CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2009_044
id ecaade2009_044
authors Arpak, Asli; Sass, Larry; Knight, Terry
year 2009
title A Meta-Cognitive Inquiry into Digital Fabrication: Exploring the Activity of Designing and Making of a Wall Screen
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 475-482
doi https://doi.org/10.52842/conf.ecaade.2009.475
wos WOS:000334282200057
summary The design process is observed in ‘self-reflection’ by an experiment including visual computing, structure design, joint design, and assembly design. The experiment is defined as the making of a self-supporting timber wall screen, which includes laser-cutting and rapid-prototyping. The reciprocal action between the visual and physical realms is observed through the design activity.
keywords Fabrication, meta-cognition, self-reflection, visual, physical
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2009_146
id caadria2009_146
authors Fagerström, Gustav
year 2009
title Dynamic Relaxation of Tensegrity Structures
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 553-562
doi https://doi.org/10.52842/conf.caadria.2009.553
summary The structural hierarchy inherent to tensegrities enables a building skin that performs on multiple levels simultaneously. While having one function in the global building mechanics, its individual components can work as self-contained systems balancing tensile and compressive forces locally within them. The behavior of elements under load is linear and thus describable analytically. When these are aggregated in a tensegrity however, the performance of the assembly as a whole is non-linear. In order to investigate further these relationships a method of dynamic relaxation will be developed. This tool allows for simulation and load analysis of a complex tensegrous network, based on the relationships between force, stiffness and dimension formulated by Young and the computational means provided by a parametric/associative modeling environment. This research investigates the possible formfinding through computational means of a double-layer tensegrity grid.
keywords Dynamic; relaxation; tensegrity; form finding
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia10_183
id acadia10_183
authors Ireland, Tim
year 2010
title Stigmergic Planning
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 183-189
doi https://doi.org/10.52842/conf.acadia.2010.183
summary This paper presents an application of swarm intelligence towards the problem of spatial configuration. The methodology classifies activities as discrete entities, which self-organise topologically through associational parameters: an investigation of emergent route formation and spatial connectivity based on simple agent and pheromone interaction, coupled with the problem of ‘loose’ rectangular geometric assembly. A concept model sniffingSpace (Ireland, 2009) developed in Netlogo (Willensky, 1999), which established the self-organising topological capacity of the system, is extended in Processing (Fry & Rea, 2009) to incorporate rectangular geometry towards the problem of planning architectural space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id sigradi2009_740
id sigradi2009_740
authors Aguirre León, Eduardo Alberto; Mauricio Ramirez Molina
year 2009
title New Interfaces, new scenarios. Vroom n.0 :Vroom n.0 : The emerging potential of collaborative 3D web platforms
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary What sort of interfaces will allow, in the future, to manage the evolution of information and knowledge generation? What new scenarios would emerge in contemporary architecture when the access to a multidimensional architectural database is open and it is written and visited by anyone, anywhere in earth? Internet evolution is fast and unpredictable, propelling deep changes at different levels of our society. Spinoffs, unexpected outcomes are result of those changes, unfolding uncertain, unstable scenarios. This paper discusses the question of what could be the way to organize the process of registering, documenting and online publishing, native digital, three-dimensional content of Architecture, assuming the critical issue of information integration.
keywords Interfaces; 3d database; 3d datamining; 3d taxonomy; online curatorship
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2009_087
id ecaade2009_087
authors Asanowicz, Aleksander
year 2009
title Evolution of Design Support Methods – from Formal Systems to Environment
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 817-824
doi https://doi.org/10.52842/conf.ecaade.2009.817
wos WOS:000334282200100
summary In the paper the main stages of the evolution of aided design methods (which led to the formation of new spaces of creation) will be presented. The first way in which human tried make his work easier were direct introduction of scientific researches in practice. Comprehension and studying the structure of design process creates real conditions for increase of its efficiency. Thanks to methodological researches the systematic design methods were developed. The next steep was introducing the IT technologies into the design process. Firstly as a simple tool, and after as the participant of the creative process. Last years an idea of “direct designing” – the use of VR as an environment for the spatial forms creation was elaborated. The environment starts to play a role of an active mediator joining the real world, the men and the computer. In this environment the designer has access to the processes and sources of creative activity. The qualitatively new process of architectural designing arises.
keywords Methodology, creativity, design environment
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2009_626
id cf2009_626
authors Bhatt, Anand; Martens, Bob
year 2009
title The topics of CAAD: An evolutionary perspective – a research for representing the space of CAAD
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 626- 641
summary This paper is concerned with the ongoing changes and the evolution of CAAD using machine-assisted techniques. It is feasible to create a hypothesis of the identity of the discipline depicted in the archived published output, and semantically link it to the data cloud. This allows for expansion of the meanings embodied in the research and inference about what CAAD is, and to trace back how the field progressed. We present several case-studies showing how this inference is done and finally, observations are elaborated and an outlook on further work is discussed.
keywords Ontology, clustering, metrics, machine learning, data mining
series CAAD Futures
type normal paper
email
last changed 2010/07/01 07:19

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2009_288
id cf2009_288
authors Bourbonnais, Sébastien
year 2009
title L’invention possible des architectures numériques. Recours aux images: du modèle à la construction; The possible invention of digital architectures. Use of images: From a model to the construction
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 288-300
summary Computer-Aided Design (CAD) has become more and more part of the common architectural practice. Some designers have explored (in the past) different aspects, especially formal ones, allowed by these new information technologies. This paper’s goal is to explore the invention that would be specific to this new architectural practice. The hypothesis is to go back to the specificity of the image and to examine its evolution. This analysis will be done with reference to the « cycle of images » of the French philosopher Gilbert Simondon, described by means of stages and levels. This particular way of thinking will allow us, besides an overview of all those images in a genetic diagram, to reveal what can enable the passage from one level to another. We call this : “invention”.
keywords CAD, images, exploratory architectures
series CAAD Futures
type normal paper
email
last changed 2009/06/09 07:12

_id ijac20097405
id ijac20097405
authors Derix, Christian
year 2009
title In-Between Architecture Computation
source International Journal of Architectural Computing vol. 7 - no. 4, 565-586
summary In-Between Architecture Computation describes the evolution of the Computational Design approach at the AedasR&D Computational Design and Research group founded in 2004 at Aedas architects in London. The approach has transformed itself from an academic inspired thinking about computing media to a more flexible model of design heuristics and search algorithms that finally start to produce new hybrid design workflows in the industry while also swimming against the industry trend of super-integration software. Only if computing is not exclusively defined through architectural design intent or purely computing logic, does computational design explore new design thinking.
series journal
last changed 2010/09/06 08:02

_id sigradi2009_715
id sigradi2009_715
authors Fernández Colombo, Mónica Inés; Ricardo Gustavo Piegari; Liliana Bonvecchi
year 2009
title Mutación de la arquitectura de lo analógico a lo digital [Mutation of Architecture, from Analogical to Digital]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The combined experience of GIDCAD (Group of Research and Teaching in Applied Computer Design), and LabPra (Laboratory of Architectural Project), pretends to analyze the newest points of view concerning architecture and to mull around the evolution from the traditional to the digital project, incorporating theory to help decode the mutation of Architecture. The goal is to evaluate the changes caused by architecture’s design and communication from the incorporation of digital technologies, and to check its progress and behavior in the Virtual Community to the service of the discipline’s teaching.
keywords Mutación; Concepción; Comunicación Virtual; Enseñanza
series SIGRADI
email
last changed 2016/03/10 09:51

_id cf2009_037
id cf2009_037
authors Forgues, Daniel; Eugenie, Yoann
year 2009
title Un « collaboratoire » comme nouveau contexte pour la transformation des pratiques via la technologie; A "collaboratory" as a new context for transforming practices through technology
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 37-50
summary Building design is today a major social, economic and environmental challenge. Design is also a source of innovation and an important economic driving force that requires the collaboration of professionals from various fields of expertise. But the traditional linear approach in design has shown its limits, and it often leads to non optimal design solutions and buildings with inadequate performances. This paper aims to validate a computer supported collaborative workspace that facilitates the participation, in an integrated approach, of the various members of a construction project team. The goal of the research is to be part of the evolution of work practices in design.
keywords Integrated design, collaborative workspace, task performance
series CAAD Futures
type normal paper
email
last changed 2009/06/09 07:11

_id sigradi2009_1121
id sigradi2009_1121
authors Guimarães, Celso Pereira; Carlos Alberto Murad; Diego de Jesus Penaforte; Pedro Putz
year 2009
title A transmutação imagética para ambientes iconodigitais [The image transmutation for icono-digital environment ]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The present paper has as objective to study the tools of transposition of the image - bases icono-graphs for icono-digital environment - and the potentiality of cultural collections for sensorial visitation, propose in the form of semi or total immersion exhibition. It is known that, with the evolution of digital reproduction processes, communication interfaces in the cyberspace and representation means in Virtual Reality (VR), Augment Reality (AR), presume access of closed intellectual collections. This action facilities provides to the researchers and specialists to win time on obtaining more information.
keywords image; virtual reality; augmente reality; museum
series SIGRADI
email
last changed 2016/03/10 09:53

_id cf2009_423
id cf2009_423
authors Iordanova, Ivanka; Tidafi, Temy; Guité, Manon; De Paoli, Giovanni and Lachapelle, Jacques
year 2009
title Parametric methods of exploration and creativity during architectural design: A Case study in the design studio
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 423-439
summary Parametric methods from different modeling paradigms were proposed to students in a design studio. The influence of these methods on creativity was studied using qualitative methodology. ‘Generation’ was found to stimulate ‘abundance’ of ideas and to lead to different evolution and flexibility, as well as to higher ‘engagement’ in the design process.
keywords Digital design process, creativity, parametric models, architectural studio
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2009_162
id ecaade2009_162
authors Kontaxakis, Dimitris G.; Papadimitriou, Spiros I.
year 2009
title The ‘‘Formalization’’ of the In-Formal: Design and Materialization Evolution of ‘Paramana’ Square as a Case Study
source Computation: The New Realm of Architectural Design [27th eCAADe Conference Proceedings / ISBN 978-0-9541183-8-9] Istanbul (Turkey) 16-19 September 2009, pp. 399-406
doi https://doi.org/10.52842/conf.ecaade.2009.399
wos WOS:000334282200048
summary Informal has to do with shifting certainties and the insertion of unexpected, chance and improvisation. The ‘formalization’ of the informal is the subject of this paper; seeking to explore the possibility to have atypical and not rigorous formalizations. But if that is possible until what point informality can be described and designed? By presenting an experimental and realized architectural project we bring forward the necessity of rethinking the concepts of design and construction evolution. There is a strong relation between techniques and the generation, control and construction of complex forms. It is clear that the animation techniques and the dynamic vectorial systems that they are used during the design process played a vital role in the liberation from a pre-conceived typology, as well as in morphing, in controlling, and in materialization of the new that didn’t exist before.
keywords Informality, animation techniques, dynamic design systems, optimization, rationalization
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2009_1006
id sigradi2009_1006
authors Kós, José Ripper; Thêmis da Cruz Fagundes; Almir Francisco Reis; Filipe Lima Botelho
year 2009
title Modelo urbano 3D como instrumento de integração de pesquisas acadêmicas [3D city model as a tool for connecting academic research]
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary This paper describes the city modeling process of Florianopolis, Brazil, within an architecture graduate program. The model focuses the city urban evolution and aims to integrate different research groups that have Florianopolis as their study object. The process of interpreting historical and other analog data in order to include them into the model becomes a tool to connect research information and stimulate collaboration with researchers who have worked separately. We discuss some tools applied to the modeling process and some research projects that are starting to be embedded in the model.
keywords Modelo urbano 3D; evolução urbana; práticas colaborativas; Florianópolis
series SIGRADI
email
last changed 2016/03/10 09:54

_id caadria2009_065
id caadria2009_065
authors Li, Biao; Rong Li
year 2009
title Optimal Organization of Architectural Spaces Based on Genetic Algorithm
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 653-661
doi https://doi.org/10.52842/conf.caadria.2009.653
summary Genetic algorithms categorized as global search heuristics are search technique of seeking approximate or exact solutions for optimizing problems. Our generative tool named notchSpace starts from a population of randomly generated individuals which rationally subdivide architectural spaces with a low “fitness”. During generations’ evolution, the population is recombined, modified and mutated at a low rate to form new modes of building spatial subdivision; a new population is used in the next iteration. NotchSpace works up a research platform to evolve architectural spaces, and it explores the thinking of translation from computer algorithms to the field of architecture.
keywords Genetic algorithms; evolutions; fitness; crossover
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2009_176
id caadria2009_176
authors Lowe, Russell
year 2009
title Computer Game Modding for Architecture
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 163-172
doi https://doi.org/10.52842/conf.caadria.2009.163
summary This paper will describe the design and evolution of an open source Ruby plug-in for Google SketchUp that allows geometry with UVW mapping to be exported for integration within a popular first person computer game (UT2004 and UT3 by Epic games). It will illustrate the advantages of this simplified workflow by discussing the range of complex geometries, lighting, atmospherics and interactive opportunities arrived at by students at the University of New South Wales School of Architecture. The paper will use examples of work generated using this new workflow to critically reflect on previous efforts in the use of computer games technology for architectural representation. An argument is made that while the instability that characterized computer game modding in the recent past can be productively embodied by experienced designers in architectural design projects instability itself and the complexities it engenders does not facilitate computer game modding by less experienced designers. The formal complexity and richness of experience presented by less experienced student’s speaks to the advantages of using a simplified workflow while highlighting strengths and weaknesses in previous approaches.
keywords Computer, Game, Architecture, SketchUp, Ruby
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2009_159
id cf2009_159
authors Marin, Philippe; Lequay, Hervé and Bignon, Jean-Claude
year 2009
title Un outil évolutionnaire d’aide à la conception architecturale créative : Mise en oeuvre d’un algorithme génétique et prise en compte des paramètres environnementaux; Evolutionary tool assisting creative architectural design: Implementation of an genetic algorithm and assessment of environmental parameters
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 159-172
summary This work focuses on the development of a tool capable of assisting and supporting architectural design activity. We propose an evolutionary mechanism through the use of a genetic algorithm. Environmental parameters are convoked to drive the evolution. The solar passive qualities of the object under study allow the energizing evaluation. This paper deals with the interaction between verbal thinking and visual thinking through the use of this generative tool.
keywords Genetic algorithm, creative design, environmental parameters
series CAAD Futures
email
last changed 2009/06/08 20:53

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