CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 17 of 17

_id acadia08_000
id acadia08_000
authors Kudless, Andrew; Neri Oxman, and Marc Swackhamer, editors
year 2008
title Silicon + Skin: Biological Processes and Computation
source Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008
doi https://doi.org/10.52842/conf.acadia.2008
summary Biological processes, computing and design make an inconvenient mix, a mix that challenges us to broaden our academic horizons at a time when we are thirsty for creative solutions to unprecedented global problems and opportunities. More than a mixture, it is about forming rhizomatic connections between these three systems of knowledge, brought together through design, mediated by computing and inspired by the wisdom ensconced in biological processes that have evolved over billions of years. The last few years together represent a watershed time for ACADIA. Themes ranging from digital fabrication, smart environments, expanding bodies, and synthetic landscapes have been taken up in the recent past. This year’s conference marks yet another year of pushing the envelope with a subject matter that is still on the frontiers of the emerging (and emergent) knowledge. ACADIA is proud to play a vanguard role in leading and facilitating this discourse. To this end, the outstanding team of conference chairs has put together a unique and exciting program. I would like to thank the chairs for their boldness, hard work and resourcefulness in bringing together a remarkable array of people, things, systems, and topics to the table. All evidence points to the emergence of ACADIA as THE forum for vanguard explorers from multiple disciplines. I hope that the seeds of discourses sown at this remarkable conference at the University of Minnesota will grow into significant movements in the future. Thank you!
series ACADIA
last changed 2022/06/07 07:49

_id acadia08_278
id acadia08_278
authors Paz Gutierrez, Maria
year 2008
title Material Bio-Intelligibility
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 278-285
doi https://doi.org/10.52842/conf.acadia.2008.278
summary Through the formation of bio-chemical information networks natural materials possess efficient processes of self-organization, adaptability, regeneration and decomposition. This performative excellence has lead science to draw behavioral models from nature implementing biomimmicry (Benyus 1998) in the pursuit of material systems optimization. Design disciplines influenced by this course are integrating living organisms as models of efficiency through bionic systems ever more into their discourse. Architecture, influenced by this tendency, is becoming progressively more aware of the vast benefits that biomimetics can yield particularly in the development of ecologically sensitive systems. Yet, the emerging incorporation of bionics into architecture is differing largely to that within the sciences by centering almost exclusively in form (geometrical pattern) generation. This paper analyzes a rising material design research methodology implementing biomimetics: matter-form parametrics based on bio-physical properties’ data. Specific study of the incorporation of broad-scalar scientific imaging into the formulation of explorative parametric grammar for the development of material systems is analyzed through a bio-synthetic polymer based wall system (SugarWall, Gensler+Gutierrez 2006b). The incorporation of broad scalar imaging and material interdependencies is propelling the emergence of new programming tactics that will affect bio-material systems architectural research.
keywords Behavior; Biomimetics; Material; System; Visualization
series ACADIA
last changed 2022/06/07 07:59

_id acadia08_066
id acadia08_066
authors Ahlquist, Sean; Moritz Fleischmann
year 2008
title Material & Space: Synthesis Strategies based on Evolutionary Developmental Biology
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 66-71
doi https://doi.org/10.52842/conf.acadia.2008.066
summary A material system can be defined as a set of self-organized materials, defining a certain spatial arrangement. In architecture, this material arrangement acts as a threshold for space, though space often only appears as a by-product of the material organization. Treating space as a resulting, therefore secondary, independent product minimizes the capacity to generate architecture that is astutely aware of concerns of functionality, environment and energy. An effective arrangement of material can only be determined in relation to the spaces that it defines. When proposing a more critical approach, a material system can be seen as an intimate inter-connection and reciprocal exchange between the material construct and the spatial conditions. It is necessary to re-define material system as a system that coevolves spatial and material configurations through analysis of the resultant whole, in a process of integration and evaluation. ¶ With this understanding of material system comes an expansion in the number of criteria that are simultaneously engaged in the evolution of the design. The material characteristics, as well as the spatial components and forces (external and internal), are pressures onto the arrangement of material and space. ¶ This brings a high degree of complexity to the process. Biological systems are built on methods that resolve complex interactions through sets of simple yet extensible rules. Evolutionary Developmental Biology explains how growth is an interconnected process of external forces registering fitness into a fixed catalogue of morphological genetic tools. Translating the specific framework for biological growth into computational processes, allows the pursuit of an architecture that is fully informed by the interaction of space and material.
keywords Biology; Computation; Material; Parametric; System
series ACADIA
last changed 2022/06/07 07:54

_id acadia08_340
id acadia08_340
authors Chalmers, Chris
year 2008
title Chemical Signaling as a Model for Digital Process in Architecture
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 340-345
doi https://doi.org/10.52842/conf.acadia.2008.340
summary The role of the architect is quite literally one of assembly: synthesizing the various parts of a project into a cohesive whole. It is a difficult job, often requiring the architect to weave many seemingly contradictory concerns into a solution that benefits them all. It is not surprising then, that the many elegant and effective systems found in nature should be inspiring to the architect. Emerging fields like biomimicry and systems dynamics model the patterns of interaction between organisms and their environments in terms of dynamic part to part and part to whole relationships. ¶ Observations of real relationships between organisms and their environments, as they exist in nature, reveal complex feedback loops working across multiple scales. These feedback loops operate by the simultaneous action of two observed phenomena. The first is the classic phenotypic relationship seen when organisms of the same genetic makeup instantiate differently based upon differences in their environment. This is the relationship that was originally proposed by Charles Darwin in his theory of natural selection of 1859. Darwin’s model is unidirectional: the organism adapts to its environment, but not the other way around. It operates at the local scale as individual parts react to the conditions of the whole. (Canguilhem, 1952). ¶ The second phenomenon, which sees its effect at the global scale, is the individual’s role as consumer and producer in the flows of energy and material that surround it. It is the subtle and incremental influence of the organism upon its environment, the results of which are often invisible until they reach a catastrophic threshold, at which point all organisms in the system feel global changes. ; The research presented in this paper addresses the dialectic between organism and environment as each responds reciprocally to the others’ changing state. Such feedback loops act in a non-linear fashion, across nested scales in biological systems. They can be modeled to act that way in a digital design process as well. This research is an exploration into one such model and its application to architecture: the simple communication between organisms as they affect and are affected by their environments through the use of signal chemicals.
keywords Biology; Cellular Automata; Feedback; Material; Scripting
series ACADIA
last changed 2022/06/07 07:55

_id acadia08_088
id acadia08_088
authors Hynes, Hugh
year 2008
title When The Going Gets Tough, The Pluripotent Get Going: Resilient Developmental Models
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 88-93
doi https://doi.org/10.52842/conf.acadia.2008.088
summary Mechanisms of biological development, such as in embryogenesis, offer promising models for resilient architectural systems well-suited to volatile or unpredictable contextual conditions. The resilience of embryonic development as a process is such that successful development—“success” defined here as that which results in the birth of an organism that can survive—can sustain extreme shifts in a normal developmental process, triggered by mutations, environmental pressures, injury, or experimental intervention. More specifically, biological development combines mechanisms of standardization with mechanisms of customization to create open-ended or what biologists call pluripotent systems—poised (“-potent”) to develop into a wide range (“pluri-”) of potential forms—which we can endeavor to reproduce mimetically. ¶ This paper considers biomimesis less a matter of replicating these developmental mechanisms physically or formally, but rather borrowing aspects of the mechanisms’ operation in order to test project outcomes digitally. The discipline of developmental biology affords a virtually ready-made conceptual framework and terminology to guide an open-ended digital methodology, in the hope of incorporating increasing degrees of resilience into the resulting design work. Searching for a capacity to sustain a similar fluidity of differentiation afforded by organisms in early development, we explore a pluripotent architecture for which differentiation might occur over time, and which might be better able to absorb volatility.
keywords Adaptation; Differentiation; Morphogenesis; Resilience; Scenario
series ACADIA
last changed 2022/06/07 07:50

_id kasyanov02_paper_eaea2007
id kasyanov02_paper_eaea2007
authors Kasyanov, Nikolai
year 2008
title Study of Architectural Shape Formation in Comparison with Natural Morphogenesis Using Computer Simulation
source Proceedings of the 8th European Architectural Endoscopy Association Conference
summary Geometric accuracy of architectural computer models allows to percept and to analyze the three-dimensional spatial compositions using computer images. The concepts and methodology of modern interdisciplinary science, in particular fractal geometry, have already been successfully applied in the various scientific fields, as astronomy, physics, chemistry, biology. Modern ecological paradigm does not separate human life and anthropogenic world from the natural environment considering all as unitary nonlinear ecosystem. The analysis of the architectural shape formation is a part of the study of morphogenesis in such different worlds, as non-living and living nature and man-made forms – real as well as virtual architecture.
keywords morphogenesis, architectural landscape, computer simulations
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id acadia08_192
id acadia08_192
authors Lee, Charles
year 2008
title The Thermal Organism And Architecture
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 192-199
doi https://doi.org/10.52842/conf.acadia.2008.192
summary Throughout the history of architectural discourse the concept of metabolic function in a building and a buildings relationship to its creators is expressed by keen designers who understand the subtle linkage. Organistic homeostasis is a biological function found in all mammals including humans. The interior generation of heat classifies man as endothermic. Endothermic heat generation allows for a very controlled equilibrium and is a characteristic of more complex organisms. The body has produced highly evolved surface systems to help efficiently manage the flow of heat energy in and out of the body. I suggest building envelopes represent the human being projecting itself outwards in a prosthetic extension of the skin. Inherent in this projection are the same demands of envelope put forth in the body. In my research of anatomy I have found one system that has evolved to help facilitate endothermic heat regulation in mammals at the skin level, which is hair. How does hair transcribe into architecture? An analysis into the function of hair and its adaptable morphologies is studied. Hair is a thermal regulating system, its building equivalent are forms of thermal insulation and radiant barriers. Hairs goal is homeostatic equilibrium which has its architectural counterpoint known as the balance point. Hair is an adjustable system that mitigates between internal and external heat loading which is the goal of a building envelope. In conclusion the paper explores these issues and more in new building systems and design tactics that originate from the function of hair.
keywords Biology; Biomimetics; Design; Environment; Responsive
series ACADIA
last changed 2022/06/07 07:51

_id acadia08_166
id acadia08_166
authors Robinson, Michael
year 2008
title Instrumentalizing Coevolution as Design Technique
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 166-173
doi https://doi.org/10.52842/conf.acadia.2008.166
summary The paper introduces the concepts of system, milieu, and coevolution and illustrates how the terms are manifested in projects from an urban research and design studio.
keywords Analysis; Biology; Ecology; Evolution; Open Systems
series ACADIA
last changed 2022/06/07 08:00

_id ascaad2009_emmanuel_ruffo
id ascaad2009_emmanuel_ruffo
authors Ruffo, Emmanuel
year 2009
title Programming As an Evolutionary Concept for Architectural Education: From natural systems to computer science materialization to emergent and evolutionary embedded architectural design
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 47-59
summary Logic and evolution in ontogenetic processes for Architectural design was the title for a summer program taught at the Escuela de Arquitectura of the Universidad Anahuac from June to July 2008 in the State of Mexico, Mexico. Every single result in architectural design follows logical steps enclosed in the design processes. These logical processes evolve through space-time sequences in order to generate a diversity of possible solutions. In Biology an ontogenetic process refers to the development of an individual organism, anatomical or behavioral feature from the earliest stage to maturity. Following this development criteria students were encouraged to understand the main logics of natural and physical systems through the aid of computer programming. These logics must be understood as tridimensional geometries digitally generated. Right from the beginning all processes generated during the explorations and investigations had to be visualized as integral design performances. The integral design system must embedded structure, function, form and material capacities through the aid of computer programming, digital fabrication technologies and material assembling techniques. It is important to note that final prototypes had to demonstrate the diversity of capacities of the whole system in order to automate the components in evolution.
series ASCAAD
email
last changed 2009/06/30 08:12

_id acadia08_054
id acadia08_054
authors Sabin, Jenny E.; Peter Lloyd Jones
year 2008
title Nonlinear Systems Biology and Design: Surface Design
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 54-65
doi https://doi.org/10.52842/conf.acadia.2008.054
summary The intent of this paper is to jointly investigate fundamental processes in living systems, their potential application in the novel design of responsive surfaces and spatial structures, and their applicability in biomedicine. Through the investigation of organotypic biological models designed to recapitulate breast tissue homeostasis and cancer, parallel models work to unfold the parametric logic of these biological and responsive membrane and scaffold structures, thereby revealing their deep interior logics. The result is an abstract surface architecture capable of responding dynamically to both environment (context) and to deeper interior programmed systems.
keywords Algorithm; Biology; Material; Morphogenesis; Nonlinear
series ACADIA
last changed 2022/06/07 07:56

_id acadia08_142
id acadia08_142
authors Sprecher, Aaron; Paul Kalnitz
year 2008
title Degrees and Switches
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 142-151
doi https://doi.org/10.52842/conf.acadia.2008.142
summary In recent years, evolutionary biology has been the focus of post-Darwinist theories superseding the mere notion of variation with a concept called evolutionary development. The theory of evolutionary development, commonly referred to as evo-devo, follows a series of observations on the nature of organic developments and natural morphologies. Its main contribution rests on an evolutionary model that considers the similarities of genetic material forming organisms and their differences in morphological development due to switching mechanisms between the assigned genes. As observed by the American biologist Sean Carroll, evolution follows regulatory sequences of selector genes that are similar and can be found across various species of insects, plants and animals. ¶ This observation represents a counter-proposal to the old-modern evolutionary theories that looked at processes of adaptation as a function of the emergence of new genes. Evo-devo, on the contrary, recognizes that morphological differences are triggered by recombinatory switches that re-arrange genes in manifold ways to produce numerous characteristics of adaptation. ¶ From a design point of view, evo-devo has tremendous implications because it suggests that generative design protocols may induce sets of similar operations, yet stimulate a wide range of morphologies according to their sequential arrangements and activities. These generative design strategies include, among others, computational methods such as structural shape annealing and object-oriented analysis and design. While these methods are now integrating computing design practices, it is here proposed to review these two computational design methods in the context of three research projects.
keywords Algorithm; Evolution; Genetic; Object-Oriented; Stochastic
series ACADIA
last changed 2022/06/07 07:56

_id cdc2008_171
id cdc2008_171
authors Tryfonidou, Katerina and Dimitris Gourdoukis
year 2008
title What comes first: the chicken or the egg? Pattern Formation Models in Biology, Music and Design
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 171-178
summary The popular saying that wonders if the egg is coming before the chicken or vice versa, implies a vicious circle where all the elements are known to us and the one is just succeeding the other in a totally predictable way. In this paper we will argue, using arguments from fields as diverse as experimental music and molecular biology, that development in architecture, with the help of computation, can escape such a repetitive motif. On the contrary, by employing stochastic processes and systems of self organization each new step can be a step into the unknown where predictability gives its place to unpredictability and controlled randomness.
email
last changed 2009/01/07 08:05

_id acadia08_110
id acadia08_110
authors Vermisso, Emmanouil
year 2008
title Using Formal & Behavioral Patterns in Nature to Evaluate the Design of Bio-inspired Structural Shapes: The case of a Canopy for a South-east Asian Masterplan
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 110-117
doi https://doi.org/10.52842/conf.acadia.2008.110
summary Born out of a design project at Foster+Partners, a number of three-dimensional shapes is examined vis-à-vis the recently emerging attempt of applying principles of evolutionary biology to engineering and design.
keywords Adaptation; Evolution; Performance; Plants; Process
series ACADIA
last changed 2022/06/07 07:58

_id acadia08_390
id acadia08_390
authors Vrana, Andrew; Joe Meppelink; Ben Nicholson
year 2008
title New Harmony Grotto
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 390-399
doi https://doi.org/10.52842/conf.acadia.2008.390
summary With the expanding wave of contemporary architecture inspired and informed by biomorphic design and biomimetic processes, the re-evaluation of work of Frederick Kiesler has become immanent. Throughout the mid 20th century he became increasingly interested in the relationship of natural form and structure to architectural space and organization. The Grotto for Meditation proposed in 1963 for New Harmony, Indiana commissioned by Mrs. Jane Blaffer-Owen was the culmination of his life’s work. Though the project was not realized, it embodies all of the influences of his time from surrealism to biology and cybernetic theory. Through our university and the Blaffer Foundation, we engaged in formal research and tectonic resolution of the project employing digital modeling and fabrication technologies at our College and in Houston where Mrs. Owen lives when she is not in New Harmony. We based this project on the full catalog of archival material made available to us with support from the Blaffer and Kielser Foundations. Our exploration also was influenced by discussions with Mrs. Blaffer-Owen who is still very interested in realizing this profoundly interesting and enigmatic project. Our university has opened the door to the opportunity that our reinterpreted Grotto become a permanent fixture on the campus next to a wetland landscape that it is currently under construction. Our research into Kiesler has engaged his esoteric concepts of “co-realism” and “continuous tension” as well as his early use of recursive geometry and biomorphic form in design. From reverse engineering and digital fabrication via 3D scanning to generative structural articulation, we are experimenting with a structural/spatial system that closely aligns with Kiesler’s originally proposed tile patterning dilated into a minimal structure. Our prototypes and the final version will be fabricated by one of the largest commercially for-hire water jet cutter in country and assembled on the site.
keywords Biomorphic; Digital Fabrication; Prototype; Structure
series ACADIA
last changed 2022/06/07 07:58

_id ddss2008-25
id ddss2008-25
authors Antoni, Jean-Philippe; P. Frankhauser, C. Tannier, S. Youssoufi
year 2008
title Simulating and assessing prospective scenariosA comparative approach in urban planning
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary The first part of the paper is centred on the phenomena of urban growth, in order to set the rules for a sustainable scenario of urban development. Then we enter the core of the paper that is the comparison of models. For each of the three compared models, we describe its main theoretical characteristics, the chosen parameters, and the obtained results. In section 6, heterogeneity of the produced results is discussed, and we highlight the points of interest and the lacks of the three models. Here we show that results we obtained feed debates about urban growth management. Finally, concluding remarks at the end of the paper address the general topic of the evaluation of the quality of simulation results.
keywords Urban sprawl, sustainable development, fractals, cellular automata, spatial interaction models
series DDSS
last changed 2008/09/01 17:06

_id sigradi2008_077
id sigradi2008_077
authors Briones, Carolina
year 2008
title A collaborative project experience in an architectural framework, working with Open Source applications and physical computing [Diseño de Plataformas Digitales e Interactivas: una experiencia educativa trabajando colaborativamente con aplicaciones de Código Abierto y Computación Física]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary Nowadays, thanks to the telecommunication revolution and therefore the massive spread of Internet, we have seen the come up of international architectural offices with branches located in different continent, working in a collaborative fashion, surpassing physical and time frontiers. At the same time, the multidisciplinary work between designers, architects, engineers, programmers and even biologist, between others, have been taking place in the new network society. All transformations also supported by the arising of FOSS (Free Open Source Software) and the virtual communities behind them, which allow the creation of non-traditional or specific software, the association between disciplines, and also, the formation of meeting scenarios for a mixture of individuals coming up with multiple motivation to coexist in collaborative environment. Furthermore, it is possible to argue that Open Source applications are also the reflection of a social movement, based on the open creation and exchange of information and knowledge. Do the appeared of FOSS compel us to re-think our working and teaching methods? Do they allow new modes of organizing and collaborating inside our architectural practices?. This paper would like to address these questions, by presenting the results of the “Experience Design” course, which by implementing teaching methods based on Open Source principles and cutting-edge tools, seeks to approach students to these new “way of do”, knowledge and methodologies, and overall, focus them on the science behind the computer. This paper describes the “Experience Design” course, in which architectural graduate students of Universidad Diego Portales (Chile), put for first time their hands on the creation of interactive interfaces. By acquiring basic knowledge of programming and physical computing, students built in a collaborative way a responsive physical installation. The course use as applications “Processing” and “Arduino”. The first one is an Open Source programming language and environment for users who want to program images, animation, and interactions. It has a visual context and serve as a software sketchbook and professional production tool. Processing is a project initiated by Ben Fry and Casey Reas, at the MIT Media Lab (www.processing.org). The second is an Open Source electronics prototyping platform based on flexible, easy-to-use hardware and software. Arduino has a microcontroller (programmed with Processing language) which can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators (www.arduino.cc). Both environments shared a growing community of people working in related projects and extending useful assistance for beginners. In this paper it is presented the current state of the pilot course and some of the initials results collected during the process. Students and teacher’s debates and evaluations of the experience have been exposed. Together with a critical evaluation in relation to the accomplishment of the effort of place together different disciplines in one collaborative project akin, architecture, design, programming and electronic. Finally, futures modifications of the course are discussed, together with consideration to take in account at the moment of bring Open Source and programming culture into the student curriculum.
keywords Physical computing, teaching framework, Open Source, Interactive Installation
series SIGRADI
email
last changed 2016/03/10 09:47

_id cdc2008_393
id cdc2008_393
authors Oxman, Neri
year 2008
title Oublier Domino: On the Evolution of Architectural Theory from Spatial to Performance-based Programming
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 393-402
summary The conception of the architect as form-giver has since historical times dominated the field of architecture. It is precisely this image which has devalued material practice in the distinction between form and matter consistently inherent in architectural discourse. Recent technological developments in the field of design computation, coupled with environmental concerns and philosophical debates have contributed to the shift in focus from form, as the exclusive object of design practice to matter and materials as an alternative approach to the conception of form. Such a shift calls for a reorientation of existing protocols for design generation. Design based upon performance appears to justify and make sensible computational design processes that integrate material properties with structural and environmental constraints. These processes, as demonstrated here, contribute to the elimination of traditional architectural typologies replaced with spatial organization driven by need and comfort. This paper proposes a new approach in design where processes of formgeneration supporting sustainable design solutions are directly informed by structural and environmental constraints. Computational models are developed and implemented that incorporate data-driven form generation. Fabrication tools and technologies are customized to include material properties and behavior. The projects illustrated in this paper are currently on display at the Museum of Modern Art.
email
last changed 2009/01/07 08:05

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