CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2009_152
id caadria2009_152
authors Henriques, Gonçalo Castro
year 2009
title Crafting New Artefacts
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 205-214
doi https://doi.org/10.52842/conf.caadria.2009.205
summary The craft of complex artefacts, questioning technological changes and reflecting social and cultural transformation used to be a common attitude in traditional artisans of the pre industrialized society. Traditional craftsman developed special knowledge and skills, implementing their own tools and techniques. After the industrial revolution, the main focus shifted to mass production, and the personalization of artefacts became labour intensive and more expensive. Simultaneously, with technical specialization and the fragmentation of knowledge, the designer’s, builder’s and manufacturer’s approach became more segregated. Currently, information technologies offer new opportunities to the craft of complex objects. The integration of digital process from conception to fabrication, can transform this situation, and as a result personalization is more affordable. Nevertheless, the introduction of these new techniques or tools is lacking a poetic synthesis for the use of technology, and the social and cultural implications that may result of this use. A competition for a public installation was an opportunity to use digital tools to conceive, manufacture and construct a complex structure with a small budget that would be impossible to attain using only traditional tools. At the same time, this project - genetic landscape- could be seen as a metaphor, alluding to the technological interference on the process of creating a new life, or a second nature.
keywords expanding traditional tools; digital craft; complex geometry built-case
series CAADRIA
email
last changed 2022/06/07 07:49

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id acadia09_186
id acadia09_186
authors Rappaport, Nina
year 2009
title Real Time / Implication for Production Spaces
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 186-193
doi https://doi.org/10.52842/conf.acadia.2009.186
summary Systems of feedback loops and cybernetic methods have influenced for decades the production and consumption networks and supply and demand chains in computer-integrated manufacturing. These mechanisms contribute to the increased efficiency of production, expanding the ability of both manufacturers and production engineers to create a workplace with smoother supply-chain management, as well as economies of scale and scope that are contingent on increased capitalism in a networked, globalized world. Mobility and flexibility are both physical and philosophical imperatives, aided by new small-scaled controls such as handheld wireless devices, which also contribute to a rising culture of nomadism. The shrinking scale of technologies and facilities has provided the mobile worker with numerous opportunities within complexly networked systems, forming a new paradigm for urban production spaces of the future. This paper is an investigation of how technology is changing and reshaping the architectural potentials for the contemporary industrial workplace.
keywords Industry, technology, history, critique, automation
series ACADIA
type Normal paper
email
last changed 2022/06/07 08:00

_id ascaad2009_000
id ascaad2009_000
authors Abdelhameed, Wael; N. Hamza and A. Bennadji (eds.)
year 2009
title Digitizing Architecture: Formalization and Content
source 4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009)[ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, 463 p.
summary CAAD is constantly provoking and raising many potentials, challenges and arguments in academia, practice, and even in the theory of architecture itself. This process starts with the pedagogy of designing and the ongoing questions such as how much of CAAD should be incorporated in teaching, and ends with digital design technologies and the new emerging questions such as how biologically inspired computational processes alter the form of our architecture and the typical design process. Architecture originates from peoples’ needs and beliefs. The new forms of digital architecture generate debates in terms of various important issues, ranging from emotional and social factors to sustainability and warming climate. The focus area of the conference can be shaped, as follows: considering all these potentials, challenges, and arguments, which we have to benefit from and cope with, are there truly legitimate concerns about the future of our architecture and its content in particular from human and environmental dimensions? Can we develop our own ways of benefiting from the technology that cater to our environment and culture? Can we still see the form of architecture in the traditional way or should we change our perspectives? In other words the conference concentrates on bridging between the new digital form and the traditional human content.
series ASCAAD
type normal paper
email
last changed 2010/02/26 07:31

_id ecaade2009_164
id ecaade2009_164
authors Arslan Selçuk, Semra; Gönenç Sorguç, Arzu
year 2009
title Exploring Complex Forms in Nature Through Mathematical Modeling: a Case on Turritella Terebra
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 665-672
doi https://doi.org/10.52842/conf.ecaade.2009.665
wos WOS:000334282200080
summary Changing paradigm of nature-architecture relationship has being directly affected from developing science and technologies as well as from the impact of biomimetic inventions in various man made designs. Our perception of forms and structures are also shifting through use of computational techniques. From this aspect, mathematical models can be considered as the first step to analyze the complex forms and structures in nature. In this paper it is aimed to initiate a platform in architecture which will serve for discussions to explore the potentials of these interactions under the impact of computational and information technologies, not only in terms of formal/visual way, but also extending to learn more about the formation process in nature.
keywords Shells, learning from nature, seashells, mathematical modeling
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2010_043
id caadria2010_043
authors Barker, Tom and M. Hank Haeusler
year 2010
title Urban digital media: facilitating the intersection between science, the arts and culture in the arena of technology and building
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 457-466
doi https://doi.org/10.52842/conf.caadria.2010.457
summary The research presented in this paper investigates ways of providing better design applications for technologies in the field of Urban Digital Media (UDM). The work takes an emergent approach, evolving a design strategy through the early engagement of stakeholders. The paper discusses research in a design-led creative intersection between media technology, culture and the arts in the built environment. The case study discusses opportunities for the enhancement of a university campus experience, learning culture and community, through the provision of an integrated digital presence within campus architecture and urban spaces. It considers types of information architecture (Manovich, 2001) and designs for use in urban settings to create communication-rich, advanced and interactive designed spaces (Haeusler, 2009). The presented research investigates how to create a strategy for display technologies and networked communications to transform and augment the constructed reality of the built environment, allowing new formats of media activity.
keywords Urban design; outdoor digital media; information architecture; multidisciplinary design; augmented reality; media facades
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2009_073
id caadria2009_073
authors Dave, Bharat; Jules Moloney
year 2009
title Augmenting Time and Space in Design Inquiries
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 523-532
doi https://doi.org/10.52842/conf.caadria.2009.523
summary Our research revolves around developing applications of augmented reality technologies to support changing temporal contexts in architectural design. In order to ground this research in contemporary professional culture, we first undertook a structured data gathering exercise, analysis of which will inform development of new AR technologies and tools to support temporal visualisation of architectural designs. This paper reports on the first phase of this project in which we undertook extended conversations and documentation of 22 design offices that represent practices of varying sizes and competencies. The intention of this data collection exercise was to map out spectrum of design issues and representations that specifically revolve around changing temporal or spatial contexts in design. This paper reports collection and preliminary analysis of data intended for developing specifications of future AR applications.
keywords augmented reality; design representations; spatio-temporal design; contextual design
series CAADRIA
email
last changed 2022/06/07 07:55

_id ascaad2009_tayeb_sahnoune
id ascaad2009_tayeb_sahnoune
authors Sahnoune, Tayeb and Brahim Nuibat
year 2009
title Digital Design Tools and Case Study Reasoning
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 451-463
summary This study investigates how the use of digital technology in general, and electronic information and automation, especially during the course of study and preparation of urban and architectural designs on the one hand, and analysis of the impact of these applications and uses of the media automation and information technology at various stages of Physical planning and architectural design of projects, on the other hand. The comparison between modern and traditional methods, to determine the positives and negatives of both sides on the economic (economy, effort, money and time) and technical, which includes (graphic representation: painting, measure, Quality, precision, colours, details and other ....). The answer to whether computer and digital development has invented, added, or nothing of substance to content of architecture and urban planning designs, or has enabled us to solve the urban and architectural problems related to social and cultural aspects. We have in this study, the city of _Boussa_da_ in the south of Algeria as an example, through which presentation and analysis of two types of field projects carried in our architectural office using; media techniques and various programs: (Architectural3.3/Accurender/Art-lantis...) mentioning That, the two projects have been completed and approved, and are now in the process of realisation. The first project represents a residential neighbourhood area of (82.65 ha), through the action plan and land uses called _Plan d_occupation des sols_ in Algeria, No.09, in order to create and prepare the new town for extension, establish administrative and commercial centre, and determine the nature of land use; (equipment, facilities and housing),for a population number estimated (12,264)inhabitants, and projected number of housing estimated at 2409 houses, with a density of 150 inhabitants / ha. The second project is to study the architecture of the 50 houses earmarked for social Tzhmia working group, formed 25 three-room apartment type with(67.00 m 2) and 25 four-room apartment type with(77.00m2). However, The study aims to identify the impact of automated information applications and information technology used at different stages of urban planning and architectural design of these projects under consideration by the comparison between the traditional design table, and electronic design table to determine the pros and cons of each one of these means on the one hand, and stages of concepts and design, On the other, before concluding to how to use the media automation and digital technology, trying to find a point of hugs between the means and tools of Planning and design, through the analysis of the historical path of each of these elements.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_194
id ecaade2009_194
authors Tong, Togan; Aydin, Erdal Devrim; Pusat, S. Emre
year 2009
title Animation vs. Simulation
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 803-808
doi https://doi.org/10.52842/conf.ecaade.2009.803
wos WOS:000334282200098
summary In his book “Cinema as an Art”, Rudolf Arnheim states that cinema (art) cannot achieve to realize the mechanical reproduction of the real (nature) because of technical limitations but also states that these limitations are compulsory for the production of art. According to Arnheim, these limitations cause artists to interpret the real (nature) and to materialize impressive expressions. Architecture presents its productions to its viewers (customers) using some kind of media, before materializing them in the physical world. The most common ones nowadays are technical drawings (perspectives), models, photographs and computer aided models and animations. The architect makes impressive expressions based on the technical limitations of the medium he/she uses. With the computer technology, simulation gives possibilities to the architect for presenting and experiencing his/her art very close to reality. Simulation is the best way to reproduce the reality mechanically, when it is compared to other mediums. In this study, simulation’s potential as an architectural presentation technique is examined through Arnheim’s vision and Rembrandt’s painting “Staalmeesters”.
keywords Simulation, animation, architectural presentation, interactivity
series eCAADe
email
last changed 2022/06/07 07:58

_id cf2009_021
id cf2009_021
authors Yehuda, Kalay
year 2009
title The impact of information technology on architectural design in the 21st century
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 21-34
summary Architecture uses technology to achieve certain functional, cultural, social, economic, and other goals. In turn, technology transforms the discipline. Information technologies promise to change design processes, practices, and products. The first uses of computing in the service of architecture have been rather timid, mimicking older practices. This is changing rapidly: new design and evaluation tools allow architects to imagine new building forms, more responsive (and environmentally more responsible) buildings, even radically new types of environments that blend physical with virtual space. Understanding and shaping this transformation are the basis of architectural design research and education in the 21st century.
keywords Architectural design, built environment, computer aided design, design practice
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2011_136
id ecaade2011_136
authors Bohnenberger, Sascha; de Rycke, Klaas; Weilandt, Agnes
year 2011
title Lattice Spaces: Form optimisation throgh customization of non developable 3d wood surfaces
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.751-758
doi https://doi.org/10.52842/conf.ecaade.2011.751
wos WOS:000335665500087
summary This paper discusses a collaborative project by RDAI architects, Bollinger+Grohmann and the timber construction company Holzbau Amann. The project is located in a former swimming pool in Paris and it is part of the new interior of a flagship store of the French fashion label Hermes. In late 2009, Rena Duma Architects, asked Bollinger+Grohmann to collaborate as structural engineers on a challenging design proposal within a very short timeframe. Three wooden lattice structures, the so-called “bulle” and one monumental staircase with a similar design approach characterize the interior of the new flagship store. The lattice structures are dividing the basement into different retail spaces. They vary in height (8-9 m) and diameter (8-12 m) and have a free-form shaped wicker basket appearance. Wood was the chosen material for these structures to strengthen the idea of the wickerbaskets and to create an interior space with a sustainable and innovative material.
keywords Digital production; parametric design; mass customization; wood; digital crafting
series eCAADe
email
last changed 2022/05/01 23:21

_id ascaad2009_mai_abdelsalam
id ascaad2009_mai_abdelsalam
authors Abdelsalam, Mai
year 2009
title The Use of the Smart Geometry through Various Design Processes: Using the programming platform (parametric features) and generative components
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 297-304
summary The emergence of parametric generative design tools and prototyping manufacturing technology led to radical changes in architectural morphologies. This change increased the opportunity to develop innovative smart geometries. Integrating these algorithms in the parametric softwares led to variations in building design concepts increasing alternatives and decreasing the repetitive work previously needed in conventional CAD software. The chosen software in this research is Generative Components (GC). It is a software design tool for an associative and parametric design platform. It is tested for using Global Variables with associative functions during the concept creation and form GC comprises features. The results presented in this research may be considered an introduction to the smart geometry revolution. It deals with the generative design which applied in the design process from conceptual design phase, defining the problem, exploring design solutions, then how to develop the design phases. Office building is a building type which encourages new forms that needs computational processes to deal with repetitive functions and modular spaces and enclosed in a flexible creative structural skin. Generative design helps the office buildings to be arranged, analysed, and optimized using parameters in early stages in design process. By the end of the research, the use of the smart geometry in a high rise office building is defined and explained. The research is divided into three parts, first a summary of the basic theories of office buildings design and the sustainable requirements that affect it, and should be integrated. Secondly, the previous experiences in generating office buildings by Norman foster and Sergio Araya. At last, a case study is proposed to test and evaluate the use of the parametric generative methodology in designing an office building with specific emphasis on the function, environmental aspects and form generation using Generative Components (GC) Software.
series ASCAAD
email
last changed 2009/06/30 08:12

_id acadia18_216
id acadia18_216
authors Ahrens, Chandler; Chamberlain, Roger; Mitchell, Scott; Barnstorff, Adam
year 2018
title Catoptric Surface
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 216-225
doi https://doi.org/10.52842/conf.acadia.2018.216
summary The Catoptric Surface research project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. This research investigates the generation of atmospheric effects from daylighting projected onto architectural surfaces within a built environment in an attempt to amplify or reduce spatial perception. The mapping of variable organizations of light onto existing or new surfaces creates a condition where the perception of space does not rely on form alone. This condition creates a visual effect of a formless atmosphere and affects the way people use the space. Often the desired quantity and quality of daylight varies due to factors such as physiological differences due to age or the types of tasks people perform (Lechner 2009). Yet the dominant mode of thought toward the use of daylighting tends to promote a homogeneous environment, in that the resulting lighting level is the same throughout a space. This research project questions the desire for uniform lighting levels in favor of variegated and heterogeneous conditions. The main objective of this research is the production of a unique facade system that is capable of dynamically redirecting daylight to key locations deep within a building. Mirrors in a vertical array are individually adjusted via stepper motors in order to reflect more or less intense daylight into the interior space according to sun position and an image-based map. The image-based approach provides a way to specifically target lighting conditions, atmospheric effects, and the perception of space.
keywords full paper, non-production robotics, representation + perception, performance + simulation, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2009_693
id sigradi2009_693
authors Alves, Gilfranco Medeiros
year 2009
title O desenho analógico e o desenho digital: a representação do projeto arquitetônico influenciado pelo uso do computador e as possíveis mudanças no proceso projetivo em arquitetura [Analogical design and digital design in architectural projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The use of specific computer softwares for architecture design have been analyzed and allowed researchers in this matter to consider a change in architectural creation method realizing new possibilities in the way they project. Based on our experience as architectural project teacher we can observe that more and more students project and present projects with their drawings produced by computer. This tools changing envolves other changings in the project manners as we can notice in some architects that dawn in contemporary scene. This study wants to understand this changings in the projecting practice of Architecture and Urbanism students, and architects.
keywords Design; Architectural Project; Digital Environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id ijac20097408
id ijac20097408
authors Biloria, Nimish; Valentina Sumini
year 2009
title Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems
source International Journal of Architectural Computing vol. 7 - no. 4, 643-676
summary Morphogenomics, a relatively new research area, involves understanding the role played by information regulation in the emergence of diverse natural and artificially generated morphologies. Performative building skin systems as a bottom-up parametric formation of context aware interdependent, ubiquitously communicating components leading to the development of continually performative systems is one of the multi-scalar derivations of the aforementioned Morphogenomic understanding. The agenda of adaptations for these building skins specifically corresponds to three domains of adaptation: structural, behavioral and physiological adaptations resulting in kinetic adaptability, energy generation, conservation, transport and usage principles as well as material property based changes per component. The developed skins adapt in real time via operating upon ubiquitous communication and data-regulation protocols for sensing and processing contextual information. Computational processes and information technology based tools and techniques such as parametric design, real-time simulation using game design software, environmental information mapping, sensing and actuating systems coupled with inbuilt control systems as well as manufacturing physical models in collaboration with praxis form a vital part of these skin systems. These experiments and analysis based on developing intrinsic inter-dependencies between contextual data, structure and material logistics thus lay the foundation for a new era of continually performing, self powering, real-time adaptive intelligent building skin systems.
series journal
last changed 2010/09/06 08:02

_id ecaade2009_111
id ecaade2009_111
authors Cannaerts, Corneel
year 2009
title Models of / Models for Architecture: Physical and Digital Modelling in Early Design Stages
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 781-786
doi https://doi.org/10.52842/conf.ecaade.2009.781
wos WOS:000334282200095
summary This paper questions whether physical and digital models can be seen as models for rather than models of architecture. Stressing the mediated nature of the design process, it questions the role models play in the early stage of architectural design. This research draws from an experimental digital & physical modelling workshop. The conclusion argues for a modelling process that incorporates both physical and digital modelling, and acknowledges the mediated nature of the design process.
keywords Modelling, digital, physical
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2009_974
id sigradi2009_974
authors Cardoso, Eduardo; Branca Freitas de Oliveira
year 2009
title Uso da Tecnologia Computacional como Ferramenta para a Tomada de Decisão no Projeto de EstruturasMetálicas [Use of Computer Technology as a Decision-Making Tool in Metal Structure Projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary A world of intense and quick changes has led the society to the Information and Knowledge Age. The use of information technologies leads to deep changes and new processes. Systems and organizations must be prepared for the growing amount and speed of information. The main objective of this work is the application of the computer simulation tools CAD/CAE to help decision-making in architecture and engineering projects, specifically metal structure projects. This work presents the application of the finite element method-based software Abaqus/CAE to analyze and propose possible project solutions to the case study of a metal structure which covers a food court in a shopping mall.
keywords Design; CAD; CAE; Metal Structure; Computacional Simulation
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2009_133
id cf2009_133
authors Charbonneau, Nathalie; Grussenmeyer, Pierre
year 2009
title Making use of 3D programming to document and enhance an architectural vocabulary: Case study dealing with artefacts of the Canadian built heritage
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 133-142
summary This paper examines the objectives and describes the methodology of an ongoing research project concerned with the built heritage of Montreal, Canada; more precisely, with the openings (doors, windows, bow-windows, dormers, etc.) in residential buildings. Within the framework of this project, we aim to implement digital environments to document and enhance the architectural vocabulary of openings. We adopt 3D programming to describe the way in which the artefacts are assembled from different components. The aim of this process is to enable the introduction of variations into the principles governing the composition of the artefacts, so as to generate new configurations.
keywords Built heritage, openings, 3D programming, typology
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_poster_37
id cf2009_poster_37
authors Chen, Tzu-Hao
year 2009
title Construction Improvements for the Making of Free-Form Glass Surfaces
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary The development of computer technology and new media in architecture has given new rise to the creativity of designers and lead architecture to new break through in construction. The making of CAD/CAM free-form structures, can be divided into the making of curved surfaces and the skeleton.
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id caadria2010_055
id caadria2010_055
authors Chen, Zi-Ru; Chung-Yang Wang, Pei-Chien Hung and Yu-Tung Liu
year 2010
title Preliminary tectonic phenomena of diversified architectural spatial forms in digital age
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 599-608
doi https://doi.org/10.52842/conf.caadria.2010.599
summary The research on tectonics in the architectural field began from the middle of nineteenth century and in recent twenty years digital technology gradually developed and permeated through the field of architecture. Liu and Lim (2006, 2009) integrated classic and digital tectonic factors a present framework of new tectonics. However, the previous studies related to the tectonics in this digital age were only on architectural cases that use a great deal of digital media. The research wants to know what and how the tectonic factors affect the different spatial forms of modern architecture and focused on a case study of the diversified spatial forms, orthogonal, folding and curving. The results show the classic tectonic thinking is imperative until now. It is critical to prove the significance of adding the new digital tectonic factors in digital age.
keywords Digital and classic tectonics; spatial form; digital media
series CAADRIA
email
last changed 2022/06/07 07:55

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