CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2009_161
id ecaade2009_161
authors Carrara, Gianfranco; Fioravanti, Antonio; Loffreda, Gianluigi; Trento, Armando
year 2009
title An Ontology-based Knowledge Representation Model for Cross-Disciplinary Building Design: A General Template
doi https://doi.org/10.52842/conf.ecaade.2009.367
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 367-374
summary Process/product complexity is at present an unavoidable component of present building design approach that affects building product’s quality. To overcome this problem, effective collaboration is required among all the actors involved in the design process. Data and information exchange is not sufficient to guarantee mutual understanding; to support effective collaboration among actors; it is required a proper knowledge formalization and management. This paper reports on an innovative structure for knowledge modeling in cross-disciplinary building design, that has been formalized in a general template. The proposed Knowledge Model has been, at present, implemented by means of available ontology editors and is going to be used into teaching courses to check its efficiency in collaborative building design classes.
wos WOS:000334282200044
keywords Building design, collaboration, knowledge modeling, knowledge management
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2009_1195
id sigradi2009_1195
authors Stewart, Tonya; Kevin Sweet
year 2009
title Advanced Praxis: Synthesizing Digital and Craft in Design
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary Digital fabrication practices have allowed for a level of exactitude and precision unattainable by the designer’s hand. While the design community has benefited tremendously from developments in technology, certain qualities reflective of craft have been lost as a result of the overwhelming dependency on computer-based processes. In order to reinvigorate a sense of craft and personal expression into design, modalities of education must evolve to incorporate these characteristics with contemporary digital techniques. By combining craft, digital tools and collaborative efforts a new breed of designer will emerge – one that finds a personal voice in a globalized world. This paper outlines these issues as they were explored in an experimental design studio that focused on the integration of craft with digital fabrication methods that included both students of graphic design and architecture.
keywords digital fabrication; cross-disciplinary; design pedagogy
series SIGRADI
email
last changed 2016/03/10 10:01

_id ascaad2009_haitham_rashed
id ascaad2009_haitham_rashed
authors Rashed, Haitham and Heba Elsharkawy
year 2009
title Virtual Museum: Towards a new typology of the museum in the future
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 269-279
summary Architecture is affected by the information technology, one must consider two conditions: that the physical spaces of architecture as we have always known it (enclosure, form and permanence) will without a doubt persevere, and that it will exist alongside the virtual architecture, surfacing in the digital domain of the internet. Museums are now being constructed, navigated, experienced, comprehended, and altered in their virtual states by countless people across global networks. This new architecture of liquidity, flux and mutability is predicated on technological advances and fuelled by basic human desire to probe the unknown. The path that both types of architecture, the real and the virtual, take will be one of convergence. VR seems to be the next logical step in the path laid by CAD, but it will have a more extensive impact, since it not only transforms the way architects design and visualize, but can also be integrated into the final product of architecture itself: such as museums. The main goal of this paper is to emphasize the new typology of museums of the future in which digital technologies support all kinds of museum activities such as gathering, preserving, researching, exhibiting, and educating. Also, to introduce digital technologies for the digital museum such as media and new human interface technologies for novel exhibition styles and data processing technologies for digital archiving of cultural or historical artifacts. The paper highlights the technology used in this new typology of museums; the virtual museum. It also discusses the advantages and the disadvantages of the virtual museum.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ascaad2009_ben_sassen
id ascaad2009_ben_sassen
authors Sassen, Ben; Sabine Zierold and Frank Petzold
year 2009
title Between the Architectural and the Medial: Educating 21st century media-architects
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 89-101
summary The latter half of the 20th century and the beginning of the 21st century have seen significant change in the definition of the terms ‘architecture’ and ‘architect’. Three fundamental factors affecting these changes have been the continual remoulding of global societal structures, the increasing importance of the reciprocal relationship between media and architecture and the growth of digital technologies in all areas of modern living. Through the rapid proliferation of new technologies, the extension of architecture into virtual spaces and the utilization of media as a tool for shaping experience, the lines between architecture and media have become blurred and new definitions of architectural and medial space have been defined. The use of the word medial in this paper means the relation of architecture to traditional and digital media. This paper describes how the Bauhaus University Weimar has responded to these developments. The paper gives an overview of the interdisciplinary 'MediaArchitecture' post-graduate master's programme as a collaboration between the Bauhaus' Faculty of Architecture and Faculty of Media and describes selected coursework and research projects.
series ASCAAD
email
last changed 2009/06/30 08:12

_id ecaade2009_087
id ecaade2009_087
authors Asanowicz, Aleksander
year 2009
title Evolution of Design Support Methods – from Formal Systems to Environment
doi https://doi.org/10.52842/conf.ecaade.2009.817
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 817-824
summary In the paper the main stages of the evolution of aided design methods (which led to the formation of new spaces of creation) will be presented. The first way in which human tried make his work easier were direct introduction of scientific researches in practice. Comprehension and studying the structure of design process creates real conditions for increase of its efficiency. Thanks to methodological researches the systematic design methods were developed. The next steep was introducing the IT technologies into the design process. Firstly as a simple tool, and after as the participant of the creative process. Last years an idea of “direct designing” – the use of VR as an environment for the spatial forms creation was elaborated. The environment starts to play a role of an active mediator joining the real world, the men and the computer. In this environment the designer has access to the processes and sources of creative activity. The qualitatively new process of architectural designing arises.
wos WOS:000334282200100
keywords Methodology, creativity, design environment
series eCAADe
email
last changed 2022/06/07 07:54

_id cf2009_poster_37
id cf2009_poster_37
authors Chen, Tzu-Hao
year 2009
title Construction Improvements for the Making of Free-Form Glass Surfaces
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary The development of computer technology and new media in architecture has given new rise to the creativity of designers and lead architecture to new break through in construction. The making of CAD/CAM free-form structures, can be divided into the making of curved surfaces and the skeleton.
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id caadria2009_078
id caadria2009_078
authors Chen, Zi-Ru
year 2009
title Simplicity
doi https://doi.org/10.52842/conf.caadria.2009.361
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 361-370
summary The goal to reach Simplicity has been the key point of Human- Computer Interface since 1980s. In this research, we would like to know what Simplicity is and how to reach it. We used case studies to get two factors of Simplicity, which are the information modeling and the experience of perception through senses. Based on the factors, we implemented a prototype to refine the concepts of simplicity. The prototype was a new attempt to consider only the simplicity of HCI. Further research efforts on emotion, creativity, and aesthetics related to simplicity are important.
keywords Human-computer interface; easy to use; ambient display
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2009_151
id ecaade2009_151
authors Ehsani, Ehsan; Chase, Scott
year 2009
title Using Virtual Worlds as Collaborative Environments for Innovation and Design: Lessons Learned and Observations from Case Studies in Architectural Projects
doi https://doi.org/10.52842/conf.ecaade.2009.523
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 523-532
summary In this paper we discuss observations and lessons learned in conducting architectural design projects in virtual worlds. By integrating a community of users in virtual worlds into a collaborative architectural design process, organisations can tap the community’s creativity and intelligence through immersive technology. The paper provides an overview of the latest advances of information and communication technologies in immersive virtual environments and discusses some of the observations and lessons learned which should be taken into account in developing collaboration models for such activities. Here we propose four modes of collaboration, based on the choices for degree of openness and governance structure, which are illustrated by four case studies.
wos WOS:000334282200063
keywords Virtual worlds, open source collaboration, online communities, collaborative design, open innovation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2009_093
id ecaade2009_093
authors Elkær, Tim Nøhr
year 2009
title Using Computers to Aid Creativity in the Early Stages of Design – or Not!: Rehabilitating the 2D/3D physical representation in Computer-Aided-Ideation
doi https://doi.org/10.52842/conf.ecaade.2009.761
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 761-768
summary The introduction of Rapid Prototyping technology such as 3D printers and diverse Numerically Controlled machines such as laser cutters and milling machines, has made it obvious for many educational institutions, that a paradigm shift is occurring these years, that will forever change the design- and architectural practice, - for better or worse. This paper discusses the current change of role and status of the representation as a means to communicate design in the digital era. It outlines two opposite directions for the development of software technology, and brings forward previous and current research, on the didactic aspects of introducing digital software into the curriculum of architecture and design education. The paper describes a workshop held at the Danish Design School, where students proficient in using digital media, were challenged to use analogue models instead, to rediscover and utilize some of the creative potentials offered by this medium. Two other workshops discussing similar themes with different foci and different participants have been held since. One hosted by the Glass & Ceramic School on Bornholm, where the students are trained as traditional Craftsmen and another hosted by Nordes2009 at AHO in Oslo, where the participants came with a background in the research community. My own research interest lies in establishing or refueling a discussion on the importance of the ambiguity in a physical representation, as opposed to the finite interpretations offered by the digital modeling environment, that the profession is accustomed to work within. This interest has recently been confirmed and renewed by reading “The (soft) Architecture Machine(s)” from 1970+75 and by studying the works of Professor Julio Bermudez and Professor Bennett Neiman.
wos WOS:000334282200092
keywords Ideation, representation, ambiguity, heuristics, design education
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2009_046
id caadria2009_046
authors Haeusler, Matthias Hank
year 2009
title Modulations of Voxel Surfaces Through Emotional Expressions to Generate A Feedback Loop Between Private Mood and Public Image
doi https://doi.org/10.52842/conf.caadria.2009.173
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 173-182
summary My proposal is an investigation into the perceptual boundaries between human and architectural expression. It asks how architecture can creatively adopt human expression by using the emotions ‘displayed’ on the ‘surface face’ as a generator for displaying a surface on a voxel façade to achieve a cross-connecting perceptual change with modulations through emotion (Massumi, 2006). Through voxel facades the public with their expressed emotions will be included in the decision process of defining space, by expressing our innermost feelings through an architectural medium. Thus emotions of the individual have a platform and can be conveyed indirectly to the public, and in turn open up discussions about the state of the community through the state of the façade. An alliance of media and place in an urban context can be achieved and created, with the participation of its inhabitants, along with a new perception of how media and architecture can together shape and inform spatial relations for a feedback loop between private mood and public image.
keywords Voxel façade; simulation; human-environment interaction; dynamic space
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2009_150
id ecaade2009_150
authors Ilal, Mustafa Emre; Kale, Serdar; Yavas, Altug
year 2009
title Introducing Interdisciplinary Collaboration into Design Curriculum: Identifying the Appropriate Technological Infrastructure
doi https://doi.org/10.52842/conf.ecaade.2009.129
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 129-136
summary There is an increasing adoption of BIM technology in the AEC industry. Organizations are forced to restructure their practices. The role of the architect within the new multi-disciplinary design team will depend on the architects’ skills in communicating with other team members. Architecture schools need to prepare students for this change. Collaborative aspect of design should be incorporated into the curriculum. This paper reports on the collaboration initiative between the architecture and civil engineering departments at Bal_kesir University. The initiative is investigating the extent to which courses can be coordinated across departments. Students from three different courses have been asked to provide analysis and feedback for the same project concurrently. The results confirm that BIM technology can effectively support collaboration even among undergraduate students who are relatively inexperienced with interdisciplinary data exchange.
wos WOS:000334282200015
keywords BIM, collaboration, curriculum
series eCAADe
type normal paper
email
last changed 2022/06/07 07:49

_id ijac20097301
id ijac20097301
authors Kolarevic, Branko
year 2009
title Towards Integrative Design
source International Journal of Architectural Computing vol. 7 - no. 3, 335-344
summary For many, integration within the building industry is seen as a likely outcome as architecture, engineering, and construction fully engage the digital technologies in the design, analysis, and production of buildings. Concepts such as integrated design, integrated practice and integrated project delivery (IPD) have gained prominence in architecture over the past several years as relatively new paradigms.What is usually meant by these terms is a multidisciplinary, collaborative approach to design in which various participants from the building industry – architects, engineers, contractors, fabricators, etc. – participate jointly from the earliest stages of design, fluidly crossing the conventional disciplinary and professional boundaries to deliver an innovative product at the end.
series journal
last changed 2009/10/20 08:02

_id sigradi2009_893
id sigradi2009_893
authors Kubicki, Sylvain; Annie Guerriero; Pierre Leclercq; Jean-Claude Bignon
year 2009
title Cooperative design studios in education: Lessons learnt from two experiments
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This article describes experiments of IT-supported cooperation in AEC pedagogical context. The Digital Cooperative Studio (SDC) places students in a situation of distant design cooperation. This experiment allows students to be confronted to a cross-disciplinary approach of the architectural design and leads to the analysis of their own cooperation processes. Two editions of the Digital Cooperative Studio have been carried out in 2007-2008 and 2008-2009. This article presents the lessons learnt from these two experiments.
keywords Virtual Design Studio; Cooperation; Education; AEC (Architecture, Engineering and Construction)
series SIGRADI
email
last changed 2016/03/10 09:54

_id ecaade2009_keynote1
id ecaade2009_keynote1
authors Stiny, George
year 2009
title When is Generative Design Design?
doi https://doi.org/10.52842/conf.ecaade.2009.x.f3p
source Computation: The New Realm of Architectural Design [27th eCAADe Conference] Istanbul (Turkey) 16-19 September 2009
summary The question in my title is neatly put in a counterfactual: HOW WOULD CALCULATING BE DIFFERENT IF TURING WERE AN ARTIST OR DESIGNER AND NOT A LOGICIAN? A generative process – in design or wherever calculating is tried – uses recursive rules. But RECURSION alone isnʼt design. EMBEDDING is needed, as well. This entails a switch from blindly following rules to seeing what happens. Then calculating in Turingʼs way by counting is a special case of calculating in an artistʼs or designerʼs way by seeing. And creativity as recursion – in logic, linguistics, and computer science – extends to art and design. Generative design is design if thereʼs embedding, that is to say, anytime thereʼs seeing. Usually, seeing is outside a generative process, when it stops and you look at the results. What recursive rules imply may not be what you see. But embedding works with recursion, so that rules let you see as you go on inside a generative process. Seeing starts anew – without stopping – every time a rule is tried. Recursion and embedding together make generative design design. This is summarized in a formula: GENERATIVE DESIGN + EMBEDDING = DESIGN // The equivalence is a useful heuristic for new research in calculating, and for art and design.
series eCAADe
type keynote paper
last changed 2022/06/07 07:50

_id sigradi2022_112
id sigradi2022_112
authors Toledo, Jimena
year 2022
title The Role of Visual Platforms -visual Social Media- in the Creative Design Process
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 639–650
summary In the current design practice, new digital tools have emerged -visual- also called Infrastructures (Perkel, 2011) such as; Behance 2003, Pinterest 2009, Archdaily 2008, Instagram (2010) -to cite the most recognized in the creative field in Argentina-, which promote different opportunities and support the creative process and problem solving, making it easier for designers to find inspiring material through the Internet. However, very little is known about how these new practices affect professional work, how they themselves see it and the tensions they generate.This article will present the results of a general survey applied to expert designers as part of the first stage of the Doctoral Research project. Which investigates the behavior referred specifically to the use of visual platforms -visual social media- in order to understand, characterize, describe the use and involvement of them within the design process.
keywords Project processes - Creativity - Design process - Visual Social Media -Curatorial Practice
series SIGraDi
email
last changed 2023/05/16 16:56

_id ecaade2009_000
id ecaade2009_000
authors Çagdas, Gülen; Çolakoglu, Birgül (eds.)
year 2009
title COMPUTATION: The New Realm of Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2009
source 27th eCAADe Conference Proceedings [ISBN 978-0-9541183-8-9], Istanbul (Turkey) 16-19 September 2009, 854 p.
summary In the field of architecture, computational design has emerged as sub-discipline having a multidisciplinary nature and using computing methods and capabilities to understand and solve architectural design problems. Computational design is based on computational thinking that includes a range of mental tools in solving problems, designing systems, and understanding human behavior. It has drawn on the concepts of mathematics and computer science. Computational design elements are derived from both theoretical science and experimental design in such a way that its mechanism relies heavily on mathematical logic, but once built, experimentation is done by varying one parameter at a time to study individual changes. It is a design model, not design itself. Computational design involves applying appropriate computational mechanisms, algorithms, or methods to architecture in order to solve design problems and develop design applications. This process creates systems that can be used as design tools for exploring and forming entirely new design concepts and strategies. Over the next decade, computation will have a great impact on design world. It will solve more complex design problems with greater accuracy and be applied by more designers more routinely—it will go deeper and wider. However, the greatest change that it will bring is the breaking down of barriers between scientific domains and design, enabling real “design science.” Computation is already a key driver in “joined-up” research. It forces scientists and designers to think deeper and wider. Some people have considered it to be the enemy of creativity. In their opinion, designers simply must do things rather than think about what they are doing and how they are doing it. Deeper thinking is associated with scientific rather than designer thinking. The fact is that some of the most innovative and creative work is being done by people who have developed computational thinking skills and know other disciplines along with computing. The theme of eCAADe 2009 conference, Computation: The New Realm of Architectural Design, is devoted to exploring the ramifications of this view for the domain of design: research, education, and practice. We believe that the most intriguing research questions that will emerge from the advent of new and more powerful computational devices—and from the design tools that make use of them—will be in the realm of developmental design science.
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2011_098
id ecaade2011_098
authors Jutraz, Anja; Voigt, Andreas; Zupancic, Tadeja
year 2011
title Exploring Urban Experimental Lab for public participation and education in urban design
doi https://doi.org/10.52842/conf.ecaade.2011.904
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.904-912
summary This paper deals with visual digital collaborative tools for public participation in urban design. First it addresses the problem of the diversity of skills and knowledge levels of all the actors involved. The main focus is on exploring Urban Experimental Lab (Voigt, Kieferle, Wössner, 2009), developed for public participation in urban design, shifting the research focus towards the questions of educating both lay and different professional public through this process. Public participation in urban design is seen as an opportunity for lifelong urban design learning, offering a wide variety of different actions, problems and educational elements. All the participants are expected to improve their knowledge levels through participating in design process.
wos WOS:000335665500104
keywords Digital collaborative tool; urban experimental lab; public participation; education; urban design
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2009_031
id caadria2009_031
authors Abdelhameed, Wael
year 2009
title Cognition Model in Conceptual Designing
doi https://doi.org/10.52842/conf.caadria.2009.771
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 771-780
summary Both design researchers and cognitive scientists have developed various process models to study human creative behaviour in design. The models developed are often based on observations of design processes and analysis of design protocols. This research paper reports the-stateof- the-art in the area of cognition models that present design activities in conceptual designing. The research paper investigates the approaches of these cognition models. A new approach of a cognition activity model in conceptual designing is proposed. The new approach used in the introduced model takes into the account factors and activities that are related to the external environment of design (design medium). The external environment has an important role in the cognition activities and the evaluation process in a way that can hardly be ignored or neglected. The presented model of cognition activities in conceptual designing highlights two main factors employed in all the iteration loops of the model, namely: media use and representation. Case studies of architecture students’ designs have been analyzed. The analysis of these case studies helped in forming the proposed model. Various results have been concluded and reported.
keywords Cognition model; conceptual designing; design process; design theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2009_000
id ascaad2009_000
authors Abdelhameed, Wael; N. Hamza and A. Bennadji (eds.)
year 2009
title Digitizing Architecture: Formalization and Content
source 4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009)[ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, 463 p.
summary CAAD is constantly provoking and raising many potentials, challenges and arguments in academia, practice, and even in the theory of architecture itself. This process starts with the pedagogy of designing and the ongoing questions such as how much of CAAD should be incorporated in teaching, and ends with digital design technologies and the new emerging questions such as how biologically inspired computational processes alter the form of our architecture and the typical design process. Architecture originates from peoples’ needs and beliefs. The new forms of digital architecture generate debates in terms of various important issues, ranging from emotional and social factors to sustainability and warming climate. The focus area of the conference can be shaped, as follows: considering all these potentials, challenges, and arguments, which we have to benefit from and cope with, are there truly legitimate concerns about the future of our architecture and its content in particular from human and environmental dimensions? Can we develop our own ways of benefiting from the technology that cater to our environment and culture? Can we still see the form of architecture in the traditional way or should we change our perspectives? In other words the conference concentrates on bridging between the new digital form and the traditional human content.
series ASCAAD
type normal paper
email
last changed 2010/02/26 07:31

_id ee30
id ee30
authors Abdelmohsen, Sherif; El-Khouly, Tamer
year 2009
title Representing Reflective Practice in a Remote Design Collaboration Process
source Digital proceedings of the 3rd Conference of International Association of Societies of Design Research (IASDR 2009), COEX, Seoul, Korea, pp. 1317 – 1326.
summary This paper addresses a new method to describe the remote collaborative design process from the perspective of reflective practice. We aim at understanding the mutual effect between internal and external structures in remote collaborative design. According to the cognitive coding scheme of Suwa et al., we encoded the process into a set of indices—new, continual and revisited—that describe each primitive design move. In a case study which involved the authors as design collaborators, we identified the degree of dependency among these moves and developed a 3D graphical representation to account for reflective practice between us as collaborators. In this representation, we re-interpreted our collaborative process through three main axes: axis of idea exchange as lateral component, axis of idea development as vertical component, and axis of dependency as depth component. We believe this representation can be used to re-interpret the collaboration process among geographically dispersed design team members.
keywords Collaborative design, reflective practice, collective reflection-in-action, cognitive actions, design moves, dependency relationships, remote collaboration
series other
type normal paper
email
last changed 2010/01/30 07:26

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