CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 224

_id ecaade2014_147
id ecaade2014_147
authors James Charlton and Markus Brune
year 2014
title Towards a dynamic evacuation system: developing methodologies to simulate the evacuation capabilities of subway stations in response to a terrorist attack with CBRNE weapons
doi https://doi.org/10.52842/conf.ecaade.2014.1.109
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 109-118
summary Events in recent times have highlighted the vulnerability of underground public transportation to possible terrorist attacks. A key question therefore is how an evacuation can be accomplished from underground stations safely. The strategy “go up and take the nearest exit to the surface” might not be the best response. Evidence from the Daegu subway station fire in 2003, investigated by Tsujimoto (2003) and Jeon and Hong (2009) establish that smoke or toxic airborne substances from a terrorist attack tend to use the same direct routes used by the fleeing passengers and as result significant injuries or fatalities can occur. This study proposes the concept of a dynamic evacuation system which would guide subway users along safe routes. To test how this system may operate, the study discussed combines measurements from tracer gas experiments with climate measurements to establish how toxic agents spread in subway stations under certain conditions and combines these results with those from pedestrian simulations applied to calculate evacuation times for possible escape routes. By integrating the resulting dataset from these methods, an evidence base of how a dynamic evacuation system may work can start to form.
wos WOS:000361384700010
keywords Pedestrian simulation, subway climatology; cbrne; subway evacuation; tracer gas experiments
series eCAADe
email
last changed 2022/06/07 07:52

_id cf2009_847
id cf2009_847
authors Rosenberg, Daniel
year 2009
title Designing for the unpredictable: Novel model for the design of emergence through real-world behavior
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 847- 860
summary Most current approaches to unpredictability, within architectural discourse, lie either in the design of unbuildable emergent shapes or in performance simulations to test already designed outcomes. Even though some recent explorations have enabled the construction of emergent shapes, the unpredictability of real-world behaviors as the rules’ source for the unpredictability of shape generation remains unexplored. This paper proposes a novel model for the design of unpredictable buildable shapes, based on real-world behaviors. Initially, current methodologies are studied in order to find how they deal with the unpredictability of shape generation and real-world behaviors. Finally, a comprehensive novel model is proposed and tested through an empirical experiment, to show how it can be applied in architecture.
keywords Unpredictability, emergence, simulation, folding structures
series CAAD Futures
email
last changed 2009/06/08 20:53

_id sigradi2009_1019
id sigradi2009_1019
authors Christakou, Evangelos Dimitrios; Neander Furtado Silva
year 2009
title Da Perspectiva Artificialis ao Cyberespaço: Motor Gráfico e a Visualisação Interativa da Luz Natural no Interior do Edificio [From perspectiva artificialis to cyberspace: Game-engine and the interactive visualization of the natural light in the interior of the building]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary In order to support the conceptual design, the architect used throughout the years, mockups - scaled physical models - or perspective drawings that intended to predict architectural ambience before its effective construction. This paper studies the real time interactive visualization, focused on one of most important aspects inside building space: the natural light. Although the majority of physically-based algorithms currently existing was designed for the synthesis of static images which may not take into account how to rebuild the scene - in real time - when the user is doing experiments to change certain properties of design.
keywords omputer simulation; computer visualization; Natural Light; real-time interactivity
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia18_216
id acadia18_216
authors Ahrens, Chandler; Chamberlain, Roger; Mitchell, Scott; Barnstorff, Adam
year 2018
title Catoptric Surface
doi https://doi.org/10.52842/conf.acadia.2018.216
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 216-225
summary The Catoptric Surface research project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. This research investigates the generation of atmospheric effects from daylighting projected onto architectural surfaces within a built environment in an attempt to amplify or reduce spatial perception. The mapping of variable organizations of light onto existing or new surfaces creates a condition where the perception of space does not rely on form alone. This condition creates a visual effect of a formless atmosphere and affects the way people use the space. Often the desired quantity and quality of daylight varies due to factors such as physiological differences due to age or the types of tasks people perform (Lechner 2009). Yet the dominant mode of thought toward the use of daylighting tends to promote a homogeneous environment, in that the resulting lighting level is the same throughout a space. This research project questions the desire for uniform lighting levels in favor of variegated and heterogeneous conditions. The main objective of this research is the production of a unique facade system that is capable of dynamically redirecting daylight to key locations deep within a building. Mirrors in a vertical array are individually adjusted via stepper motors in order to reflect more or less intense daylight into the interior space according to sun position and an image-based map. The image-based approach provides a way to specifically target lighting conditions, atmospheric effects, and the perception of space.
keywords full paper, non-production robotics, representation + perception, performance + simulation, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id caadria2009_053
id caadria2009_053
authors Hu, Hui-Jiun; Jen Yen
year 2009
title Conceptual Model for Design Team toward Website Construction
doi https://doi.org/10.52842/conf.caadria.2009.503
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 503-510
summary Since mid 1990s internet has been developing rapidly to become the most booming and emerging media in late history and play an important role in living. Therefore, how to design an interface of easy to use has become an important issue pertaining to Human Computer Interaction. Norman (1986) proposed in the human computer interaction, there is a design model in the mind of designer. In turn, the designer will follow design model and to design a set of system image that is functional, learnable, and usable. Therefore, we want to understand the critical factor of influencing toward website construction, we should find out the mental model that web design team at first. In this paper, we using the Interactive Qualitative Analysis (IQA) approach. The data collection method of the participant of the focus group’s silent brainstorming is adopted. Further analyze web design team’s the conceptual model on website construction through inductive coding and axial coding. The result shows the affinities of 9 web design team is thus produced. And, Business Decision, Team Performance, Self-Fulfillment and Entrepreneur Communication are main influence factor. These factors can lead trend and goal of a website.
keywords website construction; web design team; conceptual model; Interactive Qualitative Analysis (IQA)
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2009_143
id cf2009_143
authors Tan, Beng-Kiang; Rahaman, Hafizur
year 2009
title Virtual heritage: Reality and criticism
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 143-156
summary Virtual environments which are culturally embedded are often categorized as ‘virtual heritage’. Emerging media and digital tools offer us the possibility to experience 3D virtually reconstructed historic sites as visitors, travelers or even as resident. Many critics have identified different issues that often inhibit widespread distribution and use of virtual heritage. However, these present criticisms are mostly focused on either the ‘process’ or the ‘product’ but do not consider ‘user’, i.e. the people using it. This paper attempts to identify and categorize various constraints through investigating present discourse of literature and presents ‘user’ as another inevitable factor to be considered for developing any virtual heritage environment.
keywords Virtual heritage, virtual environment, dissemination, user, interpretation
series CAAD Futures
email
last changed 2009/06/08 20:53

_id sigradi2009_984
id sigradi2009_984
authors Araujo, Nieri Soares de
year 2009
title A materialização do modelo digital no processo de ensino [The materialization of the digital model in the education process]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The research presents the importance of the experimentations within education of architecture project. Since the studies for traditional and emergent ways with use them digital tools, it values the project inquiries in the simulations of the models in 3D. For many times, the digital model for being tangible cannot present a difficulty in the understanding of constructive details. As in the digital tools, more specifically BIM (Building Information Modeling) possess integrated standards complex. The necessity of the materialization becomes inevitable use of the Rapid Prototype (RP) that it is a technology that allows the materialization of the complex digital models facilitating to the tactile and percipient use for better understanding and taking of decision.
keywords Education Process; Physical and Digital Model; Rapid Prototype
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2009_231
id cf2009_231
authors Attar, Ramtin; Aish, Robert; Stam, Jos; Brinsmead, Duncan; Tessier, Alex; Glueck, Michael and Khan, Azam
year 2009
title Physics-based generative design
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 231-244
summary We present a physics-based generative design approach to interactive form-finding. While form as a product of dynamic simulation has been explored previously, individual projects have been developed as singleton solutions. By identifying categories of computational characteristics, we present a novel unified model that generalizes existing simulations through a constraint-based approach. The potential of interactive form finding simulation is explored through exemplary studies: a conceptual approach to a fixed form that acts as a visualization of interacting forces, and a constraint-based model of the fabrication logic for a panelization system are examined. Implications of constraint-based simulation on future directions are discussed.
keywords Form finding, dynamic simulation, physics-based design, panelization
series CAAD Futures
email
last changed 2009/06/08 20:53

_id acadia09_281
id acadia09_281
authors Campbell, Cameron
year 2009
title Compu-Kinetic Mediapod
doi https://doi.org/10.52842/conf.acadia.2009.281
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 281-283
summary This paper describes an interactive experiment in which “middleware” is interpreted as the architecture of non-building, and the making of media as mediator between physical and visual; temporal and fixed; digital and analog. Leon Battista Alberti, Jorge Silvetti, and other architectural critics have posited that architects do not make buildings but, rather, representations of buildings. The simple translation of this is that architects make drawings, models, computer simulations, and the like for the ultimate purpose of making a building. This work challenges the notion that architects make only representation media, and expands the role of architecture to include mediation as an act upon a space that is both physical and analytical. What if architects make, but they don’t make for the end result of a building? What if architects make representations that are physical and experiential, and that are designed and built without the presumption of a building? This is the space that middleware occupies.
keywords Media, interactive design, middleware
series ACADIA
type Short paper
email
last changed 2022/06/07 07:54

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
doi https://doi.org/10.52842/conf.acadia.2020.1.574
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2009_021
id caadria2009_021
authors Ambrose, Michael A.
year 2009
title BIM and Comprehensive Design Studio Education
doi https://doi.org/10.52842/conf.caadria.2009.757
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 757-760
summary Building Information Modeling (BIM) has the potential to fundamentally alter the way composition, scale and abstraction are addressed in today’s comprehensive design studio by displacing the primacy of abstract conventions of representation with a methodology based on systems thinking and virtual simulation. BIM viewed as provocateur of design education provides great potential for the critical analysis of how architectural design is taught. The design studio project reflects new ways of teaching and addressing BIM methods and processes, and critically evaluating their effects and possibilities on architectural production.
keywords Education; design theory; design studies; animation
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2009_744
id sigradi2009_744
authors Assumpção, Paula Sobrino de Souza;
year 2009
title A influência do usuário sobre a apresentação visual da informação na web: o caso do layout adaptativo e da personalização de layout [User's influence on the visual presentation of information on the web: the case of adaptive layout and layout’s customization]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Ahead of the digital environments expansion which follows the principles of the web 2.0, one can notice a growing opening for user's participation. The proposal of this research is to reflect on how this scenario of participation is strengthening a social structure capable of actively acting not only in the production of digital content, but also in the form of this content presentation. From a survey of cases and a theoretical review, this paper aims to analyze two different types of user’s influence on the visual dimension of web environments. One first - adaptive layout - based on the indirect user’s action and a second - layout’s customization - based on the direct user’s action.
keywords Web design; web 2.0; architecture of participation; visual presentation
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2009_samir_foura
id ascaad2009_samir_foura
authors Foura, Samir and Samira Debache
year 2009
title Thermal Simulation In Residential Building Within Computer Aided Architectural Design: Integrated model
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 235-243
summary Nowadays, the architectural profession is seeking a better energy saving in the design of buildings. The fear of energy shortage in the very near future, together with the rapid rise in energy prices, put pressure on researchers on this field to develop buildings with more efficient heating systems and energy systems. This work is concerned mainly with the development of a software program analyzing comfort in buildings integrated in CAD architectural systems. The problem of presenting the computer with information concerning the building itself has been overcome through integration of thermal analysis with the building capabilities of CAD system. Mainly, such experience concerns the rules for calculating heat loss and heat gain of buildings in Algeria, The program has been developed in order to demonstrate the importance of the innovation of the computer aided-architectural-design field (CAAD) in the technology of buildings such as the three dimensional modeling offering environmental thermal analysis. CAAD is an integrated architectural design system which can be used to carry out many tasks such as working drawings, perspectives and thermal studies, etc., all from the same data. Results are obtained in tabular form or in graphical output on the visual display. The principle of this program is that all input data should be readily available to the designer at the early stages of the design before the user starts to run the integrated model. Particular attention is given to the analysis of thermal aspects including solar radiation gains. Average monthly energy requirement predictions have been estimated depending on the building design aspect. So, this integrated model (CAAD and simulation comfort) is supposed to help architects to decide on the best options for improving the design of buildings. Some of these options may be included at the early design stages analysis. Indications may also be given on how to improve the design. The model stored on CAAD system provides a valuable data base for all sort analytical programs to be integrated into the system. The amount of time and expertise required to use complex analytical methods in architectural practice can be successfully overcome by integration with CAAD system.
series ASCAAD
email
last changed 2009/06/30 08:12

_id caadria2009_046
id caadria2009_046
authors Haeusler, Matthias Hank
year 2009
title Modulations of Voxel Surfaces Through Emotional Expressions to Generate A Feedback Loop Between Private Mood and Public Image
doi https://doi.org/10.52842/conf.caadria.2009.173
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 173-182
summary My proposal is an investigation into the perceptual boundaries between human and architectural expression. It asks how architecture can creatively adopt human expression by using the emotions ‘displayed’ on the ‘surface face’ as a generator for displaying a surface on a voxel façade to achieve a cross-connecting perceptual change with modulations through emotion (Massumi, 2006). Through voxel facades the public with their expressed emotions will be included in the decision process of defining space, by expressing our innermost feelings through an architectural medium. Thus emotions of the individual have a platform and can be conveyed indirectly to the public, and in turn open up discussions about the state of the community through the state of the façade. An alliance of media and place in an urban context can be achieved and created, with the participation of its inhabitants, along with a new perception of how media and architecture can together shape and inform spatial relations for a feedback loop between private mood and public image.
keywords Voxel façade; simulation; human-environment interaction; dynamic space
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2009_179
id ecaade2009_179
authors Halatsch, Jan; Kunze, Antje; Schmitt, Gerhard
year 2009
title Value Lab: a Collaborative Environment for the Planning of Future Cities
doi https://doi.org/10.52842/conf.ecaade.2009.507
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 507-514
summary This paper describes how the Value Lab is a) developed and b) used in education, research and workshops for (1) Interactive urban design and scenario planning that includes methods to support concurrent collaborative urban design over distances, and scenario planning based on defined case studies; (2) Visualization techniques for the detection and prediction of changes in urban environments; (3) Knowledge transfer to synthesize, interact with and communicate essential knowledge and findings from an array of disciplines for decision making, education, training, demonstration, and public discussions.
wos WOS:000334282200061
keywords Urban planning, information architecture, multi-touch displays, simulation, city modeling
series eCAADe
email
last changed 2022/06/07 07:50

_id cf2009_614
id cf2009_614
authors Hung, Pei-Chien
year 2009
title How do media influence one’s thinking? The “habit media” in design thinking
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 614- 625
summary This paper presents a preliminary observation of the digital media as “habit media” in designing act. The digital media has become a costumed vehicle for designers for a long time. The author investigated the supports of different media for how a specific media conditioned the design thinking and the reasons behind the behaviors of choice-use of designers’ choice. The results showed that designers using “habit media” could do most part of things they wanted to do; when the media are “habit media”, its inherent restrictions do not limit user’s accomplishment. Once a digital medium is habitually practiced, it can support the functions and characteristics that this medium does not ever possess.
keywords Habit media, design thinking, cognitive behavior
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2009_101
id ecaade2009_101
authors Krijnen, Thomas; Beetz, Jakob; de Vries, Bauke
year 2009
title Airport Schiphol: Behavioral Simulation of a Design Concept
doi https://doi.org/10.52842/conf.ecaade.2009.559
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 559-564
summary In this paper, we introduce an agent-based simulation of passengers in airport terminal buildings. A case study is described during which a prototype simulation tool is used to test the impact of a conceptual design change in an existing airport terminal building. We illustrate how this real-time, geometry-aware simulation can be generalized and integrated into the design process to support designers in configuring the spatial layout of public and functional buildings.
wos WOS:000334282200067
keywords User behavior, agent-based simulation, airport terminal, design process, design evaluation
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2009_092
id caadria2009_092
authors Liu, Chun-Hung; Chang-Franw Lee
year 2009
title The Design of a Mobile Navigation System Based on QR Codes for Historic Buildings
doi https://doi.org/10.52842/conf.caadria.2009.103
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 103-112
summary Due to the rapid development of mobile and compact electronic devices such as PDAs and smart phones, designers and developers now have to consider user mobility and the dynamic context of use in the design of interactive systems. In this study, literatures associated with mobile navigation systems in museums and historic buildings are first reviewed in order to understand the features, advantages, and drawbacks of current mobile navigation technology. The feasibility of applying QR codes in the navigation of historic buildings is then discussed, and the mobile navigation principles mentioned in previous literatures are applied in our proposed system. A number of common problems are encountered in the navigation of local historic buildings or museums. Visitors (1) cannot understand what makes an exhibited item a work of art; (2) do not know where to start or how to get started; (3) feel rushed by guides during the guided tour; and (4) find that the audio guide is not clear enough. Managers of historic buildings or museums are generally concerned about (1) the high cost of constructing a mobile navigation environment; (2) possible damage to devices; and (3) the cost of device maintenance. This study attempts to solve the above issues by constructing an affordable digital navigation environment that enables users to clearly understand each exhibited item and its location.
keywords Mobile navigation; QR code; historic buildings
series CAADRIA
email
last changed 2022/06/07 07:59

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