CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2009_118
id ecaade2009_118
authors Li, Andrew I-kang; Chen, Liang; Wang, Yang; Chau, Hau Hing
year 2009
title Editing Shapes in a Prototype Two- and Three-dimensional Shape Grammar Environment
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 243-250
doi https://doi.org/10.52842/conf.ecaade.2009.243
wos WOS:000334282200030
summary Recently we developed a prototype general shape grammar system, called Grammar Environment (Li et al. 2009). It differs from other systems in that it aims to support designers who design with shape grammars. One task of such a system is to support users in editing shapes. The guidelines that we followed in developing Grammar Environment suggested that the shape editing system should both be integrated into the system and be powerful as a drawing tool. This seemed to be contradictory. We decided to make two shape editors: one stronger on integration, the other on drawing power.
keywords Shape grammars, shape grammar interpreter, shape grammar environment
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2009_035
id caadria2009_035
authors Li, Andrew I-kang; Hau Hing Chau, Liang Chen, Yang Wang
year 2009
title A Prototype System for developing two- and Three-Dimensional Shape Grammars
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 717-726
doi https://doi.org/10.52842/conf.caadria.2009.717
summary A number of researchers have developed shape grammar systems, with a variety of aims. These systems all help users (to varying degrees) to run grammars, but not to develop grammars. However, we believe that developing grammars is also work and needs to be supported. A system to do this would make it easier and more convenient for people using grammars to do design work. Following the generate-test model, we design and implement a prototype system that supports the user in editing grammars, testing grammars, and switching easily between the two types of activity. We emphasize the graphic nature of the task: the user is all the time working with graphic objects, namely shapes.
keywords Shape grammar; interpreters; development; systems
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2009_074
id caadria2009_074
authors Liang, Rung-Huei; Ying-Ming Huang
year 2009
title Visualizing Bits as Urban Semiotics
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 33-42
doi https://doi.org/10.52842/conf.caadria.2009.033
summary Geosemiotics, defined as the study of meaning of placing signs in the material world, concerns the interaction of spatial, individual, social, and cultural contexts. Mobile technology, enabling spatial awareness successfully, has turned our living space into coordinates to broaden geosemiotics study. With interdisciplinary perspectives, there is an emerging potential to integrate the study of mobile spatial interaction and geosemiotics and we address several open issues of geospatial applications in this paper. Since indexicality is the focus of geosemiotics study, we focus on digital indexicalities referring to physical space. Physical indexical signs are usually set by government or organizations rather than individuals, and therefore we propose a new concept to place personal indexical signs in the physical space with mobile devices and augmented reality technology. Overlapped onto the physical world via visual, iconic, and metaphorical methods, what these unique personal semiotics bring is a living space with novel urban landscape and geosemiotics.
keywords locative media; geosemiotics; augmented reality; ubiquitous computing; mobile spatial interaction
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2009_135
id caadria2009_135
authors Wu, Yen-Liang
year 2009
title Some Phenomena in The Spatial Representation of Virtual Reality
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 143-152
doi https://doi.org/10.52842/conf.caadria.2009.143
summary Virtual reality is widely used to present architectural design space. It has also provided a solution that general public without architectural design background can easier understand complex space which has not been constructed yet. However, how much information could general public understand, while browsing design space presented by virtual reality? In this study, we have compared the experimental results from one with architectural design background and the other without architectural design background in different space factors such as form, scale, organization, circulation of space. Finally, we conclude some preliminary phenomena from the data. The phenomena could be the guidelines to the design of spatial navigation in the system of virtual reality. Keywords. Architectural
keywords Architectural representation; Virtual reality; representational media
series CAADRIA
email
last changed 2022/06/07 07:57

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