CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 578

_id acadia09_278
id acadia09_278
authors Fritz, Randolph; Hsiao, Chih-Pin; Johnson, Brian
year 2009
title Gizmo & WiiView: Tangible User Interfaces Enabling Architectural Presentations
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 278-280
doi https://doi.org/10.52842/conf.acadia.2009.278
summary Widespread use by 3D designers of simple digital modeling applications such as Google’s SketchUp may displace the use of physical models in design. However, the difficulties often faced by non-experts in the ad hoc navigation of digital models during design reviews have not been eliminated. Keyboards and mice are clumsy navigational devices and difficult to share in a collaborative setting. This work explores the combination of new, inexpensive interface hardware technologies with a popular 3D modeler in order to create a viable surrogate for physical models. Two architectural model navigation and presentation interfaces were developed, one based on an Inertial Measurement Unit (IMU) circuit board (“Gizmo”), and one that used a Wii Remote Controller (“WiiView”). Both were interfaced with the popular architectural modeling program SketchUp. Anecdotal responses and preliminary user testing results are presented.
series ACADIA
type Short paper
email
last changed 2022/06/07 07:50

_id ascaad2010_075
id ascaad2010_075
authors Schubert, Gerhard; Kaufmann Stefan and Petzold Frank
year 2010
title Project Wave 0.18
source CAAD - Cities - Sustainability [5th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2010 / ISBN 978-1-907349-02-7], Fez (Morocco), 19-21 October 2010, pp. 75-88
summary In recent years a number of projects have been emerged, in which the new possibilities of the computer as a design tool, have been used. Through the digital chain from design to manufacturing the efficiency has increased and allows the implementation of complex architectural structures. With all these new opportunities, also new challenges arise in the teaching and the educational concepts. The paper describes the detailed course concept and the didactic strategy using the example of a parametric designed roof structure, we designed, planed and build up in scale 1:1 within the main course. „Wendepunkt|e im Bauen“ (Turning point|s of building) is the name of an exhibition at the “Pinakothek der Moderne” in Spring 2010. In addition to contributions of the industrialization in the building industry from 1850 to the present day, the exhibition also serves as a platform, to demonstrate new possibilities of computer-aided parametric design and the closely related computer aided manufacturing (CAM). In this context, we took the chance to build a sculpture in Scale 1:1 to show the potential of a constant digital workflow and the digital fabrication. Through the digital chain from design to manufacturing, the efficiency has been increased by the computer and allows the implementation of new complex architectural structures. But the efficiency of the high-degree-automation through the use of computerized machines usually ends in the production of the components. Because this coincidence of the elements in the assembly often proves cost and time, the aim of the project was to optimize both, the production of components and their assembly as well. As part of the wintercourse 2009/2010 different aspects of automation have been reviewed and new solutions have been analyzed. Together with 15 students of the Faculty of Architecture the complete digital chain started with the first design ideas, about parametric programming through production and assembly had been researched, implemented and brought to reality. In the first steps, the students had to learn about the potential, but also about the problems coming with the digital-design and the attached digital-production. There for the course took part at our computerlab. In weekly workshops, all ideas have been implemented and tested directly in the 3-dimensional parametric model. And thanks to the interdisciplinary work with the Department of Structural Design also static factors had been considered, to optimize the form. Parallel to the digital form-finding process, the first prototypes have been produced by the students. By using the chairs 3D-CNC-Mills we were able to check the programmed connection detail in reality and apply the so learned lessons to the further development. After nearly 3 month of research, designing, planning and programming, we were able to produce the over 1000 different parts in only 4 days. By developing a special pre-stressed structure and connection detail it was also possible, to assemble the whole structure (13.5m x 4.5m x 4m) in only one day. The close connection between digital design (CAD) and digital manufacturing (CAM) is an important point of our doctrine. By the fact, that the students operate the machines themselves, but also implement projects on a scale of 1:1, they learn to independently evaluate these new tools and to use them in a meaningful way.
series ASCAAD
email
last changed 2011/03/01 07:36

_id f4c5
id f4c5
authors Wang, Xiangyu; Schnabel, Marc Aurel (eds)
year 2009
title Mixed Reality In Architecture, Design, And Construction
source Springer 2009, XIV, 274 p., Hardcover ISBN: 978-1-4020-9087-5
summary Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction.

State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Written for: Practitioners, academics, researchers, and graduate students at universities, and industrial researchers who work with MR and digital media in design and construction

Table of contents PREFACE, by Xiangyu Wang and Marc Aurel Schnabel;

1 MIXED REALITIES: Framing Mixed Realities, by Marc Aurel Schnabel;

2 MIXED REALITY IN DESIGN COLLABORATION: Approaches to Augmenting Virtual Design Environments with Reality, by Xiangyu Wang and Rui Chen; Communication in Augmented Reality Aided Architectural Design, by Hartmut Seichter; A Technological Review to Develop an AR-Based Design Supporting System, by Jin Won Choi; Exploring Presence and Performance in Mixed Reality-Based Design Space, by Xiangyu Wang and Mi Jeong Kim;

3 MIXED REALITY IN ARCHITECTURE: Mobile Architectural Augmented Reality, by Mark Billinghurst and Anders Henrysson; Augmented Reality Visualisation Facilitating the Architectural Process, by Bruce Hunter Thomas; Simulation of an Historic Building Using a Tablet Mixed Reality System, by Atsuko Kaga; Temporal Context and Concurrent Evaluation, by Jules Moloney;

4 MIXED REALITY IN CONSTRUCTION: Key Areas and Issues for Augmented Reality Applications on Construction Sites, by Phillip S Dunston and Do Hyoung Shin; Tracking Technologies for Outdoor Mixed Reality Applications, by Amin Hammad; Augmented 3D Arrows Reach their Limits in Automotive Environments, by Marcus Tönnis and Gudrun Klinker;

5 MIXED REALITY IN EDUCATION / LEARNING: Visualising Future Cities in the ETH Value Lab, by Remo Burkhard and Gerhard Schmitt; Interplay of Domains: New Dimensions of Design Learning in Mixed Realities, by Marc Aurel Schnabel; Debating Opportunities: Learning Design through Different Structures, by Thomas Kvan;

POSTSCRIPT: Epilogue, by Marc Aurel Schnabel and Xiangyu Wang;

Author Biographies; Glossary; References; Index.

keywords architecture, design and construction, mixed reality
series book
type normal paper
email
more http://www.springerlink.com/content/978-1-4020-9087-5
last changed 2009/03/06 11:51

_id ascaad2009_000
id ascaad2009_000
authors Abdelhameed, Wael; N. Hamza and A. Bennadji (eds.)
year 2009
title Digitizing Architecture: Formalization and Content
source 4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009)[ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, 463 p.
summary CAAD is constantly provoking and raising many potentials, challenges and arguments in academia, practice, and even in the theory of architecture itself. This process starts with the pedagogy of designing and the ongoing questions such as how much of CAAD should be incorporated in teaching, and ends with digital design technologies and the new emerging questions such as how biologically inspired computational processes alter the form of our architecture and the typical design process. Architecture originates from peoples’ needs and beliefs. The new forms of digital architecture generate debates in terms of various important issues, ranging from emotional and social factors to sustainability and warming climate. The focus area of the conference can be shaped, as follows: considering all these potentials, challenges, and arguments, which we have to benefit from and cope with, are there truly legitimate concerns about the future of our architecture and its content in particular from human and environmental dimensions? Can we develop our own ways of benefiting from the technology that cater to our environment and culture? Can we still see the form of architecture in the traditional way or should we change our perspectives? In other words the conference concentrates on bridging between the new digital form and the traditional human content.
series ASCAAD
type normal paper
email
last changed 2010/02/26 07:31

_id cf2009_642
id cf2009_642
authors Aksamija, Ajla; Iordanova, Ivanka
year 2009
title Multimodal representations of architectural design knowledge: Interaction between visual and ontological models
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 642- 655
summary This paper presents multimodal representation of architectural design knowledge, where explicit and implicit information are linked. The aim is to develop computational environment that combines several modes of representation. Integration of interactive digital-models library and ontological model of architectural design factors is investigated.
keywords Ontology, design referents, design factors, architectural design, digital model library
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ascaad2009_a_al_attili
id ascaad2009_a_al_attili
authors Al-Attili, A. and M. Androulaki
year 2009
title Architectural Abstraction and Representation: The embodied familiarity of digital space
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 305-321
summary This paper argues that familiarity is the tool that enables the understanding of space abstraction and representation. Familiarity in this context is independent from embodied interaction, and is crudely based on the connection between the various similar images of space; in this particular case, virtual space. Our investigation into the nature of human interaction with space, its abstraction and its representation is based on the critical contrast between the outcomes of interaction with two virtual versions of a physical reality; the first version is a non-linear interactive graphical abstraction of the space where no assertions or indicators are given as to whether or not there is a relationship between the abstraction and its physical reality, whereas the second is a none-linear interactive 3D virtual environment clearly representing the physical space in question. The paper utilises qualitative methods of investigation in order to gain an insight into human embodied experience in space, its abstraction and representation.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2014_023
id ascaad2014_023
authors Al-Maiyah, Sura and Hisham Elkadi
year 2014
title Assessing the Use of Advanced Daylight Simulation Modelling Tools in Enhancing the Student Learning Experience
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 303-313
summary In architecture schools, where the ‘studio culture’ lies at the heart of students’ learning, taught courses, particularly technology ones, are often seen as secondary or supplementary units. Successful delivery of such courses, where students can act effectively, be motivated and engaged, is a rather demanding task requiring careful planning and the use of various teaching styles. A recent challenge that faces architecture education today, and subsequently influences the way technology courses are being designed, is the growing trend in practice towards environmentally responsive design and the need for graduates with new skills in sustainable construction and urban ecology (HEFCE’s consultation document, 2005). This article presents the role of innovative simulation modelling tools in the enhancement of the student learning experience and professional development. Reference is made to a teaching practice that has recently been applied at Portsmouth School of Architecture in the United Kingdom and piloted at Deakin University in Australia. The work focuses on the structure and delivery of one of the two main technology units in the second year architecture programme that underwent two main phases of revision during the academic years 2009/10 and 2010/11. The article examines the inclusion of advanced daylight simulation modelling tools in the unit programme, and measures the effectiveness of enhancing its delivery as a key component of the curriculum on the student learning experience. A main objective of the work was to explain whether or not the introduction of a simulation modelling component, and the later improvement of its integration with the course programme and assessment, has contributed to a better learning experience and level of engagement. Student feedback and the grade distribution pattern over the last three academic years were collected and analyzed. The analysis of student feedback on the revised modelling component showed a positive influence on the learning experience and level of satisfaction and engagement. An improvement in student performance was also recorded over the last two academic years and following the implementation of new assessment design.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ascaad2009_hussein_albotany
id ascaad2009_hussein_albotany
authors Albotany, Hussein S.
year 2009
title Development of Digital City Models Using 3d GIS
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 409-418
summary “Digital city” is a copy of an actual city in the virtual space. It is expected to play an important role in urban planning, disaster simulation etc. Recent advanced remote sensing technologies, which are capable to quickly provide detailed information of city areas, ease the construction of 3D city models. Urbanization has evinced interest from a wide section of the society including experts, amateurs and novices. With the development and infrastructure initiatives mostly around the urban centers, the impacts of urbanization and sprawl would be on the environment and the natural resources. The research introduces an application of 3D GIS on Manama City.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2021_50
id sigradi2021_50
authors Albuquerque, Dilson and Andrade, Max
year 2021
title The Impacts of Collaboration and Cordination of Architectural and Engineering Projects Developed with BIM in Reducing Design Interferences
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 783–794
summary This paper addresses the importance and development of cultural transformations involving the design process in architecture and the advent of Building Information Modeling (BIM) in civil construction activities and how its implementation in a coordinated, collaborative and interoperable way contributes to a diagnosis of Clash Detection between diferentes design projects, before building construction, saving excessive costs and rework. Taking as its main reference the BIM Maturity Matrix of Succar (2009), the proposed BIM Project Integration Maturity Matrix contributes to the awareness of bringing designers and builders closer to design activities, to encourage the integration of design processes involving the building, to consolidate an environment of ease of communication between participants, the organization of documentation and, above all, prioritize the compatibility between projects to avoid conflicts, excess costs and rework, resulting in a higher quality of the final project.
keywords Coordenaçao de projetos, detecçao de interferencias, Building Information Modeling, matriz de avaliaçao, projeto integrado
series SIGraDi
email
last changed 2022/05/23 12:11

_id sigradi2009_693
id sigradi2009_693
authors Alves, Gilfranco Medeiros
year 2009
title O desenho analógico e o desenho digital: a representação do projeto arquitetônico influenciado pelo uso do computador e as possíveis mudanças no proceso projetivo em arquitetura [Analogical design and digital design in architectural projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The use of specific computer softwares for architecture design have been analyzed and allowed researchers in this matter to consider a change in architectural creation method realizing new possibilities in the way they project. Based on our experience as architectural project teacher we can observe that more and more students project and present projects with their drawings produced by computer. This tools changing envolves other changings in the project manners as we can notice in some architects that dawn in contemporary scene. This study wants to understand this changings in the projecting practice of Architecture and Urbanism students, and architects.
keywords Design; Architectural Project; Digital Environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2009_018
id caadria2009_018
authors Ambrose, Michael; Benjamin G. Callam, Joseph Kunkel and Luc Wilson
year 2009
title How To Make A Digi-Brick
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 5-12
doi https://doi.org/10.52842/conf.caadria.2009.005
summary This project examines a non-traditional method of construction generated through a digital design process that leverages digital fabrication techniques related to masonry construction. Where as architects’ use of computers first affected shape and structure, it is now additionally affecting material, construction, and craft. This design proposal explores these concepts through the production of a wall using simple configuration and reconfiguration of a repeated module adaptable to differing and unique contexts and site conditions. The masonry module is designed and built through the exploration of a CAD-CAM process. The prototypes produced investigate the repetition of a single module unit, manipulated and interlocked resulting in a continuous surface that is more than just the sum of its individual parts. The material, construction and craft of each unit informs and challenges the entire project to question the making of the masonry module into a wall.
keywords Digital fabrication, design theory, digital design methods
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2009_709
id sigradi2009_709
authors Angulo, Antonieta; John Fillwalk; Guillermo Vásquez de Velasco
year 2009
title Collaborating in a Virtual Architectural Environment: The Las Americas Virtual Design Studio (LAVDS) populates Second Life
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The paper describes exploratory work in the design, construction, and habitation of a virtual structure (VS) nested within an Internet-based multi-user environment and serving a geographically distributed collective of architecture students and faculty. In addition to a discourse on the design and implementation parameters that were used, the paper seeks to provide findings that make reference to the quality of teaching/learning experience of users and the effectiveness of the interaction among users while working on a common architectural design project. This experience will further contribute to the knowledge base that will be needed in the design of virtual architecture.
keywords Virtual design studio; Second Life; Multi-user environment; Architectural design and learning
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_037
id sigradi2009_037
authors Aroztegui Massera, Carmen; Rodrigo García Alvarado; María Isabel López
year 2009
title El Storyboard y el Animatic en la Enseñanza del Proyecto de Arquitectura [Storyboarding and Animatics in Architectural Education]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper discusses the issues involved with the introduction of the storyboard and the animatic in a design studio exercise. Storyboards - sketches used in film planning -, and the animatic - basically a moving storyboard - allow the student to understand space within in the context of a narrative. The purpose of the exercise was to enable the expression of subjectively experienced space in an early stage of urban context analysis. Differently than the traditional approach to animation which results a camera traveling through a path, the exercise approached animation from the perspective of the stories about the place.
keywords storyboard; animatic; education; architecture studio
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2009_044
id ecaade2009_044
authors Arpak, Asli; Sass, Larry; Knight, Terry
year 2009
title A Meta-Cognitive Inquiry into Digital Fabrication: Exploring the Activity of Designing and Making of a Wall Screen
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 475-482
doi https://doi.org/10.52842/conf.ecaade.2009.475
wos WOS:000334282200057
summary The design process is observed in ‘self-reflection’ by an experiment including visual computing, structure design, joint design, and assembly design. The experiment is defined as the making of a self-supporting timber wall screen, which includes laser-cutting and rapid-prototyping. The reciprocal action between the visual and physical realms is observed through the design activity.
keywords Fabrication, meta-cognition, self-reflection, visual, physical
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2009_poster_07
id cf2009_poster_07
authors Ashraf, Mohamed-Ahmed and Pierre Côté
year 2009
title The Impact of Three Cognitive Functions on Digital Media Aided Architectural Ideation: A Proposed Investigation
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary From a cognitivist perspective the architectural design seen as an iterative process of search for an “acceptable” solution from initial design assumptions (Simon 1974) requires representation. These representation which may be internal (mental/cognitive activities) and external (sketches 3D models) are essential to any creative act and in all phases of the design process since they constitute a projection of the architect’s thought and know-how.
keywords Cognitive function, ideation
series CAAD Futures
type poster
email
last changed 2009/07/08 22:12

_id caadria2009_161
id caadria2009_161
authors Balachandar, R. ; P. G. Shivshankar
year 2009
title Digital Design Engine
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 645-652
doi https://doi.org/10.52842/conf.caadria.2009.645
summary Application of Vedic science for generating digital design engine, for a personalized dwelling unit is explored. The user data are fed into existing ‘jyotisha’ software, which is based on Vedic sciences, yields resultant direction, and ‘Ayadi’ values for further design. Using these values, digitally dwelling unit designs are generated.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2010_043
id caadria2010_043
authors Barker, Tom and M. Hank Haeusler
year 2010
title Urban digital media: facilitating the intersection between science, the arts and culture in the arena of technology and building
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 457-466
doi https://doi.org/10.52842/conf.caadria.2010.457
summary The research presented in this paper investigates ways of providing better design applications for technologies in the field of Urban Digital Media (UDM). The work takes an emergent approach, evolving a design strategy through the early engagement of stakeholders. The paper discusses research in a design-led creative intersection between media technology, culture and the arts in the built environment. The case study discusses opportunities for the enhancement of a university campus experience, learning culture and community, through the provision of an integrated digital presence within campus architecture and urban spaces. It considers types of information architecture (Manovich, 2001) and designs for use in urban settings to create communication-rich, advanced and interactive designed spaces (Haeusler, 2009). The presented research investigates how to create a strategy for display technologies and networked communications to transform and augment the constructed reality of the built environment, allowing new formats of media activity.
keywords Urban design; outdoor digital media; information architecture; multidisciplinary design; augmented reality; media facades
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2009_042
id ecaade2009_042
authors Barlieb, Christophe; Richter, Christoph; Greschner, Björn; Tamke, Martin
year 2009
title Whispering Wind: Digital Practice and the Sustainable Agenda
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 543-550
doi https://doi.org/10.52842/conf.ecaade.2009.543
wos WOS:000334282200065
summary Low frequency noise generated by aircraft during pre-takeoff, takeoff, landing and post-landing operations equates to high levels of undesirable ground noise pollution. This phenomenon is gaining heightened popular interest among air transportation specialists and agencies as urban settlements and airports expand beyond post-war city limits to meet demands of the 21st Century. This paper highlights the advantages of employing digital tools in tight collaboration with academics and professionals at the early stages of the design process and revisits ancient architectural design strategies to arrive at more meaningful and sustainable architectural interventions.
keywords Acoustic, architecture, opensource, passive design, sustainability
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2009_119
id cf2009_119
authors Boeykens, Stefan; Neuckermans, Herman
year 2009
title Architectural design analysis, historical reconstruction and structured archival using 3D models: Techniques, methodology and long term preservation of digital models
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 119-132
summary With the increased usage of 3D modeling, visualization, simulation and Building Information Modeling, architects produce 3D models, both for new designs and for historic reconstructions. However, these models are seldom shared to transfer structured information about the project. Even if they are exchanged, they are often not usable outside of their original design application. Additionally, digital archives with architectural content can not easily provide structured information about these 3D models, limiting their usefulness. This article discusses an approach to provide better structured models, using a combination of a sound methodology, the application of open file formats and additional metadata creation.
keywords CAAD, design analysis, reconstruction, archival, preservation
series CAAD Futures
email
last changed 2009/06/08 20:53

_id 4f1b
id 4f1b
authors Booth, Peter
year 2009
title Digital Materiality: emergent computational fabrication
source Performative Ecologies in the Built Environment: Sustainability Research Accross Disciplines: 43rd Annual Conference of the Australian and New Zealand Architectural Science Association
summary Fundamentally architecture is a material-based practice that implies that making and the close engagement of materiality is intrinsic to design process. With the rapid uptake of new computational tools and fabrication techniques by the architectural profession there is potential for the connection between architecture and materiality to be diminished. Innovative digital technologies are redefining the relationship between design and construction encoding in the process new ways of thinking about architecture. A new archetype of sustainable architectural process is emerging, often cited as Digital Materialism. Advanced computational processes are moving digital toolsets away from a representational mode towards being integral to the design process. These methods are allowing complex design variables (material, fabrication, environment, etc.) to be interplayed within the design process, allowing an active relationship between performative criteria and design sustainability to be embedded within design methodology.
keywords Digital, Process, Material, Fabrication
series other
type normal paper
email
last changed 2010/03/06 02:53

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