CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 592

_id sigradi2009_833
id sigradi2009_833
authors Stoyanov, Momchil
year 2009
title Análise lumínica virtual de elementos construídos por meio de programação: exemplo de aplicação em software do tipo BIM [ Analysis of Virtual Elements Constructed by Means of Programming: The Example of BIM-Application Software]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Daylighting is an important part of designing sustainably. Daylighting is the use of natural light for primary interior illumination. This reduces our need for artificial light within the space, thus reducing internal heat gain and energy use. Direct sunlight, once it enters the building, is not only light but heat, and that additional heat will need to be taken into account in your energy analysis." While Autodesk Revit Architecture 2010 (ARA) itself cannot perform the actual analysis, there are some ways to do that. This papper focuses on the study of parametric modeling using a BIM tool for daylighting analysis. This paper presents the first part of the building method of LUME, a plug-in maked whit C# programming language in Microsoft Visual Studio 2010 and ARA Software Developer Kit (SDK) package. The script accepts as its input a standard three dimensional model of building opening and his position on space.
keywords Script language; BIM; Revit Architecture; Energy analysis; Daylighting; Parametric design process
series SIGRADI
email
last changed 2016/03/10 10:01

_id ascaad2009_000
id ascaad2009_000
authors Abdelhameed, Wael; N. Hamza and A. Bennadji (eds.)
year 2009
title Digitizing Architecture: Formalization and Content
source 4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009)[ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, 463 p.
summary CAAD is constantly provoking and raising many potentials, challenges and arguments in academia, practice, and even in the theory of architecture itself. This process starts with the pedagogy of designing and the ongoing questions such as how much of CAAD should be incorporated in teaching, and ends with digital design technologies and the new emerging questions such as how biologically inspired computational processes alter the form of our architecture and the typical design process. Architecture originates from peoples’ needs and beliefs. The new forms of digital architecture generate debates in terms of various important issues, ranging from emotional and social factors to sustainability and warming climate. The focus area of the conference can be shaped, as follows: considering all these potentials, challenges, and arguments, which we have to benefit from and cope with, are there truly legitimate concerns about the future of our architecture and its content in particular from human and environmental dimensions? Can we develop our own ways of benefiting from the technology that cater to our environment and culture? Can we still see the form of architecture in the traditional way or should we change our perspectives? In other words the conference concentrates on bridging between the new digital form and the traditional human content.
series ASCAAD
type normal paper
email
last changed 2010/02/26 07:31

_id cf2009_273
id cf2009_273
authors Abdelmohsen, Sherif M. and Do, Ellen Yi-Luen
year 2009
title Analysing the significance of problem solving expertise and computational tool proficiency in design ideation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 273-287
summary This paper presents a pilot study to analyze the role of problem solving expertise (PSE) and computational tool proficiency (CTP) of expert and novice architects in the ideation process within a distributed cognition environment. To analyze PSE, we studied the frequency of occurrence of unique problem solving tasks per limited commitment mode (LCM) revisit. We also devised a quantitative measure for analyzing CTP based on the frequency of unique and normally distributed modeling activities per design process flows for a parametric modeling tool. In our study that involved freehand sketching and parametric modeling as two external representations used in the ideation process, we concluded that expert architects have higher levels of both PSE and CTP than novices.
keywords Problem solving, distributed cognition, design ideation, parametric modeling, freehand sketching
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ascaad2009_a_al_attili
id ascaad2009_a_al_attili
authors Al-Attili, A. and M. Androulaki
year 2009
title Architectural Abstraction and Representation: The embodied familiarity of digital space
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 305-321
summary This paper argues that familiarity is the tool that enables the understanding of space abstraction and representation. Familiarity in this context is independent from embodied interaction, and is crudely based on the connection between the various similar images of space; in this particular case, virtual space. Our investigation into the nature of human interaction with space, its abstraction and its representation is based on the critical contrast between the outcomes of interaction with two virtual versions of a physical reality; the first version is a non-linear interactive graphical abstraction of the space where no assertions or indicators are given as to whether or not there is a relationship between the abstraction and its physical reality, whereas the second is a none-linear interactive 3D virtual environment clearly representing the physical space in question. The paper utilises qualitative methods of investigation in order to gain an insight into human embodied experience in space, its abstraction and representation.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_693
id sigradi2009_693
authors Alves, Gilfranco Medeiros
year 2009
title O desenho analógico e o desenho digital: a representação do projeto arquitetônico influenciado pelo uso do computador e as possíveis mudanças no proceso projetivo em arquitetura [Analogical design and digital design in architectural projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The use of specific computer softwares for architecture design have been analyzed and allowed researchers in this matter to consider a change in architectural creation method realizing new possibilities in the way they project. Based on our experience as architectural project teacher we can observe that more and more students project and present projects with their drawings produced by computer. This tools changing envolves other changings in the project manners as we can notice in some architects that dawn in contemporary scene. This study wants to understand this changings in the projecting practice of Architecture and Urbanism students, and architects.
keywords Design; Architectural Project; Digital Environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia17_102
id acadia17_102
authors Aparicio, German
year 2017
title Data-Insight-Driven Project Delivery: Approach to Accelerated Project Delivery Using Data Analytics, Data Mining and Data Visualization
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 102-109
doi https://doi.org/10.52842/conf.acadia.2017.102
summary Today, 98% of megaprojects face cost overruns or delays. The average cost increase is 80% and the average slippage is 20 months behind schedule (McKinsey 2015). It is becoming increasingly challenging to efficiently support the scale, complexity and ambition of these projects. Simultaneously, project data is being captured at growing rates. We continue to capture more data on a project than ever before. Total data captured back in 2009 in the construction industry reached over 51 petabytes, or 51 million gigabytes (Mckinsey 2016). It is becoming increasingly necessary to develop new ways to leverage our project data to better manage the complexity on our projects and allow the many stakeholders to make better more informed decisions. This paper focuses on utilizing advances in data mining, data analytics and data visualization as means to extract project information from massive datasets in a timely fashion to assist in making key informed decisions for project delivery. As part of this paper, we present an innovative new use of these technologies as applied to a large-scale infrastructural megaproject, to deliver a set of over 4,000 construction documents in a six-month period that has the potential to dramatically transform our industry and the way we deliver projects in the future. This paper describes a framework used to measure production performance as part of any project’s set of project controls for accelerated project delivery.
keywords design methods; information processing; data mining; big data; data visualization
series ACADIA
email
last changed 2022/06/07 07:55

_id ecaade2009_164
id ecaade2009_164
authors Arslan Selçuk, Semra; Gönenç Sorguç, Arzu
year 2009
title Exploring Complex Forms in Nature Through Mathematical Modeling: a Case on Turritella Terebra
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 665-672
doi https://doi.org/10.52842/conf.ecaade.2009.665
wos WOS:000334282200080
summary Changing paradigm of nature-architecture relationship has being directly affected from developing science and technologies as well as from the impact of biomimetic inventions in various man made designs. Our perception of forms and structures are also shifting through use of computational techniques. From this aspect, mathematical models can be considered as the first step to analyze the complex forms and structures in nature. In this paper it is aimed to initiate a platform in architecture which will serve for discussions to explore the potentials of these interactions under the impact of computational and information technologies, not only in terms of formal/visual way, but also extending to learn more about the formation process in nature.
keywords Shells, learning from nature, seashells, mathematical modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2009_103
id caadria2009_103
authors Boeykens, Stefan; Herman Neuckermans
year 2009
title Content Management Systems Versus Learning Environments
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 285-294
doi https://doi.org/10.52842/conf.caadria.2009.285
summary Schools and teachers increasingly apply Online Learning Environments for teaching and course management. In many cases, an existing platform is used to support the curriculum. At the K.U. Leuven in Belgium a campus-wide platform is provided, using a commercial Content Management System. At the same time, the Design and Building Methodology research group at the Department of Architecture, Urbanism and Planning developed a custom portal to organize Computer Aided Architectural Design courses and seminars. Integration of this portal into the university system was rather disappointing, since much of the flexibility and customizability was lost, without any chance of filling in the gaps. This article discusses the possibilities and limitations of existing web-based systems to support Computer Aided Architectural Design teaching and reports on our own experiences from the last decade. A comparison of selected systems is juxtaposed with the requirements derived from these experiences.
keywords Education; CMS; LMS; CAAD
series CAADRIA
email
last changed 2022/06/07 07:52

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2009_651
id sigradi2009_651
authors Braga, Gisele Pinna
year 2009
title O uso do Blog na formação do arquiteto na era digital [Use of Blogs in architectural education in the digital age]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The digital age provides us many interactive tools from which we can develop our knowledge. Most of them are used daily by students and have a great impact in their lives. In this context, blogs appear as a tool with a great potential for education since students are used to read them. This article describes the experience of the use of a blog (Blog da Pinna) focused on architecture, technology and innovation, to enhance education for architecture students. It also shows the evaluation of this use and reflects about the achievements.
keywords Blog; Educação; Arquitetura; Tecnologia; Inovação
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2009_003
id ecaade2009_003
authors Brell-Cokcan, Sigrid; Reis, Martin; Schmiedhofer, Heinz; Braumann, Johannes
year 2009
title Digital Design to Digital Production: Flank Milling with a 7-Axis CNC-Milling Robot and Parametric Design
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 323-330
doi https://doi.org/10.52842/conf.ecaade.2009.323
wos WOS:000334282200039
summary Just recently Flank Milling has opened up new possibilities in detailing large-scale architectural building envelopes. Whereas examples such as the Hungerburgbahn by Zaha Hadid show the application of Flank Milling at the end of the architectural manufacturing process, our research, in contrast, focuses on the implementation of constraints immanent to manufacturing techniques as early architectural design parameters. This process is explored by the help of generative modeling tools, to allow an intuitive design of freeform parametric curves and surfaces while at the same time obeying crucial geometric conditions. In this paper, we will focus on the “digital design to digital production” process on a 7-axis industrial CNC -robot.
keywords CNC milling technologies, robot-milling, parametric design, freeform surface, digital architecture
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2009_964
id sigradi2009_964
authors Castriota, Leonardo Barci; Rezende
year 2009
title Fotografia digital e imagens multi-perspectivas no estudo de sítios históricos [Digital photography and multi-perspective image in the study of historical sities]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The creation of panoramic images for depicting urban landscape is a technique that has its origins in Antiquity. These images, which are known to represent large urban areas from multiple views, can be considered true works of art. Recently there has been a growing interest by some researchers, especially in the area of computer graphics, in the production of multi-perspective images for representing historic sites. However, the focus of these studies has been especially the computational aspects of this process, and there are few studies that address the impact and possibilities of these methodologies in historic preservation and urban planning. Realizing this shortcoming and considering the demand for a perspective more connected to cultural heritage, our proposal is to associate the excellent visual results of the multi-perspective images to the rich possibilities of computer simulation that can provide digital photography. The fact is that in recent years we have experienced technological innovations in the field of computer simulation that far exceeded our expectations. While most surveys of buildings are still based on the use of tape measure, pencil, paper and camera, the computer has become increasingly the main interface between the user and the information and is now the preferred instrument for the production and viewing of images, including the creation of virtual environments. Thus, this work seeks to explore the great potential which seems to exist in the combination of digital photography and the technique of multi-perspective image representation, which may provide new approaches and perspectives for the field of historic preservation. For that, we present a rapid and low cost methodology, developed in recent years, which generates orthophotos and metric multi-perspective images, useful for the analysis of built heritage and historic sites. In addition to that, we will also discuss further possible byproducts of this methodology, among which we could highlight the creation of three-dimensional models, and the analysis of building pathologies in combination with thermal photography. As a case study, we will present a representation of the Rua dos Caetés, a listed historic district in Belo Horizonte (MG), Brazil.
keywords Photogametry; Digital Photography; Heritage; Conservation
series SIGRADI
email
last changed 2016/03/10 09:48

_id caadria2009_000
id caadria2009_000
authors Chang, Teng-Wen; Eric Champion, Sheng-Fen Chien and Shang-Chia Chiou(eds.)
year 2009
title CAADRIA 2009 - Between Man and Machine
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, 795p.
doi https://doi.org/10.52842/conf.caadria.2009
summary Digital designing takes place through processes of interaction between human designers and computers. As such, its location is the in-between, a shared realm of conversation where capabilities of both man and machine are amplified. CAADRIA 2009 addresses this conversation in terms of three perspectives that drive both research and practice in the computer-aided architectural design field: Digital design as integrating, intuitive and intelligent. CAADRIA 2009 aimed to provide a forum in which ideas pertaining to these notions can be explored, discussed and developed. l Digital design is integrative. With the diverse and fast speed of the global economy in the 21st century, the barrier between different disciplines is being overcome digitally. The integration of multiple disciplines is crucial for facing the next wave of global challenges. l Digital Design is intuitive. With advanced computational technology, how humans will cooperate with machines after the computing era will surely become the next challenge for all computational design-related researchers. Intuitive interaction or computing design is the second theme addressed in CAADRIA 2009. l Digital Design is Intelligent. With artificial intelligence, design intelligence is the third theme we would like to address this year. We wish to challenge global researchers to provide a smart and responsive environment for improving our lives and stimulating our economy in innovative ways.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:49

_id acadia09_284
id acadia09_284
authors Cheng, Nancy Yen-wen; Hegre, Erik
year 2009
title Serendipity and Discovery in a Machine Age: Craft and a CNC Router
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 284-286
doi https://doi.org/10.52842/conf.acadia.2009.284
summary Our digital carving experiments reveal ways to invite discovery into the design process. Working with sketched lines, handcrafted finishing, geometric overlay, and tool path coding can lead a designer to unexpected results. Concentrating on forming processes moving through material over time encourages open-ended play. Iteratively examining how computer operations generate carved results provides a craftsman’s understanding of tools and materials.
series ACADIA
type Short paper
email
last changed 2022/06/07 07:55

_id acadia21_444
id acadia21_444
authors Crawford, Assia
year 2021
title Mitochondrial Matrix
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 444-453.
doi https://doi.org/10.52842/conf.acadia.2021.444
summary The following project was created as part of an art residency with the Wellcome Centre for Mitochondrial Research (WCMR) at Newcastle University. The WCMR specializes in leading-edge research into mitochondrial disease, investigating causes, treatments, and ways of avoiding hereditary transmission. Mitochondria is believed to have started off as a separate species that through symbiosis came to be the powerhouse of each cell in our bodies (Hird 2009). Mitochondrial disease is a genetic disorder that is caused by genetic mutations of the DNA of the mitochondria or the cell that in turn affects the mitochondria (Bolano 2018). Mitochondria is a hereditary condition and can affect people at different stages in their lives. It can affect various organs and has a link to various types of conditions. Therefore, the patient experience is unique to each individual and the elusive nature of the condition can make it particularly challenging due to the complexity of the disorder as well as the inaccessible scale on which these variations occur (Chinnery 2014)
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id caadria2009_073
id caadria2009_073
authors Dave, Bharat; Jules Moloney
year 2009
title Augmenting Time and Space in Design Inquiries
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 523-532
doi https://doi.org/10.52842/conf.caadria.2009.523
summary Our research revolves around developing applications of augmented reality technologies to support changing temporal contexts in architectural design. In order to ground this research in contemporary professional culture, we first undertook a structured data gathering exercise, analysis of which will inform development of new AR technologies and tools to support temporal visualisation of architectural designs. This paper reports on the first phase of this project in which we undertook extended conversations and documentation of 22 design offices that represent practices of varying sizes and competencies. The intention of this data collection exercise was to map out spectrum of design issues and representations that specifically revolve around changing temporal or spatial contexts in design. This paper reports collection and preliminary analysis of data intended for developing specifications of future AR applications.
keywords augmented reality; design representations; spatio-temporal design; contextual design
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2009_064
id ecaade2009_064
authors Delaveau, Anne-Sophie; Guéna, François; Lecourtois, Caroline
year 2009
title Digital as a Tool/Reference for Architectural Conception: Examples from Two Agencies: Ateliers Jean Nouvel and Jakob+MacFarlane
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 197-204
doi https://doi.org/10.52842/conf.ecaade.2009.197
wos WOS:000334282200024
summary This paper aims at specifying how ‘digital’ acts in contemporary architectural design. On that purpose, and in an a priori manner, we will formulate hypotheses of concepts able to translate the specificities of digital design. In this research paper, we beg the question that the ‘digital culture’ may influence the architects in two manners: in design operation and in references. The conceptual tools will be given by architecturology, and our hypotheses will be illustrated with examples of two French firms (Ateliers Jean Nouvel, Jakob+MacFarlane).
keywords Design, digital, space of reference, metonymic reference, metaphoric reference
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia09_18
id acadia09_18
authors d’Estrée Sterk, Tristan
year 2009
title Introduction: Thoughts for Gen X-Speculating about the Rise of Continuous Measurement in Architecture
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 18-22
doi https://doi.org/10.52842/conf.acadia.2009.018
summary We are here, in Chicago, not to talk about what we know, but what we do not know. We are here to share ideas and to speculate about what the world might look like if it were challenged, rethought, and rebuilt. We are here to uncover, piece by piece, a sense of our own ambitions for an architecture influenced by today but motivated by tomorrow. We are all speculators and dreamers. We find places for dreaming in our work, our models, our essays, our lectures, our research, and our teaching. Through these activities we speculate on the architecture of tomorrow. Sometimes these speculations hold great promise, while at other times they do not – certainly much of what we do can be improved, refined, qualified, quantified, and genuinely benefit from being computed. This could be horrifying; it could set the scene for an engineered architecture if we do not adapt.But architecture is changing and responding to very fresh and different ways of thinking. As a movement, young architects are questioning their inheritance and establishing new values, new methods, and new forms of practice. We might best think of these young architects as the Generation X of architecture – a generation who shapes discourse through technological, social, and environmental lenses. From its smallest technical process to its highest level of thought, this conference represents the spirit of this movement.
keywords Introduction, Measurement, dynamic design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2009_082
id caadria2009_082
authors Fischer, Thomas
year 2009
title Reassessing rigour, Re-cycling Research
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 791-795
doi https://doi.org/10.52842/conf.caadria.2009.791
summary Circular causality, circular logic and subjectivity are rejected by many scientists while some designers regard them as keys to understanding the design process. With this paper I hope to stimulate a discussion about a largely unquestioned foundation of our field: the form of enquiry. Taking (as others before) this form to be circular, I examine the implications of and for research and education. Ideally, this discussion should inspire a new branch in our field: A philosophy of computeraided design research.
keywords Control; design; science; logic; causality
series CAADRIA
email
last changed 2022/06/07 07:51

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