CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 465

_id ecaade2008_190
id ecaade2008_190
authors Russell, Peter; Elger, Dietrich
year 2008
title The Meaning of BIM
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 531-536
doi https://doi.org/10.52842/conf.ecaade.2008.531
summary The paper is a position paper, not a report about a research project. It concerns the paradigm-shift that is taking place in the CAAD software and its implications for the business of architecture and more importantly, for the education of future members of the profession. Twenty years ago the use of CAAD software as a replacement for hand drafting was starting. Since then the transformation is complete: hardly a final project in the universities is drawn by hand. Currently, we are witnessing a second paradigm shift and its name is BIM. The meaning of BIM is rooted in two significant differences to current CAAD software and this will have implications for teaching and practicing architecture. The first difference is the way the software structures information in the CAAD file. The standard way to save CAAD information was to organise simple geometric objects according to membership in groups and to sort them according to a layer-metaphor, which primarily controlled the visibility of the geometric elements. Three-dimensional modelling is/was nothing more than the same structure with a more complex geometry. BIM software changes this structure by storing classes of geometries and then to store the specific values of individual geometries according to factors that can be determined by external or internal logical factors. The implication for architects is that we have the chance to be the people in control of the building information model, so long as we invest the time and energy to fully understand what is happening to the building information during the planning process. If we ignore this, the real danger exists that the last control of the building’s final configuration will be usurped. As educators we are currently teaching students that will be leaving the schools in 2012 and beyond. By then, the paradigm-shift will be in full motion and so it behoves us to consider which skill sets we want the next generation of architects to possess. This means not just teaching students about how to use particular BIM software or how to program a certain parametric/genetic algorithm in a form-finding process. We need to teach our students to take the leadership in building information management and that means understanding and controlling how the building information flows, how the methodologies that are used by the consulting engineers affect our building models, and knowing what kind of logical inconsistencies (internal or external) can threaten the design intention.
keywords Building Information Modelling, Digital Curriculum, Architectural Pedagogy
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2008_103
id sigradi2008_103
authors Baltazar, Ana Paula; Maria Lucia Malard, Silke Kapp, Pedro Schultz
year 2008
title From physical models to immersive collaborative environments: testing the best way for homeless people to visualise and negotiate spaces
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary This paper describes an experiment to investigate the best way for lay people to use representation to visualise and negotiate space. It was motivated by our observations in workshops for digital inclusion in the context of a housing project for a homeless association. Computers were used to make it easier for the community to understand and change the spaces in real time. The first workshops proved that our approach was efficient as an exercise but not certainly effective concerning the understanding of spatial qualities. So we have designed an experiment to compare the usability of different media in participatory design processes. For that we have adapted the ‘Usability’ methodology, which is fully described in the paper. We started with three main questions. The first concerned the effectiveness of different media to represent spatial quality; the second concerned the best way for novices to approach space, whether by refurbishing a pre-existing space or by starting from the scratch; and the third concerned the effectiveness of negotiation by means of discourse and by means of or action. We also had two main hypothesis: one coming from research on digital environments and stereo visualisation, indicating that the more people feel immersed in the represented environment the more they are able to correlate it with physical space; and the other coming from our own observations in the participatory design workshops, in which the collective decision-making was manipulated by those people with more advanced communication skills who use their ability in an authoritative way regardless of the relevance of what they have to say. This paper describes the whole experiment, which was an exercise of spatial negotiation in 5 versions. In the first version we provided fixed digital views of a room in plan and axonometry; for another two versions we provided a physical model of the room in 1:10 scale, with some pieces of the existing furniture in different scales. This was done to check if people were just playing with a puzzle or actually grasping the correspondence between representation and the object or the space represented. One version proposes refurbishment and the other starts from the scratch. And the last two versions repeated the same task made with the physical model, but this time using a 3D interactive digital model. People were required not only to organise the furniture in the space but also to build a full scale cardboard structure and organise the real furniture reproducing their proposed model. Their comments on the spaces they had built confronted with what they had imaged when working with the model has enabled us to compare the different models, as also the different ways of negotiating spaces. This paper describes this experiment in detail concluding that 3D digital interactive models are far more effective than physical models and 2D drawings; when negotiation happens by means of action it provides more creative results than when the discoursive practice prevails; people are more creative when they start something from scratch, though they spend more time. The results of this experiment led us to formulate a new hypothesis leading to the development of an immersive collaborative environment using stereoscopy.
keywords Visualisation, negotiation, immersive environment, digital interfaces, homeless people
series SIGRADI
email
last changed 2016/03/10 09:47

_id cdc2008_065
id cdc2008_065
authors Celento, David and Del Harrow
year 2008
title CeramiSKIN: Biophilic Topological Potentials for Microscopic and Macroscopic Data in Ceramic Cladding
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 65-76
summary CeramiSKIN is an inter-disciplinary investigation examining recursive patterns found in organic matter. Through the use of digital capture and translation techniques, these biophilic systems may serve as topological generators for structural and ornamental consequences well-suited to mass-customizable ceramic cladding systems for architecture. Digital information is acquired through laser scanning and confocal electron microscopy, then deformed using particle physics engines and parametric transformations to create a range of effects promulgated through digital fabrication techniques. This inquiry is primarily concerned with two questions: Is it possible that natural systems may be digitally captured and translated into biophilic structural forms and/or ornamental effects that may foster beneficial responses in humans? / Since natural orders eschew rigid manifold geometries in favor of compound plastic shapes, is it possible to fabricate mass-customized, large-scale biophilic ceramic cladding from organic digital data?
keywords Ceramic cladding systems, biophilia in architecture, digital design, digital fabrication, masscustomization
email
last changed 2009/01/07 08:05

_id cdc2008_377
id cdc2008_377
authors Conrad, Erik
year 2008
title Rethinking the Space of Intelligent Environments
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 377-382
summary Technologies are not mere exterior aids but interior changes of consciousness that shape the way the world is experienced. As we enter the age of ubiquitous computing, where computers are worn, carried or embedded into the environment, we must be careful that the ideology the technology embodies is not blindly incorporated into the environment as well. As disciplines, engineering and computer science make implicit assumptions about the world that conflict with traditional modes of cultural production. Space is commonly understood to be the void left behind when no objects are present. Unfortunately, once we see space in this way, we are unable to understand the role it plays in our everyday experience. In this paper, I argue that with the realization of the vision of ubiquitous computing, the fields of computer science and engineering reify the dominance of abstract space in real space. A new approach to the design of computing systems is necessary to reembody space. The social nature of the interface allows us to situate it within Henrí Lefebvre’s notions of space, providing new tools for thinking about how computing practice engages space as well as opening avenues to rematerialize the environment through embodied interaction.
email
last changed 2009/01/07 08:05

_id sigradi2008_012
id sigradi2008_012
authors Dokonal, Wolfgang
year 2008
title What is the state of digital architectural design?
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary What is the state of digital architectural design? The ubiquity of the computer in architecture can be seen in the many computer based presentations from famous architectural practices. BIM (Building Information Modelling) is the key word and we can see implementations in very ambitious projects all over the world. Glossy magazines show the results of this kind of architecture and predict that this is the future of our profession. But when we go out into the “small world” (in Europe) and talk with architects in small firms, there is a very different reality – at least at the moment. Although they all agree that the computer is crucial for their work, it is a love/hate relationship for many them. Most still use the computer purely as a drafting device and AutoCAD is still the dominant tool. Although many of them agree with the statement that you can use the computer for design, only a minority really use the computer as a design tool in the early design stages. To find out more about the reality of the use of computers in design in “small town Europe” we have been undertaking two different kinds of research over the past 4 years. The first one is an educational experiment using first year’s students to find out about the different qualities of designing with and without the computer. The results have been presented at previous conferences and, since we are doing a last run of these experiments this year, we will update and finalise our findings in this paper. To make it comparable to previous years, we use largely the same settings using the same type of student (first year) and the same project/site. We will also be comparing the results for students designing ‘freestyle’ ie in the way that they want against the previous years controlled groups. The second strand of research we have followed is a survey amongst practitioners and some of the above statements came out of this survey. We did this survey using a web questionnaire and focused on a particular region of Europe. Although the numbers of participants for this survey were quite satisfying we are re-running the survey in a different region and country to see whether there are significant differences. The results of our research and our experience as teachers and architects leads us to the main question of how we can give recommendations on how to teach design the new generation of architects. In many aspects most of the teaching that is done in our faculties is still strictly divided into teaching design and teaching computer skills. The crucial question for architectural education are the implications of the ubiquity of the computer will have especially in the field of design. We will try to give some suggestions for these effects this could have on our teaching. In the long run, this is the only way to avoid some of the pitfalls and bring the benefits of computers in design to our small architectural firms. The paper will present a summary of the results of our research and try to propose an answer to the question: “What is the state of digital design in small town Europe?”
series SIGRADI
email
last changed 2016/03/10 09:50

_id cdc2008_105
id cdc2008_105
authors Friedrich, Christian
year 2008
title Information-matter hybrids: Prototypes engaging immediacy as architectural quality
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 105-110
summary ‘Immediate Architecture’ is an exploratory investigation into possibilities of immediate interactive and constructive interaction with the built environment supported by digital technologies. Aim is to realize interactive reconfigurable architectural objects that support their informational and material reconfiguration in real-time. The outcome is intended to become a synergetic amalgam of interactive architecture, parametric design environment, automated component fabrication and assembly. To this end, computational and material strategies are developed to approach the condition of immediate architecture and applied in real-world prototypes. A series of developed techniques are presented, ranging from realtime volumetric modeling, behavioral programming and meta-application protocol to streaming fabrication and dynamic components for interactive architecture.
email
last changed 2009/01/07 08:05

_id cdc2008_383
id cdc2008_383
authors Kallipoliti, Lydia and Alexandros Tsamis
year 2008
title The teleplastic abuse of ornamentation
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 383-392
summary Is it possible that psychoanalysis, a discipline that allegedly deals with abstract or invisible entities, and entomology, a discipline that predominantly taxonomizes insects by type, can offer us an insight into the nature of digital design processes and emergent material phenomena? One of Roger Caillois’ most controversial psychoanalytic theories, “teleplasty,” shows that psychoanalysis and entomology can indeed suggest an alternative perspective of how bodily or other material substances are initially fabricated by insects and how they can further transform. In several of his case studies, Caillois claims alliances between material and psychical structures in his psycho-material teleplastic theorem and eventually questions spatial distinctions: distinctions between geometry and material, purpose and function, cause and effect, between the imaginary and the real. Can digital media help us redefine the static relationship between a window and a wall as an interaction of chemical substances rather than a process of assembling joints and components? Can we perceive material, not as an application to predetermined geometries, but as an inherent condition, a subatomic organization of matter that precedes geometry? The aim of this paper is to problematize such distinctions as a discussion emerging through the prolific use of digital design processes.
email
last changed 2009/01/07 08:05

_id cdc2008_195
id cdc2008_195
authors Okabe, Aya; Tsukasa Takenaka and Jerzy Wojtowicz
year 2008
title Beyond Surface: Aspects of UVN world in Algorithmic Design
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 195-204
summary The need for architects to develop their own computational tools is becoming increasingly evident. In this paper, we introduced our design tool named ‘UVN generator’ which is based on the algorithmic process combining scripting potentiality and flexibility of traditional 3D surface modeling. Our attempt on combining the two served us well to explore the new ground for design. New conditions were explored and observed in the three case studies which are named ‘on a surface’, ‘between surfaces’ and ‘on a new ordered surface’, referring to place where the scripts were run. In design projects presented in our case studies, we focus on the system behind the generation of complex, expressive, biomimetic, yet humanistic shape. This challenge to find a new ground for computational design enables us to pose our critical question ‘What could be algorithmic design potential may lay beyond basic surfaces?’
email
last changed 2009/01/07 08:05

_id acadia11_60
id acadia11_60
authors Speaks, Michael
year 2011
title New Values of New Design
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 60-63
doi https://doi.org/10.52842/conf.acadia.2011.060
summary Driven by advances in building and information technology and accelerated by the tumultuous period of global economic restructuring that commenced in 2008, architecture and interior design practice is today confronted with the necessity of fundamental change. According to the “Building Futures” group at the Royal Institute of British Architects and US-based “Design Futures Council,” both of which this past year published studies on this very topic, a great deal depends on what happens in China and other emerging markets, where many European and US firms now have offices. And that is not only because these are the most vibrant markets for architecture and design services, but also because the demands placed on practitioners in these markets are fundamentally changing the way buildings are designed and delivered, at home and abroad. Both studies suggest that all sectors of the A/E/C industry will face increasingly fierce competition that will, of necessity, force practices large and small to compete less on cost and more on value. In the very near future buildings and their interiors will be valued almost entirely based on performance—economic, cultural, environmental—and only those firms able to create these and other forms of added value will survive. Disruptive technologies like building information modeling and integrated product delivery will enable all firms, even those competing solely on the basis of cost, to design better buildings and deliver them more efficiently. But in such a fiercely competitive global marketplace, efficiency alone will not be enough to guarantee market viability. The real differentiator will instead be design.
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:56

_id cdc2008_205
id cdc2008_205
authors Telhan, Orkan
year 2008
title Towards a Material Agency: New Behaviors and New Materials for Urban Artifacts
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 205-212
summary As computationally augmented materials find their applications in architectural practice, we observe a new kind of material culture shaping architectural discourse. This is a kind of material intelligence that is not only introducing a richer vocabulary for designing more expressive, responsive and customizable spaces, but also encouraging us to think of new ways to contextualize the technical imperative within today’s and tomorrow’s architectural design. It becomes important not only to discuss and extend the technical vocabulary of computational materials in relation to other disciplines that are also concerned with ‘designing intelligence,’ but also to tie the research’s connection to a broader discourse that can respond to it in multiple perspectives. In this paper, I present a position on this emerging field and frame my work in two main threads: 1) the design of new materials that can exercise computationally complex behaviors and 2) the design of new behaviors for these materials to tie them to higher-level goals connected to social, cultural and ecological applications. I discuss these research themes in two design implementations and frame them in an applied context.
email
last changed 2009/01/07 08:05

_id cdc2008_171
id cdc2008_171
authors Tryfonidou, Katerina and Dimitris Gourdoukis
year 2008
title What comes first: the chicken or the egg? Pattern Formation Models in Biology, Music and Design
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 171-178
summary The popular saying that wonders if the egg is coming before the chicken or vice versa, implies a vicious circle where all the elements are known to us and the one is just succeeding the other in a totally predictable way. In this paper we will argue, using arguments from fields as diverse as experimental music and molecular biology, that development in architecture, with the help of computation, can escape such a repetitive motif. On the contrary, by employing stochastic processes and systems of self organization each new step can be a step into the unknown where predictability gives its place to unpredictability and controlled randomness.
email
last changed 2009/01/07 08:05

_id sigradi2008_180
id sigradi2008_180
authors Vincent, Charles
year 2008
title Gulliver in the land of Generative Design
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The current trend in architectural design towards architectural computing has been treated both from a philosophical standing point and as an operational systems’ problem, in a quest for explications which could at last break ground for a more broad development and adoption of design tools. As Kostas Terzidis (2007) puts it, the intuitiveness that architects have put on so high a pedestal seems to be the central issue to be dealt with by both views. There seems to be no apparent shortcut toward the reconciliation between traditional practice and new media and most certainly it is not only a problem of interface design, but one of design method clarification and reinterpretation of those methods into computing systems. Furthermore, there’s no doubt left as to whether computing systems can generate such new patterns as to impact our own understanding of architecture. But even if computer algorithms can make possible the exploration of abstract alternatives to an abstract initial idea, as in Mathematica and Processing, the issue of relating abstract and geometric representations of human centered architecture lays in the hands of architects, programmers or, better yet, architect-programmers. What seems now to be the relevant change is that architectural design might escape from the traditional sequence embedded in the need – program – design iterations – solution timeline, substituted by a web of interactions among differing experimental paths, in which even the identification of needs is to be informed by computing. It is interesting to note that the computational approach to architectural design has been praised for the formal fluidity of bubbles and Bezier shapes it entails and for the overcoming of functionalist and serialization typical of modern architecture. That approach betrays a high degree of canonic fascination with the tools of the trade and very little connection to the day to day chores of building design. On the other hand, shall our new tools and toys open up new ways of thinking and designing our built landscape? What educational issues surface if we are to foster wider use of the existing technologies and simultaneously address the need to overtake mass construction? Is mass customization the answer for the dead end modern architecture has led us to? Can we let go the humanist approach begun in Renascence and culminated in Modernism or shall we review that approach in view of algorithmic architecture? Let us step back in time to 1726 when Swift’s ‘Travels into Several Remote Nations of the World by Lemuel Gulliver’ was first published. In Swift’s fierce critic of what seemed to him the most outrageous ideas, he conceived a strange machine devised to automatically write books and poetry, in much the same generative fashion that now, three centuries later, we begin to cherish. “Every one knew how laborious the usual method is of attaining to arts and sciences; whereas by his contrivance, the most ignorant person at a reasonable charge, and with a little bodily labour, may write books in philosophy, poetry, politicks, law, mathematics and theology, without the least assistance from genius or study. He then led me to the frame, about the sides whereof all his pupils stood in ranks. It was twenty foot square, placed in the middle of the room. The superficies was composed of several bits of wood, about the bigness of a dye, but some larger than others. They were all linked together by slender wires. These bits of wood were covered on every square with paper pasted on them; and, on these papers were written all the words of their language in their several moods, tenses, and declensions, but without any order. The professor then desired me to observe, for he was going to set his engine at work. The pupils at his command took each of them hold of an iron handle, whereof there were forty fixed round the edges of the frame; and giving them a sudden turn, the whole disposition of words was entirely changed. He then commanded six and thirty of the lads to read the several lines softly as they appeared upon the frame; and where they found three or four words together that might make part of a sentence, they dictated to the four remaining boys who were scribes. This work was repeated three or four times, and at every turn the engine was so contrived, that the words shifted into new places, as the square bits of wood moved upside down.” (Jonathan Swift, Gulliver’s Travels, A Voyage to Balnibarbi) What astonishing forecast did Swift show in that narrative that, in spite of the underlying incredulity and irony, still clarifies our surprise when faced to what might seem to some of us just an abandonment of all that architects and designers have cherished: creativeness and inventiveness. Yet, we could argue that such a radical shift in paradigm occurred once when master builders left the construction ground and took seat at drafting boards. The whole body of design and construction knowledge was split into what now seem to us just specialties undertaken by more and more isolated professionals. That shift entailed new forms of representation and prediction which now each and all architects take for granted. Also, Cartesian space representation turned out to be the main instrument for professional practice, even if one can argue that it is not more than the unfolding of stone carving techniques that master builders and guilds were so fond of. Enter computing and all its unfolding, i.e. DNA coding, fractal geometry, generative computing, nonlinear dynamics, pattern generation and cellular automata, as a whole new chapter in science, and compare that to conical perspective, descriptive and analytical geometry and calculus, and an image begins to form, delineating a separation between architect and digital designer. In previous works, we have tried approaching the issues regarding architects education in a more consensual way. But it seems now that the whole curricular corpus might be changed as well. The very foundations upon which we prepare future professionals shall change, not only in College, but in High School as well. In this paper, we delve further into the disconnect between current curricula and digital design practices and suggest new disciplinary grounds for a new architectural education.
keywords Educational paradigm; Design teaching; Design methods;
series SIGRADI
email
last changed 2016/03/10 10:02

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2008_134
id ecaade2008_134
authors Burry, Jane; Burry, Mark
year 2008
title The Bonds of Spatial Freedom
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 301-308
doi https://doi.org/10.52842/conf.ecaade.2008.301
summary In education and research at this time there is arguably no longer a need to build a strong case for the power of CAAD to support designers – the evidence is there. The major challenges no longer centre on hardware, software and graphics potential or on skills acquisition and adoption. The research that we will report here reveals that computational complexity and geometrical complexity are emerging as the sharp issues that demand a major review of how we model the large hybrid spaces that we seek to construct in design. Computational relational modeling and scripting may have opened a trove of creative possibilities. But it may delude us into painting ourselves into a corner: infinite variety within a much reduced palette of opportunities.
keywords Architectural Geometry, relational modeling, parametric design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2008_59_session6a_487
id caadria2008_59_session6a_487
authors Chevrier, C.; J.P. Perrin
year 2008
title Interactive parametric modelling: POG a tool the cultural heritage monument 3D reconstruction
source CAADRIA 2008 [Proceedings of the 13th International Conference on Computer Aided Architectural Design Research in Asia] Chiang Mai (Thailand) 9-12 April 2008, pp. 487-493
doi https://doi.org/10.52842/conf.caadria.2008.487
summary Historic monument and archaeological site 3D reconstruction is nowadays often required for many applications (scientific and architectural studies, virtual visits for a better understanding of the monument, etc). This task is very time-consuming. Automating the modelling of the most common components could ease this 3D work and produce accurate, consistent and re-usable models. Based upon compound rules of architectural elements but also upon various other data sources such as photographs and 3D laser scans, we have conceived and developed an interactive tool for virtual 3D reconstruction of heritage monuments. It allows a quick modelling and accurate adjustments to the measured data. This tool could be a great help for architects and archaeologists. Research first has began with the study of classical architecture, and has gone on with other architectural styles. Architectural elements are described with parametric data, then generated by our tool. Our main application context was the town of Nancy in France where there are lots of classical architecture buildings which allow us to test our tool. It will be further extended to be applied to other architectural styles and will be combined with photogrammetry methods.
keywords parametric modelling, cultural heritage, 3D model
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2009_123
id ecaade2009_123
authors Achten, Henri; Beetz, Jakob
year 2009
title What Happened to Collaborative Design?
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 357-366
doi https://doi.org/10.52842/conf.ecaade.2009.357
wos WOS:000334282200043
summary In this paper we present the results of a comprehensive literature survey on the development of collaborative design. We reviewed 324 papers on collaborative design, taken from various sources (conferences, journals, and PhD-theses). We grouped the papers based on common themes, and in that way derived a classification of themes through the last 25 years (1983-2008). Each category is described, its development, and key publications are identified.
keywords Collaborative design
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac20086405
id ijac20086405
authors Ahlquist, Sean; Fleischmann, Moritz
year 2008
title Elemental Methods for Integrated Architectures: Experimentation with Design Processes for Cable Net Structures
source International Journal of Architectural Computing vol. 6 - no. 4, 453-475
summary Tension active systems are compelling architectural structures having an intimate connection between structural performance and the arrangement of material. The direct flow of structural forces through the material makes these systems attractive and unique from an aesthetic point of view, but they are a challenge to develop from a design and an engineering perspective. Traditional methods for solving such structural systems rely on both analog modeling techniques and the use of highly advanced engineering software. The complexity and laborious nature of both processes presents a challenge for iterating through design variations. To experiment with the spacemaking capabilities of tension active systems, it is necessary to design methods that can actively couple the digital simulation with the analog methods for building the physical structure. What we propose is a designer-authored process that digitally simulates the behaviors of tension active systems using simple geometric components related to material and structural performance, activated and varied through elemental techniques of scripting. The logics for manufacturing and assembly are to be embedded in the digital generation of form. The intention is to transform what is a highly engineered system into an architectural system where investigation is as much about the determination of space and environment as it is about the arrangement of structure and material.
series journal
last changed 2009/03/03 07:48

_id cdc2008_329
id cdc2008_329
authors Araya, Sergio
year 2008
title Algorithmic Transparency
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 329-340
summary This paper describes the procedures developed in the creation of an innovative technique to design and manufacture composite materials with transparency and translucency properties. The long term objective of this research is to develop a method to design and fabricate architectural elements. The immediate objective is to develop the methodology and procedural techniques to design and manufacture a composite material with controlled non homogeneous transparency properties. A secondary objective is to explore different levels of “embedded behavior” or responsiveness by using these techniques to combine different physical material properties on new designed “smarter” and “responsive” composite materials.
email
last changed 2009/01/07 08:05

_id cdc2008_129
id cdc2008_129
authors Breen, Jack and Julian Breen
year 2008
title The Medium Is the Matter: Critical Observations and Strategic Perspectives at Half-time
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 129-136
summary This paper critically re-views the professional impact and functionality of the pervasive digital ‘matter’ we have come to believe we can no longer do without. On the basis of a playful exploration of the first ‘half-century’ of our digital age, an attempt is made to draw new perspectives for the next ’level’ of our digital culture in a broader (multi)media perspective and more specifically: the domains of Architecture. To stimulate an open-minded ‘second-half’ debate, the paper puts forward some potentially promising (and hopefully provocative) conceptions and strategies for imaginative interface applications and game-based architectural study initiatives. Furthermore, the paper proposes the establishment of a new cultural platform for the exchange of Critical Digital hypotheses and the evolvement of visionary design concepts through creative digital innovation, with the (inter)active involvement of older and younger team-players…
email
last changed 2009/01/07 08:05

_id cdc2008_359
id cdc2008_359
authors Burke, Anthony
year 2008
title Reframing “intelligence” in computational design environments
source First International Conference on Critical Digital: What Matters(s)? - 18-19 April 2008, Harvard University Graduate School of Design, Cambridge (USA), pp. 359-366
summary This paper seeks to establish a set of principals that form an understanding of intelligent systems related to design and architecture, through a review of intelligence as it has been understood over the last 60 years since Alan Turing first asked the question “can machines think?”1 From this review, principals of intelligence can be identified within the neurophysiological and artificial intelligence (AI) communities that provide a foundation for understanding intelligence in computational architecture and design systems. Through critiquing these principals, it is possible to re-frame a productive general theory of intelligent systems that can be applied to specific design processes, while simultaneously distinguishing the goals of design oriented intelligent systems from those goals of general Artificial Intelligence research.
email
last changed 2009/01/07 08:05

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