CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 17 of 17

_id 621b
id 621b
authors Peng, W and Gero, JS
year 2009
title A Design Interaction Tool That Adapts
source VDM Verlag
summary Despite different computerised approaches have been hardwired to solve various complex practical problems; few are founded on an adaptive paradigm such that a computational model interacts with its environment, loosely wires itself and learns from experience like humans do. This book presents our attempt to craft a computational model that learns from interactions and adapts based on its experience. We draw ideas from cognitive psychology in relation to human experiential learning, particularly the notions of ?situatedness?, ?constructive memory? and ?concept formation?. When applied to design activities, which are intrinsically dynamic and interactive, this model constructs concepts from interactions between the agent, the design problem and the use of the design tool. Such a design interaction tool generates knowledge based on the agent?s grounded generalisation from contextual information in a situated manner. Adaptive behaviours emerge from coupled interactions of the system from a macroscopic and a microscopic level. This book is suitable for researchers and students interested in pursuing computerised approaches based on cognitive science and natural computing.
keywords interaction, situated agents, adaptation
series book
type normal paper
email
more http://www.amazon.com/Design-Interaction-Tool-That-Adapts/dp/363913589X/ref=sr_1_3?ie=UTF8&s=books&qid=1241365175&sr=1-3
last changed 2009/09/11 18:25

_id caadria2009_031
id caadria2009_031
authors Abdelhameed, Wael
year 2009
title Cognition Model in Conceptual Designing
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 771-780
doi https://doi.org/10.52842/conf.caadria.2009.771
summary Both design researchers and cognitive scientists have developed various process models to study human creative behaviour in design. The models developed are often based on observations of design processes and analysis of design protocols. This research paper reports the-stateof- the-art in the area of cognition models that present design activities in conceptual designing. The research paper investigates the approaches of these cognition models. A new approach of a cognition activity model in conceptual designing is proposed. The new approach used in the introduced model takes into the account factors and activities that are related to the external environment of design (design medium). The external environment has an important role in the cognition activities and the evaluation process in a way that can hardly be ignored or neglected. The presented model of cognition activities in conceptual designing highlights two main factors employed in all the iteration loops of the model, namely: media use and representation. Case studies of architecture students’ designs have been analyzed. The analysis of these case studies helped in forming the proposed model. Various results have been concluded and reported.
keywords Cognition model; conceptual designing; design process; design theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id ee30
id ee30
authors Abdelmohsen, Sherif; El-Khouly, Tamer
year 2009
title Representing Reflective Practice in a Remote Design Collaboration Process
source Digital proceedings of the 3rd Conference of International Association of Societies of Design Research (IASDR 2009), COEX, Seoul, Korea, pp. 1317 – 1326.
summary This paper addresses a new method to describe the remote collaborative design process from the perspective of reflective practice. We aim at understanding the mutual effect between internal and external structures in remote collaborative design. According to the cognitive coding scheme of Suwa et al., we encoded the process into a set of indices—new, continual and revisited—that describe each primitive design move. In a case study which involved the authors as design collaborators, we identified the degree of dependency among these moves and developed a 3D graphical representation to account for reflective practice between us as collaborators. In this representation, we re-interpreted our collaborative process through three main axes: axis of idea exchange as lateral component, axis of idea development as vertical component, and axis of dependency as depth component. We believe this representation can be used to re-interpret the collaboration process among geographically dispersed design team members.
keywords Collaborative design, reflective practice, collective reflection-in-action, cognitive actions, design moves, dependency relationships, remote collaboration
series other
type normal paper
email
last changed 2010/01/30 07:26

_id ascaad2009_amal_al-ali
id ascaad2009_amal_al-ali
authors Al-Ali, Amal and P. Sharma
year 2009
title Creativity and Collaboration in Architecture Education in the UAE
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 245-256
summary A review of national government literature indicates that today’s knowledge-driven economy demands a workforce equipped with complex skills and attitudes. Examples of these skills and attitudes are general problems solving, meta-cognitive skills, critical thinking and lifelong learning. Reviews of the Architecture, Engineering and Construction industry indicates a gap between architecture practice and education. The Egan report states that there is a need for a change of style, culture and process within the construction industry and it identified five driving forces, the report also recognised that the achievement of these driving forces is linked to training and education. Education must not only teach the necessary technical skills and knowledge, but also the culture of teamwork, collaborative work and creativity. The construction boom in the United Arab Emirates combined with the country’s mission to highly educate and train its nationals to be able to tackle market challenges provoked the necessity of implementing the culture of creativity and collaboration in education system. On the other hand, use of technology in education has been proven to facilitate and enhance the learning process. This paper will highlight the importance of implementing the virtual design studio as a technlogical platform in architecture education in the UAE in a way that aims to promote the culture of creativity and collaboration through the use of technology.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_044
id ecaade2009_044
authors Arpak, Asli; Sass, Larry; Knight, Terry
year 2009
title A Meta-Cognitive Inquiry into Digital Fabrication: Exploring the Activity of Designing and Making of a Wall Screen
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 475-482
doi https://doi.org/10.52842/conf.ecaade.2009.475
wos WOS:000334282200057
summary The design process is observed in ‘self-reflection’ by an experiment including visual computing, structure design, joint design, and assembly design. The experiment is defined as the making of a self-supporting timber wall screen, which includes laser-cutting and rapid-prototyping. The reciprocal action between the visual and physical realms is observed through the design activity.
keywords Fabrication, meta-cognition, self-reflection, visual, physical
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2009_poster_07
id cf2009_poster_07
authors Ashraf, Mohamed-Ahmed and Pierre Côté
year 2009
title The Impact of Three Cognitive Functions on Digital Media Aided Architectural Ideation: A Proposed Investigation
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary From a cognitivist perspective the architectural design seen as an iterative process of search for an “acceptable” solution from initial design assumptions (Simon 1974) requires representation. These representation which may be internal (mental/cognitive activities) and external (sketches 3D models) are essential to any creative act and in all phases of the design process since they constitute a projection of the architect’s thought and know-how.
keywords Cognitive function, ideation
series CAAD Futures
type poster
email
last changed 2009/07/08 22:12

_id ecaade2009_005
id ecaade2009_005
authors Gül, Leman Figen
year 2009
title Studying the Impact of Immersion on Design Cognition
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 615-622
doi https://doi.org/10.52842/conf.ecaade.2009.615
wos WOS:000334282200074
summary With the recent developments in information and communication technologies, designers have adapted digital tools and new ways of designing into their practice. In order to develop efficient systems for designing, the adaptation of new tools and techniques in design practice requires a better understanding of how designers employ the digital medium and what impact the digital medium have on designers’ cognition. The latter one is the subject of this paper. The paper presents the methodology and the initial results of a pilot to investigate the impact of immersion on design cognition. The initial result of the pilot study indicates that the designers were able to adapt to each design environment which affords different kinds of activities and requires different cognitive load.
keywords Design cognition, digital design environments, virtual worlds, protocol analysis, immersion
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2009_614
id cf2009_614
authors Hung, Pei-Chien
year 2009
title How do media influence one’s thinking? The “habit media” in design thinking
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 614- 625
summary This paper presents a preliminary observation of the digital media as “habit media” in designing act. The digital media has become a costumed vehicle for designers for a long time. The author investigated the supports of different media for how a specific media conditioned the design thinking and the reasons behind the behaviors of choice-use of designers’ choice. The results showed that designers using “habit media” could do most part of things they wanted to do; when the media are “habit media”, its inherent restrictions do not limit user’s accomplishment. Once a digital medium is habitually practiced, it can support the functions and characteristics that this medium does not ever possess.
keywords Habit media, design thinking, cognitive behavior
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2009_191
id caadria2009_191
authors Kim, Mi Yun; Jin Won Choi
year 2009
title Classifying and Utilizing The Geo-Spatial Information in Smart City
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 327-335
doi https://doi.org/10.52842/conf.caadria.2009.327
summary It has been difficult to locate necessary information quickly in a complicated geo-spatial information network. Textual and numerical information is disadvantageous in that viewers may not have cognitive power and thus do not understand it properly. Besides, it is thought that a particular means is needed to obtain and to understand the information that we need in a given space. Therefore, this study posits that the geospatial information is complex in the construction of future oriented cities, and a new classification system is required for more effective information visualization. This paper also suggests a classification system of urban geo-spatial information and its possible applications as a way to reflect city dwellers’ opinion in city planning.
keywords Urban information classification; utilization; geo-spatial information; visualization; urban map
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2009_099
id ecaade2009_099
authors Kinayoglu, Gökçe
year 2009
title Using Audio-Augmented Reality to Assess the Role of Soundscape in Environmental Perception: An Experimental Case Study at UC Berkeley Campus
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 639-648
doi https://doi.org/10.52842/conf.ecaade.2009.639
wos WOS:000334282200077
summary Sounds, along with other senses, have a profound influence on our perception of the environment. The multi-modality of perceptual processing is influential in cognitive interpretation, semantic and aesthetic evaluations of environmental scenes. This paper describes an experimental case study using audio-augmented reality, carried out in order to better understand how sound influences sense of place. A correlation is established between soundscape and sense of place that depends on audio-visual congruence based on cultural, aesthetic and semantic factors. Subjective influences of soundscape on place experience are grouped and discussed under 5 areas that were possible to identify: Emotive and synaesthetic effects; effects on attention, gaze and behavior; effects on spatial orientation and sense of scale; influence of audio-visual congruence on sense of place; and perception of personal and social space.
keywords Augmented reality, soundscape, environmental perception, place theory, environmental acoustics
series eCAADe
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2009_126
id ecaade2009_126
authors Kocatürk, Tuba; Codinhoto, Ricardo
year 2009
title Dynamic Coordination of Distributed Intelligence in Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 61-68
doi https://doi.org/10.52842/conf.ecaade.2009.061
wos WOS:000334282200006
summary Recent introduction and coupling of digitally mediated design and production environments facilitated a radical deviation from the traditional ways of using representations, knowledge assets, organizational forms and standards. Consequently, we observe an abundance of the traditional views of design and the emergence of new cognitive models/constructs based on the emerging relationships between the designer, the design object (artefact), the design tools/systems and the organizational network of the various actors and their activities in building design & production. The paper reports on the initial findings of an ongoing research which aims to uncover the ways in which digitalization and digital tools have recently been adopted to the work practices of multidisciplinary firms and the evolving socio-technical networks and organizational infrastructures within architectural practice.
keywords Distributed intelligence, coordination of digital design, socio-technical change, building information modelling, parametric design
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2009_138
id ecaade2009_138
authors Kozikoglu, Nilüfer; Erdogan, Meral; Nircan, Ahmet Kutsi; Özsel Akipek, Fulya
year 2009
title Collective Design Network: Systems Thinking (Event-Pattern-Structures) and System Dynamics Modelling as a Design Concept and Strategy
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 533-540
doi https://doi.org/10.52842/conf.ecaade.2009.533
wos WOS:000334282200064
summary This paper will relay the initial phase of a collaborative work within partners from the design discipline, systems engineering, and software engineering which deals with the interrelations of “network idea”, “systems thinking”, “collective design”, and “computation”. Vensim– a system dynamics modelling tool developed by Ventana Systems, Inc. in 1992 – has been used in an experimental first year design studio to engage students in systems thinking in the architectural design environment. It has been observed that this tool enabled most students to develop a multi-layered, complex and more controlled design logic and to amplify the cognitive processes at the beginning of the design education. We conclude that in order to fully realize systems thinking in the design process, new ways of integrating parametric design environments and system dynamic modelling environments needs to be investigated.
keywords Design network, system dynamics, dynamic pattern, collectivity, integration
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2009_019
id caadria2009_019
authors Liao, Yuan-Yu
year 2009
title Some Phenomena of Analogical Thinking in Design
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 781-790
doi https://doi.org/10.52842/conf.caadria.2009.781
summary Analogy has been ascribed a key role in architectural design. Until now, there has been no complete theory describing how the analogical thinking process works in the design domain. Analogical thinking usually relates to freehand sketches and rarely connects to computer media. This research attempts to investigate analogical thinking from the perspective of the conventional media and computer media. Four analogical thinking in design phenomena have been established.
keywords Analogical thinking; sketching; computer media; cognitive experiment
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia16_140
id acadia16_140
authors Nejur, Andrei; Steinfeld, Kyle
year 2016
title Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications
source ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151
doi https://doi.org/10.52842/conf.acadia.2016.140
summary Mesh segmentation has become an important and well-researched topic in computational geometry in recent years (Agathos et al. 2008). As a result, a number of new approaches have been developed that have led to innovations in a diverse set of problems in computer graphics (CG) (Sharmir 2008). Specifically, a range of effective methods for the division of a mesh have recently been proposed, including by K-means (Shlafman et al. 2002), graph cuts (Golovinskiy and Funkhouser 2008; Katz and Tal 2003), hierarchical clustering (Garland et al. 2001; Gelfand and Guibas 2004; Golovinskiy and Funkhouser 2008), primitive fitting (Athene et al. 2004), random walks (Lai et al.), core extraction (Katz et al.) tubular multi-scale analysis (Mortara et al. 2004), spectral clustering (Liu and Zhang 2004), and critical point analysis (Lin et al. 20070, all of which depend upon a weighted graph representation, typically the dual of a given mesh (Sharmir 2008). While these approaches have been proven effective within the narrowly defined domains of application for which they have been developed (Chen 2009), they have not been brought to bear on wider classes of problems in fields outside of CG, specifically on problems relevant to generative architectural design. Given the widespread use of meshes and the utility of segmentation in GAD, by surveying the relevant and recently matured approaches to mesh segmentation in CG that share a common representation of the mesh dual, this paper identifies and takes steps to address a heretofore unrealized transfer of technology that would resolve a missed opportunity for both subject areas. Meshes are often employed by architectural designers for purposes that are distinct from and present a unique set of requirements in relation to similar applications that have enjoyed more focused study in computer science. This paper presents a survey of similar applications, including thin-sheet fabrication (Mitani and Suzuki 2004), rendering optimization (Garland et al. 2001), 3D mesh compression (Taubin et al. 1998), morphin (Shapira et al. 2008) and mesh simplification (Kalvin and Taylor 1996), and distinguish the requirements of these applications from those presented by GAD, including non-refinement in advance of the constraining of mesh geometry to planar-quad faces, and the ability to address a diversity of mesh features that may or may not be preserved. Following this survey of existing approaches and unmet needs, the authors assert that if a generalized framework for working with graph representations of meshes is developed, allowing for the interactive adjustment of edge weights, then the recent developments in mesh segmentation may be better brought to bear on GAD problems. This paper presents work toward the development of just such a framework, implemented as a plug-in for the visual programming environment Grasshopper.
keywords tool-building, design simulation, fabrication, computation, megalith
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id ascaad2009_mahmoud_riad
id ascaad2009_mahmoud_riad
authors Riad, Mahmoud
year 2009
title Musical Deconstruction / Reconstruction: Visualizing architectonic spaces through music
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 225-233
summary There is a common belief that music and architecture are connected through a hidden a dimension. Both arts, when abstracted intellectually (through mathematics) or emotionally (through phenomenological experience), share a number of ordering principles, having the same notion of crescendo in sequence and progression. Many have sought to unlock this hidden dimension to create artwork that lets our souls transcend up to the heavens. There are five different methods where architects have used music in their design approach: there are those who use harmonic proportions found in musical consonances as room dimensions to create harmonic spaces, flowing into each other like musical chords (Palladio, Steven Holl); those who believe that music is ‘design in time’ use rhythmic elements of music and apply it to their vertical surfaces and structural grids (Iannis Xenakis, Le Corbusier); those who use architecture as a musical instrument experiment with sound and acoustics to create a phenomenological environment (Bernhard Leitner, Peter Zumthor); those gifted with synethsesia (stimulating one sensory preceptor with another, e.g. seeing colors by listening to music, or vice versa) use certain musical pieces as an inspiration for form generation (Wassily Kandinsky, Steven Holl); and there are those who deconstruct an element in music and reconstruct it to architectural form, highlighting common themes between both arts (Iannis Xenakis, Daniel Libeskind). These five different methods have been the topic of research of many architectural scholars using western music as reference. The question becomes what if the musical reference is changed? Classical, rock, pop, country, jazz, and blues music are very different from one another, yet they share similar foundational musical structures. One may go further and experiment with various world music as reference, which is very different than western music in terms of musical structure. Linguists and musicologists have discussed the origins of music in relation to language. They hypothesize that cognitive elements found in language are somehow carried into the region's music. This paper documents the research of the author in this topic, discussing the digital modeling applications adopted that make such an investigation possible. The interest here is exploring how the visual space is altered when the musical reference is changed, and whether properties of the musical reference are evident in the architectural visualization. The musical references will be limited to Western Classical and Arabic music.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_011
id ecaade2009_011
authors Tasli Pektas, Sule
year 2009
title Cognitive Styles and Performance in Traditional Versus Digital Design Media
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 769-772
doi https://doi.org/10.52842/conf.ecaade.2009.769
wos WOS:000334282200093
summary This paper investigates the interactions between cognitive styles as measured by Riding’s Cognitive Styles Analysis and performance in traditional versus digital design media. An empirical research revealed that design performance in both media correlated with being at the Imager side of the cognitive styles continuum. The Wholist-Analytic dimension was found to be independent from performance. The Bonferroni tests indicated that the digital drafting scores of the Imagers were significantly higher than that of the Verbalisers, but no other significant relation was observed. The findings suggest that drawing with computers entails specific cognitive actions that may favour visual type of individuals.
keywords Cognitive styles, design performance, drafting performance, traditional design media, digital design media
series eCAADe
email
last changed 2022/06/07 07:58

_id ijac20097306
id ijac20097306
authors Balakrishnan, Bimal; Kalisperis, Loukas N.
year 2009
title Design Visualization:A Media Effects Approach
source International Journal of Architectural Computing vol. 7 - no. 3, 415-427
summary This paper proposes an integrative approach in the evaluative phase of the design process, incorporating concepts, methodologies and measurement strategies that are well established in media psychology. The paper suggests a variable-centered approach for conceptualizing visualization technologies and to evaluate their potential to simulate architectural experience. Psychophysiological measures are introduced to capture the affective component of the architectural experience facilitated by visualization tools such as virtual reality. These are important in order to empirically evaluate the experiential aspects of an architectural space through visualization. Ideas are illustrated with examples drawn from prior and ongoing research collaboration between an architectural visualization lab and a media effects research lab.
series journal
last changed 2009/10/20 08:02

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