CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 593

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20097101
id ijac20097101
authors Boulaassal, H.; Landes, T.; Grussenmeyer, P.
year 2009
title Automatic Extraction of Planar Clusters and their Contours on Building Facades Recorded by Terrestrial Laser Scanner
source International Journal of Architectural Computing vol. 7 - no. 1, 1-20
summary Since 3D city models need to be realistic not only from a bird's point of view, but also from a pedestrian's point of view, the interest in the generation of 3D façade models is increasing. This paper presents two successive algorithms for automatically segmenting building façades scanned by Terrestrial Laser Scanner (TLS) into planar clusters and extracting their contours. Since majority of façade components are planes, the topic of automatic extraction of planar features has been studied. The RANSAC algorithm has been chosen among numerous methods. It is a robust estimator frequently used to compute model parameters from a dataset containing outliers, as it occurs in TLS data. Nevertheless, the RANSAC algorithm has been improved in order to extract the most significant planar clusters describing the main features composing the building façades. Subsequently, a second algorithm has been developed for extracting the contours of these features. The innovative idea presented in this paper is the efficient way to detect the points composing the contours. In order to evaluate the performances of both algorithms, they have successively been applied on samples with different characteristics, i.e. densities, types of façades and size of architectural details. Finally, a quality evaluation based on the comparison of planar clusters and contours obtained manually has been carried out. The results prove that the proposed algorithms deliver qualitative as well as quantitative satisfactory results and confirm that both algorithms are reliable for the forthcoming 3D modelling of building façades.
series journal
last changed 2009/06/23 08:07

_id ecaade2009_148
id ecaade2009_148
authors Gil, Jorge; Montenegro, Nuno C.; Beirão, José Nuno; Duarte, José Pinto
year 2009
title On the Discovery of Urban Typologies: Data Mining the Multi-dimensional Character of Neighbourhoods
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 269-278
doi https://doi.org/10.52842/conf.ecaade.2009.269
wos WOS:000334282200033
summary In sustainable urban development the first stage of the urban design process should consist of a pre-design phase where the context of the site is analysed both qualitatively and quantitatively. In this paper we present a methodology for data mining an urban Geographic Information System (GIS) data set, consisting of three main phases: representation, analysis and description. The process reveals a series of block and street typologies at various levels of detail that highlight the different character of two neighbourhoods. This methodology is demanding in the preparation phase and requires a high level of GIS and statistics expertise in the analysis phase. However, it successfully addresses the complex multi-scale and multi-level nature of cities in a systematic way, providing a tool for systematic profiling of neighbourhoods, which is site and problem specific.
keywords Data mining, GIS, sustainable development, urban typologies, urban context
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2009_980
id sigradi2009_980
authors Romero R., William A.; Juan Camilo Ibarra; José Tiberio Hernández; Sergio Ordoñez
year 2009
title Multi-modal simulation for urban mobility analysis: An approach based on a model of behaviour and infrastructure-related anomalies
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a distributed simulation system for urban scenarios where infrastructure anomalies are common, such as those present in Latin-American cities. A microscopic-based model has been developed in order to represent the behavioural characteristics of the different mobility actors in a discrete lattice. The visualization component allows an interactive and immersive experience of the simulation results, providing a detailed point of view (focus) in the global environment (context). It is possible to empower the users’ interaction through devices for control and navigation of the data visualization.
keywords Simulation Support Systems; Modelling and Simulation (M&S); Traffic Simulation; Immersive Visualization
series SIGRADI
email
last changed 2016/03/10 09:59

_id caadria2009_061
id caadria2009_061
authors Yoshikawa, Yasuyo; Kyoko Miyashita, Tomohiro Fukuda and Kenichi Sakai
year 2009
title Verification of Possibility of Traditional House Use and The Strategy for The Revival of A Historical City
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 55-64
doi https://doi.org/10.52842/conf.caadria.2009.055
summary Recently, the number of vacant traditional townhouses has been increasing, as cities’ central districts decay. In this paper, aiming at the activation of a region by effective use of vacant traditional townhouses, a rented house use strategy is proposed. First of all, the current number and potential vacant traditional townhouses and the intentions of local residents and population of surrounding area concerning to their use are accurately surveyed. As a result, it becomes clear that the rented house use of vacant traditional townhouses is necessary and possible. Next, the investigation with current tenants in their negotiation processes with vacant house owners is executed. Furthermore, some approach cases online are searched, and as a result, the following 3 points can be said: (1) it is important to collect and organize information of the vacant traditional townhouses in order to facilitate the rented house use; (2) a trustful real estate broker is necessary; (3) to consider local population expectances and understanding is necessary. Finally, the result of these is received, it is proposed that the database of the vacant traditional townhouses with VR be constructed and it be opened for public access on the Internet. In addition, the establishment of the resident organization for the rented house use as a nucleus of the use promotion strategy is also proposed.
keywords Historical city; investigation; vacant traditional townhouse; rented house use; VR
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia18_216
id acadia18_216
authors Ahrens, Chandler; Chamberlain, Roger; Mitchell, Scott; Barnstorff, Adam
year 2018
title Catoptric Surface
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 216-225
doi https://doi.org/10.52842/conf.acadia.2018.216
summary The Catoptric Surface research project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. This research investigates the generation of atmospheric effects from daylighting projected onto architectural surfaces within a built environment in an attempt to amplify or reduce spatial perception. The mapping of variable organizations of light onto existing or new surfaces creates a condition where the perception of space does not rely on form alone. This condition creates a visual effect of a formless atmosphere and affects the way people use the space. Often the desired quantity and quality of daylight varies due to factors such as physiological differences due to age or the types of tasks people perform (Lechner 2009). Yet the dominant mode of thought toward the use of daylighting tends to promote a homogeneous environment, in that the resulting lighting level is the same throughout a space. This research project questions the desire for uniform lighting levels in favor of variegated and heterogeneous conditions. The main objective of this research is the production of a unique facade system that is capable of dynamically redirecting daylight to key locations deep within a building. Mirrors in a vertical array are individually adjusted via stepper motors in order to reflect more or less intense daylight into the interior space according to sun position and an image-based map. The image-based approach provides a way to specifically target lighting conditions, atmospheric effects, and the perception of space.
keywords full paper, non-production robotics, representation + perception, performance + simulation, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
doi https://doi.org/10.52842/conf.acadia.2017.102
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id 4c44
id 4c44
authors Beirão, José; Duarte, José; Gil, Jorge; Montenegro, Nuno
year 2009
title Monitoring urban design through generative design support tools: a generative grammar for Praia
source Proceedings of 15 Congresso da APDR, Cidade da Praia, Cabo Verde.
summary Abstract Urban planning and design has a considerable impact on the economic performance of cities and regions. It is a complex process that extends for a long period and involves many participants. The lack of integrated tools to support this process hampers the ability to maximize the response of plans to contextual conditions while using the least resources. This paper describes research that aims to develop such a tool, integrating formulation, generation, and evaluation capabilities. It is focused on the generation module which relies on the encoding of Urban Induction Patterns (UIP) using shape grammars. A grammar for the extension plan of the city of Praia is presented as one of the case studies used to support UIP definition and illustrate its application. The paper also discusses how the proposed tool can be used for developing and monitoring urban plans.
keywords shape grammars; generative urban design; planning
series other
type normal paper
email
more http://www.apdr.pt/congresso/2009/
last changed 2009/07/30 15:58

_id cf2009_314
id cf2009_314
authors Boerner, Andrea; Maquil, Valérie
year 2009
title Enhancing synergies between computer science and urban disciplines: Semi-automated applications for tangible user interfaces, a case study
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 314-327
summary This paper explores an interdisciplinary design approach for coupling semi-automated applications with tangible user interfaces. It describes communication methods based on parameters and diagrams, between computer scientists and urban, architectural professionals and the matching abilities to give meaning to the various parts and elements of the system. By means of the development of two rule based applications it exploits different degrees of automation and kinds of feedback possibilities and its impact on discourse and decision making. It discusses design methods for interactive urban planning applications, which integrate the different requirements and benefits from both disciplines.
keywords Tangible user interfaces, semi-automation, decision making, urban planning
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2009_207
id caadria2009_207
authors Fasoulaki, Eleftheria E.
year 2009
title Towards Integrated Design
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 13-22
doi https://doi.org/10.52842/conf.caadria.2009.013
summary This paper examines a different design approach called integrated. The term “integrated” has a dual utilization in this study. The first use refers to the integration of form and building performance. The second use refers to the integration of interrelated and diverse building performances involving multiple disciplines. The integrated design approach analyzes and evaluates several interrelated design systems involving different disciplines in the early design phase. The goal of the approach is the generation of design alternatives guided simultaneously by two basic objectives: the aspiration for form exploration and the satisfaction of the performances of interrelated systems.
keywords Generative Algorithms: Building Performances; Multiple Building Disciplines; Optimization and Simulation Techniques; Coupled Building Systems
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia09_90
id acadia09_90
authors Fox, Michael
year 2009
title Flockwall: A Full-Scale Spatial Environment with Discrete Collaborative Modules
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 90-97
doi https://doi.org/10.52842/conf.acadia.2009.090
summary The paper highlights a built example of a human-scale spatial environment composed of discrete collaborative modules. The primary goals were to develop and understand strategies that can be applied to interactive architecture. The design and construction were carried out in an academic context that was displayed to a public audience of approximately 200,000 people over the course of three days. In addressing the performance parameters of the prototype, the concept focused on several key strategies: 1) geometry 2) movement 3) connections 4) scale and 5) computational control, and human interaction. The final objective of the approach was to create an innovative design that was a minimally functional spatial environment with the capability for evolving additional multi-functionality. Heavy emphasis was placed on creating a full-scale environment that a person could walk through, interact with, and experience spatially.
keywords Geometry, design logic, flock behavior, prototype, fabrication, responsive systems
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:50

_id ecaade2009_193
id ecaade2009_193
authors Frumar, Jerome; Zhou, Yiyi
year 2009
title Beyond Representation: Real Time Form Finding of Tensegrity Structures with 3d ‘Compressed’ Components
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 21-30
doi https://doi.org/10.52842/conf.ecaade.2009.021
wos WOS:000334282200001
summary Tensegrity structures are of interest to architecture and engineering as a practical means to explore lightweight and rapidly deployable modular structures that have a high degree of geometric freedom and formal potency. The notion of tensegrity structures with 3D ‘compressed’ components is introduced and their feasibility is demonstrated through selected physical models. Attempts to further explore the architectural potential of tensegrity structures within a computational environment have proven difficult, as they are statically indeterminate and require form finding procedures to “find a geometry compatible with a self-stress state” (Motro 2002). An overview of tensegrity ‘capable’ software that can be used for architectural design is followed by a discussion that introduces an additional computational method based on particle-spring systems. This approach enables real time manipulation of tensegrity networks. Two projects that utilize this unique tool are described.
keywords Form finding, particle-spring, tensegrity, 3D compressed component
series eCAADe
email
last changed 2022/06/07 07:50

_id ijac20097103
id ijac20097103
authors Guidi, Gabriele; Remondino, Fabio; Russo, Michele; Menna, Fabio; Rizzi, Alessandro; Ercoli, Sebastiano
year 2009
title A Multi-Resolution Methodology for the 3D Modeling of Large and Complex Archeological Areas
source International Journal of Architectural Computing vol. 7 - no. 1, 39-55
summary This article reports on a multi-resolution and multi-sensor approach developed for the accurate and detailed 3D modeling of the entire Roman Forum in Pompei, Italy. The archaeological area, approximately 150 × 80 m, contains more than 350 finds spread all over the forum as well as larger mural structures of previous buildings and temples. The interdisciplinary 3D modeling work consists of a multi-scale image- and range-based digital documentation method developed to fulfill all the surveying and archaeological needs and exploit all the intrinsic potentialities of the actual 3D modeling techniques. The data resolution spans from a few decimeters down to few millimeters. The employed surveying methodologies have pros and cons which will be addressed and discussed. The results of the integration of the different 3D data in seamlessly textured 3D model are finally presented and discussed.
series journal
last changed 2009/06/23 08:07

_id ecaade2009_179
id ecaade2009_179
authors Halatsch, Jan; Kunze, Antje; Schmitt, Gerhard
year 2009
title Value Lab: a Collaborative Environment for the Planning of Future Cities
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 507-514
doi https://doi.org/10.52842/conf.ecaade.2009.507
wos WOS:000334282200061
summary This paper describes how the Value Lab is a) developed and b) used in education, research and workshops for (1) Interactive urban design and scenario planning that includes methods to support concurrent collaborative urban design over distances, and scenario planning based on defined case studies; (2) Visualization techniques for the detection and prediction of changes in urban environments; (3) Knowledge transfer to synthesize, interact with and communicate essential knowledge and findings from an array of disciplines for decision making, education, training, demonstration, and public discussions.
keywords Urban planning, information architecture, multi-touch displays, simulation, city modeling
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2009_062
id caadria2009_062
authors Kawaguchi, Takayuki; Yoshihiro Nishimura, Atsumi Maruhashi, Tomohiro Fukuda and Nobuyoshi Yabuki
year 2009
title A Study of The Virtual Reality Simulation System for LRT Projects Towards Sustainable City
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 23-32
doi https://doi.org/10.52842/conf.caadria.2009.023
summary Recently, many cities in Japan and in other developed nations face problems such as decadence of downtown areas, aged society with a fewer number of children, dependence on automobile transport, etc. And redesign of public transportation services (e.g. tram) is thought to be one of the solutions for these problems. The introduction of LRT is investigated in various places, however, when a public traffic system like LRT is introduced, it is necessary to consider not only the transportation oriented aspects, but also landscapes and plans for a future sustainable city. Therefore, city planners are required to promote workshop-type in the design process to deal with citizens, companies, NPOs, etc. In this research, both components of the VR system for LRT projects and the system that enables the examination from various aspects of traffic, landscapes, city planning, etc., were studied.
keywords VR; LRT; community development; consensus building; transport planning
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2009_191
id caadria2009_191
authors Kim, Mi Yun; Jin Won Choi
year 2009
title Classifying and Utilizing The Geo-Spatial Information in Smart City
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 327-335
doi https://doi.org/10.52842/conf.caadria.2009.327
summary It has been difficult to locate necessary information quickly in a complicated geo-spatial information network. Textual and numerical information is disadvantageous in that viewers may not have cognitive power and thus do not understand it properly. Besides, it is thought that a particular means is needed to obtain and to understand the information that we need in a given space. Therefore, this study posits that the geospatial information is complex in the construction of future oriented cities, and a new classification system is required for more effective information visualization. This paper also suggests a classification system of urban geo-spatial information and its possible applications as a way to reflect city dwellers’ opinion in city planning.
keywords Urban information classification; utilization; geo-spatial information; visualization; urban map
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia09_66
id acadia09_66
authors Menges, Achim
year 2009
title Performative Wood: Integral Computational Design for Timber Constructions
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 66-74
doi https://doi.org/10.52842/conf.acadia.2009.066
summary Wood differs from most building materials in that it is a naturally grown biological tissue. Thus wood displays significant differentiation in its material makeup and structure as compared to most industrially produced, isotropic materials. Upon closer examination wood can be described as an anisotropic natural fiber system with different material characteristics and related behavior in different directions relative to the main grain orientation. Because of its differentiated internal capillary structure wood is also hygroscopic. It absorbs and releases moisture in exchange with the environment and these fluctuations cause differential dimensional changes. In architectural history the inherent heterogeneity of wood and the related more complex material characteristics have been mainly understood as a major deficiency by the related crafts, timber industry, engineers and architects alike. This paper will present an alternative design approach and associated computational design tools that aim at understanding wood’s differentiated material make up as its major capacity rather than a deficiency. Along two design experiments the related research on an integral computational design approach towards unfolding wood’s intrinsic material characteristics and performative capacity will be discussed. The first experiment explores the anisotropic characteristics of wood by exploiting the differential bending behavior in relation to the local induction of forces through which a specific overall morphology can be achieved. The second experiment focuses on the hygroscopic property of wood as the base for developing a surface structure that responds to changes in relative humidity with no need for any additional electronic or mechanical control.
keywords Wood, materiality, prototype, performance, responsive design
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:58

_id sigradi2009_1020
id sigradi2009_1020
authors Natividade, Veronica Gomes; Alessandro Ventura
year 2009
title Arquitetura Algorítmica. Uma abordagem conceitual [Algorithmic Architecture: A conceptual approach]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The current paper aims to a conceptual approach to the widespread algorithmic architectures defined for Terzidis Kostas (2006) through the philosophy of complex sciences theorized by Edgar Morin (1998). It intends to discuss two approaches outwardly contradictory emerged from the theme: on one hand, the conception of contemporary architecture is beyond generation of complex shapes into computer software, on the other hand the overvaluation of logics can lead architects to incur in the same mistake of simplification performed by the modernists.
keywords new paradigms; algorithimic architecture; complexity; design process
series SIGRADI
email
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