CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 33

_id ecaade2009_005
id ecaade2009_005
authors Gül, Leman Figen
year 2009
title Studying the Impact of Immersion on Design Cognition
doi https://doi.org/10.52842/conf.ecaade.2009.615
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 615-622
summary With the recent developments in information and communication technologies, designers have adapted digital tools and new ways of designing into their practice. In order to develop efficient systems for designing, the adaptation of new tools and techniques in design practice requires a better understanding of how designers employ the digital medium and what impact the digital medium have on designers’ cognition. The latter one is the subject of this paper. The paper presents the methodology and the initial results of a pilot to investigate the impact of immersion on design cognition. The initial result of the pilot study indicates that the designers were able to adapt to each design environment which affords different kinds of activities and requires different cognitive load.
wos WOS:000334282200074
keywords Design cognition, digital design environments, virtual worlds, protocol analysis, immersion
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2009_016
id caadria2009_016
authors Hemsath, Timothy L. ; Ronald Bonnstetter, Leen-Kiat Soh and Robert Williams
year 2009
title Digital CADCAM Pedagogy
doi https://doi.org/10.52842/conf.caadria.2009.277
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 277-284
summary Prototype manufacturing as an educational tool has been very successful at the college level in architecture and engineering design. This paper discusses an innovative inquiry-based learning approach rather than the problem-based learning models commonly utilized by other similar programs. For example, several research-funded technology projects (e.g., Cappelleri et al. 2007) look at involving students in problembased learning exercises (e.g., building robots); however, these exercises (while providing valuable experiences) have predetermined outcomes ingrained by the teachers, the project structure, and the components used to construct the devices. Therefore, inquisitive and creative problem solving is limited to the “kit-of-parts” in their approach to solving the problem. The inquiry-based CADCAM pedagogy model is more concerned with the process of solving a problem through the vehicle of prototyping than with the specificity of the design project itself. This approach has great potential. First, the need to solve the problem drives learning on multiple levels, integrating interdisciplinary ideas into the problem and solution. Second, the problem interlocks disciplines through inquiry knowledge building in team exercises. Finally, it encourages diversity and flexibility by allowing students to look at problems from multiples perspectives and points of view.
keywords Inquiry-based education: CAD; CAM; pedagogy
series CAADRIA
email
last changed 2022/06/07 07:49

_id ascaad2009_regina_ruschel
id ascaad2009_regina_ruschel
authors Ruschel, Regina C.; Ana Lúcia C.N. Harris; Silvia A.M.G. Pina; Ana Maria M.G. Monteiro; Núbia Bernardi; Daniel C. Moreira; Ana Regina M. Cuperschmid and Autímio B. Guimarães Filho
year 2009
title Beyond Traditional CAAD: E-Learning supporting design thinking
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 71-87
summary A study based on a post-occupancy-evaluation (POE), conducted in housing developments in the region of Campinas, Brazil, evaluated quality of life and sustainability indicators. These indicators were then related to site planning design guideline for low-income public housing projects that considered recommendations for integrated community and security, street and path system and parking, public and private open space and landscaping. Since this work is part of a broader study, which aims to develop evaluation tools, the proposed design guidelines were used by students in a graduate class, in order to verify its effectiveness. Bloom’s Taxonomy was used to determine educational goals for design thinking in this class. First design thinking was instigated based on students’ prior knowledge of life quality and sustainability indicators for housing design. Comprehension of proposed design guidelines was stimulated by the reading and discussion of related literature, paraphrasing or extension of proposed design guidelines and respective illustration with reference images. An existing low-income housing development, with award winning design, was selected and an evaluation of its conformance to proposed design guidelines was conducted comparing site or design images to reference images. This evaluation subsidized a design exercise for the selected housing development. The class was offered as a partially distance course with an agenda including: tutorials, theoretical classes, seminars and conceptual discussions. A new Brazilian open source e-learning environment was experimented and critiqued. Beyond traditional CAAD tools others such as wiki, blog, polls, chat, conferencing, web authoring and visit broadcasting supported collaborative learning and design. Results indicate the viability of design teaching in distance education courses for competent designers; however the experience shows the need for innovation in synchronous communication and visualization tools specific for architectural design users. Students evaluation of selected housing development and final projects indicate that the proposed guidelines for low-income public housing projects successfully supports the decision making process in order to incorporate quality of life and sustainability indicators in design. The experience presents a model of design education which incorporates technology integrated to human and environmental dimensions.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_000
id ecaade2009_000
authors Çagdas, Gülen; Çolakoglu, Birgül (eds.)
year 2009
title COMPUTATION: The New Realm of Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2009
source 27th eCAADe Conference Proceedings [ISBN 978-0-9541183-8-9], Istanbul (Turkey) 16-19 September 2009, 854 p.
summary In the field of architecture, computational design has emerged as sub-discipline having a multidisciplinary nature and using computing methods and capabilities to understand and solve architectural design problems. Computational design is based on computational thinking that includes a range of mental tools in solving problems, designing systems, and understanding human behavior. It has drawn on the concepts of mathematics and computer science. Computational design elements are derived from both theoretical science and experimental design in such a way that its mechanism relies heavily on mathematical logic, but once built, experimentation is done by varying one parameter at a time to study individual changes. It is a design model, not design itself. Computational design involves applying appropriate computational mechanisms, algorithms, or methods to architecture in order to solve design problems and develop design applications. This process creates systems that can be used as design tools for exploring and forming entirely new design concepts and strategies. Over the next decade, computation will have a great impact on design world. It will solve more complex design problems with greater accuracy and be applied by more designers more routinely—it will go deeper and wider. However, the greatest change that it will bring is the breaking down of barriers between scientific domains and design, enabling real “design science.” Computation is already a key driver in “joined-up” research. It forces scientists and designers to think deeper and wider. Some people have considered it to be the enemy of creativity. In their opinion, designers simply must do things rather than think about what they are doing and how they are doing it. Deeper thinking is associated with scientific rather than designer thinking. The fact is that some of the most innovative and creative work is being done by people who have developed computational thinking skills and know other disciplines along with computing. The theme of eCAADe 2009 conference, Computation: The New Realm of Architectural Design, is devoted to exploring the ramifications of this view for the domain of design: research, education, and practice. We believe that the most intriguing research questions that will emerge from the advent of new and more powerful computational devices—and from the design tools that make use of them—will be in the realm of developmental design science.
series eCAADe
email
last changed 2022/06/07 07:49

_id cf2009_443
id cf2009_443
authors Juchmes, Roland; Delfosse, Vincent; Safin, Stéphane and Leclercq, Pierre
year 2009
title Spécification géométrique des concepts architecturaux dans le cadre de la thermique du bâtiment; Geometrical specification of architectural concepts in the context of building’s thermodynamics
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 443-457
summary This study is interested in the attribution of technological properties to geometrical elements in a 3D architectural modeler. We propose an original method based on the principle of semantic groupings of faces by geometrical requests. We describe the method and the results of interviews led with architects to identify the relevant groupings, then we list the simple geometrical requests developed within the modeler for the selection of these groupings and we report the efficiency of the method on a case. We conclude by the benefits and limits of our method.
keywords 3D modeling, semantic grouping, geometric requests, building physics
series CAAD Futures
type normal paper
email
last changed 2009/06/09 07:13

_id ecaade2009_162
id ecaade2009_162
authors Kontaxakis, Dimitris G.; Papadimitriou, Spiros I.
year 2009
title The ‘‘Formalization’’ of the In-Formal: Design and Materialization Evolution of ‘Paramana’ Square as a Case Study
doi https://doi.org/10.52842/conf.ecaade.2009.399
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 399-406
summary Informal has to do with shifting certainties and the insertion of unexpected, chance and improvisation. The ‘formalization’ of the informal is the subject of this paper; seeking to explore the possibility to have atypical and not rigorous formalizations. But if that is possible until what point informality can be described and designed? By presenting an experimental and realized architectural project we bring forward the necessity of rethinking the concepts of design and construction evolution. There is a strong relation between techniques and the generation, control and construction of complex forms. It is clear that the animation techniques and the dynamic vectorial systems that they are used during the design process played a vital role in the liberation from a pre-conceived typology, as well as in morphing, in controlling, and in materialization of the new that didn’t exist before.
wos WOS:000334282200048
keywords Informality, animation techniques, dynamic design systems, optimization, rationalization
series eCAADe
email
last changed 2022/06/07 07:51

_id cf2009_159
id cf2009_159
authors Marin, Philippe; Lequay, Hervé and Bignon, Jean-Claude
year 2009
title Un outil évolutionnaire d’aide à la conception architecturale créative : Mise en oeuvre d’un algorithme génétique et prise en compte des paramètres environnementaux; Evolutionary tool assisting creative architectural design: Implementation of an genetic algorithm and assessment of environmental parameters
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 159-172
summary This work focuses on the development of a tool capable of assisting and supporting architectural design activity. We propose an evolutionary mechanism through the use of a genetic algorithm. Environmental parameters are convoked to drive the evolution. The solar passive qualities of the object under study allow the energizing evaluation. This paper deals with the interaction between verbal thinking and visual thinking through the use of this generative tool.
keywords Genetic algorithm, creative design, environmental parameters
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2009_177
id ecaade2009_177
authors Göttig, Roland; Braunes, Jörg
year 2009
title Building Survey in Combination with Building Information Modelling for the Architectural Planning Process
doi https://doi.org/10.52842/conf.ecaade.2009.069
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 69-74
summary The architectural planning process is influenced by social, cultural and technical aspects (Alexander, 1977). When focussing on computer based planning for retrofitting or modification of buildings it becomes clear that many different data formats are used depending on a great variety of planning methods. Moreover, if building information models are utilized they still lack some essential criteria. It is rarely possible to attach individual data from survey systems. This paper will show both a way to add data from building survey systems as an example for special data attachment on IFC files and how to utilize content management systems for IFC files, deviated plans, lists of building components, and other data necessary in a planning process.
wos WOS:000334282200007
keywords Planning process, building information modeling, IFC, building survey systems, content management systems
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2009_170
id ecaade2009_170
authors Alaçam Aslan, Sema; Çagdas, Gülen
year 2009
title Comparison of Designers’ Modeling Approaches During Architectural Design Process
doi https://doi.org/10.52842/conf.ecaade.2009.753
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 753-758
summary This study has been started as a part of a research, related to exploring impact of novel interfaces during collaborative architectural design process on designers’ way of thinking. However, in this paper it is intended to focus on how the input devices reflect on designers’ modeling behavior in computer environment. Therefore it is intended to compare designer’s modeling approaches in computer environment via a case study. Four master students in architectural design computing graduate program have attended to the case study. The findings of the case study is presented and evaluated in the discussion section.
wos WOS:000334282200091
keywords Architectural modeling, design interface, interactive techniques, human-computer interaction
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2009_018
id caadria2009_018
authors Ambrose, Michael; Benjamin G. Callam, Joseph Kunkel and Luc Wilson
year 2009
title How To Make A Digi-Brick
doi https://doi.org/10.52842/conf.caadria.2009.005
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 5-12
summary This project examines a non-traditional method of construction generated through a digital design process that leverages digital fabrication techniques related to masonry construction. Where as architects’ use of computers first affected shape and structure, it is now additionally affecting material, construction, and craft. This design proposal explores these concepts through the production of a wall using simple configuration and reconfiguration of a repeated module adaptable to differing and unique contexts and site conditions. The masonry module is designed and built through the exploration of a CAD-CAM process. The prototypes produced investigate the repetition of a single module unit, manipulated and interlocked resulting in a continuous surface that is more than just the sum of its individual parts. The material, construction and craft of each unit informs and challenges the entire project to question the making of the masonry module into a wall.
keywords Digital fabrication, design theory, digital design methods
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2009_164
id ecaade2009_164
authors Arslan Selçuk, Semra; Gönenç Sorguç, Arzu
year 2009
title Exploring Complex Forms in Nature Through Mathematical Modeling: a Case on Turritella Terebra
doi https://doi.org/10.52842/conf.ecaade.2009.665
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 665-672
summary Changing paradigm of nature-architecture relationship has being directly affected from developing science and technologies as well as from the impact of biomimetic inventions in various man made designs. Our perception of forms and structures are also shifting through use of computational techniques. From this aspect, mathematical models can be considered as the first step to analyze the complex forms and structures in nature. In this paper it is aimed to initiate a platform in architecture which will serve for discussions to explore the potentials of these interactions under the impact of computational and information technologies, not only in terms of formal/visual way, but also extending to learn more about the formation process in nature.
wos WOS:000334282200080
keywords Shells, learning from nature, seashells, mathematical modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2009_161
id caadria2009_161
authors Balachandar, R. ; P. G. Shivshankar
year 2009
title Digital Design Engine
doi https://doi.org/10.52842/conf.caadria.2009.645
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 645-652
summary Application of Vedic science for generating digital design engine, for a personalized dwelling unit is explored. The user data are fed into existing ‘jyotisha’ software, which is based on Vedic sciences, yields resultant direction, and ‘Ayadi’ values for further design. Using these values, digitally dwelling unit designs are generated.
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2009_157
id ecaade2009_157
authors Barczik, Günter; Labs, Oliver; Lordick, Daniel
year 2009
title Algebraic Geometry in Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2009.455
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 455-464
summary We describe the exploration of the manifold novel shapes found in algebraic geometry and their application in architectural design. These surfaces represent the zero-sets of certain polynomials of varying degrees. They are therefore very structured, coherent and harmonious yet at the same time geometrically and topologically highly complex. Their application in design is mostly unprecedended as they have only recently begun to become accessible through novel software tools. We present and discuss experimental student design and research projects where shapes found in algebraic geometry were developed into pavilion designs. We describe historic precedents for the inspiration of art and architecture through mathematics and show how algebraic surfaces can be used to expand architects’ sculptural vocabulary, make the utmost of three-dimensional sculptural qualities, employ shapes that have a strong internal structure, transcend the imaginable and explore polynomials as a new kind of shape-making tool.
wos WOS:000334282200055
keywords Geometry, algebraic geometry, shape, sculpture, design, tool, experiment, methodology, software
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2022_367
id ecaade2022_367
authors Doumpioti, Christina and Huang, Jeffrey
year 2022
title Field Condition - Environmental sensibility of spatial configurations with the use of machine intelligence
doi https://doi.org/10.52842/conf.ecaade.2022.2.067
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 67–74
summary Within computational environmental design (CED), different Machine Learning (ML) models are gaining ground. They aim for time efficiency by automating simulation and speeding up environmental performance feedback. This study suggests an approach that enhances not the optimization but the generative aspect of environmentally driven ML processes in architectural design. We follow Stan Allen's (2009) idea of 'field conditions' as a bottom-up phenomenon according to which form and space emerge from local invisible and dynamic connections. By employing parametric modeling, environmental analysis data, and conditional Generative Adversarial Networks [cGAN] we introduce a generative approach in design that reverses the typical design process of going from formal interpretation to analysis and encourages the emergence of spatial configurations with embedded environmental intelligence. We call it Intensive-driven Environmental Design Computation [IEDC], and we employ it in a case study on a residential building typology encountered in the Mediterranean. The paper describes the process, emphasizing dataset preparation as the stage where the logic of field conditions is established. The proposed research differentiates from cGAN models that offer automatic environmental performance predictions to one that spatial predictions stem from dynamic fields.
keywords Field Architecture, Environmental Design, Generative Design, Machine Learning, Residential Typologies
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaadesigradi2019_046
id ecaadesigradi2019_046
authors Ferreira Borges, Marina
year 2019
title Conversations between architects and engineers
doi https://doi.org/10.52842/conf.ecaade.2019.1.099
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 99-108
summary The structural education in architectural schools emphasize that the dialogue between professionals is what should be raised as the point of connection between the conception of the structural morphology to be carried out by the architect and its validation and construction by the structural engineer. However, is this dialogue occurring? The proposal of this work is to study the conversational model proposed by Paul Pangaro (2009), based on Gordon Pask's Conversation Theory (1976a), and investigate if in fact a dialogic process between architectural design and structures education in architectural schools occurs, or if there exist the possibility of proposing a new conversational model, promoting transdisciplinary participation and collaboration procedures.Please write your abstract here by clicking this paragraph.
keywords Architectural Design Teaching; Structural Education; Conversation Theory
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2009_049
id ecaade2009_049
authors Fioravanti, Antonio; Loffreda, Gianluigi
year 2009
title Formalizing and Computing Ontologies to Speed Up the Construction of Knowledge-based Collaborative Systems: Three Different Approaches
doi https://doi.org/10.52842/conf.ecaade.2009.341
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 341-348
summary Architectural design is a purpose-oriented collective process defined in time, split up into phases, carried out directly or indirectly by numerous professional profiles and characterized by the co-presence of numerous disciplines and specialist skills. The efficiency of a shared design among multiple designers depends on how much the actor’s semantics of the used terms are interpreted correctly by all the other actors involved in the design process without misunderstandings. The chosen way to find an answer to these questions is the development of a Collaborative Architectural Design system based on Knowledge formalized by Ontologies. An ontology has been implemented using three different approaches to define an entity based on Lisp, Protégé and Altova.
wos WOS:000334282200041
keywords Collaborative architectural design, knowledge-based systems, ontologies, knowledge structure
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2009_167
id ecaade2009_167
authors Gönenç Sorguç, Arzu; Arslan Selçuk, Semra
year 2009
title Art and Literature as a Teaching/Learning Interface of Mathematics for Students of Architecture
doi https://doi.org/10.52842/conf.ecaade.2009.465
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 465-472
summary This paper discusses an educational approach emphasizing the changing role of mathematics and potentials of mathematical thinking in architectural education on the course of changing design paradigm: from designing the product to designing the process. In this context, randomly selected samples of student works, realized within the context of an elective undergraduate course, Arch 333 “Mathematics in Architecture” at Middle East Technical University, Ankara, Turkiye are presented. It is shown that mathematical thinking provide not only to science people a solid ground for further explorations, but also new inspirations to people involving art and design and help them to overcome prejudices and fears related with mathematics in their minds. It is believed that this approach encourages them to discuss complex problems with meta language of mathematics and develop ability to consider the design process as a whole.
wos WOS:000334282200056
keywords Mathematical thinking, mathematics in architectural education, multi-dimensionality of data, mathematics as meta language
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2009_145
id ecaade2009_145
authors Gün, Onur Yüce
year 2009
title Value through Precision, Beyond the Realms
doi https://doi.org/10.52842/conf.ecaade.2009.377
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 377-384
summary Today we portray designs with analytical systems and systems with the emerging terminology of computational design. Generative, intelligent, digital, parametric, associative, biomimetic designs sound valuable, whereas the integrity remains questionable. The tool, enabling designer to play with forms, patterns, models is neither granting him the knowledge nor teaching him the appropriate technique. Are we really able to digest and master all the information we’re subject to, to be used in our designs? Or do we have much to learn about the investigations of the renaissance men to reach to a level of proficiency?
wos WOS:000334282200045
keywords Computation, design, precision, digital, scripting, CAD, data, scripting, visualization, optimization, rationalization
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2018_312
id ecaade2018_312
authors Gündüz, Gamze, Oral, Hülya and Yazar, Tu?rul
year 2018
title Integration of Design Geometry with "Computational Making" in Basic Design Studio - A Case Study of Lanterns Project
doi https://doi.org/10.52842/conf.ecaade.2018.2.439
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 439-448
summary Basic design education, as an introduction of design principles to novice students, has two-way of teaching which are design thinking and professional training, since Bauhaus. Initiated in 2009, the Computation-based Basic Design Studio creates a common ground through discussions between students, academics, and professionals from various backgrounds. In this paper, the implementation of parallel courses named Computation-based Basic Design Studio and Design Geometry is discussed upon final assignment of the first semester- New Year's Lanterns. The given assignment structured as a cyclic process through constant feedback between geometric relations, material performance, and, joinery details to achieve novel outcomes that exceed the preliminarily set structural criteria. In relation to individual processes and outcomes of the final assignment, observed tendencies developed by students', at the end of their first-term in design education, will be discussed as final remarks.
keywords design education; basic design; design geometry; polyhedra
series eCAADe
email
last changed 2022/06/07 07:49

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