CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac20097408
id ijac20097408
authors Biloria, Nimish; Valentina Sumini
year 2009
title Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems
source International Journal of Architectural Computing vol. 7 - no. 4, 643-676
summary Morphogenomics, a relatively new research area, involves understanding the role played by information regulation in the emergence of diverse natural and artificially generated morphologies. Performative building skin systems as a bottom-up parametric formation of context aware interdependent, ubiquitously communicating components leading to the development of continually performative systems is one of the multi-scalar derivations of the aforementioned Morphogenomic understanding. The agenda of adaptations for these building skins specifically corresponds to three domains of adaptation: structural, behavioral and physiological adaptations resulting in kinetic adaptability, energy generation, conservation, transport and usage principles as well as material property based changes per component. The developed skins adapt in real time via operating upon ubiquitous communication and data-regulation protocols for sensing and processing contextual information. Computational processes and information technology based tools and techniques such as parametric design, real-time simulation using game design software, environmental information mapping, sensing and actuating systems coupled with inbuilt control systems as well as manufacturing physical models in collaboration with praxis form a vital part of these skin systems. These experiments and analysis based on developing intrinsic inter-dependencies between contextual data, structure and material logistics thus lay the foundation for a new era of continually performing, self powering, real-time adaptive intelligent building skin systems.
series journal
last changed 2010/09/06 08:02

_id 4f1b
id 4f1b
authors Booth, Peter
year 2009
title Digital Materiality: emergent computational fabrication
source Performative Ecologies in the Built Environment: Sustainability Research Accross Disciplines: 43rd Annual Conference of the Australian and New Zealand Architectural Science Association
summary Fundamentally architecture is a material-based practice that implies that making and the close engagement of materiality is intrinsic to design process. With the rapid uptake of new computational tools and fabrication techniques by the architectural profession there is potential for the connection between architecture and materiality to be diminished. Innovative digital technologies are redefining the relationship between design and construction encoding in the process new ways of thinking about architecture. A new archetype of sustainable architectural process is emerging, often cited as Digital Materialism. Advanced computational processes are moving digital toolsets away from a representational mode towards being integral to the design process. These methods are allowing complex design variables (material, fabrication, environment, etc.) to be interplayed within the design process, allowing an active relationship between performative criteria and design sustainability to be embedded within design methodology.
keywords Digital, Process, Material, Fabrication
series other
type normal paper
email
last changed 2010/03/06 02:53

_id acadia23_v3_115
id acadia23_v3_115
authors Dade-Robertson, Martyn
year 2023
title Designing with Agential Matter
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary There have been, very broadly, three eras in the understanding of matter in design. The first, associated with an Aristotelian view of matter as inert and as a receptacle of form, has dominated many of the formalisms in Architectural Design from the Renaissance through to Modernism. The second, sometimes described as “new materialism” (Menges 2012), considers matter as active through design processes which work with materials’ inherent tendencies and capacities. This has led to now-familiar design methods, including Material Based Design Computation (Oxman 2009), and many experiments with active materials such as bilayer metals and hygromorphs. These materials can be programmed to respond to their environments and often take inspiration from biology. I want to suggest that we are entering a new era of understanding matter, which I refer to as the “agential era.”
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id ecaade2009_021
id ecaade2009_021
authors Fleischmann, Moritz; Ahlquist, Sean
year 2009
title Cylindrical Mesh Morphologies: Study of Computational Meshes based on Parameters of Force, Material, and Space for the Design of Tension-Active Structures
doi https://doi.org/10.52842/conf.ecaade.2009.039
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 39-46
summary In experimenting with digital processes for simulating the behavior of tension-active cable nets, a method was developed for creating informed geometries by utilizing computational meshes that carry properties of structure, space, and material. A spring-based particle system provided the dynamics to simulate the flow of tension force through the geometry. Particular functions were scripted to embed logics for fabrication and analysis of spatial parameters. This formulated a lightweight, reactive design tool for which multiple cable net morphologies could be quickly generated. This paper will describe the experiments in creating the method to generate such cable net morphologies, and discuss the potential application for this computational framework to apply to other architectural systems.
wos WOS:000334282200003
keywords Computation, particle system, spring, dynamic relaxation, processing, fabrication
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2009_676
id sigradi2009_676
authors Garcia Alvarado, Rodrigo
year 2009
title Modelos Constructivos por Fabricación Digital [Constructive Models by Digital Fabrication]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Digital manufacturing allows to elaborate constructive models to study material conditions and industrialization of building designs. This paper exposes strategies to develop models based on structural sections of 3D volumes, cutting profiles in BIM software, flexible manufacturing of building types and development of constructive systems. These procedures demonstrate combination of design and manufacturing technologies that encourages integrated building and new architectural possibilities.
keywords Digital Manufacturing; Building Industrialization; 3D-modeling; CAD/CAM; BIM
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia09_110
id acadia09_110
authors Gharleghi, Mehran; Sadeghy, Amin
year 2009
title Adaptive Pneus
doi https://doi.org/10.52842/conf.acadia.2009.110
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 110-117
summary The research focuses on the performative capacities of a pneumatic material system in regards to the specific environmental conditions. The use of Adaptation as a mechanism to modulate environmental performance was the main focus of the design process and research. The location of the sun during the day acts as a trigger to adapt the system, allowing the system to passively augment the environmental conditions. A new form-finding method that combines digital and material processes has been the main method by which the experiments were undertaken. This approach necessitates a dramatic shift in the architectural design, from producing static to environmentally responsive objects. It requires a shift in thinking from buildings as static and non-active systems to material system existing over time within specific environments capable of complex environmental performances.
keywords Responsive design, fabrication, prototyping, form finding, solar shading
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:51

_id caadria2009_046
id caadria2009_046
authors Haeusler, Matthias Hank
year 2009
title Modulations of Voxel Surfaces Through Emotional Expressions to Generate A Feedback Loop Between Private Mood and Public Image
doi https://doi.org/10.52842/conf.caadria.2009.173
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 173-182
summary My proposal is an investigation into the perceptual boundaries between human and architectural expression. It asks how architecture can creatively adopt human expression by using the emotions ‘displayed’ on the ‘surface face’ as a generator for displaying a surface on a voxel façade to achieve a cross-connecting perceptual change with modulations through emotion (Massumi, 2006). Through voxel facades the public with their expressed emotions will be included in the decision process of defining space, by expressing our innermost feelings through an architectural medium. Thus emotions of the individual have a platform and can be conveyed indirectly to the public, and in turn open up discussions about the state of the community through the state of the façade. An alliance of media and place in an urban context can be achieved and created, with the participation of its inhabitants, along with a new perception of how media and architecture can together shape and inform spatial relations for a feedback loop between private mood and public image.
keywords Voxel façade; simulation; human-environment interaction; dynamic space
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2009_014
id ecaade2009_014
authors Haeusler, Matthias Hank
year 2009
title Media-Augmented Surfaces: Embedding Media Technology into Architectural Surface to Allow a Constant Shift between Static Architectural Surface and Dynamic Digital Display
doi https://doi.org/10.52842/conf.ecaade.2009.483
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 483-490
summary The way screens are attached to architecture at present limits architectural surfaces to carriers of signs. The research presented in this paper offers a possible solution that allows architectural surfaces to be both a space-defining element that has certain architectural material qualities and at the same time allows media technology to be embedded. These surfaces can alter their state from static material to dynamic image in an instance. The paper presents a prototype capable of fulfilling this requirement. It also positions the research within the architectural discussion by comparing it to works of others and confirming its research value by reference to work in a similar direction. Finally, the paper evaluates the research and concludes that it could offer a ‘fabric’ to be used as a sort of media clothing for architecture in the electronic age (Ito, 2001).
wos WOS:000334282200058
keywords Media facade technology, media-augmented spaces, architectural screen design, media architecture, digital displays
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2009_129
id ecaade2009_129
authors Hemmerling, Marco
year 2009
title Twister: An Integral Approach towards Digital Design and Construction
doi https://doi.org/10.52842/conf.ecaade.2009.299
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 299-304
summary The paper outlines the relevance of computational geometry within the design and production process of architecture. Based on the case study “Twister”, the digital chain - from the initial form-finding to the final realization of spatial concepts - is discussed in relation to geometric principles. The association with the fascinating complexity, which can be found in nature and its underlying geometry was the starting point for the project presented in the paper. The translation of geometric principles into a three-dimensional digital design model was followed by a process of transformation and optimization of the initial shape, that integrated aesthetic, spatial and structural qualities as well as aspects of material properties and conditions of production.
wos WOS:000334282200036
keywords Geometry, 3D modeling, rapid prototyping, photogrammetry, digital fabrication
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2009_033
id ecaade2009_033
authors Jensen, Mads Brath; Mortensen, Henrik Rubæk; Mullins, Michael; Kirkegaard, Poul Henning
year 2009
title Material Systems: A Design Approach
doi https://doi.org/10.52842/conf.ecaade.2009.721
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 721-728
summary This paper describes and reflects upon the results of an investigative project which explores the setting up of a material system – a parametric and generative assembly consisting of and taking into consideration material properties, manufacturing constraints and geometric behavior. The project approaches the subject through the construction of a logic-driven system aiming to explore the possibilities of a material system that fulfills spatial, structural and performative requirements concurrently and how these are negotiated in situations where they might be conflicting.
wos WOS:000334282200087
keywords Generative design, design tool development, material systems
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2009_938
id sigradi2009_938
authors Klinger, Kevin R.
year 2009
title Digital Design through Production Pedagogy: Cases Involving Student/Industry Collaboration
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Innovation through digital design in contemporary practice has led to completely new ways of designing and making architecture. To prepare for these innovative opportunities, students are turning to alternative skill sets than those traditionally gained in an architectural curriculum. This paper argues that we must reconstruct our architectural curricula in order to better prepare students for a shifting professional landscape. While current material-based production realities of translating digital design into built form have much in common with modernist traditions, exercises, sequences, and collaborative opportunities in schools should pass through a relevant lens examining the true potential of working with the information age.
keywords Digital fabrication; informed architecture; total design through production; collaboration; industry partnership
series SIGRADI
email
last changed 2016/03/10 09:54

_id ijac20097301
id ijac20097301
authors Kolarevic, Branko
year 2009
title Towards Integrative Design
source International Journal of Architectural Computing vol. 7 - no. 3, 335-344
summary For many, integration within the building industry is seen as a likely outcome as architecture, engineering, and construction fully engage the digital technologies in the design, analysis, and production of buildings. Concepts such as integrated design, integrated practice and integrated project delivery (IPD) have gained prominence in architecture over the past several years as relatively new paradigms.What is usually meant by these terms is a multidisciplinary, collaborative approach to design in which various participants from the building industry – architects, engineers, contractors, fabricators, etc. – participate jointly from the earliest stages of design, fluidly crossing the conventional disciplinary and professional boundaries to deliver an innovative product at the end.
series journal
last changed 2009/10/20 08:02

_id caadria2009_074
id caadria2009_074
authors Liang, Rung-Huei; Ying-Ming Huang
year 2009
title Visualizing Bits as Urban Semiotics
doi https://doi.org/10.52842/conf.caadria.2009.033
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 33-42
summary Geosemiotics, defined as the study of meaning of placing signs in the material world, concerns the interaction of spatial, individual, social, and cultural contexts. Mobile technology, enabling spatial awareness successfully, has turned our living space into coordinates to broaden geosemiotics study. With interdisciplinary perspectives, there is an emerging potential to integrate the study of mobile spatial interaction and geosemiotics and we address several open issues of geospatial applications in this paper. Since indexicality is the focus of geosemiotics study, we focus on digital indexicalities referring to physical space. Physical indexical signs are usually set by government or organizations rather than individuals, and therefore we propose a new concept to place personal indexical signs in the physical space with mobile devices and augmented reality technology. Overlapped onto the physical world via visual, iconic, and metaphorical methods, what these unique personal semiotics bring is a living space with novel urban landscape and geosemiotics.
keywords locative media; geosemiotics; augmented reality; ubiquitous computing; mobile spatial interaction
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2009_170
id caadria2009_170
authors Liu Zhi; Jixi Ai and Zheng Wang
year 2009
title Study on Zoning of Urban Morphology based on GIS
doi https://doi.org/10.52842/conf.caadria.2009.317
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 317-326
summary The traditional studies of urban morphology mainly focus on material aspects such as urban construction, urban environment. The writers of the paper, however, point out that the nature behind material aspects should be load capacity of urban land-use, which can be reflected through some economic and technological indexes, such as floor area ratio(FAR), building density and building height, and generally they are relative. The paper forms a new morphology zoning method after having studied the relation of the above indexes based on the digital methods of GIS. This rout of thought may have some reference value for controlling the expanse of urban land-use, optimizing the allocation of resources and urban morphology and supervising the implementation of urban planning. In the paper, the author proposed the concept of “zhubei” to describe and evaluate urban morphology. We can further analyze “zhubei” regards urban planning analysis and management, for example, the slope analysis, aspect analysis, view analysis, area and volume analysis etc. Therefore, we can describe current urban morphology and evaluate its rationality by relevant conclusions just like describing vegetation.
keywords urban morphology: zoning: GIS; digital; planning; zhubei
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2009_006
id ecaade2009_006
authors Menges, Achim
year 2009
title Integral Computational Design for Composite Spacer Fabric Structures: Integral Processes of Form Generation and Fabrication for Sandwich Structured Composites with 3D Warp-Knitted Textile Core
doi https://doi.org/10.52842/conf.ecaade.2009.289
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 289-298
summary Spacer fabrics are three dimensionally warp-knitted textiles that can be draped over complex double curved surfaces with no need for cut patterns or additional seams. This paper explains the development of an integral computational approach to the design and fabrication of sandwich composite structures with a spacer fabric core. Contrary to the common hierarchy of architectural design processes that prioritizes the definition of form over the inherent characteristics of materialization, this approach aims at an integral computational design process capable of unfolding a design from the constraints of making. The way the material capacity of spacer fabrics combined with the constraints of sandwich composite manufacturing directly informs the computational design process will be explained along the development of two prototype structures.
wos WOS:000334282200035
keywords Integral computational design, computational morphogenesis, computer aided manufacturing, digital fabrication, computational design methodology, composite structure, material system, spacer fabric, 3D warp-knitted textile, sandwich lay-up
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac20109201
id ijac20109201
authors Ramsgard Thomsen, Mette; Martin Tamke, Jacob Riiber Nielsen
year 2011
title Generating a scalar logic: producing the "it's a SMALL world" exhibition
source International Journal of Architectural Computing vol. 9 - no. 2, 115-132
summary This paper presents the design project “it’s a SMALL world”, an exhibition design developed for the Danish Design Centre in 2009.The project investigates the making of a generative design environment by which multiple design parameters as from program, site or the subsequent digital fabrication and assembly process can be negotiated. In this paper we discuss methods for understanding the emergent interrelationships between encoded parameters, how to manage these and their impact on design.The implementation of the design necessitated a novel design method that allowed to blend the qualities of a generative design approach, that can adapt through recursion gradually to local requirements, with explicit definitions.The project showcases with its new developed manufacturing system for non- standard element how customized digital design and production tools allow for a novel nearness to material and new ways of production and collaboration of architects, engineers and the crafts.
series journal
last changed 2019/05/24 09:55

_id sigradi2009_867
id sigradi2009_867
authors Shadkhou, Shaghayegh; Jean-Claude Bignon
year 2009
title Architectural morphogenesis - Towards a new description of architectural form
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Introduction of computational techniques and numeric potentials to the process of architectural design has significantly challenged the process of form generation. Architectural morphogenesis denotes the generation of architectural form via its geometric adaptation to materiality and constructability. This work is presented as a part of a research activity which investigates integration of construction information as well as material properties to geometric description of the architectural form. Different aspects of architectural form are explored through analysis of certain examples. Basic issues of the research were examined through a one week workshop experiment with architecture students
keywords Computational form generation; materialization and constructability; geometric adaptation; geometric model; CAD/CAM technologies
series SIGRADI
email
last changed 2016/03/10 10:00

_id ecaade2009_036
id ecaade2009_036
authors Tamke, Martin; Thomsen, Mette Ramsgard; Asut, Serdar; Josefsson, Kristoffer
year 2009
title Translating Material and Design Space: Strategies to Design with Curved Creased Surfaces
doi https://doi.org/10.52842/conf.ecaade.2009.385
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 385-390
summary This paper shares findings from the project DevA (Developable surfaces in Architecture), a research by design based project developed a collaboration between academic and industry partners. The project aims to investigate the use of curved sheet material in architecture using hybridised 3D modelling and pattern cutting techniques. The project investigates how digital design and fabrication technologies enable the development of new structural concepts through the new means of material specification and detailing at unprecedented levels of precision. The paper presents speculative research project as well as the demonstrator Reef Pattern.
wos WOS:000334282200046
keywords Complex surface design, CAD, material behavior in design, industrial and interdisciplinary collaboration, practice based research
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2009_128
id ecaade2009_128
authors Vamvakidis, Simos
year 2009
title Légumes Urbaines: Digital Modeling Transformations + Prototype Fabrication Based on the Egg Crate Construction Method
doi https://doi.org/10.52842/conf.ecaade.2009.313
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 313-322
summary This study is divided in two areas. First, investigating the architectural, structural and possible program qualities of the egg crate. The fundamental exchange between the mathematical realm -in the form of digital modeling- and the material realm – in the form of material prototype fabrication and manufacturing- is the second goal. This paper also focuses on a basic design problem: how to produce a system of variable cavities and niches as opportunities for adjust to different programmatic needs as well as different terrain conditions based on the egg crate construction method. The egg crate was first used as a conventional aspect of masonry systems of construction, from wooden boats to building hulls. Simply put, it’s a matrix of horizontal and vertical structural elements (or parallel to the x and y axis). The findings were incorporated into the design of prototypes for small-scale urban furniture / installations, the “Légumes urbaines”.
wos WOS:000334282200038
keywords Egg crate, monocoque, digital modeling, prototype fabrication & manufacturing
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2009_110
id ecaade2009_110
authors van der Maas, David; Meagher, Mark; Abegg, Christian; Huang, Jeffrey
year 2009
title Thermochromic Information Surfaces: Interactive Visualization for Architectural Environments
doi https://doi.org/10.52842/conf.ecaade.2009.491
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 491-496
summary In this paper we describe a series of nine prototypes that were constructed to explore the benefits and limitations of thermochromic ink as a material for the design of architectural information surfaces. Among the goals of the project were the identification of inexpensive fabrication methods that could be used to build thermochromic surfaces at the scale of a room. Our primary design concerns were the ability to communicate information about indoor climate, and the integration of the information surfaces in an architectural environment. We propose a method for building thermochromic surfaces based on printed circuit boards (PCB) that is cost-effective, highly precise, and allows the fabrication of large surfaces through tiling.
wos WOS:000334282200059
keywords Thermochromic display, interactive architecture, information visualization, fabrication process, communication
series eCAADe
email
last changed 2022/06/07 07:58

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