CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 591

_id c25d
id c25d
authors Shady Attia, Liliana Beltrán, André De Herde and Jan Hensen
year 2009
title Architect Friendly: A Comparison of Ten Different Building Performance Simulation Tools
source IBPSA
summary Performance Simulation tools BPS is available internationally. The users of those tools are mainly researchers, physicists and experts who value empirical validation, analytical verification and calibration of uncertainty as defined by e.g. BESTEST. However, literature and comparative surveys indicate that most architects who use BPS tools in design practice are much more concerned with the (1) Usability and Information Management (UIM) of interface and (2) the Integration of Intelligent design Knowledge-Base (IIKB). Those two issues are the main factors for identifying a building simulation program as “Architect Friendly”. Now, with the advancement of BPS tools and the recent announcements of direct links between BIM or non-BIM modeling tools and BPS tools it is important to compare the existing programs. Based on an online survey, this paper presents the results of comparing ten major BPS tools. The following programs are compared: ECOTECT, HEED, Energy 10, Design Builder, eQUEST, DOE-2, Green Building Studio, IES VE, Energy Plus and Energy Plus-SketchUp Plugin (OpenStudio). With 249 valid responses, the survey ranked the tools in three classes and revealed that architects seek the IIKB above the UIM of the interface. Finally, the paper summarizes the key findings and underlines the major requirements for future improvement and development of BPS tools, mainly from an architectural perspective.
series other
type normal paper
email
more http://www.ibpsa.org/proceedings/BS2009/BS09_0204_211.pdf
last changed 2011/05/24 07:44

_id ascaad2009_ahmed_sarhan
id ascaad2009_ahmed_sarhan
authors Sarhan, Ahmed and Peter Rutherford
year 2009
title EDVIS-Game: A framework for utilizing game engine reporting agents for environmental design education and visualisation
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 205-214
summary In recent years, the architectural design process has witnessed a demand for professionals who can resolve the highly complex social, cultural, technological, and economical issues associated with “Sustainable Design”. At present, many designers use environmental data generated from building performance simulation applications such as “Ecotect”. The wealth of data generated from such applications is often presented in a rather complicated format through graphs and tables, relying significantly on the designer’s expertise to read, analyze, interpret and correlate these data. This paper presents a framework for developing a method that helps design students and untrained professionals to visualise and understand the implications of these environmental data during the different stages of the design process. This method mainly targets students and designers who are not fully equipped to solidly interpret these complex data sets or use them in the decision-making process. The proposed method aims therefore to present relevant analysis of the environment-related data within the context of a simple, user-friendly virtual game environment, relying on embodied agents within the game engine to trigger events and actions performed by the users, and present pertinent data subsequently.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2009_keynote2
id ecaade2009_keynote2
authors Whitehead, Hugh
year 2009
title Social Experiments in Design Technology
source Computation: The New Realm of Architectural Design [27th eCAADe Conference] Istanbul (Turkey) 16-19 September 2009
doi https://doi.org/10.52842/conf.ecaade.2009.x.f4d
summary The delivery of a successful project demands high levels of collaboration across an expanded design team, which now includes consultants, fabricators and contractors as well as architects and engineers. The pace of development in design technology has been very rapid during the last few years and there are now many software products which offer high levels of sophistication. Most provide associative and parametric modelling strategies, which can be further enhanced and extended by the use of scripting languages. Designers are becoming tool-builders while fabricators are becoming digital craftsmen. With the advent of fast efficient drawing extraction the industry is at last making determined steps towards a model-driven process. However there is no integrated platform which supports the free exchange of ideas, combined with the evaluation of performance, experimentation with production techniques and the evolution of project-specific workflows. In education the design schools have been quick to recognise the potential of the new design technology. This has led to a rapid expansion in course curricula that now offer many new specialisations, most of which also need to be under-pinned by a good grounding in descriptive geometry, mathematics and physics. The architect as a generalist, who coordinates the work of specialists, is being challenged by an increasing breadth of technical studies that require more than just a superficial depth of understanding. In practice the gulf is widening even more rapidly. New graduates, who often have spectacular expertise in modelling and fluency in scripting languages, do not yet have the design and construction experience necessary to direct their efforts to best effect. On the other hand people running project teams do not have the technical background to understand the potential of the skills and resources that are available. Today there is no longer the continuity that used to derive from apprenticeship. As we experiment we find that tools based on new ideas and techniques can radically change workflow – but fear of the unknown can provoke resistance. So the problems we face in harnessing the new technology are as much social and cultural as they are technical. The presentation will focus on developing attitudes towards tool-building with the aim of integrating design, analysis and production. This is part of a continual and quite gradual process, which requires the ability to play interpretive roles that help to bring about cultural change. Examples will be shown from the work of the Specialist Modelling Group at Foster+Partners who now have tenyears experience in deploying design technology in an environment where research is intensely project driven.
series eCAADe
type keynote paper
last changed 2022/06/07 07:50

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2022_367
id ecaade2022_367
authors Doumpioti, Christina and Huang, Jeffrey
year 2022
title Field Condition - Environmental sensibility of spatial configurations with the use of machine intelligence
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 67–74
doi https://doi.org/10.52842/conf.ecaade.2022.2.067
summary Within computational environmental design (CED), different Machine Learning (ML) models are gaining ground. They aim for time efficiency by automating simulation and speeding up environmental performance feedback. This study suggests an approach that enhances not the optimization but the generative aspect of environmentally driven ML processes in architectural design. We follow Stan Allen's (2009) idea of 'field conditions' as a bottom-up phenomenon according to which form and space emerge from local invisible and dynamic connections. By employing parametric modeling, environmental analysis data, and conditional Generative Adversarial Networks [cGAN] we introduce a generative approach in design that reverses the typical design process of going from formal interpretation to analysis and encourages the emergence of spatial configurations with embedded environmental intelligence. We call it Intensive-driven Environmental Design Computation [IEDC], and we employ it in a case study on a residential building typology encountered in the Mediterranean. The paper describes the process, emphasizing dataset preparation as the stage where the logic of field conditions is established. The proposed research differentiates from cGAN models that offer automatic environmental performance predictions to one that spatial predictions stem from dynamic fields.
keywords Field Architecture, Environmental Design, Generative Design, Machine Learning, Residential Typologies
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2009_207
id caadria2009_207
authors Fasoulaki, Eleftheria E.
year 2009
title Towards Integrated Design
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 13-22
doi https://doi.org/10.52842/conf.caadria.2009.013
summary This paper examines a different design approach called integrated. The term “integrated” has a dual utilization in this study. The first use refers to the integration of form and building performance. The second use refers to the integration of interrelated and diverse building performances involving multiple disciplines. The integrated design approach analyzes and evaluates several interrelated design systems involving different disciplines in the early design phase. The goal of the approach is the generation of design alternatives guided simultaneously by two basic objectives: the aspiration for form exploration and the satisfaction of the performances of interrelated systems.
keywords Generative Algorithms: Building Performances; Multiple Building Disciplines; Optimization and Simulation Techniques; Coupled Building Systems
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2009_779
id sigradi2009_779
authors Lima, Thais Borges Sanches; Cláudia Naves David Amorim; Giselle Marie Cormier Chaim
year 2009
title Simulação do Desempenho Energético de Edifícios de Escritórios em Brasília [Energy performance simulation of Brasília’s office buildings]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a parametric analysis where WWR and color glass was varied to determine their influence in the thermal performance of an office building’s room. Design Builder tool was used to calculate the thermal load and the internal gains. The WWR variation in different orientations resulted in a significant increase of the thermal load. The reflective glass allowed a better thermal performance of the room. With the use of computer simulation was possible to analyse many constructive and design characteristics of the facade and its influence on the results, when considered together.
keywords Energy performance; office buildings; computer simulation; Design Builder
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia09_66
id acadia09_66
authors Menges, Achim
year 2009
title Performative Wood: Integral Computational Design for Timber Constructions
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 66-74
doi https://doi.org/10.52842/conf.acadia.2009.066
summary Wood differs from most building materials in that it is a naturally grown biological tissue. Thus wood displays significant differentiation in its material makeup and structure as compared to most industrially produced, isotropic materials. Upon closer examination wood can be described as an anisotropic natural fiber system with different material characteristics and related behavior in different directions relative to the main grain orientation. Because of its differentiated internal capillary structure wood is also hygroscopic. It absorbs and releases moisture in exchange with the environment and these fluctuations cause differential dimensional changes. In architectural history the inherent heterogeneity of wood and the related more complex material characteristics have been mainly understood as a major deficiency by the related crafts, timber industry, engineers and architects alike. This paper will present an alternative design approach and associated computational design tools that aim at understanding wood’s differentiated material make up as its major capacity rather than a deficiency. Along two design experiments the related research on an integral computational design approach towards unfolding wood’s intrinsic material characteristics and performative capacity will be discussed. The first experiment explores the anisotropic characteristics of wood by exploiting the differential bending behavior in relation to the local induction of forces through which a specific overall morphology can be achieved. The second experiment focuses on the hygroscopic property of wood as the base for developing a surface structure that responds to changes in relative humidity with no need for any additional electronic or mechanical control.
keywords Wood, materiality, prototype, performance, responsive design
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:58

_id cf2009_000
id cf2009_000
authors Tidafi, Temy; Dorta, Tomás (eds.)
year 2009
title Joining languages, cultures and visions CAADFutures 2009
source Proceedings of the 13th International Conference [ISBN ] Montreal 17-19 June 2009, 902 p.
summary In a world where sustainability, ecology, collaboration and performance are common concerns, “joining” is a keyword, expressing the idea of an integration of knowledge, efforts and processes aimed at a better future. The CAADFutures 2009 conference thus intends to join professional and scientific reflections, with the notable input of new disciplines that are also concerned with digital design, such as industrial design and civil engineering. As a result, a vivid dialogue is established between different cultural approaches, computational methods and philosophical positions. The field of computer-aided design is faced with many challenges. CAADFutures 2009 addresses the search for new paradigms for sustainable design, the issues derived from the “digital thinking” embedded in current CAD systems as opposed to the needed “design thinking”, and many more pressing questions such as those of heritage, advanced geometry and parametric design, CAD education, virtual environments, interaction and new technologies, simulation, building performance, rapid prototyping, management, collaboration and ideation.
series CAAD Futures
type normal paper
email
last changed 2010/01/14 07:09

_id f4c5
id f4c5
authors Wang, Xiangyu; Schnabel, Marc Aurel (eds)
year 2009
title Mixed Reality In Architecture, Design, And Construction
source Springer 2009, XIV, 274 p., Hardcover ISBN: 978-1-4020-9087-5
summary Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction.

State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Written for: Practitioners, academics, researchers, and graduate students at universities, and industrial researchers who work with MR and digital media in design and construction

Table of contents PREFACE, by Xiangyu Wang and Marc Aurel Schnabel;

1 MIXED REALITIES: Framing Mixed Realities, by Marc Aurel Schnabel;

2 MIXED REALITY IN DESIGN COLLABORATION: Approaches to Augmenting Virtual Design Environments with Reality, by Xiangyu Wang and Rui Chen; Communication in Augmented Reality Aided Architectural Design, by Hartmut Seichter; A Technological Review to Develop an AR-Based Design Supporting System, by Jin Won Choi; Exploring Presence and Performance in Mixed Reality-Based Design Space, by Xiangyu Wang and Mi Jeong Kim;

3 MIXED REALITY IN ARCHITECTURE: Mobile Architectural Augmented Reality, by Mark Billinghurst and Anders Henrysson; Augmented Reality Visualisation Facilitating the Architectural Process, by Bruce Hunter Thomas; Simulation of an Historic Building Using a Tablet Mixed Reality System, by Atsuko Kaga; Temporal Context and Concurrent Evaluation, by Jules Moloney;

4 MIXED REALITY IN CONSTRUCTION: Key Areas and Issues for Augmented Reality Applications on Construction Sites, by Phillip S Dunston and Do Hyoung Shin; Tracking Technologies for Outdoor Mixed Reality Applications, by Amin Hammad; Augmented 3D Arrows Reach their Limits in Automotive Environments, by Marcus Tönnis and Gudrun Klinker;

5 MIXED REALITY IN EDUCATION / LEARNING: Visualising Future Cities in the ETH Value Lab, by Remo Burkhard and Gerhard Schmitt; Interplay of Domains: New Dimensions of Design Learning in Mixed Realities, by Marc Aurel Schnabel; Debating Opportunities: Learning Design through Different Structures, by Thomas Kvan;

POSTSCRIPT: Epilogue, by Marc Aurel Schnabel and Xiangyu Wang;

Author Biographies; Glossary; References; Index.

keywords architecture, design and construction, mixed reality
series book
type normal paper
email
more http://www.springerlink.com/content/978-1-4020-9087-5
last changed 2009/03/06 11:51

_id sigradi2009_1019
id sigradi2009_1019
authors Christakou, Evangelos Dimitrios; Neander Furtado Silva
year 2009
title Da Perspectiva Artificialis ao Cyberespaço: Motor Gráfico e a Visualisação Interativa da Luz Natural no Interior do Edificio [From perspectiva artificialis to cyberspace: Game-engine and the interactive visualization of the natural light in the interior of the building]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary In order to support the conceptual design, the architect used throughout the years, mockups - scaled physical models - or perspective drawings that intended to predict architectural ambience before its effective construction. This paper studies the real time interactive visualization, focused on one of most important aspects inside building space: the natural light. Although the majority of physically-based algorithms currently existing was designed for the synthesis of static images which may not take into account how to rebuild the scene - in real time - when the user is doing experiments to change certain properties of design.
keywords omputer simulation; computer visualization; Natural Light; real-time interactivity
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia09_201
id acadia09_201
authors De Kestelier, Xavier; Buswell, Richard
year 2009
title A Digital Design Environment for Large- Scale Rapid Manufacturing
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 201-208
doi https://doi.org/10.52842/conf.acadia.2009.201
summary Innovation in architectural design often follows technological innovation. This innovation can often be related to advances in construction techniques or design tools. This paper focuses on the development of a digital design environment for a new manufacturing process that can produce large architectural components. The design environment can be customized so that it incorporates both the flexibility and the constraints of the construction technology, such that the components produced maximize the core concept of the technology. Rapid Prototyping is a mature technology that has been around for 25 years in the manufacturing and product design industries. It is used primarily to speed up the product design cycle time from concept to physical realization for evaluation; it is now gaining a foothold in contemporary architectural practice. A number of protagonists are taking the Rapid Prototyping concept a stage further by developing large-scale processes capable of printing architectural components; there are even claims of the ability to produce whole buildings. These processes will give the architect a new palette of choice in terms of component design, and promise similar levels of geometric freedom as the Rapid Prototyping counterparts.
keywords Rapid prototyping, fabrication, hardware, concrete printing
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:55

_id acadia09_52
id acadia09_52
authors Sabin, Jenny E
year 2009
title Code, Context, and Perception: Matrix Architecture and the Architect Weaver
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 52-57
doi https://doi.org/10.52842/conf.acadia.2009.052
summary Recent technological leaps in data production and computation have afforded both architects and scientists an extraordinary ability to generate information and complex form. Rather than deal in the composition of wholes, architects specializing in generative and parametric design strategies—more formally known as design computation—have adopted a bottom-up approach to the negotiation of constraints within the design process. This renewed interest in complexity has offered alternative methods for investigating the interrelationships of parts to their wholes, and emergent self-organized pattern systems at multiple scales and applications. The contemporary architecture avant-garde has provided many examples that showcase the proven power such digital tools afford the designer, inspiring and leading to the generation of beautiful form. But what are our next steps in addressing complexity? How should architects with expertise in design computation situate themselves in larger design dialogues concerning pressing topics such as those concerning our environment? Biology provides useful systems-based models for architects to study to understand how context specifies form, function, and structure.
keywords Design systems, biology, complexity, self-organized systems
series ACADIA
type Normal paper
last changed 2022/06/07 07:56

_id sigradi2009_1031
id sigradi2009_1031
authors Vargas, Julio Celso Borello; Isabel Cristina Siqueira da Silva
year 2009
title Simulação de Envelopes Morfológicos: o Software e o Arquiteto na Especulação Tipológica [Morphological envelopes simulation: a software and the architect in the typological speculation]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary In the contemporaneous context of the Brazilian city production, the design stage called “viability study” evolves from an architectural expertise activity to a exploration’s routine of urban lots constructive potential. In this universe, the Graphics Simulation of Building Regime tool intends to supply the computational support lack verified among the city producing agents, helping to overcome the stage of rustic and manual work that characterizes the viability studies and feed the debate about the importance of the designer and his customized solutions. In order to do that, the information are mapped to a graphic representation that facilitates the user interpretation.
keywords Urban Morphology; Urban Regimes; Computer Graphics; Human Computer Interaction
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2009_055
id ecaade2009_055
authors Gholipour, Vida; Bignon, Jean-Claude; Guimaraes, Laure Morel
year 2009
title Eco-Models: Modeling of a Digital Tool to Design Sustainable Buildings
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 551-558
doi https://doi.org/10.52842/conf.ecaade.2009.551
wos WOS:000334282200066
summary The demand for up-to-date information and design ‘tools’ to help architects design more sustainable buildings is rapidly expanding. This demand has led to use various ecological assessment tools as support tools for the design process. The absence of adequate tools, which contribute to early stages, as well as the additional costs of tardy modifications, has led us to propose an eco-design support tool. This tool is based on a methodology named “Eco-Model (EM) Method” that focuses on the ecological approaches of a building. This method proposes to consider environmental friendly solutions from the first sketches by proposing a number of micro-solutions, called here Eco-Model or “EM”. Subsequently, the study presents the first contour of software based on an EM approach. Thus, the various actors of the design team will be able to browse the useful information for their green projects and so collaborate to optimize the building design.
keywords Eco-Models, sustainable buildings, design support
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia18_216
id acadia18_216
authors Ahrens, Chandler; Chamberlain, Roger; Mitchell, Scott; Barnstorff, Adam
year 2018
title Catoptric Surface
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 216-225
doi https://doi.org/10.52842/conf.acadia.2018.216
summary The Catoptric Surface research project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. This research investigates the generation of atmospheric effects from daylighting projected onto architectural surfaces within a built environment in an attempt to amplify or reduce spatial perception. The mapping of variable organizations of light onto existing or new surfaces creates a condition where the perception of space does not rely on form alone. This condition creates a visual effect of a formless atmosphere and affects the way people use the space. Often the desired quantity and quality of daylight varies due to factors such as physiological differences due to age or the types of tasks people perform (Lechner 2009). Yet the dominant mode of thought toward the use of daylighting tends to promote a homogeneous environment, in that the resulting lighting level is the same throughout a space. This research project questions the desire for uniform lighting levels in favor of variegated and heterogeneous conditions. The main objective of this research is the production of a unique facade system that is capable of dynamically redirecting daylight to key locations deep within a building. Mirrors in a vertical array are individually adjusted via stepper motors in order to reflect more or less intense daylight into the interior space according to sun position and an image-based map. The image-based approach provides a way to specifically target lighting conditions, atmospheric effects, and the perception of space.
keywords full paper, non-production robotics, representation + perception, performance + simulation, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia09_30
id acadia09_30
authors Aish, Robert
year 2009
title Tools of Expression: Notation and Interaction for Design Computation
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 30-31
doi https://doi.org/10.52842/conf.acadia.2009.030
summary Design considers function, fabrication, and aesthetics collectively. Computation is beginning to affect the competitive dynamics of design. Using algorithms, designers are exploring forms that are essentially “undrawable,” even with advanced modeling and direct manipulation techniques. Determining the appropriate functional characteristics may require the application of increasingly complex structural- and environmental-performance analysis techniques. To realize physically a design may require further geometric analysis and rationalization, and the use of complex computer-controlled fabrication techniques.
keywords Design, Computation, Form Finding, Design logic
series ACADIA
type Keynote paper
email
last changed 2022/06/07 07:54

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

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