CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 426

_id cdc2008_157
id cdc2008_157
authors Rocker, Ingeborg
year 2008
title Versioning: Architecture as series?
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 157-170
summary This paper investigates the role of versioning in contemporary theory and the practice of design. The introduction of computation done by computers allowed for complex mathematical calculations and their visualization, which were for long time simply too complex. Today, differential calculus – underlying most interactive 3D modeling software – has significantly informed the production and conceptualization of architecture. The upshot of this transformation is that we are now witnessing a shift from an architecture of modularity towards an architecture of seriality, design versions. The core idea of versioning exceeds simple variation between different parameterized design iterations, versioning rather also operates at the micro-scale, within the structure and aesthetic of digital design itself.
email
last changed 2009/01/07 08:05

_id 5d77
id 5d77
authors Adriane Borda; Neusa Félix; Janice de Freitas Pires; Noélia de Moraes Aguirre.
year 2008
title MODELAGEM GEOMÉTRICA NOS ESTÁGIOS INICIAIS DE APRENDIZAGEM DA PRÁTICA PROJETUAL EM ARQUITETURA. GEOMETRIC MODELING IN THE EARLY STAGES OF LEARNING PRACTICE ARCHITECTURAL DESIGN.
source 12th Iberoamerican Congress of Digital Graphics, SIGRADI, 2008, Havana. SIGRADI, Proceedings of the 12th Iberoamerican Congress of Digital Graphics.. Havana : Ministerio de Educacion Superior, 2008. p. 434-438.
summary This work invests on delimitation of a Geometric Modeling study program directed to students at the initial stages of Architecture. It is considered that the studies promote a qualified control of the form based on recognition of parameters which define it, moreover it also allows the enlargement of the students geometric vocabulary, important to the architectural design activities. In this way, the program advances on the appropriation of new concepts which surround the investigations on architectural design processes, such as the concept of shape grammar. Observing analysis and architectural composition practices based on such concept, contents of geometric modeling which are already being used in the context of post-graduation are identified to be transposed to the graduation context, along with the initial teaching practices of architectural design. The results refer to making the didactic material available, these materials have the objective of building references for the development of design practice which explore the reflection about the processes of creation and composition of architectural form in their geometric aspects.
keywords Architecture, Geometric Modeling, Shape grammar, Teaching/Learning
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:47

_id acadia08_066
id acadia08_066
authors Ahlquist, Sean; Moritz Fleischmann
year 2008
title Material & Space: Synthesis Strategies based on Evolutionary Developmental Biology
doi https://doi.org/10.52842/conf.acadia.2008.066
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 66-71
summary A material system can be defined as a set of self-organized materials, defining a certain spatial arrangement. In architecture, this material arrangement acts as a threshold for space, though space often only appears as a by-product of the material organization. Treating space as a resulting, therefore secondary, independent product minimizes the capacity to generate architecture that is astutely aware of concerns of functionality, environment and energy. An effective arrangement of material can only be determined in relation to the spaces that it defines. When proposing a more critical approach, a material system can be seen as an intimate inter-connection and reciprocal exchange between the material construct and the spatial conditions. It is necessary to re-define material system as a system that coevolves spatial and material configurations through analysis of the resultant whole, in a process of integration and evaluation. ¶ With this understanding of material system comes an expansion in the number of criteria that are simultaneously engaged in the evolution of the design. The material characteristics, as well as the spatial components and forces (external and internal), are pressures onto the arrangement of material and space. ¶ This brings a high degree of complexity to the process. Biological systems are built on methods that resolve complex interactions through sets of simple yet extensible rules. Evolutionary Developmental Biology explains how growth is an interconnected process of external forces registering fitness into a fixed catalogue of morphological genetic tools. Translating the specific framework for biological growth into computational processes, allows the pursuit of an architecture that is fully informed by the interaction of space and material.
keywords Biology; Computation; Material; Parametric; System
series ACADIA
last changed 2022/06/07 07:54

_id ecaade2008_084
id ecaade2008_084
authors Alaçam Aslan, Sema; Çagdas, Gülen
year 2008
title An Interface Proposal for Collaborative Architectural Design Process
doi https://doi.org/10.52842/conf.ecaade.2008.319
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 319-324
summary The aim of this paper is to explore how new technological opportunities affect approaches of designers during collaborative architectural design process. Which factors affect the communication and the quality of interaction? The study is based on two phases: the data input by the designer via devices to the computer environment and the transformation of data into design product in the software by scripting addition. Input devices that are used are 3D mouse, graphic tablet as a tangible interface and implementation of second mouse besides a standard mouse and keyboard. The potential usage of these interfaces in collaborative architectural design process is discussed and proposals are developed in 3ds max scripting environment.
keywords Collaborative design, human-computer interaction, user participation in design
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id acadia08_448
id acadia08_448
authors Alfaris, Anas; Riccardo Merello
year 2008
title The Generative Multi-Performance Design System
doi https://doi.org/10.52842/conf.acadia.2008.448
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 448-457
summary This paper proposes a framework for an integrated computational design system. This design system builds on the strengths inherent in both generative synthesis models and multi-performance analysis and optimization. Four main design mechanisms and their mathematical models are discussed and their integration proposed. The process of building the design system begins by a top-down decomposition of a design concept. The different disciplines involved are decomposed into modules that simulate the respective design mechanisms. Subsequently through a bottom-up approach, the design modules are connected into a data flow network that includes clusters and subsystems. This network forms the Generative Multi-Performance Design System. This integrated system acts as a holistic structured functional unit that searches the design space for satisfactory solutions. The proposed design system is domain independent. Its potential will be demonstrated through a pilot project in which a multi-performance space planning problem is considered. The results are then discussed and analyzed.
keywords Analysis; Behavior; Generative; Optimization; Performance
series ACADIA
type normal paper
last changed 2022/06/07 07:54

_id sigradi2008_080
id sigradi2008_080
authors Andrés, Roberto
year 2008
title Hybrid Art > Synthesized Architecture
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. At first, it describes and discusses different uses of art in architectural history. Through the analyzes of Le Corbusier’s artistic and architectural practices, it observes the limits of looking at art as only ‘inspiration’ for architectural form and points to the necessity of surpassing this formal approach. More than bringing pictorial ‘inspiration’, art, as a experimental field, can change our architectural procedures and approaches - a much richer and powerful addition to the development of architecture. It discusses then, the confluence of architecture, information and communication technologies. Very commonly present in our contemporary life, not only on the making of architecture – computer drawings and modeling of extravagant buildings – nor in ‘automated rooms’ of the millionaire’s houses. Televisions, telephones and computers leave the walls of our houses “with as many holes as a Swiss cheese”, as Flusser has pointed. The architecture has historically manipulated the way people interact, but this interaction now has been greatly changed by new technologies. Since is inevitable to think the contemporary world without them, it is extreme urgent that architects start dealing with this whole universe in a creative way. Important changes in architecture occur after professionals start to research and experiment with different artistic medias, not limiting their visions to painting and sculpture. The main hypothesis of this paper is that the experiments with new media art can bring the field of architecture closer to information and communication technologies. This confluence can only take form when architects rise questions about technology based interaction and automation during their creative process, embodying these concepts into the architecture repertoire. An educational experience was conducted in 2007 at UFMG Architecture School, in Brazil, with the intention of this activity was to allow students to research creatively with both information technology and architecture. The students’ goal was to create site-specific interventions on the school building, using physical and digital devices. Finally, the paper contextualizes this experience with the discussion above exposed. Concluding with an exposition of the potentialities of some contemporary art modalities (specially the hybrid ones) in qualifying architectural practices.
keywords Architecture; Information and Communication Technologies; Digital Art; Site Specific Art; Architectural Learning.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2008_153
id ecaade2008_153
authors Andrés, Roberto
year 2008
title Hybrid Art > Synthesized Architecture
doi https://doi.org/10.52842/conf.ecaade.2008.267
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 267-274
summary This paper investigates possible intersections between some contemporary artistic modalities and architectural practice. It observes the limits of looking at art as only ‘inspiration’ for architectural form and points to the necessity of surpassing this formal approach. It discusses then, the confluence of architecture, information and communication technologies. The architecture has historically mediated the way people interact, but this interaction now has been greatly changed by new technologies. Then, it analyses the hypothesis that the experiments with new media art can bring the field of architecture closer to information and communication technologies. An educational experience is presented, aiming to verify some points discussed on the text. Concluding with an exposition of the potentialities of some hybrid art modalities in qualifying architectural practices.
keywords Architecture, Information and Communication Technologies, Digital Art, Site Specific Art, Architectural Learning
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2016_450
id sigradi2016_450
authors Araujo, André L.; Celani, Gabriela
year 2016
title Exploring Weaire-Phelan through Cellular Automata: A proposal for a structural variance-producing engine
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.710-714
summary Complex forms and structures have always been highly valued in architecture, even much before the development of computers. Many architects and engineers have strived to develop structures that look very complex but at the same time are relatively simple to understand, calculate and build. A good example of this approach is the Beijing National Aquatics Centre design for the 2008 Olympic Games, also known as the Water Cube. This paper presents a proposal for a structural variance-producing engine using cellular automata (CA) techniques to produce complex structures based on Weaire-Phelan geometry. In other words, this research evaluates how generative and parametric design can be integrated with structural performance in order to enhance design flexibility and control in different stages of the design process. The method we propose was built in three groups of procedures: 1) we developed a method to generate several fits for the two Weaire-Phelan polyhedrons using CA computation techniques; 2) through the finite elements method, we codify the structural analysis outcomes to use them as inputs for the CA algorithm; 3) evaluation: we propose a framework to compare how the final outcomes deviate for the good solutions in terms of structural performance and rationalization of components. We are interested in knowing how the combination of the procedures could contribute to produce complex structures that are at the same time certain rational. The system developed allows the structural analysis of structured automatically generated by a generative system. However, some efficient solutions from the structural performance point of view do not necessarily represent a rational solution from the feasibility aspects.
keywords Structural design; Complex structures; Bottom-up design approach
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2008_025
id ecaade2008_025
authors Asanowicz, Aleksander
year 2008
title How to Find an Idea? - Computer Aided Creativity
doi https://doi.org/10.52842/conf.ecaade.2008.735
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 735-742
summary In this paper the possibilities of using computer software in creative searching of design ideas is analysed. At the basis of such psychological theories as Incubation, Synectics, Geneplore, Bisociation, Conceptual Blending, Visual Synectics the implementation of digital technologies in the idea searching – the main stage of design process – is presented. In all computer ‘metaphorisation’ methods presented in this paper pictures are treated as idea triggers. Designer generate the ideas of the form by use the pictures as triggers for free association or for metaphorisation. The two cases of implementation of these methods, which based on graphic transformations, will be presented.
keywords Creativity, design methods, form searching
series eCAADe
email
last changed 2022/06/07 07:54

_id cdc2008_229
id cdc2008_229
authors Asut, Serdar
year 2008
title Rethinking the Creative Architectural Design in the Digital Culture
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 229-234
summary This paper tries to examine the effects of emerging digital tools in architectural design. Digital tools are not only practical instruments used for drawing, but they also affect design thinking. As the ones that are used in architectural design are mostly commercial, one can say that design thinking, the identity of the design and the creativity of the designer are defined by the companies which develop these tools. Therefore architects have to be able to manipulate these tools and personalize them in order to free their design thinking and creativity. This paper addresses the open source development in order to redefine creativity in architecture of digital culture.
keywords Design Tools, Digital Culture, CAD Software, Open Source
email
last changed 2009/01/07 08:05

_id ecaade2008_040
id ecaade2008_040
authors Baerlecken, Daniel; Kobiella, Olaf
year 2008
title Math Objects
doi https://doi.org/10.52842/conf.ecaade.2008.677
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 677-684
summary The paper discusses mathematical form generation as an academic methodology to develop new approaches to architectural design. The academic design studio ‘Math objects’ investigates the relationship between complex 3d-surfaces and mathematics in order to expand the formal repertoire of architecture. It claims that the process of form generation can be seen as an autonomous entity, which is independent from an overall strategy or any a priori meaning. Architecture has always originated from a concept, eventually progressing towards a certain form. This methodology has been reversed. The paper discusses two studios undertaken in the last year, led by Daniel Baerlecken and Olaf Kobiella at the TU Braunschweig, Germany.
keywords Generative design, design methodology: architectural design teaching, parametric form generation, NURBS-modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20076304
id ijac20076304
authors Baltazar, Ana Paula; Kapp, Silke; Nascimento, Denise Morado; Goncalves, Rodrigo Marcandier; Lino, Sulamita Fonseca; Coelho, Mara Lidia Rodrigues; Olalquiaga, Amanda Alves; Gontijo, Felipe Jose; Silva, Joana Vieira Da; Magalhaes, Pedro Arthur Novaes
year 2008
title Noncopyright And The Digital Interface To Support The Autonomous Production Of Dwellings
source International Journal of Architectural Computing vol. 6 - no. 3, pp. 279-297
summary This paper presents the discussions on intellectual property crucial for the research group MOM to develop the system IDA (digital interface for supporting autonomous production of dwellings). It first introduces IDA, its conceptual framework, its database and its interactive interface. Then, it examines the arguments for copyright, identifying them as myths or disguises of other intentions, usually based on perpetuating privileges. From that it discusses the way IDA approaches interaction as a means to break the usual logic of perpetuating privileges in digital systems. This leads to examining some anti-copyright movements concluding that they follow the same logic of register of the copyright. Thus, noncopyright seems to be the best means to protest against the current logic and for conveying information towards autonomy of users in their processes of production of space. It also points to an alternative use of computers in architecture as proposed in IDA, which is not based on representation but on interaction.
series journal
last changed 2008/10/14 14:00

_id ecaade2008_151
id ecaade2008_151
authors Barelkowski, Robert
year 2008
title Web-based Support for Social Participation and Education in Planning Procedures
doi https://doi.org/10.52842/conf.ecaade.2008.823
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 823-828
summary The paper is intended to present the methodological structure of web-based mechanisms related to planning procedures, with particular focus on social participation. The tools provide a link between planners and local community members, allow the acquisition of different sets of data, provide detailed information on the environment and planned transformations, serve as a source of detailed information on the procedure, and last but not least play an educational role, which contributes greatly to the understanding of sustainability, cultural sensitivity, environmental issues, planning concerns on a wider scale. Web-related technology provides many opportunities to reach for a wider social participation and simultaneously to receive more representative feedback from the local community. The article will discuss in detail some results of the implementation of the Citizen project – a web-based platform supporting the social participation.
keywords Spatial planning, social participation, web-based tools, web-based participation, Citizen project
series eCAADe
email
last changed 2022/06/07 07:54

_id ddss2008-09
id ddss2008-09
authors Bates-Brkljac, N.
year 2008
title Towards client-focused architectural representationsas a facilitator for improved design decision-makingprocess
source H.J.P. Timmermans, B. de Vries (eds.) 2008, Design & Decision Support Systems in Architecture and Urban Planning, ISBN 978-90-6814-173-3, University of Technology Eindhoven, published on CD
summary This paper focuses on architectural representations as a means of communicating design schemes in the process of decision-making. It reports on the study, which investigated people’s responses to different forms of architectural representations. The paper starts with the discussion about participation in decision-making process and the potential benefits of using computer generated representations. Then, it describes the research study and examines results of the investigation. In the final section it is argued that client focused architectural representations are needed to support the exchange of views and discussion amongst different stakeholders in order to reduce the requirement for trained interpretation and encourage the participation in the decision making process.
keywords Architectural representations, Perceived credibility, Design decision making
series DDSS
last changed 2008/09/01 17:06

_id acadia08_102
id acadia08_102
authors Beaman, Michael
year 2008
title Bio-complexity: Instructing with Relational Generatives
doi https://doi.org/10.52842/conf.acadia.2008.102
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 102-109
summary This paper will discuss the use of complex systems in analyzing biological precedence of self-organizing, self-stabilizing and emergent phenomenon. The use of complex biological systems will be used to define relational models that avoid issues of scale. Scalability (the ability to traverse scales) will be presented as a relational construct through the use of scope, not scale. The analysis of biological formation and organization as a relational model defined by scope will be presented as a generative in forming design strategies and solutions and will be illustrated in four undergraduate-level architecture studio projects.
keywords Complexity; Generative; Scripting; Self-Organization; Simulation
series ACADIA
last changed 2022/06/07 07:54

_id acadia08_464
id acadia08_464
authors Belcher, Daniel; Brian Johnson
year 2008
title MxR: A Physical Model-Based Mixed Reality Interface for Design Collaboration, Simulation, Visualization and Form Generation
doi https://doi.org/10.52842/conf.acadia.2008.464
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 464-471
summary MxR—pronounced “mixer”—is a Mixed/Augmented Reality system intended to support collaboration during early phases of architectural design. MxR allows an interdisciplinary group of practitioners and stakeholders to gather around a table, discuss and test different hypotheses, visualize results, simulate different physical systems, and generate simple forms. MxR is also a test-bed for collaborative interactions and demonstrates different configuration potentials, from exploration of individual alternatives to group discussion around a physical model. As a MR-VR transitional interface, MxR allows for movement along the reality-virtuality continuum, while employing a simple tangible user-interface and a MagicLens interaction technique.
keywords Augmented Reality; Collaboration; Interactive; Interface; Physical Modeling
series ACADIA
last changed 2022/06/07 07:54

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2008_053
id ecaade2008_053
authors Berit Lang, Silke
year 2008
title Is it About Time to Investigate a Transdisciplinary Understanding of Design?
doi https://doi.org/10.52842/conf.ecaade.2008.283
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 283-292
summary This paper claims that now the time is right to investigate a transdisciplinary understanding of design. Nowadays, design is excellent in many disciplines and specialized fields but not connected and coordinated to other fields. The benefit of a transdiciplinary understanding of design will open up new ways in teaching, research and business. The current activities in this field at leading schools worldwide evidence that the time has come to gain a fundamental understanding of design. In this paper we describe the phenomena that design as a research topic currently gains in importance. We then discuss why there is no unified definition of design. We explain our approach towards a transdiciplinary understanding of design and show how this differs from other initiatives.
keywords Design Science, Design, Modeling, Verification, Knowledge Visualization
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia08_238
id acadia08_238
authors Besserud, Keith; Joshua Cotten
year 2008
title Architectural Genomics
doi https://doi.org/10.52842/conf.acadia.2008.238
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 238-245
summary This paper provides an introduction to the concept of genetic algorithms and a sampling of how they are being explored as an optimization strategy for some of the building projects in the BlackBox studio at Skidmore, Owings, and Merrill.
keywords Algorithm; Environment; Evolution; Genetic; Simulation
series ACADIA
last changed 2022/06/07 07:52

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 21HOMELOGIN (you are user _anon_540152 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002