CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac20097303
id ijac20097303
authors Taron, Joshua M.
year 2009
title Interactive Hemostasis Modeling in Urban Network Design
source International Journal of Architectural Computing vol. 7 - no. 3,375-387
summary This paper describes a type of project that images a city as it might exist given the integration of hemostatic procedures within pedestrian networks during emergencies requiring full-scale egress from an urban core. It articulates the steps taken to integrate a pre-existing C++ hemostasis model (C. Jacob, 2008) into Maya software in order to describe how the project operates on a computational level. By projecting these agent-based logics directly into/onto each pedestrian in the city (the smallest unit of the system), egress-oriented infrastructure can shift from being extensively predetermined in form (concrete barriers, metal railing, police barricades, etc.), to something more intensively defined, real-time, and locally on-demand. These procedures are situated within a larger schema based on the structural principles of Norbert Wiener's cybernetic feedback loops, that acknowledge and allow for hybrid (top-down + bottom-up) awareness and control within systems. The project attempts to ally itself with emerging forms of network design with similar structural typologies supported through the use of personal mobile devices (PMDs) in urban environments.
series journal
last changed 2009/10/20 08:02

_id ecaade2011_136
id ecaade2011_136
authors Bohnenberger, Sascha; de Rycke, Klaas; Weilandt, Agnes
year 2011
title Lattice Spaces: Form optimisation throgh customization of non developable 3d wood surfaces
doi https://doi.org/10.52842/conf.ecaade.2011.751
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.751-758
summary This paper discusses a collaborative project by RDAI architects, Bollinger+Grohmann and the timber construction company Holzbau Amann. The project is located in a former swimming pool in Paris and it is part of the new interior of a flagship store of the French fashion label Hermes. In late 2009, Rena Duma Architects, asked Bollinger+Grohmann to collaborate as structural engineers on a challenging design proposal within a very short timeframe. Three wooden lattice structures, the so-called “bulle” and one monumental staircase with a similar design approach characterize the interior of the new flagship store. The lattice structures are dividing the basement into different retail spaces. They vary in height (8-9 m) and diameter (8-12 m) and have a free-form shaped wicker basket appearance. Wood was the chosen material for these structures to strengthen the idea of the wickerbaskets and to create an interior space with a sustainable and innovative material.
wos WOS:000335665500087
keywords Digital production; parametric design; mass customization; wood; digital crafting
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia22pr_124
id acadia22pr_124
authors Ago, Viola; Tursack, Hans
year 2022
title Understorey - A Pavilion in Parts
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 124-129.
summary In the summer of 2018, our collaboration was awarded a University Design Fellowship from the Exhibit Columbus organization to design, fabricate, and build a large pavilion in Columbus, Indiana as part of a biannual contemporary architecture exhibition. Our proposal for the competition was a pavilion that would double as an ecological education center. Our inspiration for this program was triggered in part by our reading of Jane Bennett’s materialist philosophy outlined in her book Vibrant Matter (2009). Through Bennett’s lens, our design rendered our site’s context as an animate field, replete with pre-existing material composites that we wanted to celebrate through a series of displays, information boards, and artificial lighting. In this, the installation would feature samples of local plants, minerals, and rocks, indigenous to Southern Indiana.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id sigradi2009_1036
id sigradi2009_1036
authors de Souza Santos, Fábio Lopes; David M. Sperling
year 2009
title A Recepção "Ativa" - da Obra Aberta à Obra em Processo [The "active" reception - from opera aperta to work in process]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper discusses the contemporary context of arts movements towards the receiver, seeking its activation. It demarcates two strands of art developments in the sixties, propositions for participation and interfaces for interaction. The Oiticica´s Parangolés and the Glynn´s Performative Ecologies are discussed under this point of view.
keywords art; opera aperta; participation; interaction; work in process
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2009_715
id sigradi2009_715
authors Fernández Colombo, Mónica Inés; Ricardo Gustavo Piegari; Liliana Bonvecchi
year 2009
title Mutación de la arquitectura de lo analógico a lo digital [Mutation of Architecture, from Analogical to Digital]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The combined experience of GIDCAD (Group of Research and Teaching in Applied Computer Design), and LabPra (Laboratory of Architectural Project), pretends to analyze the newest points of view concerning architecture and to mull around the evolution from the traditional to the digital project, incorporating theory to help decode the mutation of Architecture. The goal is to evaluate the changes caused by architecture’s design and communication from the incorporation of digital technologies, and to check its progress and behavior in the Virtual Community to the service of the discipline’s teaching.
keywords Mutación; Concepción; Comunicación Virtual; Enseñanza
series SIGRADI
email
last changed 2016/03/10 09:51

_id ijac20097102
id ijac20097102
authors Georgopoulos, A.; Ioannidis, C.h.; Chrysostomou, C.h.; Ioakim, S.; Shieittanis, N.; Ioannides, M.
year 2009
title Contemporary Digital Methods for the Geometric Documentation of Churches in Cyprus
source International Journal of Architectural Computing vol. 7 - no. 1, 21-37
summary Recent advances in digital methods incorporating information technology have enabled the traditional surveyor and monument recorder to work faster, more accurately and in an automated way in order to produce advanced digital products, more versatile and more useful to the end users. Such methods include tacheometry, digital photogrammetry, as image-based method, terrestrial laser scanning and the development of specialized software in order to fully exploit the digital data acquisition. Usually, a combination of these methods gives the most efficient cost benefit results, by providing 2D vector and raster products and 3D textured models. In this paper two examples of the implementation of these methods in the geometric documentation of two churches, both significant for the history of Cyprus, are presented. It is concerned with the churches of Virgin Mary (Panayia) Podithou, in Galata and St. George Nikoxylitis in Droushia. The applied methodology, using classical and contemporary techniques of commercial and in-house developed software is presented. Comparative tests for the achieved accuracies and the completeness of each method's products have been made, and their merits and usefulness are explained.
series journal
last changed 2009/06/23 08:07

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
doi https://doi.org/10.52842/conf.acadia.2020.1.574
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id sigradi2009_930
id sigradi2009_930
authors Polonini, Flávia Bicas da Silva
year 2009
title Fabricação Digital para a Arquitetura e Construção no Brasil, utilizando o método Contouring [Digital Fabrication for Brazil’s Architecture and construction, the use of Contouring method]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a digital manufacturing strategy for architecture and construction, which allows the production of high complexity objects. This piece demonstrates the use of CAD / CAM technologies in the manufacturing process trough Contouring method, which translate the general geometry of the building in two-dimensional components and is applied by architects like Bernard Franken. The paper show partial results from the undergraduate dissertation, Virtual Ways, by the author, through its application to a model. As a result, the article analyzes the differences between the use of digital and traditional manufacturing technology, emphasizing its use in Brazil
keywords CAD/CAM; Digital Fabrication; Contouring; complex geometry; construction
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2009_980
id sigradi2009_980
authors Romero R., William A.; Juan Camilo Ibarra; José Tiberio Hernández; Sergio Ordoñez
year 2009
title Multi-modal simulation for urban mobility analysis: An approach based on a model of behaviour and infrastructure-related anomalies
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a distributed simulation system for urban scenarios where infrastructure anomalies are common, such as those present in Latin-American cities. A microscopic-based model has been developed in order to represent the behavioural characteristics of the different mobility actors in a discrete lattice. The visualization component allows an interactive and immersive experience of the simulation results, providing a detailed point of view (focus) in the global environment (context). It is possible to empower the users’ interaction through devices for control and navigation of the data visualization.
keywords Simulation Support Systems; Modelling and Simulation (M&S); Traffic Simulation; Immersive Visualization
series SIGRADI
email
last changed 2016/03/10 09:59

_id ijac20097110
id ijac20097110
authors Ruhland, K.; Sedlmair, M.; Bioletti, S.; O'Sullivan, C.
year 2009
title LibViz: Data Visualisation of the Old Library
source International Journal of Architectural Computing vol. 7 - no. 1, 177-192
summary The Old Library of Trinity College Dublin, built in 1732, is an internationally renowned research library. In recent decades it has also become a major tourist attraction in Dublin, with the display of the Book of Kells within the Old Library now drawing over half a million visitors per year. The Preservation and Conservation Department of the Library has raised concerns about the impact of the environment on the collection. The location of the building in the city centre, large visitor numbers, and the conditions within the building are putting the collection at risk. In developing a strategic plan to find solutions to these problems, the department has been assessing and documenting the current situation. This paper introduces ongoing work on a system to visualise the collected data, which includes: dust levels and dispersion, internal and external temperature and relative humidity levels, and visitor numbers in the Old Library. We are developing a user interface for which the data, originally stored in various file formats, is consolidated in a database which can be explored using a 3D virtual reconstruction of the Old Library. With this novel technique, it is also possible to compare and assess the relationships between the various datasets in context.
series journal
last changed 2009/06/23 08:07

_id ascaad2009_regina_ruschel
id ascaad2009_regina_ruschel
authors Ruschel, Regina C.; Ana Lúcia C.N. Harris; Silvia A.M.G. Pina; Ana Maria M.G. Monteiro; Núbia Bernardi; Daniel C. Moreira; Ana Regina M. Cuperschmid and Autímio B. Guimarães Filho
year 2009
title Beyond Traditional CAAD: E-Learning supporting design thinking
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 71-87
summary A study based on a post-occupancy-evaluation (POE), conducted in housing developments in the region of Campinas, Brazil, evaluated quality of life and sustainability indicators. These indicators were then related to site planning design guideline for low-income public housing projects that considered recommendations for integrated community and security, street and path system and parking, public and private open space and landscaping. Since this work is part of a broader study, which aims to develop evaluation tools, the proposed design guidelines were used by students in a graduate class, in order to verify its effectiveness. Bloom’s Taxonomy was used to determine educational goals for design thinking in this class. First design thinking was instigated based on students’ prior knowledge of life quality and sustainability indicators for housing design. Comprehension of proposed design guidelines was stimulated by the reading and discussion of related literature, paraphrasing or extension of proposed design guidelines and respective illustration with reference images. An existing low-income housing development, with award winning design, was selected and an evaluation of its conformance to proposed design guidelines was conducted comparing site or design images to reference images. This evaluation subsidized a design exercise for the selected housing development. The class was offered as a partially distance course with an agenda including: tutorials, theoretical classes, seminars and conceptual discussions. A new Brazilian open source e-learning environment was experimented and critiqued. Beyond traditional CAAD tools others such as wiki, blog, polls, chat, conferencing, web authoring and visit broadcasting supported collaborative learning and design. Results indicate the viability of design teaching in distance education courses for competent designers; however the experience shows the need for innovation in synchronous communication and visualization tools specific for architectural design users. Students evaluation of selected housing development and final projects indicate that the proposed guidelines for low-income public housing projects successfully supports the decision making process in order to incorporate quality of life and sustainability indicators in design. The experience presents a model of design education which incorporates technology integrated to human and environmental dimensions.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_1108
id sigradi2009_1108
authors Santos, Denise Mônaco dos; Marcelo Tramontano
year 2009
title O projeto Comunidades_online: espacialidades híbridas sob uma perspectiva social [The Online_communities project: hybrid spacialities under a social perspective]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article intends to present the development and the results of an experience about the interlacing information and communication technologies on local communities carried out by the Online_communities project, developed between 2004 and 2008 in Cidade Tiradentes, district of São Paulo. It’s about the elaboration of a critical examination of one interpretation of this project, among many possible, which privileges, on one hand, the links of the different aspects it covers, highlighting its actions which are very distinct. On the other hand, it is about creating hybrid spaces in urban fragments, considering them as spaces constituted from communication insertion through computational systems in communities geographically referred.
keywords Hybrid spaces; Communities; Computational interfaces; Information and Communication Technologies; Digital inclusion
series SIGRADI
email
last changed 2016/03/10 09:59

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2009_093
id ecaade2009_093
authors Elkær, Tim Nøhr
year 2009
title Using Computers to Aid Creativity in the Early Stages of Design – or Not!: Rehabilitating the 2D/3D physical representation in Computer-Aided-Ideation
doi https://doi.org/10.52842/conf.ecaade.2009.761
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 761-768
summary The introduction of Rapid Prototyping technology such as 3D printers and diverse Numerically Controlled machines such as laser cutters and milling machines, has made it obvious for many educational institutions, that a paradigm shift is occurring these years, that will forever change the design- and architectural practice, - for better or worse. This paper discusses the current change of role and status of the representation as a means to communicate design in the digital era. It outlines two opposite directions for the development of software technology, and brings forward previous and current research, on the didactic aspects of introducing digital software into the curriculum of architecture and design education. The paper describes a workshop held at the Danish Design School, where students proficient in using digital media, were challenged to use analogue models instead, to rediscover and utilize some of the creative potentials offered by this medium. Two other workshops discussing similar themes with different foci and different participants have been held since. One hosted by the Glass & Ceramic School on Bornholm, where the students are trained as traditional Craftsmen and another hosted by Nordes2009 at AHO in Oslo, where the participants came with a background in the research community. My own research interest lies in establishing or refueling a discussion on the importance of the ambiguity in a physical representation, as opposed to the finite interpretations offered by the digital modeling environment, that the profession is accustomed to work within. This interest has recently been confirmed and renewed by reading “The (soft) Architecture Machine(s)” from 1970+75 and by studying the works of Professor Julio Bermudez and Professor Bennett Neiman.
wos WOS:000334282200092
keywords Ideation, representation, ambiguity, heuristics, design education
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2009_keynote1
id ecaade2009_keynote1
authors Stiny, George
year 2009
title When is Generative Design Design?
doi https://doi.org/10.52842/conf.ecaade.2009.x.f3p
source Computation: The New Realm of Architectural Design [27th eCAADe Conference] Istanbul (Turkey) 16-19 September 2009
summary The question in my title is neatly put in a counterfactual: HOW WOULD CALCULATING BE DIFFERENT IF TURING WERE AN ARTIST OR DESIGNER AND NOT A LOGICIAN? A generative process – in design or wherever calculating is tried – uses recursive rules. But RECURSION alone isnʼt design. EMBEDDING is needed, as well. This entails a switch from blindly following rules to seeing what happens. Then calculating in Turingʼs way by counting is a special case of calculating in an artistʼs or designerʼs way by seeing. And creativity as recursion – in logic, linguistics, and computer science – extends to art and design. Generative design is design if thereʼs embedding, that is to say, anytime thereʼs seeing. Usually, seeing is outside a generative process, when it stops and you look at the results. What recursive rules imply may not be what you see. But embedding works with recursion, so that rules let you see as you go on inside a generative process. Seeing starts anew – without stopping – every time a rule is tried. Recursion and embedding together make generative design design. This is summarized in a formula: GENERATIVE DESIGN + EMBEDDING = DESIGN // The equivalence is a useful heuristic for new research in calculating, and for art and design.
series eCAADe
type keynote paper
last changed 2022/06/07 07:50

_id ecaade2009_128
id ecaade2009_128
authors Vamvakidis, Simos
year 2009
title Légumes Urbaines: Digital Modeling Transformations + Prototype Fabrication Based on the Egg Crate Construction Method
doi https://doi.org/10.52842/conf.ecaade.2009.313
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 313-322
summary This study is divided in two areas. First, investigating the architectural, structural and possible program qualities of the egg crate. The fundamental exchange between the mathematical realm -in the form of digital modeling- and the material realm – in the form of material prototype fabrication and manufacturing- is the second goal. This paper also focuses on a basic design problem: how to produce a system of variable cavities and niches as opportunities for adjust to different programmatic needs as well as different terrain conditions based on the egg crate construction method. The egg crate was first used as a conventional aspect of masonry systems of construction, from wooden boats to building hulls. Simply put, it’s a matrix of horizontal and vertical structural elements (or parallel to the x and y axis). The findings were incorporated into the design of prototypes for small-scale urban furniture / installations, the “Légumes urbaines”.
wos WOS:000334282200038
keywords Egg crate, monocoque, digital modeling, prototype fabrication & manufacturing
series eCAADe
email
last changed 2022/06/07 07:57

_id cf2009_273
id cf2009_273
authors Abdelmohsen, Sherif M. and Do, Ellen Yi-Luen
year 2009
title Analysing the significance of problem solving expertise and computational tool proficiency in design ideation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 273-287
summary This paper presents a pilot study to analyze the role of problem solving expertise (PSE) and computational tool proficiency (CTP) of expert and novice architects in the ideation process within a distributed cognition environment. To analyze PSE, we studied the frequency of occurrence of unique problem solving tasks per limited commitment mode (LCM) revisit. We also devised a quantitative measure for analyzing CTP based on the frequency of unique and normally distributed modeling activities per design process flows for a parametric modeling tool. In our study that involved freehand sketching and parametric modeling as two external representations used in the ideation process, we concluded that expert architects have higher levels of both PSE and CTP than novices.
keywords Problem solving, distributed cognition, design ideation, parametric modeling, freehand sketching
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ascaad2009_a_al_attili
id ascaad2009_a_al_attili
authors Al-Attili, A. and M. Androulaki
year 2009
title Architectural Abstraction and Representation: The embodied familiarity of digital space
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 305-321
summary This paper argues that familiarity is the tool that enables the understanding of space abstraction and representation. Familiarity in this context is independent from embodied interaction, and is crudely based on the connection between the various similar images of space; in this particular case, virtual space. Our investigation into the nature of human interaction with space, its abstraction and its representation is based on the critical contrast between the outcomes of interaction with two virtual versions of a physical reality; the first version is a non-linear interactive graphical abstraction of the space where no assertions or indicators are given as to whether or not there is a relationship between the abstraction and its physical reality, whereas the second is a none-linear interactive 3D virtual environment clearly representing the physical space in question. The paper utilises qualitative methods of investigation in order to gain an insight into human embodied experience in space, its abstraction and representation.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_1000
id sigradi2009_1000
authors Albuquerque, Mércia de Assis; Mônica Moura
year 2009
title O Design de Informação na Web 2.0: A interface Resultante de uma Construção Coletiva [Design Information Web 2.0: the interface result of a collective construction]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary We will address the challenges of design information in designing interfaces and functional dynamics considering a content part of the collaboration of users whose commitment to the project reaches various levels. The use of a well-structured iconography and the availability of help, shortcuts and tutorials are some of the resources already exploited, however, there is still room for reflection on the use of visuals and sounds aimed at facilitating the navigability on such projects. Here are some important details that must be considered by examining models of existing applications.
keywords Design; Information; Interface; Hypermedia
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2010_043
id caadria2010_043
authors Barker, Tom and M. Hank Haeusler
year 2010
title Urban digital media: facilitating the intersection between science, the arts and culture in the arena of technology and building
doi https://doi.org/10.52842/conf.caadria.2010.457
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 457-466
summary The research presented in this paper investigates ways of providing better design applications for technologies in the field of Urban Digital Media (UDM). The work takes an emergent approach, evolving a design strategy through the early engagement of stakeholders. The paper discusses research in a design-led creative intersection between media technology, culture and the arts in the built environment. The case study discusses opportunities for the enhancement of a university campus experience, learning culture and community, through the provision of an integrated digital presence within campus architecture and urban spaces. It considers types of information architecture (Manovich, 2001) and designs for use in urban settings to create communication-rich, advanced and interactive designed spaces (Haeusler, 2009). The presented research investigates how to create a strategy for display technologies and networked communications to transform and augment the constructed reality of the built environment, allowing new formats of media activity.
keywords Urban design; outdoor digital media; information architecture; multidisciplinary design; augmented reality; media facades
series CAADRIA
email
last changed 2022/06/07 07:54

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