CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2009_035
id caadria2009_035
authors Li, Andrew I-kang; Hau Hing Chau, Liang Chen, Yang Wang
year 2009
title A Prototype System for developing two- and Three-Dimensional Shape Grammars
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 717-726
doi https://doi.org/10.52842/conf.caadria.2009.717
summary A number of researchers have developed shape grammar systems, with a variety of aims. These systems all help users (to varying degrees) to run grammars, but not to develop grammars. However, we believe that developing grammars is also work and needs to be supported. A system to do this would make it easier and more convenient for people using grammars to do design work. Following the generate-test model, we design and implement a prototype system that supports the user in editing grammars, testing grammars, and switching easily between the two types of activity. We emphasize the graphic nature of the task: the user is all the time working with graphic objects, namely shapes.
keywords Shape grammar; interpreters; development; systems
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2009_keynote2
id ecaade2009_keynote2
authors Whitehead, Hugh
year 2009
title Social Experiments in Design Technology
source Computation: The New Realm of Architectural Design [27th eCAADe Conference] Istanbul (Turkey) 16-19 September 2009
doi https://doi.org/10.52842/conf.ecaade.2009.x.f4d
summary The delivery of a successful project demands high levels of collaboration across an expanded design team, which now includes consultants, fabricators and contractors as well as architects and engineers. The pace of development in design technology has been very rapid during the last few years and there are now many software products which offer high levels of sophistication. Most provide associative and parametric modelling strategies, which can be further enhanced and extended by the use of scripting languages. Designers are becoming tool-builders while fabricators are becoming digital craftsmen. With the advent of fast efficient drawing extraction the industry is at last making determined steps towards a model-driven process. However there is no integrated platform which supports the free exchange of ideas, combined with the evaluation of performance, experimentation with production techniques and the evolution of project-specific workflows. In education the design schools have been quick to recognise the potential of the new design technology. This has led to a rapid expansion in course curricula that now offer many new specialisations, most of which also need to be under-pinned by a good grounding in descriptive geometry, mathematics and physics. The architect as a generalist, who coordinates the work of specialists, is being challenged by an increasing breadth of technical studies that require more than just a superficial depth of understanding. In practice the gulf is widening even more rapidly. New graduates, who often have spectacular expertise in modelling and fluency in scripting languages, do not yet have the design and construction experience necessary to direct their efforts to best effect. On the other hand people running project teams do not have the technical background to understand the potential of the skills and resources that are available. Today there is no longer the continuity that used to derive from apprenticeship. As we experiment we find that tools based on new ideas and techniques can radically change workflow – but fear of the unknown can provoke resistance. So the problems we face in harnessing the new technology are as much social and cultural as they are technical. The presentation will focus on developing attitudes towards tool-building with the aim of integrating design, analysis and production. This is part of a continual and quite gradual process, which requires the ability to play interpretive roles that help to bring about cultural change. Examples will be shown from the work of the Specialist Modelling Group at Foster+Partners who now have tenyears experience in deploying design technology in an environment where research is intensely project driven.
series eCAADe
type keynote paper
last changed 2022/06/07 07:50

_id cf2009_273
id cf2009_273
authors Abdelmohsen, Sherif M. and Do, Ellen Yi-Luen
year 2009
title Analysing the significance of problem solving expertise and computational tool proficiency in design ideation
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 273-287
summary This paper presents a pilot study to analyze the role of problem solving expertise (PSE) and computational tool proficiency (CTP) of expert and novice architects in the ideation process within a distributed cognition environment. To analyze PSE, we studied the frequency of occurrence of unique problem solving tasks per limited commitment mode (LCM) revisit. We also devised a quantitative measure for analyzing CTP based on the frequency of unique and normally distributed modeling activities per design process flows for a parametric modeling tool. In our study that involved freehand sketching and parametric modeling as two external representations used in the ideation process, we concluded that expert architects have higher levels of both PSE and CTP than novices.
keywords Problem solving, distributed cognition, design ideation, parametric modeling, freehand sketching
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_143
id cf2009_143
authors Tan, Beng-Kiang; Rahaman, Hafizur
year 2009
title Virtual heritage: Reality and criticism
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 143-156
summary Virtual environments which are culturally embedded are often categorized as ‘virtual heritage’. Emerging media and digital tools offer us the possibility to experience 3D virtually reconstructed historic sites as visitors, travelers or even as resident. Many critics have identified different issues that often inhibit widespread distribution and use of virtual heritage. However, these present criticisms are mostly focused on either the ‘process’ or the ‘product’ but do not consider ‘user’, i.e. the people using it. This paper attempts to identify and categorize various constraints through investigating present discourse of literature and presents ‘user’ as another inevitable factor to be considered for developing any virtual heritage environment.
keywords Virtual heritage, virtual environment, dissemination, user, interpretation
series CAAD Futures
email
last changed 2009/06/08 20:53

_id sigradi2009_1031
id sigradi2009_1031
authors Vargas, Julio Celso Borello; Isabel Cristina Siqueira da Silva
year 2009
title Simulação de Envelopes Morfológicos: o Software e o Arquiteto na Especulação Tipológica [Morphological envelopes simulation: a software and the architect in the typological speculation]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary In the contemporaneous context of the Brazilian city production, the design stage called “viability study” evolves from an architectural expertise activity to a exploration’s routine of urban lots constructive potential. In this universe, the Graphics Simulation of Building Regime tool intends to supply the computational support lack verified among the city producing agents, helping to overcome the stage of rustic and manual work that characterizes the viability studies and feed the debate about the importance of the designer and his customized solutions. In order to do that, the information are mapped to a graphic representation that facilitates the user interpretation.
keywords Urban Morphology; Urban Regimes; Computer Graphics; Human Computer Interaction
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2009_000
id ecaade2009_000
authors Çagdas, Gülen; Çolakoglu, Birgül (eds.)
year 2009
title COMPUTATION: The New Realm of Architectural Design
source 27th eCAADe Conference Proceedings [ISBN 978-0-9541183-8-9], Istanbul (Turkey) 16-19 September 2009, 854 p.
doi https://doi.org/10.52842/conf.ecaade.2009
summary In the field of architecture, computational design has emerged as sub-discipline having a multidisciplinary nature and using computing methods and capabilities to understand and solve architectural design problems. Computational design is based on computational thinking that includes a range of mental tools in solving problems, designing systems, and understanding human behavior. It has drawn on the concepts of mathematics and computer science. Computational design elements are derived from both theoretical science and experimental design in such a way that its mechanism relies heavily on mathematical logic, but once built, experimentation is done by varying one parameter at a time to study individual changes. It is a design model, not design itself. Computational design involves applying appropriate computational mechanisms, algorithms, or methods to architecture in order to solve design problems and develop design applications. This process creates systems that can be used as design tools for exploring and forming entirely new design concepts and strategies. Over the next decade, computation will have a great impact on design world. It will solve more complex design problems with greater accuracy and be applied by more designers more routinely—it will go deeper and wider. However, the greatest change that it will bring is the breaking down of barriers between scientific domains and design, enabling real “design science.” Computation is already a key driver in “joined-up” research. It forces scientists and designers to think deeper and wider. Some people have considered it to be the enemy of creativity. In their opinion, designers simply must do things rather than think about what they are doing and how they are doing it. Deeper thinking is associated with scientific rather than designer thinking. The fact is that some of the most innovative and creative work is being done by people who have developed computational thinking skills and know other disciplines along with computing. The theme of eCAADe 2009 conference, Computation: The New Realm of Architectural Design, is devoted to exploring the ramifications of this view for the domain of design: research, education, and practice. We believe that the most intriguing research questions that will emerge from the advent of new and more powerful computational devices—and from the design tools that make use of them—will be in the realm of developmental design science.
series eCAADe
email
last changed 2022/06/07 07:49

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2009_353
id cf2009_353
authors Meagher, Mark; Van der Maas, David; Abegg, Christian and Huang, Jeffrey
year 2009
title Dynamic ornament: Climatically responsive surfaces in architectural design
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 353-366
summary In recent years, sensors and sensor networks have been broadly employed in buildings to monitor diverse aspects of the built environment. Sensors are commonly used to track indoor and outdoor climatic variables such as humidity, temperature, and solar radiation; and to recognize patterns in the activity of people. We propose that in addition to this common instrumental role, data gathered from sensors could also play an important aesthetic and cultural role in the design of engaging architectural spaces. We describe a design study that explores the use of sensor data as a means to qualitatively differen-tiate between spaces within the building, a role traditionally performed by architectural ornament.
keywords Sentient architecture, thermochromic ink, sensor networks, ornament
series CAAD Futures
email
last changed 2009/06/08 20:53

_id cf2009_515
id cf2009_515
authors Wikberg, Fredrik; Ekholm Anders
year 2009
title Architectural objects and systems building
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 515- 529
summary In this paper we explore the concept of “architectural object” as a representation of a real “situation” involving people, behavior, experience and environment. The purpose is to define a selection of possible configurable architectural objects that reflect the variability of situations possible to achieve using an industrialized building system. The paper presents a theoretical foundation for organizing architectural objects in a level order of design in different levels. It is applied to configure building projects in a company with off site production of volume elements, and proposes how these objects could be developed into architectural objects.
keywords Architectural object, situation, design, configuration, decision levels
series CAAD Futures
email
last changed 2009/06/08 20:53

_id acadia09_122
id acadia09_122
authors Oxman, Neri
year 2009
title Material-Based Design Computation: Tiling Behavior
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 122-129
doi https://doi.org/10.52842/conf.acadia.2009.122
summary From natural objects to man-made artifacts, tiling is all around us: it is the act of rationalizing highly complex form by breaking it up into smaller, continuous components. If well pursued, tiled objects can be easily designed and assembled. However, a geometric-centric view of tiling, whereby a predefined form determines the shape, size, and organization of tiles, has victimized the field of digital design. This paper questions the role of tiling as rationalizing method and offers an alternative theoretical framework and technical grounding for tiling behavior: the act of generation-through-tessellation informed by material behavior. The tools developed are implemented in the design of a 3D-printed chaise lounge, using multiple materials. The technical objective is to introduce a quantitative characterization and analysis of property mapping, as it is applied to a tiling algorithm using Voronoi cell tessellation. The network of tessellated Voronoi cells is used as an element in the Voronoi Finite Element Method (V-FEM) that the author developed. Various characterization functions and geometric parameters are generated, and V-FEM is executed for plane-strain analysis of doubly curved surfaces, from which global and local responses are evaluated.
keywords Tessellation, tiling, Voronoi, Algorithmic design
series ACADIA
type Normal paper
email
last changed 2022/06/07 08:00

_id ascaad2009_marek_hnizda
id ascaad2009_marek_hnizda
authors Hnizda, Marek
year 2009
title Systems-Thinking: Formalization of parametric process
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 215-223
summary This paper details a design process focused on explicit digital parametric modeling as an integral system-outcome design. This investigation isolates and alters a simple geometric form (cylinder) in a constructed architectural design method. Systems are defined as logical, sequential operations inherent to the resultant effects. These operations within each system are composed of various parameters, singular entities containing or referencing data. Given specific data, operations are preformed culminating with corresponding outcomes. The two main components of this research pertain to object extraction and transformation. A single grain silo (cylinder), as the architectural/geometric object under examination, is tested using a system of varied parameters inputted into the program Grasshopper, an “explicit history” graphic plug-in for Rhinoceros. This application is utilized to digitally manipulate parameters as objects in a nodal arrangement. Throughout the operations execution, this isolated silo will be transformed into a multitude of versions, then regrouped into the original cluster of silos to expose the implications from patterning, adjacency, and repetition given the proximity of the each silo and its new parametric characteristics. As the various parameters in specific operations affect the system as a whole, so is each adjacent silo in proximity given the same or similar operation? This then is translated and reflected in the outcome. This research seeks to explore design process by applying constant digital 3-D reductive geometric, modular forms inviting systems thinking in parametric environments that can lead to architectural design implications. By focusing on the technical aspect of the parameterization and valuing functionality rather then style, the process becomes focused on formal qualities as the system-outcome relationships. This research tests the “aesthetic implications” of a varied mode of digital design, namely the investigation of an architectural process utilizing parametric design.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2009_890
id sigradi2009_890
authors Almeida, Fábio de
year 2009
title Documentação e Comunicação Digital do Patrimônio Arquitetônico Moderno: Centro Técnico de Aeronáutica – CTA [Documentation and Communication Digital Architectural Heritage Classic: Aerospace Technical Center - CTA]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper intends to contribute for the analysis of the digital representation applied for documentation, communication and diffusion of architecture as cultural heritage, more specifically the production and communication of informations about buildings and sites of modern movement, arguing the possibilities and limits of this instrumental for the best understanding, recognition, evaluation and diffusion of the architecture on a historiographical perspective. As studies of cases, were selected buildings of an important technical center of aeronautic of Brazil, the CTA (Centro Técnico de Aeronáutica) in São José dos Campos, State of São Paulo.
keywords surveying and reconstruction; Digital Heritage; Modern Movement
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_787
id sigradi2009_787
authors Alves, Andressa Schneider; José Luis Farinatti Aymone
year 2009
title A interface gráfica em um software para o encaixe de modelagens no design de vestuário [The graphical interface for a pattern fitting software in garment industry]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article deals with the issue of pattern fitting and it is divided into two parts. The first part presents a developed software for rectangle fitting (regular items). The second part is intended to evaluate the usability of a garment industry commercial software that performs the pattern fitting for irregular items. From the assessment carried out and based on the initial software presented here, the interface and the features of new software applied to pattern fitting for irregular items will be developed.
keywords Design do Vestuário; Interface; Usabilidade; Packing; Cutting
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_693
id sigradi2009_693
authors Alves, Gilfranco Medeiros
year 2009
title O desenho analógico e o desenho digital: a representação do projeto arquitetônico influenciado pelo uso do computador e as possíveis mudanças no proceso projetivo em arquitetura [Analogical design and digital design in architectural projects]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The use of specific computer softwares for architecture design have been analyzed and allowed researchers in this matter to consider a change in architectural creation method realizing new possibilities in the way they project. Based on our experience as architectural project teacher we can observe that more and more students project and present projects with their drawings produced by computer. This tools changing envolves other changings in the project manners as we can notice in some architects that dawn in contemporary scene. This study wants to understand this changings in the projecting practice of Architecture and Urbanism students, and architects.
keywords Design; Architectural Project; Digital Environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_854
id sigradi2009_854
authors Antoniazzi, Asdrubal; Airton Cattani; Jaqueline Viel Caberlon Pedoni
year 2009
title Procedimentos metodológicos para simulação computacional de ambientes históricos [Methodological procedures for computer simulation of historical surroundings]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This study aims to present a classification of methodological procedures for using computer programmes to simulate architectural historical heritage. Produced for a Master’s Degree dissertation in Architecture, the methodology was developed based on several analyses of applications, possibilities and restrictions, with the assistance of photogrammetric reconstruction and several computer-graphics programmes. The files generated enable production of animations recording the changes experienced by buildings at various historical periods. These procedures were applied to the simulation of several buildings around the Praça Dante Alighieri in the centre of Caxias do Sul, Rio Grande do Sul, demonstrating their appropriateness and effectiveness and also showing the potential of computer-simulation resources for the historical environment, both educationally and in appreciation of architectural heritage.
keywords Three-dimensional geometric modelling; Computer simulation; Digital reconstruction; Historical environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_984
id sigradi2009_984
authors Araujo, Nieri Soares de
year 2009
title A materialização do modelo digital no processo de ensino [The materialization of the digital model in the education process]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The research presents the importance of the experimentations within education of architecture project. Since the studies for traditional and emergent ways with use them digital tools, it values the project inquiries in the simulations of the models in 3D. For many times, the digital model for being tangible cannot present a difficulty in the understanding of constructive details. As in the digital tools, more specifically BIM (Building Information Modeling) possess integrated standards complex. The necessity of the materialization becomes inevitable use of the Rapid Prototype (RP) that it is a technology that allows the materialization of the complex digital models facilitating to the tactile and percipient use for better understanding and taking of decision.
keywords Education Process; Physical and Digital Model; Rapid Prototype
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_864
id sigradi2009_864
authors Arruda, Anna Karla Trajano de; Arivaldo Leão de Amorim
year 2009
title Preservação e Gestão de Sítios Históricos: a contribuição do Heritage Information System [Preservation and Management of Cultural Heritage: the contribuition Heritage Information System]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The present article aims to discuss the application of the digital technologies in the preservation and management of cultural heritage development. The GIS is used by the international agencies heritage like UNESCO. The GIS applications that are largely applied in built cultural heritage are internationally known as Heritage Information System – HIS. In HIS, the space configuration of the historical sites is represented by a map or for a DTM, with the quantitative and qualitative attributes, 3D geometric models and hypermedia products. Their visualization are enriched by techniques of virtual reality and published in the web.
keywords Preservação e Gestão; Patrimônio Cultural; Documentação Arquitetônica; Geographic Information System; Banco de dados; Heritage Information System
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_744
id sigradi2009_744
authors Assumpção, Paula Sobrino de Souza;
year 2009
title A influência do usuário sobre a apresentação visual da informação na web: o caso do layout adaptativo e da personalização de layout [User's influence on the visual presentation of information on the web: the case of adaptive layout and layout’s customization]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Ahead of the digital environments expansion which follows the principles of the web 2.0, one can notice a growing opening for user's participation. The proposal of this research is to reflect on how this scenario of participation is strengthening a social structure capable of actively acting not only in the production of digital content, but also in the form of this content presentation. From a survey of cases and a theoretical review, this paper aims to analyze two different types of user’s influence on the visual dimension of web environments. One first - adaptive layout - based on the indirect user’s action and a second - layout’s customization - based on the direct user’s action.
keywords Web design; web 2.0; architecture of participation; visual presentation
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_651
id sigradi2009_651
authors Braga, Gisele Pinna
year 2009
title O uso do Blog na formação do arquiteto na era digital [Use of Blogs in architectural education in the digital age]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The digital age provides us many interactive tools from which we can develop our knowledge. Most of them are used daily by students and have a great impact in their lives. In this context, blogs appear as a tool with a great potential for education since students are used to read them. This article describes the experience of the use of a blog (Blog da Pinna) focused on architecture, technology and innovation, to enhance education for architecture students. It also shows the evaluation of this use and reflects about the achievements.
keywords Blog; Educação; Arquitetura; Tecnologia; Inovação
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_831
id sigradi2009_831
authors Cabral Filho, José dos Santos
year 2009
title Do Moderno ao Digital ao Não Moderno: a Relevância da Cibernética de Segunda Ordem para uma Arquitetura Brasileira [From modern to digital to non modern: the relevance of second order cybernetics for a Brazilian architecture]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Brazilian society is marked by informality, by social plasticity and a predisposition towards game and play. These characteristics are opposed to the perspectival paradigm’s principles, which are the base of modern architecture. Therefore, a modernist practice in Brazil meets an extra level of difficulty because it has to cope with these rather playful aspects. If we consider the second-order cybernetics and its conversation theory, the plasticity that characterizes Brazilian culture may stop being an obstacle and, if coupled with digital technologies, may become the very basis for a truly modern Brazilian architectural practice.
keywords Brazilian modern architecture; second order cybernetics; modernism; Brazil
series SIGRADI
email
last changed 2016/03/10 09:47

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