CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 504

_id c749
id c749
authors Kan, JWT and Gero JS
year 2009
title Using the FBS ontology to capture semantic design information in design protocol studies
source in J McDonnell and P Lloyd (eds), About: Designing. Analysing Design Meetings, CRC Press, pp. 213-229.
summary This chapter presents a method to capture semantic information from design protocols. We report on a preliminary study that analyses a design protocol by using the FBS ontology and derives processes within this ontological framework by employing linkography. The usefulness of this method is examined by applying it to the Engineering 1 protocol (E1) as a case study. The original 1990 FBS ontology captures 66% meaningful processes of all the derived processes, while the situated FBS ontology captures 92% meaningful processes of all the derived processes. Further coding analysis may improve this percentage. The session is characterized, according to the ontology, by the high percentage of behaviour reformulation, followed by structure reformulation, and analysis.
keywords ontology, FBS, protocol analysis,
series other
type normal paper
email
last changed 2009/09/11 18:14

_id 1042
id 1042
authors Tsai, J J-H and Gero JS
year 2009
title Unified Energy-Based Qualitative Representation for Building Analysis
source in J McDonnell and P Lloyd (eds), About: Designing. Analysing Design Meetings, CRC Press, pp. 213-229.
summary Currently, when designers develop a building design project, different representations are used for different building subsystems, such as spatial system, electrical system, lighting system, hydraulic system and HVAC. These representations are mainly used in the final design documentation stage. This book presents a qualitative approach to the development of a unified energy-based representation for building analysis called qualitative Archi Bond Graphs (QABGs). QABGs integrate different representations in the architectural domain into a unified representation. They can be applied in the conceptual, intermediate, and final building design stages. Combining graphical representations and qualitative equations, QABGs are applicable for building simulation and analysis for building dynamics in the space-people system and the building energy systems, and for energy interactions between the space-people system and the building energy systems.
series book
type normal paper
email
more http://www.amazon.com/Energy-based-Qualitative-Representation-Building-Analysis/dp/3639165470/ref=sr_1_1?ie=UTF8&s=books&qid=1248448107&sr=1-1
last changed 2009/09/11 18:22

_id ascaad2009_000
id ascaad2009_000
authors Abdelhameed, Wael; N. Hamza and A. Bennadji (eds.)
year 2009
title Digitizing Architecture: Formalization and Content
source 4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009)[ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, 463 p.
summary CAAD is constantly provoking and raising many potentials, challenges and arguments in academia, practice, and even in the theory of architecture itself. This process starts with the pedagogy of designing and the ongoing questions such as how much of CAAD should be incorporated in teaching, and ends with digital design technologies and the new emerging questions such as how biologically inspired computational processes alter the form of our architecture and the typical design process. Architecture originates from peoples’ needs and beliefs. The new forms of digital architecture generate debates in terms of various important issues, ranging from emotional and social factors to sustainability and warming climate. The focus area of the conference can be shaped, as follows: considering all these potentials, challenges, and arguments, which we have to benefit from and cope with, are there truly legitimate concerns about the future of our architecture and its content in particular from human and environmental dimensions? Can we develop our own ways of benefiting from the technology that cater to our environment and culture? Can we still see the form of architecture in the traditional way or should we change our perspectives? In other words the conference concentrates on bridging between the new digital form and the traditional human content.
series ASCAAD
type normal paper
email
last changed 2010/02/26 07:31

_id caadria2009_154
id caadria2009_154
authors Chiang, Shuo-Tao; Sheng-Fen Chien
year 2009
title Notes on Designing Multi-Display spaces
doi https://doi.org/10.52842/conf.caadria.2009.461
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 461-470
summary This research attempts to integrate a new technology–Multi- Display Environment (MDE)–into the design and creation of new architectural spaces–multi-display spaces. The research objective is to formulate a set of design guidelines that advise designers on the effective use of the MDE technology, so that the technology may become a new design element and enables designers to show amplification effects of spaces. Two empirical studies are conducted. Based on the results of empirical studies, a set of multi-display space design guidelines is formulated with three key aspects: scene selection, display allocation and display arrangement. The design guidelines require further validations through practical applications. Nevertheless, the research introduces a new design element for designers to think about the future of architectural spaces with more opportunities and possibilities.
keywords Multi-display environments; spatial cognition; design guidelines
series CAADRIA
email
last changed 2022/06/07 07:55

_id ijac20097203
id ijac20097203
authors Eilouti, Buthayna h.
year 2009
title A Digital Incorporation of Ergonomics into Architectural Design
source International Journal of Architectural Computing vol. 7 - no. 2, 235-253
summary A project that is particularly designed for digital studio settings is described. Facilitated by multiple computer modeling and animation software, the project incorporates concepts and applications of ergonomics and kinetics as two ingredients and concept generators with problem-based learning techniques into architectural designing. Reflections about the project and its outcomes are reported and discussed. The results indicate that considerations of ergonomics, flexibility, mobility and responsiveness in dynamic structures and their interactions with users can enrich and optimize generated designs. Similarly, the application of problem-based designing approach seems to foster critical thinking of participants and improve their involvement in collaborative design processing.
series journal
last changed 2009/08/11 08:39

_id sigradi2009_636
id sigradi2009_636
authors Hernández, Patricia; Verón; Mengo; Figueroa; Carmigiani; D´alessandro y Lanzone y Swendsen Arquitectos
year 2009
title Microarquitectura - Equipo Domotizado para Exhibicion en Librería [Micro-architecture - Domotized Equipment for Bookstore Display]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The working team is comprised of professionals and students from Engineering and Architecture degree courses. This group, participating at a certified research by Secretaría de Ciencia y Técnica de la Nación, have agreed to carry out a joint designing experience about a micro-architecture prototype to be domotized by the Chair of Automation of Mechanical Engineering.We have designed a display equipment for local bookstores. The equipment in itself is ductile and useful to build a stand. It can be easily coupled and divided into modules for shop windows and different spaces within stores. It is changeable, flexible, and its arrangement is dynamic. The design contemplates general sample functions according to the various sizes of the product, which range from small to large-scale objects.The equipment offers its own domotic features.
keywords domótica; exhibición; ambientalismo; interdisciplina; gráfica 3D animada
series SIGRADI
email
last changed 2016/03/10 09:53

_id ascaad2010_075
id ascaad2010_075
authors Schubert, Gerhard; Kaufmann Stefan and Petzold Frank
year 2010
title Project Wave 0.18
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 75-88
summary In recent years a number of projects have been emerged, in which the new possibilities of the computer as a design tool, have been used. Through the digital chain from design to manufacturing the efficiency has increased and allows the implementation of complex architectural structures. With all these new opportunities, also new challenges arise in the teaching and the educational concepts. The paper describes the detailed course concept and the didactic strategy using the example of a parametric designed roof structure, we designed, planed and build up in scale 1:1 within the main course. „Wendepunkt|e im Bauen“ (Turning point|s of building) is the name of an exhibition at the “Pinakothek der Moderne” in Spring 2010. In addition to contributions of the industrialization in the building industry from 1850 to the present day, the exhibition also serves as a platform, to demonstrate new possibilities of computer-aided parametric design and the closely related computer aided manufacturing (CAM). In this context, we took the chance to build a sculpture in Scale 1:1 to show the potential of a constant digital workflow and the digital fabrication. Through the digital chain from design to manufacturing, the efficiency has been increased by the computer and allows the implementation of new complex architectural structures. But the efficiency of the high-degree-automation through the use of computerized machines usually ends in the production of the components. Because this coincidence of the elements in the assembly often proves cost and time, the aim of the project was to optimize both, the production of components and their assembly as well. As part of the wintercourse 2009/2010 different aspects of automation have been reviewed and new solutions have been analyzed. Together with 15 students of the Faculty of Architecture the complete digital chain started with the first design ideas, about parametric programming through production and assembly had been researched, implemented and brought to reality. In the first steps, the students had to learn about the potential, but also about the problems coming with the digital-design and the attached digital-production. There for the course took part at our computerlab. In weekly workshops, all ideas have been implemented and tested directly in the 3-dimensional parametric model. And thanks to the interdisciplinary work with the Department of Structural Design also static factors had been considered, to optimize the form. Parallel to the digital form-finding process, the first prototypes have been produced by the students. By using the chairs 3D-CNC-Mills we were able to check the programmed connection detail in reality and apply the so learned lessons to the further development. After nearly 3 month of research, designing, planning and programming, we were able to produce the over 1000 different parts in only 4 days. By developing a special pre-stressed structure and connection detail it was also possible, to assemble the whole structure (13.5m x 4.5m x 4m) in only one day. The close connection between digital design (CAD) and digital manufacturing (CAM) is an important point of our doctrine. By the fact, that the students operate the machines themselves, but also implement projects on a scale of 1:1, they learn to independently evaluate these new tools and to use them in a meaningful way.
series ASCAAD
email
last changed 2011/03/01 07:36

_id cf2011_p060
id cf2011_p060
authors Sheward, Hugo; Eastman Charles
year 2011
title Preliminary Concept Design (PCD) Tools for Laboratory Buildings, Automated Design Optimization and Assessment Embedded in Building Information Modeling (BIM) Tools.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 451-476.
summary The design of laboratory buildings entails the implementation of a variety of design constraints such as building codes; design guidelines and technical requirements. The application of these requires from designers the derivation of data not explicitly available at early stages of design, at the same time there is no precise methodology to control the consistency, and accuracy of their application. Many of these constraints deal with providing secure environmental conditions for the activities inside laboratories and their repercussions both for the building occupants and population in general, these constraints mandate a strict control over the building’s Mechanical Equipment (MEP), in particular the Heating Ventilating and Air Conditioning (HVAC) system. Due to the importance of these laboratory designers are expected to assess their designs not only according spatial relationships, but also design variables such as HVAC efficiency, air pressure hierarchies, operational costs, and the possible implications of their design decisions in the biological safety of the facility. At this point in time, there are no practical methods for making these assessments, without having constant interaction with HVAC specialists. The assessment of laboratory design variables, particularly those technical in nature, such as dimensioning of ducts or energy consumption are usually performed at late stages of design. They are performed by domain experts using data manually extracted from design information, with the addition of domain specific knowledge, the evaluation is done mostly through manual calculations or building simulations. In traditional practices most expert evaluations are performed once the architectural design have been completed, the turn around of the evaluation might take hours or days depending on the methods used by the engineer, therefore reducing the possibility for design alternatives evaluation. The results of these evaluations will give clues about sizing of the HVAC equipment, and might generate the need for design reformulations, causing higher development costs and time delays. Several efforts in the development of computational tools for automated design evaluation such as wheel chair accessibility (Han, Law, Latombe, Kunz, 2002) security and circulation (Eastman, 2009), and construction codes (ww.Corenet.gov.sg) have demonstrated the capabilities of rule or parameter based building assessment; several computer applications capable of supporting HVAC engineers in system designing for late concept or design development exist, but little has been done to assess the capabilities of computer applications to support laboratory design during architectural Preliminary Concept Design(PCD) (Trcka, Hensen, 2010). Developments in CAD technologies such as Building Information Modeling (BIM) have opened doors to formal explorations in generative design using rule based or parametric modeling [7]. BIM represents buildings as a collection of objects with their own geometry, attributes, and relations. BIM also allows for the definition of objects parametrically including their relation to other model objects. BIM has enabled the development of automated rule based building evaluation (Eastman, 2009). Most of contemporary BIM applications contemplate in their default user interfaces access to design constraints and object attribute manipulations. Some even allow for the application of rules over these. Such capabilities make BIM viable platforms for automation of design data derivation and for the implementation of generative based design assessment. In this paper we analyze the possibilities provided by contemporary BIM for implementing generative based design assessment in laboratory buildings. In this schema, domain specific knowledge is embedded in to the BIM system as to make explicit design metrics that can help designers and engineers to assess the performance of design alternatives. The implementation of generative design assessments during PCD can help designers and engineers to identify design issues early in the process, reducing the number of revisions and reconfigurations in later stages of design. And generally improving design performance.
keywords Heating ventilating and Air Conditioning (HVAC), Building Information Models (BIM), Generative Design Assessment
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20097105
id ijac20097105
authors Walczak, Krzysztof
year 2009
title Modelling Behaviour of Configurable VR Applications
source International Journal of Architectural Computing vol. 7 - no. 1, 77-103
summary Creation of complex behaviour-rich and meaningful content is one of the main difficulties that currently limit wide use of virtual reality technologies in everyday applications. To enable widespread use of VR applications new methods of content creation must be developed. In this paper, we propose a novel approach to designing behaviour-rich virtual reality applications, called Flex-VR. The approach enables building configurable VR applications, in which content can be easily created and modified by domain experts or even common users without knowledge about VR design and computer programming. The VR content is configured from reusable programmable content elements, called VR-Beans. Appearance and behaviour of the VR-Beans are controlled by scripts programmed in a novel high-level language, called VR-BML (Behaviour Modelling Language). The language enables specification of generic behaviours of objects that can be dynamically composed into virtual scenes. The paper introduces the Flex-VR component and content models, describes the VR-BML language and provides an example of a Flex-VR application in the cultural heritage domain.
series journal
last changed 2009/06/23 08:07

_id caadria2009_125
id caadria2009_125
authors Wang, Hsutung; Yu-Pin Ma, Hsuan-Cheng Lin, Taysheng Jeng and Shyhnan Liou
year 2009
title Methodology for Ideation of Interaction Design
doi https://doi.org/10.52842/conf.caadria.2009.371
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 371-380
summary This paper explores new methodology, tools, and techniques for ideation of interaction design. On one hand, our work takes a mixed approach to developing design methodology by integrating usability tests and ethnographic studies in the ideation process. On the other hand, parallel design with user participation is attempted to reduce interactive design life cycle. An interaction design example is drawn from i-Awn project, an activity-coordination and reminding system in smart homes. This example demonstrates our mixed approach and shows how a new methodology is developed for validating the quality of user experience in a critical process of designing. The objective is to get the right interaction and the interaction right, provoking new ways of thinking about usability evaluation in the ideation process. The social, cultural and emotional uses of interactive systems in smart homes are discussed.
keywords Interaction design; methodology; usability; smart space
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2009_000
id ecaade2009_000
authors Çagdas, Gülen; Çolakoglu, Birgül (eds.)
year 2009
title COMPUTATION: The New Realm of Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2009
source 27th eCAADe Conference Proceedings [ISBN 978-0-9541183-8-9], Istanbul (Turkey) 16-19 September 2009, 854 p.
summary In the field of architecture, computational design has emerged as sub-discipline having a multidisciplinary nature and using computing methods and capabilities to understand and solve architectural design problems. Computational design is based on computational thinking that includes a range of mental tools in solving problems, designing systems, and understanding human behavior. It has drawn on the concepts of mathematics and computer science. Computational design elements are derived from both theoretical science and experimental design in such a way that its mechanism relies heavily on mathematical logic, but once built, experimentation is done by varying one parameter at a time to study individual changes. It is a design model, not design itself. Computational design involves applying appropriate computational mechanisms, algorithms, or methods to architecture in order to solve design problems and develop design applications. This process creates systems that can be used as design tools for exploring and forming entirely new design concepts and strategies. Over the next decade, computation will have a great impact on design world. It will solve more complex design problems with greater accuracy and be applied by more designers more routinely—it will go deeper and wider. However, the greatest change that it will bring is the breaking down of barriers between scientific domains and design, enabling real “design science.” Computation is already a key driver in “joined-up” research. It forces scientists and designers to think deeper and wider. Some people have considered it to be the enemy of creativity. In their opinion, designers simply must do things rather than think about what they are doing and how they are doing it. Deeper thinking is associated with scientific rather than designer thinking. The fact is that some of the most innovative and creative work is being done by people who have developed computational thinking skills and know other disciplines along with computing. The theme of eCAADe 2009 conference, Computation: The New Realm of Architectural Design, is devoted to exploring the ramifications of this view for the domain of design: research, education, and practice. We believe that the most intriguing research questions that will emerge from the advent of new and more powerful computational devices—and from the design tools that make use of them—will be in the realm of developmental design science.
series eCAADe
email
last changed 2022/06/07 07:49

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2009_037
id sigradi2009_037
authors Aroztegui Massera, Carmen; Rodrigo García Alvarado; María Isabel López
year 2009
title El Storyboard y el Animatic en la Enseñanza del Proyecto de Arquitectura [Storyboarding and Animatics in Architectural Education]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper discusses the issues involved with the introduction of the storyboard and the animatic in a design studio exercise. Storyboards - sketches used in film planning -, and the animatic - basically a moving storyboard - allow the student to understand space within in the context of a narrative. The purpose of the exercise was to enable the expression of subjectively experienced space in an early stage of urban context analysis. Differently than the traditional approach to animation which results a camera traveling through a path, the exercise approached animation from the perspective of the stories about the place.
keywords storyboard; animatic; education; architecture studio
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2009_164
id ecaade2009_164
authors Arslan Selçuk, Semra; Gönenç Sorguç, Arzu
year 2009
title Exploring Complex Forms in Nature Through Mathematical Modeling: a Case on Turritella Terebra
doi https://doi.org/10.52842/conf.ecaade.2009.665
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 665-672
summary Changing paradigm of nature-architecture relationship has being directly affected from developing science and technologies as well as from the impact of biomimetic inventions in various man made designs. Our perception of forms and structures are also shifting through use of computational techniques. From this aspect, mathematical models can be considered as the first step to analyze the complex forms and structures in nature. In this paper it is aimed to initiate a platform in architecture which will serve for discussions to explore the potentials of these interactions under the impact of computational and information technologies, not only in terms of formal/visual way, but also extending to learn more about the formation process in nature.
wos WOS:000334282200080
keywords Shells, learning from nature, seashells, mathematical modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_57
id sigradi2012_57
authors Barros, Diana Rodríguez; Mandagarán, María
year 2012
title Información interconectada, curación colectiva y experiencias de usuario: El caso de la red social Pinterest [Interconnected information, collective curation and user experiences: the case of Pinterest social network]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 167-170
summary We present exploratory studies about 2.0 web applications linked to renewed collective curatorial activities. In particular we focus on Pinterest application, which collectively generates collection spaces centered in a strong both image and digital graphic presence. We analyze practices related to User Experience Design, which refer to all the factors linked to Interface Design, and produce positive or negative perception of the application. We use the Shedroff model (2009) exploring dimensional categories about significance, duration, amplitude, intensity, interaction and triggers or experience releasers.
keywords Diseño; Interfaces; Curación colectiva; Experiencias de Usuario
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_821
id sigradi2009_821
authors Beirão, José Nuno; Nuno Montenegro; Jorge Gil; José P. Duarte; Rudi Stouffs
year 2009
title The city as a street system: A street description for a city ontology
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The street system is an important component of the city ontology created for a generative urban design tool and should be able to integrate the many visions or interpretations that designers or other urban design agents may have about streets. This paper describes several characteristics of the street system, with its components organized into object classes which are the shape sets of algebras used by a generation module to generate street network representations that can be assessed by a GIS platform.
keywords Ontology; urban design; shape grammars; planning
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2009_119
id cf2009_119
authors Boeykens, Stefan; Neuckermans, Herman
year 2009
title Architectural design analysis, historical reconstruction and structured archival using 3D models: Techniques, methodology and long term preservation of digital models
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 119-132
summary With the increased usage of 3D modeling, visualization, simulation and Building Information Modeling, architects produce 3D models, both for new designs and for historic reconstructions. However, these models are seldom shared to transfer structured information about the project. Even if they are exchanged, they are often not usable outside of their original design application. Additionally, digital archives with architectural content can not easily provide structured information about these 3D models, limiting their usefulness. This article discusses an approach to provide better structured models, using a combination of a sound methodology, the application of open file formats and additional metadata creation.
keywords CAAD, design analysis, reconstruction, archival, preservation
series CAAD Futures
email
last changed 2009/06/08 20:53

_id 4f1b
id 4f1b
authors Booth, Peter
year 2009
title Digital Materiality: emergent computational fabrication
source Performative Ecologies in the Built Environment: Sustainability Research Accross Disciplines: 43rd Annual Conference of the Australian and New Zealand Architectural Science Association
summary Fundamentally architecture is a material-based practice that implies that making and the close engagement of materiality is intrinsic to design process. With the rapid uptake of new computational tools and fabrication techniques by the architectural profession there is potential for the connection between architecture and materiality to be diminished. Innovative digital technologies are redefining the relationship between design and construction encoding in the process new ways of thinking about architecture. A new archetype of sustainable architectural process is emerging, often cited as Digital Materialism. Advanced computational processes are moving digital toolsets away from a representational mode towards being integral to the design process. These methods are allowing complex design variables (material, fabrication, environment, etc.) to be interplayed within the design process, allowing an active relationship between performative criteria and design sustainability to be embedded within design methodology.
keywords Digital, Process, Material, Fabrication
series other
type normal paper
email
last changed 2010/03/06 02:53

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2009_947
id sigradi2009_947
authors Brasil, Aléxia Carvalho; Aiade Guerra; Ana Carolina Barros; Cibele Bonfim; Hortênsia Gadelha; Rebeca Gaspar
year 2009
title Os novos meios e o ensino de projeto [Teaching project with new media]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper aims to develop a reflection about the methodology of design project education mediated by new medias, analyzing the intervention of a digital environment in the design projectual students. From a critical evaluation of the desires of faculty and students of the Course of Architecture and Urbanism, Federal University of Ceará, examines the possibilities of establishing new methodologies and technologies into teaching practices of the studio project. Through the reflections encouraged, this paper seeks to underscore the importance of awareness against the anachronism of the technological education of Architecture and Urbanism in most of the schools in Brazil.
keywords project teaching; new media; digital studio
series SIGRADI
email
last changed 2016/03/10 09:47

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 25HOMELOGIN (you are user _anon_408762 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002