CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2009_410
id cf2009_410
authors Abdelhameed, Wael
year 2009
title Reciprocal relationship of conceptualization and design problem definition: A proposed approach for an architectural design studio
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 410-422
summary This research paper proposes an approach to be applied in the design studio. The proposed approach highlights the reciprocal relationship between concept articulation and design problem definition in a design method that exposes different design activities related to this relationship. The design method was applied in a design studio of an intermediate level. The study reports the analysis of student designs in terms of the deign method employed. Moreover, a survey was carried out in order to measure the responses of students and instructors regarding the design method and its approach. The main structure of the design method proposed can be described as follows: although the relationship of concept articulation and design-problem definition are reciprocal, the influence of one direction can be distinguished more than of the other direction on different design activities. The research using qualitative and quantitative methodologies analyzes the results and outputs of the theoretical investigations, the practical application in the design studio, and the questionnaire responses through different methodological tools.
keywords Conceptual design, design method, architectural design studio
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ascaad2009_mai_abdelsalam
id ascaad2009_mai_abdelsalam
authors Abdelsalam, Mai
year 2009
title The Use of the Smart Geometry through Various Design Processes: Using the programming platform (parametric features) and generative components
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 297-304
summary The emergence of parametric generative design tools and prototyping manufacturing technology led to radical changes in architectural morphologies. This change increased the opportunity to develop innovative smart geometries. Integrating these algorithms in the parametric softwares led to variations in building design concepts increasing alternatives and decreasing the repetitive work previously needed in conventional CAD software. The chosen software in this research is Generative Components (GC). It is a software design tool for an associative and parametric design platform. It is tested for using Global Variables with associative functions during the concept creation and form GC comprises features. The results presented in this research may be considered an introduction to the smart geometry revolution. It deals with the generative design which applied in the design process from conceptual design phase, defining the problem, exploring design solutions, then how to develop the design phases. Office building is a building type which encourages new forms that needs computational processes to deal with repetitive functions and modular spaces and enclosed in a flexible creative structural skin. Generative design helps the office buildings to be arranged, analysed, and optimized using parameters in early stages in design process. By the end of the research, the use of the smart geometry in a high rise office building is defined and explained. The research is divided into three parts, first a summary of the basic theories of office buildings design and the sustainable requirements that affect it, and should be integrated. Secondly, the previous experiences in generating office buildings by Norman foster and Sergio Araya. At last, a case study is proposed to test and evaluate the use of the parametric generative methodology in designing an office building with specific emphasis on the function, environmental aspects and form generation using Generative Components (GC) Software.
series ASCAAD
email
last changed 2009/06/30 08:12

_id cf2009_133
id cf2009_133
authors Charbonneau, Nathalie; Grussenmeyer, Pierre
year 2009
title Making use of 3D programming to document and enhance an architectural vocabulary: Case study dealing with artefacts of the Canadian built heritage
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 133-142
summary This paper examines the objectives and describes the methodology of an ongoing research project concerned with the built heritage of Montreal, Canada; more precisely, with the openings (doors, windows, bow-windows, dormers, etc.) in residential buildings. Within the framework of this project, we aim to implement digital environments to document and enhance the architectural vocabulary of openings. We adopt 3D programming to describe the way in which the artefacts are assembled from different components. The aim of this process is to enable the introduction of variations into the principles governing the composition of the artefacts, so as to generate new configurations.
keywords Built heritage, openings, 3D programming, typology
series CAAD Futures
email
last changed 2009/06/08 20:53

_id acadia09_18
id acadia09_18
authors d’Estrée Sterk, Tristan
year 2009
title Introduction: Thoughts for Gen X-Speculating about the Rise of Continuous Measurement in Architecture
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 18-22
doi https://doi.org/10.52842/conf.acadia.2009.018
summary We are here, in Chicago, not to talk about what we know, but what we do not know. We are here to share ideas and to speculate about what the world might look like if it were challenged, rethought, and rebuilt. We are here to uncover, piece by piece, a sense of our own ambitions for an architecture influenced by today but motivated by tomorrow. We are all speculators and dreamers. We find places for dreaming in our work, our models, our essays, our lectures, our research, and our teaching. Through these activities we speculate on the architecture of tomorrow. Sometimes these speculations hold great promise, while at other times they do not – certainly much of what we do can be improved, refined, qualified, quantified, and genuinely benefit from being computed. This could be horrifying; it could set the scene for an engineered architecture if we do not adapt.But architecture is changing and responding to very fresh and different ways of thinking. As a movement, young architects are questioning their inheritance and establishing new values, new methods, and new forms of practice. We might best think of these young architects as the Generation X of architecture – a generation who shapes discourse through technological, social, and environmental lenses. From its smallest technical process to its highest level of thought, this conference represents the spirit of this movement.
keywords Introduction, Measurement, dynamic design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2009_152
id caadria2009_152
authors Henriques, Gonçalo Castro
year 2009
title Crafting New Artefacts
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 205-214
doi https://doi.org/10.52842/conf.caadria.2009.205
summary The craft of complex artefacts, questioning technological changes and reflecting social and cultural transformation used to be a common attitude in traditional artisans of the pre industrialized society. Traditional craftsman developed special knowledge and skills, implementing their own tools and techniques. After the industrial revolution, the main focus shifted to mass production, and the personalization of artefacts became labour intensive and more expensive. Simultaneously, with technical specialization and the fragmentation of knowledge, the designer’s, builder’s and manufacturer’s approach became more segregated. Currently, information technologies offer new opportunities to the craft of complex objects. The integration of digital process from conception to fabrication, can transform this situation, and as a result personalization is more affordable. Nevertheless, the introduction of these new techniques or tools is lacking a poetic synthesis for the use of technology, and the social and cultural implications that may result of this use. A competition for a public installation was an opportunity to use digital tools to conceive, manufacture and construct a complex structure with a small budget that would be impossible to attain using only traditional tools. At the same time, this project - genetic landscape- could be seen as a metaphor, alluding to the technological interference on the process of creating a new life, or a second nature.
keywords expanding traditional tools; digital craft; complex geometry built-case
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2009_053
id caadria2009_053
authors Hu, Hui-Jiun; Jen Yen
year 2009
title Conceptual Model for Design Team toward Website Construction
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 503-510
doi https://doi.org/10.52842/conf.caadria.2009.503
summary Since mid 1990s internet has been developing rapidly to become the most booming and emerging media in late history and play an important role in living. Therefore, how to design an interface of easy to use has become an important issue pertaining to Human Computer Interaction. Norman (1986) proposed in the human computer interaction, there is a design model in the mind of designer. In turn, the designer will follow design model and to design a set of system image that is functional, learnable, and usable. Therefore, we want to understand the critical factor of influencing toward website construction, we should find out the mental model that web design team at first. In this paper, we using the Interactive Qualitative Analysis (IQA) approach. The data collection method of the participant of the focus group’s silent brainstorming is adopted. Further analyze web design team’s the conceptual model on website construction through inductive coding and axial coding. The result shows the affinities of 9 web design team is thus produced. And, Business Decision, Team Performance, Self-Fulfillment and Entrepreneur Communication are main influence factor. These factors can lead trend and goal of a website.
keywords website construction; web design team; conceptual model; Interactive Qualitative Analysis (IQA)
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2009_048
id ecaade2009_048
authors Key, Sora
year 2009
title A Computable Language of Architecture: Description of Descriptor Language in Supporting Compound Definitions
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 431-438
doi https://doi.org/10.52842/conf.ecaade.2009.431
wos WOS:000334282200052
summary Language is a particular kind of formal structure. It allows systematic approach to the subject matter for the speaker while providing an exploratory space to reason with. In this paper, we present a simple language that describes spatial qualities of architecture based on the geometry of built elements. We also provide a detailed description of the components and the structure of our language and show how one might construct compound definitions using the language. We then discuss the implication of constructing a language and how we can use it as a tool and research model in the study of architecture.
keywords Computational representation, qualitative analysis, design tool, spatial description, architecture design
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2009_126
id ecaade2009_126
authors Kocatürk, Tuba; Codinhoto, Ricardo
year 2009
title Dynamic Coordination of Distributed Intelligence in Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 61-68
doi https://doi.org/10.52842/conf.ecaade.2009.061
wos WOS:000334282200006
summary Recent introduction and coupling of digitally mediated design and production environments facilitated a radical deviation from the traditional ways of using representations, knowledge assets, organizational forms and standards. Consequently, we observe an abundance of the traditional views of design and the emergence of new cognitive models/constructs based on the emerging relationships between the designer, the design object (artefact), the design tools/systems and the organizational network of the various actors and their activities in building design & production. The paper reports on the initial findings of an ongoing research which aims to uncover the ways in which digitalization and digital tools have recently been adopted to the work practices of multidisciplinary firms and the evolving socio-technical networks and organizational infrastructures within architectural practice.
keywords Distributed intelligence, coordination of digital design, socio-technical change, building information modelling, parametric design
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2009_carl_lostritto
id ascaad2009_carl_lostritto
authors Lostritto, Carl R.
year 2009
title Teaching Systems-Thinking with Algorithmic Process: Introduction to computation and programming with processing programming language
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 37-46
summary This research investigates how algorithm design and scripting as pedagogy can affect generalized design ability and understanding. Logical, systematic thinking is considered foundational in developing architectural design aptitude and is explicit when designing algorithms. The course work presented mandates the construction of process rather than product. Scripting is implemented not as a means to an end but rather a medium for exploration. More valuable than formal generator or problem-solver, these scripted designs test direct aesthetic implications. Further tested is the role of animation in de-linearizing the design process. By isolating the algorithm as topic, technique, and concept, scripting skills and the produced artifact are extendable and are translatable to other media. Algorithm design is presented as a 2-dimensional but temporal endeavor: students script an animate, interactive vector-based image. This facilitates the transition from algorithm to spatial experience while also readying students for form-based explorations. The 2-d temporal exercise is of a similar order of complexity to a 3-dimensional static condition. Pieces of the animation structure are provided as a canvas, specifically the ability of the viewer to manually control a single parametric variable that affects the visual output through a user-interface element. The following and final project of the course expands upon the technique of scripting image in the design of an experience by collaging video, images and animation.
series ASCAAD
email
last changed 2009/06/30 08:12

_id caadria2009_147
id caadria2009_147
authors Riether, Gernot; Daniel Baerlecken
year 2009
title Open Pattern
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 615-624
doi https://doi.org/10.52842/conf.caadria.2009.615
summary The paper explores MEL scripting as a design methodology and reports on the findings of its implementation as an introduction course in design computing for undergraduate and graduate students at the Architecture School at Georgia Institute of Technology. The course is structured into two parts: In the first part different variations of scripts are developed to generate three-dimensional patterns. In the second part these patterns are classified, interpreted and tested towards architecture.
keywords Generative Design: MEL Scripting; Design Methodology; Biological Computation
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2009_031
id caadria2009_031
authors Abdelhameed, Wael
year 2009
title Cognition Model in Conceptual Designing
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 771-780
doi https://doi.org/10.52842/conf.caadria.2009.771
summary Both design researchers and cognitive scientists have developed various process models to study human creative behaviour in design. The models developed are often based on observations of design processes and analysis of design protocols. This research paper reports the-stateof- the-art in the area of cognition models that present design activities in conceptual designing. The research paper investigates the approaches of these cognition models. A new approach of a cognition activity model in conceptual designing is proposed. The new approach used in the introduced model takes into the account factors and activities that are related to the external environment of design (design medium). The external environment has an important role in the cognition activities and the evaluation process in a way that can hardly be ignored or neglected. The presented model of cognition activities in conceptual designing highlights two main factors employed in all the iteration loops of the model, namely: media use and representation. Case studies of architecture students’ designs have been analyzed. The analysis of these case studies helped in forming the proposed model. Various results have been concluded and reported.
keywords Cognition model; conceptual designing; design process; design theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2009_1086
id sigradi2009_1086
authors Abdelhameed, Wael; Yoshiro Kobayashi
year 2009
title Urban Wiki: An online urban design system
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This research involves the framework and design of Urban Wiki, an online urban design system employing Wiki concept. The term Urban Wiki is created by the researchers; its concepts and methodology will be introduced and presented. Urban Wiki aims to creating a networking system of urban designs, enabling the collaborative work between users around the world. The presented system framework is created and tested by the researchers from two different locations in the world. The purpose of the research is to study how the users can share effectively designing/modeling large scale urban projects. An urban project of a village scale is used to demonstrate the potentials of Urban Wiki, presenting its functions and highlighting the possible uses in the urban area. Moreover, using the created models opens up various urban paths of designing, decision-making, and sharing. Techniques employed in the design of Urban Wiki can potentially be used to build up scalable, easily navigable and extensible models of large-scale entities.
keywords Urban design; urban planning; networking; urban wiki; modeling systems
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia18_216
id acadia18_216
authors Ahrens, Chandler; Chamberlain, Roger; Mitchell, Scott; Barnstorff, Adam
year 2018
title Catoptric Surface
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 216-225
doi https://doi.org/10.52842/conf.acadia.2018.216
summary The Catoptric Surface research project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. This research investigates the generation of atmospheric effects from daylighting projected onto architectural surfaces within a built environment in an attempt to amplify or reduce spatial perception. The mapping of variable organizations of light onto existing or new surfaces creates a condition where the perception of space does not rely on form alone. This condition creates a visual effect of a formless atmosphere and affects the way people use the space. Often the desired quantity and quality of daylight varies due to factors such as physiological differences due to age or the types of tasks people perform (Lechner 2009). Yet the dominant mode of thought toward the use of daylighting tends to promote a homogeneous environment, in that the resulting lighting level is the same throughout a space. This research project questions the desire for uniform lighting levels in favor of variegated and heterogeneous conditions. The main objective of this research is the production of a unique facade system that is capable of dynamically redirecting daylight to key locations deep within a building. Mirrors in a vertical array are individually adjusted via stepper motors in order to reflect more or less intense daylight into the interior space according to sun position and an image-based map. The image-based approach provides a way to specifically target lighting conditions, atmospheric effects, and the perception of space.
keywords full paper, non-production robotics, representation + perception, performance + simulation, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ascaad2009_a_al_attili
id ascaad2009_a_al_attili
authors Al-Attili, A. and M. Androulaki
year 2009
title Architectural Abstraction and Representation: The embodied familiarity of digital space
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 305-321
summary This paper argues that familiarity is the tool that enables the understanding of space abstraction and representation. Familiarity in this context is independent from embodied interaction, and is crudely based on the connection between the various similar images of space; in this particular case, virtual space. Our investigation into the nature of human interaction with space, its abstraction and its representation is based on the critical contrast between the outcomes of interaction with two virtual versions of a physical reality; the first version is a non-linear interactive graphical abstraction of the space where no assertions or indicators are given as to whether or not there is a relationship between the abstraction and its physical reality, whereas the second is a none-linear interactive 3D virtual environment clearly representing the physical space in question. The paper utilises qualitative methods of investigation in order to gain an insight into human embodied experience in space, its abstraction and representation.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2009_hussein_albotany
id ascaad2009_hussein_albotany
authors Albotany, Hussein S.
year 2009
title Development of Digital City Models Using 3d GIS
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 409-418
summary “Digital city” is a copy of an actual city in the virtual space. It is expected to play an important role in urban planning, disaster simulation etc. Recent advanced remote sensing technologies, which are capable to quickly provide detailed information of city areas, ease the construction of 3D city models. Urbanization has evinced interest from a wide section of the society including experts, amateurs and novices. With the development and infrastructure initiatives mostly around the urban centers, the impacts of urbanization and sprawl would be on the environment and the natural resources. The research introduces an application of 3D GIS on Manama City.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2009_michael_ambrose
id ascaad2009_michael_ambrose
authors Ambrose, Michael A.
year 2009
title Spatial and Temporal Sequence: Film, animation and design theory - toward a constructed morphology
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 165-176
summary This paper presents an investigation of film, space, form and motion to expose issues of spatial perception. The objective is to use a brief moment of constructed moving imagery (a film scene) as the vehicle to develop a spatial/temporal sequence. The design research focuses on an examination of the procedure or process constructed by the director/cinematographer. The changing position of the camera continually changes the relationship of the frame to the viewed context. The project asks the student to interpret the spatial and temporal transformation, through the continual oscillation between foreground and background, in an effort to unravel the pretext of the singular point of view to reveal the intention of the filmmaker. The project discussed here focuses on a relationship between the projection of space in architectural representation and the production of space through complex geometries relative to temporal discontinuities and the way in which they agitate and alter one another. Drawing topological relationships between of the paths, or trajectories of movement, within a proposed scene of a film is the vehicle for investigation in this project. An event or configuration complete in itself, but forming part of the larger collection, is modelled and transformed to suggest various structural and temporal definitions with respect to spatial portrayal through the composition of time and the cinematic frame. In particular, spatial animation of a sequence of framed condition was to be explored in the development of a spatial episode.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_037
id sigradi2009_037
authors Aroztegui Massera, Carmen; Rodrigo García Alvarado; María Isabel López
year 2009
title El Storyboard y el Animatic en la Enseñanza del Proyecto de Arquitectura [Storyboarding and Animatics in Architectural Education]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper discusses the issues involved with the introduction of the storyboard and the animatic in a design studio exercise. Storyboards - sketches used in film planning -, and the animatic - basically a moving storyboard - allow the student to understand space within in the context of a narrative. The purpose of the exercise was to enable the expression of subjectively experienced space in an early stage of urban context analysis. Differently than the traditional approach to animation which results a camera traveling through a path, the exercise approached animation from the perspective of the stories about the place.
keywords storyboard; animatic; education; architecture studio
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2009_087
id ecaade2009_087
authors Asanowicz, Aleksander
year 2009
title Evolution of Design Support Methods – from Formal Systems to Environment
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 817-824
doi https://doi.org/10.52842/conf.ecaade.2009.817
wos WOS:000334282200100
summary In the paper the main stages of the evolution of aided design methods (which led to the formation of new spaces of creation) will be presented. The first way in which human tried make his work easier were direct introduction of scientific researches in practice. Comprehension and studying the structure of design process creates real conditions for increase of its efficiency. Thanks to methodological researches the systematic design methods were developed. The next steep was introducing the IT technologies into the design process. Firstly as a simple tool, and after as the participant of the creative process. Last years an idea of “direct designing” – the use of VR as an environment for the spatial forms creation was elaborated. The environment starts to play a role of an active mediator joining the real world, the men and the computer. In this environment the designer has access to the processes and sources of creative activity. The qualitatively new process of architectural designing arises.
keywords Methodology, creativity, design environment
series eCAADe
email
last changed 2022/06/07 07:54

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