CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 580

_id ijac20097103
id ijac20097103
authors Guidi, Gabriele; Remondino, Fabio; Russo, Michele; Menna, Fabio; Rizzi, Alessandro; Ercoli, Sebastiano
year 2009
title A Multi-Resolution Methodology for the 3D Modeling of Large and Complex Archeological Areas
source International Journal of Architectural Computing vol. 7 - no. 1, 39-55
summary This article reports on a multi-resolution and multi-sensor approach developed for the accurate and detailed 3D modeling of the entire Roman Forum in Pompei, Italy. The archaeological area, approximately 150 × 80 m, contains more than 350 finds spread all over the forum as well as larger mural structures of previous buildings and temples. The interdisciplinary 3D modeling work consists of a multi-scale image- and range-based digital documentation method developed to fulfill all the surveying and archaeological needs and exploit all the intrinsic potentialities of the actual 3D modeling techniques. The data resolution spans from a few decimeters down to few millimeters. The employed surveying methodologies have pros and cons which will be addressed and discussed. The results of the integration of the different 3D data in seamlessly textured 3D model are finally presented and discussed.
series journal
last changed 2009/06/23 08:07

_id ijac20097303
id ijac20097303
authors Taron, Joshua M.
year 2009
title Interactive Hemostasis Modeling in Urban Network Design
source International Journal of Architectural Computing vol. 7 - no. 3,375-387
summary This paper describes a type of project that images a city as it might exist given the integration of hemostatic procedures within pedestrian networks during emergencies requiring full-scale egress from an urban core. It articulates the steps taken to integrate a pre-existing C++ hemostasis model (C. Jacob, 2008) into Maya software in order to describe how the project operates on a computational level. By projecting these agent-based logics directly into/onto each pedestrian in the city (the smallest unit of the system), egress-oriented infrastructure can shift from being extensively predetermined in form (concrete barriers, metal railing, police barricades, etc.), to something more intensively defined, real-time, and locally on-demand. These procedures are situated within a larger schema based on the structural principles of Norbert Wiener's cybernetic feedback loops, that acknowledge and allow for hybrid (top-down + bottom-up) awareness and control within systems. The project attempts to ally itself with emerging forms of network design with similar structural typologies supported through the use of personal mobile devices (PMDs) in urban environments.
series journal
last changed 2009/10/20 08:02

_id ecaade2009_110
id ecaade2009_110
authors van der Maas, David; Meagher, Mark; Abegg, Christian; Huang, Jeffrey
year 2009
title Thermochromic Information Surfaces: Interactive Visualization for Architectural Environments
doi https://doi.org/10.52842/conf.ecaade.2009.491
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 491-496
summary In this paper we describe a series of nine prototypes that were constructed to explore the benefits and limitations of thermochromic ink as a material for the design of architectural information surfaces. Among the goals of the project were the identification of inexpensive fabrication methods that could be used to build thermochromic surfaces at the scale of a room. Our primary design concerns were the ability to communicate information about indoor climate, and the integration of the information surfaces in an architectural environment. We propose a method for building thermochromic surfaces based on printed circuit boards (PCB) that is cost-effective, highly precise, and allows the fabrication of large surfaces through tiling.
wos WOS:000334282200059
keywords Thermochromic display, interactive architecture, information visualization, fabrication process, communication
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2009_021
id caadria2009_021
authors Ambrose, Michael A.
year 2009
title BIM and Comprehensive Design Studio Education
doi https://doi.org/10.52842/conf.caadria.2009.757
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 757-760
summary Building Information Modeling (BIM) has the potential to fundamentally alter the way composition, scale and abstraction are addressed in today’s comprehensive design studio by displacing the primacy of abstract conventions of representation with a methodology based on systems thinking and virtual simulation. BIM viewed as provocateur of design education provides great potential for the critical analysis of how architectural design is taught. The design studio project reflects new ways of teaching and addressing BIM methods and processes, and critically evaluating their effects and possibilities on architectural production.
keywords Education; design theory; design studies; animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
doi https://doi.org/10.52842/conf.acadia.2017.102
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id cf2009_890
id cf2009_890
authors Beirão, José; Duarte José, Stouffs Rudi
year 2009
title Grammars of designs and grammars for designing - grammar-based patterns for urban design
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009
summary Analytical work has demonstrated the potential of shape grammars for capturing rules embedded in existing design styles, and generating designs within such styles that match given design contexts. However, the creation of grammars for new design styles, from exploratory rules to design synthesis, remains elusive. The combined use of patterns and discursive grammars is here proposed as a way of encoding the semantics behind recurrent urban design operations and enable the development of a tool to support the creation of new grammars. The idea is that by exploring the combination of generative patterns designers may arrive at new grammars.
series other
type normal paper
email
last changed 2009/08/21 07:43

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ascaad2009_mustapha_ben_hamouche
id ascaad2009_mustapha_ben_hamouche
authors Ben-Hamouche, Mustapha
year 2009
title Gis in Architectural Education: Design as a place-making process
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 393-407
summary Responsiveness to site conditions and environment is one of the axioms of architectural design. However, most students’ design is made in a non-geo-coordinated cyberspace through CAAD design and thus leading to “flying” proposals” that are not attached to the context. GIS teaches students in architecture to initially refer to real locations as the space in which they design is geo-coordinated and provides the wider context of the project. Along the design process, the project surroundings from macro scale; that is the globe, to the micro-scale that is reflected in the existing buildings, the road network and the topography are constantly present. At the end stage, the project is seen not as a free standing building but rather as an integral part in a real place on Earth. The 3-D urban visualization gives the possibility of evaluating the degree of success of place-making and the fitness of the project to its context. The aim of the paper is to present how a GIS course can support CAAD and improve the architectural design process as well as the quality of the design output towards a contextual architecture. The paper is based on the experience of the author who is architects and urban planner, in teaching design studios and Urban Planning based on GIS as an elective course to graduating students in architecture at the University of Bahrain. It presents an alternative method that is called Permanent Presence of the Real World PPRW.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 4f1b
id 4f1b
authors Booth, Peter
year 2009
title Digital Materiality: emergent computational fabrication
source Performative Ecologies in the Built Environment: Sustainability Research Accross Disciplines: 43rd Annual Conference of the Australian and New Zealand Architectural Science Association
summary Fundamentally architecture is a material-based practice that implies that making and the close engagement of materiality is intrinsic to design process. With the rapid uptake of new computational tools and fabrication techniques by the architectural profession there is potential for the connection between architecture and materiality to be diminished. Innovative digital technologies are redefining the relationship between design and construction encoding in the process new ways of thinking about architecture. A new archetype of sustainable architectural process is emerging, often cited as Digital Materialism. Advanced computational processes are moving digital toolsets away from a representational mode towards being integral to the design process. These methods are allowing complex design variables (material, fabrication, environment, etc.) to be interplayed within the design process, allowing an active relationship between performative criteria and design sustainability to be embedded within design methodology.
keywords Digital, Process, Material, Fabrication
series other
type normal paper
email
last changed 2010/03/06 02:53

_id sigradi2009_964
id sigradi2009_964
authors Castriota, Leonardo Barci; Rezende
year 2009
title Fotografia digital e imagens multi-perspectivas no estudo de sítios históricos [Digital photography and multi-perspective image in the study of historical sities]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The creation of panoramic images for depicting urban landscape is a technique that has its origins in Antiquity. These images, which are known to represent large urban areas from multiple views, can be considered true works of art. Recently there has been a growing interest by some researchers, especially in the area of computer graphics, in the production of multi-perspective images for representing historic sites. However, the focus of these studies has been especially the computational aspects of this process, and there are few studies that address the impact and possibilities of these methodologies in historic preservation and urban planning. Realizing this shortcoming and considering the demand for a perspective more connected to cultural heritage, our proposal is to associate the excellent visual results of the multi-perspective images to the rich possibilities of computer simulation that can provide digital photography. The fact is that in recent years we have experienced technological innovations in the field of computer simulation that far exceeded our expectations. While most surveys of buildings are still based on the use of tape measure, pencil, paper and camera, the computer has become increasingly the main interface between the user and the information and is now the preferred instrument for the production and viewing of images, including the creation of virtual environments. Thus, this work seeks to explore the great potential which seems to exist in the combination of digital photography and the technique of multi-perspective image representation, which may provide new approaches and perspectives for the field of historic preservation. For that, we present a rapid and low cost methodology, developed in recent years, which generates orthophotos and metric multi-perspective images, useful for the analysis of built heritage and historic sites. In addition to that, we will also discuss further possible byproducts of this methodology, among which we could highlight the creation of three-dimensional models, and the analysis of building pathologies in combination with thermal photography. As a case study, we will present a representation of the Rua dos Caetés, a listed historic district in Belo Horizonte (MG), Brazil.
keywords Photogametry; Digital Photography; Heritage; Conservation
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2009_2001
id sigradi2009_2001
authors Corradi, Eduardo Marotti; Gabriela Celani
year 2009
title O "túnel de vento" - um exercício de projeto baseado em técnicas de animação [The "Wind Tunnel" - A Design Exercise Based in Animation Techniques]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The objective of the present research was to study the use of animation techniques as a tool for the design process. The study started with a literature review about the different possible applications of animation techniques in architectural design. Four main categories of applications were found: (1) space representation and “walk through”, (2) simulation of articulated elements and kinetic structures, (3) visualization and analysis of functional aspects of the buildings, such as circulation and fire escape, and finally (4) the generation of novel shapes. The second part of the research consisted of a design exercise in which animation techniques were used to generate a shape. For this purpose a wind simulator was used in 3DMAX. Next, Paracloud software was used to automatically generate a rib structure that allowed to produce a scale model of the shape with a laser cutter.
keywords Animation; design process; digital fabrication
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:49

_id acadia09_201
id acadia09_201
authors De Kestelier, Xavier; Buswell, Richard
year 2009
title A Digital Design Environment for Large- Scale Rapid Manufacturing
doi https://doi.org/10.52842/conf.acadia.2009.201
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 201-208
summary Innovation in architectural design often follows technological innovation. This innovation can often be related to advances in construction techniques or design tools. This paper focuses on the development of a digital design environment for a new manufacturing process that can produce large architectural components. The design environment can be customized so that it incorporates both the flexibility and the constraints of the construction technology, such that the components produced maximize the core concept of the technology. Rapid Prototyping is a mature technology that has been around for 25 years in the manufacturing and product design industries. It is used primarily to speed up the product design cycle time from concept to physical realization for evaluation; it is now gaining a foothold in contemporary architectural practice. A number of protagonists are taking the Rapid Prototyping concept a stage further by developing large-scale processes capable of printing architectural components; there are even claims of the ability to produce whole buildings. These processes will give the architect a new palette of choice in terms of component design, and promise similar levels of geometric freedom as the Rapid Prototyping counterparts.
keywords Rapid prototyping, fabrication, hardware, concrete printing
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:55

_id acadia09_90
id acadia09_90
authors Fox, Michael
year 2009
title Flockwall: A Full-Scale Spatial Environment with Discrete Collaborative Modules
doi https://doi.org/10.52842/conf.acadia.2009.090
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 90-97
summary The paper highlights a built example of a human-scale spatial environment composed of discrete collaborative modules. The primary goals were to develop and understand strategies that can be applied to interactive architecture. The design and construction were carried out in an academic context that was displayed to a public audience of approximately 200,000 people over the course of three days. In addressing the performance parameters of the prototype, the concept focused on several key strategies: 1) geometry 2) movement 3) connections 4) scale and 5) computational control, and human interaction. The final objective of the approach was to create an innovative design that was a minimally functional spatial environment with the capability for evolving additional multi-functionality. Heavy emphasis was placed on creating a full-scale environment that a person could walk through, interact with, and experience spatially.
keywords Geometry, design logic, flock behavior, prototype, fabrication, responsive systems
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:50

_id ecaade2009_193
id ecaade2009_193
authors Frumar, Jerome; Zhou, Yiyi
year 2009
title Beyond Representation: Real Time Form Finding of Tensegrity Structures with 3d ‘Compressed’ Components
doi https://doi.org/10.52842/conf.ecaade.2009.021
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 21-30
summary Tensegrity structures are of interest to architecture and engineering as a practical means to explore lightweight and rapidly deployable modular structures that have a high degree of geometric freedom and formal potency. The notion of tensegrity structures with 3D ‘compressed’ components is introduced and their feasibility is demonstrated through selected physical models. Attempts to further explore the architectural potential of tensegrity structures within a computational environment have proven difficult, as they are statically indeterminate and require form finding procedures to “find a geometry compatible with a self-stress state” (Motro 2002). An overview of tensegrity ‘capable’ software that can be used for architectural design is followed by a discussion that introduces an additional computational method based on particle-spring systems. This approach enables real time manipulation of tensegrity networks. Two projects that utilize this unique tool are described.
wos WOS:000334282200001
keywords Form finding, particle-spring, tensegrity, 3D compressed component
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2009_636
id sigradi2009_636
authors Hernández, Patricia; Verón; Mengo; Figueroa; Carmigiani; D´alessandro y Lanzone y Swendsen Arquitectos
year 2009
title Microarquitectura - Equipo Domotizado para Exhibicion en Librería [Micro-architecture - Domotized Equipment for Bookstore Display]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The working team is comprised of professionals and students from Engineering and Architecture degree courses. This group, participating at a certified research by Secretaría de Ciencia y Técnica de la Nación, have agreed to carry out a joint designing experience about a micro-architecture prototype to be domotized by the Chair of Automation of Mechanical Engineering.We have designed a display equipment for local bookstores. The equipment in itself is ductile and useful to build a stand. It can be easily coupled and divided into modules for shop windows and different spaces within stores. It is changeable, flexible, and its arrangement is dynamic. The design contemplates general sample functions according to the various sizes of the product, which range from small to large-scale objects.The equipment offers its own domotic features.
keywords domótica; exhibición; ambientalismo; interdisciplina; gráfica 3D animada
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20097108
id ijac20097108
authors Izkara, J.L.; Basogain, X.; Borro, D.
year 2009
title Wearable Personal Assistants for the Management of Historical Centers
source International Journal of Architectural Computing vol. 7 - no. 1, 139-156
summary One of the main tasks facing the manager of a historical centre is to avoid degradation while retaining the historical value. For this reason, any intervention which takes place on the environment, should be carefully managed. Only when performing a proper diagnosis of the environment and its reality is possible to follow a high quality intervention. The integration of new information technologies has been crucial to the improvement of these processes providing new tools. Within the project called RASMAP, we have designed and implemented a mobile augmented reality platform based on a service oriented architecture. This project introduces the concept of Wearable Personal Assistant (WPA). WPA in the RASMAP platform represents an innovative wearable tool, which provides support to professionals in their daily activities (mechanical engineer, safety responsible person, diagnosis expert, etc.). This tool is based on augmented reality technologies, mobile devices and communication infrastructures. The development of the platform for the WPAs implies addressing several technological challenges: a) to overcome the limitations inherent in the mobile devices: speed, capacity of memory, capacity of storage, graphical features and others, b) to obtain tracking systems that they do not need to alter or to adapt the environment, c) to optimize for the transmission and reproduction of multimedia contents through wireless networks on mobile devices. In this article, we describe the RASMAP platform, as a basis for the development of WPA and the extension of its use for the management of historical centres. The quality and usefulness of the scientific-technological results provided by the WPA have been validated developing a demonstrator for the diagnosis of the conservation status of the historical centre of a small town in the Basque Country. The advantages to be gained by using WPA in the proposed scenario are among others: more efficient processes, improved communication between users, and local and distributed multimedia content records.
series journal
last changed 2009/06/23 08:07

_id sigradi2009_669
id sigradi2009_669
authors Jacobi, Martina Maldaner; Jan Halatsch; Antje Kunze; Gerhard Schmitt; Benamy Turkienicz
year 2009
title A grammar-based system for the participatory design of urban structures [A grammar-based system for the participatory design of urban structures ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary We propose a three-step participatory design cycle for the early urban design phase that can be integrated into the digital design chain. Step one involves a visualization method that is implemented as an interactive card-based interview technique for the collaborative requirement specification of urban designs. In step two these specifications are a) translated into simplified GIS data and then b) implemented into a grammar-based system together with the corresponding design regulations. The final outcome is a generative and iterative urban model, which includes buildings, building blocks, transportation networks and open spaces that visually communicates spatial impacts of urban design proposals.
keywords City modeling; participatory design; shape grammars; urban planning
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2009_259
id cf2009_259
authors Janssen, Patrick H. T.
year 2009
title An evolutionary system for design exploration
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 259-272
summary This paper reports on the development of a multi-objective evolutionary developmental design environment, called EDDE. The goal of the system is to make it easier for designers to use evolutionary techniques to explore design possibilities. The system consists of a generic evolutionary core into which a set of design specific scripts need to be plugged in. The system uses a web based client-server architecture that can either be run on a single computer or on multiple computers in parallel. Initial experiments have shown the system to be effective in evolving designs.
keywords Generative, evolutionary, genetic, search, optimisation, simulation
series CAAD Futures
email
last changed 2009/06/08 20:53

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