CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 537

_id ascaad2009_said_mazouz
id ascaad2009_said_mazouz
authors Mazouz, Said
year 2009
title A Conceptual Framework for a Decision Making Aid in the Design Process: Reference to environmental issues
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 135-151
summary The research, which is the subject of this paper, is concerned with the integration of the environmental variables in the process of architectural design. It is contended that the theory and the architectural practice are characterised by everlasting series of determinisms, which make some design variables to be eluded in the design process. Several hypotheses are put forward in order to explain the factors inhibiting a complex approach to architectural design. It is shown that the solution of such a problem requires the formulation of a theoretical paradigm possessing its own postulates, axioms and speaking the language of the architect. The notion of ‘type’, transformed in a ‘generic type’, embodying’ multifaceted knowledge is put forward as a concept in the way to defining a design process. The typology embodies an important applicability potential, which, associated with that of the computer, namely; expert systems and case based reasoning, may contribute to the decisive integration of the physical factors of the environment in the process of architectural design.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2009_tayeb_sahnoune
id ascaad2009_tayeb_sahnoune
authors Sahnoune, Tayeb and Brahim Nuibat
year 2009
title Digital Design Tools and Case Study Reasoning
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 451-463
summary This study investigates how the use of digital technology in general, and electronic information and automation, especially during the course of study and preparation of urban and architectural designs on the one hand, and analysis of the impact of these applications and uses of the media automation and information technology at various stages of Physical planning and architectural design of projects, on the other hand. The comparison between modern and traditional methods, to determine the positives and negatives of both sides on the economic (economy, effort, money and time) and technical, which includes (graphic representation: painting, measure, Quality, precision, colours, details and other ....). The answer to whether computer and digital development has invented, added, or nothing of substance to content of architecture and urban planning designs, or has enabled us to solve the urban and architectural problems related to social and cultural aspects. We have in this study, the city of _Boussa_da_ in the south of Algeria as an example, through which presentation and analysis of two types of field projects carried in our architectural office using; media techniques and various programs: (Architectural3.3/Accurender/Art-lantis...) mentioning That, the two projects have been completed and approved, and are now in the process of realisation. The first project represents a residential neighbourhood area of (82.65 ha), through the action plan and land uses called _Plan d_occupation des sols_ in Algeria, No.09, in order to create and prepare the new town for extension, establish administrative and commercial centre, and determine the nature of land use; (equipment, facilities and housing),for a population number estimated (12,264)inhabitants, and projected number of housing estimated at 2409 houses, with a density of 150 inhabitants / ha. The second project is to study the architecture of the 50 houses earmarked for social Tzhmia working group, formed 25 three-room apartment type with(67.00 m 2) and 25 four-room apartment type with(77.00m2). However, The study aims to identify the impact of automated information applications and information technology used at different stages of urban planning and architectural design of these projects under consideration by the comparison between the traditional design table, and electronic design table to determine the pros and cons of each one of these means on the one hand, and stages of concepts and design, On the other, before concluding to how to use the media automation and digital technology, trying to find a point of hugs between the means and tools of Planning and design, through the analysis of the historical path of each of these elements.
series ASCAAD
email
last changed 2009/06/30 08:12

_id acadia09_264
id acadia09_264
authors Zhang, Yu; Feng, Han; Wang, Jianguo
year 2009
title An Interactive Decision Support System for Deriving Plot Ratios Based on the Similarity Relations Between Land Attributes
doi https://doi.org/10.52842/conf.acadia.2009.264
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 264-266
summary This paper presents a simple tool for deciding land attribute plot ratios by defining elementary entities and their relationships from the viewpoint of a complex adaptive system. Each entity in this case, a block in the city, is described according to its condition and potential for development, such as land function, accessibility, landscape control, and so on. This not only provides a rich yet subtle identification of each entity, but also creates the basis to establish dynamic interconnections between them. The similarity coefficient, calculated by the comparison between the different blocks’ factors fits well with the explanation of the spontaneous development of the city. The weight of every factor and the threshold of the similarity coefficient are both set as variables, with the optimized value recommended as a default, which ensures a multitudinal application of this software with a focus on different aspects of urban planning. The resultant self-regulatory system with flexible input is not only a credible tool for deriving plot ratios, but also an effective platform to activate urban design creations. The system, as a socio-technical tool, enhances the essential process of urban self-organization and hetero-organization.
keywords Decision Support, software, self-organization systems, parametric systems
series ACADIA
type Short paper
email
last changed 2022/06/07 07:57

_id ascaad2009_wael_abdelhameed
id ascaad2009_wael_abdelhameed
authors Abdelhameed, Wael
year 2009
title Assessment of a Physical Planning Project through Virtual Reality: A case study
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 365-378
summary The study reports an application of VR models in the assessment of a part of physical planning project. The project outputs were different reports, GIS data and maps, and CAD drawings. The GIS data were used to create the VR models by importing Shpfiles of the GIS project outputs to VR software. The study presents VR models and the assessment of the physical planning project in terms of: 1) effect of the population increase, 2) effect of the required residential units, and 3) quality assurance for the current situation and future situation. The method used to build up the VR Models was through satellite images (by Google Earth Pro) and VR software (by UC Win/Road). Different models were built up to visualize and assess the alternative solutions and various influential factors. The study employed Virtual Reality in various urban and planning problems through models that are employed as tools of communication and design. The visualized environment and the associated models facilitated the evaluation of important areas, namely: impact of different factors and alternative solutions. The study concludes that the processes, such as decision making, visualization and representation, performed through VR manifest its importance to different design phases of urban and physical planning.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2009_mai_abdelsalam
id ascaad2009_mai_abdelsalam
authors Abdelsalam, Mai
year 2009
title The Use of the Smart Geometry through Various Design Processes: Using the programming platform (parametric features) and generative components
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 297-304
summary The emergence of parametric generative design tools and prototyping manufacturing technology led to radical changes in architectural morphologies. This change increased the opportunity to develop innovative smart geometries. Integrating these algorithms in the parametric softwares led to variations in building design concepts increasing alternatives and decreasing the repetitive work previously needed in conventional CAD software. The chosen software in this research is Generative Components (GC). It is a software design tool for an associative and parametric design platform. It is tested for using Global Variables with associative functions during the concept creation and form GC comprises features. The results presented in this research may be considered an introduction to the smart geometry revolution. It deals with the generative design which applied in the design process from conceptual design phase, defining the problem, exploring design solutions, then how to develop the design phases. Office building is a building type which encourages new forms that needs computational processes to deal with repetitive functions and modular spaces and enclosed in a flexible creative structural skin. Generative design helps the office buildings to be arranged, analysed, and optimized using parameters in early stages in design process. By the end of the research, the use of the smart geometry in a high rise office building is defined and explained. The research is divided into three parts, first a summary of the basic theories of office buildings design and the sustainable requirements that affect it, and should be integrated. Secondly, the previous experiences in generating office buildings by Norman foster and Sergio Araya. At last, a case study is proposed to test and evaluate the use of the parametric generative methodology in designing an office building with specific emphasis on the function, environmental aspects and form generation using Generative Components (GC) Software.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2009_a_al_attili
id ascaad2009_a_al_attili
authors Al-Attili, A. and M. Androulaki
year 2009
title Architectural Abstraction and Representation: The embodied familiarity of digital space
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 305-321
summary This paper argues that familiarity is the tool that enables the understanding of space abstraction and representation. Familiarity in this context is independent from embodied interaction, and is crudely based on the connection between the various similar images of space; in this particular case, virtual space. Our investigation into the nature of human interaction with space, its abstraction and its representation is based on the critical contrast between the outcomes of interaction with two virtual versions of a physical reality; the first version is a non-linear interactive graphical abstraction of the space where no assertions or indicators are given as to whether or not there is a relationship between the abstraction and its physical reality, whereas the second is a none-linear interactive 3D virtual environment clearly representing the physical space in question. The paper utilises qualitative methods of investigation in order to gain an insight into human embodied experience in space, its abstraction and representation.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ijac20097306
id ijac20097306
authors Balakrishnan, Bimal; Kalisperis, Loukas N.
year 2009
title Design Visualization:A Media Effects Approach
source International Journal of Architectural Computing vol. 7 - no. 3, 415-427
summary This paper proposes an integrative approach in the evaluative phase of the design process, incorporating concepts, methodologies and measurement strategies that are well established in media psychology. The paper suggests a variable-centered approach for conceptualizing visualization technologies and to evaluate their potential to simulate architectural experience. Psychophysiological measures are introduced to capture the affective component of the architectural experience facilitated by visualization tools such as virtual reality. These are important in order to empirically evaluate the experiential aspects of an architectural space through visualization. Ideas are illustrated with examples drawn from prior and ongoing research collaboration between an architectural visualization lab and a media effects research lab.
series journal
last changed 2009/10/20 08:02

_id caadria2010_043
id caadria2010_043
authors Barker, Tom and M. Hank Haeusler
year 2010
title Urban digital media: facilitating the intersection between science, the arts and culture in the arena of technology and building
doi https://doi.org/10.52842/conf.caadria.2010.457
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 457-466
summary The research presented in this paper investigates ways of providing better design applications for technologies in the field of Urban Digital Media (UDM). The work takes an emergent approach, evolving a design strategy through the early engagement of stakeholders. The paper discusses research in a design-led creative intersection between media technology, culture and the arts in the built environment. The case study discusses opportunities for the enhancement of a university campus experience, learning culture and community, through the provision of an integrated digital presence within campus architecture and urban spaces. It considers types of information architecture (Manovich, 2001) and designs for use in urban settings to create communication-rich, advanced and interactive designed spaces (Haeusler, 2009). The presented research investigates how to create a strategy for display technologies and networked communications to transform and augment the constructed reality of the built environment, allowing new formats of media activity.
keywords Urban design; outdoor digital media; information architecture; multidisciplinary design; augmented reality; media facades
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2009_124
id ecaade2009_124
authors Beirão, José Nuno; Duarte, José Pinto; Stouffs, Rudi
year 2009
title An Urban Grammar for Praia: Towards Generic Shape Grammars for Urban Design
doi https://doi.org/10.52842/conf.ecaade.2009.575
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 575-584
summary This paper presents a shape grammar for planned urban spaces intending an implementation for generative urban design. This implementation will form part of an urban design support tool defined to formulate, generate and evaluate urban designs. The goal is to formulate urban program descriptions according to context conditions using a description grammar and generate alternative design solutions using a shape grammar. The generation is guided by several evaluation processes performed by an evaluation module. In this paper we are focusing on the definition of the generic shape grammar using an existent urban plan as a case study. The aim is to encode the design moves of the urban designer into generic grammar rules amenable for specific instantiations through the customization of rule parameters.
wos WOS:000334282200069
keywords Shape grammars, patterns, generative urban design
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2009_626
id cf2009_626
authors Bhatt, Anand; Martens, Bob
year 2009
title The topics of CAAD: An evolutionary perspective – a research for representing the space of CAAD
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 626- 641
summary This paper is concerned with the ongoing changes and the evolution of CAAD using machine-assisted techniques. It is feasible to create a hypothesis of the identity of the discipline depicted in the archived published output, and semantically link it to the data cloud. This allows for expansion of the meanings embodied in the research and inference about what CAAD is, and to trace back how the field progressed. We present several case-studies showing how this inference is done and finally, observations are elaborated and an outlook on further work is discussed.
keywords Ontology, clustering, metrics, machine learning, data mining
series CAAD Futures
type normal paper
email
last changed 2010/07/01 07:19

_id cf2009_314
id cf2009_314
authors Boerner, Andrea; Maquil, Valérie
year 2009
title Enhancing synergies between computer science and urban disciplines: Semi-automated applications for tangible user interfaces, a case study
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 314-327
summary This paper explores an interdisciplinary design approach for coupling semi-automated applications with tangible user interfaces. It describes communication methods based on parameters and diagrams, between computer scientists and urban, architectural professionals and the matching abilities to give meaning to the various parts and elements of the system. By means of the development of two rule based applications it exploits different degrees of automation and kinds of feedback possibilities and its impact on discourse and decision making. It discusses design methods for interactive urban planning applications, which integrate the different requirements and benefits from both disciplines.
keywords Tangible user interfaces, semi-automation, decision making, urban planning
series CAAD Futures
email
last changed 2009/06/08 20:53

_id sigradi2009_1012
id sigradi2009_1012
authors Celani, Gabriela; Laura Cancherini
year 2009
title Digitalização tridimensional de objetos: um estudo de caso [Scanning Three-dimensional Objects: A Case Study]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The present research is an exploratory study about medium-range 3D-scanning technologies for architectural applications. Its purpose was to gather information that will subside the future acquisition of a 3D-scanning equipment for the Laboratory for Automation and Prototyping for Architecture and Construction, LAPAC, at the University of Campinas (UNICAMP). In order to test some of these technologies, some experiments were carried out. Museum sculptures were digitized and the results were 3D-printed. Preliminary results show that accurate technologies are still very expensive, but there are some alternative, more accessible technologies, based on photogrammetry, which can lead to fairly good results.
keywords Digitalização 3D; scanner 3D; photogrametria; maquete arquitetônica.
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2011_127
id ecaade2011_127
authors Di Mascio, Danilo; Palka, Pierpaolo
year 2011
title From the 3D survey “ad Oggetto” to the technological representation of the architecture: The case study of Caporciano
doi https://doi.org/10.52842/conf.ecaade.2011.829
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.829-836
summary In this paper we are to present a research, still in progress, whose main objective is the desire to develop and test an alternative method of surveying, representing and analyzing buildings that are part of a minor historical-artistic heritage. The instruments used and the proposed methodology want to give an alternative to other solutions such as 3D laser scanners and photogrammetry, which would be not only expensive, but also difficult to use in small and irregular spaces, typical of the old Italian villages. The case study that will be presented is Caporciano, a small medieval village in Abruzzo (a region at the centre of Italy), in the internal area of the region affected by a violent earth quake in 2009. This tragic event has put the spotlights on the problems and the fragility of these small villages, which represent an important local resource of cultural importance, and therefore must be preserved for the future generation. In order to properly act in these areas, it is necessary to thoroughly know the actions to be taken for its recovery or conservation, and the present methodology allows the creation of this knowledge made up of several drawings, both two-dimensional and three-dimensional.
wos WOS:000335665500095
keywords 3D survey; cultural heritage; 3d modeling; CAD; Abruzzo region
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2009_173
id cf2009_173
authors Din, Edouard; Economou, Athanassios
year 2009
title Emergent symmetries: visual computations – A group theoretical analysis of the Smith House by Richard Meier
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 173-187
summary This work proposes the use of partial order lattices along with represent-ational schemes to account for patterns of ambiguity and emergence in the description of designs. The complexity of such designs is viewed as an aggregation of spatial layers that can all be decomposed by the subgroup relations of the symmetry of the configuration. At the end, this methodology points to a combinatorial approach that generates visual prototypes for future use in design synthesis. Here, Meier’s work is just a case study that validates the group theoretical approach.
keywords Abstraction, partial order lattice, recombinant, visual prototype
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2022_367
id ecaade2022_367
authors Doumpioti, Christina and Huang, Jeffrey
year 2022
title Field Condition - Environmental sensibility of spatial configurations with the use of machine intelligence
doi https://doi.org/10.52842/conf.ecaade.2022.2.067
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 67–74
summary Within computational environmental design (CED), different Machine Learning (ML) models are gaining ground. They aim for time efficiency by automating simulation and speeding up environmental performance feedback. This study suggests an approach that enhances not the optimization but the generative aspect of environmentally driven ML processes in architectural design. We follow Stan Allen's (2009) idea of 'field conditions' as a bottom-up phenomenon according to which form and space emerge from local invisible and dynamic connections. By employing parametric modeling, environmental analysis data, and conditional Generative Adversarial Networks [cGAN] we introduce a generative approach in design that reverses the typical design process of going from formal interpretation to analysis and encourages the emergence of spatial configurations with embedded environmental intelligence. We call it Intensive-driven Environmental Design Computation [IEDC], and we employ it in a case study on a residential building typology encountered in the Mediterranean. The paper describes the process, emphasizing dataset preparation as the stage where the logic of field conditions is established. The proposed research differentiates from cGAN models that offer automatic environmental performance predictions to one that spatial predictions stem from dynamic fields.
keywords Field Architecture, Environmental Design, Generative Design, Machine Learning, Residential Typologies
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia09_105
id acadia09_105
authors Drozdowski, Ziggy; Gupta, Shawn
year 2009
title Adaptive Fritting as Case Exploration for Adaptivity in Architecture
doi https://doi.org/10.52842/conf.acadia.2009.105
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 105-109
summary This paper explores the incentive, design process, and realization of an adaptable building system. Hoberman Associates’ installation at the Graduate School of Design at Harvard University, Adaptive Fritting, is used as a case study for the more general thesis of mechanism design in architecture. Traditionally seen as expensive and impractical, ‘movement’ in buildings can be accessible if done with high economy and simple elegance. The goal of this example is to illustrate the design process, challenges, constraints and parameters required to realize an adaptable architectural system.
keywords Adaptable design, fabrication, prototyping, solar shading
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:55

_id acadia09_18
id acadia09_18
authors d’Estrée Sterk, Tristan
year 2009
title Introduction: Thoughts for Gen X-Speculating about the Rise of Continuous Measurement in Architecture
doi https://doi.org/10.52842/conf.acadia.2009.018
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 18-22
summary We are here, in Chicago, not to talk about what we know, but what we do not know. We are here to share ideas and to speculate about what the world might look like if it were challenged, rethought, and rebuilt. We are here to uncover, piece by piece, a sense of our own ambitions for an architecture influenced by today but motivated by tomorrow. We are all speculators and dreamers. We find places for dreaming in our work, our models, our essays, our lectures, our research, and our teaching. Through these activities we speculate on the architecture of tomorrow. Sometimes these speculations hold great promise, while at other times they do not – certainly much of what we do can be improved, refined, qualified, quantified, and genuinely benefit from being computed. This could be horrifying; it could set the scene for an engineered architecture if we do not adapt.But architecture is changing and responding to very fresh and different ways of thinking. As a movement, young architects are questioning their inheritance and establishing new values, new methods, and new forms of practice. We might best think of these young architects as the Generation X of architecture – a generation who shapes discourse through technological, social, and environmental lenses. From its smallest technical process to its highest level of thought, this conference represents the spirit of this movement.
keywords Introduction, Measurement, dynamic design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2009_070
id ecaade2009_070
authors Ediz, Özgür
year 2009
title “Improvising” Architecture: A Fractal Based Approach
doi https://doi.org/10.52842/conf.ecaade.2009.593
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 593-598
summary In this study, a computational, generative design model is investigated in the context of an approach based on improvising in architectural design. This approach asks the question: “How can fractals be used in the architectural design process?” The initial focus is the similarity between the architectural design process and musical improvisation. This is informative because improvisation in the design process can aid in developing numerous design alternatives. An understanding of improvisation in jazz music is particularly relevant for the architectural design process.
wos WOS:000334282200071
keywords Generative design, fractal-based design, computational architectural design, improvisation, jazz music
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2009_151
id ecaade2009_151
authors Ehsani, Ehsan; Chase, Scott
year 2009
title Using Virtual Worlds as Collaborative Environments for Innovation and Design: Lessons Learned and Observations from Case Studies in Architectural Projects
doi https://doi.org/10.52842/conf.ecaade.2009.523
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 523-532
summary In this paper we discuss observations and lessons learned in conducting architectural design projects in virtual worlds. By integrating a community of users in virtual worlds into a collaborative architectural design process, organisations can tap the community’s creativity and intelligence through immersive technology. The paper provides an overview of the latest advances of information and communication technologies in immersive virtual environments and discusses some of the observations and lessons learned which should be taken into account in developing collaboration models for such activities. Here we propose four modes of collaboration, based on the choices for degree of openness and governance structure, which are illustrated by four case studies.
wos WOS:000334282200063
keywords Virtual worlds, open source collaboration, online communities, collaborative design, open innovation
series eCAADe
email
last changed 2022/06/07 07:55

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