence of ornaments: Exploring ornamental ways of Affordable Non-Standard Building Envelopes
doi https://doi.org/10.52842/conf.caadria.2008.417
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 417-425
summary The purpose of this research is to explore ornamental patterns which can be used to enhance materials characteristics in low-cost building envelopes. We use standard building materials (sheets of cross-laminated timber) and develop a parametric design framework for the assembly. Existing rules of ornamental geometry are applied to a parametric controlled structural model so as to endow the building parts both with stability and aesthetics. The concepts of mass customization and “File to factory” support the digital fabrication of a non-repetitive pattern in façade construction and lead to reduced construction costs and building time.
keywords Ornament, symmetry, parametric design, building shell, affordable non-standard architecture, mass customization
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2008_149
id ecaade2008_149
authors Tamke, Martin; Ramsgard Thomsen, Mette
year 2008
title Designing Parametric Timber
doi https://doi.org/10.52842/conf.ecaade.2008.609
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 609-616
summary Non-Standard elements in architecture bear the promise of a more suitable and sustainable solutions. A new understanding of design evolves, which is focusing on relational and evolutionary approaches. Parametric design tools and computer controlled production facilitate the emerging complex spatial constructions, as they are able to imply and feedback knowledge. Whereas the story of non-standard elements and mass customization is quickly told the actual facilitation of these techniques bears a lot of unresolved questions. We undertook a design based research taking in the whole process of digital design to production of complex shaped geometry. In close cooperation with wood construction software- and machine industry we fabricated a 1:1 demonstrator show casing the potential of digital wood fabrication.
keywords Non Standard Element digital production, CAD/CAM, Parametric design, complex geometry, industry cooperation, Case study
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia08_088
id acadia08_088
authors Hynes, Hugh
year 2008
title When The Going Gets Tough, The Pluripotent Get Going: Resilient Developmental Models
doi https://doi.org/10.52842/conf.acadia.2008.088
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 88-93
summary Mechanisms of biological development, such as in embryogenesis, offer promising models for resilient architectural systems well-suited to volatile or unpredictable contextual conditions. The resilience of embryonic development as a process is such that successful development—“success” defined here as that which results in the birth of an organism that can survive—can sustain extreme shifts in a normal developmental process, triggered by mutations, environmental pressures, injury, or experimental intervention. More specifically, biological development combines mechanisms of standardization with mechanisms of customization to create open-ended or what biologists call pluripotent systems—poised (“-potent”) to develop into a wide range (“pluri-”) of potential forms—which we can endeavor to reproduce mimetically. ¶ This paper considers biomimesis less a matter of replicating these developmental mechanisms physically or formally, but rather borrowing aspects of the mechanisms’ operation in order to test project outcomes digitally. The discipline of developmental biology affords a virtually ready-made conceptual framework and terminology to guide an open-ended digital methodology, in the hope of incorporating increasing degrees of resilience into the resulting design work. Searching for a capacity to sustain a similar fluidity of differentiation afforded by organisms in early development, we explore a pluripotent architecture for which differentiation might occur over time, and which might be better able to absorb volatility.
keywords Adaptation; Differentiation; Morphogenesis; Resilience; Scenario
series ACADIA
last changed 2022/06/07 07:50

_id ecaade2008_074
id ecaade2008_074
authors Pauwels, Pieter; Verstraeten, Ruben; Meeus, Wim; De Meyer, Ronald; Van Campenhout, Jan
year 2008
title Industry Foundation Classes: A Space-Based Model Scheme?
doi https://doi.org/10.52842/conf.ecaade.2008.117
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 117-124
summary This paper illustrates our findings concerning space based design methodologies and interoperability issues for today’s Building Information Modeling (BIM) environments. A method is elaborated which enables building designers to perform an automated energy use analysis, based on an Industry Foundation Classes (IFC) model derived from a commercial BIM environment, in this case Autodesk Revit 9.1. A prototype application was built, which evaluates the building model as well as vendor-neutral exchange mechanisms, in accordance with the Flemish Energy Performance Regulation (EPR) standard. Several issues regarding the need for space-based building models are identified and algorithms are developed to overcome possible shortcomings.
keywords IFC, BIM, Revit, EPBD
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2008_13_session2a_110
id caadria2008_13_session2a_110
authors Wiboonma, Wiboonsiri; Pinyo Jinuntuya, Pizzanu Kanongchaiyos
year 2008
title Multi-Directional Interrelationship Approach For Hybrid Interactive Design Tool For High-Rise Building
doi https://doi.org/10.52842/conf.caadria.2008.110
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 110-116
summary The role of computers in architectural design is constantly increasing, as may be seen in the efforts to develop generative design tools which are focused on helping create innovative results. Some of these are generated by sets of rules, constraints, theoretical models and algorithms, for which the computer is used as the implementing tool. This research introduces a new approach in hybrid interactive design tools, which are focused on the clustered and hectic urban context in the modern age, meaning that architecture is continuously developing vertically, in high-rise buildings. The main point in this research will be the abandoned gap in connecting the internal functions and external appearance. This is another main point which cannot be ignored in designing high rises, which ideally contain both internal and external perceptive aesthetics. The scope of this research will cover three aspects: Function, Perception, and Proportion. Therefore, the work flow of this design tool will be a multi-directional interrelationship between these three steps: 1) internal function and external form generation by various types of constraints, 2) internal function and external form inspection, and 3) internal function and external form modification by the users.
keywords Generative Design, Interactive Design, High-Rise Building, Multi-Directional Interrelationship, MAX Script
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia08_066
id acadia08_066
authors Ahlquist, Sean; Moritz Fleischmann
year 2008
title Material & Space: Synthesis Strategies based on Evolutionary Developmental Biology
doi https://doi.org/10.52842/conf.acadia.2008.066
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 66-71
summary A material system can be defined as a set of self-organized materials, defining a certain spatial arrangement. In architecture, this material arrangement acts as a threshold for space, though space often only appears as a by-product of the material organization. Treating space as a resulting, therefore secondary, independent product minimizes the capacity to generate architecture that is astutely aware of concerns of functionality, environment and energy. An effective arrangement of material can only be determined in relation to the spaces that it defines. When proposing a more critical approach, a material system can be seen as an intimate inter-connection and reciprocal exchange between the material construct and the spatial conditions. It is necessary to re-define material system as a system that coevolves spatial and material configurations through analysis of the resultant whole, in a process of integration and evaluation. ¶ With this understanding of material system comes an expansion in the number of criteria that are simultaneously engaged in the evolution of the design. The material characteristics, as well as the spatial components and forces (external and internal), are pressures onto the arrangement of material and space. ¶ This brings a high degree of complexity to the process. Biological systems are built on methods that resolve complex interactions through sets of simple yet extensible rules. Evolutionary Developmental Biology explains how growth is an interconnected process of external forces registering fitness into a fixed catalogue of morphological genetic tools. Translating the specific framework for biological growth into computational processes, allows the pursuit of an architecture that is fully informed by the interaction of space and material.
keywords Biology; Computation; Material; Parametric; System
series ACADIA
last changed 2022/06/07 07:54

_id sigradi2008_089
id sigradi2008_089
authors Godoi,Giovana; Gabriela Celani
year 2008
title A study about facades from historical brazilian town using shape grammar
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Shape grammars have been used in architecture for analysis and synthesis - in the first case, mainly for the characterization of styles and in the later for the generation of novel compositions. The present research proposes the use of shape grammars for establishing guidelines for the requalification of historical areas that have lost their original characteristics due to improper renovations. The use of shape grammars proposed here starts with the definition of a set of rules for characterizing the original style of an area. Based on these rules, the main characteristics of the area are confirmed, such as siting, proportions between walls and openings in the façades, overall dimensions constraints, and so on. Next, the rules of the grammar are transformed, to allow the use of contemporary building materials, as well as the incorporation of contemporary living styles in the new design. Rules must take into account two cases: original buildings that have been inadequately transformed, and buildings that have been completely torn down and will replace been completely replaced by new constructions. Both cases need to be harmonious with the remaining original buildings, however without simply copying the existing style. In both cases, rules have been used to establish the guidelines for the renovations, which resulted in modern urban environments that resemble the original historical sites in terms of spatial relations and proportions. They also create an appropriate environment for the observations of the preserved original buildings, which would otherwise look like aliens in a completely transformed neighborhood. The latter case is very common in most Brazilian cities, especially in the case of São Paulo, where houses from the late 1800´s and early 1900´s are flanked by high rise apartment buildings. In order to develop and test the proposed method, a study will be carried out in a small Brazilian town called Monte Alegre do Sul. The town was chosen because its original urban morphology, developed in the XIXth century, is still relatively well preserved, although part of the original façades have been transformed. The objective of the research is to develop a shape grammar to set guidelines for the re-adaptation of the already renovated façades and reconstruction of other ones in Monte Alegre do Sul.
keywords Shape grammar, generative design systems
series SIGRADI
email
last changed 2016/03/10 09:52

_id cdc2008_245
id cdc2008_245
authors Kim, Simon and Mariana Ibanez
year 2008
title Tempus Fugit: Transitions and Performance in Activated Architecture
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 245-251
summary Meaning in architecture has isotropic instances of realization, one that can unfold during the design process and one that can be layered onto the artifact of the building; its components and forms constitute a communication flow that emerges from an abstract form of description to its physicality. The internal cognition of this condition situates the subject as the third element, one that identifies the meaning from the extant building to its proxy meaning. In this manner, narrative and aesthetics perform the actualizations (the spatial and physical sequences) so that the occupant may understand its implications.1 Architecture is thus a one-directional flow of information (the building is an inert object from which meaning is derived, its physicality is static). Even in process-driven design, the synthesis of the many and the ordered, is evident in the materiality of the architectural manifestation; the building, although presented as a result of process cannot be separated from the reading of the generative operations. 2 Rather than continue in this manner of constructing meaning from an extensive coding (joining a concept to an object) or the instantiation (producing one from a larger field of possibilities) from a version, we suggest a dialectic that is bi-directional, or even multinodal, that is, continually self-renewing in meaning and material configuration with the active participation of the occupant. This representation is one that is time-based.
email
last changed 2009/01/07 08:05

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 24HOMELOGIN (you are user _anon_235313 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002