CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 367

_id acadia22pr_124
id acadia22pr_124
authors Ago, Viola; Tursack, Hans
year 2022
title Understorey - A Pavilion in Parts
source ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 124-129.
summary In the summer of 2018, our collaboration was awarded a University Design Fellowship from the Exhibit Columbus organization to design, fabricate, and build a large pavilion in Columbus, Indiana as part of a biannual contemporary architecture exhibition. Our proposal for the competition was a pavilion that would double as an ecological education center. Our inspiration for this program was triggered in part by our reading of Jane Bennett’s materialist philosophy outlined in her book Vibrant Matter (2009). Through Bennett’s lens, our design rendered our site’s context as an animate field, replete with pre-existing material composites that we wanted to celebrate through a series of displays, information boards, and artificial lighting. In this, the installation would feature samples of local plants, minerals, and rocks, indigenous to Southern Indiana.
series ACADIA
type project
email
last changed 2024/02/06 14:06

_id caadria2009_018
id caadria2009_018
authors Ambrose, Michael; Benjamin G. Callam, Joseph Kunkel and Luc Wilson
year 2009
title How To Make A Digi-Brick
doi https://doi.org/10.52842/conf.caadria.2009.005
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 5-12
summary This project examines a non-traditional method of construction generated through a digital design process that leverages digital fabrication techniques related to masonry construction. Where as architects’ use of computers first affected shape and structure, it is now additionally affecting material, construction, and craft. This design proposal explores these concepts through the production of a wall using simple configuration and reconfiguration of a repeated module adaptable to differing and unique contexts and site conditions. The masonry module is designed and built through the exploration of a CAD-CAM process. The prototypes produced investigate the repetition of a single module unit, manipulated and interlocked resulting in a continuous surface that is more than just the sum of its individual parts. The material, construction and craft of each unit informs and challenges the entire project to question the making of the masonry module into a wall.
keywords Digital fabrication, design theory, digital design methods
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac20097408
id ijac20097408
authors Biloria, Nimish; Valentina Sumini
year 2009
title Performative Building Skin Systems: A Morphogenomic Approach Towards Developing Real-Time Adaptive Building Skin Systems
source International Journal of Architectural Computing vol. 7 - no. 4, 643-676
summary Morphogenomics, a relatively new research area, involves understanding the role played by information regulation in the emergence of diverse natural and artificially generated morphologies. Performative building skin systems as a bottom-up parametric formation of context aware interdependent, ubiquitously communicating components leading to the development of continually performative systems is one of the multi-scalar derivations of the aforementioned Morphogenomic understanding. The agenda of adaptations for these building skins specifically corresponds to three domains of adaptation: structural, behavioral and physiological adaptations resulting in kinetic adaptability, energy generation, conservation, transport and usage principles as well as material property based changes per component. The developed skins adapt in real time via operating upon ubiquitous communication and data-regulation protocols for sensing and processing contextual information. Computational processes and information technology based tools and techniques such as parametric design, real-time simulation using game design software, environmental information mapping, sensing and actuating systems coupled with inbuilt control systems as well as manufacturing physical models in collaboration with praxis form a vital part of these skin systems. These experiments and analysis based on developing intrinsic inter-dependencies between contextual data, structure and material logistics thus lay the foundation for a new era of continually performing, self powering, real-time adaptive intelligent building skin systems.
series journal
last changed 2010/09/06 08:02

_id acadia09_82
id acadia09_82
authors Bitonti, Francis
year 2009
title Computational Tectonics
doi https://doi.org/10.52842/conf.acadia.2009.082
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 82-89
summary The goal of this research is to define a methodology for the construction of complex non-repeating surfaces and structures that rely on the formulation of a singular tectonic mechanism. Computational systems like cellular automata seem to suggest that it might be possible for modular material systems to self-assemble into complex organizations. A single series of modular parts could be capable of producing not only complex behavior, but also, depending on initial conditions, simple periodic behavior. The research outlined in this paper uses simple geometric transformations to produce tectonic computers that can be applied to a variety of building systems. This paper outlines a methodology for encoding and decoding material assemblages as discrete computational systems. Exploiting the combinatorial nature of tectonic systems makes it possible to produce a population of “material algorithms” capable of exhibiting a wide range of behaviors. Encoding assemblages as discrete systems affords the designer the ability to enumerate and search all possible permutations of a tectonic system. In this paper, we will discuss the calculations and computational processes used to encode material assemblages as populations of discrete algorithms.
keywords Fabrication, modular system, structure, enumeration systems, material algorithms
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:52

_id ecaade2011_136
id ecaade2011_136
authors Bohnenberger, Sascha; de Rycke, Klaas; Weilandt, Agnes
year 2011
title Lattice Spaces: Form optimisation throgh customization of non developable 3d wood surfaces
doi https://doi.org/10.52842/conf.ecaade.2011.751
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.751-758
wos WOS:000335665500087
summary This paper discusses a collaborative project by RDAI architects, Bollinger+Grohmann and the timber construction company Holzbau Amann. The project is located in a former swimming pool in Paris and it is part of the new interior of a flagship store of the French fashion label Hermes. In late 2009, Rena Duma Architects, asked Bollinger+Grohmann to collaborate as structural engineers on a challenging design proposal within a very short timeframe. Three wooden lattice structures, the so-called “bulle” and one monumental staircase with a similar design approach characterize the interior of the new flagship store. The lattice structures are dividing the basement into different retail spaces. They vary in height (8-9 m) and diameter (8-12 m) and have a free-form shaped wicker basket appearance. Wood was the chosen material for these structures to strengthen the idea of the wickerbaskets and to create an interior space with a sustainable and innovative material.
keywords Digital production; parametric design; mass customization; wood; digital crafting
series eCAADe
email
last changed 2022/05/01 23:21

_id 4f1b
id 4f1b
authors Booth, Peter
year 2009
title Digital Materiality: emergent computational fabrication
source Performative Ecologies in the Built Environment: Sustainability Research Accross Disciplines: 43rd Annual Conference of the Australian and New Zealand Architectural Science Association
summary Fundamentally architecture is a material-based practice that implies that making and the close engagement of materiality is intrinsic to design process. With the rapid uptake of new computational tools and fabrication techniques by the architectural profession there is potential for the connection between architecture and materiality to be diminished. Innovative digital technologies are redefining the relationship between design and construction encoding in the process new ways of thinking about architecture. A new archetype of sustainable architectural process is emerging, often cited as Digital Materialism. Advanced computational processes are moving digital toolsets away from a representational mode towards being integral to the design process. These methods are allowing complex design variables (material, fabrication, environment, etc.) to be interplayed within the design process, allowing an active relationship between performative criteria and design sustainability to be embedded within design methodology.
keywords Digital, Process, Material, Fabrication
series other
type normal paper
email
last changed 2010/03/06 02:53

_id 96d8
id 96d8
authors Booth, Peter; Loo, Stephen
year 2009
title Beyond Equilibrium: Sustainable Digital Design
source Sustainable theory/ theorizing sustainability Proceedings from the 5th International Conference of the Association of Architecture Victoria University, New Zealand, 4-5 September 2009
summary Implicit in current understandings of sustainability is the presence of a closed system with the capacity of equilibration. Sustainable practices, including design practices, are therefore assumed to possess a redemptive role: design is deployed (as environmentally sustainable design, etc.) to change habits, develop new technologies and recover marginalized practices in the hope of righting the balance between the environment and human endeavours.

Recent developments in experimental digital design have demonstrated non‐linear and highly complex relations between topological transformations, material change, and the temporal dimension of forces. More importantly, this method of design is bottom‐up, because it does not rely on design solutions presaged by conventions, or restricted by representation, but is emergent within the performance of computational design itself. We argue that digital design processes need to move beyond the flux of determinates and solutions in equilibrium, towards a radically continuous but consistent production, which is in effect, an expression of sustainable pedagogy.

The role of emergent digital techniques has significant impact on the methods in which computation is utilized within both practice and academic environments. This paper outlines a digital design studio on sustainability at the University of Tasmania, Australia that uses parametric modelling, digital performance testing, and topological morphology, concomitant with actual material fabrication, as a potent mode of collaborative design studio practice towards a sustainable design pedagogy.

keywords digital, computation, process, morphogenesis.
series other
type normal paper
email
last changed 2009/09/08 23:21

_id sigradi2009_913
id sigradi2009_913
authors Bruno, Fernando Batista; José Luis Farinatti Aymone; Fábio Gonçalves Teixeira; Tânia Luisa Koltermann da Silva
year 2009
title Programa de modelagem 3D em VRML para web [VRML 3D modeling software for Web]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This work describes a software which is a VRML (Virtual Reality Modeling Language) modeler based on Web and a learning object for this language. The modeler, developed using PHP, HTML and JavaScript, runs directly on a website and it is able to show the model and its VRML code during the creation process, and to record it on the user machine. The software developed is able to model primitive forms, as box, cylinder and sphere, and faceset surfaces, helping users to model 3D objects and to understand VRML syntax. The model material is chosen according to color and transparency.
keywords Web; VRML; 3D Modeling; Virtual Reality
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2009_318
id caadria2009_318
authors Burke, Anthony
year 2009
title Competing "Intelligences"
doi https://doi.org/10.52842/conf.caadria.2009.607
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 607-611
summary In this paper, the dominant definitions of intelligence are explored in order to establish a set of working principals towards the development of higher order computational design processes in architecture. A review of intelligence as it has been understood over the last 60 years since Alan Turing (1950) first asked the question “can machines think?” shows the question of intelligence is far from clearly understood. Principals of intelligence however can be identified within the neurophysiological and artificial intelligence (AI) communities that differ significantly from the notion of intelligence as it is commonly used in architecture typically relating to the phenomena of emergence and critical point material physics. While distinct, these definitions provide a foundation for understanding intelligence specifically in computational architecture at a moment when it is necessary to develop a foundational taxonomy of systems thinking and processes. Through critiquing the principals of intelligence as it is understood in these different discipline areas, the thesis of this paper is that it is possible to frame a productive general theory of intelligent systems applicable to design processes, while simultaneously distinguishing the goals of design oriented higher order computational systems from those goals of general Artificial Intelligence research.
keywords Intelligence; computation; design; architecture
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia23_v3_115
id acadia23_v3_115
authors Dade-Robertson, Martyn
year 2023
title Designing with Agential Matter
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary There have been, very broadly, three eras in the understanding of matter in design. The first, associated with an Aristotelian view of matter as inert and as a receptacle of form, has dominated many of the formalisms in Architectural Design from the Renaissance through to Modernism. The second, sometimes described as “new materialism” (Menges 2012), considers matter as active through design processes which work with materials’ inherent tendencies and capacities. This has led to now-familiar design methods, including Material Based Design Computation (Oxman 2009), and many experiments with active materials such as bilayer metals and hygromorphs. These materials can be programmed to respond to their environments and often take inspiration from biology. I want to suggest that we are entering a new era of understanding matter, which I refer to as the “agential era.”
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id acadia09_110
id acadia09_110
authors Gharleghi, Mehran; Sadeghy, Amin
year 2009
title Adaptive Pneus
doi https://doi.org/10.52842/conf.acadia.2009.110
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 110-117
summary The research focuses on the performative capacities of a pneumatic material system in regards to the specific environmental conditions. The use of Adaptation as a mechanism to modulate environmental performance was the main focus of the design process and research. The location of the sun during the day acts as a trigger to adapt the system, allowing the system to passively augment the environmental conditions. A new form-finding method that combines digital and material processes has been the main method by which the experiments were undertaken. This approach necessitates a dramatic shift in the architectural design, from producing static to environmentally responsive objects. It requires a shift in thinking from buildings as static and non-active systems to material system existing over time within specific environments capable of complex environmental performances.
keywords Responsive design, fabrication, prototyping, form finding, solar shading
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:51

_id ecaade2018_312
id ecaade2018_312
authors Gündüz, Gamze, Oral, Hülya and Yazar, Tu?rul
year 2018
title Integration of Design Geometry with "Computational Making" in Basic Design Studio - A Case Study of Lanterns Project
doi https://doi.org/10.52842/conf.ecaade.2018.2.439
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 439-448
summary Basic design education, as an introduction of design principles to novice students, has two-way of teaching which are design thinking and professional training, since Bauhaus. Initiated in 2009, the Computation-based Basic Design Studio creates a common ground through discussions between students, academics, and professionals from various backgrounds. In this paper, the implementation of parallel courses named Computation-based Basic Design Studio and Design Geometry is discussed upon final assignment of the first semester- New Year's Lanterns. The given assignment structured as a cyclic process through constant feedback between geometric relations, material performance, and, joinery details to achieve novel outcomes that exceed the preliminarily set structural criteria. In relation to individual processes and outcomes of the final assignment, observed tendencies developed by students', at the end of their first-term in design education, will be discussed as final remarks.
keywords design education; basic design; design geometry; polyhedra
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2009_014
id ecaade2009_014
authors Haeusler, Matthias Hank
year 2009
title Media-Augmented Surfaces: Embedding Media Technology into Architectural Surface to Allow a Constant Shift between Static Architectural Surface and Dynamic Digital Display
doi https://doi.org/10.52842/conf.ecaade.2009.483
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 483-490
wos WOS:000334282200058
summary The way screens are attached to architecture at present limits architectural surfaces to carriers of signs. The research presented in this paper offers a possible solution that allows architectural surfaces to be both a space-defining element that has certain architectural material qualities and at the same time allows media technology to be embedded. These surfaces can alter their state from static material to dynamic image in an instance. The paper presents a prototype capable of fulfilling this requirement. It also positions the research within the architectural discussion by comparing it to works of others and confirming its research value by reference to work in a similar direction. Finally, the paper evaluates the research and concludes that it could offer a ‘fabric’ to be used as a sort of media clothing for architecture in the electronic age (Ito, 2001).
keywords Media facade technology, media-augmented spaces, architectural screen design, media architecture, digital displays
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2009_129
id ecaade2009_129
authors Hemmerling, Marco
year 2009
title Twister: An Integral Approach towards Digital Design and Construction
doi https://doi.org/10.52842/conf.ecaade.2009.299
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 299-304
wos WOS:000334282200036
summary The paper outlines the relevance of computational geometry within the design and production process of architecture. Based on the case study “Twister”, the digital chain - from the initial form-finding to the final realization of spatial concepts - is discussed in relation to geometric principles. The association with the fascinating complexity, which can be found in nature and its underlying geometry was the starting point for the project presented in the paper. The translation of geometric principles into a three-dimensional digital design model was followed by a process of transformation and optimization of the initial shape, that integrated aesthetic, spatial and structural qualities as well as aspects of material properties and conditions of production.
keywords Geometry, 3D modeling, rapid prototyping, photogrammetry, digital fabrication
series eCAADe
email
last changed 2022/06/07 07:49

_id cf2009_700
id cf2009_700
authors Lee, Juhyun; Song, Jeong Hwa and Oh, Kunsoo
year 2009
title RFID applications in a building project
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 700- 712
summary As a new paradigm for construction in the ubiquitous era, IT Technology like RFID is an emerging issue in the building industry. For the purpose of RFID technology application in the building industry, this research suggests the Information Lifecycle Management using RFID technology in apartment building project and deals with the context-aware scenario for RFID technology application. The final objective of the research intends to develop the RFID application for the construction industry. From the tagging nodes at the material manufacture stage to the reading nodes at the end stage of the construction process, the flow of the RFID information deals with the synthetic application connecting physical construction material with electronic RFID information for the management. Furthermore, we suggest how to systematize, distribute and manage the construction material with the Information Lifecycle Management.
keywords RFID, management, material, scenario, lifecycle
series CAAD Futures
email
last changed 2009/06/08 20:53

_id caadria2009_074
id caadria2009_074
authors Liang, Rung-Huei; Ying-Ming Huang
year 2009
title Visualizing Bits as Urban Semiotics
doi https://doi.org/10.52842/conf.caadria.2009.033
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 33-42
summary Geosemiotics, defined as the study of meaning of placing signs in the material world, concerns the interaction of spatial, individual, social, and cultural contexts. Mobile technology, enabling spatial awareness successfully, has turned our living space into coordinates to broaden geosemiotics study. With interdisciplinary perspectives, there is an emerging potential to integrate the study of mobile spatial interaction and geosemiotics and we address several open issues of geospatial applications in this paper. Since indexicality is the focus of geosemiotics study, we focus on digital indexicalities referring to physical space. Physical indexical signs are usually set by government or organizations rather than individuals, and therefore we propose a new concept to place personal indexical signs in the physical space with mobile devices and augmented reality technology. Overlapped onto the physical world via visual, iconic, and metaphorical methods, what these unique personal semiotics bring is a living space with novel urban landscape and geosemiotics.
keywords locative media; geosemiotics; augmented reality; ubiquitous computing; mobile spatial interaction
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2009_170
id caadria2009_170
authors Liu Zhi; Jixi Ai and Zheng Wang
year 2009
title Study on Zoning of Urban Morphology based on GIS
doi https://doi.org/10.52842/conf.caadria.2009.317
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 317-326
summary The traditional studies of urban morphology mainly focus on material aspects such as urban construction, urban environment. The writers of the paper, however, point out that the nature behind material aspects should be load capacity of urban land-use, which can be reflected through some economic and technological indexes, such as floor area ratio(FAR), building density and building height, and generally they are relative. The paper forms a new morphology zoning method after having studied the relation of the above indexes based on the digital methods of GIS. This rout of thought may have some reference value for controlling the expanse of urban land-use, optimizing the allocation of resources and urban morphology and supervising the implementation of urban planning. In the paper, the author proposed the concept of “zhubei” to describe and evaluate urban morphology. We can further analyze “zhubei” regards urban planning analysis and management, for example, the slope analysis, aspect analysis, view analysis, area and volume analysis etc. Therefore, we can describe current urban morphology and evaluate its rationality by relevant conclusions just like describing vegetation.
keywords urban morphology: zoning: GIS; digital; planning; zhubei
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia09_66
id acadia09_66
authors Menges, Achim
year 2009
title Performative Wood: Integral Computational Design for Timber Constructions
doi https://doi.org/10.52842/conf.acadia.2009.066
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 66-74
summary Wood differs from most building materials in that it is a naturally grown biological tissue. Thus wood displays significant differentiation in its material makeup and structure as compared to most industrially produced, isotropic materials. Upon closer examination wood can be described as an anisotropic natural fiber system with different material characteristics and related behavior in different directions relative to the main grain orientation. Because of its differentiated internal capillary structure wood is also hygroscopic. It absorbs and releases moisture in exchange with the environment and these fluctuations cause differential dimensional changes. In architectural history the inherent heterogeneity of wood and the related more complex material characteristics have been mainly understood as a major deficiency by the related crafts, timber industry, engineers and architects alike. This paper will present an alternative design approach and associated computational design tools that aim at understanding wood’s differentiated material make up as its major capacity rather than a deficiency. Along two design experiments the related research on an integral computational design approach towards unfolding wood’s intrinsic material characteristics and performative capacity will be discussed. The first experiment explores the anisotropic characteristics of wood by exploiting the differential bending behavior in relation to the local induction of forces through which a specific overall morphology can be achieved. The second experiment focuses on the hygroscopic property of wood as the base for developing a surface structure that responds to changes in relative humidity with no need for any additional electronic or mechanical control.
keywords Wood, materiality, prototype, performance, responsive design
series ACADIA
type Normal paper
email
last changed 2022/06/07 07:58

_id cf2009_poster_45
id cf2009_poster_45
authors Okuda, Shinya
year 2009
title Bio-shell (Biodegradable vacuum-formed modularized shelter)
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary This poster demonstrates how digitally fabricated vacuum-formed components can provide a new type of lightweight construction applicable to architecture. Surface-active systems such as a thin-shell concrete domes are some of the most material-efficient structures. Despite their efficiency few have been constructed recently due to necessary extensive labor cost. However, the growing concern for a worldwide shortage of natural resources and rising material costs, suggests that we reconsider the use of efficient structures, such as surface-active systems. Vacuum formed plastics mainly used in industrial design have strong merit based on their fast and low-cost mass production. Together with the recent emergence of digital fabrication technologies, the vacuum forming process is becoming an attractive fabrication technique for new and innovative lightweight structures.
keywords Digital Fabrication, Biodegradable, lightweight structure
series CAAD Futures
type poster
email
last changed 2009/08/21 07:41

_id acadia09_122
id acadia09_122
authors Oxman, Neri
year 2009
title Material-Based Design Computation: Tiling Behavior
doi https://doi.org/10.52842/conf.acadia.2009.122
source ACADIA 09: reForm( ) - Building a Better Tomorrow [Proceedings of the 29th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-9842705-0-7] Chicago (Illinois) 22-25 October, 2009), pp. 122-129
summary From natural objects to man-made artifacts, tiling is all around us: it is the act of rationalizing highly complex form by breaking it up into smaller, continuous components. If well pursued, tiled objects can be easily designed and assembled. However, a geometric-centric view of tiling, whereby a predefined form determines the shape, size, and organization of tiles, has victimized the field of digital design. This paper questions the role of tiling as rationalizing method and offers an alternative theoretical framework and technical grounding for tiling behavior: the act of generation-through-tessellation informed by material behavior. The tools developed are implemented in the design of a 3D-printed chaise lounge, using multiple materials. The technical objective is to introduce a quantitative characterization and analysis of property mapping, as it is applied to a tiling algorithm using Voronoi cell tessellation. The network of tessellated Voronoi cells is used as an element in the Voronoi Finite Element Method (V-FEM) that the author developed. Various characterization functions and geometric parameters are generated, and V-FEM is executed for plane-strain analysis of doubly curved surfaces, from which global and local responses are evaluated.
keywords Tessellation, tiling, Voronoi, Algorithmic design
series ACADIA
type Normal paper
email
last changed 2022/06/07 08:00

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