CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2009_174
id caadria2009_174
authors Chen, Chiung-Hui
year 2009
title A Prototype Using Multi-Agent Based Simulation in Spatial Analysis and Planning
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 513-521
doi https://doi.org/10.52842/conf.caadria.2009.513
summary Pedestrian’s movements and spatial cognition in urban environments are main issues for urban designers in urban spatial planning and analysis. This paper aims to study interactions between a behavioural model of pedestrians and urban spaces. The pedestrians can be represented by an agent program, and behavioural reactions of walking agents under different stimulus can be further simulated. Thus, this study suggests that, a correlation study on pedestrian behaviours and spatial environments become the criterion for urban designers in order to help them create better flows.
keywords Spatial analysis, multi-agent, behaviour, simulation
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2009_133
id ecaade2009_133
authors Montenegro, Nuno C.; Duarte, José Pinto
year 2009
title Computational Ontology of Urban Design: Towards a City Information Model
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 253-260
doi https://doi.org/10.52842/conf.ecaade.2009.253
wos WOS:000334282200031
summary The ultimate goal of the project in which the described research evolves is a computer-platform for assisting in the development of urban design proposals at the site planning scale including formulation, generation, and evaluation modules. The paper is concerned with the development of a common ontology that guarantees inter-operability among the three modules. After clarifying the theoretical framework, it describes the methodology used to develop the proposed Urban Design Ontology (UDO), as well as its lexicon, syntax, and semantics. It is argued that such ontology constitutes the bases for a City Information Model (CIM) that permits to elaborate consistent and comprehensive descriptions of urban spaces, thereby enabling the formulation of programs for urban interventions and the generation of corresponding design proposals.
keywords Ontology, interoperability, BIM
series eCAADe
email
last changed 2022/06/07 07:58

_id ascaad2009_mustapha_ben_hamouche
id ascaad2009_mustapha_ben_hamouche
authors Ben-Hamouche, Mustapha
year 2009
title Gis in Architectural Education: Design as a place-making process
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 393-407
summary Responsiveness to site conditions and environment is one of the axioms of architectural design. However, most students’ design is made in a non-geo-coordinated cyberspace through CAAD design and thus leading to “flying” proposals” that are not attached to the context. GIS teaches students in architecture to initially refer to real locations as the space in which they design is geo-coordinated and provides the wider context of the project. Along the design process, the project surroundings from macro scale; that is the globe, to the micro-scale that is reflected in the existing buildings, the road network and the topography are constantly present. At the end stage, the project is seen not as a free standing building but rather as an integral part in a real place on Earth. The 3-D urban visualization gives the possibility of evaluating the degree of success of place-making and the fitness of the project to its context. The aim of the paper is to present how a GIS course can support CAAD and improve the architectural design process as well as the quality of the design output towards a contextual architecture. The paper is based on the experience of the author who is architects and urban planner, in teaching design studios and Urban Planning based on GIS as an elective course to graduating students in architecture at the University of Bahrain. It presents an alternative method that is called Permanent Presence of the Real World PPRW.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2009_hussein_albotany
id ascaad2009_hussein_albotany
authors Albotany, Hussein S.
year 2009
title Development of Digital City Models Using 3d GIS
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 409-418
summary “Digital city” is a copy of an actual city in the virtual space. It is expected to play an important role in urban planning, disaster simulation etc. Recent advanced remote sensing technologies, which are capable to quickly provide detailed information of city areas, ease the construction of 3D city models. Urbanization has evinced interest from a wide section of the society including experts, amateurs and novices. With the development and infrastructure initiatives mostly around the urban centers, the impacts of urbanization and sprawl would be on the environment and the natural resources. The research introduces an application of 3D GIS on Manama City.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_964
id sigradi2009_964
authors Castriota, Leonardo Barci; Rezende
year 2009
title Fotografia digital e imagens multi-perspectivas no estudo de sítios históricos [Digital photography and multi-perspective image in the study of historical sities]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The creation of panoramic images for depicting urban landscape is a technique that has its origins in Antiquity. These images, which are known to represent large urban areas from multiple views, can be considered true works of art. Recently there has been a growing interest by some researchers, especially in the area of computer graphics, in the production of multi-perspective images for representing historic sites. However, the focus of these studies has been especially the computational aspects of this process, and there are few studies that address the impact and possibilities of these methodologies in historic preservation and urban planning. Realizing this shortcoming and considering the demand for a perspective more connected to cultural heritage, our proposal is to associate the excellent visual results of the multi-perspective images to the rich possibilities of computer simulation that can provide digital photography. The fact is that in recent years we have experienced technological innovations in the field of computer simulation that far exceeded our expectations. While most surveys of buildings are still based on the use of tape measure, pencil, paper and camera, the computer has become increasingly the main interface between the user and the information and is now the preferred instrument for the production and viewing of images, including the creation of virtual environments. Thus, this work seeks to explore the great potential which seems to exist in the combination of digital photography and the technique of multi-perspective image representation, which may provide new approaches and perspectives for the field of historic preservation. For that, we present a rapid and low cost methodology, developed in recent years, which generates orthophotos and metric multi-perspective images, useful for the analysis of built heritage and historic sites. In addition to that, we will also discuss further possible byproducts of this methodology, among which we could highlight the creation of three-dimensional models, and the analysis of building pathologies in combination with thermal photography. As a case study, we will present a representation of the Rua dos Caetés, a listed historic district in Belo Horizonte (MG), Brazil.
keywords Photogametry; Digital Photography; Heritage; Conservation
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2009_179
id ecaade2009_179
authors Halatsch, Jan; Kunze, Antje; Schmitt, Gerhard
year 2009
title Value Lab: a Collaborative Environment for the Planning of Future Cities
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 507-514
doi https://doi.org/10.52842/conf.ecaade.2009.507
wos WOS:000334282200061
summary This paper describes how the Value Lab is a) developed and b) used in education, research and workshops for (1) Interactive urban design and scenario planning that includes methods to support concurrent collaborative urban design over distances, and scenario planning based on defined case studies; (2) Visualization techniques for the detection and prediction of changes in urban environments; (3) Knowledge transfer to synthesize, interact with and communicate essential knowledge and findings from an array of disciplines for decision making, education, training, demonstration, and public discussions.
keywords Urban planning, information architecture, multi-touch displays, simulation, city modeling
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2009_180
id ecaade2009_180
authors Halatsch, Jan; Mamoli, Myrsini; Economou, Athanassios; Schmitt, Gerhard
year 2009
title The Hellenistic City Model Inspired by Koolhaas: A Test Case for a Generic City Model
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 279-286
doi https://doi.org/10.52842/conf.ecaade.2009.279
wos WOS:000334282200034
summary In this paper, we suggest a generic city description model suited for purposes like semi-automatic city modeling and urban layout evaluation. The generic city model refers to basic vital functions of a (computable) city. Feature patterns are used to extend the generic city model with global and local characteristics. The Hellenistic cities serve as a platform for a first implementation to test a semi-automatic city model generation. As a result four cities are reconstructed as a first example of our ongoing work, Miletus, Knidos, Priene and Olynthus. Future work will deal with the application of the generic city model to the performance simulation of contemporary urban layouts.
keywords City modeling, semi-automatic, design grammars, urban planning, archeological reconstruction, generic city
series eCAADe
email
last changed 2022/06/07 07:49

_id caadria2009_062
id caadria2009_062
authors Kawaguchi, Takayuki; Yoshihiro Nishimura, Atsumi Maruhashi, Tomohiro Fukuda and Nobuyoshi Yabuki
year 2009
title A Study of The Virtual Reality Simulation System for LRT Projects Towards Sustainable City
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 23-32
doi https://doi.org/10.52842/conf.caadria.2009.023
summary Recently, many cities in Japan and in other developed nations face problems such as decadence of downtown areas, aged society with a fewer number of children, dependence on automobile transport, etc. And redesign of public transportation services (e.g. tram) is thought to be one of the solutions for these problems. The introduction of LRT is investigated in various places, however, when a public traffic system like LRT is introduced, it is necessary to consider not only the transportation oriented aspects, but also landscapes and plans for a future sustainable city. Therefore, city planners are required to promote workshop-type in the design process to deal with citizens, companies, NPOs, etc. In this research, both components of the VR system for LRT projects and the system that enables the examination from various aspects of traffic, landscapes, city planning, etc., were studied.
keywords VR; LRT; community development; consensus building; transport planning
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2009_160
id caadria2009_160
authors Shivshankar, P. G. ; R. Balachandar
year 2009
title Green City
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 125-134
doi https://doi.org/10.52842/conf.caadria.2009.125
summary This project is about constructing a pedagogical tool for sustainable urban simulation and analysis based on simple network algorithm, where a user (acts as urban designer) can construct an urban scenario, simulate, and analyze the development. This can be done by encoding sustainable urban design parameters with the sequence of simulation.
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2009_949
id sigradi2009_949
authors Voigt, Andreas; Joachim Kieferle; Uwe Wössner
year 2009
title Urban-spatial Experiments with Digital City Models in a Multi-dimensional VR-Simulation Environment (Urban Experimental Lab)
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The main focus of the “Urban Experimental Lab” aims at the illustration of urban visions. Dealing with the subject city by covering past, present and future aspects will issue the programmatic approach. Equipped therewith the urban space of tomorrow is to be tackled experimentally and the spatial impact of concrete projects can be clearly visualized. The project Urban Experimental Lab represents the continuation of twenty years of experience with digital city models and experimental simulation environments for urban planning, relying on a wealth of experience accumulated in these fields. The paper describes the technical concept of the “Urban Experimental Lab” as well as desired research fields within urban planning, urban reconstruction and urban archeology and potential benefits.
keywords Spatial Simulation; City Modeling; Urban Development-Planning
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2009_061
id ecaade2009_061
authors Razali, Fairuz Reza; Zubir, Syed Sobri; Ab. Rahman, Rashidah; Sulaiman, Wan Azhar
year 2009
title Associative Architectural Design: The Potential of Land Economical and Ecological Factors in Determining Variations in Housing Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 181-188
doi https://doi.org/10.52842/conf.ecaade.2009.181
wos WOS:000334282200022
summary Capitalism does play a decisive role in the planning and generation of countless generic typologies in the urban landscape to a certain extent. This also includes the planning and generation of housing models. As a result of conventional planning that is based on ‘entrepreneurship subdivision’, only similar housing model for a specific income group is sometimes offered. In the long term, this kind of development occupies massive land, which is not suitable for sustainable growth and creates social segregation. This paper suggests an alternative approach of ‘associative design’. Parametric design software is utilized to generate the housing diversity. It aims to construct a population of housing units that together form a new neigh­borhood model based on the land specificity that emphasizes its economic and ecological factors.
keywords Associative design, parametric, housing, ecology, land specificity
series eCAADe
email
last changed 2022/06/07 08:00

_id caadria2009_021
id caadria2009_021
authors Ambrose, Michael A.
year 2009
title BIM and Comprehensive Design Studio Education
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 757-760
doi https://doi.org/10.52842/conf.caadria.2009.757
summary Building Information Modeling (BIM) has the potential to fundamentally alter the way composition, scale and abstraction are addressed in today’s comprehensive design studio by displacing the primacy of abstract conventions of representation with a methodology based on systems thinking and virtual simulation. BIM viewed as provocateur of design education provides great potential for the critical analysis of how architectural design is taught. The design studio project reflects new ways of teaching and addressing BIM methods and processes, and critically evaluating their effects and possibilities on architectural production.
keywords Education; design theory; design studies; animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2009_847
id cf2009_847
authors Rosenberg, Daniel
year 2009
title Designing for the unpredictable: Novel model for the design of emergence through real-world behavior
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 847- 860
summary Most current approaches to unpredictability, within architectural discourse, lie either in the design of unbuildable emergent shapes or in performance simulations to test already designed outcomes. Even though some recent explorations have enabled the construction of emergent shapes, the unpredictability of real-world behaviors as the rules’ source for the unpredictability of shape generation remains unexplored. This paper proposes a novel model for the design of unpredictable buildable shapes, based on real-world behaviors. Initially, current methodologies are studied in order to find how they deal with the unpredictability of shape generation and real-world behaviors. Finally, a comprehensive novel model is proposed and tested through an empirical experiment, to show how it can be applied in architecture.
keywords Unpredictability, emergence, simulation, folding structures
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_833
id cf2009_833
authors Chen, Chiung-Hui
year 2009
title An agent-based street simulator
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 833- 846
summary This paper aims to study interactions between a behavioral model of pedestrians and urban spaces, and regards micro-scale urban spaces as its target. This paper suggests constructing and analyzing a pedestrian behavioral model using the “Attention Theory”, and introducing the rules and attributes of agent behavior oriented simulation. Based on the validation of actual street cases, the findings show that the pedestrians can be represented by an agent program, and behavioral reactions of walking agents under different stimulus can be further simulated.
keywords Agent, attention, behavior, simulation
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2009_055
id ecaade2009_055
authors Gholipour, Vida; Bignon, Jean-Claude; Guimaraes, Laure Morel
year 2009
title Eco-Models: Modeling of a Digital Tool to Design Sustainable Buildings
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 551-558
doi https://doi.org/10.52842/conf.ecaade.2009.551
wos WOS:000334282200066
summary The demand for up-to-date information and design ‘tools’ to help architects design more sustainable buildings is rapidly expanding. This demand has led to use various ecological assessment tools as support tools for the design process. The absence of adequate tools, which contribute to early stages, as well as the additional costs of tardy modifications, has led us to propose an eco-design support tool. This tool is based on a methodology named “Eco-Model (EM) Method” that focuses on the ecological approaches of a building. This method proposes to consider environmental friendly solutions from the first sketches by proposing a number of micro-solutions, called here Eco-Model or “EM”. Subsequently, the study presents the first contour of software based on an EM approach. Thus, the various actors of the design team will be able to browse the useful information for their green projects and so collaborate to optimize the building design.
keywords Eco-Models, sustainable buildings, design support
series eCAADe
email
last changed 2022/06/07 07:51

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2009_046
id caadria2009_046
authors Haeusler, Matthias Hank
year 2009
title Modulations of Voxel Surfaces Through Emotional Expressions to Generate A Feedback Loop Between Private Mood and Public Image
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 173-182
doi https://doi.org/10.52842/conf.caadria.2009.173
summary My proposal is an investigation into the perceptual boundaries between human and architectural expression. It asks how architecture can creatively adopt human expression by using the emotions ‘displayed’ on the ‘surface face’ as a generator for displaying a surface on a voxel façade to achieve a cross-connecting perceptual change with modulations through emotion (Massumi, 2006). Through voxel facades the public with their expressed emotions will be included in the decision process of defining space, by expressing our innermost feelings through an architectural medium. Thus emotions of the individual have a platform and can be conveyed indirectly to the public, and in turn open up discussions about the state of the community through the state of the façade. An alliance of media and place in an urban context can be achieved and created, with the participation of its inhabitants, along with a new perception of how media and architecture can together shape and inform spatial relations for a feedback loop between private mood and public image.
keywords Voxel façade; simulation; human-environment interaction; dynamic space
series CAADRIA
email
last changed 2022/06/07 07:49

_id caadria2009_067
id caadria2009_067
authors Nilkaew, Piyaboon
year 2009
title The Study of Building Management by using 3D Digital Modeling and Database: ABFM
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 235-243
doi https://doi.org/10.52842/conf.caadria.2009.235
summary The principal objective of building management is to control facilities planning and facilities operations and maintenance, that effective criteria in strategic planning about preventive maintenance and predictive maintenance. The key of success in managing the building and facilities is all about collecting and interpreting data on diverse facets of property use. Computer databases are the ideal vehicles in which to log, store and manipulate data; almost unlimited information can be measured and entered en masse. The strength of such information storage is its capacity for expansion and the diversity of subject; it becomes large and requires greater and greater operator familiarity with its structure in order to interrogate successfully. The ultimate solution is to computer–base the entire operation, by using the three-dimensional building modelling to control the operation. This solution will simulate building in virtual environment and the building system data (Architectural part and Engineering part) will collect in digital data type. The digital data will classification and made three-dimensional database relations. This research focus in three sections of the operation as three-dimensional database relationship, topological simulation and smart system, that applied to generate the prototype building management application “Architecture Building Facilities Management: ABFM”.
keywords Building management; facilities management; 3D database; smart system
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2009_980
id sigradi2009_980
authors Romero R., William A.; Juan Camilo Ibarra; José Tiberio Hernández; Sergio Ordoñez
year 2009
title Multi-modal simulation for urban mobility analysis: An approach based on a model of behaviour and infrastructure-related anomalies
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper presents a distributed simulation system for urban scenarios where infrastructure anomalies are common, such as those present in Latin-American cities. A microscopic-based model has been developed in order to represent the behavioural characteristics of the different mobility actors in a discrete lattice. The visualization component allows an interactive and immersive experience of the simulation results, providing a detailed point of view (focus) in the global environment (context). It is possible to empower the users’ interaction through devices for control and navigation of the data visualization.
keywords Simulation Support Systems; Modelling and Simulation (M&S); Traffic Simulation; Immersive Visualization
series SIGRADI
email
last changed 2016/03/10 09:59

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