CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2010_055
id caadria2010_055
authors Chen, Zi-Ru; Chung-Yang Wang, Pei-Chien Hung and Yu-Tung Liu
year 2010
title Preliminary tectonic phenomena of diversified architectural spatial forms in digital age
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 599-608
doi https://doi.org/10.52842/conf.caadria.2010.599
summary The research on tectonics in the architectural field began from the middle of nineteenth century and in recent twenty years digital technology gradually developed and permeated through the field of architecture. Liu and Lim (2006, 2009) integrated classic and digital tectonic factors a present framework of new tectonics. However, the previous studies related to the tectonics in this digital age were only on architectural cases that use a great deal of digital media. The research wants to know what and how the tectonic factors affect the different spatial forms of modern architecture and focused on a case study of the diversified spatial forms, orthogonal, folding and curving. The results show the classic tectonic thinking is imperative until now. It is critical to prove the significance of adding the new digital tectonic factors in digital age.
keywords Digital and classic tectonics; spatial form; digital media
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2009_poster_09
id cf2009_poster_09
authors Hsu, Yin-Cheng
year 2009
title Lego Free-Form? Towards a Modularized Free-Form Construction
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Design Media is the tool designers use for concept realization (Schon and Wiggins, 1992; Liu, 1996). Design thinking of designers is deeply effected by the media they tend to use (Zevi, 1981; Liu, 1996; Lim, 2003). Historically, architecture is influenced by the design media that were available within that era (Liu, 1996; Porter and Neale, 2000; Smith, 2004). From the 2D plans first used in ancient egypt, to the 3D physical models that came about during the Renaissance period, architecture reflects the media used for design. When breakthroughs in CAD/CAM technologies were brought to the world in the twentieth century, new possibilities opened up for architects.
keywords CAD/CAM free-form construction, modularization
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id caadria2009_034
id caadria2009_034
authors Huang, Yu-Chun; Kuan-Ying Wu and Yu-Tung Liu
year 2009
title A Timing Home Pub
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 577-586
doi https://doi.org/10.52842/conf.caadria.2009.577
summary This paper describes how humans can communicate naturally with spaces in our daily lives by using instruments of daily life, such as whiskey glasses, cups, and MP3 players. We provided a smart space, which can not only adjust the environmental atmosphere by human activities, but also solidify connections between human feelings/memories, and record what happens inside it. The challenge of this work lies in how to create an alternative communication channel which can solidify family ties by using a natural and unobtrusive interface. The space is also able to automatically adapt to human feelings by changing the atmosphere, such as by changing the background lighting, music, and appropriate feedback.
keywords Smart space: human-computer interface
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2009_170
id caadria2009_170
authors Liu Zhi; Jixi Ai and Zheng Wang
year 2009
title Study on Zoning of Urban Morphology based on GIS
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 317-326
doi https://doi.org/10.52842/conf.caadria.2009.317
summary The traditional studies of urban morphology mainly focus on material aspects such as urban construction, urban environment. The writers of the paper, however, point out that the nature behind material aspects should be load capacity of urban land-use, which can be reflected through some economic and technological indexes, such as floor area ratio(FAR), building density and building height, and generally they are relative. The paper forms a new morphology zoning method after having studied the relation of the above indexes based on the digital methods of GIS. This rout of thought may have some reference value for controlling the expanse of urban land-use, optimizing the allocation of resources and urban morphology and supervising the implementation of urban planning. In the paper, the author proposed the concept of “zhubei” to describe and evaluate urban morphology. We can further analyze “zhubei” regards urban planning analysis and management, for example, the slope analysis, aspect analysis, view analysis, area and volume analysis etc. Therefore, we can describe current urban morphology and evaluate its rationality by relevant conclusions just like describing vegetation.
keywords urban morphology: zoning: GIS; digital; planning; zhubei
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2009_092
id caadria2009_092
authors Liu, Chun-Hung; Chang-Franw Lee
year 2009
title The Design of a Mobile Navigation System Based on QR Codes for Historic Buildings
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 103-112
doi https://doi.org/10.52842/conf.caadria.2009.103
summary Due to the rapid development of mobile and compact electronic devices such as PDAs and smart phones, designers and developers now have to consider user mobility and the dynamic context of use in the design of interactive systems. In this study, literatures associated with mobile navigation systems in museums and historic buildings are first reviewed in order to understand the features, advantages, and drawbacks of current mobile navigation technology. The feasibility of applying QR codes in the navigation of historic buildings is then discussed, and the mobile navigation principles mentioned in previous literatures are applied in our proposed system. A number of common problems are encountered in the navigation of local historic buildings or museums. Visitors (1) cannot understand what makes an exhibited item a work of art; (2) do not know where to start or how to get started; (3) feel rushed by guides during the guided tour; and (4) find that the audio guide is not clear enough. Managers of historic buildings or museums are generally concerned about (1) the high cost of constructing a mobile navigation environment; (2) possible damage to devices; and (3) the cost of device maintenance. This study attempts to solve the above issues by constructing an affordable digital navigation environment that enables users to clearly understand each exhibited item and its location.
keywords Mobile navigation; QR code; historic buildings
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
doi https://doi.org/10.52842/conf.acadia.2016.140
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

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